Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 20:03:59

Player: Squagnar

Result: Destroyed by IC-W57(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (214)      214
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 879

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     119/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
       Small Laser
       Small Laser
>            --- INVENTORY (5) ----
       Light Ion Engine
    Improved Terrain Scanner
  Subdweller Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
           Bore Cannon
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
     Small Laser
     Small Laser
     Small Laser
           Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 7   4   10  6   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  5    | 2   2   .   1   
    Device                 3    | 2   1   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   6   4   
    Energy Gun             8    | 1   1   2   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   2   4   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   100 98  70  
  Engine                   13   | .   14  13  14  
  Leg                      22   | .   28  26  .   
  Flight                   4    | .   .   1   21  
  Device                   12   | .   17  14  .   
  Storage                  10   | .   10  13  .   
  Energy Gun               11   | .   25  3   26  
  Ballistic Gun            8    | .   2   12  .   
  Ballistic Cannon         7    | .   .   12  .   
Peak Build Rating          13   | 9   9   13  9   
  Average Rating           10   | 4   8   12  6   
  On Entrance              6    | .   9   9   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 7   11  20  23  
  Greatest Support         20   | 20  20  20  16  
  Greatest Overweight (x)  2    | .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   5   
  Average Capacity         7    | 5   7   7   5   
  Most Carried             7    | 5   6   7   5   
  Average Carried          5    | 3   4   5   4   
  Final Capacity           8    | 5   8   5   5   
  Final Carried            5    | 4   5   5   3   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           754  | 274 40  251 189 
  Remotely                 10   | 10  .   .   .   
Salvage Created            428  | 76  58  206 88  
  Parts                    30   | 5   4   17  4   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  7    | .   .   5   2   
  Guns                     5    | .   .   3   2   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          7    | 2   1   3   1   
  Worker                   2    | .   .   2   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   .   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    2    | .   .   2   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           3    | 2   1   3   2   
  Combat Bots Only         3    | .   .   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        98   | .   .   69  29  
  Missed                   25   | .   .   22  3   
Damage Taken               1104 | .   .   457 647 
  Core                     255  | .   .   79  176 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              67   | 4   16  33  14  
  Largest                  2    | 2   1   2   2   
  Hottest                  100  | 60  40  77  100 
Shots Fired                117  | 8   16  66  27  
  Gun                      84   | 8   16  33  27  
  Cannon                   33   | .   .   33  .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  70   | 4   .   66  .   
  Thermal                  47   | 4   16  .   27  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         17   | 7   11  5   17  
  Robot Miss Streak        10   | .   4   10  1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           56   | 7   6   25  18  
  Core Hits                21   | 3   3   10  5   
  Critical Kills           2    | .   .   2   .   
  Critical Parts Destroyed 3    | .   .   3   .   
  Critical Strikes         5    | .   .   5   .   
    Destroy                5    | .   .   5   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           772  | 71  74  475 152 
  Guns                     475  | 71  74  178 152 
  Cannons                  295  | .   .   295 .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   .   2   .   
  Kinetic                  499  | 26  .   473 .   
  Thermal                  271  | 45  74  .   152 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 3    | .   .   3   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  3    | .   .   3   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        188  | 20  .   188 .   
  Average Temperature      80   | 15  .   84  .   
  Received Heat Transfer   216  | .   .   108 108 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         600  | 100 175 .   325 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             78   | 10  33  78  .   
  Initial                  12   | .   6   12  .   
  Average                  22   | 2   12  28  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   3   5   13  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   5   1   .   
  Successful               2    | .   2   .   .   
  Failed                   4    | .   3   1   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1431 | 90  304 826 211 
Spaces Moved               1096 | 54  218 628 196 
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     827  | 49  218 560 .   
  Wheels                   38   | .   .   .   38  
  Hover                    .    | .   .   .   .   
  Flight                   226  | .   .   68  158 
  Fastest Speed            37   | 50  120 37  37  
  Average Speed            108  | 113 120 111 80  
  Slowest Speed            200  | 120 120 200 197 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       41   | 5   54  99  9   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          21   | .   .   21  .   
  Melee                    .    | .   .   .   .   
  Projectile               21   | .   .   21  .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1227 | 75  244 684 224 
  Wait                     4    | .   1   1   2   
  Move                     1093 | 53  217 627 196 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 11  4   6   2   
  Fast Attach              2    | .   1   .   1   
  Attach                   15   | 7   2   4   2   
  Detach                   1    | .   .   1   .   
  Swap                     10   | .   1   6   3   
  Drop                     11   | .   2   5   4   
  Fire                     67   | 4   16  33  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 13)
   91 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 11)
  298 | -10/Materials | Discovered new exit (range 13)
  302 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 5)
  395 | -10/Materials | Entered Mines
  406 | -10/Mines     | Met a Derelict bent on vengeance
  429 | -10/Mines     | Discovered new exit (range 9)
  442 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  602 | -10/Mines     | Learned location of Mines (-9)
  764 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  804 | -10/Mines     | Discovered new exit (range 12)
  888 | -10/Mines     | Learned location of Zion (-6)
  906 | -10/Mines     | Discovered new exit (range 5)
 1221 | -10/Mines     | Entered Subcaves
 1290 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1297 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1297 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1386 | -10/Subcaves  | Core integrity fell below 50%
 1389 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1389 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1397 | -10/Subcaves  | Core integrity fell below 20%
 1422 | -10/Subcaves  | Lost 4 allies
 1432 | -10/Subcaves  | Destroyed by IC-W57(R) with Subdweller Machine Gun

 Last Messages 
---------------
  object also shows its Armor in the Scan
  window.
6M-KKC(u) builds Twisted Machinery.
Acquired 8 matter.
Acquired 5 matter.
Acquired 15 matter.
Acquired 12 matter. <x2>
Acquired 9 matter.
XA-G9Q(R): "SUBHATE!"
Flight Unit destroyed.
LR-BJ5(g) destroyed.
53-LIP(h) destroyed.
UZ-NSN(g) destroyed.
BX-6B5(R): "ARGHSUB!"
IC-W57(R): "THANKSYOU!"
0I-LT3(O) suffers critical hit (Destroy).
TY-70E(g) destroyed.
Sml. Laser destroyed.
Flight Unit destroyed.
0I-LT3(O) collects matter.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniConcussiveShielding
  Manual?         0
Play Time         00:17:42
  Cumulative      4.7 hours
  Start           2024.09.04 @ 19:45:43
  End             2024.09.04 @ 20:03:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c8213f8-a4a5-4597-ab3d-f19f2fc477ee