Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.20 @ 14:43:02 Player: ExAliquo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2776) 2776 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 5796 Bonus ------- High Alert Combat Kills 558 Follower Combat Kills 205 Friendly Fire -133 Cogmind --------- Core Integrity 404/550 Matter 300/300 Energy 275/275 System Corruption 3% Temperature Cool (-82) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Particle Gun Advanced Beam Cannon > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Lightning Gun Lightning Gun Lightning Gun Electrolaser Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Cryofiber Web Cryofiber Web Improved Heat Sink Improved Heat Sink Signal Interpreter Particle Charger Improved Propulsion Shielding EM Pulse Gun Lightning Gun Lightning Gun Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Advanced Beam Cannon [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 93 | 1 7 5 18 62 Power 14 | . 1 2 1 10 Engine 7 | . 1 2 . 4 Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 35 | . 4 . 6 25 Treads 33 | . 2 . 6 25 Leg . | . . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 . 2 10 Device 6 | . . . . 6 Storage 3 | 1 2 . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 29 | . . 3 9 17 Energy Gun 25 | . . 2 9 14 Energy Cannon 3 | . . . . 3 Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 15 | . . 1 3 11 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 9 | . . 1 3 5 Highest Loss Streak 5 | . . 1 2 5 Average Slot Usage (%) 98 | . 100 100 99 98 Engine 4 | . 14 14 4 1 Core 5 | . . . 6 7 Treads 26 | . 25 . 18 35 Wheel 7 | . 1 28 14 . Device 5 | . . . . 9 Storage 20 | . 28 28 22 18 Protection 6 | . . . 11 6 Energy Gun 17 | . 14 14 21 15 Ballistic Gun 2 | . 14 14 . . Naked Turns . | . . . . . Heaviest Build 92 | 15 73 78 80 92 Greatest Support 85 | 20 40 24 60 85 Greatest Overweight (x) 3 | . 3 3 3 1 Average Overweight (x) 1 | . . 3 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 Most Carried 20 | 8 20 20 20 20 Average Carried 18 | 6 10 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 20 20 20 20 Class Distribution -------------------- 81% | Hauler-Mutant 12% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1200 | 210 54 159 182 595 Remotely . | . . . . . Salvage Created 4696 | 86 89 268 1098 3155 Parts 224 | 4 2 11 56 151 Haulers Intercepted 6 | . . . 2 4 Recyclers Shooed 9 | . . 3 3 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 63 | . 2 6 11 44 Guns 56 | . 2 6 11 37 Cannons 4 | . . . . 4 AOE 1 | . . . . 1 Classes Destroyed 14 | 2 1 1 6 4 Worker 10 | . . . 4 6 Builder 2 | . . . 1 1 Tunneler 2 | 1 . . . 1 Hauler 6 | . . . 2 4 Recycler 11 | 1 . 1 4 5 Operator 1 | . . . . 1 Watcher 6 | . . . 2 4 Swarmer 11 | . . 2 3 6 Grunt 37 | . 2 4 5 26 Brawler 4 | . . . 1 3 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 9 | . . . 3 6 Hunter 1 | . . . . 1 Best Kill Streak 6 | 2 2 3 3 6 Combat Bots Only 5 | . 2 2 3 5 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3551 | . 135 304 681 2431 Core 340 | . 14 101 79 146 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 . 54 80 . Volleys Fired 287 | 7 8 24 68 180 Largest 2 | 1 2 2 2 2 Hottest 133 | 50 70 70 85 133 Shots Fired 532 | 7 16 48 134 327 Gun 497 | 7 16 48 134 292 Cannon 35 | . . . . 35 Launcher . | . . . . . Special . | . . . . . Kinetic 36 | . 8 24 4 . Thermal 127 | 7 8 24 4 84 Explosive . | . . . . . Electromagnetic 369 | . . . 126 243 Robot Hit Streak 26 | 2 10 10 14 26 Robot Miss Streak 4 | 1 1 4 3 3 Penetration Max . | . . . . . Secondary Targets 9 | . . 2 1 6 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 383 | 5 14 31 91 242 Core Hits 179 | 3 5 13 34 124 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6831 | 63 179 431 1352 4806 Guns 5512 | 63 179 431 1249 3590 Cannons 757 | . . . . 757 Explosions 548 | . . . 89 459 Melee . | . . . . . Ramming 14 | . . . 14 . Kinetic 277 | . 77 177 23 . Thermal 2038 | 63 102 254 121 1498 Explosive . | . . . . . Electromagnetic 4502 | . . . 1194 3308 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . . . 12 67 Projectiles . | . . . . . Explosions 79 | . . . 12 67 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 117 | . . . 46 71 Shots 4 | . . . 2 2 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 315 | 60 147 117 93 315 Average Temperature 45 | 28 81 43 29 53 Received Heat Transfer 1464 | . 75 105 213 1071 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 27 | . . . 6 21 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 1 . . 1 Heat Transferred 4178 | 185 296 740 224 2733 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 2 6 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1074 | 10 67 304 441 1074 Average Influence 440 | 6 42 193 292 638 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 24 | 100 100 71 15 6 Level 1 27 | . . 28 68 9 Level 2 28 | . . . 15 46 Level 3 19 | . . . . 37 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . 3 6 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 8 | . 2 . 2 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 7 11 28 74 Peak Tracking Total 6 | . 2 3 4 6 Tactical Retreats 11 | . 1 2 . 8 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 7 | . . 2 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 12 | . . . 1 11 Max in Single Turn 6 | . . . 1 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 2 1 3 7 Terminals 10 | . 2 . 2 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 67 | . 8 1 12 46 Successful 44 | . 4 1 10 29 Failed 23 | . 4 . 2 17 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual 47 | . 8 . 12 27 Terminals 44 | . 8 . 8 28 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 22 | . . . 4 18 Garrison Access . | . . . . . Terminal Hacks 10 | . 2 1 4 3 Part Schematic 2 | . . . 2 . Robot Analysis 5 | . 2 . 2 1 Open Door 1 | . . 1 . . Alert Level 1 | . . . . 1 Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 21 | . . . 4 17 Insert Component 10 | . . . 2 8 Analyze 11 | . . . 2 9 Garrison Access Hacks . | . . . . . Unauthorized Hacks 38 | . 4 . 4 30 Terminals 13 | . 2 . 2 9 Track 2 | . . . . 2 Assimilate 2 | . . . 1 1 Botnet 7 | . 2 . 1 4 Disrupt 1 | . . . . 1 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 12 | . 2 . 3 7 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . . 3 7 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . . 2 6 Part Schematics Acquired 8 | . . . 1 7 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . . 4 . . Largest Group 4 | . . 4 4 . Highest-Rated Group 71 | . . 71 71 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 62 | . . 20 42 . Total Damage 691 | . . 215 476 . Kills 14 | . . 4 10 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 5 | . 2 . 2 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3979 | 59 303 418 1107 2092 Spaces Moved 1755 | 35 149 251 487 833 Core . | . . . . . Treads 1257 | . 124 . 300 833 Legs 47 | 35 12 . . . Wheels 451 | . 13 251 187 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 156 Average Speed 155 | 120 157 120 166 159 Slowest Speed 220 | 120 180 120 220 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 3 24 62 36 60 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . . . 7 96 Melee . | . . . . . Projectile . | . . . . . AOE 103 | . . . 7 96 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2510 | 44 202 325 656 1283 Wait 205 | . 13 22 43 127 Move 1751 | 34 148 250 486 833 Hop . | . . . . . Pick Up 76 | 2 17 11 17 29 Fast Attach 24 | 1 1 1 5 16 Attach 21 | . . 1 5 15 Detach 7 | . 1 . 3 3 Swap 48 | . 6 3 8 31 Drop 89 | . 8 13 20 48 Fire 287 | 7 8 24 68 180 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 60 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 11) 363 | -10/Materials | Entered Mines 396 | -10/Mines | Learned Materials security intel 513 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 555 | -10/Mines | Build established: Hauler-Mutant 578 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 676 | -10/Mines | Received a Mining Laser from a helpful Derelict 744 | -10/Mines | Discovered new exit (range 8) 781 | -10/Mines | Entered Materials 781 | -9/Materials | Accompanied by 4 allies 781 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -9/Materials | Discovered new exit (range 11) 1139 | -9/Materials | Discovered new exit (range 16) 1888 | -9/Materials | Entered another Materials area 1888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2906 | -8/Materials | Discovered new exit (range 13) 3046 | -8/Materials | Identified exit to Factory 3088 | -8/Materials | First assault squad dispatched 3255 | -8/Materials | Discovered exit to Factory (range 11) 3418 | -8/Materials | Lost 5 parts (1n2u2w) 3710 | -8/Materials | Build established: Scavenger-Mutant 3980 | -8/Materials | Self-destructed Last Messages --------------- 03897_ K-01 Serf collects debris. 03899_ G-47 Trooper heat damages Particle Gun. 03900_ K-01 Serf collects debris. 03901_ G-47 Trooper destroyed. 03903_ K-01 Serf collects debris. 03904_ Acquired Lgt. Nuclear Core. 03906_ K-01 Serf collects debris. 03906_ Acquired 10 matter. 03909_ K-01 Serf collects debris. 03948_ Acquired Electrolaser. 03964_ C-30 ARC bursts open, deploying its payload. 03964_ G-47 Trooper unfolds itself. 03964_ B-36 Bruiser unfolds itself. 03968_ G-47 Trooper suffers critical hit. 03968_ Destroyed Lgt. Nuclear Core. 03970_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 03975_ M-13 Machinist fits Backup Power I on G-47 Trooper. 03975_ Imp. Heat Sink destroyed. 03975_ System corrupted by crushing effect (+3). 03977_ Slammed into O-16 Technician. 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"""???????????????????? | | ?????????????????"""???????????????????? | | ?????????????????""????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????o????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ####???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedUtilityPod Manual? 0 Play Time 01:02:42 Cumulative 8.9 hours Start 2020.02.20 @ 13:42:15 End 2020.02.20 @ 14:43:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e05ee2f8-e3cb-4f0b-b265-84836cf67579