Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 00:12:06 Player: Not Alex Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1621) 1621 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-81) -81 TOTAL SCORE: 5380 Bonus ------- Friendly Fire -81 Cogmind --------- Core Integrity 678/850 Matter 14/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Advanced Visual Processing Unit Core Analyzer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module Particle Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Core Analyzer Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Minigun Enhanced Autogun > --- INVENTORY -------- Improved Carbon-fiber Leg Reactive Plating Component Analysis Suite Particle Gun Minigun Light Cannon Heavy Rocket Launcher [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Minigun Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . 2 . 1 . 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 50 | 6 3 8 . 13 9 4 2 5 Power 5 | 1 . . . 3 1 . . . Engine 3 | 1 . . . 2 . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 2 . 5 4 . . . Treads 5 | . . . . 1 4 . . . Leg 6 | . . 2 . 4 . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 1 4 . 1 2 4 . 2 Device 7 | . 1 2 . . . 2 . 2 Storage 2 | 1 . 1 . . . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 . . 1 2 . . Artifact . | . . . . . . . . . Weapon 17 | 2 2 2 . 4 2 . 2 3 Energy Gun 4 | 1 1 . . 1 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . 2 . 1 1 . 1 1 Ballistic Cannon 3 | . 1 . . 1 . . . 1 Launcher 3 | . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 10 | . 2 . . . . . 5 3 Power 1 | . . . . . . . 1 . Propulsion 2 | . 1 . . . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 5 | . 1 . . . . . 2 2 Highest Loss Streak 3 | . 2 . . . . . 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 89 89 100 92 93 100 70 43 Engine 7 | . 14 11 11 9 7 6 2 . Core 3 | . . . . . 7 6 2 . Treads 8 | . . . . . 13 20 14 . Leg 5 | . . 20 22 17 2 . . . Wheel 1 | . 26 . . . . . . . Device 11 | . 6 22 22 18 10 10 3 9 Storage 7 | . 14 11 11 9 7 6 4 . Processor 8 | . . . . 3 11 13 13 13 Protection 7 | . . 2 11 9 7 15 14 4 Energy Gun 4 | . 11 1 . 3 5 6 3 . Ballistic Gun 13 | . 12 18 22 18 15 13 5 5 Launcher 1 | . . . . 4 1 . 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 12 14 31 31 36 42 50 54 16 Greatest Support 69 | 26 26 34 34 36 60 69 60 3 Greatest Overweight (x) 8 | . . . . 1 1 . 8 5 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 10 10 10 10 9 5 Most Carried 10 | 2 2 6 5 10 10 10 7 4 Average Carried 6 | . 1 3 5 6 9 7 6 1 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 Final Carried 10 | . 2 5 5 9 10 7 5 3 Class Distribution -------------------- 26% | Scavenger-Gunner 26% | Mutant 14% | Scavenger-Skirmisher 11% | Skirmisher 9% | Tank 5% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1384 | 202 104 154 35 294 374 . 161 60 Remotely . | . . . . . . . . . Salvage Created 2254 | . 178 280 41 608 549 . 538 60 Parts 92 | . 8 18 6 28 26 . . 6 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 36 | . 5 5 3 8 9 . 3 3 Guns 30 | . 2 5 3 8 9 . 2 1 Cannons 3 | . 2 . . . . . . 1 AOE 3 | . 1 . . . . . 1 1 Classes Destroyed 8 | . 1 2 1 2 1 . 1 . Hauler 2 | . . 1 . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 5 | . . 1 . 2 2 . . . Swarmer 6 | . . . 3 . . . . 3 Grunt 18 | . 5 5 . 7 1 . . . Sentry 7 | . . . . 1 6 . . . Programmer 2 | . . . . . 2 . . . Compactor 3 | . . . . . . . 3 . Best Kill Streak 7 | . 5 7 3 6 3 . 2 3 Combat Bots Only 5 | . 5 5 3 5 3 . 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 339 | . 16 5 7 28 158 . 5 120 Missed 125 | . 3 2 1 8 62 . . 49 Damage Taken 1693 | . 272 26 28 244 527 . 146 450 Core 392 | . 80 . . 27 113 . 48 124 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 101 | . . . . . . . 31 70 Ignored by Resistances 654 | . 77 12 22 79 238 . 77 149 Core Remaining (%) 89 | 100 68 . 100 95 83 . . . Volleys Fired 104 | 1 10 7 4 25 27 . 20 10 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 144 | 70 70 50 50 100 130 . 144 99 Shots Fired 266 | 2 20 14 8 74 77 . 50 21 Gun 233 | 2 16 14 8 71 77 . 36 9 Cannon 14 | . 4 . . . . . . 10 Launcher 19 | . . . . 3 . . 14 2 Special . | . . . . . . . . . Kinetic 181 | 1 14 14 8 50 54 . 21 19 Thermal 66 | 1 6 . . 21 23 . 15 . Explosive 19 | . . . . 3 . . 14 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 5 7 2 21 23 . 28 30 Robot Miss Streak 3 | . 3 2 3 2 3 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 194 | . 12 9 4 55 56 . 42 16 Core Hits 102 | . 8 8 3 28 36 . 13 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 3 . . . . Burn 3 | . . . . 3 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4946 | 14 169 170 63 978 1144 . 2095 313 Guns 3294 | 14 97 170 63 912 1144 . 756 138 Cannons 211 | . 72 . . . . . . 139 Explosions 1441 | . . . . 66 . . 1339 36 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2247 | 14 120 170 63 676 585 . 342 277 Thermal 1258 | . 49 . . 236 559 . 414 . Explosive 1441 | . . . . 66 . . 1339 36 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . . 20 20 Average Corruption 14 | . . . . . . . 8 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . . 9 11 Message Errors 5 | . . . . . . . 3 2 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . 1 1 Misdirections 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 22 | . . . . . . . 22 . Projectiles . | . . . . . . . . . Explosions 22 | . . . . . . . 22 . Melee . | . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . 2 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 25 . Shots 2 | . . . . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | 9 96 . . 91 270 . 173 167 Average Temperature 75 | 6 38 . . 31 106 . 89 92 Received Heat Transfer 639 | . 84 12 . 180 213 . . 150 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . Heat Transferred 3248 | . 148 . . 925 1225 . 950 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 323 | . 100 201 151 323 142 . 34 127 Initial 66 | . . 36 66 49 47 . . . Average 88 | . 26 102 118 195 83 . 9 59 Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 90 | 100 100 96 100 45 100 100 100 100 Level 1 9 | . . 3 . 54 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 1 . 1 5 . . . Investigation 2 | . 1 . . . 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison 4 | . . . . 1 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 4 | . . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 54 | . 6 9 4 13 11 . 6 5 Peak Tracking Total 6 | . 4 3 3 6 2 . 3 4 Tactical Retreats 2 | . . . 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 4 | . 1 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 3 | . . . . . 1 . . 2 Max in Single Turn 2 | . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 2 | . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . . . 3 . . . Successful 3 | . . . . . 3 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 3 . . . Record 2 | . . . . . 2 . . . Open DSF 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . 18 . Total Damage 254 | . . . . . . . 254 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 2611 | 63 153 155 62 425 1224 60 227 242 Spaces Moved 1354 | 56 127 91 40 201 541 31 156 111 Core 195 | 5 . . . . . . 79 111 Treads 562 | . . . . . 454 31 77 . Legs 414 | . . 86 40 201 87 . . . Wheels 183 | 51 127 5 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 130 120 160 160 50 50 Average Speed 160 | 86 91 128 130 160 203 160 106 184 Slowest Speed 450 | 90 100 130 130 200 240 160 450 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 26 17 14 17 20 3 89 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 145 | . . . . 28 . . 108 9 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 145 | . . . . 28 . . 108 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 1594 | 68 143 118 43 256 617 43 177 129 Wait 30 | . . . . 2 21 7 . . Move 1347 | 55 126 90 39 200 540 31 155 111 Hop . | . . . . . . . . . Pick Up 41 | 6 4 9 . 11 9 . . 2 Fast Attach 1 | . . . . . 1 . . . Attach 32 | 6 2 5 . 7 4 3 . 5 Detach 3 | . . 1 . . 1 . . 1 Swap 17 | . 1 3 . 6 4 1 2 . Drop 17 | . . 3 . 5 8 1 . . Fire 104 | 1 10 7 4 25 27 . 20 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 9) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 345 | -9/Materials | Discovered new exit (range 12) 372 | -9/Materials | Entered Mines 396 | -9/Mines | Discovered new exit (range 12) 434 | -9/Mines | Entered Materials 434 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 503 | -8/Materials | Garrison activated, responded to threat 761 | -8/Materials | Discovered new exit (range 7) 859 | -8/Materials | Entered Factory 859 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1006 | -7/Factory | Build established: Skirmisher 1315 | -7/Factory | Build established: Scavenger-Skirmisher 1379 | -7/Factory | Garrison activated, responded to threat 1695 | -7/Factory | Build established: Scavenger-Gunner 2031 | -7/Factory | Discovered new exit (range 3) 2083 | -7/Factory | Entered another Factory area 2083 | -6/Factory | Evolved 2 slots: Utility x2 2143 | -6/Factory | Sucked down chute 2143 | -6/Factory | Entered Waste 2144 | -6/Waste | Met a frightened Derelict 2147 | -6/Waste | Spotted C-40 Crusher 2158 | -6/Waste | EMP discharged 2164 | -6/Waste | Spotted C-40 Crusher 2174 | -6/Waste | Destroyed C-40 Crusher 2183 | -6/Waste | Destroyed C-40 Crusher 2199 | -6/Waste | Spotted C-40 Crusher 2216 | -6/Waste | Spotted C-40 Crusher 2217 | -6/Waste | Destroyed C-40 Crusher 2245 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2253 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2258 | -6/Waste | EMP discharged 2258 | -6/Waste | System corruption reached 10% 2270 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2288 | -6/Waste | Spotted C-40 Crusher 2301 | -6/Waste | Lost 3 parts (1p2w) 2324 | -6/Waste | Spotted C-40 Crusher 2327 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2330 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2358 | -6/Waste | EMP discharged 2363 | -6/Waste | Discovered new exit (range 12) 2370 | -6/Waste | Entered Factory 2612 | -6/Factory | Self-destructed Last Messages --------------- Acquired 24 matter. Acquired 2 matter. Acquired 1 matter. System corrupted: Matter fused (-8). Acquired VTOL Module. Acquired 15 matter. Acquired 7 matter. RMRAK9V:H X3X= SAQHC%W|:UY0PABQ Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ??????????????????????????????????? ????? #?????? | | ?????????????????????????????????""" """" #?????? | | ????????????????????????????????"""" """" ####### | | ????????????????????????????????"""" """" # | | ??????????????????????????????? """" """" # | | ????????????????????????????????"""" """" # | | ????????????????##############????"" """" # "" | | ????????????????# #?????? # "" | | ????????????????# ! #???????? # """ | | ????????????????# * ###########+### """ | | ????????????????# # """ | | ????????????????# # | | ????????????????# k + "" | | ????????????????# # "F"" | | ????????????????# @ # """" | | ????????????????# ! # ############### | | ????????????????# # #??????????###? | | ????????????????# [ k + #?########## ## | | ????????????????# #####+#?# * | | ????????????????##############???????# | | ?????????????????????????????????????# """" """" | | ?????????????????????????????????????# """" "" | | ?????????????????????????????????????# """" "" | | ?????????????????????????????????????# """" "" | | ?????????????????????????????????????# | | ?????????????????????????????????????# """" "" | | ?????????????????????????????????????# """" "" | | ?????????????????????????????????????# """" "" | | ?????????????????????????????????????# """" """" | | ?????????????????????????????????????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetActuatorAccelerator Manual? 0 Play Time 00:26:34 Cumulative 4.9 hours Start 2024.04.07 @ 23:42:54 End 2024.04.08 @ 00:12:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 76fd995a-9102-4b00-98a8-89cad2518edb