Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.15 @ 18:06:33 Player: LU-1G1 Result: Destroyed by 48-GHL(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (37) 185 Value Destroyed (1008) 1008 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 5534 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 6/100 System Corruption 0% Temperature Cool (36) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Improved Terrain Scan Processor Improved Terrain Scan Processor Surveybot 24 Chip > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (5) ---- Improved Medium Armor Plating Phasing AFG EMP Blaster Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Terrain Scan Processor Improved Terrain Scan Processor Surveybot 24 Chip Phasing AFG > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Medium Armor Plating EMP Blaster [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Tractor Beam Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Propulsion Shielding Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 52 | 7 17 . . . 16 2 1 . 2 7 Power 4 | 1 1 . . . 2 . . . . . Engine 4 | 1 1 . . . 2 . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 6 . . . 4 . . . . 2 Treads 6 | 2 4 . . . . . . . . . Leg 2 | . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . 2 . . . 4 . . . . . Utility 20 | 2 5 . . . 7 2 . . 2 2 Device 6 | 1 1 . . . 1 . . . 2 1 Storage 4 | 1 3 . . . . . . . . . Processor 6 | . . . . . 3 2 . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . 1 . . . 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 5 . . . 3 . 1 . . 3 Energy Gun 2 | . 2 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 2 . . . 2 . 1 . . 2 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 Parts Lost 17 | . 5 . . . 5 1 2 . . 4 Power 2 | . 2 . . . . . . . . . Propulsion 6 | . . . . . 4 1 1 . . . Utility 5 | . 1 . . . 1 . 1 . . 2 Weapon 4 | . 2 . . . . . . . . 2 Highest Loss Streak 3 | . 2 . . . 3 1 2 . . 3 Average Slot Usage (%) 65 | . 83 85 85 85 66 66 39 23 26 30 Engine 3 | . 9 . . . . 6 . . . . Treads 9 | . 26 . . . . . . . . . Flight 8 | . . 28 28 28 20 14 3 . . . Device 2 | . 5 . . . . . . . 3 3 Storage 8 | . 14 14 14 14 6 . . . . . Processor 9 | . . . . . 15 29 27 23 23 21 Protection 4 | . . 14 14 14 12 7 3 . . . Energy Gun 1 | . 5 . . . . . . . . . Ballistic Gun 6 | . 18 . . . . . . . . . Launcher 7 | . . 28 28 28 7 7 4 . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 26 | 11 26 8 8 8 12 7 4 . 1 20 Greatest Support 56 | 40 40 8 8 8 12 8 4 3 3 56 Greatest Overweight (x) 6 | . 5 . . . . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 5 5 5 5 5 Average Capacity 9 | 7 13 8 8 8 7 5 5 5 5 5 Most Carried 10 | 4 10 8 8 8 8 4 5 5 5 5 Average Carried 6 | 2 8 7 8 7 7 4 4 5 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 5 4 5 5 5 3 Class Distribution -------------------- 73% | Mutant 26% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -10/Exiles Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1037 | 254 203 110 . 18 102 . . . 247 103 Remotely 223 | 123 100 . . . . . . . . . Salvage Created 963 | 60 544 111 . . 35 . 195 . . 18 Parts 63 | 3 34 5 . . 12 . 9 . . . Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 32 | . 13 4 . . 5 . 9 . . 1 Guns 13 | . 13 . . . . . . . . . AOE 19 | . . 4 . . 5 . 9 . . 1 Classes Destroyed 10 | 1 6 . . . . . 2 . . 1 Worker 1 | . 1 . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 13 | . 3 . . . 5 . 5 . . . Grunt 15 | . 10 4 . . . . 1 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . . . 2 . . . Assembled 1 | . . . . . . . . . . 1 Best Kill Streak 9 | 1 7 2 . . 3 . 9 . . 1 Combat Bots Only 9 | . 6 2 . . 3 . 9 . . 1 Max Kills in Single Turn 2 | 1 1 2 . . 2 . 2 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . 2 . 2 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 2500 | . 655 56 . . 624 43 553 30 . 539 Core 1100 | . 118 42 . . 232 16 448 30 . 214 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . . . 36 57 . . . . . Volleys Fired 114 | 8 79 2 1 . 11 . 10 . . 3 Largest 2 | 2 2 2 2 . 1 . 1 . . 1 Hottest 60 | 40 60 60 60 . 30 . 30 . . 30 Shots Fired 189 | 16 143 4 2 . 11 . 10 . . 3 Gun 157 | 16 141 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 30 | . . 4 2 . 11 . 10 . . 3 Special 2 | . 2 . . . . . . . . . Kinetic 124 | 16 108 . . . . . . . . . Thermal 35 | . 35 . . . . . . . . . Explosive 30 | . . 4 2 . 11 . 10 . . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | 2 14 2 . . 5 . 4 . . 2 Robot Miss Streak 3 | 2 3 2 . . . . 3 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 122 | 8 103 2 . . 3 . 5 . . 1 Core Hits 80 | 2 37 5 . . 10 . 22 . . 4 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2702 | 88 934 207 . . 558 . 863 . . 52 Guns 1002 | 83 919 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1680 | . . 207 . . 558 . 863 . . 52 Melee . | . . . . . . . . . . . Ramming 17 | 5 12 . . . . . . . . . Kinetic 716 | 83 633 . . . . . . . . . Thermal 289 | . 289 . . . . . . . . . Explosive 1680 | . . 207 . . 558 . 863 . . 52 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . . . . . Average Corruption 1 | . 1 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 8 | . 3 1 1 3 . . . . . . Message Errors 5 | . 2 1 . 2 . . . . . . Heat Flow Errors 2 | . 1 . . 1 . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 78 | . . . . . 31 . 8 . . 39 Projectiles . | . . . . . . . . . . . Explosions 78 | . . . . . 31 . 8 . . 39 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 188 | . . 30 . . 62 . 50 . . 46 Shots 7 | . . 1 . . 2 . 3 . . 1 Rammed 5 | 2 3 . . . . . . . . . Targets Rammed 6 | 2 4 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 274 | . 171 1 . 274 1 . . . . . Average Temperature 51 | . 41 1 . 141 1 . . . . . Received Heat Transfer 699 | . 324 15 . . 135 18 54 18 . 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 675 | . 675 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 457 | 5 240 99 . . 457 265 . . . . Initial 207 | . 3 21 . . . 207 . . . . Average 110 | 1 106 94 . . 208 233 . . . . Maximum Alert Level 2 | . 1 . . . 2 1 . . . . Low Security (%) 80 | 100 84 100 . 100 51 . . . . . Level 1 18 | . 15 . . . 38 100 . . . . Level 2 1 | . . . . . 10 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 3 . . 1 2 3 . . . . Investigation 5 | . 2 . . 1 . 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 86 | . 23 2 . . 29 2 17 7 . 6 Peak Tracking Total 13 | . 6 2 9 . 11 2 13 9 . 3 Tactical Retreats 12 | . 3 . . . 5 . 3 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . 1 1 . 2 . . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 16 | . 7 . 2 1 2 3 . . 1 . Terminals 9 | . 5 . . . 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 23 . 2 1 4 7 . . 5 . Successful 24 | . 11 . 2 1 3 2 . . 5 . Failed 17 | . 11 . . . 1 5 . . . . Catastrophic 3 | . 1 . . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 26 | . 16 . 1 . 3 . . . 6 . Terminals 28 | . 18 . . . 3 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 4 . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 4 . 2 1 1 2 . . 5 . Record 1 | . . . 1 . . . . . . . Part Schematic 6 | . 1 . . . . . . . 5 . Robot Schematic 2 | . 1 . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . 4 . . . 1 . . . . . Scan Component 2 | . 2 . . . . . . . . . Repair 2 | . 2 . . . . . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . . . . . Terminals 3 | . 2 . . . 1 . . . . . Botnet 3 | . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 6 . . . 1 3 . . . . Full Trace Events 3 | . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . . . 5 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . Time 52 | . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 5 | . . 3 . . . . . . 2 . Largest Group 3 | . . 3 . . . . . . 2 2 Highest-Rated Group 190 | . . 40 . . . . . . 190 190 Highest-Rated Ally 95 | . . 16 . . . . . . 95 95 Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . 14 . . . . . . . 14 Total Damage 415 | . . 136 . . . . . . . 279 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 2659 | 106 946 276 98 147 242 96 137 46 440 125 Spaces Moved 3506 | 45 405 309 296 367 559 249 259 91 778 148 Core 1197 | 3 . . . . 77 . 104 91 778 144 Treads 416 | 42 374 . . . . . . . . . Legs 4 | . . . . . . . . . . 4 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1889 | . 31 309 296 367 482 249 155 . . . Fastest Speed 29 | 50 32 32 32 32 29 37 40 50 50 50 Average Speed 54 | 152 151 32 32 32 32 37 44 50 50 55 Slowest Speed 435 | 160 435 32 32 32 50 40 50 50 50 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . 3 . 3 5 3 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 64 51 69 69 50 5 48 26 82 18 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . 1 . 1 . . . . . 3 . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 2 . . . . 3 . Spaces Dug 12 | . . . . . 12 . . . . . Terrain Destroyed 226 | . . 33 12 . 114 . 50 . . 17 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 226 | . . 33 12 . 114 . 50 . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4068 | 65 610 478 296 393 603 248 271 90 828 186 Wait 362 | . 86 168 . 28 5 . 1 . 47 27 Move 3469 | 45 404 302 295 360 550 242 256 90 777 148 Hop 13 | . . 3 . 3 3 3 1 . . . Pick Up 19 | 4 9 2 . 1 3 . . . . . Fast Attach 33 | 7 10 . . . 9 1 . . 2 4 Attach 14 | . 2 . . . 7 1 1 . . 3 Detach 8 | . . . . . 4 . 2 . 1 1 Swap 5 | . 5 . . . . . . . . . Drop 26 | . 11 1 . 1 11 1 . . 1 . Fire 114 | 8 79 2 1 . 11 . 10 . . 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | 1 4 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 425 | -10/Materials | Repaired Lgt. Treads 452 | -10/Materials | Repaired Lgt. Treads 513 | -10/Materials | Discovered new exit (range 7) 532 | -10/Materials | Central database locked down 936 | -10/Materials | Identified exit to Mines 1053 | -10/Materials | Entered Mines 1054 | -10/Mines | Core integrity fell below 50% 1066 | -10/Mines | Discovered new exit (range 11) 1118 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1148 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1175 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1175 | -10/Mines | Discovered new exit (range 5) 1311 | -10/Mines | Build established: Sprinter 1329 | -10/Mines | Entered Exiles 1337 | -10/Exiles | Met 8R-AWN 1343 | -10/Exiles | Met EX-HEX 1362 | -10/Exiles | Met EX-DEC 1367 | -10/Exiles | Learned location of Zion (-7) 1380 | -10/Exiles | Met EX-BIN 1384 | -10/Exiles | Aligned with FarCom system 1384 | -10/Exiles | Given EX-Vault access code 1392 | -10/Exiles | Opened EX-Vault 1400 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1416 | -10/Exiles | Attacked by the Exiles 1424 | -10/Exiles | Discovered new exit (range 10) 1427 | -10/Exiles | Entered Mines 1436 | -9/Mines | Met a Derelict bent on vengeance 1436 | -9/Mines | Learned Materials machine intel 1529 | -9/Mines | Discovered new exit (range 12) 1544 | -9/Mines | Met a Derelict shopkeep closing up shop 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1575 | -8/Materials | Loaded intel: 58 machine locations 1785 | -8/Materials | Lost 3 parts (2n1u) 1812 | -8/Materials | Discovered new exit (range 11) 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1876 | -7/Factory | Discovered new exit (range 5) 1912 | -7/Factory | Entered Lower Caves 1930 | -7/Lower Caves | Encountered a Warlord checkpoint 1933 | -7/Lower Caves | Learned location of 1 exit from Factory 1981 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1994 | -7/Lower Caves | Core integrity fell below 50% 2012 | -7/Lower Caves | Destroyed 9 combat bots 2014 | -7/Lower Caves | Build established: Mutant 2044 | -7/Lower Caves | Discovered new exit (range 12) 2049 | -7/Lower Caves | Entered another Lower Caves area 2089 | -7/Lower Caves | Discovered new exit (range 14) 2095 | -7/Lower Caves | Entered Zion 2102 | -7/Zion | Given A8's code to call for help 2123 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2127 | -7/Zion | Discovered new exit (range 12) 2200 | -7/Zion | Found Prototype Device 2200 | -7/Zion | Identified Phasing AFG 2236 | -7/Zion | Learned Factory garrison access intel 2267 | -7/Zion | Learned location of Armory (-4) 2367 | -7/Zion | Learned location of Data Miner (-6) 2404 | -7/Zion | Learned location of Recycling (-7) 2480 | -7/Zion | Opened final containment barrier to the Deep Caves 2485 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2489 | -7/Zion | Discovered new exit (range 3) 2489 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2493 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2535 | -7/Zion | Entered Deep Caves 2535 | -7/Deep Caves | Accompanied by 2 allies 2603 | -7/Deep Caves | Found Surveybot 24 Chip 2607 | -7/Deep Caves | Lost 3 parts (2u1w) 2629 | -7/Deep Caves | Attacked by Z-Imprinter 2654 | -7/Deep Caves | Core integrity fell below 20% 2660 | -7/Deep Caves | Destroyed by 48-GHL(z) with Zionite Laser-S Last Messages --------------- 02576_ Adv. Targeting Computer destroyed. 02576_ Destroyed Adv. Targeting Computer. 02581_ as-15829 destroyed. 02581_ Acquired 14 matter. 02603_ Acquired Surveybot 24 Chip. 02604_ Acquired 2 matter. 02621_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02640_ Mni. Grenade Launcher destroyed. 02643_ EU-7XZ(z) destroyed. 02644_ Enhanced Grunt heat spikes uncontrollably. 02645_ Enhanced Grunt heat short circuits Prototype Device. 02645_ Enhanced Grunt overheating. 02647_ Enhanced Grunt destroyed. 02647_ Acquired Prototype Leg. 02647_ Identified Enh. Flexi-carbon Leg. 02650_ Acquired Enh. Flexi-carbon Leg. 02652_ Acquired 87 matter. 02659_ Acquired Neutron Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????##????????????????????????????????###????? | | ##?### ##?????######??????????????????# ???? | | ## # #???### ##????????????????# ??? | | ##### #???????????????? #??? | | #??????????????## " #??? | | #??????????????# """ #??? | | ##??????????????# "" ???? | | #???????????????# ?????? | | #######?????????# #??????? | | ;;%;;########### #???????? | | !=!!!!![ a ##?????? | | !!%! !z! #????? | | !@ =!I ##??? | | #;;;;;##; #?? | | ### ###### # #? | | ##???## "# ## | | #????# # # #?? | | #????# #??? | | ????# ##??? | | ????## ######## | | ?? #????#### ###### # | | ????? ##???????## ## | | ??????? #?????????# ### | | ???????????? ?????????## | | ?????????????? ???????????### # | | ????????????????? ?????????????## ## | | ??????????????????? #??????????????# # ## ##? | | ???????????????????????????????????# # #####?? | | ???????????????????????????????????# # #?????? | | ???????????????????????????????????## ## #?????# | | ????????????????????????????????????# ?# #?????# | | ????????????????????????????????????# ?# #?????# | | ???????????????????????????????????? ?# #?????# | | ????????????????????????????????????###?# #?????# | | ????????????????????????????????????????# ##????# | | ????????????????????????????????????????# #???## | | ????????????????????????????????????????# #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 2210 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Y-45 Defender | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataSegregatorStick Manual? 0 Play Time 00:38:13 Cumulative 428.0 hours Start 2021.09.15 @ 17:27:52 End 2021.09.15 @ 18:06:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 206 Adventurer 112 Explorer 103 Win Type - Total 30 Types 21/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c3d8b10-3b13-4d77-92de-5d2cec715a08