Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.29 @ 01:26:20 Player: Schmee Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2292) 2292 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 4623 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 250/280 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads Wheel > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Makeshift Laser Battle Cannon > --- INVENTORY (20) --- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Cooling System Medium Matter Pod (100) High-capacity Matter Pod (200) Experimental Sensor Array Seismic Detector ECM Suite Light Armor Plating High-powered Tractor Beam Gatling Laser Improved Assault Rifle Improved Assault Rifle EMP Blaster CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Sensor Array Experimental Sensor Array > --- WEAPON ----------- Makeshift Laser Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Wheel Cooling System Cooling System Medium Matter Pod High-capacity Matter Pod ECM Suite Light Armor Plating Light Armor Plating Medium Armor Plating High-powered Tractor Beam Beam Rifle Gatling Laser Improved Assault Rifle EMP Blaster CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 74 | . 11 34 7 11 11 Power 6 | . 2 3 1 . . Engine 6 | . 2 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | . 3 9 . . 1 Treads 12 | . 3 9 . . . Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | . 3 14 4 7 8 Device 11 | . 2 1 2 2 4 Storage 4 | . 1 3 . . . Processor 4 | . . 3 . 1 . Hackware . | . . . . . . Protection 17 | . . 7 2 4 4 Artifact . | . . . . . . Weapon 19 | . 3 8 2 4 2 Energy Gun 5 | . 1 3 . 1 . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon 5 | . . 1 1 2 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 9 | . 2 3 2 . 2 Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility 5 | . . 2 1 . 2 Weapon 2 | . 1 1 . . . Highest Loss Streak 2 | . 2 1 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 100 Engine 11 | . 14 10 11 11 11 Treads 22 | . 26 21 22 22 22 Device 5 | . 12 1 . 7 12 Storage 11 | . 14 11 11 11 11 Processor 14 | . . 20 18 11 11 Protection 10 | . . 10 13 14 9 Energy Gun 7 | . 14 6 6 3 11 Energy Cannon 1 | . 2 5 . . . Ballistic Gun 8 | . 11 7 11 11 . Ballistic Cannon 3 | . . 2 4 4 10 Naked Turns . | . . . . . . Heaviest Build 64 | 12 32 64 64 64 63 Greatest Support 46 | 20 40 46 46 46 46 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 18 | 8 13 19 20 20 20 Most Carried 20 | 6 15 20 20 20 20 Average Carried 18 | 6 12 18 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 6 15 20 20 20 19 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1762 | 200 293 697 273 42 257 Remotely . | . . . . . . Salvage Created 2951 | . 571 1725 366 . 289 Parts 184 | . 29 104 37 . 14 Haulers Intercepted 6 | . . 6 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 73 | . 13 33 20 . 7 Guns 49 | . 12 18 17 . 2 Cannons 21 | . 1 15 3 . 2 AOE 3 | . . . . . 3 Classes Destroyed 11 | . 4 6 . . 1 Worker 4 | . 2 1 1 . . Hauler 6 | . . 6 . . . Recycler 2 | . 1 . 1 . . Operator 2 | . . 2 . . . Watcher 5 | . . 5 . . . Swarmer 28 | . 3 2 20 . 3 Grunt 30 | . 10 18 . . 2 Brawler 2 | . . 2 . . . Duelist 3 | . . 2 . . 1 Sentry 9 | . . 9 . . . Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 4 . 3 Combat Bots Only 6 | . 2 6 4 . 3 Max Kills in Single Turn 3 | . 1 1 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 427 | . 71 188 89 . 79 Missed 132 | . 19 58 31 . 24 Damage Taken 3654 | . 590 1649 487 . 928 Core 477 | . 72 217 96 . 92 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 802 | . 121 290 . 391 . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 237 | . 59 117 36 . 25 Largest 2 | . 2 2 2 . 2 Hottest 125 | . 125 125 79 . 89 Shots Fired 466 | . 119 231 72 . 44 Gun 312 | . 118 124 51 . 19 Cannon 148 | . 1 107 21 . 19 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 239 | . 58 105 57 . 19 Thermal 221 | . 61 126 15 . 19 Explosive . | . . . . . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 16 | . 10 16 8 . 8 Robot Miss Streak 5 | . 3 5 3 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 304 | . 80 159 36 . 29 Core Hits 130 | . 27 61 24 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 2 8 1 . 1 Burn 8 | . 2 4 1 . 1 Blast 4 | . . 4 . . . Melee Attacks 36 | . . 2 33 1 . Impact 36 | . . 2 33 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5055 | . 1010 2745 629 . 671 Guns 3109 | . 991 1387 475 . 256 Cannons 1742 | . 18 1349 125 . 250 Explosions 165 | . . . . . 165 Melee . | . . . . . . Ramming 39 | . 1 9 29 . . Kinetic 2262 | . 388 1155 469 . 250 Thermal 2616 | . 621 1581 131 . 283 Explosive . | . . . . . . Electromagnetic 138 | . . . . . 138 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 7 . . . . Message Errors 2 | . 2 . . . . Matter Fused 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . . 26 . . . Projectiles 26 | . . 26 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . 4 1 . 2 Impact 1 | . . . 1 . . Kinetic 5 | . . 3 . . 2 Secondary 1 | . . 1 . . . Self-Inflicted Damage 30 | . . . . . 30 Shots 3 | . . . . . 3 Rammed 7 | . . 3 4 . . Targets Rammed 9 | . 1 4 4 . . Kicked . | . . . . . . Crushed 2 | . 1 1 . . . Highest Temperature 366 | . 204 294 60 . 366 Average Temperature 66 | . 54 71 16 . 133 Received Heat Transfer 1221 | . 306 744 . . 171 Effects 3 | . . 1 . . 2 Energy Bleed 2 | . . . . . 2 Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 2 . . 2 Heat Transferred 6562 | . 1702 3774 407 . 679 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 427 | . 240 427 208 . . Initial 108 | . . 12 108 . . Average 155 | . 91 236 80 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 62 | 100 93 30 89 . . Level 1 35 | . 6 66 10 . . Level 2 1 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 4 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 25 60 24 . 9 Peak Tracking Total 5 | . 4 5 4 . 3 Tactical Retreats 7 | . 1 4 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 5 11 . 1 . Terminals 12 | . 4 8 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 53 | . 14 36 . 3 . Successful 31 | . 8 20 . 3 . Failed 22 | . 6 16 . . . Catastrophic 7 | . 3 4 . . . Database Lockouts . | . . . . . . Manual 29 | . 8 20 . 1 . Terminals 36 | . 12 24 . . . Fabricators . | . . . . . . Repair Stations 13 | . 2 11 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 6 . 3 . Part Schematic 3 | . . . . 3 . Robot Analysis 3 | . 2 1 . . . Level Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 3 | . . 3 . . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 8 . . . Scan Component 6 | . 1 5 . . . Repair 4 | . 1 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 4 . . . Terminals 6 | . 2 4 . . . Botnet 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 4 9 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 3 . . . Time 110 | . 26 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 11858 | 5 1354 3721 2832 2579 1367 Spaces Moved 4654 | 5 684 1337 1035 1064 529 Core . | . . . . . . Treads 4628 | . 663 1337 1035 1064 529 Legs 26 | 5 21 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 240 240 240 Average Speed 222 | 120 158 220 240 240 240 Slowest Speed 240 | 120 160 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 72 | 2 91 82 102 88 70 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 2 2 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 Spaces Dug 15 | . . 1 14 . . Terrain Destroyed 30 | . . 1 22 . 7 Melee 15 | . . 1 14 . . Projectile 10 | . . . 8 . 2 AOE 5 | . . . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5647 | 4 845 1884 1246 1088 580 Wait 541 | . 65 334 129 2 11 Move 4649 | 4 683 1336 1034 1063 529 Hop . | . . . . . . Pick Up 51 | . 17 26 2 4 2 Fast Attach 10 | . 2 4 1 3 . Attach 13 | . 2 8 1 1 1 Detach 4 | . . 3 . 1 . Swap 51 | . 7 22 5 7 10 Drop 46 | . 9 28 1 6 2 Fire 237 | . 59 117 36 . 25 Melee 36 | . . 2 33 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 1 4 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Repaired Lgt. Treads 961 | -10/Materials | Discovered new exit (range 7) 1215 | -10/Materials | Discovered new exit (range 3) 1360 | -10/Materials | Entered another Materials area 1360 | -9/Materials | Evolved 2 slots: Utility x2 1526 | -9/Materials | Identified exit to Materials 2668 | -9/Materials | Discovered new exit (range 16) 3449 | -9/Materials | Discovered new exit (range 16) 4546 | -9/Materials | Repaired Med. Armor Plating 4574 | -9/Materials | Repaired Lgt. Treads 4601 | -9/Materials | Repaired Lgt. Treads 5073 | -9/Materials | Core integrity fell below 50% 5081 | -9/Materials | Entered Mines 5115 | -9/Mines | Learned Materials interactive machine intel 5122 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5223 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6204 | -9/Mines | Discovered exit to Materials (range 13) 6283 | -9/Mines | Discovered exit to Materials (range 5) 7055 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7060 | -9/Mines | Found Prototype Device 7060 | -9/Mines | Identified Exp. Sensor Array 7134 | -9/Mines | Learned location of Storage (-8) 7913 | -9/Mines | Entered Zion 7976 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8341 | -7/Zion | Received a visual enhancement algorithm 9002 | -7/Zion | Met Imprinter 9224 | -7/Zion | Given A8's code to call for help 9329 | -7/Zion | Found CR-A16's Pointy Stick 9500 | -7/Zion | Learned location of Data Miner (-6) 9563 | -7/Zion | Visited the Megawrench Repair Shop 9563 | -7/Zion | Megawrench repaired 8 parts 9603 | -7/Zion | Learned Factory emergency access door positions 9752 | -7/Zion | Learned Factory garrison access intel 10258 | -7/Zion | Discovered new exit (range 14) 10492 | -7/Zion | Entered Proximity Caves 11398 | -6/Proximity Caves | Core integrity fell below 20% 11859 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11401_ Chain reaction triggered in Neutrino Core. 11406_ S-27 Virus IFF system glitched. 11411_ S-27 Virus destroyed. 11411_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 11411_ VTOL Module fried. 11411_ S-27 Virus destroyed. 11416_ Corrupted Autogun fries itself beyond repair. 11416_ Autogun self-destruct mechanism malfunctions. 11417_ Corrupted VTOL Module fries itself beyond repair. 11427_ Acquired 44 matter. 11429_ Acquired 16 matter. 11505_ Acquired 10 matter. 11847_ C-30 ARC bursts open, deploying its payload. 11847_ H-66 Slayer unfolds itself. 11848_ Slug penetrates H-66 Slayer. 11851_ Penetrated by Slug. 11854_ Imp. Medium Armor Plating destroyed. 11854_ Slug penetrates Wall. 11854_ Penetrated by Slug. 11859_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????##???????????????????????????? | | ##????????????????## ####???????????????????????? | | #????????????????# ##??????????????????????? | | ?????????????????? ##?????????##??????????? | | ??????????##??????? ####???? #??????????? | | ?????????# #??????? #### #??????????? | | ?????#### #???????? ##?????????? | | ????? #????????# #?????????? | | ????? ##??##?### ???????????? | | ????## #??# ## #??????????????? | | ???## #??# #???????????????? | | #??## #??# @ #???????????????? | | #?## #???#### ## #??????????????? | | ### #??###### ###?## #?????????????? | | ## #??## ## ##????? ??????????? | | #??## #???????? #?????????? | | #?## h ## #??????????????? | | ## ### #? #???????????????? | | ?# % h##### #???????????????? | | ?## ##???## #??????????????? | | ??### ##??????# ### #??????????????? | | ????## ##????????# #?? #??????????????? | | ?????### ##????????? #??? ##??????????????? | | ???????## ##????????? #????#???????????????? | | #???????#### ##?####??? #????????????????????? | | #####??????## ## ##???#????????????????????? | | ## ##??# "## #????????????????????????? | | ####"" ###????????????????????????? | | ##""" #??????????????????????????? | | # "" #??????????????????????????? | | ##" ## ##??????????????????????????? | | # ## ######?## #???????????????????????????? | | ##### ###?????## #??????????????????????????? | | ???## ##?????## #??????????????????????????? | | ???# #??????# #??????????????????????????? | | ??# #????? ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Gravmag System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lance | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed MatterGravmagShovel Manual? 0 Play Time 00:54:09 Cumulative 118.4 hours Start 2024.07.29 @ 00:30:59 End 2024.07.29 @ 01:26:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 56 Adventurer 0 Explorer 2 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad18b85-9fed-4c2f-b788-b2c1eb635022