Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 04:06:20 Player: Calanor Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (119) 595 Value Destroyed (3273) 3273 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 5771 Bonus ------- High Alert Combat Kills 83 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Light Nuclear Core Improved Heat Sink Hardened Light Armor Plating Hardlight Generator Gauss Rifle Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Katana > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Hardened Light Armor Plating Hardlight Generator Ion Cannon Gauss Rifle Assault Cannon Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 127 | 6 17 67 37 Power 24 | 1 2 10 11 Engine 16 | 1 1 10 4 Core 8 | . 1 . 7 Reactor . | . . . . Propulsion 41 | 2 6 24 9 Treads 2 | 2 . . . Leg 32 | . . 23 9 Wheel 6 | . 6 . . Hover 1 | . . 1 . Flight . | . . . . Utility 21 | 1 4 10 6 Device 12 | . 3 5 4 Storage 5 | 1 1 2 1 Processor 2 | . . 2 . Hackware 1 | . . 1 . Protection 1 | . . . 1 Artifact . | . . . . Weapon 41 | 2 5 23 11 Energy Gun 23 | 2 3 12 6 Energy Cannon 5 | . . . 5 Ballistic Gun 4 | . 1 3 . Ballistic Cannon 4 | . 1 3 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 42 | . 7 14 21 Power 7 | . 1 1 5 Propulsion 12 | . 1 4 7 Utility 7 | . 1 2 4 Weapon 16 | . 4 7 5 Highest Loss Streak 8 | . 4 8 8 Average Slot Usage (%) 94 | . 93 95 93 Engine 10 | . 11 10 9 Core 1 | . 2 . 5 Leg 22 | . . 27 25 Wheel 4 | . 22 1 . Device 9 | . 13 11 3 Storage 11 | . 14 11 9 Processor 7 | . . 8 9 Hackware 2 | . . 1 8 Protection 1 | . . . 4 Energy Gun 9 | . 17 7 6 Ballistic Gun 2 | . 5 2 . Ballistic Cannon 3 | . 3 4 . Slashing Weapon 5 | . . 5 9 Naked Turns . | . . . . Heaviest Build 32 | 11 18 23 32 Greatest Support 51 | 40 40 51 51 Greatest Overweight (x) 7 | 2 1 7 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 8 | 6 6 8 8 Average Carried 6 | 2 4 7 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 2 2 8 7 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1784 | 221 238 986 339 Remotely . | . . . . Salvage Created 4578 | . 504 2358 1716 Parts 280 | . 39 151 90 Haulers Intercepted 7 | . . 5 2 Recyclers Shooed 5 | . . 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 83 | . 13 43 27 Melee 36 | . . 12 24 Guns 32 | . 13 17 2 Cannons 9 | . . 8 1 AOE 4 | . . 4 . Classes Destroyed 13 | . 6 6 1 Worker 5 | . 1 4 . Builder 4 | . . 4 . Tunneler 2 | . 1 1 . Hauler 7 | . . 5 2 Recycler 7 | . . 4 3 Operator 2 | . 1 1 . Watcher 9 | . 3 4 2 Swarmer 17 | . 6 8 3 Grunt 46 | . 7 23 16 Brawler 1 | . . 1 . Duelist 3 | . . 1 2 Sentry 14 | . . 10 4 Hunter 2 | . . . 2 Best Kill Streak 8 | . 3 8 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 1 . Exploded 1 | . . 1 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5711 | . 579 2280 2852 Core 1062 | . 116 391 555 Absorbed by Shields 64 | . . 64 . Core Remaining (%) 51 | 100 53 2 . Volleys Fired 203 | . 55 115 33 Largest 2 | . 2 2 1 Hottest 130 | . 100 130 75 Shots Fired 322 | . 90 199 33 Gun 248 | . 85 147 16 Cannon 67 | . 5 45 17 Launcher 7 | . . 7 . Special . | . . . . Kinetic 105 | . 19 86 . Thermal 104 | . 24 59 21 Explosive 7 | . . 7 . Electromagnetic 106 | . 47 47 12 Robot Hit Streak 22 | . 10 22 9 Robot Miss Streak 5 | . 5 5 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 356 | . 55 193 108 Core Hits 174 | . 29 97 48 Critical Hits 5 | . . 1 4 Critical Kills 1 | . . 1 . Critical Parts Destroyed 4 | . . . 4 Melee Attacks 173 | . . 62 111 Impact 26 | . . 26 . Slashing 147 | . . 36 111 Piercing . | . . . . Sneak Attacks 14 | . . 7 7 Combat Hostiles . | . . . . Follow-up Attacks 6 | . . 6 . Damage Inflicted 8782 | . 845 4356 3581 Guns 2443 | . 671 1496 276 Cannons 844 | . 51 501 292 Explosions 570 | . 123 359 88 Melee 4922 | . . 1997 2925 Ramming 3 | . . 3 . Kinetic 1017 | . 161 856 . Thermal 1279 | . 282 597 400 Explosive 262 | . . 262 . Electromagnetic 1299 | . 402 641 256 Impact 542 | . . 542 . Slashing 4380 | . . 1455 2925 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 479 | . 21 213 245 Projectiles . | . . . . Explosions 34 | . 21 10 3 Melee 445 | . . 203 242 Knockbacks 12 | . . 12 . Impact 2 | . . 2 . Kinetic 8 | . . 8 . Secondary 2 | . . 2 . Self-Inflicted Damage 87 | . 38 20 29 Shots 3 | . 1 1 1 Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 265 | . 265 193 243 Average Temperature 69 | . 91 50 75 Received Heat Transfer 1798 | . 195 766 837 Effects 6 | . 3 . 3 Energy Bleed 1 | . 1 . . Interference 5 | . 2 . 3 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 8 | . 2 5 1 Impact Corruptions 7 | . . 7 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 2620 | . 631 1371 618 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 2 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 556 | . 115 556 275 Average Influence 208 | . 38 308 128 Maximum Alert Level 2 | . . 2 1 Low Security (%) 41 | 100 100 5 73 Level 1 49 | . . 78 26 Level 2 9 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 2 6 6 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 8 | . 2 3 3 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 157 | . 22 68 67 Peak Tracking Total 10 | . 3 4 10 Tactical Retreats 22 | . 2 7 13 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . 4 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 5 2 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 29 | . 9 12 8 Terminals 18 | . 6 7 5 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 5 | . 2 1 2 Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Total Hacks 80 | . 20 44 16 Successful 60 | . 13 35 12 Failed 20 | . 7 9 4 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 53 | . 15 25 13 Fabricators . | . . . . Repair Stations 10 | . 3 7 . Recycling Units 5 | . 2 1 2 Scanalyzers 11 | . . 11 . Garrison Access 1 | . . . 1 Terminal Hacks 37 | . 10 18 9 Record 3 | . . 3 . Robot Analysis 3 | . 1 1 1 Prototype ID Bank 5 | . 3 . 2 Emergency Access Points 4 | . 1 1 2 Alert Level 3 | . . 3 . Unreport Threat 5 | . 1 2 2 Locate Traps 5 | . 2 3 . Reprogram Traps 1 | . . 1 . Maintenance Status 1 | . . . 1 Security Status 1 | . . 1 . Registered Components 3 | . 1 1 1 Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 1 5 . Scan Component 4 | . 1 3 . Repair 2 | . . 2 . Recycling Unit Hacks 5 | . 2 1 2 Report Inventory 5 | . 2 1 2 Scanalyzer 11 | . . 11 . Insert Component 5 | . . 5 . Analyze 6 | . . 6 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 5 9 5 Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 5 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 70 | . . 70 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 1 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6847 | 146 1201 3755 1745 Spaces Moved 4132 | 73 923 2258 878 Core 45 | 20 . 21 4 Treads 84 | 53 31 . . Legs 2948 | . . 2074 874 Wheels 1055 | . 892 163 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 123 Average Speed 119 | 140 92 125 127 Slowest Speed 400 | 160 160 400 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 4 98 90 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 42 | . 9 30 3 Melee . | . . . . Projectile 1 | . . . 1 AOE 41 | . 9 30 2 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 5482 | 115 1184 2881 1302 Wait 699 | 31 163 301 204 Move 4129 | 72 922 2257 878 Hop . | . . . . Pick Up 80 | 6 12 40 22 Fast Attach 26 | 2 7 12 5 Attach 45 | 4 7 20 14 Detach 3 | . 2 1 . Swap 56 | . 3 35 18 Drop 72 | . 13 42 17 Fire 203 | . 55 115 33 Melee 167 | . . 56 111 Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 11) 740 | -10/Materials | Lost 3 parts (1u2w) 748 | -10/Materials | Discovered new exit (range 11) 912 | -10/Materials | Lost 4 parts (1p1n2w) 942 | -10/Materials | Discovered new exit (range 9) 1115 | -10/Materials | Discovered new exit (range 14) 1348 | -10/Materials | Entered another Materials area 1348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1889 | -9/Materials | Build established: Scavenger-Mutant 2402 | -9/Materials | Core integrity fell below 50% 2460 | -9/Materials | Lost 8 parts (1p3n1u3w) 2950 | -9/Materials | Core integrity fell below 20% 2964 | -9/Materials | Lost 3 parts (3w) 3398 | -9/Materials | Discovered new exit (range 10) 3413 | -9/Materials | Identified exit to Materials 3617 | -9/Materials | Discovered new exit (range 10) 3627 | -9/Materials | Identified exit to Storage 3754 | -9/Materials | Discovered exit to Materials (range 6) 4630 | -9/Materials | Discovered new exit (range 11) 4642 | -9/Materials | Identified exit to Mines 4764 | -9/Materials | Discovered exit to Materials (range 14) 4963 | -9/Materials | Repaired Imp. Ion Engine 5002 | -9/Materials | Repaired Titanium Leg 5103 | -9/Materials | Entered another Materials area 5103 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5948 | -8/Materials | Lost 4 parts (1p1n1u1w) 6292 | -8/Materials | Garrison activated, responded to threat 6358 | -8/Materials | Core integrity fell below 50% 6365 | -8/Materials | Lost 8 parts (2p3n1u2w) 6467 | -8/Materials | Discovered new exit (range 6) 6480 | -8/Materials | Identified exit to Factory 6808 | -8/Materials | Core integrity fell below 20% 6848 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06800_ Adv. Beam Rifle destroyed. 06806_ L-31 Rogue suffers critical hit. 06806_ Destroyed Imp. Aluminum Leg. 06812_ Ion Cannon destroyed. 06816_ Overheating: System interference. 06816_ Imp. Sensor Array temporarily disabled. 06816_ Signal Interpreter temporarily disabled. 06817_ Lgt. Nuclear Core severed. 06822_ Titanium Leg destroyed. 06822_ Carbon-fiber Leg destroyed. 06824_ Destroyed Imp. Aluminum Leg. 06827_ L-31 Rogue suffers critical hit. 06827_ Destroyed Imp. Ion Engine. 06827_ Imp. Sensor Array destroyed. 06827_ Lgt. Angular Momentum Engine destroyed. 06829_ L-31 Rogue destroyed. 06832_ G-47 Trooper destroyed. 06837_ Destroyed Particle Gun. 06839_ K-01 Serf collects debris. 06844_ Destroyed Heat Sink. 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"""""#???????????# # | | # #????# """""#???????????# """ + | | # #????# """ #???????????# """ # | | ## #????# #???????????# """ # | | ?# #???###########???????????# ^ ##+# | | ?# #?? #???????????????# # | | ## ##? #???????????????# """ + " | | # # #???????????????# """ # " | | # # #???????????????# ^""" # " | | # + =! =#???????????????# # | | # # =[ #??????????????# # | | # # ![ ##??????????????# """ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed PropulsionChipKatana Manual? 0 Play Time 01:55:48 Cumulative 27.2 hours Start 2020.09.10 @ 22:11:43 End 2020.09.11 @ 04:06:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69be46bf-832a-45b3-90bc-63e7ce5d89b5