Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.28 @ 12:09:16 Player: viper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4683) 4683 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9838 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 550/550 Energy 700/700 System Corruption 12% Temperature Cool (0) Movement Core (800) Ox15 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Energy Well Medium Matter Pod Large Matter Pod Experimental Melee Analysis Suite > --- WEAPON (5) ------- Force Lance > --- INVENTORY (12) --- Improved Thermal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer Improved Target Analyzer Core Shielding Improved Power Shielding Improved System Shield > --- WEAPON ----------- Disruptor Cannon Improved Assault Rifle Improved Assault Rifle Improved Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Fission Core Enhanced Fission Core Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Medium Matter Pod Large Matter Pod Large Matter Pod Compact Matter Pod Experimental Melee Analysis Suite System Backup Module [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . 1 . . . . . 2 Propulsion 2 | . . . 2 . . . . Utility 5 | . . 2 . . 2 1 . Weapon 3 | . . . . 2 . 1 . Parts Attached 98 | 7 9 12 8 10 5 10 37 Power 18 | 1 3 3 1 1 2 . 7 Engine 13 | 1 3 3 1 1 2 . 2 Core 4 | . . . . . . . 4 Reactor 1 | . . . . . . . 1 Propulsion 28 | 2 1 3 6 3 . 4 9 Treads . | . . . . . . . . Leg 28 | 2 1 3 6 3 . 4 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 4 1 1 2 5 9 Device 5 | . . 1 . . 2 . 2 Storage 10 | 1 2 . . . . 1 6 Processor 6 | . . 2 1 1 . 1 1 Hackware 2 | . . . . . . 2 . Protection 3 | 1 . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 26 | 2 3 2 . 5 1 1 12 Energy Gun 5 | 1 1 . . . . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 15 | 1 1 2 . 5 1 . 5 Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 2 Parts Lost 46 | . 1 . 1 . . 3 41 Power 8 | . . . . . . . 8 Propulsion 10 | . . . . . . . 10 Utility 12 | . . . 1 . . 2 9 Weapon 16 | . 1 . . . . 1 14 Highest Loss Streak 17 | . 1 . 1 . . 1 17 Average Slot Usage (%) 95 | . 99 98 99 99 100 98 84 Engine 12 | . 25 20 16 14 12 11 4 Core 1 | . . . . . . . 8 Leg 23 | . 25 20 32 27 25 22 16 Device 4 | . . 6 . . 12 9 2 Storage 10 | . 12 10 8 7 6 5 17 Processor 9 | . . 10 8 14 12 11 8 Protection 8 | . 12 13 15 7 6 9 2 Energy Gun 1 | . 11 . . . . . . Ballistic Gun 20 | . 11 18 16 27 25 20 16 Ballistic Cannon 1 | . . . . . . 5 1 Naked Turns . | . . . . . . . . Heaviest Build 111 | 16 47 52 54 61 74 82 111 Greatest Support 81 | 20 20 23 72 72 72 74 81 Greatest Overweight (x) 19 | 4 2 4 3 1 1 1 19 Average Overweight (x) . | 1 1 2 . . . 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 7 10 12 12 12 12 12 12 Most Carried 12 | 3 9 12 12 12 12 12 12 Average Carried 10 | 1 5 10 11 11 11 11 9 Final Capacity 12 | 8 12 12 12 12 12 12 12 Final Carried 12 | 3 9 12 11 12 12 11 1 Class Distribution -------------------- 62% | Hacker-Gunner 30% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4367 | 270 256 306 381 815 274 288 1777 Remotely . | . . . . . . . . Salvage Created 5598 | . 645 454 716 585 396 297 2505 Parts 281 | . 38 42 45 32 18 17 89 Haulers Intercepted 2 | . . 1 . . . . 1 Recyclers Shooed 12 | . . 2 . 1 . 1 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 82 | . 15 7 11 9 8 7 25 Melee 6 | . . . . . . . 6 Guns 70 | . 13 7 11 9 8 6 16 Cannons 3 | . . . . . . 1 2 AOE 2 | . 2 . . . . . . Classes Destroyed 13 | . 4 3 2 2 1 . 1 Worker 7 | . . . 2 . . . 5 Builder 5 | . . . . 1 . 1 3 Tunneler 1 | . 1 . . . . . . Hauler 2 | . . 1 . . . . 1 Recycler 11 | . . 1 1 1 . . 8 Watcher 11 | . 1 4 3 1 1 . 1 Swarmer 9 | . 2 2 2 . 3 . . Grunt 32 | . 13 2 3 4 2 . 8 Brawler 1 | . . . . . 1 . . Sentry 14 | . . 3 4 3 2 1 1 Hunter 13 | . . . 2 . . 2 9 Programmer 12 | . . . . 2 . 4 6 Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | . 3 4 5 3 3 4 7 Combat Bots Only 3 | . 3 2 3 2 3 3 3 Max Kills in Single Turn 3 | . 2 1 2 2 1 2 3 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7374 | . 352 136 467 234 222 515 5448 Core 1405 | . 79 30 70 14 21 41 1150 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 68 92 87 98 97 95 . Volleys Fired 279 | . 42 25 52 21 18 15 106 Largest 5 | . 2 2 2 4 4 5 5 Hottest 186 | . 60 46 46 89 84 128 186 Shots Fired 826 | . 77 50 104 84 72 69 370 Gun 779 | . 77 50 104 84 72 54 338 Cannon 35 | . . . . . . 15 20 Launcher 12 | . . . . . . . 12 Special . | . . . . . . . . Kinetic 758 | . 39 50 104 84 72 69 340 Thermal . | . . . . . . . . Explosive 12 | . . . . . . . 12 Electromagnetic 56 | . 38 . . . . . 18 Robot Hit Streak 32 | . 14 16 32 23 32 24 30 Robot Miss Streak 9 | . 1 1 3 1 2 2 9 Penetration Max 2 | . . . . . . . 2 Secondary Targets 9 | . 2 . 2 . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 Shots Hit Robots 669 | . 62 36 86 65 53 51 316 Core Hits 301 | . 27 16 35 31 21 31 140 Critical Hits 34 | . . 1 . 4 2 3 24 Critical Kills 7 | . . . . 1 . 2 4 Critical Parts Destroyed 24 | . . . . 3 2 1 18 Melee Attacks 25 | . 2 . . . . . 23 Impact . | . . . . . . . . Slashing 2 | . 2 . . . . . . Piercing 23 | . . . . . . . 23 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13589 | . 982 563 1314 1028 1011 1181 7510 Guns 10174 | . 757 563 1314 1028 1011 814 4687 Cannons 700 | . . . . . . 367 333 Explosions 1566 | . 225 . . . . . 1341 Melee 1107 | . . . . . . . 1107 Ramming 42 | . . . . . . . 42 Kinetic 10180 | . 337 563 1314 1028 1011 1181 4746 Thermal 225 | . 225 . . . . . . Explosive 1341 | . . . . . . . 1341 Electromagnetic 694 | . 420 . . . . . 274 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1107 | . . . . . . . 1107 Highest Corruption 12 | . 1 . . 2 . 3 12 Average Corruption 2 | . 1 . . 2 . 1 3 Corruption Purged . | . . . . . . . . Effects 44 | . 4 . . 5 . 10 25 Message Errors 9 | . . . . 1 . 4 4 Matter Fused 5 | . . . . . . 1 4 Heat Flow Errors 4 | . . . . 2 . . 2 Energy Discharges 7 | . 2 . . . . 3 2 Data Loss (minor) 4 | . . . . 2 . . 2 Misdirections 2 | . . . . . . . 2 Targeting Errors 13 | . 2 . . . . 2 9 Overload Shots . | . . . . . . . . Overflow Damage 244 | . 13 . . . . . 231 Projectiles . | . . . . . . . . Explosions 44 | . 13 . . . . . 31 Melee 200 | . . . . . . . 200 Knockbacks 13 | . . . . . . 6 7 Impact 1 | . . . . . . . 1 Kinetic 12 | . . . . . . 6 6 Secondary . | . . . . . . . . Self-Inflicted Damage 58 | . 14 . . . . . 44 Shots 2 | . 1 . . . . . 1 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . . . . . 3 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 691 | . 201 15 8 273 . 156 691 Average Temperature 130 | . 64 6 3 57 . 48 183 Received Heat Transfer 1089 | . 291 75 189 141 54 9 330 Effects 51 | . . . . 1 . . 50 Shutdowns 27 | . . . . . . . 27 Energy Bleed 3 | . . . . 1 . . 2 Interference 7 | . . . . . . . 7 Matter Decay 3 | . . . . . . . 3 Short Circuit 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 250 | . 250 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 308 | . 264 252 259 190 159 142 308 Initial 85 | . . 47 28 85 28 57 30 Average 80 | . 123 112 83 76 49 46 98 Maximum Alert Level 1 | . 1 1 1 . . . 1 Low Security (%) 91 | 100 70 80 87 100 100 100 87 Level 1 8 | . 29 19 12 . . . 12 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 3 1 2 7 1 6 8 Investigation 18 | . 3 1 1 5 . 5 3 Extermination 6 | . . . . 2 . 1 3 Reinforcement 3 | . . . 1 . . . 2 Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . . 3 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 19 12 19 11 10 7 38 Peak Tracking Total 6 | . 3 2 4 2 3 3 6 Tactical Retreats 6 | . 2 . 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 . . 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 11 | . 6 5 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 5 2 3 6 2 5 4 Terminals 18 | . 5 2 3 4 1 2 1 Fabricators 2 | . . . . . 1 1 . Repair Stations 7 | . . . . 2 . 2 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 89 | . 26 7 9 17 2 15 13 Successful 53 | . 20 6 5 10 1 2 9 Failed 36 | . 6 1 4 7 1 13 4 Catastrophic 3 | . . . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 21 | . 3 1 5 4 1 5 2 Terminals 59 | . 26 7 9 7 1 6 3 Fabricators 3 | . . . . . 1 2 . Repair Stations 27 | . . . . 10 . 7 10 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 33 | . 19 6 5 1 1 . 1 Record 2 | . 1 . 1 . . . . Prototype ID Bank 4 | . 3 . 1 . . . . Level Access Points 5 | . 1 1 1 1 1 . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 5 | . 3 1 . . . . 1 Disarm Traps 4 | . 2 2 . . . . . Dispatch Records 2 | . 2 . . . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . . . . 8 . 2 8 Scan Component 11 | . . . . 4 . 2 5 Repair 7 | . . . . 4 . . 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . Terminals 2 | . 1 . . 1 . . . Track 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 5 2 3 5 2 5 3 Full Trace Events 19 | . 4 1 2 4 . 5 3 Feedback Events 3 | . . . . . . 3 . Corruption 2 | . . . . . . 2 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . . 4 . . 3 Time 174 | . . . . 85 . . 89 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6401 | 71 541 546 640 1375 733 1016 1479 Spaces Moved 3460 | 42 249 247 356 968 449 595 554 Core 32 | 22 . . . . . . 10 Treads . | . . . . . . . . Legs 3428 | 20 249 247 356 968 449 595 544 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 120 120 120 150 150 Average Speed 143 | 138 152 180 124 120 148 150 164 Slowest Speed 1000 | 250 180 240 210 150 150 150 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 58 30 36 29 13 16 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . 1 . . . . . 1 Terrain Destroyed 109 | . 9 . . . . . 100 Melee 2 | . 1 . . . . . 1 Projectile 3 | . . . . . . . 3 AOE 104 | . 8 . . . . . 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4260 | 51 327 296 452 1127 472 682 853 Wait 346 | . 22 8 24 117 . 57 118 Move 3453 | 41 248 246 355 967 448 594 554 Hop . | . . . . . . . . Pick Up 29 | 3 2 1 5 7 . 2 9 Fast Attach 32 | 7 1 3 . 6 1 1 13 Attach 34 | . 1 2 3 2 2 4 20 Detach 1 | . 1 . . . . . . Swap 32 | . 7 7 5 2 2 5 4 Drop 26 | . 1 4 8 5 1 4 3 Fire 279 | . 42 25 52 21 18 15 106 Melee 25 | . 2 . . . . . 23 Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Power x1 205 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Discovered exit to Mines (range 14) 310 | -10/Materials | Build established: Hacker-Mutant 336 | -10/Materials | Identified exit to Materials 336 | -10/Materials | Discovered exit to Materials (range 16) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 866 | -9/Materials | Identified exit to Materials 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x2 1735 | -8/Materials | Identified exit to Factory 1735 | -8/Materials | Discovered exit to Factory (range 20) 1799 | -8/Materials | Entered Factory 1799 | -7/Factory | Evolved 2 slots: Weapon x2 1964 | -7/Factory | Repaired Imp. Assault Rifle 1978 | -7/Factory | Repaired Assault Rifle 2005 | -7/Factory | Repaired Imp. Assault Rifle 2102 | -7/Factory | Build established: Hacker-Gunner 2344 | -7/Factory | Identified exit to Lower Caves 2344 | -7/Factory | Discovered exit to Lower Caves (range 4) 2434 | -7/Factory | Identified exit to Factory 2750 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3174 | -7/Factory | Entered another Factory area 3174 | -6/Factory | Evolved 2 slots: Utility x2 3390 | -6/Factory | Spotted B-75 Beast 3692 | -6/Factory | Identified exit to Factory 3907 | -6/Factory | Entered another Factory area 3907 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4174 | -5/Factory | System Shield fried by hacking feedback 4858 | -5/Factory | Identified exit to Factory 4858 | -5/Factory | Discovered exit to Factory (range 15) 4923 | -5/Factory | Entered another Factory area 4923 | -4/Factory | Evolved 2 slots: Power x2 5060 | -4/Factory | Identified exit to Extension 5060 | -4/Factory | Discovered exit to Extension (range 10) 5089 | -4/Factory | Found Prototype Processor 5158 | -4/Factory | Repaired Broken Imp. Heavy Machine Gun 5343 | -4/Factory | Lost 12 parts (3p3n2u4w) 5797 | -4/Factory | Repaired Lrg. Matter Pod 6243 | -4/Factory | Repaired Broken Titanium Leg 6258 | -4/Factory | Spotted B-86 Titan 6260 | -4/Factory | System corruption reached 10% 6289 | -4/Factory | Core integrity fell below 50% 6316 | -4/Factory | Destroyed B-86 Titan 6344 | -4/Factory | Identified Exp. Melee Analysis Suite 6369 | -4/Factory | Lost 17 parts (4p4n3u6w) 6379 | -4/Factory | Core integrity fell below 20% 6402 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06375_ Slug penetrates Wall. 06375_ Adv. Targeting Computer destroyed. 06378_ Slug penetrates Wall. 06386_ U-05 Engineer builds a Wall. 06388_ Slug penetrates Wall. 06388_ Penetrated by Slug. 06391_ K-01 Serf cleans the Repair Station. 06391_ Slug penetrates Wall. 06394_ O,KPWR/A4 0 CY2>THMGEU5FC9OQ8MVJ 06394_ K-01 Serf cleans the Repair Station. 06394_ Slug penetrates Wall. 06394_ Penetrated by Slug. 06395_ Com. Matter Pod destroyed. 06396_ U-05 Engineer lays Concrete. 06397_ H-77 Assassin destroyed. 06397_ K-01 Serf collects debris. 06399_ U-05 Engineer lays Concrete. 06400_ K-01 Serf cleans the Repair Station. 06401_ U-05 Engineer lays Concrete. 06402_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????" ## ???????????? | | ?????????????????????????" ?????????? | | ????????????????????????? # ##???????? | | ?????????????????????????" ????????? | | ????????????????????"??""" #????????? | | ????????????????????" ?""" #????????? | | ???????????????????"" """" #????????? | | ??????????????????""" """" ## # ####??????? | | ?????????????????"""" """" ??????? | | ???????????????? """" """" ??????? | | ????????????????? ????????? | | ???????????????????? ??????????? | | ????????????????????? ?????????????? | | ????????????????????###+######+####??? #????????? | | ????????????????????# # #????????? | | ????????????????????# = # #????????? | | ????????????????????# + #????????? | | ????????????????????# "=""u % # #????????? | | ????????????????????# "R"" # #????????? | | ????????????????????# """hk%| | # #????????? | | ????????????????????#####*####+#### #????????? | | ?????????????# ######@#"## #### #????????? | | ?????????????# [k! #????????? | | ?????????????# #????????? | | ?????????????+ #????????? | | ?????????????# u #????????? | | ?????????????# #????????? | | ?????????????##### ############+### #????????? | | ?????????????????# ?????## !# #????????? | | ?????????????????#???????# """"" # ??????? | | ?????????????????????????# """"" # ?????? | | ?????????????????????????# """ # ??????? | | ?????????????????????????# # ????? | | ?????????????????????????# """"" # #?? | | ?????????????????????????# """"" # #?? | | ?????????????????????????# """ # % #?? | | ?????????????????????????# # #?? | | ?????????????????????????###+###### #?? | | ???????????????????????????#*#??# # +?? | | ???????????????????????????#=#??## # #?? | | ???????????????????????????#!#??# # #?? | | ???????????????????????????#%#???## = # #?? | | ???????????????????????????#!#???# %!=! # ### | | ??????????????????##########!###### =!] #? | | ????????????# *!%%%%[%*/ %=]] # | | ????????????# #####+###### =]] + ^% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 63 Energy Capacity 1530 Matter Stores 680 Matter Capacity 700 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetTerrainProtection Manual? 0 Play Time 00:58:55 Cumulative 858.7 hours Start 2020.12.28 @ 11:06:05 End 2020.12.28 @ 12:09:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 676 Rogue 62 Adventurer 0 Explorer 614 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ec6fd61-9eea-436e-aa34-5e5cad09b942