Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 19:09:44 Player: Warped Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2505) 2505 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1624) 1624 TOTAL SCORE: 9769 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Advanced Cooling System Hardlight Generator System Restoration Module Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Advanced Cooling System Hardlight Generator System Restoration Module Gauss Cannon Gauss Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Slots Evolved 10 | . . . . . 4 . . 2 2 . 2 Power 3 | . . . . . 1 . . . 1 . 1 Propulsion 4 | . . . . . 2 . . 2 . . . Utility 3 | . . . . . 1 . . . 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 100 | 10 . 2 . 9 21 9 24 9 2 . 14 Power 22 | 1 . 1 . 2 3 4 6 1 1 . 3 Engine 11 | 1 . 1 . 2 1 1 1 1 1 . 2 Core 11 | . . . . . 2 3 5 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 38 | 2 . 1 . 3 10 3 10 5 . . 4 Treads 2 | . . . . . . . 2 . . . . Leg 9 | 2 . . . 2 5 . . . . . . Wheel . | . . . . . . . . . . . . Hover 13 | . . . . 1 3 . 6 . . . 3 Flight 14 | . . 1 . . 2 3 2 5 . . 1 Utility 22 | 3 . . . 1 5 1 6 2 1 . 3 Device 9 | 2 . . . 1 1 . 1 1 1 . 2 Storage 4 | 1 . . . . 1 . 2 . . . . Processor 3 | . . . . . . 1 . 1 . . 1 Hackware 1 | . . . . . 1 . . . . . . Protection 5 | . . . . . 2 . 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 4 . . . 3 3 1 2 1 . . 4 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 12 | 2 . . . 2 3 1 1 1 . . 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 2 | . . . . 1 . . 1 . . . . Special Weapon 1 | 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 . . 1 Parts Lost 42 | . . . . 4 5 9 6 1 . 1 16 Power 13 | . . . . 1 1 4 2 . . . 5 Propulsion 15 | . . . . 2 1 3 1 . . 1 7 Utility 7 | . . . . 1 2 1 1 1 . . 1 Weapon 7 | . . . . . 1 1 2 . . . 3 Highest Loss Streak 7 | . . . . 4 3 6 3 1 . 1 7 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 4 | 1 5 5 4 2 3 4 5 9 8 8 4 Power . | . 1 1 1 . . . . 2 2 2 . Propulsion 2 | . 2 2 2 1 1 2 4 2 . . . Utility . | . . . . . . . . 3 4 4 3 Weapon 1 | . 2 2 1 . 1 1 . . 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | 1 . . . . . . 5 1 . . 2 Power 3 | . . . . . . . 2 1 . . . Propulsion 3 | 1 . . . . . . 2 . . . . Utility 2 | . . . . . . . 1 . . . 1 Weapon 1 | . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 98 100 94 85 78 89 99 99 93 53 Engine 7 | . 14 14 14 14 12 2 2 . 5 4 7 Core 7 | . . . . . 2 12 15 15 13 13 4 Leg 10 | . 28 26 28 18 19 . . . . . . Hover 9 | . . . . 9 7 18 23 1 . . 4 Flight 10 | . . . . . 7 6 4 44 40 38 11 Device 11 | . 28 28 28 25 9 . 4 7 13 11 6 Storage 3 | . . . . . 1 9 6 7 6 6 3 Processor 3 | . . . . . . 3 9 6 6 6 7 Hackware 1 | . . . . . 2 9 1 . . . . Protection 2 | . . . . . 8 1 3 . . . . Energy Gun 2 | . 14 14 14 4 . . . . . . . Ballistic Gun 10 | . . . . 7 9 15 15 15 13 11 4 Launcher 1 | . . . . 9 4 . . . . . . Special Weapon 2 | . 14 14 14 4 . . . . . . . Peak Build Rating 56 | 7 7 7 8 24 42 45 37 47 52 52 56 Average Rating 25 | 4 7 6 7 15 27 27 27 41 51 46 33 On Entrance 23 | . 7 7 7 8 20 41 26 32 46 52 37 Avg Prop Armor Cover (%) 6 | . . 8 8 10 3 . 3 . . . 4 Naked Turns 69 | . . . . . . . . . . . 69 Heaviest Build 97 | 8 8 8 8 15 35 35 97 35 40 40 41 Greatest Support 45 | 20 20 20 10 20 45 33 40 36 45 45 45 Greatest Overweight (x) 5 | . . 2 . 1 5 1 5 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 8 8 25 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 8 10 10 10 10 8 Most Carried 10 | 5 5 5 5 5 7 7 10 10 9 9 7 Average Carried 4 | 1 5 5 4 3 3 4 5 9 8 8 4 Final Capacity 10 | 5 5 5 5 5 8 8 10 10 10 10 5 Final Carried 10 | 5 5 5 5 5 7 3 10 10 9 8 4 Class Distribution -------------------- 68% | Scavenger-Mutant 15% | Mutant 9% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Matter Collected 2148 | 348 . . . 153 547 323 403 198 . 1 175 Remotely . | . . . . . . . . . . . . Salvage Created 3072 | 75 . 34 . 306 1323 604 563 . . . 167 Parts 169 | 9 1 4 . 13 70 35 28 . . . 9 Haulers Intercepted 4 | . . . . . 2 . 2 . . . . Recyclers Shooed 5 | . . . . 1 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Combat Hostiles Destroyed 59 | 1 . 3 . 8 21 14 7 . . . 5 Melee 1 | . . . . . . . . . . . 1 Guns 49 | 1 . 2 . 3 20 14 7 . . . 2 Cannons 3 | . . 1 . . . . . . . . 2 AOE 6 | . . . . 5 1 . . . . . . Classes Destroyed 14 | 3 1 1 . 2 6 1 . . . . . Worker 2 | 1 . . . . 1 . . . . . . Builder 3 | . . . . . 3 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . . . . . 2 . 2 . . . . Recycler 5 | . . . . 1 3 . 1 . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 5 | . . . . . 5 . . . . . . Swarmer 15 | . . 3 . . 6 3 . . . . 3 Grunt 31 | 1 . . . 6 10 9 4 . . . 1 Brawler 2 | . . . . . 1 . 1 . . . . Duelist 2 | . . . . . . 1 . . . . 1 Sentry 3 | . . . . . 2 . 1 . . . . Demolisher 2 | . . . . 2 . . . . . . . Hunter 4 | . . . . . 2 1 1 . . . . Best Kill Streak 9 | 2 1 3 . 4 9 7 3 . . . 3 Combat Bots Only 7 | 1 . 3 . 3 5 7 2 . . . 3 Max Kills in Single Turn 2 | 1 1 1 . 2 2 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Hostile Shots Fired 520 | 2 . 25 . 15 120 93 64 43 3 11 144 Missed 154 | . . 9 . 2 35 30 17 25 1 2 33 Hits 366 | 2 . 16 . 13 85 63 47 18 2 9 111 Melee 14 | . . . . . . . 2 . . 7 5 Projectile 352 | 2 . 16 . 13 85 63 45 18 2 2 106 AOE 14 | . . . . 14 . . . . . . . Critical Strikes 12 | . . . . . 2 2 3 . . 3 2 Actively Blocked 1 | . . . . . . . 1 . . . . Damage Taken 5642 | 21 . 130 . 557 959 765 780 114 41 214 2061 Core 1785 | 11 . 24 . 213 130 135 174 21 . 70 1007 Absorbed by Shields 203 | . . . . 3 166 . 16 . . 18 . Redirected to Shielding 14 | . . . . . . . 14 . . . . Ignored by Resistances 113 | . . . . . 69 44 . . . . . Core Remaining (%) 60 | 95 . . . . . . 20 97 . 91 . Volleys Fired 218 | 5 3 5 . 6 84 34 51 11 . . 19 Largest 2 | 2 2 2 . 1 2 2 2 2 . . 2 Hottest 150 | 40 150 150 . 30 40 48 56 56 . . 68 Shots Fired 404 | 10 5 8 . 16 154 86 77 16 . . 32 Gun 382 | 10 3 5 . 12 152 86 77 16 . . 21 Cannon 11 | . . . . . . . . . . . 11 Launcher 6 | . . . . 4 2 . . . . . . Special 5 | . 2 3 . . . . . . . . . Kinetic 385 | 10 . . . 12 152 86 77 16 . . 32 Thermal 13 | . 5 8 . . . . . . . . . Explosive 6 | . . . . 4 2 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | 4 3 3 . 7 12 19 7 8 . . 10 Robot Miss Streak 5 | 1 1 5 . 1 3 4 3 3 . . 4 Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 4 | . . . . . . 3 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . Autonomous 97 | . . . . 10 67 20 . . . . . Shots Hit Robots 280 | 6 3 3 . 11 109 59 56 6 . . 27 Core Hits 136 | 4 1 3 . 13 56 31 17 . . . 11 Critical Kills 3 | . . . . . 2 1 . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . . . Critical Strikes 6 | . . . . . 2 2 2 . . . . Destroy 6 | . . . . . 2 2 2 . . . . Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6631 | 71 60 48 . 686 2926 1044 1090 125 . . 581 Guns 5605 | 71 12 24 . 317 2706 1044 1090 125 . . 216 Cannons 170 | . . . . . . . . . . . 170 Explosions 589 | . . . . 369 220 . . . . . . Melee 159 | . . . . . . . . . . . 159 Ramming 36 | . . . . . . . . . . . 36 Kinetic 5739 | 71 . . . 317 2706 1044 1090 125 . . 386 Thermal 108 | . 60 48 . . . . . . . . . Explosive 589 | . . . . 369 220 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 159 | . . . . . . . . . . . 159 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 . . . . Average Corruption 2 | . . . . . 2 3 3 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . . 3 8 16 . . . . Message Errors 9 | . . . . . . 3 6 . . . . Matter Fused 4 | . . . . . 1 2 1 . . . . Heat Flow Errors 5 | . . . . . . 1 4 . . . . Energy Discharges 3 | . . . . . 1 . 2 . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . . 1 3 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 24 | . . . . 13 . . . . . . 11 Projectiles . | . . . . . . . . . . . . Explosions 13 | . . . . 13 . . . . . . . Melee 11 | . . . . . . . . . . . 11 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . . . . . . 16 Shots . | . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 430 | 6 . . . . 124 214 214 362 . . 430 Average Temperature 99 | 6 . . . . 45 35 76 134 . . 145 Received Heat Transfer 1247 | 12 . . . 4 372 351 268 24 . . 216 Effects 14 | . . . . . . . . 8 . . 6 Shutdowns 4 | . . . . . . . . 2 . . 2 Interference 8 | . . . . . . . . 5 . . 3 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 261 | . 137 124 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Maximum Alert Level 2 | . . . . . 2 2 1 . . . . Low Security (%) 71 | 100 100 100 . 100 68 . 50 100 100 100 100 Level 1 20 | . . . . . 30 23 49 . . . . Level 2 7 | . . . . . . 76 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 570 | 20 10 71 . 118 438 570 278 100 34 6 72 Initial 285 | . 3 . . . 41 285 277 30 34 6 . Average 128 | 4 . 43 . 19 130 480 186 37 23 3 15 Influence Increases 2133 | 30 10 71 . 216 743 375 248 230 5 . 205 Destroy 0b10 Robot/C 1180 | 20 . 60 . 160 420 280 140 . . . 100 Destroy 0b10 Robot/NC 105 | 10 5 . . 5 70 . 15 . . . . Destroy Leader 248 | . . 10 . 30 114 30 44 . . . 20 Successful Hack 46 | . 5 . . . . . 2 34 5 . . Disable Machine 120 | . . . . . 90 . 30 . . . . Destroy Structure 89 | . . 1 . 21 49 5 2 1 . . 10 Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 330 | . . . . . . 60 15 180 . . 75 Influence Decreases 2121 | 25 15 30 41 109 411 244 751 227 66 9 193 Entered New Map 632 | . 2 . 41 . 66 154 293 37 36 3 . Time Decay 1162 | 25 13 30 . 88 295 . 398 180 30 . 103 Lost Part 327 | . . . . 21 50 90 60 10 . 6 90 Squads Dispatched 19 | . . . . 2 5 . 2 5 . 1 4 Investigation 6 | . . . . 1 2 . 1 2 . . . Extermination 3 | . . . . . . . . 2 . . 1 Reinforcement 8 | . . . . 1 1 . 1 1 . 1 3 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Distress Signals 8 | . . . . 1 3 . 2 . . . 2 Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 109 | 1 4 3 . 6 32 16 10 13 1 4 19 Peak Tracking Total 11 | 1 2 3 . 2 7 11 3 7 2 4 8 Tactical Retreats 10 | . . . . . . 1 1 4 . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Traps Triggered 8 | . . . . . 2 1 1 3 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Machines Disabled 8 | . . . . . 6 . 2 . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Machines Accessed 28 | . 2 . 5 1 3 . 5 5 2 . 5 Terminals 12 | . 2 . . . . . 4 4 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . . 1 . . 3 Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . . . 1 . 1 Total Hacks 102 | . 6 . 50 1 7 . 19 10 2 . 7 Successful 78 | . 5 . 50 1 4 . 7 7 2 . 2 Failed 22 | . 1 . . . 3 . 10 3 . . 5 Catastrophic 4 | . . . . . . . 1 1 . . 2 Database Lockouts 2 | . . . . . . . 2 . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 31 | . 6 . . . . . 14 9 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 12 | . . . . . 6 . . 1 . . 5 Scanalyzers 5 | . . . . . . . 5 . . . . Garrison Access 3 | . . . . . 1 . . . 1 . 1 Terminal Hacks 67 | . 5 . 50 1 . . 4 6 1 . . Record 56 | . 2 . 49 . . . 3 2 . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 3 | . . . . . . . . 2 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . 1 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 . . 1 . . 1 Process 1 | . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Retrieve Components 3 | . . . . . 1 . . 1 . . 1 Scanalyzer 3 | . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 15 | . 2 . . . 3 . 3 3 . . 4 Full Trace Events 4 | . . . . . 2 . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 12 | . . . . . 12 . . . . . . Retrieved Matter 12 | . . . . . 12 . . . . . . Retrieved Components 12 | . . . . . . . . 2 . . 10 Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Active Infowar (turns) 1909 | 27 194 77 380 443 561 . . . . . 227 Seismic 1682 | 27 194 77 380 443 561 . . . . . . Jamming 227 | . . . . . . . . . . . 227 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Turns Passed 4636 | 135 194 77 380 443 1030 404 953 495 72 32 421 Spaces Moved 4487 | 90 152 44 316 266 548 238 579 1233 317 121 583 Core 154 | 15 . 1 . . . . . . . . 138 Treads 59 | . . . . . . . 59 . . . . Legs 938 | 75 152 43 316 75 277 . . . . . . Wheels . | . . . . . . . . . . . . Hover 1206 | . . . . 191 252 212 488 . . . 63 Flight 2130 | . . . . . 19 26 32 1233 317 121 382 Fastest Speed 20 | 50 120 120 120 90 115 53 53 20 20 20 20 Average Speed 74 | 108 120 120 120 132 135 103 122 20 20 20 44 Slowest Speed 415 | 120 120 150 120 190 415 131 391 20 20 23 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 4 1 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 6 30 5 64 61 43 33 41 26 7 87 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 . . 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug 3 | . . . . . . . . 3 . . . Terrain Destroyed 94 | . . 1 . 27 57 1 . 3 . . 5 Melee . | . . . . . . . . . . . . Projectile 55 | . . 1 . 9 37 1 . 2 . . 5 AOE 38 | . . . . 18 20 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac DSF Fac Total 5433 | 115 154 54 318 352 749 329 749 1462 323 127 701 Wait 418 | . . . . 61 69 23 30 162 5 . 68 Move 4465 | 89 151 43 315 265 547 236 578 1224 314 120 583 Hop 5 | . . . . . . . . 4 1 . . Pick Up 55 | 8 . . 1 6 3 1 25 10 1 . . Fast Attach 61 | 7 . 2 . 2 14 6 17 1 . . 12 Attach 36 | 1 . . . 6 8 4 6 4 2 . 5 Detach 18 | . . . . 1 9 1 4 2 . . 1 Swap 34 | 2 . 1 . 1 6 8 10 6 . . . Drop 62 | 3 . 3 2 4 9 3 28 8 . 1 1 Fire 218 | 5 3 5 . 6 84 34 51 11 . . 19 Melee 5 | . . . . . . . . . . . 5 Ram 7 | . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 49 | . . . . . . 13 . 30 . 6 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 401 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 401 | -10/Mines | Discovered new exit (range 5) 407 | -10/Mines | Entered Exiles 428 | -10/Exiles | Discovered new exit (range 15) 442 | -10/Exiles | Met 8R-AWN 479 | -10/Exiles | Met EX-HEX 526 | -10/Exiles | Met EX-BIN 541 | -10/Exiles | Aligned with FarCom system 542 | -10/Exiles | Given EX-Vault access code 577 | -10/Exiles | Opened EX-Vault 585 | -10/Exiles | Found AWS/Gauss 635 | -10/Exiles | Warned to stay clear of 0b10 Research branches 662 | -10/Exiles | Build established: Scavenger-Mutant 672 | -10/Exiles | Met EX-DEC 682 | -10/Exiles | Learned location of Zion (-7) 733 | -10/Exiles | Discovered new exit (range 12) 787 | -10/Exiles | Left Exiles lab with AWS/Gauss 787 | -10/Exiles | Entered Mines 788 | -9/Mines | Assembled infested the area 889 | -9/Mines | Learned 4 Materials zone layouts 917 | -9/Mines | Core integrity fell below 50% 919 | -9/Mines | Core integrity fell below 20% 953 | -9/Mines | Lost 4 parts (1p2n1u) 987 | -9/Mines | Met a Derelict shopkeep closing up shop 1214 | -9/Mines | Discovered new exit (range 9) 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1770 | -8/Materials | Lost 3 parts (1p1u1w) 2002 | -8/Materials | Discovered new exit (range 16) 2230 | -8/Materials | Identified exit to Garrison 2260 | -8/Materials | Entered Garrison 2347 | -8/Garrison | AWS/Gauss suddenly broke down 2389 | -8/Garrison | Lost 3 parts (1p1n1u) 2391 | -8/Garrison | Destroyed 7 combat bots 2412 | -8/Garrison | Triggered checkpoint 2422 | -8/Garrison | Triggered checkpoint 2507 | -8/Garrison | Lost 6 parts (3p2n1w) 2564 | -8/Garrison | Discovered new exit (range 15) 2600 | -8/Garrison | Installed Relay Interface Framework 2664 | -8/Garrison | Entered Materials 2746 | -8/Materials | Core integrity fell below 50% 2774 | -8/Materials | Lost 3 parts (1p1n1w) 3460 | -8/Materials | Central database locked down 3555 | -8/Materials | Central database locked down 3607 | -8/Materials | Discovered new exit (range 7) 3617 | -8/Materials | Entered Factory 3617 | -7/Factory | Evolved 2 slots: Propulsion x2 3819 | -7/Factory | Discovered new exit (range 15) 4112 | -7/Factory | Entered another Factory area 4112 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4137 | -6/Factory | Identified exit to DSF 4184 | -6/Factory | Entered DSF 4197 | -6/DSF | Additional patrols routed to DSF 4206 | -6/DSF | Build established: Sprinter 4207 | -6/DSF | Discovered new exit (range 16) 4216 | -6/DSF | Entered Factory 4216 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4391 | -5/Factory | Lost 7 parts (2p5n) 4494 | -5/Factory | Released all parts (9) 4515 | -5/Factory | Lost 3 parts (2p1w) 4522 | -5/Factory | Core integrity fell below 50% 4616 | -5/Factory | Core integrity fell below 20% 4637 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Recycling Unit disabled. Adv. Weight Redist. System tumbles out of recycling unit. Slug penetrates Wall. Penetrated by Slug. Acquired 66 matter. R-10 Processor collects Biomechanical Wings. Transmission Jammer destroyed. Penetrated by Slug. Autogun destroyed. Lgt. Nuclear Core destroyed. Antigrav System destroyed. Acquired Axe. Destroyed Lgt. Angular Momentum Engine. R-10 Processor collects Core Shielding. Penetrated by Slug. G-50 Soldier destroyed. R-10 Processor collects Carbon-fiber Leg. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????# ############ | | ????????????????????????????# #?#####????? | | ????????????????????????????# #?""" #????? | | ????????????????????????????# # """ #????? | | ????????????????????????????# """ # """ ###### | | ????????????????????????????# """ + # | | ?????????????????????????"" # """ # # | | ?????????????????????????"" + # # | | ?????????????????????????"" # !#? # ## | | ????????????????????????????# #?##### #? | | ????????????????????????????#=! #?????# ## | | ????????????????????????????#= ##???## ## | | ????????????????????????????# #???# # | | ????????????????????????????# == ##### "" # | | ???????????????????????###### == h T" + | | ???????????????????????# ##### # | | ???????????????????????# h #???# # | | ???????????#+########### ###### #???###=### | | ?????????? #????# #???### #?? | | ?????????? #????# #?????# #?? | | ?????????? #????#w #?????# #?? | | ?????????? ####+########### #?????# #?? | | ????????????? ???# ## #??####+### | | ?????????????????????# """ %""" ## #??# | | ?????????????????????# "Y """ ## #??# ] ! | | ?????????????????????# Y @! """ ## #??# | | ????????BB???????????# == t ## #??# ""T"" | | ????????BB???????????############### #??# """"" | | ???????????????????????????????????# #??######## | | ???????????????????????????????????? #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 52 Energy Capacity 420 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Can't Catch Me Close Call Construction Begets Destruction Deductive Reasoning Drive-By Dynamic Key Heavy Suspicion Hey, That's Mine! I Have A Map? Join The Dark Side Librarian Live, Flee, And Rebuild Made in Tau Ceti IV Oops Please Form A Line Safety First Serviceable Loadout Sixth Sense That Tickles Throw Away The Key Tourist Window Shopping Challenges ------------ None Game ------ Seed SmartbombSpectralWarhead Manual? 0 Play Time 02:08:01 Cumulative 3.4 hours Start 2026.01.25 @ 18:56:35 End 2026.01.26 @ 19:09:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8d73b46-e464-4be0-be77-936cf0e652fc