Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.22 @ 13:40:24 Player: sideriver81 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (277) 1385 Value Destroyed (16034) 16034 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3004) 3004 TOTAL SCORE: 28983 Bonus ------- High Alert Combat Kills 2376 Follower Combat Kills 628 Cogmind --------- Core Integrity 0/1600 Matter 241/300 Energy 93/100 System Corruption 43% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- High-density Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- Nanosword > --- INVENTORY (12) --- Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg Compact Matter Pod (150) Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Recoil Nullifier Improved Particle Charger Advanced Phase Shifter Improved Core Shielding Layered Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Compact Matter Pod Long-range Tractor Beam Gamma Rifle Gamma Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator KE Penetrator Railgun Stasis Projector Nanosword [Rating: 176] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Combat Gravmag System Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Hellfire Missile Launcher Special Weapon Stasis Projector Slashing Weapon Nanosword Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . 4 . . 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . 2 . . 1 . . Utility 12 | . . 1 . . . 1 2 . . 4 . . . . . . 2 2 Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 376 | . 1 4 4 . 2 13 12 . . 4 8 6 1 . 28 64 13 216 Power 47 | . . . . . . 4 1 . . . 1 2 . . 2 6 2 29 Engine 5 | . . . . . . 3 . . . . 1 1 . . . . . . Core 3 | . . . . . . 1 1 . . . . 1 . . . . . . Reactor 39 | . . . . . . . . . . . . . . . 2 6 2 29 Propulsion 64 | . . . 1 . 2 2 2 . . . 3 . 1 . 8 10 2 33 Treads . | . . . . . . . . . . . . . . . . . . . Leg 63 | . . . 1 . 2 2 2 . . . 3 . 1 . 8 10 2 32 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 119 | . 1 3 1 . . 3 2 . . 2 4 . . . 7 25 5 66 Device 69 | . 1 1 1 . . 1 . . . . 1 . . . 4 13 4 43 Storage 6 | . . 1 . . . . . . . . . . . . . 1 . 4 Processor 10 | . . 1 . . . . 1 . . 1 . . . . . 1 . 6 Hackware 3 | . . . . . . . 1 . . . . . . . . 1 1 . Protection 31 | . . . . . . 2 . . . 1 3 . . . 3 9 . 13 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 146 | . . 1 2 . . 4 7 . . 2 . 4 . . 11 23 4 88 Energy Gun 51 | . . . . . . 1 1 . . . . 1 . . 3 8 . 37 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 58 | . . 1 2 . . 2 2 . . . . 2 . . 1 11 4 33 Ballistic Cannon 8 | . . . . . . 1 4 . . . . . . . 3 . . . Launcher 8 | . . . . . . . . . . 1 . 1 . . . . . 6 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . . . . . . . . 3 . 9 Piercing Weapon 6 | . . . . . . . . . . 1 . . . . 4 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . 1 . . . 1 . . . 2 3 . 3 Parts Lost 110 | . . . . . . . 3 . . 1 . 1 . 3 11 7 . 84 Power 15 | . . . . . . . 1 . . . . . . . 1 . . 13 Propulsion 17 | . . . . . . . . . . . . . . . 3 2 . 12 Utility 42 | . . . . . . . . . . 1 . . . 1 3 4 . 33 Weapon 36 | . . . . . . . 2 . . . . 1 . 2 4 1 . 26 Highest Loss Streak 23 | . . . . . . . 2 . . 1 . 1 . 3 5 7 . 23 Average Slot Usage (%) 93 | . 86 97 100 100 100 99 96 100 100 84 87 87 84 78 81 91 99 96 Engine 3 | . 14 11 11 11 11 16 7 7 7 5 5 6 5 4 . . . . Core 1 | . . . . . . 1 6 7 7 5 5 4 5 5 5 . . . Reactor 4 | . . . . . . . . . . . . . . . 3 8 8 7 Leg 18 | . 28 22 22 22 22 18 15 15 15 11 10 11 15 15 17 22 21 19 Device 14 | . 1 11 11 11 11 12 15 15 15 8 5 5 5 5 9 13 20 19 Storage 7 | . 14 11 11 11 11 9 7 7 7 5 5 5 5 5 5 4 4 8 Processor 13 | . . 9 11 11 11 9 15 15 15 16 17 17 15 15 15 11 13 14 Hackware 3 | . . . . . . . 4 7 7 5 5 5 5 5 5 3 . 3 Protection 5 | . . . . . . 4 . . . 4 10 11 10 8 5 4 13 6 Energy Gun 4 | . . . . . . 4 6 7 7 5 5 4 5 5 2 4 5 5 Ballistic Gun 11 | . 28 32 33 33 33 17 1 15 15 10 5 5 10 7 . 13 11 9 Ballistic Cannon 1 | . . . . . . 5 13 . . . . . . . 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 9 10 17 17 17 17 36 41 34 34 38 80 82 82 82 103 115 82 147 Greatest Support 152 | 20 20 20 20 20 20 36 38 38 38 38 38 38 58 58 100 125 131 152 Greatest Overweight (x) 2 | . . . . . . 1 1 . . . 2 2 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 1 . . . . Largest Inventory Capacity 18 | . 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 18 Average Capacity 11 | . 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 Most Carried 18 | . 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 18 Average Carried 11 | . 6 6 7 7 7 7 7 8 8 7 7 7 7 8 5 7 7 16 Final Capacity 12 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 Final Carried 10 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 Class Distribution -------------------- 29% | Scavenger-Tank 23% | Skirmisher 11% | Scavenger-Skirmisher 9% | Scavenger-Mutant 7% | Assassin 7% | Scavenger-Gunner 5% | Scavenger-Assassin 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Skirmisher | -7/Recycling Skirmisher | -5/Factory Assassin | -5/Waste Assassin | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Matter Collected 10088 | 197 9 140 82 98 60 403 351 . . 38 210 91 22 . 367 1744 250 6026 Remotely 1074 | . . . . . . . . . . . . . . . . 274 . 800 Salvage Created 18190 | . 22 238 51 . 137 715 386 120 . 343 . 388 . . 793 2663 691 11643 Parts 902 | . 2 12 7 . 10 35 20 7 . 13 . 18 . . 35 145 33 565 Haulers Intercepted 4 | . . . . . . . . 1 . 1 . . . . . . . 2 Recyclers Shooed 11 | . . . . . . . . . . . . . . . . 5 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 226 | . . 3 3 . 3 18 9 1 . 2 . 6 . . 13 26 5 137 Melee 20 | . . . . . . . . . . . . 5 . . 10 5 . . Guns 180 | . . 3 3 . 3 10 3 1 . 2 . 1 . . 2 20 5 127 Cannons 15 | . . . . . . 8 6 . . . . . . . 1 . . . AOE 4 | . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 14 | . 1 2 1 . 2 1 4 1 . . . . . . . . . 2 Worker 11 | . . . . . . . 2 . . 1 . . . . . . . 8 Builder 7 | . . 1 . . . . . . . 1 . . . . . 1 . 4 Hauler 4 | . . . . . . . . 1 . 1 . . . . . . . 2 Recycler 13 | . . . . . . . 1 . . 1 . . . . . 4 2 5 Operator 2 | . . . . . . 1 . . . . . . . . . . . 1 Watcher 14 | . 1 2 . . . . 1 . . 1 . . . . . 2 1 6 Swarmer 30 | . . . 3 . . . 3 . . . . . . . . . . 24 Grunt 73 | . . . . . 2 14 1 . . 2 . 1 . . 3 7 . 43 Brawler 2 | . . . . . 1 . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 31 | . . 3 . . . 4 1 1 . . . 2 . . 1 5 . 14 Hunter 33 | . . . . . . . 3 . . . . 1 . . 7 2 2 18 Programmer 55 | . . . . . . . 1 . . . . 2 . . 2 12 3 35 Best Kill Streak 16 | . 1 2 3 . 2 6 3 2 . 4 . 2 . . 3 5 4 16 Combat Bots Only 9 | . . 1 3 . 2 6 3 1 . 2 . 2 . . 3 5 3 9 Max Kills in Single Turn 4 | . 1 1 1 . 1 2 1 2 . 4 . 1 . . 1 2 1 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Damage Taken 26508 | . 8 236 34 . 69 505 403 64 . 463 . 920 101 123 2957 2787 365 17473 Core 2353 | . . 57 7 . 12 52 80 . . 15 . 41 . 30 324 118 16 1601 Absorbed by Shields 1665 | . . . . . . . . . . . . 24 . . . . . 1641 Core Remaining (%) 90 | 100 100 . . . 81 90 . . 88 . . 94 . . 69 90 98 . Volleys Fired 585 | . 3 20 6 . 8 44 41 3 1 13 . 8 . . 16 76 14 332 Largest 4 | . 2 3 3 . 3 3 3 3 3 3 . 3 . . 3 4 4 4 Hottest 277 | . 40 63 63 . 63 123 168 130 130 130 . 131 . . 217 239 239 277 Shots Fired 1939 | . 6 60 18 . 24 132 83 9 3 37 . 18 . . 42 284 56 1167 Gun 1804 | . 6 60 18 . 24 94 23 9 3 36 . 17 . . 18 284 56 1156 Cannon 124 | . . . . . . 38 60 . . . . . . . 24 . . 2 Launcher 6 | . . . . . . . . . . 1 . 1 . . . . . 4 Special 5 | . . . . . . . . . . . . . . . . . . 5 Kinetic 1354 | . 6 60 18 . 24 102 66 6 2 24 . 11 . . 24 214 33 764 Thermal 293 | . . . . . . 30 17 3 1 12 . 6 . . 18 1 14 191 Explosive 6 | . . . . . . . . . . 1 . 1 . . . . . 4 Electromagnetic 281 | . . . . . . . . . . . . . . . . 69 9 203 Robot Hit Streak 43 | . 2 27 4 . 7 43 11 19 1 8 . 14 . . 11 30 15 39 Robot Miss Streak 6 | . 2 2 3 . 2 6 5 . 4 2 . 1 . . 2 5 3 6 Penetration Max 4 | . . . . . . . . . . . . . . . . 1 1 4 Secondary Targets 29 | . . . . . 1 . . . . . . . . . . 2 3 23 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . 1 1 1 Shots Hit Robots 1495 | . 3 47 10 . 15 106 64 8 1 27 . 40 . . 66 223 38 847 Core Hits 670 | . 2 14 4 . 8 70 35 4 . 16 . 15 . . 32 89 18 363 Critical Hits 174 | . . 1 . . . . 3 . . . . 1 . . 5 14 1 149 Critical Kills 76 | . . . . . . . . . . . . 1 . . 3 3 . 69 Critical Parts Destroyed 87 | . . 1 . . . . 3 . . . . . . . 2 7 1 73 Melee Attacks 138 | . . . . . . . . . . . . 39 . . 56 22 . 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . . . . . . 21 . 21 Piercing 96 | . . . . . . . . . . . . 39 . . 56 1 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 36342 | . 27 438 70 . 155 1791 1115 197 . 909 . 1030 . . 1737 5840 1029 22004 Guns 30137 | . 27 438 70 . 155 959 285 197 . 359 . 283 . . 345 4958 1029 21032 Cannons 2092 | . . . . . . 832 830 . . . . . . . 430 . . . Explosions 1367 | . . . . . . . . . . 550 . 3 . . . . . 814 Melee 2637 | . . . . . . . . . . . . 744 . . 962 882 . 49 Ramming 109 | . . . . . . . . . . . . . . . . . . 109 Kinetic 20380 | . 27 438 70 . 155 1467 891 107 . 141 . 139 . . 430 3798 398 12319 Thermal 6227 | . . . . . . 324 224 90 . 218 . 144 . . 345 28 367 4487 Explosive 1367 | . . . . . . . . . . 550 . 3 . . . . . 814 Electromagnetic 5622 | . . . . . . . . . . . . . . . . 1132 264 4226 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 931 | . . . . . . . . . . . . . . . . 882 . 49 Piercing 1706 | . . . . . . . . . . . . 744 . . 962 . . . Highest Corruption 43 | . . . . . . . 3 3 3 . . 1 . . . 12 1 43 Average Corruption 16 | . . . . . . . 2 3 3 . . 1 . . . 9 1 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 616 | . . . . . . . 2 1 2 . . 5 . . . 17 . 589 Message Errors 60 | . . . . . . . . . 1 . . 3 . . . 2 . 54 Matter Fused 63 | . . . . . . . 1 1 . . . . . . . 3 . 58 Heat Flow Errors 44 | . . . . . . . . . . . . . . . . 2 . 42 Energy Discharges 38 | . . . . . . . 1 . . . . . . . . 1 . 36 Parts Rejected 8 | . . . . . . . . . . . . . . . . . . 8 Data Loss (minor) 28 | . . . . . . . . . 1 . . 2 . . . 1 . 24 Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . 8 Misfires 14 | . . . . . . . . . . . . . . . . . . 14 Alerts 6 | . . . . . . . . . . . . . . . . 1 . 5 Misdirections 64 | . . . . . . . . . . . . . . . . 2 . 62 Targeting Errors 240 | . . . . . . . . . . . . . . . . 4 . 236 Weapon Failures 43 | . . . . . . . . . . . . . . . . 1 . 42 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 164 | . . . . . . . 25 . . 4 . 25 . . 1 44 . 65 Projectiles 26 | . . . . . . . 25 . . . . . . . 1 . . . Explosions 60 | . . . . . . . . . . 4 . . . . . . . 56 Melee 78 | . . . . . . . . . . . . 25 . . . 44 . 9 Knockbacks 32 | . . . . . . 9 13 . . . . . . . 10 . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . 7 13 . . . . . . . 9 . . . Secondary 3 | . . . . . . 2 . . . . . . . . 1 . . . Self-Inflicted Damage 86 | . . . . . . . . . . . . . . . . . . 86 Shots 2 | . . . . . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 656 | . . 51 32 . 52 336 218 110 60 291 . 417 18 . 490 349 259 656 Average Temperature 125 | . . 22 14 . 26 88 72 56 39 143 . 161 17 . 196 128 112 141 Received Heat Transfer 2732 | . 6 99 . . 54 324 72 6 . 234 . 336 30 . 306 372 . 893 Effects 26 | . . . . . . . . . . . . 4 . . 6 3 . 13 Shutdowns 4 | . . . . . . . . . . . . 2 . . 2 . . . Energy Bleed 8 | . . . . . . . . . . . . 2 . . 2 2 . 2 Interference 7 | . . . . . . . . . . . . . . . 1 1 . 5 Matter Decay 2 | . . . . . . . . . . . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . 1 . 7 Combat Hostiles 7 | . . . . . . . . . . . . . . . . 1 . 6 Parts Fried 50 | . . . . . . . . . . . . . . . . 10 2 38 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . . . 1 . . 1 . . 12 Heat Transferred 8561 | . . . . . . 814 535 200 . 500 . 222 . . 518 37 444 5291 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Peak Influence 1121 | . 37 152 70 . 85 382 255 54 117 1121 473 483 54 20 181 275 326 891 Average Influence 289 | . 13 66 57 . 77 191 78 24 60 980 399 118 39 11 63 127 209 501 Maximum Alert Level 4 | . . . . . . 1 1 . . 4 2 2 . . . 1 1 3 Low Security (%) 50 | . 100 100 100 . 100 58 92 100 100 . . 83 100 100 100 81 45 5 Level 1 15 | . . . . . . 41 7 . . . 45 14 . . . 18 54 18 Level 2 26 | . . . . . . . . . . . 54 2 . . . . . 63 Level 3 6 | . . . . . . . . . . 84 . . . . . . . 11 Level 4 . | . . . . . . . . . . 15 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . . . . . 5 4 . . . . 4 1 . 3 8 3 32 Investigation 5 | . . . . . . . . . . . . 1 . . . 2 . 2 Extermination 22 | . . . . . . . 1 . . . . 1 . . 2 5 1 12 Reinforcement 17 | . . . . . . 2 3 . . . . 1 1 . 1 1 2 6 Assault 4 | . . . . . . . . . . . . . . . . . . 4 Garrison 12 | . . . . . . 3 . . . . . 1 . . . . . 8 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . . . . . . . 1 . 3 Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . 1 . . 2 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Distress Signals 21 | . . 3 . . . 2 2 . . 1 . . . . 1 . 1 11 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 3 7 3 . 4 26 14 3 16 9 4 18 6 5 16 44 10 198 Peak Tracking Total 10 | . 1 3 3 . 3 5 3 2 6 5 2 3 4 5 4 5 3 10 Tactical Retreats 22 | . . 1 . . 1 1 1 . . 1 . 1 . . . 1 . 15 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Traps Triggered 12 | . . . . . . 2 4 . . 1 . 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Machines Disabled 12 | . . . . . . . 1 . . 7 . 1 . . . . . 3 Max in Single Turn 6 | . . . . . . . 1 . . 6 . . . . . . . 1 Garrison Access 7 | . . . . . . . 1 . . . . 2 . . 1 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Machines Accessed 51 | . 1 1 2 1 . 3 6 4 2 1 . 4 1 . 3 6 1 15 Terminals 40 | . 1 1 2 . . 3 4 4 2 1 . 2 1 . 2 4 1 12 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . . . . 2 . . 1 1 . 2 Total Hacks 103 | . 2 1 2 1 . 6 8 13 4 3 . 10 6 . 6 12 3 26 Successful 62 | . 1 . 1 1 . 4 5 11 3 2 . 7 4 . 3 5 2 13 Failed 41 | . 1 1 1 . . 2 3 2 1 1 . 3 2 . 3 7 1 13 Catastrophic 4 | . . . . . . . 1 . . . . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 24 | . . . 1 . . . . 6 1 1 . . 5 . . 6 . 4 Terminals 87 | . 2 1 2 . . 6 4 13 4 3 . 8 6 . 4 10 3 21 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 3 . . . . . . . . 1 . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . . . 2 . . 2 1 . 3 Terminal Hacks 40 | . 1 . 1 1 . 4 1 8 3 2 . 5 2 . 2 3 2 5 Record 3 | . . . . 1 . . . . . . . 1 . . . . . 1 Robot Analysis 3 | . . . . . . 1 . . . . . 1 . . . . 1 . Prototype ID Bank 6 | . 1 . . . . 1 1 1 1 1 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 2 Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 5 | . . . . . . . . 1 1 1 . 1 . . . 1 . . Unreport Threat 4 | . . . . . . . . 1 . . . 2 . . . . . 1 Locate Traps 6 | . . . . . . . . 3 . . . . 1 . . 1 . 1 Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 3 | . . . . . . 1 . . . . . . 1 . . . 1 . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 3 . . . . . . . . . . 2 Process 2 | . . . . . . . 1 . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . 1 . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . . 2 . . 1 1 . 2 Seal Access 7 | . . . . . . . 1 . . . . 2 . . 1 1 . 2 Unauthorized Hacks 21 | . . . . . . . . 6 . . . . 5 . . 2 . 8 Terminals 10 | . . . . . . . . 3 . . . . 2 . . 1 . 4 Track 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Assimilate 2 | . . . . . . . . . . . . . 1 . . 1 . . Botnet 5 | . . . . . . . . 2 . . . . . . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . 1 Used 1 | . . . . . . 1 . . . . . . . . . . . . Hacking Detections 41 | . 1 1 1 . . 2 4 5 2 1 . 2 1 . 3 5 1 12 Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . . 1 Feedback Events 2 | . . . . . . . . . . . . 1 . . . . . 1 Corruption 2 | . . . . . . . . . . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 194 | . . . . . . . 190 . . . . . . . . . . 4 Retrieved Matter 365 | . . . . . . . 361 . . . . . . . . . . 4 Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 2 . . . . . 3 Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Total Allies 19 | . . . . . . . . . . . 18 . . . . 1 . . Largest Group 18 | . . . . . . . . . . . 18 11 . . . 1 . . Highest-Rated Group 668 | . . . . . . . . . . . 668 459 . . . 26 . . Highest-Rated Ally 50 | . . . . . . . . . . . 50 50 . . . 26 . . Total Orders 8 | . . . . . . . . . . . . . . . . . . 8 GOTO 4 | . . . . . . . . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . . . . . . . . 4 Ally Attacks 175 | . . . . . . . . . . . 117 58 . . . . . . Total Damage 7683 | . . . . . . . . . . . 5400 2283 . . . . . . Kills 30 | . . . . . . . . . . . 13 17 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Robot Analysis Total 3 | . . . . . . 1 . . . . . 1 . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Turns Passed 16186 | . 108 486 430 664 346 591 1562 118 228 373 455 1397 159 123 826 1867 347 6106 Spaces Moved 9648 | 1 81 333 330 553 259 311 903 89 181 263 258 663 102 81 380 1123 228 3509 Core . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 9648 | 1 81 333 330 553 259 311 903 89 181 263 258 663 102 81 380 1123 228 3509 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 114 | 120 120 120 120 120 120 120 120 125 125 125 125 155 153 153 120 120 116 114 Average Speed 128 | 120 120 120 120 120 120 127 145 125 125 125 166 182 153 153 144 120 116 116 Slowest Speed 185 | 120 120 120 120 120 120 150 155 125 125 125 185 185 153 153 153 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 22 30 61 87 65 30 21 27 65 11 94 26 2 87 11 28 8 74 Regions Visited 18 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . 1 . 2 . . . . . . . . . . . . . Spaces Dug 32 | . . . . . . . . . . . . 4 . . 5 5 . 18 Terrain Destroyed 158 | . . . . . . . 1 . . 13 . 9 . . 7 16 2 110 Melee 32 | . . . . . . . . . . . . 4 . . 5 5 . 18 Projectile 54 | . . . . . . . 1 . . . . . . . 2 11 2 38 AOE 72 | . . . . . . . . . . 13 . 5 . . . . . 54 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Fac Was Fac Res Res Acc Total 11864 | . 86 385 355 554 280 411 1082 91 181 285 285 779 106 80 535 1431 277 4661 Wait 700 | . 2 14 10 . 8 26 98 . . 3 6 56 2 . 34 66 6 369 Move 9632 | . 80 332 329 552 258 310 902 88 180 263 257 662 102 80 379 1122 227 3509 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 178 | . . 8 1 1 1 8 14 . . 2 4 1 1 . 12 23 4 98 Fast Attach 122 | . 1 2 . . . 6 4 . . . 5 3 . . 11 24 6 60 Attach 83 | . . . . . . 3 4 . . 2 1 . 1 . 11 9 1 51 Detach 10 | . . . . . . . . . . . . . . . 3 6 . 1 Swap 171 | . . 2 4 . 2 4 4 . . 2 2 3 . . 6 31 6 105 Drop 233 | . . 7 5 1 3 10 15 . . . 10 3 . . 7 52 13 107 Fire 585 | . 3 20 6 . 8 44 41 3 1 13 . 8 . . 16 76 14 332 Melee 138 | . . . . . . . . . . . . 39 . . 56 22 . 21 Ram . | . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 11) 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 426 | -9/Materials | Build established: Skirmisher 555 | -9/Materials | Discovered new exit (range 12) 583 | -9/Materials | Identified exit to Mines 595 | -9/Materials | Entered Mines 627 | -9/Mines | Learned Materials stockpile data 627 | -9/Mines | Discovered new exit (range 9) 670 | -9/Mines | Identified exit to Materials 714 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 719 | -9/Mines | Found Exp. Sensor Array 827 | -9/Mines | Learned Materials security intel 941 | -9/Mines | Discovered exit to Materials (range 8) 1019 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1019 | -9/Mines | Discovered new exit (range 5) 1022 | -9/Mines | Identified exit to Exiles 1025 | -9/Mines | Entered Exiles 1025 | -9/Exiles | Found Exiles lab abandoned 1048 | -9/Exiles | Discovered new exit (range 15) 1063 | -9/Exiles | Identified exit to Mines 1494 | -9/Exiles | Discovered exit to Mines (range 12) 1689 | -9/Exiles | Entered Mines 2019 | -8/Mines | Discovered exit to Materials (range 8) 2035 | -8/Mines | Entered Materials 2035 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2198 | -8/Materials | Garrison activated, responded to threat 2602 | -8/Materials | Discovered new exit (range 3) 2603 | -8/Materials | Identified exit to Factory 2626 | -8/Materials | Entered Factory 2626 | -7/Factory | Evolved 2 slots: Utility x2 3690 | -7/Factory | Build established: Mutant 4166 | -7/Factory | Discovered new exit (range 18) 4186 | -7/Factory | Identified exit to Storage 4188 | -7/Factory | Entered Storage 4267 | -7/Storage | Identified exit to Recycling 4301 | -7/Storage | Used back door to open Recycling access 4306 | -7/Storage | Entered Recycling 4339 | -7/Recycling | Spotter reported a threat 4345 | -7/Recycling | Spotter reported a threat 4353 | -7/Recycling | Spotter reported a threat 4355 | -7/Recycling | Spotter reported a threat 4360 | -7/Recycling | Spotter reported a threat 4374 | -7/Recycling | Build established: Skirmisher 4416 | -7/Recycling | Spotter reported a threat 4419 | -7/Recycling | Spotter reported a threat 4425 | -7/Recycling | Spotter reported a threat 4425 | -7/Recycling | Spotter reported a threat 4446 | -7/Recycling | Spotter reported a threat 4457 | -7/Recycling | Spotter reported a threat 4460 | -7/Recycling | Identified exit to Factory 4469 | -7/Recycling | Spotter reported a threat 4476 | -7/Recycling | Spotter reported a threat 4478 | -7/Recycling | Spotter reported a threat 4478 | -7/Recycling | Spotter reported a threat 4493 | -7/Recycling | Spotter reported a threat 4515 | -7/Recycling | Spotter reported a threat 4525 | -7/Recycling | Spotter reported a threat 4534 | -7/Recycling | Entered Factory 4534 | -5/Factory | Evolved 4 slots: Utility x4 4907 | -5/Factory | Manually triggered Chute Trap 4907 | -5/Factory | Sucked down chute 4907 | -5/Factory | Entered Waste 4930 | -5/Waste | Warlord forces began an assault 5014 | -5/Waste | Spotted C-40 Crusher 5026 | -5/Waste | Allies destroyed C-40 Crusher 5039 | -5/Waste | Spotted C-40 Crusher 5045 | -5/Waste | Allies destroyed C-40 Crusher 5059 | -5/Waste | Spotted C-40 Crusher 5062 | -5/Waste | Spotted C-40 Crusher 5064 | -5/Waste | Allies destroyed C-40 Crusher 5068 | -5/Waste | Allies destroyed C-40 Crusher 5092 | -5/Waste | Found Damper Plating 5100 | -5/Waste | Found Damper Plating 5101 | -5/Waste | Spotted C-40 Crusher 5103 | -5/Waste | Spotted C-40 Crusher 5119 | -5/Waste | Allies destroyed C-40 Crusher 5120 | -5/Waste | Allies destroyed C-40 Crusher 5176 | -5/Waste | Build established: Assassin 5209 | -5/Waste | Found Prototype Device 5209 | -5/Waste | Identified Exp. Force Field 5282 | -5/Waste | Discovered new exit (range 12) 5355 | -5/Waste | Identified exit to Factory 5362 | -5/Waste | Entered Factory 5362 | -5/Factory | Accompanied by 11 allies 5622 | -5/Factory | Spotted B-75 Beast 5630 | -5/Factory | Allies destroyed B-75 Beast 5992 | -5/Factory | Garrison activated, responded to threat 6433 | -5/Factory | Build established: Scavenger-Assassin 6716 | -5/Factory | Discovered new exit (range 17) 6757 | -5/Factory | Identified exit to Factory 6759 | -5/Factory | Entered another Factory area 6759 | -4/Factory | Evolved 2 slots: Propulsion x2 6918 | -4/Factory | Sucked down chute 6918 | -4/Factory | Entered Waste 6933 | -4/Waste | EMP discharged 6937 | -4/Waste | Spotted C-40 Crusher 6954 | -4/Waste | Spotted C-40 Crusher 6955 | -4/Waste | Spotted C-40 Crusher 6970 | -4/Waste | Build established: Scavenger-Skirmisher 6998 | -4/Waste | Spotted C-40 Crusher 7000 | -4/Waste | Crushed by Compactor (1 part destroyed) 7001 | -4/Waste | Spotted C-40 Crusher 7008 | -4/Waste | Crushed by Compactor (1 part destroyed) 7011 | -4/Waste | Crushed by Compactor (1 part destroyed) 7021 | -4/Waste | Spotted C-40 Crusher 7024 | -4/Waste | Discovered new exit (range 12) 7027 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7033 | -4/Waste | EMP discharged 7039 | -4/Waste | Identified exit to Factory 7041 | -4/Waste | Entered Factory 7042 | -4/Factory | Lost 3 parts (1u2w) 7184 | -4/Factory | Lost 3 parts (2u1w) 7349 | -4/Factory | Spotted B-86 Titan 7408 | -4/Factory | Build established: Scavenger-Mutant 7641 | -4/Factory | Lost 5 parts (1p1n3w) 7847 | -4/Factory | Discovered new exit (range 6) 7851 | -4/Factory | Identified exit to Research 7867 | -4/Factory | Entered Research 7867 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8348 | -3/Research | Build established: Scavenger-Tank 8424 | -3/Research | Spotted B-86 Titan 8940 | -3/Research | Spotted B-86 Titan 9177 | -3/Research | Found Prototype Slashing Weapon 9177 | -3/Research | Identified Nanosword 9184 | -3/Research | Found Nanosword 9588 | -3/Research | System corruption reached 10% 9632 | -3/Research | Lost 7 parts (2n4u1w) 9718 | -3/Research | Discovered new exit (range 4) 9720 | -3/Research | Identified exit to Research 9734 | -3/Research | Entered another Research area 9734 | -2/Research | Evolved 2 slots: Utility x2 10045 | -2/Research | Discovered new exit (range 5) 10050 | -2/Research | Identified exit to Access 10081 | -2/Research | Entered Access 10081 | -1/Access | Evolved 2 slots: Utility x2 11317 | -1/Access | System corruption reached 10% 11607 | -1/Access | First assault squad dispatched 11830 | -1/Access | Garrison activated, responded to threat 11887 | -1/Access | Spotted B-99 Colossus 12015 | -1/Access | Destroyed 9 combat bots 13543 | -1/Access | Found Unknown Launcher 13544 | -1/Access | Identified Gamma Bomb Array 13690 | -1/Access | Garrison activated, responded to threat 13791 | -1/Access | Garrison activated, responded to threat 13823 | -1/Access | Lost 6 parts (4u2w) 13832 | -1/Access | Destroyed 7 combat bots 13983 | -1/Access | Lost 21 parts (4p5n5u7w) 14062 | -1/Access | Lost 4 parts (2u2w) 14230 | -1/Access | Spotted B-99 Colossus 14542 | -1/Access | Lost 4 parts (1u3w) 14607 | -1/Access | Destroyed 8 combat bots 14753 | -1/Access | Build established: Scavenger-Skirmisher 14925 | -1/Access | System corruption reached 30% 15114 | -1/Access | Lost 3 parts (1p1u1w) 15199 | -1/Access | Garrison activated, responded to threat 15220 | -1/Access | Core integrity fell below 50% 15308 | -1/Access | Found Prototype Launcher 15308 | -1/Access | Identified Hellfire Missile Launcher 15312 | -1/Access | Found Hellfire Missile Launcher 15327 | -1/Access | Lost 7 parts (1p1n2u3w) 15812 | -1/Access | Spotted B-99 Colossus 15893 | -1/Access | Lost 6 parts (2p3u1w) 15932 | -1/Access | Found Antimissile System 16130 | -1/Access | Spotted B-99 Colossus 16138 | -1/Access | Spotted B-99 Colossus 16161 | -1/Access | Core integrity fell below 20% 16187 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 16181_ Biometal Leg destroyed. 16183_ U-05 Engineer lays Concrete. 16183_ K-01 Serf collects debris. 16184_ Penetrated by Slug. 16184_ Slug penetrates Sealed Heavy Doors. 16184_ Penetrated by Slug. 16184_ Slug penetrates Sealed Heavy Doors. 16184_ Penetrated by Slug. 16184_ Slug penetrates Sealed Heavy Doors. 16185_ Penetrated by Slug. 16185_ Enh. Optical Array destroyed. 16185_ Slug penetrates Sealed Heavy Doors. 16185_ R-10 Processor collects Enh. Quantum Rifle. 16185_ U-05 Engineer lays Concrete. 16186_ Quantum Reactor destroyed. 16186_ U-05 Engineer lays Concrete. 16187_ System corrupted: Nanosword targeting data glitched. 16187_ U-05 Engineer lays Concrete. 16187_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?# ## # #????????????????????? | | ## ## + #????????????????????? | | ## ## # " #????????????????????? | | ## ## # """ #????????????????????? | | ## ## # """ #????????????????????? | | ### ## # " #????????????????????? | | ??# ## ##############????????????????????? | | ??######+### #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# ####### #????????????????????????????????? | | ??# #??#########????????????????????????????????? | | ??# #? " #??????????????????????????????????? | | ??# #? """ #??????????????????##############??? | | ### [# """ #??????????????????# #??? | | # " #??????????????????# #??? | | % + #??????????????????# "" #??? | | ### # #??????????????????# "" #??? | | ??# # #??????????????????# "" #??? | | ??# =#? #??????????????????# S #??? | | ??# #? #??????????????????# "" #??? | | ??# #??#######??????????????????# "" #??? | | ??# #???????????????????????????# "" #??? | | ??# #######"????????????######### #??? | | ??# """ """"???????????"" p # #??? | | ??# """ """"???????????"@ puR[# ??????? | | ??# "???????????"" BB #"##"/######+## | | ??# "???????????" BB u " | | ??# "??????????"" # | | ??# "??????????" * + | | ??# "??????????""" !=! # | | ??# "????????????" B ;;# !=! # | | ??# "????????????" ### != # | | ??# "????????????" #?# %* # | | ??# ### "#???????????#########?# ! #? | | ??# #?# # ##?????????????????????# #?? | | ??# #?# ##?????????????????????# #?? | | ??# #?######??????????????????????# " #?? | | ??# #?????????????????????????????# """ #?? | | ??# #?????????????????????????????# """ #?? | | ??# #?????????????????????????????# " ### | | ??# #?????????????????????????????# ^ | | ?## ##????????????????????????????# ^ | | ## #????????????????????????????# | | = #????????????????????????????# ^ | | *%=!!#?????????????????????#########+##### ^ | | ##[ ! #?????????????????????# #^ | | #####"##????????????????????# # | | * #????????????????????# # | | #????????????????????# #? ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Overload Regulation 60 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Can't Touch This \\IAMDERELICT Challenges ------------ None Game ------ Seed AlloyTransmissionNeutralizer Manual? 0 Play Time 03:20:43 Cumulative 141.6 hours Start 2019.11.21 @ 23:39:14 End 2019.11.22 @ 13:40:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 17 Adventurer 32 Explorer 1 Win Type - Total 6 Types 5/0/0/1/0/0/0 Lore% 64 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed4baea-1bf5-4292-bd04-d6987d516d25