Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 22:18:34 Player: Quartz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1761) 1761 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 4350 Bonus ------- Follower Combat Kills 134 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 264/290 System Corruption 0% Temperature Warning (390) Movement Treading (570) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Phase Cannon Improved Light Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Huge Storage Unit Huge Storage Unit Targeting Computer Particle Charger Weapon Cycler ECM Suite Utility Shielding Utility Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite Makeshift System Shield Authchip [R/Combat] Recalibrator Phase Cannon Phase Cannon Phase Cannon Barrage Gun Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Phase Cannon Improved Light Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Huge Storage Unit Huge Storage Unit Targeting Computer Particle Charger Weapon Cycler ECM Suite Utility Shielding Utility Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite Makeshift System Shield Authchip [R/Combat] Recalibrator Phase Cannon Barrage Gun Improved Light Cannon Rocket Launcher Improved Datajack [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 6 9 10 3 2 8 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 1 . 2 Treads 6 | . 2 1 1 . 2 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 3 . 1 2 Device 4 | . 2 1 . . 1 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 15 | 2 3 4 2 1 3 Energy Gun 5 | 1 2 1 . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 1 . 2 . 1 1 Ballistic Cannon 3 | . 1 1 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 1 1 1 . 11 Power 2 | . . 1 . . 1 Propulsion 5 | . . . 1 . 4 Utility 4 | . 1 . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . 1 1 1 . 7 To Critical Strikes . | . . . . . . Average Backups 21 | 2 14 23 24 24 22 Power . | . . . . . . Propulsion 1 | . 1 2 . . . Utility 15 | . 8 14 18 18 18 Weapon 4 | . 2 4 5 5 3 Tool/Special . | . . . . . . Unused Backups 41 | . 6 9 . 5 21 Power 2 | . 1 . . . 1 Propulsion 3 | . . 3 . . . Utility 29 | . 2 6 . 3 18 Weapon 5 | . 3 . . 1 1 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 98 | . 99 99 99 99 86 Engine 11 | . 14 10 11 11 8 Treads 31 | . 27 32 32 33 24 Device 11 | . 13 10 11 11 9 Storage 11 | . 14 11 11 11 11 Protection 8 | . . 10 11 10 11 Energy Gun 3 | . 12 4 . . . Ballistic Gun 8 | . 6 8 11 11 5 Ballistic Cannon 6 | . 9 9 . 4 15 Launcher 3 | . . . 10 6 . Peak Build Rating 30 | 6 13 21 21 24 30 Average Rating 19 | 4 12 19 20 22 23 On Entrance 14 | . 6 13 21 21 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 109 | 13 93 101 101 101 109 Greatest Support 69 | 20 46 69 69 69 66 Greatest Overweight (x) 4 | 2 2 1 1 1 4 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 Most Carried 25 | 5 18 25 25 25 25 Average Carried 21 | 2 14 23 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 2 18 25 24 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1708 | 250 174 825 227 . 232 Remotely . | . . . . . . Salvage Created 2000 | . 493 1041 82 . 384 Parts 100 | . 34 53 4 . 9 Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed 4 | . 2 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 7 | . . . . . 7 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 64 | . 16 22 17 . 9 Guns 25 | . 13 6 2 . 4 Cannons 25 | . 3 16 1 . 5 AOE 14 | . . . 14 . . Classes Destroyed 16 | . 6 5 2 . 3 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 6 | . 2 4 . . . Recycler 4 | . . 3 1 . . Mechanic 1 | . 1 . . . . Operator 2 | . 1 1 . . . Drone 1 | . . . . . 1 Watcher 4 | . 2 2 . . . Swarmer 10 | . 6 3 . . 1 Grunt 27 | . 10 14 . . 3 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Hunter 1 | . . . . . 1 Assembled 17 | . . . 17 . . Best Kill Streak 19 | . 5 8 19 . 5 Combat Bots Only 17 | . 5 4 17 . 5 Max Kills in Single Turn 6 | . 2 2 6 . 1 Gunslinging 1 | . 1 . . . . Exploded 6 | . . . 6 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 304 | . 87 74 41 . 102 Missed 65 | . 16 20 12 . 17 Hits 239 | . 71 54 29 . 85 Melee 6 | . . . 5 . 1 Projectile 233 | . 71 54 24 . 84 Critical Strikes 6 | . 2 1 . . 3 Part Disruptions 1 | . . . 1 . . Damage Taken 2807 | . 574 501 360 . 1372 Core 553 | . 142 94 33 . 284 Absorbed by Shields 661 | . 201 193 108 . 159 Redirected to Shielding 47 | . . . . . 47 Regen/Repaired (Parts) 140 | . . 140 . . . Core Remaining (%) 71 | 100 43 . . . . Volleys Fired 205 | . 69 82 19 . 35 Largest 2 | . 2 2 2 . 2 Hottest 118 | . 95 98 56 . 118 Shots Fired 381 | . 132 162 25 . 62 Gun 241 | . 106 93 11 . 31 Cannon 132 | . 26 69 6 . 31 Launcher 8 | . . . 8 . . Special . | . . . . . . Kinetic 250 | . 66 117 17 . 50 Thermal 123 | . 66 45 . . 12 Explosive 8 | . . . 8 . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 9 14 2 . 11 Robot Miss Streak 9 | . 8 9 3 . 7 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 260 | . 90 117 10 . 43 Core Hits 217 | . 72 92 31 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 3 . . 2 Destroy 1 | . . 1 . . . Blast 4 | . . 2 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5356 | . 1135 2101 1202 . 918 Guns 2745 | . 914 1195 89 . 547 Cannons 1519 | . 221 886 41 . 371 Explosions 1072 | . . . 1072 . . Melee . | . . . . . . Ramming 20 | . . 20 . . . Kinetic 2700 | . 405 1421 130 . 744 Thermal 1564 | . 730 660 . . 174 Explosive 1072 | . . . 1072 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 48 | . . . 48 . . Projectiles . | . . . . . . Explosions 48 | . . . 48 . . Melee . | . . . . . . Knockbacks 13 | . 3 6 1 . 3 Impact . | . . . . . . Kinetic 10 | . 3 3 1 . 3 Secondary 3 | . . 3 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | . 266 382 78 . 390 Average Temperature 85 | . 68 94 30 . 129 Received Heat Transfer 920 | . 229 182 96 . 413 Effects 5 | . . 3 . . 2 Energy Bleed 1 | . . 1 . . . Interference 3 | . . 1 . . 2 Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2055 | . 961 835 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 95 100 . . Level 1 2 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 228 | . 132 228 119 . . Initial 87 | . . 16 87 . . Average 70 | . 46 119 17 . . Influence Increases 1617 | . 514 687 42 . 374 Destroy 0b10 Robot/C 1000 | . 320 440 . . 240 Destroy 0b10 Robot/NC 105 | . 30 60 10 . 5 Destroy Leader 210 | . 78 122 . . 10 Allied During Kill 44 | . . . . . 44 Successful Hack 12 | . 10 2 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 36 | . 1 3 32 . . Lose Combat Pursuer 195 | . 75 45 . . 75 Influence Decreases 1587 | . 474 502 267 . 344 Entered New Map 162 | . . 24 138 . . Time Decay 1125 | . 351 468 119 . 187 Lost Part 107 | . 10 10 10 . 77 Lost Ally 80 | . . . . . 80 Purge Threat 113 | . 113 . . . . Squads Dispatched 7 | . 3 3 . . 1 Investigation 5 | . 2 2 . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 4 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 32 38 19 . 20 Peak Tracking Total 12 | . 4 7 12 . 7 Tactical Retreats 13 | . 5 3 . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 6 4 . . 1 Terminals 8 | . 5 2 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 14 15 . . 5 Successful 22 | . 9 8 . . 5 Failed 12 | . 5 7 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 5 | . 2 3 . . . Terminals 22 | . 13 4 . . 5 Fabricators . | . . . . . . Repair Stations 10 | . . 10 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 1 . . 5 Record 7 | . 2 . . . 5 Branch Access Points 1 | . . 1 . . . Unreport Threat 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 4 | . . 4 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 3 . . 1 Full Trace Events 4 | . 2 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 699 | . . . . . 699 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6640 | 81 1316 1690 845 2241 467 Spaces Moved 2308 | 61 369 522 326 925 105 Core 23 | 23 . . . . . Treads 2242 | . 364 522 326 925 105 Legs 43 | 38 5 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 240 240 240 Average Speed 242 | 96 264 240 240 240 295 Slowest Speed 480 | 150 320 240 240 240 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 47 41 74 90 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . . 51 . 1 Melee . | . . . . . . Projectile 3 | . . . 2 . 1 AOE 49 | . . . 49 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2998 | 81 589 807 364 950 207 Wait 322 | 10 106 145 14 8 39 Move 2303 | 60 368 521 325 924 105 Hop . | . . . . . . Pick Up 75 | 5 26 25 . 7 12 Fast Attach 6 | 3 . 1 . 1 1 Attach 18 | 3 2 5 1 . 7 Detach . | . . . . . . Swap 28 | . 8 11 5 2 2 Drop 39 | . 10 15 . 8 6 Fire 205 | . 69 82 19 . 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1370 | -10/Materials | Discovered new exit (range 4) 1378 | -10/Materials | Core integrity fell below 50% 1398 | -10/Materials | Entered another Materials area 1398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -9/Materials | Repaired Shield Generator 2003 | -9/Materials | Repaired Imp. Treads 2520 | -9/Materials | Identified exit to Mines 3088 | -9/Materials | Entered Mines 3089 | -9/Mines | Assembled infested the area 3110 | -9/Mines | Met a Derelict bent on vengeance 3172 | -9/Mines | Destroyed 17 combat bots 3755 | -9/Mines | Learned 8 Materials zone layouts 3910 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3933 | -9/Mines | Entered Zion 4618 | -7/Zion | Met Imprinter 4662 | -7/Zion | Imprinted 4664 | -7/Zion | Declared Zion's savior 6006 | -7/Zion | Discovered new exit (range 11) 6174 | -7/Zion | Entered Proximity Caves 6174 | -6/Proximity Caves | Accompanied by 4 allies 6176 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6273 | -6/Proximity Caves | Learned Factory trap positions 6322 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6328 | -6/Proximity Caves | Spotter reported a threat 6342 | -6/Proximity Caves | Core integrity fell below 50% 6350 | -6/Proximity Caves | Lost 4 allies 6359 | -6/Proximity Caves | Core integrity fell below 20% 6403 | -6/Proximity Caves | Spotter reported a threat 6404 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 6454 | -6/Proximity Caves | Learned location of Extension (-5) 6454 | -6/Proximity Caves | Learned Factory security intel 6454 | -6/Proximity Caves | Learned Extension security intel 6641 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06615_ Dropped Imp. Light Cannon. 06616_ Acquired Phase Cannon. 06617_ Penetrated by Slug. 06620_ Machine disabled. 06620_ Slug penetrates Storage Shell. 06622_ Slug penetrates Wall. 06623_ H-66 Slayer knocked back. 06624_ Slug penetrates Storage Shell. 06624_ Imp. Shield Generator destroyed. 06626_ Slug penetrates Wall. 06626_ Imp. Light Armor Plating destroyed. 06627_ Penetrated by Slug. 06627_ Imp. Treads destroyed. 06629_ Slug penetrates Wall. 06630_ Penetrated by Slug. 06632_ H-66 Slayer knocked back. 06635_ Slug penetrates Wall. 06635_ Penetrated by Slug. 06635_ H-66 Slayer destroyed. 06638_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# % !%%#????????????????????????????? | | ????????????# * ###### ##???????????????????? | | ????????????# [% #???????????????????? | | ????????????# =*%%[ #??????????????????? | | ????????????# % % ###### #??????????????????? | | ????????????# ## #??### #??????????????????? | | ????????????# ## #?## #??????????????????? | | ????????????# ### ### ???????????????????? | | ????????????# #?## ### ????????????????????? | | ????????????# #??##### #?????????????????????? | | ????????????# #??????# ##????????????????????? | | ????????????# ##????## ##???????????????????? | | ????????????# ##??## ##??????????????????? | | ????????????## #### ##??? #???????????? | | ?????????????# ## ## ##?? #???????????? | | ?????????????## #### ### #???????????? | | ??????????????# % %% #???????????? | | ??????????????# [ ! %% #???????????? | | ???????????# ## ####;#;#+## ????? | | ???????????# ### #] ! !%% # ??? ##??????? | | ???????????###### #!@*% h # #????????????? | | ???????????????# #""! % %%# #????????????? | | ?????????????? # [ + ###??????????? | | ????????????# # # ##?????????? | | ????????????# ## + ""# ##????????? | | ????????????# #?## # "# ###??????? | | ????????????# ???# # ""# #??????? | | ????????????## ???# #" ""# ##??????? | | ?????????????# ???# ######+#### ####???????? | | ????????????? ????# #??????????? | | ???????????????#????# #??????????? | | ????????????????????###################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shield Generator | 50% | -9/Materials Imp. Treads | 19% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Look Less Dangerous Next Time There's More Where That Came From Challenges ------------ None Game ------ Seed ScatterStormPrototype Manual? 0 Play Time 00:53:44 Cumulative 43.7 hours Start 2026.05.13 @ 21:21:41 End 2026.05.13 @ 22:18:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e949925-47e0-464b-837a-f3ae8103bc55