Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 03:31:07 Player: cptwinky Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (6095) 6095 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 14102 Bonus ------- High Alert Combat Kills 392 Cogmind --------- Core Integrity 0/1600 Matter 228/300 Energy 87/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Myomer Leg > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- HERF Cannon > --- INVENTORY (5) ---- Advanced Component Analysis Suite Advanced Micro-nuke Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Transmission Jammer Advanced Phase Shifter Advanced Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Spear Spear Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heat Sink Advanced Cooling System Advanced Sensor Array Quantum Capacitor Experimental ECM Suite Force Field Hacking Suite Advanced Component Analysis Suite HERF Cannon HERF Cannon Nova Cannon KE Penetrator Heavy Missile Launcher Advanced Micro-nuke Launcher Improved Datajack Plasma Cutter Power Maul [Rating: 134] Favorites ----------- Power Light Particle Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Transmission Jammer Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Advanced Micro-nuke Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 6 | . . 1 1 . . 1 1 . 1 1 Utility 9 | . . 1 1 1 1 1 1 2 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 213 | 6 6 18 29 17 11 8 1 40 60 17 Power 24 | 1 1 1 3 3 2 1 . 5 6 1 Engine 8 | 1 1 1 2 . 2 . . 1 . . Core 5 | . . . 1 3 . 1 . . . . Reactor 11 | . . . . . . . . 4 6 1 Propulsion 36 | 2 2 2 10 5 3 1 . 2 5 4 Treads . | . . . . . . . . . . . Leg 36 | 2 2 2 10 5 3 1 . 2 5 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 92 | 1 2 6 5 6 6 6 1 21 33 5 Device 59 | . . 1 2 4 4 4 . 15 27 2 Storage 5 | 1 . 1 1 . 1 . . 1 . . Processor 13 | . . 1 1 1 1 2 . 1 3 3 Hackware 4 | . . . 1 1 . . . 1 1 . Protection 11 | . 2 3 . . . . 1 3 2 . Artifact . | . . . . . . . . . . . Weapon 61 | 2 1 9 11 3 . . . 12 16 7 Energy Gun 2 | 1 . . 1 . . . . . . . Energy Cannon 12 | . . . 5 . . . . 1 5 1 Ballistic Gun 10 | 1 1 6 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . . 2 1 1 . . . 1 4 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 6 | . . 1 . . . . . 5 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 19 | . . . 2 2 . . . 5 7 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . 1 2 . Parts Lost 65 | . . 1 6 2 . . 2 7 36 11 Power 11 | . . . . 1 . . 1 2 6 1 Propulsion 18 | . . . 3 1 . . . 2 9 3 Utility 30 | . . 1 2 . . . . 3 18 6 Weapon 6 | . . . 1 . . . 1 . 3 1 Highest Loss Streak 9 | . . 1 3 1 . . 2 5 9 8 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 98 99 77 100 88 92 86 87 75 26 Engine 4 | . 14 11 6 2 5 5 5 1 . . Core 1 | . . . 1 4 3 5 3 . . . Reactor 2 | . . . . . . . . 7 7 . Leg 21 | . 28 32 23 30 20 21 21 20 14 1 Device 7 | . . 3 6 7 6 11 10 10 13 2 Storage 6 | . 14 11 9 7 6 5 5 4 3 . Processor 12 | . . 7 9 13 17 17 15 14 14 16 Hackware 4 | . . . 3 8 6 5 5 9 7 3 Protection 3 | . 12 10 1 . . . 5 3 1 . Energy Gun 1 | . 14 . 4 . . . . . . . Energy Cannon 1 | . . . 11 . . . . . . . Ballistic Gun 3 | . 14 20 . . . . . . . . Piercing Weapon 8 | . . . . 23 20 17 13 10 9 1 Peak Build Rating 134 | 6 8 17 38 49 57 68 73 107 134 58 Average Rating 53 | 5 7 15 20 46 53 65 71 94 102 33 On Entrance 38 | . 6 8 17 38 47 57 68 66 101 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 11 15 31 36 36 44 43 50 101 103 16 Greatest Support 164 | 20 20 30 54 59 59 77 77 115 164 58 Greatest Overweight (x) 6 | . . 1 6 . . . . 1 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 15 20 20 5 Average Capacity 13 | 7 8 9 11 15 15 15 15 18 16 5 Most Carried 20 | 5 8 10 15 15 15 15 15 20 20 5 Average Carried 11 | 1 7 8 10 14 13 13 14 17 15 4 Final Capacity 20 | 8 8 10 15 15 15 15 15 20 5 5 Final Carried 20 | 5 8 10 15 14 14 15 15 20 5 3 Class Distribution -------------------- 22% | Mutant 22% | Scavenger-Mutant 20% | Gladiator 20% | Hacker-Gladiator 10% | Scavenger-Gladiator 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Hacker-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2953 | 269 147 462 415 202 100 89 . 396 728 145 Remotely . | . . . . . . . . . . . Salvage Created 6137 | 13 288 690 1093 381 651 89 . 688 1660 584 Parts 348 | 5 25 48 39 23 24 8 . 39 95 42 Haulers Intercepted 7 | . . 4 1 1 1 . . . . . Recyclers Shooed 2 | 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 107 | . 8 15 19 9 3 1 . 9 28 15 Melee 34 | . . . . 9 3 1 . 5 11 5 Guns 24 | . 8 12 4 . . . . . . . Cannons 16 | . . . 12 . . . . . 4 . AOE 29 | . . 3 2 . . . . 3 11 10 Classes Destroyed 15 | 1 4 4 3 1 . . . . 2 . Worker 15 | . . 2 . . 4 . . 3 5 1 Builder 13 | . 1 . . . . . . 1 11 . Tunneler 1 | 1 . . . . . . . . . . Hauler 7 | . . 4 1 1 1 . . . . . Recycler 5 | . . . 1 . 2 . . 1 1 . Operator 4 | . 1 . 2 . . . . . 1 . Watcher 7 | . . 1 . . 1 1 . 2 2 . Swarmer 33 | . 3 8 . 4 . . . 3 5 10 Grunt 40 | . 5 3 14 2 3 . . . 10 3 Brawler 1 | . . . . . . . . . 1 . Sentry 11 | . . 4 3 . . . . 3 1 . Specialist 1 | . . . . . . . . . 1 . Hunter 6 | . . . 1 . . 1 . . 4 . Programmer 14 | . . . . 3 . . . 3 6 2 Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 13 | 1 3 6 4 3 7 1 . 9 13 7 Combat Bots Only 7 | . 3 4 4 3 1 1 . 3 7 6 Max Kills in Single Turn 6 | 1 2 4 1 1 1 1 . 3 6 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 1 . . . . 2 4 4 Melee 1 | . . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 955 | . 42 66 102 38 36 37 25 72 370 167 Missed 290 | . 11 20 33 14 12 14 9 18 115 44 Damage Taken 13428 | . 346 575 1242 665 453 319 382 1330 5226 2890 Core 3543 | . 46 72 395 157 56 69 80 151 912 1605 Absorbed by Shields 717 | . . . . . . . . 99 618 . Redirected to Shielding 15 | . 15 . . . . . . . . . Regen/Repaired (Parts) 68 | . . 68 . . . . . . . . Core Remaining (%) 77 | 100 81 82 28 77 93 93 93 88 37 . Volleys Fired 222 | 9 29 52 66 1 . . . 9 51 5 Largest 2 | 2 2 2 2 1 . . . 1 1 1 Hottest 136 | 70 70 46 136 . . . . 113 113 88 Shots Fired 373 | 18 58 102 129 1 . . . 9 51 5 Gun 209 | 18 58 100 33 . . . . . . . Cannon 136 | . . . 94 . . . . 6 35 1 Launcher 28 | . . 2 2 1 . . . 3 16 4 Special . | . . . . . . . . . . . Kinetic 148 | 9 29 100 10 . . . . . . . Thermal 184 | 9 29 . 117 . . . . 6 23 . Explosive 28 | . . 2 2 1 . . . 3 16 4 Electromagnetic 13 | . . . . . . . . . 12 1 Robot Hit Streak 26 | 6 9 19 26 . . . . 4 6 6 Robot Miss Streak 4 | 1 4 4 1 . . . . . 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Capacitor 11 | . . . . . . . . . 11 . Shots Hit Robots 428 | 13 36 70 103 26 26 4 . 36 88 26 Core Hits 253 | 3 17 31 42 14 13 3 . 24 84 22 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . Critical Strikes 32 | 1 2 . 1 4 3 . . 6 9 6 Burn 3 | 1 2 . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . Corrupt 2 | . . . . . . . . . 2 . Smash 2 | . . . . . . . . 2 . . Impale 24 | . . . . 4 3 . . 4 7 6 Melee Attacks 320 | . . 2 . 36 45 24 7 70 98 38 Impact 18 | . . 2 . . . . . 15 1 . Slashing . | . . . . . . . . . . . Piercing 302 | . . . . 36 45 24 7 55 97 38 Sneak Attacks 21 | . . . . 2 7 . . 2 9 1 Combat Hostiles 3 | . . . . . . . . . 3 . Follow-up Attacks 42 | . . . . 6 5 2 . 11 18 . Damage Inflicted 17999 | 122 497 1285 2245 914 997 148 . 1912 7491 2388 Guns 2177 | 122 495 1100 460 . . . . . . . Cannons 2340 | . . . 1617 . . . . . 683 40 Explosions 6727 | . . 185 168 77 . . . 834 4141 1322 Melee 6710 | . . . . 837 997 126 . 1078 2667 1005 Ramming 45 | . 2 . . . . 22 . . . 21 Kinetic 1624 | 60 314 1100 150 . . . . . . . Thermal 2673 | 62 181 . 1927 . . . . . 503 . Explosive 6727 | . . 185 168 77 . . . 834 4141 1322 Electromagnetic 220 | . . . . . . . . . 180 40 Impact 175 | . . . . . . . . 175 . . Slashing . | . . . . . . . . . . . Piercing 6535 | . . . . 837 997 126 . 903 2667 1005 Highest Corruption 18 | . . 1 . 4 . . . 4 18 10 Average Corruption 5 | . . 1 . 3 . . . 3 8 7 Corruption Purged 8 | . . . . 4 . . . . 4 . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . 1 . 4 . . . 9 31 10 Message Errors 8 | . . . . . . . . 2 5 1 Matter Fused 13 | . . 1 . 1 . . . 3 8 . Heat Flow Errors 4 | . . . . 1 . . . . 3 . Energy Discharges 7 | . . . . . . . . . 6 1 Parts Rejected 3 | . . . . 1 . . . . 2 . Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 12 | . . . . . . . . 3 5 4 Data Loss (major) 2 | . . . . . . . . . 2 . Alerts 3 | . . . . 1 . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 971 | . . . 20 60 24 . . 213 320 334 Projectiles 80 | . . . 20 . . . . . 60 . Explosions 423 | . . . . 3 . . . 55 139 226 Melee 468 | . . . . 57 24 . . 158 121 108 Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . . . 106 10 Shots 1 | . . . . . . . . . 1 . Rammed 10 | . . . 2 . . . . . . 8 Targets Rammed 13 | . 1 . 3 . . 1 . . . 8 Kicked 3 | . 1 . 1 . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 296 | 80 177 31 185 218 . . 21 132 296 1 Average Temperature 60 | 40 60 5 52 109 . . 21 73 103 1 Received Heat Transfer 2167 | . 168 189 549 72 216 18 97 66 378 414 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions 4 | . . . . . . . . 4 . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 20 | . 2 . 18 . . . . . . . Heat Transferred 4958 | 259 666 . 3552 . . . . . 481 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 716 | 5 254 404 349 296 208 142 168 346 716 595 Initial 93 | . 3 . . 90 93 13 . 87 10 93 Average 183 | 1 55 146 176 156 108 51 66 123 333 380 Maximum Alert Level 3 | . 1 2 1 1 1 . . 1 3 2 Low Security (%) 67 | 100 94 81 59 75 90 100 100 86 29 20 Level 1 20 | . 5 15 40 24 9 . . 13 30 37 Level 2 10 | . . 2 . . . . . . 34 42 Level 3 1 | . . . . . . . . . 5 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 2 4 3 . 1 . 1 7 8 Investigation 5 | . . 1 . . . . . . 1 3 Extermination 8 | . . . . 2 . . . 1 4 1 Reinforcement 13 | . 1 1 4 1 . 1 . . 1 4 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 1 . 1 . 1 . . 1 1 Communications Jammed 62 | . . . . . 15 1 9 28 9 . Distress Signals 61 | . . . . . 15 . 9 28 9 . Times Spotted 186 | . 14 22 24 15 10 6 11 20 43 21 Peak Tracking Total 7 | . 5 5 4 4 4 3 7 6 7 7 Tactical Retreats 16 | . . 2 . 2 1 . 4 1 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . 2 1 2 . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . . 1 1 . 1 . . . 5 2 Max in Single Turn 1 | . . 1 1 . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 5 8 6 5 4 2 2 4 4 8 Terminals 35 | . 5 5 4 3 2 2 2 3 3 6 Fabricators 2 | . . . . 1 . . . 1 . . Repair Stations 4 | . . 2 1 . . . . . 1 . Recycling Units 4 | . . . 1 1 1 . . . . 1 Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 109 | . 12 19 17 14 8 3 5 7 9 15 Successful 43 | . 8 10 5 3 4 1 2 4 3 3 Failed 66 | . 4 9 12 11 4 2 3 3 6 12 Catastrophic 19 | . . 1 2 3 3 2 2 . 1 5 Database Lockouts . | . . . . . . . . . . . Manual 34 | . 6 5 8 8 . 2 . . 3 2 Terminals 83 | . 12 14 10 11 3 3 5 5 8 12 Fabricators 4 | . . . . 2 . . . 2 . . Repair Stations 7 | . . 3 3 . . . . . 1 . Recycling Units 7 | . . . 4 1 1 . . . . 1 Scanalyzers 6 | . . 2 . . 4 . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 32 | . 8 7 3 2 . 1 2 3 3 3 Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 6 | . 3 2 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . . . . 1 Level Access Points 3 | . . . . 1 . 1 . 1 . . Branch Access Points 2 | . . . . 1 . . 1 . . . Terminal Index 1 | . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 9 | . 1 3 . . . . . 2 3 . Locate Traps 2 | . 2 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . 2 1 . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . Scanalyzer 5 | . . 1 . . 4 . . . . . Insert Component 3 | . . 1 . . 2 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . 3 7 5 4 3 2 2 4 4 8 Full Trace Events 4 | . . . 1 . . . . . 1 2 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . . 10 2 . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 3 2 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6884 | 88 636 837 810 616 527 416 162 884 1304 604 Spaces Moved 4153 | 43 432 475 383 445 288 285 126 465 669 542 Core 527 | 5 . . 28 . . . . . 3 491 Treads . | . . . . . . . . . . . Legs 3626 | 38 432 475 355 445 288 285 126 465 666 51 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 97 103 106 116 117 116 50 50 Average Speed 114 | 111 120 129 137 106 110 116 117 126 123 66 Slowest Speed 350 | 120 120 190 350 107 116 117 117 202 260 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 80 45 38 14 9 10 8 18 26 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 58 | . . 2 . 1 1 8 4 15 11 16 Terrain Destroyed 336 | . . 12 17 1 1 8 4 37 190 66 Melee 39 | . . 2 . 1 1 8 4 9 11 3 Projectile 12 | . . . . . . . . 6 6 . AOE 285 | . . 10 17 . . . . 22 173 63 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5467 | 63 492 613 532 553 453 341 132 662 946 680 Wait 459 | 1 16 42 18 43 104 25 . 82 67 61 Move 4143 | 42 431 474 382 444 287 284 125 464 668 542 Hop . | . . . . . . . . . . . Pick Up 74 | 5 4 11 14 10 5 5 1 10 9 . Fast Attach 73 | 6 2 4 15 5 5 . . 9 17 10 Attach 47 | . . 2 5 6 2 2 1 6 16 7 Detach 28 | . . . 6 3 6 . . 3 5 5 Swap 94 | . 4 12 9 6 4 6 . 25 28 . Drop 73 | . 5 14 14 9 8 1 . 7 15 . Fire 222 | 9 29 52 66 1 . . . 9 51 5 Melee 237 | . . 2 . 26 32 17 5 47 70 38 Ram 10 | . . . 2 . . . . . . 8 Kick 3 | . 1 . 1 . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 4 exits: *Res x3 / [Qua]) -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 550 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1031 | -9/Materials | Build established: Scavenger-Mutant 1053 | -9/Materials | Repaired Aluminum Leg 1085 | -9/Materials | Discovered new exit (range 5) 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1729 | -8/Materials | Lost 3 parts (2n1u) 1990 | -8/Materials | Core integrity fell below 50% 2320 | -8/Materials | Discovered new exit (range 10) 2372 | -8/Materials | Entered Factory 2372 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2485 | -7/Factory | Identified exit to Storage 2485 | -7/Factory | Identified exit to Lower Caves 2807 | -7/Factory | Build established: Gladiator 2876 | -7/Factory | Identified exit to Factory 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3500 | -6/Factory | Discovered new exit (range 14) 3515 | -6/Factory | Entered another Factory area 3515 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3609 | -5/Factory | Discovered new exit (range 18) 3637 | -5/Factory | Identified exit to Upper Caves 3700 | -5/Factory | Identified exit to Factory 3931 | -5/Factory | Entered another Factory area 3931 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3965 | -4/Factory | Identified exit to Upper Caves 3965 | -4/Factory | Identified exit to Armory 4087 | -4/Factory | Discovered new exit (range 5) 4092 | -4/Factory | Identified exit to Research 4093 | -4/Factory | Entered Research 4093 | -3/Research | Evolved 2 slots: Utility x2 4165 | -3/Research | Found Quantum Capacitor 4277 | -3/Research | Identified exit to Research 4309 | -3/Research | Spotted B-86 Titan 4404 | -3/Research | Build established: Hacker-Gladiator 4491 | -3/Research | Lost 5 parts (2p1n2u) 4677 | -3/Research | Found Prototype Device 4677 | -3/Research | Identified Exp. ECM Suite 4868 | -3/Research | Discovered new exit (range 13) 4977 | -3/Research | Entered another Research area 4977 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5072 | -2/Research | Found Prototype Launcher 5083 | -2/Research | Identified Adv. Micro-nuke Launcher 5554 | -2/Research | Lost 4 parts (1p2n1u) 5561 | -2/Research | Found Prototype Processor 5561 | -2/Research | Identified Exp. Core Analyzer 5639 | -2/Research | Build established: Scavenger-Gladiator 5767 | -2/Research | First assault squad dispatched 5842 | -2/Research | Lost 6 parts (1n5u) 5880 | -2/Research | System corruption reached 10% 5945 | -2/Research | Lost 9 parts (2p4n1u2w) 5955 | -2/Research | Destroyed 7 combat bots 6234 | -2/Research | Core integrity fell below 50% 6264 | -2/Research | Discovered new exit (range 15) 6281 | -2/Research | Entered Access 6281 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6310 | -1/Access | Lost 8 parts (2p1n5u) 6521 | -1/Access | Build established: Mutant 6793 | -1/Access | Core integrity fell below 50% 6853 | -1/Access | Core integrity fell below 20% 6865 | -1/Access | System corruption reached 10% 6885 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06847_ System corrupted: Plasma Cutter fused. 06849_ Dismantling Sealed Barrier with Plasma Cutter. 06855_ Plasma Cutter destroyed. 06861_ Slammed into G-73 Enforcer. 06861_ G-73 Enforcer destroyed. 06862_ Acquired 83 matter. 06863_ Acquired Broken Myomer Leg. 06864_ Slammed into G-73 Enforcer. 06864_ Destabilizing: System corrupted (+2). 06865_ Slammed into G-73 Enforcer. 06869_ System corrupted: Energy discharge (-2). 06871_ Slammed into G-73 Enforcer. 06871_ Destabilizing: Core damaged (-48). 06873_ Slammed into G-73 Enforcer. 06877_ Destabilizing: Core damaged (-80). 06879_ Critical hit (Burn: +37). 06879_ Slammed into G-73 Enforcer. 06879_ W-44 Eye sends out distress signal. 06884_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????#? # | | ???????????????????????????????????????????????? # | | ???????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? # | | ??????????????????????????????????######?????## # | | ??????????????????????????????????# ####### | | ??????????????????????????????????#! | | ??????????????????????????????????# | | ??????????????????""""""""""""????# ####### | | ??????????????????#"" #????## ##?????#"### | | ??????????????????#"" #?????# #??????#" | | ??????????????????#"" #?????# #??????## | | ??????????????????#T #?????# #???????# | | ??????????????????#"" #?????# #???????# | | ??????????????????#"" #?????# #???????# | | ??????????????????#"" @ [####### #???????# | | ???????????? w k g ![ #???????# | | ?????????? ! %=[ #???????#### | | ???????????##+####################+######????????? | | ???????????????????????????????# !%! #????????? | | ???????????????????????????????# =* #????????? | | ???????????????????????????????# ! #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# ! #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????##########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 41 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 12 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Armored Exoskeleton | -6/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostGuidanceAutogun Manual? 0 Play Time 01:07:04 Cumulative 1684.6 hours Start 2024.09.09 @ 02:24:46 End 2024.09.09 @ 03:31:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1145 Rogue 1141 Adventurer 4 Explorer 0 Win Type - Total 213 Types 159/11/15/9/3/1/3/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d28cbf8-e2a6-4924-a556-61bc2702a460