Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.10 @ 00:17:17 Player: Maher Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (3120) 3120 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 6005 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 25% Temperature Cool (6) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Mace Mace > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Propulsion Shielding Recalibrator > --- WEAPON ----------- Autogun Autogun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Advanced Treads VTOL Module VTOL Module Hacking Suite EM Pulse Cannon Heavy Particle Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 132 | 8 12 8 20 84 Power 20 | 1 2 1 5 11 Engine 13 | 1 2 1 4 5 Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 38 | 3 4 1 7 23 Treads 4 | . . . . 4 Leg 17 | 1 4 1 2 9 Wheel 2 | 2 . . . . Hover 3 | . . . 3 . Flight 12 | . . . 2 10 Utility 30 | 1 3 3 2 21 Device 16 | . 1 1 1 13 Storage 6 | 1 1 2 . 2 Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection 4 | . 1 . . 3 Artifact . | . . . . . Weapon 44 | 3 3 3 6 29 Energy Gun 11 | 2 . . 1 8 Energy Cannon 9 | . . . 3 6 Ballistic Gun 19 | 1 3 3 2 10 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 3 | . . . . 3 System Corruption 15 | . . . . 15 Parts Lost 34 | . 1 . 7 26 Power 6 | . . . 2 4 Propulsion 8 | . . . 2 6 Utility 9 | . . . 1 8 Weapon 11 | . 1 . 2 8 Highest Loss Streak 10 | . 1 . 3 10 To Critical Strikes 3 | . . . . 3 Average Slot Usage (%) 82 | . 96 92 82 71 Engine 11 | . 13 16 16 3 Core 3 | . . . 1 7 Leg 17 | . 24 21 17 11 Hover 1 | . . . 1 1 Flight 3 | . . . . 8 Device 7 | . 3 9 5 9 Storage 9 | . 20 11 9 3 Processor 1 | . . . 2 . Protection 1 | . 2 1 . 3 Energy Gun 4 | . 6 . 3 5 Energy Cannon 4 | . . . 11 3 Ballistic Gun 14 | . 20 31 12 6 Naked Turns . | . . . . . Heaviest Build 48 | 12 20 35 47 48 Greatest Support 63 | 26 26 20 37 63 Greatest Overweight (x) 15 | 1 . 1 2 15 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 10 | 7 8 11 15 8 Most Carried 15 | 5 8 14 15 13 Average Carried 6 | 1 3 8 10 4 Final Capacity 15 | 8 8 15 15 5 Final Carried 13 | 1 6 13 9 . Class Distribution -------------------- 44% | Mutant 24% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Gunner 4% | Sprinter 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2474 | 228 455 211 459 1121 Remotely . | . . . . . Salvage Created 3648 | . 429 469 874 1876 Parts 202 | . 23 38 42 99 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 9 12 17 30 Melee 2 | . . . . 2 Guns 52 | . 9 12 11 20 Cannons 11 | . . . 6 5 AOE 1 | . . . . 1 Classes Destroyed 12 | . 3 2 1 6 Worker 15 | . 1 . 2 12 Builder 1 | . . . . 1 Hauler 2 | . . . . 2 Recycler 3 | . . . 2 1 Watcher 11 | . 2 1 3 5 Swarmer 16 | . . 4 7 5 Grunt 33 | . 9 5 7 12 Brawler 3 | . . . . 3 Duelist 1 | . . . . 1 Sentry 11 | . . 3 3 5 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 12 | . 3 9 5 12 Combat Bots Only 8 | . 3 8 4 4 Max Kills in Single Turn 5 | . 2 1 2 5 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5116 | . 372 180 1037 3527 Core 921 | . 74 36 107 704 Absorbed by Shields 164 | . . 57 107 . Redirected to Shielding 101 | . . . . 101 Regen/Repaired (Parts) 45 | . 25 . . 20 Core Remaining (%) 85 | 100 70 91 80 . Volleys Fired 240 | . 44 27 57 112 Largest 3 | . 2 3 3 3 Hottest 206 | . 100 63 206 177 Shots Fired 482 | . 68 79 147 188 Gun 403 | . 68 79 87 169 Cannon 79 | . . . 60 19 Launcher . | . . . . . Special . | . . . . . Kinetic 252 | . 22 79 66 85 Thermal 203 | . 46 . 81 76 Explosive . | . . . . . Electromagnetic 27 | . . . . 27 Robot Hit Streak 23 | . 10 15 23 19 Robot Miss Streak 4 | . 3 3 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 389 | . 53 52 96 188 Core Hits 205 | . 23 23 38 121 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 16 | . 7 . 2 7 Burn 11 | . 7 . 2 2 Destroy 2 | . . . . 2 Smash 3 | . . . . 3 Melee Attacks 23 | . . . . 23 Impact 23 | . . . . 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 7765 | . 683 593 1976 4513 Guns 5199 | . 683 593 1056 2867 Cannons 1399 | . . . 920 479 Explosions 588 | . . . . 588 Melee 569 | . . . . 569 Ramming 10 | . . . . 10 Kinetic 2957 | . 193 593 764 1407 Thermal 3258 | . 490 . 1212 1556 Explosive . | . . . . . Electromagnetic 971 | . . . . 971 Impact 569 | . . . . 569 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . 1 . 1 25 Average Corruption 5 | . 1 . 1 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 53 | . 7 . 8 38 Message Errors 8 | . 1 . . 7 Matter Fused 6 | . . . . 6 Heat Flow Errors 7 | . 1 . 3 3 Energy Discharges 8 | . 2 . 2 4 Parts Rejected 2 | . . . . 2 Data Loss (minor) 11 | . 2 . . 9 Data Loss (major) 3 | . . . 2 1 Misfires 1 | . . . 1 . Misdirections 1 | . . . . 1 Weapon Failures 6 | . 1 . . 5 Overload Shots . | . . . . . Overflow Damage 64 | . . . 10 54 Projectiles 20 | . . . 10 10 Explosions . | . . . . . Melee 44 | . . . . 44 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 570 | . 318 88 570 543 Average Temperature 137 | . 144 26 171 120 Received Heat Transfer 2188 | . 240 100 555 1293 Effects 32 | . 4 . 14 14 Shutdowns 8 | . . . 5 3 Energy Bleed 5 | . . . 3 2 Interference 13 | . 4 . 5 4 Matter Decay 3 | . . . 1 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 3 | . . . . 3 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . 5 . 2 2 Heat Transferred 7863 | . 1961 . 2368 3534 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 462 | . 170 257 311 462 Initial 92 | . . . 92 48 Average 121 | . 57 91 100 195 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 76 | 100 100 79 87 50 Level 1 21 | . . 20 12 42 Level 2 2 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 3 2 8 Investigation 3 | . 1 1 1 . Extermination 2 | . . . . 2 Reinforcement 6 | . . 2 1 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 15 15 35 42 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 2 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 21 | . . . 3 18 Max in Single Turn 10 | . . . 1 10 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 4 1 . 10 Terminals 7 | . 2 1 . 4 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . . 1 Recycling Units 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 28 | . 8 3 . 17 Successful 19 | . 6 3 . 10 Failed 9 | . 2 . . 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 3 3 . 5 Fabricators 1 | . . . . 1 Repair Stations 9 | . 3 . . 6 Recycling Units 6 | . 2 . . 4 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 2 3 . 2 Robot Analysis 1 | . . 1 . . Open DSF 2 | . . . . 2 Branch Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Patrol Status 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 7 | . 2 . . 5 Scan Component 4 | . 1 . . 3 Repair 3 | . 1 . . 2 Recycling Unit Hacks 4 | . 2 . . 2 Report Inventory 1 | . 1 . . . Retrieve Components 3 | . 1 . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 1 . 8 Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 95 | . 13 . . 82 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . 1 . . 12 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5675 | 115 1010 782 1836 1932 Spaces Moved 3447 | 120 732 427 734 1434 Core 34 | 26 . . . 8 Treads 30 | . . . . 30 Legs 2423 | . 664 427 734 598 Wheels 162 | 94 68 . . . Hover . | . . . . . Flight 798 | . . . . 798 Fastest Speed 29 | 50 90 120 190 29 Average Speed 131 | 82 117 150 217 94 Slowest Speed 800 | 100 120 190 270 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . . 4 Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 69 30 47 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 3 2 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4186 | 136 821 522 872 1835 Wait 84 | . 6 37 7 34 Move 3435 | 119 731 426 733 1426 Hop 4 | . . . . 4 Pick Up 120 | 6 15 15 22 62 Fast Attach 9 | 2 . 1 . 6 Attach 121 | 6 12 6 20 77 Detach 70 | 2 6 2 14 46 Swap 2 | . . 1 . 1 Drop 80 | 1 7 7 19 46 Fire 240 | . 44 27 57 112 Melee 20 | . . . . 20 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: [*Mat] / [*Sto x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Repaired Lgt. Ion Engine? 310 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Identified exit to Mines 1085 | -10/Materials | Discovered new exit (range 5) 1126 | -10/Materials | Entered another Materials area 1126 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1126 | -9/Materials | Discovered new exit (range 10) 1320 | -9/Materials | Discovered new exit (range 5) 1553 | -9/Materials | Discovered new exit (range 10) 1776 | -9/Materials | Build established: Scavenger-Tank 1783 | -9/Materials | Destroyed 8 combat bots 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Propulsion x2 3391 | -8/Materials | Lost 3 parts (1p1n1w) 3589 | -8/Materials | Build established: Mutant 3658 | -8/Materials | Discovered new exit (range 5) 3744 | -8/Materials | Entered Factory 3744 | -7/Factory | Evolved 2 slots: Utility x2 4838 | -7/Factory | Lost 3 parts (2u1w) 5051 | -7/Factory | System corruption reached 10% 5313 | -7/Factory | Repaired Imp. Carbon-fiber Leg 5351 | -7/Factory | Repaired Imp. Heat Sink? 5448 | -7/Factory | Garrison activated, responded to threat 5547 | -7/Factory | Lost 10 parts (3n4u3w) 5547 | -7/Factory | Core integrity fell below 50% 5614 | -7/Factory | Lost 6 parts (2p1n1u2w) 5647 | -7/Factory | Core integrity fell below 20% 5676 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05639_ Mace follow-up attack on Y-54 Guardian. 05642_ Y-54 Guardian misfires. 05650_ System corrupted: Component data lost. 05650_ Y-54 Guardian heat damages Imp. Heat Sink. 05650_ Mace follow-up attack on Y-54 Guardian. 05653_ Destroyed Imp. Deuterium Engine. 05653_ Y-54 Guardian system corrupted by crushing effect. 05653_ Lgt. Treads destroyed. 05654_ Y-54 Guardian system terminally corrupted. 05657_ Acquired Lgt. Treads. 05660_ Lgt. Treads destroyed. 05664_ Mace follow-up attack on Y-54 Guardian. 05665_ System corrupted: Component data lost. 05667_ Imp. Medium Armor Plating destroyed. 05672_ Y-54 Guardian suffers critical hit (Smash). 05672_ Destroyed Gatling Laser. 05672_ Y-54 Guardian system corrupted by crushing effect. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?#########????????????????????? | | ?# #????????????????????? | | ?# ""G"" #????????????????????? | | ?# " " #????????????????????? | | ?# ########?????????????? | | ?####/#### #?????????????? | | ???# YY #= """ #?????????????? | | ???# @ # "R" #?????????????? | | ???# + "!" #?????????????? | | ???# % # = #?????????????? | | ???# % ! # #?????????????? | | ???### ##########?????????????? | | ?????# #??????????????????????? | | ?????# #?????########?????????? | | ?????# #?????# #?????????? | | ?????# #?????# #?????????? | | ?????#%#######% """ #?????????? | | ?????#=%* **//% """ #?????????? | | ?????#%#####!#[ """ #?????????? | | ???###!###?# # #?????????? | | ####"#+#!### #####+##?????????? | | # %! # #????????????????? | | # ! ! # #????????????????? | | " =!! #????????????????? | | #????????????????? | | #####????????????? | | #????????##### | | # #????????# * | | += #????????# | | !%* +????????# | | | #????????# | | " #????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It Was An Accident, I Swear It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer Risk Taker System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SpikedCombatShearcannon Manual? 0 Play Time 01:39:03 Cumulative 5.0 hours Start 2022.05.09 @ 20:54:13 End 2022.05.10 @ 00:17:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6958f515-fcaf-4733-835e-e313e0129ce5