Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.20 @ 21:00:05 Player: MyFullNameNoSpaces Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (202) 1010 Value Destroyed (9358) 9358 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2499) 2499 TOTAL SCORE: 19267 Bonus ------- High Alert Combat Kills 502 Follower Combat Kills 1464 Met Imprinter 300 Was Imprinted 300 Friendly Fire -67 Cogmind --------- Core Integrity 0/1300 Matter 206/300 Energy 291/615 System Corruption 8% Temperature Critical (620) Movement Treading (240) Ox1 Location -3/Research Parts ------- > --- POWER (5) -------- Heavy Antimatter Reactor Particle Reactor Compact Particle Reactor > --- PROPULSION (4) --- Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY (8) ------ Experimental Power Amplifier Advanced Heat Sink Experimental Heat Sink Medium Storage Unit Advanced Transmission Jammer Experimental ECM Suite Advanced Component Analysis Suite > --- WEAPON (5) ------- Helical Railgun > --- INVENTORY (10) --- Micro Antimatter Reactor Enhanced Armored Medium Treads Zionite Biocell (600) Advanced Signal Interpreter Antimissile System Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Cooling System Medium Storage Unit Experimental ECM Suite Zionite Shade Armor Experimental Focal Shield Advanced Component Analysis Suite > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Mass Driver Hypervelocity Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Enhanced Armored Medium Treads Advanced Heavy Treads Gravity Neutralizer Advanced Transmission Jammer Experimental ECM Suite Antimissile System [Rating: 164] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Myomer Leg Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Reflective Plating Weapon Heavy Particle Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Shock Bomb Launcher Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 15 | . 1 2 . . . 6 2 2 . . 2 Power 4 | . 1 . . . . 1 1 . . . 1 Propulsion 2 | . . . . . . 1 . 1 . . . Utility 6 | . . 2 . . . 2 1 1 . . . Weapon 3 | . . . . . . 2 . . . . 1 Parts Attached 211 | 6 5 4 . 6 5 21 80 16 22 . 46 Power 43 | 1 3 . . 1 1 5 17 2 6 . 7 Engine 15 | 1 3 . . 1 1 4 3 1 1 . . Core 18 | . . . . . . 1 13 . 4 . . Reactor 10 | . . . . . . . 1 1 1 . 7 Propulsion 38 | 2 . . . 2 3 2 9 8 3 . 9 Treads 17 | 2 . . . 1 3 2 3 . . . 6 Leg 13 | . . . . 1 . . . 6 3 . 3 Wheel 5 | . . . . . . . 5 . . . . Hover 3 | . . . . . . . 1 2 . . . Flight . | . . . . . . . . . . . . Utility 87 | 2 1 2 . 3 1 10 39 6 8 . 15 Device 73 | 1 1 1 . 2 1 8 34 4 8 . 13 Storage 4 | 1 . . . . . . 2 1 . . . Processor 4 | . . 1 . 1 . 1 1 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 5 | . . . . . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 43 | 1 1 2 . . . 4 15 . 5 . 15 Energy Gun 18 | 1 1 . . . . . 8 . 3 . 5 Energy Cannon 13 | . . 2 . . . 4 2 . . . 5 Ballistic Gun 3 | . . . . . . . 2 . . . 1 Ballistic Cannon 7 | . . . . . . . 2 . 2 . 3 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 . 1 3 . . . 13 Parts Lost 47 | . . . . . 1 2 27 . 1 . 16 Power 13 | . . . . . . . 8 . 1 . 4 Propulsion 8 | . . . . . . 1 7 . . . . Utility 12 | . . . . . 1 1 8 . . . 2 Weapon 14 | . . . . . . . 4 . . . 10 Highest Loss Streak 20 | . . . . . 1 2 20 . 1 . 7 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 100 100 100 93 93 93 91 98 99 100 91 Engine 9 | . 25 20 20 20 20 13 7 5 1 . . Core 5 | . . . . . . 4 11 5 11 10 5 Reactor 4 | . . . . . . . . 9 7 10 15 Treads 10 | . 25 20 20 10 19 16 12 . . . 10 Leg 5 | . . . . 3 . . . 17 20 20 4 Device 22 | . 12 20 20 20 13 24 19 28 25 25 26 Storage 6 | . 12 10 10 10 10 6 6 5 5 5 4 Processor 6 | . . 10 10 9 10 6 10 5 5 5 2 Protection 1 | . . . . . . . . . 5 5 1 Energy Gun 3 | . 25 17 . . . . 7 5 5 10 1 Energy Cannon 9 | . . 2 20 20 20 20 6 . . . 4 Ballistic Gun 1 | . . . . . . . 2 5 4 . . Ballistic Cannon 4 | . . . . . . . 1 10 9 10 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 167 | 18 28 38 38 67 38 74 89 100 120 120 167 Greatest Support 140 | 40 40 40 40 22 60 88 78 86 93 93 140 Greatest Overweight (x) 16 | 2 . . 12 12 1 1 16 4 1 1 2 Average Overweight (x) . | . . . 3 2 . . 1 1 1 1 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 9 10 10 10 10 10 10 9 10 Average Carried 8 | 3 3 7 9 9 8 8 8 8 9 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 9 | 5 8 9 9 8 8 8 5 8 9 9 5 Class Distribution -------------------- 27% | Generator-Tank 22% | Hacker-Skirmisher 11% | Generator-Skirmisher 11% | Scavenger-Tank 11% | Hacker-Mutant 10% | Scavenger-Skirmisher 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Generator-Skirmisher | -5/Factory Generator-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Generator-Tank | -4/Upper Caves Generator-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 6066 | 194 115 41 . 17 128 270 1370 627 923 . 2381 Remotely . | . . . . . . . . . . . . Salvage Created 9302 | . 54 399 61 . 333 1149 2266 362 822 . 3856 Parts 454 | . 6 17 . . 18 53 110 8 29 . 213 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 145 | . . 8 4 . 7 19 33 4 16 . 54 Guns 39 | . . 6 . . . . 15 2 6 . 10 Cannons 88 | . . . 4 . 7 15 13 2 10 . 37 AOE 10 | . . 2 . . . . 2 . . . 6 Classes Destroyed 19 | . 1 4 1 . 2 6 2 . . . 3 Worker 16 | . . . . . . . 2 1 . . 13 Builder 18 | . . 2 . . . . 5 . . . 11 Tunneler 2 | . . . . . . 1 . . . . 1 Hauler 1 | . . . . . . . . . . . 1 Recycler 4 | . . . . . . 1 1 1 . . 1 Operator 4 | . . . . . . 1 1 . . . 2 Watcher 16 | . 2 . . . . 2 4 2 . . 6 Swarmer 30 | . . . . . 3 4 6 . 5 . 12 Grunt 45 | . . 6 . . 1 8 9 . 8 . 13 Brawler 4 | . . 1 . . 1 1 . . 1 . . Duelist 5 | . . . . . . 1 3 . . . 1 Protector 1 | . . . . . . . . . . . 1 Sentry 10 | . . 1 . . 1 2 1 1 2 . 2 Demolisher 1 | . . . . . . 1 . . . . . Specialist 1 | . . . . . . . . . . . 1 Hunter 11 | . . . . . . . 4 . . . 7 Programmer 30 | . . . . . . 2 10 2 . . 16 Behemoth 3 | . . . . . 1 . . 1 . . 1 Assembled 4 | . . . 4 . . . . . . . . Best Kill Streak 10 | . 1 5 4 . 3 4 6 3 3 . 10 Combat Bots Only 6 | . . 3 4 . 3 4 4 2 3 . 6 Max Kills in Single Turn 3 | . 1 3 1 . 1 1 3 1 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 . . . . 2 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Damage Taken 10610 | . . 117 240 . 278 1133 3123 670 639 22 4388 Core 3144 | . . 22 197 . 32 230 773 304 277 . 1309 Absorbed by Shields 1647 | . . . . . . . 536 460 371 64 216 Core Remaining (%) 63 | 100 100 . . . 37 72 22 . . 49 . Volleys Fired 402 | . 2 18 9 . 17 35 104 29 37 . 151 Largest 5 | . 2 2 2 . 2 4 4 4 4 . 5 Hottest 361 | . 80 80 150 . 150 325 273 197 248 . 361 Shots Fired 1168 | . 4 36 18 . 34 122 264 113 134 . 443 Gun 437 | . 4 36 . . . . 186 55 67 . 89 Cannon 719 | . . . 18 . 34 122 78 58 67 . 342 Launcher 12 | . . . . . . . . . . . 12 Special . | . . . . . . . . . . . . Kinetic 524 | . . . . . . . 82 86 102 . 254 Thermal 372 | . 2 18 18 . 34 122 125 . . . 53 Explosive . | . . . . . . . . . . . . Electromagnetic 266 | . 2 18 . . . . 57 27 32 . 130 Phasic 6 | . . . . . . . . . . . 6 Robot Hit Streak 45 | . 2 12 10 . 20 22 36 11 27 . 45 Robot Miss Streak 5 | . . 2 2 . 1 2 3 5 2 . 4 Penetration Max 3 | . . . . . . . 3 1 1 . 2 Secondary Targets 2 | . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . Shots Hit Robots 814 | . 2 30 12 . 28 81 199 75 97 . 290 Core Hits 365 | . 2 19 4 . 11 32 78 23 37 . 159 Critical Kills 31 | . . . . . . 1 13 2 4 . 11 Critical Parts Destroyed 45 | . . . . . . . 13 7 8 . 17 Critical Strikes 102 | . . . . . . 1 26 13 20 . 42 Meltdown 3 | . . . . . . 1 2 . . . . Destroy 81 | . . . . . . . 24 12 14 . 31 Blast 16 | . . . . . . . . 1 6 . 9 Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23284 | . 46 629 300 . 714 2175 4709 1696 1882 . 11133 Guns 6696 | . 46 355 . . . . 2662 527 882 . 2224 Cannons 13848 | . . . 300 . 714 2053 1744 895 1000 . 7142 Explosions 2683 | . . 274 . . . 114 303 274 . . 1718 Melee . | . . . . . . . . . . . . Ramming 57 | . . . . . . 8 . . . . 49 Kinetic 8633 | . . . . . . . 535 1172 1361 . 5565 Thermal 9047 | . . 440 300 . 714 2167 2970 . . . 2456 Explosive 391 | . . . . . . . 117 274 . . . Electromagnetic 5004 | . 46 189 . . . . 1087 250 521 . 2911 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 152 | . . . . . . . . . . . 152 Highest Corruption 8 | . . . . . . 2 5 . . . 8 Average Corruption 3 | . . . . . . 1 1 . . . 5 Corruption Purged 10 | . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 91 | . . . . . . 4 19 . . . 68 Message Errors 25 | . . . . . . 1 6 . . . 18 Matter Fused 14 | . . . . . . . 2 . . . 12 Heat Flow Errors 8 | . . . . . . . 1 . . . 7 Energy Discharges 13 | . . . . . . 1 2 . . . 10 Parts Rejected 2 | . . . . . . . 2 . . . . Data Loss (minor) 14 | . . . . . . 1 3 . . . 10 Data Loss (major) 4 | . . . . . . . 1 . . . 3 Misfires 4 | . . . . . . 1 1 . . . 2 Alerts 2 | . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . 1 . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 503 | . . . 10 . . 14 113 9 2 . 355 Projectiles 291 | . . . 10 . . 14 74 . 2 . 191 Explosions 212 | . . . . . . . 39 9 . . 164 Melee . | . . . . . . . . . . . . Knockbacks 44 | . . . . . . . 1 1 5 . 37 Impact . | . . . . . . . . . . . . Kinetic 40 | . . . . . . . 1 1 5 . 33 Secondary 4 | . . . . . . . . . . . 4 Self-Inflicted Damage 226 | . . . . . . . 218 . . . 8 Shots 5 | . . . . . . . 4 . . . 1 Rammed 6 | . . . . . . 1 . . . . 5 Targets Rammed 8 | . . . . . . 2 . . . . 6 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . 1 Highest Temperature 838 | . 39 210 806 . 480 586 678 670 553 . 838 Average Temperature 191 | . 19 82 392 . 170 137 219 132 200 . 227 Received Heat Transfer 1740 | . . 93 40 . 57 219 305 36 159 10 821 Effects 299 | . . . 19 . 8 7 75 24 31 . 135 Shutdowns 137 | . . . 8 . 3 4 33 9 19 . 61 Energy Bleed 25 | . . . 2 . 2 . 5 1 4 . 11 Interference 51 | . . . 5 . 3 . 17 2 3 . 21 Matter Decay 12 | . . . . . . 1 5 3 1 . 2 Short Circuit 15 | . . . 2 . . . 2 2 2 . 7 Damage (minor) 16 | . . . . . . . 4 1 1 . 10 Damage (major) 29 | . . . . . . 1 8 4 . . 16 Damage (core) 14 | . . . 2 . . 1 1 2 1 . 7 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . 1 Parts Fried 12 | . . . . . . . 6 . 1 . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . . . 4 2 . . . . Combat Hostiles 6 | . . . . . . 4 2 . . . . Parts Melted 38 | . . . . . 2 15 17 . . . 4 Heat Transferred 11798 | . . 625 444 . 1036 3079 4081 . . . 2533 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . . 4 . . . . 1 . . . 9 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Peak Influence 954 | . 31 314 98 . . 357 368 227 . . 954 Initial 86 | . . 9 86 . . 9 49 14 . . 5 Average 157 | . 12 155 95 . . 129 104 75 . . 258 Maximum Alert Level 3 | . . 1 . . . 1 1 1 . . 3 Low Security (%) 71 | 100 100 62 100 . . 80 78 86 . . 51 Level 1 21 | . . 37 . . . 19 21 13 . . 27 Level 2 4 | . . . . . . . . . . . 13 Level 3 2 | . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . . 3 . . . 13 10 1 . . 14 Investigation 6 | . . . . . . 1 3 . . . 2 Extermination 13 | . . . . . . 3 4 1 . . 5 Reinforcement 14 | . . 3 . . . 3 3 . . . 5 Assault 2 | . . . . . . . . . . . 2 Garrison 6 | . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . . 4 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 10 | . . . . . . . 4 1 . . 5 Communications Jammed 9 | . . . . . . . . . . . 9 Distress Signals 6 | . . . . . . . . . . . 6 Times Spotted 271 | . 2 14 5 . 8 39 51 6 25 3 118 Peak Tracking Total 8 | . 1 3 5 . 3 4 6 3 2 3 8 Tactical Retreats 19 | . . . . . . 1 1 . 7 . 10 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 10 | . 1 . . . . 1 2 1 . . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . Triggered 1 | . . . . . . 1 . . . . . Fabricated Traps 1 | . . . . 1 . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 36 | . . . . . . 10 13 6 1 . 6 Max in Single Turn 8 | . . . . . . 8 5 3 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 17 | . 3 1 . . . 4 4 . 1 . 4 Terminals 12 | . 3 1 . . . 4 2 . 1 . 1 Fabricators 3 | . . . . . . . 1 . . . 2 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 30 | . 6 3 . . . 5 8 . 1 . 7 Successful 22 | . 5 2 . . . 4 5 . 1 . 5 Failed 8 | . 1 1 . . . 1 3 . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 56 | . . . . 3 . 33 6 . . . 14 Terminals 19 | . 6 3 . . . 5 3 . 1 . 1 Fabricators 6 | . . . . . . . 1 . . . 5 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 5 2 . . . 4 2 . 1 . 1 Record 4 | . 1 2 . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 7 | . . . . . . 4 2 . . . 1 Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . . . 4 Load Schematic 2 | . . . . . . . . . . . 2 Build 3 | . . . . . . . 1 . . . 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . 3 3 . . . 3 Full Trace Events 3 | . . . . . . . 1 . . . 2 Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . . Robots Built 4 | . . . . . . . 1 . . . 3 Authchips . | . . . . . . . . . . . . Time 160 | . . . . . . . 40 . . . 120 Total Robot Build Rating 13 | . . . . . . . 1 . . . 12 Part Schematics Acquired 10 | . . . . . . 9 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . 8 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 7 | . . . . . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total Allies 26 | . . . . 4 . 7 3 . . . 12 Largest Group 6 | . . . . 4 4 6 2 . . . 3 Highest-Rated Group 475 | . . . . 148 148 294 36 . . . 475 Highest-Rated Ally 269 | . . . . 38 38 70 28 . . . 269 Zionite Dispatches 10 | . . . . . . 3 2 . . . 5 Heavy 2 | . . . . . . . . . . . 2 Light 2 | . . . . . . 1 . . . . 1 Fire 1 | . . . . . . 1 . . . . . Demo 1 | . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . 1 Total Orders 15 | . . . . . . 1 14 . . . . ROAM 6 | . . . . . . . 6 . . . . EXPLORE 7 | . . . . . . 1 6 . . . . RETURN 2 | . . . . . . . 2 . . . . Ally Attacks 191 | . . . . . 16 94 . . . . 81 Total Damage 7290 | . . . . . 824 2070 . . . . 4396 Kills 47 | . . . . . 3 18 . . . . 26 Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . . . 3 1 . Drone Launches 24 | . . . . . . 5 19 . . . . Drone Recoveries 8 | . . . . . . 2 6 . . . . Zionite Intel Received 5 | . . . . . . 5 . . . . . Guard Positions 1 | . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 14171 | 77 330 197 79 2119 1147 1915 2532 585 2187 36 2967 Spaces Moved 6207 | 42 194 82 17 703 632 1061 1075 248 1031 20 1102 Core 137 | 6 . . 5 118 . . 8 . . . . Treads 4191 | 36 194 82 12 585 632 1061 794 . . . 795 Legs 1557 | . . . . . . . . 199 1031 20 307 Wheels 307 | . . . . . . . 258 49 . . . Hover 15 | . . . . . . . 15 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 225 152 160 80 140 185 187 155 Average Speed 194 | 146 160 160 322 296 161 161 185 176 186 187 206 Slowest Speed 850 | 160 160 160 650 650 225 245 850 185 187 187 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 49 19 8 81 81 41 36 9 98 5 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 7 | . . . . . . 6 . . . 1 . Known Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . Scrap Searched 6 | . . . . 2 1 . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 316 | . . 8 6 . . 28 109 57 9 . 99 Melee . | . . . . . . . . . . . . Projectile 107 | . . . 6 . . 5 15 12 9 . 60 AOE 207 | . . 8 . . . 23 92 45 . . 39 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total 7491 | 58 209 112 28 741 726 1180 1403 323 1212 19 1480 Wait 366 | . . . . 21 60 30 73 10 92 . 80 Move 6196 | 41 193 81 16 702 631 1060 1074 247 1030 19 1102 Hop . | . . . . . . . . . . . . Pick Up 174 | 11 7 6 . 3 6 19 49 11 12 . 50 Fast Attach 7 | . . . . 1 . . 5 . 1 . . Attach 85 | 6 2 2 . 4 1 6 35 7 3 . 19 Detach 4 | . . . . 2 . . . 2 . . . Swap 119 | . 3 2 . 1 4 15 40 9 18 . 27 Drop 121 | . 2 3 . 7 7 13 23 3 18 . 45 Fire 402 | . 2 18 9 . 17 35 104 29 37 . 151 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . . . . . . 2 . . . . 6 Escape Stasis 5 | . . . . . . . . 5 . . . Rewire 3 | . . . 3 . . . . . . . . Trap 1 | . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Power x1 325 | -10/Materials | Identified exit to Materials 325 | -10/Materials | Discovered exit to Materials (range 15) 327 | -10/Materials | Build established: Hacker-Mutant 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x2 553 | -9/Materials | Identified exit to Mines 553 | -9/Materials | Discovered exit to Mines (range 8) 605 | -9/Materials | Entered Mines 606 | -9/Mines | Assembled infested the area 648 | -9/Mines | Core integrity fell below 50% 649 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 684 | -9/Mines | Entered Zion 985 | -7/Zion | Build established: Hacker-Skirmisher 1878 | -7/Zion | Imprinted 1881 | -7/Zion | Declared Zion's savior 2369 | -7/Zion | Found Prototype Device 2414 | -7/Zion | Identified Bomb Factory No. 2 2769 | -7/Zion | Identified exit to Proximity Caves 2769 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2803 | -7/Zion | Entered Proximity Caves 2803 | -6/Proximity Caves | Accompanied by 4 allies 3085 | -6/Proximity Caves | Spotted B-75 Beast 3117 | -6/Proximity Caves | Destroyed B-75 Beast 3153 | -6/Proximity Caves | Learned Factory terminal intel 3390 | -6/Proximity Caves | Build established: Hacker-Mutant 3794 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3878 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3925 | -6/Proximity Caves | Identified exit to Factory 3925 | -6/Proximity Caves | Discovered exit to Factory (range 7) 3950 | -6/Proximity Caves | Entered Factory 3950 | -6/Factory | Accompanied by 1 ally 3950 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3951 | -6/Factory | Loaded intel: 26 terminal locations 4169 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4259 | -6/Factory | Build established: Scavenger-Skirmisher 4347 | -6/Factory | Garrison activated, responded to threat 4460 | -6/Factory | Zion Fire squad teleported in 4491 | -6/Factory | Zion Light squad teleported in 4864 | -6/Factory | Retrieved Zion intel report: Guard Positions 4901 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4957 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5092 | -6/Factory | Cargo convoy interrupted 5185 | -6/Factory | Garrison activated, responded to threat 5201 | -6/Factory | Found Prototype Protection 5264 | -6/Factory | Identified Zio. Weapon Casing 5494 | -6/Factory | Zion Demo squad teleported in 5621 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5775 | -6/Factory | Build established: Generator-Skirmisher 5842 | -6/Factory | Identified exit to Factory 5842 | -6/Factory | Discovered exit to Factory (range 9) 5865 | -6/Factory | Entered another Factory area 5865 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5866 | -5/Factory | Identified exit to Upper Caves 7042 | -5/Factory | Build established: Hacker-Skirmisher 7739 | -5/Factory | Zion Infowar Resupply teleported in 7890 | -5/Factory | Fabricated R-06 Scavenger (x1) 8011 | -5/Factory | Core integrity fell below 50% 8011 | -5/Factory | Spotted B-75 Beast 8063 | -5/Factory | Lost 20 parts (6p4n6u4w) 8245 | -5/Factory | Identified exit to Factory 8245 | -5/Factory | Discovered exit to Factory (range 7) 8313 | -5/Factory | Zion Melee Resupply teleported in 8397 | -5/Factory | Build established: Scavenger-Tank 8397 | -5/Factory | Entered another Factory area 8397 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8528 | -4/Factory | Spotted B-86 Titan 8614 | -4/Factory | Destroyed B-86 Titan 8734 | -4/Factory | Build established: Generator-Tank 8832 | -4/Factory | Identified exit to Upper Caves 8832 | -4/Factory | Discovered exit to Upper Caves (range 22) 8982 | -4/Factory | Entered Upper Caves 9890 | -4/Upper Caves | Build established: Scavenger-Tank 10443 | -4/Upper Caves | Attracted the attention of an 0b10 base 10446 | -4/Upper Caves | Core integrity fell below 50% 10507 | -4/Upper Caves | Learned Armory terminal intel 10870 | -4/Upper Caves | Learned 4 Research zone layouts 10893 | -4/Upper Caves | Identified exit to Upper Caves 11021 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11163 | -4/Upper Caves | Build established: Generator-Tank 11169 | -4/Upper Caves | Entered another Upper Caves area 11194 | -4/Upper Caves | Identified exit to Research 11194 | -4/Upper Caves | Discovered exit to Research (range 8) 11198 | -4/Upper Caves | Learned location of Quarantine (-2) 11205 | -4/Upper Caves | Entered Research 11205 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 11206 | -3/Research | Identified exit to Armory 11547 | -3/Research | Found Antimissile System 11853 | -3/Research | Cargo convoy interrupted 11858 | -3/Research | Found Prototype Device 11859 | -3/Research | Identified Exp. EM Disruption Field 11868 | -3/Research | Found Prototype Device 11869 | -3/Research | Identified Exp. Focal Shield 11889 | -3/Research | Found Prototype Device 11907 | -3/Research | Found Prototype Device 11908 | -3/Research | Identified Exp. ECM Suite (x2) 12356 | -3/Research | Zion Heavy squad teleported in 12663 | -3/Research | Zion Experimental squad teleported in 13027 | -3/Research | Core integrity fell below 50% 13064 | -3/Research | Lost 3 parts (1p2w) 13090 | -3/Research | Found Prototype Protection 13198 | -3/Research | Spotted B-86 Titan 13231 | -3/Research | Identified Zio. Shade Armor 13249 | -3/Research | Destroyed B-86 Titan 13355 | -3/Research | Zion Heavy squad teleported in 13683 | -3/Research | Core integrity fell below 20% 13711 | -3/Research | Lost 3 parts (3w) 13728 | -3/Research | Zion Light squad teleported in 13926 | -3/Research | Zion Hover Resupply teleported in 13955 | -3/Research | First assault squad dispatched 14070 | -3/Research | Fabricated L-41 Fighter (x3) 14172 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Overheating: Particle Reactor damaged (-29). Overheating: Exp. Heat Sink damaged (-31). Particle Reactor destroyed. Overheating: Adv. Heat Sink damaged (-13). Power failure, Com. Particle Reactor shutdown. Overheating: Energy bleed (-120). Overheating: Particle Reactor damaged (-46). Overheating: Zio. Shade Armor damaged (-2). Overheating: Hvy. Antimatter Reactor damaged (-10). Dropped Broken Adv. Heavy Treads. Power failure, Particle Reactor shutdown. Dropped Broken Zio. Light DM Reactor. Field Laser destroyed. Overheating: Energy bleed (-73). Adv. Component Analysis Suite broken. Overheating: Short circuit. Zio. Shade Armor destroyed. U-05 Engineer builds a Wall. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???#???????????? | | ?????????????????????????? = #???????????? | | ?????????????????????????? /%%%##??????????? | | ?????????????????????????? % "###????????? | | ??????????????????????????? ????????? | | ??????????????????????????? [ " ! ????????? | | ???????????????????????????*[! " %= ?????????? | | ???????????????????????????#%==" % % #??????????? | | ????????????????????########*%[ #??????????? | | ????????????????????# =#%!!= =############ | | ????????????????????#[!! @!#= [%!% *%## ! # | | ????????????????????#[! mglg%= [=[! %## # | | ????????????????????#!! g #!!=% ! %%[## # | | ????????????????????###;##;#%=%=%! []%## "F "" # | | ?????????????????????# #? # ===%! [! # """"" # | | ?????????????????????##??##u % ! =# """"" # | | ??????????????????????????# !=%* !%# # | | ??????????????????????????# !% ! + = # | | ??????????????????????????# * = [ =########### | | ??????????????????????????# [=! ==%##########? | | ??????????????????????????# " =%|## #? | | ??????????????????????????# G = %! =! #? | | ????????????????????????? + " "===!*!* #? | | ??????????????????????????# !*=%== !%"! % ! | | ??????????????????????????# ===! !%= /# | | ??????????????????????????# ! ! %!! #? | | ??????????????????????????## ##########!! #? | | ???????????????????????????# #???????#### ###? | | ???????????????????????????# #????????# " ##?? | | ???????????????????????????# ????###### #### | | ???????????????????????????# ????# # # | | ???????????????????????????##+#????# # # | | ???????????????????????????????????# # # | | ???????????????????????????????????# # # | | ???????????????????????????????????# / + = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 80 Energy Generation 142 Energy Capacity 1075 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Power Amplification 40 Armor Coverage 225 Resistance: KI 65 Resistance: TH 65 Resistance: EX 65 Resistance: EM 100 Resistance: I 65 Resistance: S 65 Resistance: P 65 Weapon Shielding 100 Evasion (%) 42 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hvy. Particle Gun | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Fabricated ------------ R-06 Scavenger | x1 | -5/Factory | Preloaded L-41 Fighter | x3 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 10k Club Friend Of Zion I'm Back, Baby! Just Browsing My Command Is Your Wish No Signal Release The Drones! Robot Respite Safety First Superinsulated The More The Merrier The One Challenges ------------ None Game ------ Seed ProtonDeepBoregun Manual? 0 Play Time 03:37:26 Cumulative 11.3 hours Start 2022.03.19 @ 16:20:20 End 2022.03.20 @ 21:00:05 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 3 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f4fd6f2-02eb-433f-9864-fde78df654c0