Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.13 @ 06:54:13 Player: Rumtowers Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1717) 1717 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 5364 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 127/300 Energy 101/160 System Corruption 12% Temperature Cool (6) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Improved Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Heavy Ion Cannon Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Electrolaser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Treads Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Hardened Light Armor Plating Heavy Particle Cannon Heavy Assault Rifle Rocket Launcher Datajack [Rating: 33] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 1 2 . . Weapon . | . . . . . . . Parts Attached 58 | . 4 14 17 6 12 5 Power 7 | . . 2 2 . 2 1 Engine 5 | . . 2 2 . 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 11 | . 2 1 3 1 2 2 Treads 9 | . 2 1 3 1 2 . Leg 1 | . . . . . . 1 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 2 6 7 4 1 2 Device 11 | . . 3 4 2 . 2 Storage 1 | . 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 8 | . 1 3 1 2 1 . Artifact . | . . . . . . . Weapon 18 | . . 5 5 1 7 . Energy Gun 9 | . . 4 3 . 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 4 | . . 1 1 1 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 23 | . . 3 3 . 17 . Power 4 | . . 1 1 . 2 . Propulsion 6 | . . . 2 . 4 . Utility 7 | . . 1 . . 6 . Weapon 6 | . . 1 . . 5 . Highest Loss Streak 17 | . . 2 2 . 17 . Average Slot Usage (%) 88 | . 94 99 99 98 58 33 Engine 8 | . 14 11 9 7 4 . Treads 20 | . 23 22 26 23 11 . Leg 1 | . 4 . . . . 5 Device 12 | . . 11 18 22 12 10 Storage 8 | . 14 11 9 7 4 . Processor 4 | . . . 4 15 10 7 Protection 12 | . 9 22 13 6 4 . Energy Gun 13 | . 28 19 10 7 3 . Ballistic Gun 3 | . . 2 7 6 3 . Naked Turns . | . . . . . . . Heaviest Build 60 | 11 40 48 60 56 59 10 Greatest Support 69 | 20 46 46 69 66 66 28 Greatest Overweight (x) 16 | . 3 1 . 1 16 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | . 14 12 12 12 12 4 Average Capacity 10 | . 10 12 12 12 9 4 Most Carried 12 | . 12 12 12 11 11 4 Average Carried 9 | . 8 11 11 11 7 3 Final Capacity 12 | 6 12 12 12 12 4 4 Final Carried 12 | 6 12 11 12 11 4 4 Class Distribution -------------------- 85% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 761 | 200 40 127 163 141 90 . Remotely . | . . . . . . . Salvage Created 1547 | . 41 513 522 141 330 . Parts 76 | . . 25 34 4 13 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 41 | . 1 11 12 3 14 . Guns 26 | . 1 11 8 3 3 . Cannons 1 | . . . . . 1 . AOE 13 | . . . 3 . 10 . Classes Destroyed 5 | . 1 2 2 . . . Watcher 1 | . . . 1 . . . Swarmer 5 | . . . 3 . 2 . Grunt 26 | . 1 7 5 3 10 . Brawler 3 | . . 1 . . 2 . Sentry 7 | . . 3 4 . . . Best Kill Streak 14 | . 1 4 4 3 14 . Combat Bots Only 14 | . 1 4 4 3 14 . Max Kills in Single Turn 3 | . 1 1 2 1 3 . Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 3944 | . 84 784 986 148 1908 34 Core 861 | . 8 94 59 17 671 12 Absorbed by Shields 63 | . . . . . 50 13 Core Remaining (%) 90 | 100 96 76 89 . . . Volleys Fired 95 | . 2 34 34 7 18 . Largest 2 | . 2 2 2 2 2 . Hottest 119 | . 90 96 119 79 119 . Shots Fired 178 | . 4 67 66 14 27 . Gun 163 | . 4 67 63 14 15 . Cannon 3 | . . . . . 3 . Launcher 12 | . . . 3 . 9 . Special . | . . . . . . . Kinetic 51 | . . 10 27 7 7 . Thermal 89 | . 2 33 36 7 11 . Explosive 12 | . . . 3 . 9 . Electromagnetic 26 | . 2 24 . . . . Robot Hit Streak 32 | . 4 19 32 5 15 . Robot Miss Streak 1 | . . 1 1 1 1 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 2 1 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 145 | . 4 53 58 10 20 . Core Hits 92 | . 2 19 24 8 39 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4055 | . 108 761 1349 172 1665 . Guns 1953 | . 50 683 848 172 200 . Cannons 50 | . . . . . 50 . Explosions 2034 | . 58 78 501 . 1397 . Melee . | . . . . . . . Ramming 18 | . . . . . 18 . Kinetic 528 | . . 61 303 85 79 . Thermal 1331 | . 82 446 545 87 171 . Explosive 1898 | . . . 501 . 1397 . Electromagnetic 280 | . 26 254 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 12 12 Average Corruption 10 | . . . . . 8 12 Corruption Purged . | . . . . . . . Effects 26 | . . . . . 9 17 Message Errors 3 | . . . . . . 3 Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . 1 1 Misdirections 8 | . . . . . 2 6 Targeting Errors 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 68 | . . . 55 . 13 . Projectiles . | . . . . . . . Explosions 68 | . . . 55 . 13 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 81 | . 36 36 . . 9 . Shots 3 | . 1 1 . . 1 . Rammed 4 | . . . . . 4 . Targets Rammed 4 | . . . . . 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 356 | . 78 356 99 . 54 226 Average Temperature 82 | . 42 120 31 . 18 92 Received Heat Transfer 1275 | . 6 273 441 90 459 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . 1 1 2 . . . Heat Transferred 2938 | . 174 914 1258 222 370 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 461 | . 75 356 461 279 451 250 Initial 236 | . . 31 150 209 197 236 Average 207 | . 31 174 265 255 313 246 Maximum Alert Level 2 | . . 1 2 1 2 1 Low Security (%) 40 | . 100 55 22 . 32 . Level 1 53 | . . 44 61 100 50 100 Level 2 6 | . . . 16 . 17 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 2 3 1 . 2 Investigation 5 | . . 1 1 1 . 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 7 | . 2 3 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 6 27 21 3 24 3 Peak Tracking Total 9 | . 3 5 6 3 9 . Tactical Retreats 18 | . . 10 4 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 7 | . 1 . 1 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 12 | . 1 3 3 3 . 2 Terminals 9 | . . 2 3 2 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 29 | . 1 10 10 4 . 4 Successful 12 | . 1 4 4 2 . 1 Failed 17 | . . 6 6 2 . 3 Catastrophic 3 | . . . 2 . . 1 Database Lockouts . | . . . . . . . Manual 23 | . . 7 10 3 . 3 Terminals 25 | . . 8 10 3 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 3 | . . 1 2 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . . 1 2 1 . 1 Terminals 5 | . . 1 2 1 . 1 Botnet 5 | . . 1 2 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 2 3 1 . 2 Full Trace Events 3 | . . 1 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 2579 | . 357 789 681 243 258 251 Spaces Moved 1391 | 1 213 293 323 130 166 265 Core 192 | . 2 . . . 108 82 Treads 970 | . 166 293 323 130 58 . Legs 133 | 1 45 . . . . 87 Wheels 96 | . . . . . . 96 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 160 163 50 50 Average Speed 140 | 120 151 167 161 163 99 91 Slowest Speed 850 | 120 200 180 163 180 850 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 2 43 25 33 5 41 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . 2 2 6 . 22 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 32 | . 2 2 6 . 22 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 1845 | . 246 531 420 144 230 274 Wait 201 | . 7 170 22 1 1 . Move 1385 | . 212 292 322 130 164 265 Hop . | . . . . . . . Pick Up 41 | . 11 11 13 . 3 3 Fast Attach 13 | . 4 . 1 4 1 3 Attach 22 | . . 6 6 1 7 2 Detach 2 | . 2 . . . . . Swap 23 | . . 8 10 1 4 . Drop 36 | . 8 10 12 . 5 1 Fire 95 | . 2 34 34 7 18 . Melee . | . . . . . . . Ram 4 | . . . . . 4 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 23 | . . . . . 23 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 740 | -9/Materials | Repaired Imp. Treads 1091 | -9/Materials | Discovered new exit (range 15) 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -8/Materials | Discovered new exit (range 5) 1686 | -8/Materials | Garrison activated, responded to threat 1828 | -8/Materials | Identified exit to Factory 1828 | -8/Materials | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Utility x2 1859 | -7/Factory | Discovered new exit (range 7) 1868 | -7/Factory | Identified exit to Lower Caves 2071 | -7/Factory | Identified exit to Garrison 2071 | -7/Factory | Entered Garrison 2080 | -7/Garrison | Installed Relay Interface Framework 2120 | -7/Garrison | Build established: Skirmisher 2156 | -7/Garrison | Triggered checkpoint 2236 | -7/Garrison | Destroyed 14 combat bots 2257 | -7/Garrison | Triggered checkpoint 2273 | -7/Garrison | Lost 17 parts (2p4n6u5w) 2276 | -7/Garrison | Core integrity fell below 50% 2289 | -7/Garrison | System corruption reached 10% 2303 | -7/Garrison | Core integrity fell below 20% 2324 | -7/Garrison | Discovered new exit (range 10) 2328 | -7/Garrison | Identified exit to Factory 2329 | -7/Garrison | Entered Factory 2453 | -7/Factory | Build established: Mutant 2580 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02455_ System corrupted: Matter fused (-7). 02457_ Acquired Imp. Shield Generator. 02470_ System corrupted: Energy discharge (-41). 02483_ Acquired Arm. Huge Wheel. 02487_ System corrupted: Matter fused (-9). 02506_ K-01 Serf cleans the Neutrino Reactor. 02511_ Triggered Alarm Trap. 02511_ An alarm sounds. 02511_ ALERT: Alarm triggered, dispatching investigation squad. 02512_ K-01 Serf cleans the Neutrino Reactor. 02516_ System corrupted: Heat flow error (+150). 02528_ Connecting with Terminal... 02528_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 02539_ S%VK,J, >D9PHQVX>CDM|IGKK>UVL 02554_ System corrupted: Substantial component data lost. 02573_ I=TTWDORM5S7|A8QJO1D 02580_ Triggered Ambush Trap. 02580_ B-48 Gladiator emerges from a hatch in the floor. 02580_ G-47 Trooper emerges from a hatch in the floor. 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