Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 08:32:45

Player: Exp. Geonium Core

Result: Destroyed by as-09053 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (515)      515
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1975

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     244/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
         Guided Plasma Cannon
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Wheel
        Compact Wheel
       Improved Heat Sink
  High-capacity Matter Pod (98)
                Sensor Array
          Small Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
         Guided Plasma Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Wheel
        Compact Wheel
       Improved Heat Sink
  High-capacity Matter Pod
                Sensor Array
          Small Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | .   6   6   2   
  Power                    2    | .   1   1   .   
    Engine                 1    | .   .   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   2   2   1   
    Treads                 2    | .   2   .   .   
    Leg                    3    | .   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   1   .   
    Device                 2    | .   1   1   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   1   2   1   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   5   .   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      4    | .   2   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     81   | .   93  71  85  
  Engine                   6    | .   5   3   14  
  Core                     2    | .   8   .   .   
  Treads                   11   | .   21  12  .   
  Leg                      12   | .   6   6   28  
  Device                   11   | .   8   12  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               5    | .   .   3   11  
  Ballistic Gun            11   | .   28  9   .   
  Ballistic Cannon         3    | .   .   8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 13  33  27  36  
  Greatest Support         40   | 20  40  40  20  
  Greatest Overweight (x)  6    | .   1   6   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | .   15  15  15  
  Average Capacity         14   | .   14  15  15  
  Most Carried             11   | .   7   10  11  
  Average Carried          8    | .   6   9   10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 6   7   10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Exi 
Matter Collected           601  | 200 85  316 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            573  | .   317 256 .   
  Parts                    34   | .   21  13  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Combat Hostiles Destroyed  18   | .   9   9   .   
  Guns                     14   | .   9   5   .   
  Cannons                  4    | .   .   4   .   
Classes Destroyed          4    | .   4   .   .   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Swarmer                  7    | .   5   2   .   
  Grunt                    11   | .   4   7   .   
Best Kill Streak           4    | .   4   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Damage Taken               1173 | .   674 432 67  
  Core                     259  | .   111 121 27  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              80   | .   35  44  1   
  Largest                  2    | .   2   2   1   
  Hottest                  120  | .   40  55  120 
Shots Fired                130  | .   70  59  1   
  Gun                      108  | .   70  38  .   
  Cannon                   22   | .   .   21  1   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  106  | .   70  36  .   
  Thermal                  24   | .   .   23  1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   8   10  .   
  Robot Miss Streak        3    | .   3   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           86   | .   45  41  .   
  Core Hits                39   | .   20  19  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Blast                  1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1049 | .   513 536 .   
  Guns                     766  | .   507 259 .   
  Cannons                  277  | .   .   277 .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   6   .   .   
  Kinetic                  854  | .   507 347 .   
  Thermal                  189  | .   .   189 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   1   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   1   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   5    | .   5   .   .   
Targets Rammed             5    | .   5   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        52   | .   18  48  52  
  Average Temperature      24   | .   9   30  32  
  Received Heat Transfer   516  | .   264 252 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         425  | .   .   425 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Peak Influence             369  | .   369 207 .   
  Initial                  57   | .   .   57  .   
  Average                  101  | .   145 76  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         87   | .   75  93  .   
  Level 1                  12   | .   24  6   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   17  11  7   
  Peak Tracking Total      9    | .   5   3   9   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Exi 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Machines Accessed          7    | .   5   .   2   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   13  .   2   
  Successful               9    | .   7   .   2   
  Failed                   6    | .   6   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   7   .   1   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Record                   1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Retrieve Components      3    | .   3   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Jun Mat Min Exi 
Turns Passed               1677 | .   437 754 486 
Spaces Moved               732  | 1   179 299 253 
  Core                     1    | .   .   1   .   
  Treads                   349  | .   128 221 .   
  Legs                     382  | 1   51  77  253 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 160 190 
  Average Speed            192  | 120 165 212 190 
  Slowest Speed            350  | 120 190 350 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       40   | 2   35  64  60  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .   2   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Total                      873  | .   255 361 257 
  Wait                     32   | .   25  7   .   
  Move                     729  | .   178 298 253 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   2   6   1   
  Fast Attach              7    | .   3   3   1   
  Attach                   5    | .   2   3   .   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   .   1   
  Drop                     4    | .   4   .   .   
  Fire                     80   | .   35  44  1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    5    | .   5   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 9)
  438 | -10/Materials | Entered Mines
  683 | -10/Mines     | Core integrity fell below 50%
  692 | -10/Mines     | Discovered new exit (range 5)
 1000 | -10/Mines     | Core integrity fell below 20%
 1034 | -10/Mines     | Lost 4 parts (1n1u2w)
 1040 | -10/Mines     | Learned Materials stockpile data
 1184 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1184 | -10/Mines     | Discovered new exit (range 5)
 1192 | -10/Mines     | Entered Exiles
 1240 | -10/Exiles    | Met 8R-AWN
 1270 | -10/Exiles    | Met EX-HEX
 1329 | -10/Exiles    | Met EX-BIN
 1352 | -10/Exiles    | Aligned with FarCom system
 1354 | -10/Exiles    | Given EX-Vault access code
 1400 | -10/Exiles    | Opened EX-Vault
 1413 | -10/Exiles    | Found Gui. Plasma Cannon
 1452 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1509 | -10/Exiles    | Met EX-DEC
 1516 | -10/Exiles    | Learned location of Zion (-6)
 1575 | -10/Exiles    | Discovered new exit (range 10)
 1635 | -10/Exiles    | Attacked by the Exiles
 1678 | -10/Exiles    | Destroyed by as-09053 with Assembled Heavy Rifle

 Last Messages 
---------------
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
01511_ EX-DEC: "Oops, I hope HEX didn't hear that..."
01516_ Connecting with EX-Message Board...
>>Record "MSG001714-01*"
PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and
  is serious about it.
World map updated: -6/Zion.
01575_ EXIT=FOUND
01635_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
01675_ Aluminum Leg severed.
01676_ Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|        ????????????????#####?????????????????????? |
|        ???????????????##   ##????????????????????? |
|        ???????????????#     #????????????????????? |
|        ???????????????#  <  #????????????????????? |
|        ???????????????#  @  ###??????????????????? |
|        ???????????????#  aa   #??????????????????? |
|        ???????????????#  a   ##??????????????????? |
|        ???????????????##     #???????????????????? |
|        ????????????????#    a##??????????????????? |
|        ????????????????##   a #????????????####### |
|        ?????????????????#   a #######??????#!!! "# |
|        ?????????????????#   a    #""##?????#    "# |
|        ?????????????????##           #?????#    "# |
|        ??????????????????##"         ##???##   ""# |
|        ??????????????????#""          #####"   ""# |
|        ??????????????????####            ##"   ""# |
|        ?????????????????????##           #""   #?? |
|        ??????????????????????#"##              #?? |
|        ??????????????????????#######           ##? |
|        ????????????????????????????###         "#? |
|        ?????????????????????????????#"          ## |
|        ???????????????????????????""""             |
|        ???????????????????????!         "###""     |
|        ???????????????????????!         "#?##"     |
|        ??????????????????????#!         ##??#"     |
|        ??????????????????????# !""""""###???#"#    |
|        ??????????????????????#########??????####   |
|        ????????????????????????????????????????### |
|        ??????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldPointStick
  Manual?         0
Play Time         00:09:37
  Cumulative      404.7 hours
  Start           2023.04.21 @ 08:25:20
  End             2023.04.21 @ 08:32:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          445
  Rogue           445
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74a636a6-362a-4ba9-9480-d02dc6a2736d