Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:36:30 Player: Fusha Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (3780) 3780 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (937) 937 TOTAL SCORE: 10532 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 419 Met Imprinter 300 Was Imprinted 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 142/290 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- Advanced Melee Analysis Suite System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Reaction Control System Phase Shifter Improved Utility Shielding > --- WEAPON ----------- Neutron Cannon Neutron Cannon Neutron Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Advanced Plasma Cannon [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . Utility 6 | . . 2 . 1 . . . . 2 1 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 169 | 6 3 20 27 41 6 . 7 19 4 33 3 Power 19 | 1 . 2 4 3 . . . 3 1 4 1 Engine 13 | 1 . . 2 3 . . . 3 1 2 1 Core 6 | . . 2 2 . . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 . 1 8 10 . . . 3 . 2 . Treads 7 | . . . 7 . . . . . . . . Leg 13 | 2 . 1 1 4 . . . 3 . 2 . Wheel 6 | . . . . 6 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 70 | 1 3 12 11 18 2 . 5 11 2 5 . Device 40 | . 2 5 6 13 2 . 1 7 . 4 . Storage 4 | 1 . 1 1 1 . . . . . . . Processor 9 | . . 1 1 1 . . 3 1 2 . . Hackware 3 | . . . 1 1 . . 1 . . . . Protection 14 | . 1 5 2 2 . . . 3 . 1 . Artifact . | . . . . . . . . . . . . Weapon 54 | 2 . 5 4 10 4 . 2 2 1 22 2 Energy Gun 24 | . . 2 2 5 2 . 1 1 . 11 . Energy Cannon 4 | . . . . . . . . . . 4 . Ballistic Gun 15 | 2 . 3 1 3 1 . 1 1 . 1 2 Ballistic Cannon 8 | . . . . 1 1 . . . 1 5 . Launcher 2 | . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 12 | . . . 1 . 1 . 4 1 . 5 . Parts Lost 49 | . . . 9 10 . . 1 5 . 23 1 Power 7 | . . . 1 1 . . . 1 . 4 . Propulsion 8 | . . . 2 2 . . . . . 4 . Utility 16 | . . . 4 2 . . 1 2 . 7 . Weapon 18 | . . . 2 5 . . . 2 . 8 1 Highest Loss Streak 18 | . . . 5 9 . . 1 4 . 18 1 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 94 | . 99 98 86 92 99 100 99 98 96 94 . Engine 6 | . 14 . 2 7 7 7 7 7 6 9 . Core 1 | . . 10 6 . . . . . . . . Treads 4 | . . . 20 13 . . . . . . . Leg 19 | . 28 22 9 5 28 28 28 28 25 19 . Wheel 1 | . . . . 6 . . . . . . . Device 17 | . 6 3 13 16 26 28 24 18 18 21 . Storage 6 | . 14 11 9 8 7 7 7 . . . . Processor 7 | . . 9 2 2 7 7 7 7 18 16 . Hackware 2 | . . . 3 4 . . 3 7 6 1 . Protection 5 | . 7 19 2 2 . . . 7 6 8 . Energy Gun 10 | . . 1 8 12 13 14 14 13 8 9 . Ballistic Gun 6 | . 28 19 5 5 2 . 3 6 6 . . Ballistic Cannon 2 | . . . . 3 4 7 3 . 1 3 . Naked Turns 134 | . . . . . . . . . . . 134 Heaviest Build 57 | 11 14 28 28 39 33 33 33 44 34 57 . Greatest Support 67 | 20 20 20 42 60 50 50 40 60 60 67 3 Greatest Overweight (x) 2 | 1 . 1 1 . . . . 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 2 5 8 8 8 8 8 8 8 5 5 5 Average Carried 6 | 1 3 6 5 6 7 7 7 4 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 5 7 8 7 7 8 7 5 3 2 2 Class Distribution -------------------- 50% | Scavenger-Skirmisher 20% | Mutant 12% | Scavenger-Mutant 9% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Matter Collected 2733 | 264 59 406 436 647 140 23 80 261 . 417 . Remotely 176 | . . . 176 . . . . . . . . Salvage Created 5705 | 76 59 461 1037 2163 . . . 541 . 1368 . Parts 276 | 1 8 30 65 106 . . . 17 . 49 . Haulers Intercepted 9 | . . 1 3 3 . . . 1 . 1 . Recyclers Shooed 19 | . . 6 7 1 . . . . . 5 . Parts Field Recycled 55 | . . 25 5 25 . . . . . . . Retrieved Matter 310 | . . 138 10 162 . . . . . . . Parts Self-Destructed 24 | . . . . . . 1 2 21 . . . Prevented 8 | . . . . . . . . 8 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 68 | . 3 8 19 19 . . . 9 . 10 . Melee 1 | . . . 1 . . . . . . . . Guns 51 | . 3 8 18 10 . . . 8 . 4 . Cannons 7 | . . . . 2 . . . . . 5 . AOE 4 | . . . . 3 . . . . . 1 . Classes Destroyed 15 | 1 2 5 3 3 . . . . . 1 . Worker 11 | . . . 3 4 . . . . . 4 . Builder 9 | . . 2 . 5 . . . . . 2 . Tunneler 1 | . . . . 1 . . . . . . . Hauler 9 | . . 1 3 3 . . . 1 . 1 . Recycler 24 | 1 . 3 3 12 . . . . . 5 . Mechanic 1 | . . . 1 . . . . . . . . Operator 3 | . . 1 1 1 . . . . . . . Watcher 9 | . 1 2 . 4 . . . . . 2 . Swarmer 14 | . 3 4 4 . . . . . . 3 . Grunt 23 | . . 3 8 8 . . . 4 . . . Brawler 4 | . . . . 3 . . . 1 . . . Sentry 12 | . . 1 6 5 . . . . . . . Specialist 2 | . . . . . . . . . . 2 . Hunter 5 | . . . 1 1 . . . 2 . 1 . Programmer 8 | . . . . 2 . . . 2 . 4 . Best Kill Streak 8 | 1 3 8 7 8 . . . 3 . 7 . Combat Bots Only 7 | . 3 4 7 6 . . . 3 . 5 . Max Kills in Single Turn 7 | 1 1 2 2 7 . . . 1 . 4 . Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . . 3 . . . . . 1 . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Hostile Shots Fired 631 | . 15 21 103 171 2 . . 79 . 230 10 Missed 147 | . 4 6 18 51 . . . 14 . 51 3 Damage Taken 7206 | . 85 155 1268 1452 17 . . 1161 . 2954 114 Core 1499 | . 17 22 264 160 . . . 34 . 928 74 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . . . . 106 . Regen/Repaired (Parts) 174 | . . . 153 . . . 21 . . . . Core Remaining (%) 85 | 100 93 94 52 . . . . 72 100 . . Volleys Fired 294 | 1 9 35 81 84 10 . . 28 . 44 2 Largest 3 | 2 2 2 2 3 3 . . 3 . 3 2 Hottest 270 | 40 40 130 130 165 208 . . 189 . 270 48 Shots Fired 666 | 2 18 70 152 218 20 . . 75 . 108 3 Gun 583 | 2 18 70 152 185 10 . . 75 . 68 3 Cannon 79 | . . . . 29 10 . . . . 40 . Launcher 4 | . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 253 | 2 18 62 47 80 12 . . 23 . 6 3 Thermal 263 | . . 8 105 35 8 . . 52 . 55 . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 143 | . . . . 99 . . . . . 44 . Phasic 3 | . . . . . . . . . . 3 . Robot Hit Streak 16 | 1 3 5 16 10 9 . . 15 . 14 2 Robot Miss Streak 8 | 1 2 8 4 7 6 . . 4 . 2 1 Penetration Max 1 | . . . . 1 . . . 1 . . . Secondary Targets 9 | . . . 2 4 . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . Shots Hit Robots 469 | 1 10 51 121 138 9 . . 56 . 81 2 Core Hits 298 | 1 5 24 107 84 5 . . 35 . 37 . Critical Kills 3 | 1 . . 1 1 . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . . . 1 . Critical Strikes 13 | 1 . 1 4 5 . . . 1 . 1 . Burn 3 | . . . 2 . . . . 1 . . . Destroy 6 | 1 . 1 2 1 . . . . . 1 . Corrupt 4 | . . . . 4 . . . . . . . Melee Attacks 3 | . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11612 | 15 101 841 1974 4204 175 . . 1380 . 2880 42 Guns 7742 | 15 101 841 1955 2328 123 . . 1380 . 957 42 Cannons 1638 | . . . . 350 52 . . . . 1236 . Explosions 2128 | . . . . 1520 . . . . . 608 . Melee . | . . . . . . . . . . . . Ramming 104 | . . . 19 6 . . . . . 79 . Kinetic 3128 | 15 101 788 617 1007 79 . . 357 . 122 42 Thermal 6690 | . . 53 1338 1878 96 . . 1023 . 2302 . Explosive 227 | . . . . 227 . . . . . . . Electromagnetic 1397 | . . . . 1086 . . . . . 311 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . 66 . Highest Corruption 7 | . . . . 1 1 1 1 2 . 7 7 Average Corruption 1 | . . . . 1 1 1 1 1 . 3 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 26 | . . . . 5 5 2 2 4 . 4 4 Message Errors 7 | . . . . 2 . . . 2 . 2 1 Matter Fused 9 | . . . . 3 3 . . . . 2 1 Heat Flow Errors 2 | . . . . . 1 . 1 . . . . Energy Discharges 5 | . . . . . 1 1 . 2 . . 1 Data Loss (minor) 2 | . . . . . . 1 . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 548 | . . . . 329 . . . . . 219 . Projectiles 130 | . . . . 2 . . . . . 128 . Explosions 418 | . . . . 327 . . . . . 91 . Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . 3 2 . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 5 | . . . . 3 2 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 239 | . . . . 106 . . . . . 133 . Shots 5 | . . . . 2 . . . . . 3 . Rammed 4 | . . . 4 . . . . . . . . Targets Rammed 12 | . . . 5 1 . . . . . 6 . Kicked 7 | . . . . 1 . . . . . 6 . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 487 | . . 84 487 321 157 . 156 320 . 378 . Average Temperature 98 | . . 9 132 85 60 . 97 109 . 126 . Received Heat Transfer 1311 | . . 66 549 471 . . . 162 . 63 . Effects 7 | . . . 1 4 . . . 1 . 1 . Interference 5 | . . . . 4 . . . 1 . . . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . . . . Combat Hostiles 4 | . . . . 4 . . . . . . . Parts Fried 4 | . . . . 3 . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 16 | . . . 2 4 . . . 8 . 2 . Heat Transferred 8282 | . . 60 2332 2125 225 . . 2272 . 1268 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . . . . . 3 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Peak Influence 510 | 5 102 179 394 510 . . . . 51 246 . Initial 179 | . 3 42 49 179 . . . . 51 24 . Average 149 | . 77 73 228 232 . . . . 51 61 . Maximum Alert Level 2 | . . . 1 2 . . . . . 1 . Low Security (%) 74 | 100 100 100 47 56 . . . . 100 94 . Level 1 18 | . . . 52 20 . . . . . 5 . Level 2 7 | . . . . 23 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 2 1 10 . . . . . 4 . Investigation 2 | . . . . . . . . . . 2 . Extermination 3 | . . . . 2 . . . . . 1 . Reinforcement 6 | . . 2 1 2 . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Distress Signals 3 | . 1 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 8 13 26 28 2 . . 16 . 26 2 Peak Tracking Total 11 | . 4 4 5 4 2 . . 5 . 11 3 Tactical Retreats 3 | . 1 1 . . . . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Traps Triggered 2 | . . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 25 | . . 3 9 10 . . . . . 3 . Max in Single Turn 8 | . . 1 2 8 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 23 | . 5 3 6 5 . . . . . 4 . Terminals 14 | . 4 2 5 3 . . . . . . . Fabricators 2 | . . . . 1 . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 4 | . 1 . . 1 . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 56 | . 10 3 24 12 . . . . . 7 . Successful 30 | . 6 1 15 6 . . . . . 2 . Failed 26 | . 4 2 9 6 . . . . . 5 . Catastrophic 5 | . . 1 . 2 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 6 2 15 6 . . 2 . . 5 . Terminals 37 | . 9 2 21 5 . . . . . . . Fabricators 4 | . . . . 2 . . . . . 2 . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 8 | . 1 . . 5 . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . Terminal Hacks 9 | . 2 . 7 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . 1 . Network Status 2 | . . . . 1 . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . . . . Process 1 | . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . 6 2 . . . . . 1 . Terminals 10 | . 3 . 6 1 . . . . . . . Track 1 | . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 6 | . 1 . 4 1 . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . 1 . Reject 1 | . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 4 2 5 5 . . . . . 3 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Total Allies 10 | . . . 1 . . . 4 . . 5 . Largest Group 4 | . . . 1 . . . 4 4 1 3 . Highest-Rated Group 210 | . . . 10 . . . 150 150 39 210 . Highest-Rated Ally 85 | . . . 10 . . . 39 39 39 85 . Zionite Dispatches 2 | . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 26 . 15 . Total Damage 1811 | . . . . . . . . 1392 . 419 . Kills 14 | . . . . . . . . 8 . 6 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 48 | . . . . . . . . . 3 45 . Traps 18 | . . . . . . . . . 2 16 . Items 24 | . . . . . . . . . 1 23 . Machines 5 | . . . . . . . . . . 5 . Guards 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Turns Passed 9836 | 69 309 1077 1182 1699 597 226 1884 1290 64 1297 142 Spaces Moved 6391 | 49 228 484 506 952 458 185 1485 915 47 821 261 Core 345 | 7 . . . . . . . . . 77 261 Treads 816 | . . . 422 394 . . . . . . . Legs 4900 | 42 228 484 84 228 458 185 1485 915 47 744 . Wheels 330 | . . . . 330 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 93 122 122 123 122 122 50 50 Average Speed 125 | 114 120 182 150 126 122 122 123 124 122 113 50 Slowest Speed 195 | 120 120 190 190 152 122 123 123 195 122 150 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 37 39 40 21 59 43 90 84 2 17 35 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . . . . 3 2 2 4 . . . Spaces Dug 4 | . . . . . 4 . . . . . . Terrain Destroyed 100 | . . . 14 59 5 . . 1 . 21 . Melee . | . . . . . . . . . . . . Projectile 20 | . . . 1 4 5 . . 1 . 9 . AOE 80 | . . . 13 55 . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Total 7564 | 57 246 609 770 1267 481 185 1544 1000 54 1081 270 Wait 541 | . 3 42 133 157 4 . 35 22 . 144 1 Move 6380 | 48 227 483 505 951 457 184 1484 914 46 820 261 Hop . | . . . . . . . . . . . . Pick Up 68 | 2 2 12 6 15 1 1 6 6 1 13 3 Fast Attach 74 | 6 3 9 14 15 3 . 5 6 1 12 . Attach 39 | . . 3 6 10 2 . 1 2 3 9 3 Detach 7 | . 1 . 4 . 1 . . . 1 . . Swap 58 | . . 8 7 16 2 . 2 11 . 12 . Drop 88 | . 1 17 9 18 1 . 11 11 2 18 . Fire 294 | 1 9 35 81 84 10 . . 28 . 44 2 Melee 3 | . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . Kick 7 | . . . . 1 . . . . . 6 . Crush 5 | . . . 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Utility x2 565 | -9/Materials | Discovered new exit (range 20) 1310 | -9/Materials | Discovered new exit (range 11) 1456 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Evolved 2 slots: Propulsion x2 1739 | -8/Materials | Lost 5 parts (1p1n2u1w) 1741 | -8/Materials | Destroyed 7 combat bots 1820 | -8/Materials | Repaired Adv. Treads 2042 | -8/Materials | Build established: Scavenger-Mutant 2597 | -8/Materials | Discovered new exit (range 11) 2638 | -8/Materials | Entered Factory 2638 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3565 | -7/Factory | Lost 9 parts (1p2n2u4w) 3569 | -7/Factory | Garrison activated, responded to threat 3901 | -7/Factory | Garrison activated, responded to threat 3969 | -7/Factory | Build established: Scavenger-Skirmisher 4257 | -7/Factory | Discovered new exit (range 16) 4336 | -7/Factory | Identified exit to Lower Caves 4337 | -7/Factory | Entered Lower Caves 4538 | -7/Lower Caves | Found Alien Artifact 4538 | -7/Lower Caves | Identified Core Expander 4538 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4918 | -7/Lower Caves | Discovered new exit (range 13) 4933 | -7/Lower Caves | Identified exit to Lower Caves 4934 | -7/Lower Caves | Entered another Lower Caves area 5014 | -7/Lower Caves | Encountered a Warlord checkpoint 5152 | -7/Lower Caves | Discovered new exit (range 7) 5158 | -7/Lower Caves | Identified exit to Zion 5160 | -7/Lower Caves | Entered Zion 5176 | -7/Zion | Received a hallucinogenic algorithm 5264 | -7/Zion | Discovered new exit (range 13) 5281 | -7/Zion | Identified exit to Proximity Caves 5342 | -7/Zion | System corruption cleaned by Quarantine Array 5402 | -7/Zion | Learned Factory emergency access door positions 5543 | -7/Zion | Learned Factory emergency access door positions 5835 | -7/Zion | Learned Factory machine intel 6069 | -7/Zion | Found Prototype Processor 6069 | -7/Zion | Identified Exp. Melee Analysis Suite 6071 | -7/Zion | Found Prototype Hackware 6071 | -7/Zion | Identified Exp. Hacking Suite 6079 | -7/Zion | Found Prototype Processor 6079 | -7/Zion | Identified Exp. Target Analyzer 6329 | -7/Zion | Given the Hacking Drone Bay 6671 | -7/Zion | Imprinted 6673 | -7/Zion | Declared Zion's savior 7044 | -7/Zion | Entered Proximity Caves 7044 | -6/Proximity Caves | Accompanied by 4 allies 7053 | -6/Proximity Caves | Learned Factory terminal intel 7212 | -6/Proximity Caves | Found Imp. Powered Armor 7579 | -6/Proximity Caves | Ambushed by research squad 7628 | -6/Proximity Caves | Lost 4 parts (2u2w) 8322 | -6/Proximity Caves | Discovered new exit (range 9) 8330 | -6/Proximity Caves | Identified exit to Factory 8334 | -6/Proximity Caves | Entered Factory 8334 | -6/Factory | Accompanied by 1 ally 8334 | -6/Factory | Evolved 2 slots: Utility x2 8336 | -6/Factory | Loaded intel: 240 machine locations 8337 | -6/Factory | Loaded intel: 27 terminal locations 8377 | -6/Factory | Discovered new exit (range 14) 8393 | -6/Factory | Identified exit to Factory 8398 | -6/Factory | Entered another Factory area 8398 | -5/Factory | Accompanied by 1 ally 8398 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8422 | -5/Factory | Zion Heavy squad teleported in 8652 | -5/Factory | Exp. Hacking Suite fried by hacking feedback 8806 | -5/Factory | Build established: Scavenger-Tank 9434 | -5/Factory | Lost 4 parts (1n3w) 9495 | -5/Factory | Zion Light squad teleported in 9584 | -5/Factory | Cargo convoy interrupted 9625 | -5/Factory | Lost 3 allies 9648 | -5/Factory | Core integrity fell below 50% 9673 | -5/Factory | Core integrity fell below 20% 9681 | -5/Factory | Discovered new exit (range 7) 9684 | -5/Factory | Lost 18 parts (4p3n6u5w) 9684 | -5/Factory | Spotted B-75 Beast 9694 | -5/Factory | Identified exit to Upper Caves 9695 | -5/Factory | Released all parts (3) 9695 | -5/Factory | Entered Upper Caves 9699 | -5/Upper Caves | Learned Factory trap positions 9791 | -5/Upper Caves | Encountered a Warlord checkpoint 9822 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9837 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09695_ Released 0b10 Decoder Chip [Scout]. LOCATION=UPPER CAVES GOAL=ESCAPE 09699_ Acquired derelict log, extracted data. Data stored: Factory trap records. 09701_ |RGAHMZWY/FMCXE|Q3NA%M9YXKB%OOT,TYF 09743_ Acquired Rnf. Deuterium Engine. 09745_ Acquired Autogun. 09748_ Acquired Battle Rifle. 09750_ System corrupted: Matter fused (-8). 09773_ System corrupted: Energy discharge (-37). 09791_ RA-M54(M): "If you spot any more Unaware lurking around the area, let us know." 09811_ System corrupted: Component data lost. 09821_ Penetrated by Slug. 09822_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09834_ Slug penetrates Wall. 09834_ Battle Rifle destroyed. 09837_ Slug penetrates Wall. 09837_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????###??????######???######?????????? ##?### | | ????##### ##???## #???# ##?###????? ### | | ????# ##?## ##??# ### ###???# | | ????# ### #??# #???# | | ?????# ##??# #???# | | ????????# ##?### ##??## | | ????###### ##??# #?### | | ???## ## #### ##?# | | ??## ## #### ## | | ??# ## ## ## | | ??# | | ??## / ### | | ???###### ##?## ## | | ??????## ##???# ### | | ?????## ## ##????# #?# | | ?????# #### ##?????## ####### ## | | ?????# ##??# #???????####????# ###### | | ????## #??## #???????????##### ##??#### | | ????# #### ##?????????## ##????## | | ????# ##?####??## ###???## | | ???## ### #?# ### #####? | | ???# ### ## ## ##?## #? | | ???# ##?## ### ## #???# #? | | ???# #??## ##?### ##??## #? | | ???# #?## ##### ## ##??## ## | | ???# ##?# ## @ #???# ##?? | | ???# ##?## ### ## #???## ##???? | | ???####??# ##?????## ##????#####?????? | | ?????????# ##???????# #####???????????????? | | ?????????####????????# ##??????????????????? | | ?????????????????????# ##?????????????????? | | ?????????????????????# M #?????????????????? | | ?????????????????????####### #?????????????????? | | ???????????????????????????## #?????????????????? | | ????????????????????????????# ###??##???????????? | | ????????????????????????????# #?? ##??????????? | | ????????????????????????????# #? ## #???????? | | ????????????????????????????### ## ????????? | | ???????????????????# ######### h# #???????????? | | ???????????????????# #????????????? | | ????????????????????????##### #????????????? | | ????????????????????????????# ##????????????? | | ????????????????????????????## ## #?????????????? | | ?????????????????????????????##??# #????????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ?????????? | | ?????????????????????????????????? ## ????????? | | ???????????????????????????????????#?### ??????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 32 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Power Amplification 30 Armor Coverage 400 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed DecoySwarmMapper Manual? 0 Play Time 02:11:52 Cumulative 76.8 hours Start 2024.04.21 @ 12:18:23 End 2024.04.21 @ 14:36:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57e0eb79-d064-48bf-bee0-af5e0064d426