Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 08:50:03 Player: Chloroform Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2921) 2921 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (786) 786 TOTAL SCORE: 7412 Bonus ------- High Alert Combat Kills 486 Met Data Miner 300 Cogmind --------- Core Integrity 597/700 Matter 243/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Small Storage Unit High-capacity Storage Unit Weight Redist. System Makeshift System Restoration Module > --- WEAPON (4) ------- Heavy Assault Rifle Autogun Flak Gun Mini Grenade Launcher > --- INVENTORY (14) --- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Matter Filter Heavy Assault Rifle Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Weight Redist. System Matter Filter Makeshift System Restoration Module > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Flak Gun > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Armor Plating Heavy Assault Rifle Flak Gun Mini Grenade Launcher Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 1 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 70 | 8 4 16 32 4 5 . 1 Power 10 | 2 . 3 4 . 1 . . Engine 10 | 2 . 3 4 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 . 4 15 . . . . Treads 18 | 2 . 2 14 . . . . Leg 3 | . . 2 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 3 6 2 3 . . Device 6 | . . . 3 1 2 . . Storage 6 | 1 1 2 1 1 . . . Processor 2 | 1 . 1 . . . . . Hackware . | . . . . . . . . Protection 3 | . . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 22 | 2 3 6 7 2 1 . 1 Energy Gun 3 | 2 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | . 2 3 6 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 3 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . 1 3 9 1 . . 3 Power 4 | . . 1 2 . . . 1 Propulsion 4 | . . 2 2 . . . . Utility 4 | . . . 2 1 . . 1 Weapon 5 | . 1 . 3 . . . 1 Highest Loss Streak 3 | . 1 2 3 1 . . 3 Average Slot Usage (%) 96 | . 100 97 93 98 99 100 89 Engine 9 | . 14 10 8 7 7 7 4 Treads 25 | . 28 26 25 23 23 23 23 Leg 1 | . . 4 . . . . . Device 6 | . . . 8 3 17 15 15 Storage 22 | . 27 32 19 19 15 15 15 Protection 3 | . . . 5 13 4 7 2 Energy Gun 1 | . 8 . . . . . . Ballistic Gun 21 | . 19 16 20 30 30 30 25 Launcher 2 | . . 5 4 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 17 18 66 68 67 66 66 Greatest Support 68 | 40 40 60 62 68 68 68 68 Greatest Overweight (x) 1 | . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 6 8 8 14 16 14 14 14 Average Capacity 10 | 5 7 8 12 15 14 14 14 Most Carried 14 | 6 8 8 14 13 14 14 14 Average Carried 10 | 4 7 7 11 11 13 14 13 Final Capacity 14 | 6 8 8 14 14 14 14 14 Final Carried 14 | 6 8 8 13 13 14 14 13 Class Distribution -------------------- 50% | Mutant 17% | Scavenger-Tank 10% | Tank 8% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Matter Collected 2129 | 270 143 299 1085 75 69 . 188 Remotely . | . . . . . . . . Salvage Created 2905 | 33 196 400 1867 75 . . 334 Parts 171 | 4 9 23 120 3 . . 12 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled 17 | . . . 17 . . . . Retrieved Matter 56 | . . . 56 . . . . Parts Self-Destructed 13 | . . . . . 1 . 12 Prevented 4 | . . . . . 3 . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 63 | . 5 13 37 1 . . 7 Guns 34 | . 5 6 18 1 . . 4 AOE 29 | . . 7 19 . . . 3 Classes Destroyed 12 | 2 1 5 3 . . . 1 Worker 5 | 1 . . 4 . . . . Builder 5 | . . 1 4 . . . . Tunneler 2 | 1 . . 1 . . . . Hauler 2 | . . . 2 . . . . Recycler 5 | . . 1 4 . . . . Operator 1 | . . . 1 . . . . Watcher 6 | . . 2 4 . . . . Swarmer 8 | . . 4 3 . . . 1 Grunt 38 | . 5 5 25 . . . 3 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . . 1 Sentry 14 | . . 4 8 1 . . 1 Best Kill Streak 9 | 1 3 5 9 1 . . 7 Combat Bots Only 7 | . 3 5 7 1 . . 7 Max Kills in Single Turn 4 | 1 1 3 4 1 . . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Damage Taken 3136 | . 169 673 1517 268 . . 509 Core 391 | . . 135 153 8 . . 95 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 100 66 72 . . . . Volleys Fired 134 | 5 18 24 70 4 . . 13 Largest 4 | 2 2 2 3 4 . . 4 Hottest 104 | 80 60 50 76 92 . . 104 Shots Fired 337 | 10 35 48 176 16 . . 52 Gun 296 | 10 35 38 152 16 . . 45 Cannon . | . . . . . . . . Launcher 41 | . . 10 24 . . . 7 Special . | . . . . . . . . Kinetic 270 | . 19 38 152 16 . . 45 Thermal 26 | 10 16 . . . . . . Explosive 41 | . . 10 24 . . . 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 6 5 8 20 15 . . 8 Robot Miss Streak 6 | 1 4 1 6 1 . . 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 230 | 8 21 35 117 12 . . 37 Core Hits 186 | 3 12 32 105 4 . . 30 Critical Hits 2 | . . 1 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6302 | 74 287 1131 3783 193 . . 834 Guns 2798 | 74 287 329 1439 193 . . 476 Cannons . | . . . . . . . . Explosions 3462 | . . 802 2302 . . . 358 Melee . | . . . . . . . . Ramming 42 | . . . 42 . . . . Kinetic 2606 | . 169 329 1439 193 . . 476 Thermal 392 | 74 118 . 200 . . . . Explosive 3262 | . . 802 2102 . . . 358 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 6 . . . . Average Corruption 5 | . . . 5 . . . . Corruption Purged . | . . . . . . . . Effects 20 | . . . 20 . . . . Message Errors 7 | . . . 7 . . . . Matter Fused 3 | . . . 3 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 2 | . . . 2 . . . . Misfires 1 | . . . 1 . . . . Targeting Errors 4 | . . . 4 . . . . Overload Shots . | . . . . . . . . Overflow Damage 49 | . . 19 25 . . . 5 Projectiles . | . . . . . . . . Explosions 49 | . . 19 25 . . . 5 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 231 | . . . 231 . . . . Shots 6 | . . . 6 . . . . Rammed 7 | . 2 . 5 . . . . Targets Rammed 12 | . 2 . 10 . . . . Kicked . | . . . . . . . . Crushed 5 | . . . 5 . . . . Highest Temperature 245 | 36 63 40 245 160 . . 237 Average Temperature 57 | 19 29 16 46 88 . . 142 Received Heat Transfer 1011 | . 96 204 477 90 . . 144 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 575 | 175 250 . 150 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Peak Influence 963 | 10 177 227 963 446 . . . Initial 411 | . 6 12 95 411 . . . Average 327 | 1 79 98 601 418 . . . Maximum Alert Level 3 | . . 1 3 2 . . . Low Security (%) 51 | 100 100 81 11 . . . . Level 1 7 | . . 18 7 . . . . Level 2 19 | . . . 33 100 . . . Level 3 21 | . . . 47 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 4 1 . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 4 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Distress Signals 5 | . . 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 7 21 51 1 . . 10 Peak Tracking Total 10 | . 2 6 8 1 . . 10 Tactical Retreats 5 | . . 3 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Disabled 9 | . . 4 4 . . . 1 Max in Single Turn 3 | . . 3 2 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Accessed 9 | . 4 1 . . . 4 . Terminals 5 | . 4 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 26 6 . . . 27 . Successful 51 | . 19 5 . . . 27 . Failed 8 | . 7 1 . . . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . . . 5 . Terminals 32 | . 26 6 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 51 | . 19 5 . . . 27 . Record 19 | . 5 3 . . . 11 . Part Schematic 8 | . . . . . . 8 . Robot Schematic 5 | . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 6 | . 3 . . . . 3 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 4 | . 3 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . Full Trace Events 4 | . 3 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . . . . 8 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Turns Passed 3746 | 212 608 739 1380 137 388 214 68 Spaces Moved 1880 | 115 323 380 604 71 234 139 14 Core 4 | 4 . . . . . . . Treads 1844 | 111 323 348 604 71 234 139 14 Legs 32 | . . 32 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 152 155 155 155 155 Average Speed 158 | 156 160 156 161 166 155 155 155 Slowest Speed 180 | 160 160 160 180 175 155 155 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 7 40 30 52 2 17 74 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . 14 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 289 | . . 69 154 . . . 66 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 289 | . . 69 154 . . . 66 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total 2376 | 134 379 476 880 80 258 138 31 Wait 219 | . 23 34 142 . 17 . 3 Move 1873 | 114 322 379 603 70 233 138 14 Hop . | . . . . . . . . Pick Up 38 | 6 6 12 11 2 1 . . Fast Attach 18 | 7 1 3 5 . 2 . . Attach 16 | . 1 4 8 2 . . 1 Detach 4 | . 1 1 1 . 1 . . Swap 36 | 1 2 9 19 2 3 . . Drop 26 | 1 3 10 11 . 1 . . Fire 134 | 5 18 24 70 4 . . 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | . 2 . 10 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 213 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 793 | -10/Materials | Discovered new exit (range 4) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1304 | -9/Materials | Discovered new exit (range 13) 1462 | -9/Materials | Discovered new exit (range 11) 1560 | -9/Materials | Entered another Materials area 1560 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1841 | -8/Materials | Destroyed 7 combat bots 2216 | -8/Materials | Lost 3 parts (2p1w) 2369 | -8/Materials | Lost 3 parts (1n1u1w) 2655 | -8/Materials | Build established: Scavenger-Tank 2897 | -8/Materials | Discovered new exit (range 12) 2940 | -8/Materials | Entered Factory 2940 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3037 | -7/Factory | Discovered new exit (range 15) 3077 | -7/Factory | Entered Lower Caves 3409 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3465 | -7/Lower Caves | Entered Data Miner 3465 | -7/Data Miner | Discovered new exit (range 6) 3500 | -7/Data Miner | Met Data Miner 3558 | -7/Data Miner | Learned location of Section 7 (-2) 3558 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3587 | -7/Data Miner | Build established: Tank 3600 | -7/Data Miner | Received God Mode back door access code from Data Miner 3679 | -7/Data Miner | Entered Proximity Caves 3681 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3741 | -6/Proximity Caves | Destroyed 7 combat bots 3745 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 3747 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03707_ G-50 Soldier destroyed. 03711_ Rnf. Deuterium Engine fries itself beyond repair. 03711_ KE Penetrator fries itself beyond repair. 03713_ Imp. Treads fries itself beyond repair. 03714_ Deuterium Engine destroyed. 03716_ Mic. Fission Core fries itself beyond repair. 03717_ The unstable cave ceiling collapses. 03717_ Destroyed Hvy. Laser. 03719_ Adv. Heat Sink fries itself beyond repair. 03719_ Imp. Medium Armor Plating fries itself beyond repair. 03719_ Carbon-fiber Leg fries itself beyond repair. 03720_ Machine disabled. 03720_ G-50 Soldier destroyed. 03723_ The unstable cave ceiling collapses. 03724_ Acquired 52 matter. 03725_ Acquired 30 matter. 03730_ Acquired 43 matter. 03734_ Carbon-fiber Leg fries itself beyond repair. 03735_ Acquired 29 matter. 03742_ Acquired 34 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????#??????????????? | | ???????????###### ????? ???????? | | ??????????## # # ????? ???????? | | ??????????? #???? #???????? | | ??????????# ##??? #???????? | | ??????????? ##? #????????? | | ???????##### # ## ##???????? | | ???????#"" " % g #???????? | | ???????#" " ????????? | | ?????#?#" " #?????????? | | ????## #" " # #?????????? | | ????# # # #?????????? | | ????# #???????????? | | ????# @ #????????????? | | ????## #????????????? | | ?????# # #????????????? | | ?????##### # #????????????? | | ?????????######## #???????????? | | ????????????????# ??????????? | | ????????????????# #????????? | | ????????????????## ##????????? | | ?????????????????## #?????????? | | ??????????????????? ?????????? | | ??????????????????? ????????? | | ??????????????????? ???????? | | ??????????????????? #??????? | | ??????????????????? ##??????? | | ??????????????????? #???????? | | ??????????????????? #??????????? | | ????????????????????#???????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 334 Matter Capacity 350 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Remodeling Shopping List The Oracle Tourist Challenges ------------ None Game ------ Seed CentriumHeatApparatus Manual? 0 Play Time 00:36:11 Cumulative 3.6 hours Start 2021.02.15 @ 08:14:08 End 2021.02.15 @ 08:50:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ed1b9db-21f3-4cbf-897f-2c8ccbe5ea39