Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 19:41:54 Player: VC94 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2251) 2251 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5201 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 74/300 Energy 100/100 System Corruption 20% Temperature Warm (115) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Signal Interpreter Recoil Stabilizer Reaction Control System Hardened Medium Armor Plating System Shield Rocket Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 59 | 6 1 10 13 12 17 Power 11 | 1 . 2 2 4 2 Engine 9 | 1 . 2 2 3 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 . 2 3 1 4 Treads . | . . . . . . Leg 12 | 2 . 2 3 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 . 3 5 5 7 Device 8 | . . 2 1 3 2 Storage 2 | 1 . . . 1 . Processor 1 | . . . . . 1 Hackware 3 | . . 1 . . 2 Protection 7 | . . . 4 1 2 Artifact . | . . . . . . Weapon 15 | 2 1 3 3 2 4 Energy Gun 8 | 2 1 3 2 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 38 | . 1 4 2 8 23 Power 6 | . . . 1 2 3 Propulsion 10 | . . 2 . 2 6 Utility 15 | . . . 1 3 11 Weapon 7 | . 1 2 . 1 3 Highest Loss Streak 21 | . 1 2 1 6 21 To Critical Strikes . | . . . . . . Average Backups 6 | 1 2 5 7 7 7 Power . | . 1 1 . . . Propulsion . | . . . . . . Utility 3 | . . 2 3 5 4 Weapon 1 | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 7 | . . 3 3 . 1 Power 3 | . . 1 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . 2 . . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 87 | . 85 88 90 90 80 Engine 10 | . 14 11 8 11 6 Core 1 | . . . . 1 6 Leg 25 | . 28 24 28 24 24 Device 9 | . . 10 8 12 7 Storage 8 | . 14 11 9 7 6 Hackware 7 | . . 11 9 7 5 Protection 4 | . . . 8 6 6 Energy Gun 11 | . 28 20 11 5 . Ballistic Gun 2 | . . . 6 2 6 Ballistic Cannon 2 | . . . . 6 5 Peak Build Rating 40 | 6 6 16 27 37 40 Average Rating 23 | 4 6 12 20 33 34 On Entrance 15 | . 6 6 15 27 36 Avg Prop Armor Cover (%) 6 | . . . 4 . 11 Naked Turns . | . . . . . . Heaviest Build 55 | 12 12 17 28 48 55 Greatest Support 61 | 20 20 30 61 61 54 Greatest Overweight (x) 6 | 2 . 1 5 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 9 9 Most Carried 10 | 2 4 7 8 10 9 Average Carried 6 | 1 2 6 7 8 7 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 8 | 2 4 7 8 8 . Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1283 | 163 61 136 212 370 341 Remotely . | . . . . . . Salvage Created 2735 | . 61 592 462 865 755 Parts 143 | . 5 36 25 39 38 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 49 | . 1 14 8 11 15 Melee 3 | . . . . . 3 Guns 29 | . 1 13 8 3 4 Cannons 10 | . . . . 7 3 AOE 4 | . . . . 1 3 Classes Destroyed 12 | . 2 4 2 3 1 Worker 3 | . . . . 2 1 Builder 2 | . . . . . 2 Hauler 2 | . . 1 . 1 . Recycler 8 | . . . 1 5 2 Operator 3 | . 1 . . 1 1 Watcher 3 | . . 2 . 1 . Swarmer 10 | . . 6 . 4 . Grunt 17 | . 1 5 3 3 5 Brawler 2 | . . . . 1 1 Sentry 14 | . . 3 4 2 5 Hunter 4 | . . . 1 . 3 Programmer 2 | . . . . 1 1 Best Kill Streak 8 | . 1 7 2 8 6 Combat Bots Only 6 | . 1 6 2 3 5 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 755 | . 7 85 48 176 439 Missed 270 | . 2 31 9 64 164 Hits 485 | . 5 54 39 112 275 Melee 10 | . . . . 4 6 Projectile 475 | . 5 54 39 108 269 AOE 1 | . . . . . 1 Critical Strikes 8 | . . 2 1 1 4 Damage Taken 5610 | . 146 606 596 1178 3084 Core 900 | . 11 135 41 155 558 Absorbed by Shields 315 | . . . . 315 . Core Remaining (%) 88 | 100 95 66 92 . . Volleys Fired 190 | . 6 50 27 58 49 Largest 2 | . 2 2 2 2 2 Hottest 121 | . 80 121 121 110 61 Shots Fired 359 | . 12 89 54 115 89 Gun 262 | . 12 89 54 58 49 Cannon 88 | . . . . 57 31 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 181 | . . . 23 78 80 Thermal 90 | . . 58 31 1 . Explosive 9 | . . . . . 9 Electromagnetic 79 | . 12 31 . 36 . Robot Hit Streak 23 | . 7 9 11 23 21 Robot Miss Streak 5 | . 3 5 1 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 260 | . 8 51 43 78 80 Core Hits 116 | . 3 25 18 32 38 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 15 | . 1 8 . 3 3 Burn 7 | . . 7 . . . Blast 1 | . . . . 1 . Corrupt 4 | . 1 1 . 2 . Smash 3 | . . . . . 3 Melee Attacks 13 | . . . . . 13 Impact 13 | . . . . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5414 | . 135 739 723 1606 2211 Guns 2976 | . 104 739 723 593 817 Cannons 1324 | . . . . 948 376 Explosions 645 | . 31 . . 65 549 Melee 469 | . . . . . 469 Ramming . | . . . . . . Kinetic 2828 | . . . 368 1267 1193 Thermal 1047 | . 31 596 355 65 . Explosive 549 | . . . . . 549 Electromagnetic 521 | . 104 143 . 274 . Impact 469 | . . . . . 469 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 1 . 8 20 Average Corruption 6 | . . 1 . 4 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . 1 . 10 26 Message Errors 11 | . . 1 . 1 9 Matter Fused 4 | . . . . 1 3 Heat Flow Errors 8 | . . . . 4 4 Energy Discharges 4 | . . . . 2 2 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 112 | . . . . 6 106 Projectiles 21 | . . . . 6 15 Explosions 2 | . . . . . 2 Melee 89 | . . . . . 89 Knockbacks 22 | . . . . 12 10 Impact 2 | . . . . . 2 Kinetic 16 | . . . . 9 7 Secondary 4 | . . . . 3 1 Self-Inflicted Damage 61 | . . . . 61 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 250 | . 114 234 132 241 250 Average Temperature 67 | . 55 60 49 103 96 Received Heat Transfer 1937 | . 30 210 234 326 1137 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . 1 . . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . . 6 1 . . Heat Transferred 2962 | . 50 1974 888 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 187 | . 30 145 98 72 187 Initial 33 | . . 1 . 33 . Average 38 | . 5 53 28 22 62 Influence Increases 1513 | . 43 380 256 329 505 Destroy 0b10 Robot/C 980 | . 20 280 160 220 300 Destroy 0b10 Robot/NC 105 | . 5 15 5 50 30 Destroy Leader 300 | . 10 66 60 54 110 Successful Hack 6 | . 5 1 . . . Disable Machine 75 | . . 15 15 . 45 Destroy Structure 32 | . 3 3 1 5 20 Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 1450 | . 38 385 182 403 442 Entered New Map 45 | . . 4 . 41 . Time Decay 1069 | . 38 359 162 298 212 Lost Part 336 | . . 22 20 64 230 Squads Dispatched 14 | . 1 1 1 3 8 Investigation 3 | . . 1 1 . 1 Extermination 3 | . . . . 2 1 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 2 18 9 14 31 Peak Tracking Total 10 | . 1 4 3 5 10 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 5 | . . 1 1 . 3 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 7 | . 2 1 1 1 2 Terminals 5 | . 2 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 25 | . 7 8 3 3 4 Successful 16 | . 2 8 3 2 1 Failed 9 | . 5 . . 1 3 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 7 . . 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 11 | . . 8 3 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . . 2 1 Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . 8 3 . . Insert Component 5 | . . 4 1 . . Analyze 5 | . . 3 2 . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 1 2 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 1 . . Part Schematics Acquired 4 | . . 3 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3420 | 61 200 961 567 968 663 Spaces Moved 1846 | 41 149 593 314 502 247 Core 12 | 6 . . 3 . 3 Treads . | . . . . . . Legs 1834 | 35 149 593 311 502 244 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 127 120 Average Speed 140 | 124 120 129 136 144 181 Slowest Speed 350 | 190 120 190 300 200 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 29 32 27 16 42 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . 3 . . 2 18 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 20 | . 3 . . 2 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2284 | 48 158 699 400 627 352 Wait 118 | . . 32 28 47 11 Move 1841 | 40 148 592 313 501 247 Hop . | . . . . . . Pick Up 30 | 2 3 8 8 5 4 Fast Attach 40 | 6 . 8 9 6 11 Attach 21 | . 1 2 4 5 9 Detach . | . . . . . . Swap 2 | . . . . 1 1 Drop 29 | . . 7 11 4 7 Fire 190 | . 6 50 27 58 49 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 817 | -9/Materials | Build established: Scavenger-Mutant 1208 | -9/Materials | Discovered new exit (range 5) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1684 | -8/Materials | Discovered new exit (range 9) 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2512 | -7/Factory | Lost 6 parts (2p1n2u1w) 2734 | -7/Factory | Discovered new exit (range 10) 2758 | -7/Factory | Entered Storage 3380 | -7/Storage | Core integrity fell below 50% 3387 | -7/Storage | Garrison activated, responded to threat 3390 | -7/Storage | System corruption reached 10% 3417 | -7/Storage | Core integrity fell below 20% 3421 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03406_ B-48 Gladiator suffers critical hit (Smash). 03407_ Imp. Light Armor Plating destroyed. 03408_ U-05 Engineer builds a Wall. 03408_ B-48 Gladiator destroyed. 03411_ The unstable cave ceiling collapses. 03414_ G-47 Trooper destroyed. 03414_ U-05 Engineer lays Concrete. 03414_ Hvy. Flail destroyed. 03415_ U-05 Engineer lays Concrete. 03415_ Med. Storage Unit destroyed. 03416_ System corrupted: Heat flow error (+196). 03416_ M-28 Smith repairs G-47 Trooper Aluminum Leg. 03416_ U-05 Engineer lays Concrete. 03417_ The unstable cave ceiling collapses. 03417_ U-05 Engineer builds a Wall. 03418_ U-05 Engineer lays Concrete. 03421_ Dropped Corrupted Gatling Laser. 03421_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???##############################????? | | ???# ####?? | | ???# ^ ?? | | ???# @%= #? | | ???# ==g ? | | ??####### %%## ^ ? | | ?# Y [ // | | # """ mg / k | | ???""" a[ ^ | | ???""" g %[ | | ?? # u % [ # | | ?# u# [ # | | ?## #+##+## # # | | ?# # ^ # | | ?# # + | | ??"" !%""" #? | | ?#"" #? | | ?#G!%! #? | | ??""= % ]]]######## #? | | ??"" = % ]] #?#####??##+?? | | ??# = ]] #?""" #??????? | | ??## # """ #??????? | | ??# = # """ #??????? | | ??## #####+#### / #??????? | | ???# ????? ??# # #??????? | | ???#???????#"""??# ### # #??????? | | ?????????????????# #?# #? #??????? | | ?????????????????# ###+#######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed WeaponSubatomicRipteeth Manual? 0 Play Time 00:29:21 Cumulative 27.2 hours Start 2026.07.31 @ 19:12:58 End 2026.07.31 @ 19:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e151913-423d-4f9f-ad8e-c7446a4b1e4f