Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 18:00:44 Player: Togure Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2002) 2002 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 7382 Bonus ------- High Alert Combat Kills 10 Aligned with FarCom 300 Cogmind --------- Core Integrity 951/1000 Matter 120/300 Energy 30/275 System Corruption 0% Temperature Cool (0) Movement Treading (230) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Improved Terrain Scan Processor Target Analyzer ECM Suite Shield Generator > --- WEAPON (4) ------- Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (20) --- Angular Momentum Engine Angular Momentum Engine Armored Treads Armored Treads Armored Treads Armored Treads Faulty Gravity Neutralizer Sensor Array Improved Sensor Array Kinecellerator Improved Focal Shield Hacking Suite Skeleton Box Minigun Mass Driver Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Target Analyzer Matter Filter ECM Suite Reflective Plating Shield Generator > --- WEAPON ----------- Minigun Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Armored Treads Armored Treads Advanced Treads Advanced Treads Gravity Neutralizer Sensor Array Kinecellerator Improved Focal Shield Hacking Suite Skeleton Box Minigun Mass Driver Rocket Launcher Improved Datajack [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . . . . 2 . 2 1 Weapon 2 | . . . . . . . 1 . 1 Parts Attached 68 | 5 5 13 3 . 2 15 4 10 11 Power 15 | 1 1 3 . . 1 2 2 5 . Engine 11 | 1 1 3 . . . . 2 4 . Core 4 | . . . . . 1 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 1 3 2 1 . 1 6 . 1 2 Treads 9 | . . . . . . 6 . 1 2 Leg 8 | 1 3 2 1 . 1 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 5 . . . 5 1 3 5 Device 8 | . . 1 . . . 1 1 2 3 Storage 5 | 1 . 3 . . . 1 . . . Processor 5 | . . 1 . . . 2 . 1 1 Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . 3 2 . . 2 1 1 4 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 . 3 2 . . 2 1 . 2 Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 15 | . . . 1 . 5 1 . 3 5 Power 2 | . . . . . 1 . . . 1 Propulsion 4 | . . . . . 3 . . . 1 Utility 5 | . . . . . 1 . . 2 2 Weapon 4 | . . . 1 . . 1 . 1 1 Highest Loss Streak 4 | . . . 1 . 4 1 . 3 4 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 92 | . 73 100 99 100 85 71 94 99 99 Engine 8 | . 14 11 11 11 5 . 7 12 10 Core 2 | . . . . . 5 8 4 . . Treads 10 | . . . . . . 14 30 26 22 Leg 22 | . 22 44 44 44 32 10 . . . Device 8 | . . 3 11 11 8 4 7 13 17 Storage 9 | . 14 11 11 11 11 9 7 6 5 Processor 6 | . . 3 . . . 6 15 19 10 Protection 1 | . 7 3 . . . . . . 4 Ballistic Gun 18 | . 14 22 21 22 22 17 20 18 9 Ballistic Cannon 1 | . . . . . . . . 1 12 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 12 13 36 34 34 34 55 68 81 98 Greatest Support 92 | 10 26 52 52 52 52 80 80 88 92 Greatest Overweight (x) 2 | 1 . . . . 2 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 15 15 15 20 20 20 20 Average Capacity 16 | 7 8 14 15 15 15 16 20 20 20 Most Carried 20 | 2 8 15 14 13 13 15 20 19 17 Average Carried 13 | 1 3 12 12 12 13 12 16 16 15 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 20 Final Carried 20 | 2 8 14 12 13 13 13 20 17 17 Class Distribution -------------------- 62% | Mutant 27% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2229 | 211 125 668 152 . 124 134 385 355 75 Remotely . | . . . . . . . . . . Salvage Created 2090 | . 113 715 182 . 91 158 385 382 64 Parts 111 | . 8 37 15 . 8 8 17 15 3 Haulers Intercepted 2 | . . 1 . . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 49 | . 4 17 8 . 4 2 6 7 1 Guns 45 | . 4 17 8 . 4 2 6 4 . Cannons 4 | . . . . . . . . 3 1 Classes Destroyed 12 | . 2 5 . . 1 . 4 . . Worker 2 | . . 2 . . . . . . . Hauler 2 | . . 1 . . . 1 . . . Recycler 1 | . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . 2 . . . . . . 1 Swarmer 13 | . 2 3 5 . 3 . . . . Grunt 20 | . 2 7 2 . . . 3 6 . Brawler 2 | . . 1 1 . . . . . . Sentry 9 | . . 6 . . . 2 . 1 . Specialist 2 | . . . . . . . 2 . . Hunter 2 | . . . . . 1 . . . 1 Programmer 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 4 6 3 . 3 1 3 3 1 Combat Bots Only 4 | . 4 3 3 . 3 1 3 3 1 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 4038 | . 266 537 281 . 354 225 510 750 1115 Core 309 | . 36 31 46 . 54 . 61 32 49 Absorbed by Shields 537 | . . . . . . . . 289 248 Regen/Repaired (Parts) 163 | . . . . . . 163 . . . Core Remaining (%) 89 | 100 85 . . . 67 100 91 96 . Volleys Fired 172 | 1 21 51 17 . 16 8 25 26 7 Largest 4 | 2 1 2 2 . 2 2 3 3 4 Hottest 187 | 60 20 50 50 . 50 50 75 98 187 Shots Fired 380 | 2 21 102 32 . 32 11 76 77 27 Gun 348 | 2 21 102 32 . 32 11 76 66 6 Cannon 32 | . . . . . . . . 11 21 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 379 | 1 21 102 32 . 32 11 76 77 27 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | 1 . . . . . . . . . Robot Hit Streak 28 | . 9 12 5 . 5 5 6 28 8 Robot Miss Streak 14 | . 2 14 3 . 3 1 3 5 7 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 233 | . 15 63 23 . 16 8 44 57 7 Core Hits 100 | . 5 35 11 . 6 4 14 21 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . Critical Strikes 5 | . . 1 . . . 1 . 2 1 Destroy 2 | . . 1 . . . 1 . . . Blast 3 | . . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4516 | . 185 1224 407 . 245 136 860 1250 209 Guns 4000 | . 185 1224 407 . 245 136 860 898 45 Cannons 488 | . . . . . . . . 352 136 Explosions 28 | . . . . . . . . . 28 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4488 | . 185 1224 407 . 245 136 860 1250 181 Thermal 28 | . . . . . . . . . 28 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 . . . . . 1 4 . Average Corruption 1 | . 2 . . . . . 1 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . 1 . . . . . 1 . . Heat Flow Errors 1 | . 1 . . . . . . . . Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . 1 2 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 1 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . . . 117 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 369 | . 170 21 18 . 12 12 240 242 369 Average Temperature 74 | . 170 5 6 . 6 5 85 92 110 Received Heat Transfer 672 | . 60 201 102 . . 108 81 120 . Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 422 | . 160 422 334 . 90 52 86 159 313 Initial 154 | . . 67 154 . . . . 42 28 Average 107 | . 119 290 287 . 10 25 15 63 32 Maximum Alert Level 2 | . . 2 1 . . . . . 1 Low Security (%) 75 | 100 100 17 10 . 100 100 100 100 95 Level 1 24 | . . 79 89 . . . . . 4 Level 2 . | . . 3 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 5 . . . . 4 4 2 Investigation 4 | . . 1 . . . . 1 2 . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 8 | . 1 4 . . . . 2 . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 1 4 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 10 34 8 . 4 5 8 9 10 Peak Tracking Total 7 | . 7 4 3 . 3 2 4 3 5 Tactical Retreats 4 | . . 3 . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 3 | . 1 1 . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 18 | . . 1 . . . . . . 17 Max in Single Turn 7 | . . 1 . . . . . . 7 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 17 | . 3 3 1 5 . 2 1 2 . Terminals 8 | . 2 2 1 . . . 1 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 6 6 1 50 . 4 1 10 . Successful 71 | . 5 4 1 50 . 4 1 6 . Failed 6 | . 1 2 . . . . . 3 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts 1 | . . . . . . . . 1 . Manual 2 | . 1 . . 1 . . . . . Terminals 21 | . 5 4 1 . . . 1 10 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units 3 | . 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 64 | . 4 2 1 50 . . 1 6 . Record 60 | . 4 1 . 49 . . . 6 . Open DSF 1 | . . . . . . . 1 . . Zone Layout 2 | . . 1 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 1 . . 1 . 2 . Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 76 | . . . . . . 76 . . . Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 269 | . . 269 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7609 | 85 386 1546 420 786 990 914 993 549 940 Spaces Moved 4480 | 46 266 984 308 655 626 420 503 249 423 Core 6 | 6 . . . . . . . . . Treads 1363 | . . . . . . 188 503 249 423 Legs 3111 | 40 266 984 308 655 626 232 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 170 167 155 Average Speed 146 | 158 120 120 120 120 148 183 170 167 203 Slowest Speed 260 | 190 120 120 120 120 260 240 170 170 247 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 48 75 50 92 93 28 14 7 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 82 | . . . . . . . . . 82 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . . . . 9 AOE 73 | . . . . . . . . . 73 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 5235 | 55 312 1248 330 655 658 557 600 336 484 Wait 415 | . 6 170 . . 15 96 55 37 36 Move 4471 | 45 265 983 307 654 625 419 502 248 423 Hop . | . . . . . . . . . . Pick Up 66 | 3 10 19 1 1 . 8 11 7 6 Fast Attach 17 | 5 1 . . . 2 8 1 . . Attach 19 | . 1 3 1 . . 4 1 3 6 Detach 2 | . . . . . . 2 . . . Swap 32 | . 3 10 2 . . 3 2 7 5 Drop 41 | 1 5 12 2 . . 9 3 8 1 Fire 172 | 1 21 51 17 . 16 8 25 26 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x2 851 | -9/Materials | Discovered new exit (range 16) 968 | -9/Materials | Discovered new exit (range 6) 1105 | -9/Materials | Discovered new exit (range 16) 2018 | -9/Materials | Entered Mines 2106 | -9/Mines | Discovered new exit (range 11) 2432 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2432 | -9/Mines | Discovered new exit (range 5) 2438 | -9/Mines | Entered Exiles 2468 | -9/Exiles | Met 8R-AWN 2488 | -9/Exiles | Met EX-HEX 2570 | -9/Exiles | Met EX-DEC 2605 | -9/Exiles | Visited The Gauntlet 2804 | -9/Exiles | Discovered new exit (range 14) 2891 | -9/Exiles | Met EX-BIN 2908 | -9/Exiles | Aligned with FarCom system 2909 | -9/Exiles | Given EX-Vault access code 3038 | -9/Exiles | Learned location of Zion (-6) 3096 | -9/Exiles | Opened EX-Vault 3110 | -9/Exiles | Found Skeleton Box 3138 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3146 | -9/Exiles | Exiles lab attacked by MAIN.C 3224 | -9/Exiles | Left Exiles lab with Skeleton Box 3224 | -9/Exiles | Entered Mines 3526 | -8/Mines | Build established: Skirmisher 3739 | -8/Mines | Lost 4 parts (1p3n) 4176 | -8/Mines | Discovered new exit (range 7) 4214 | -8/Mines | Entered Materials 4214 | -8/Materials | Evolved 2 slots: Utility x2 4312 | -8/Materials | Build established: Mutant 4962 | -8/Materials | Repaired Minigun 5049 | -8/Materials | Discovered new exit (range 14) 5100 | -8/Materials | Repaired Nuclear Core 5122 | -8/Materials | Identified exit to Factory 5128 | -8/Materials | Entered Factory 5128 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5789 | -7/Factory | Build established: Skirmisher 5871 | -7/Factory | Discovered new exit (range 14) 5898 | -7/Factory | Identified exit to Factory 6121 | -7/Factory | Entered another Factory area 6121 | -6/Factory | Evolved 2 slots: Utility x2 6306 | -6/Factory | Discovered new exit (range 15) 6399 | -6/Factory | Identified exit to Factory 6548 | -6/Factory | Central database locked down 6570 | -6/Factory | Garrison activated, responded to threat 6670 | -6/Factory | Entered another Factory area 6670 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6681 | -5/Factory | Lost 3 parts (2u1w) 7053 | -5/Factory | Build established: Tank 7610 | -5/Factory | Self-destructed Last Messages --------------- 07571_ U-05 Engineer lays Concrete. 07572_ K-01 Serf collects debris. 07573_ U-05 Engineer lays Concrete. 07574_ K-01 Serf collects debris. 07575_ U-05 Engineer lays Concrete. 07588_ Reflective Plating destroyed. 07588_ U-05 Engineer lays Concrete. 07593_ K-01 Serf collects debris. 07593_ U-05 Engineer lays Concrete. 07594_ K-01 Serf collects debris. 07595_ U-05 Engineer lays Concrete. 07596_ Arm. Treads destroyed. 07596_ U-05 Engineer lays Concrete. 07597_ K-01 Serf collects debris. 07597_ U-05 Engineer lays Concrete. 07597_ Imp. Deuterium Engine destroyed. 07597_ Matter Filter destroyed. 07598_ K-01 Serf collects debris. 07599_ U-05 Engineer lays Concrete. 07601_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ??????????????????????????g???????????????????#""" | | ?????????????????????????????????Y????????????#"Y | | ???????????????????????????????##???#####+#####""" | | ?????????????????????????????? !!! # | | ?????????????????????????????? !! # | | ?????????????????????????????# !! # | | ?????????????????????????????# = #! | | ?????????????????????????????# """ # | | ?????????????????????????????# """ ]* #! | | ?????????????????????????????# """ * # | | ?????????????????????????????# # | | ????????????##+########+###### ##+# | | ?????????? m | | ?????????? @ | | ?????????? R | | ?????????? | | ??????????? | | ??????????? ! | | ???????????? k | | ????????????##k###### | | ????????????????????# | | ????????????????????# k | | ????????????????????# | | ????????????????????#p ]]] | | ????????????????????+ ]]] | | ????????????????????# ]]k [[ | | ????????????????????# | | ????????????????????# | | ??????????????????w?###;; | | ?????????????????????? | | ?????????????????????# """ "" " | | ?????????????????????? ??"""" + | | ????????????????????????????" # ####### | | ????????????????????????????" # #?????? | | ????????????????????????????? # #?????? | | ????????????????????????????????### T# #?????? | | ??????????????????????????????????##?# #?????? | | ?????????????????????????????????????# ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceAbsorptionNanosword Manual? 0 Play Time 02:14:38 Cumulative 18.5 hours Start 2022.04.22 @ 13:38:09 End 2022.04.22 @ 18:00:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c63f5a3-f765-4dbe-9c31-190b2d42a738