Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 15:10:26 Player: mephiles96 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1627) 1627 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4362 Bonus ------- None Cogmind --------- Core Integrity 258/700 Matter 239/300 Energy 21/290 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Transport Network Coupler Transmission Jammer Improved Shield Generator > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Target Analyzer Matter Filter Microactuators Shock Rifle Gatling Laser Missile Launcher Missile Launcher Remote Datajack Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Aerolev Unit Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Transport Network Coupler Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Katana Chainsword > --- INVENTORY -------- Micro Nuclear Core Target Analyzer Target Analyzer Core Analyzer Matter Filter Microactuators Shock Rifle Heavy Laser Gatling Laser Gauss Rifle Missile Launcher Missile Launcher Remote Datajack Remote Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 61 | 6 3 4 13 35 . Power 7 | 1 . 1 1 4 . Engine 3 | 1 . 1 . 1 . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 16 | 2 . 1 1 12 . Treads 6 | . . . . 6 . Leg 7 | 2 . 1 1 3 . Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 21 | 1 1 1 8 10 . Device 10 | . . . 3 7 . Storage 5 | 1 . . 3 1 . Processor 5 | . 1 1 1 2 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | 2 2 1 3 9 . Energy Gun 4 | 1 . . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon 3 | . 1 . . 2 . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 2 . Impact Weapon 1 | . . 1 . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 29 | . . . 2 24 3 Power 3 | . . . . 3 . Propulsion 10 | . . . . 9 1 Utility 10 | . . . 2 7 1 Weapon 6 | . . . . 5 1 Highest Loss Streak 10 | . . . 1 10 3 To Critical Strikes . | . . . . . . Average Backups 10 | 4 7 7 8 12 15 Power 1 | . 1 1 1 1 2 Propulsion 1 | 2 2 1 . 1 . Utility 4 | . 1 2 3 5 6 Weapon 3 | . 2 3 3 3 5 Tool/Special . | . . . . . . Unused Backups 24 | . 5 1 1 6 11 Power 3 | . . 1 . . 2 Propulsion 4 | . 4 . . . . Utility 11 | . . . 1 4 6 Weapon 6 | . 1 . . 2 3 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 90 98 98 89 94 Engine 4 | . 14 11 4 1 7 Core 4 | . . . 5 5 . Treads 6 | . . . . 11 . Leg 16 | . 28 33 27 5 15 Hover 3 | . . . . 6 15 Device 13 | . . . 7 22 26 Storage 10 | . 14 11 12 9 7 Processor 12 | . 5 20 18 9 7 Protection 1 | . . . 5 . . Energy Gun 3 | . 2 . . 6 13 Ballistic Gun 6 | . 13 9 15 . . Ballistic Cannon 4 | . 12 11 1 4 . Slashing Weapon 1 | . . . . 2 . Peak Build Rating 44 | 6 7 10 20 44 44 Average Rating 23 | 4 6 9 16 33 41 On Entrance 14 | . 6 7 10 20 44 Avg Prop Armor Cover (%) 7 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 56 | 14 15 17 54 56 43 Greatest Support 80 | 20 20 30 30 80 9 Greatest Overweight (x) 11 | . . . 1 11 4 Average Overweight (x) . | . . . . . 4 Largest Inventory Capacity 20 | 8 8 8 20 20 15 Average Capacity 12 | 7 8 8 8 16 15 Most Carried 20 | 7 8 8 10 20 15 Average Carried 10 | 4 7 7 8 12 15 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 15 | 7 8 8 10 15 15 Class Distribution -------------------- 56% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1870 | 322 136 173 509 730 . Remotely . | . . . . . . Salvage Created 1520 | 147 134 127 320 792 . Parts 78 | 4 13 6 21 34 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 38 | . 6 6 6 20 . Melee 3 | . . . . 3 . Guns 8 | . . 1 3 4 . Cannons 14 | . 1 2 3 8 . AOE 11 | . 5 3 . 3 . Classes Destroyed 10 | 2 2 1 2 3 . Worker 3 | 2 . . . 1 . Hauler 1 | . . . 1 . . Recycler 1 | 1 . . . . . Swarmer 10 | . 3 3 . 4 . Grunt 13 | . 3 2 3 5 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 10 | . . 1 2 7 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 5 | 2 5 3 2 5 . Combat Bots Only 5 | . 5 3 2 5 . Max Kills in Single Turn 4 | 1 4 2 1 2 . Gunslinging . | . . . . . . Exploded 4 | . 4 2 . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 470 | . 6 15 47 361 41 Missed 158 | . 3 3 12 128 12 Hits 312 | . 3 12 35 233 29 Melee 6 | . . . . 6 . Projectile 306 | . 3 12 35 227 29 Critical Strikes 2 | . . . . 2 . Part Disruptions 1 | . . . . . 1 Damage Taken 3754 | . 32 137 521 2696 368 Core 543 | . 7 29 65 374 68 Absorbed by Shields 69 | . . . . 12 57 Core Remaining (%) 94 | 100 97 92 88 . . Volleys Fired 137 | 7 3 14 29 80 4 Largest 2 | 2 2 2 2 2 2 Hottest 119 | 70 50 50 50 119 119 Shots Fired 215 | 14 4 23 57 109 8 Gun 118 | 14 1 9 46 40 8 Cannon 80 | . 1 9 10 60 . Launcher 9 | . 2 5 1 1 . Special 8 | . . . . 8 . Kinetic 149 | 7 2 18 56 66 . Thermal 39 | 7 . . . 28 4 Explosive 9 | . 2 5 1 1 . Electromagnetic 10 | . . . . 6 4 Robot Hit Streak 20 | 5 2 4 15 20 5 Robot Miss Streak 3 | 2 1 2 2 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 166 | 10 2 13 44 91 6 Core Hits 76 | 4 6 7 16 42 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 11 | . . 2 . 9 . Destroy 1 | . . . . 1 . Blast 8 | . . 2 . 6 . Sever 2 | . . . . 2 . Melee Attacks 22 | . . . 11 11 . Impact 11 | . . . 11 . . Slashing 11 | . . . . 11 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3743 | 123 294 366 583 2275 102 Guns 1430 | 123 . 51 429 725 102 Cannons 1221 | . 18 115 154 934 . Explosions 745 | . 276 200 . 269 . Melee 347 | . . . . 347 . Ramming . | . . . . . . Kinetic 1838 | 60 18 166 583 1011 . Thermal 930 | 63 . . . 772 95 Explosive 607 | . 276 200 . 131 . Electromagnetic 21 | . . . . 14 7 Impact . | . . . . . . Slashing 347 | . . . . 347 . Piercing . | . . . . . . Highest Corruption 5 | . . . 3 3 5 Average Corruption 2 | . . . 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 6 18 1 Message Errors 5 | . . . 1 4 . Matter Fused 8 | . . . 1 6 1 Heat Flow Errors 3 | . . . 2 1 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . . . 1 3 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 193 | . . 4 . 189 . Projectiles 12 | . . . . 12 . Explosions 181 | . . 4 . 177 . Melee . | . . . . . . Knockbacks 15 | . . 2 4 9 . Impact . | . . . . . . Kinetic 14 | . . 2 4 8 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 250 | . . . 9 241 . Shots 5 | . . . 1 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 270 | 36 4 3 270 196 . Average Temperature 38 | 15 4 3 107 19 . Received Heat Transfer 738 | . 15 48 108 567 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 1 | . . . . 1 . Heat Transferred 1857 | 185 . . . 1524 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 172 | 10 125 121 89 172 . Initial 29 | . . 20 18 29 . Average 44 | . 55 74 14 57 . Influence Increases 1275 | 15 149 195 201 715 . Destroy 0b10 Robot/C 760 | . 120 120 120 400 . Destroy 0b10 Robot/NC 25 | 15 . . 5 5 . Destroy Leader 182 | . 20 30 42 90 . Successful Hack 8 | . 4 4 . . . Disable Machine 150 | . . 15 15 120 . Destroy Structure 75 | . 5 26 19 25 . Lose Combat Pursuer 75 | . . . . 75 . Influence Decreases 1275 | 15 100 199 181 765 15 Entered New Map 98 | . . 29 27 36 6 Time Decay 933 | 15 100 170 144 504 . Lost Part 244 | . . . 10 225 9 Squads Dispatched 9 | . . 2 2 5 . Investigation 2 | . . 1 1 . . Extermination 2 | . . . . 2 . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals . | . . . . . . Communications Jammed 3 | . . . . 3 . Distress Signals 1 | . . . . 1 . Times Spotted 58 | . 9 12 9 24 4 Peak Tracking Total 7 | . 7 3 3 4 4 Tactical Retreats 5 | . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 10 | . . 1 1 8 . Max in Single Turn 5 | . . 1 1 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 8 | . 2 3 2 1 . Terminals 8 | . 2 3 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 4 7 5 2 . Successful 8 | . 3 4 1 . . Failed 10 | . 1 3 4 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 2 4 2 2 . Terminals 18 | . 4 7 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 1 . . Robot Analysis 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 3 . . . Terminals 5 | . 2 3 . . . Botnet 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 2 2 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 7 | . . . . 7 . parse_system 2 | . . . . 2 . no_distress 2 | . . . . 2 . find_fabricator 1 | . . . . 1 . find_dsf 1 | . . . . 1 . find_station 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2318 | . . . 745 1547 26 Sensors 532 | . . . 433 99 . Terrain 773 | . . . . 773 . Seismic 453 | . . . 354 99 . T.N.C. 680 | . . . . 654 26 Jamming 1438 | . . . . 1412 26 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3462 | 126 265 349 981 1715 26 Spaces Moved 1583 | 73 193 215 374 726 2 Core 6 | 1 . . . 5 . Treads 439 | . . . . 439 . Legs 910 | 72 193 215 374 56 . Wheels . | . . . . . . Hover 228 | . . . . 226 2 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 320 Average Speed 150 | 119 120 120 120 185 320 Slowest Speed 600 | 120 120 120 190 600 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 6 34 25 26 12 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 68 | . 5 25 16 22 . Melee 5 | . . . 5 . . Projectile 5 | . . . . 5 . AOE 58 | . 5 25 11 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2408 | 98 223 283 826 965 13 Wait 467 | . 11 43 362 44 7 Move 1578 | 72 192 214 373 725 2 Hop . | . . . . . . Pick Up 89 | 13 7 4 19 46 . Fast Attach . | . . . . . . Attach 41 | 6 1 2 5 27 . Detach 1 | . . . . 1 . Swap 42 | . 4 4 15 19 . Drop 31 | . 5 2 12 12 . Fire 137 | 7 3 14 29 80 4 Melee 22 | . . . 11 11 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Discovered new exit (range 8) 740 | -9/Materials | Identified exit to Materials 741 | -9/Materials | Entered another Materials area 741 | -8/Materials | Evolved 2 slots: Utility x2 1601 | -8/Materials | Build established: Scavenger-Mutant 1676 | -8/Materials | Discovered new exit (range 16) 1705 | -8/Materials | Identified exit to Factory 1722 | -8/Materials | Entered Factory 1722 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -7/Factory | Discovered new exit (range 12) 1852 | -7/Factory | Lost 10 parts (1p4n3u2w) 2110 | -7/Factory | Build established: Mutant 2301 | -7/Factory | Garrison activated, responded to threat 2352 | -7/Factory | Lost 5 parts (1p2n1u1w) 2460 | -7/Factory | Discovered new exit (range 8) 2669 | -7/Factory | Lost 4 parts (1p1n2u) 2934 | -7/Factory | Build established: Scavenger-Mutant 3007 | -7/Factory | Core integrity fell below 50% 3437 | -7/Factory | Entered Lower Caves 3463 | -7/Lower Caves | Self-destructed Last Messages --------------- 03148_ Dropped Core Analyzer. 03149_ System corrupted: Matter fused (-7). 03152_ Acquired Imp. Signal Interpreter. 03157_ Acquired Imp. Sensor Array. 03226_ System corrupted: IFF burst signal emitted. 03259_ System corrupted: Matter fused (-6). 03318_ Connecting with Fabricator... 03365_ System corrupted: Matter fused (-5). 03367_ S-27 Virus destroyed. 03415_ System corrupted: FCS attempts to trigger Shock Rifle. 03415_ System corrupted: Shock Rifle misfires. LOCATION=UNKNOWN GOAL=ESCAPE 03449_ Imp. Heat Sink destroyed. 03453_ System corrupted: Matter fused (-8). 03457_ Shock Rifle destroyed. 03462_ Gravmag System destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ???????????????????????### ?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????? ??????????# #??????????????????? | | ???????????? ########ss#??????????????????? | | ???????????????? s#??????????????????? | | ???????????????????? ###????????????????? | | ???????????????????????# @ ##???????????????? | | ???????????????????????## #???????????????? | | ????????????????????????## p#???????????????? | | ?????????????????????????## ##???????????????? | | ??????????????????????????####????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Just Browsing Challenges ------------ None Game ------ Seed FactoryModifiedShielding Manual? 0 Play Time 00:39:13 Cumulative 22.6 hours Start 2025.12.20 @ 14:30:28 End 2025.12.20 @ 15:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98471ba9-9b53-4192-9a4f-b79c27e699fa