Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 19:53:04

Player: P9H

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (88)      440
Value Destroyed (2400)     2400
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5780

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     286/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1150) Ox22
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
                Targeting Computer
       Improved Targeting Computer
                Armor Integrity Analyzer
                Dynamic Insulation System
>               --- WEAPON (3) -------
          Heavy Assault Cannon
          Heavy Missile Launcher
>               --- INVENTORY (20) ---
       Advanced Visual Processing Unit
                Weapon Cycler
                Transmission Jammer
   High-powered Tractor Beam
                Particle Gun
                Gatling Laser
          Heavy Particle Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
                Armor Integrity Analyzer
                Weapon Cycler
       Improved Light Armor Plating
>               --- WEAPON -----------
                Plasma Cannon
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
                Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
                Wheel
        Compact Wheel
       Improved Heat Sink
       Improved Cooling System
       Advanced Visual Processing Unit
                Targeting Computer
                Transmission Jammer
                Dynamic Insulation System
   High-powered Tractor Beam
                Lightning Gun
                Pulse Rifle
                Gatling Laser
          Heavy Particle Cannon
                Gauss Rifle
          Heavy Assault Cannon
          Heavy Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Armor Integrity Analyzer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             112  | 3   8   21  28  15  .   17  20  
  Power                    21   | .   1   3   5   5   .   2   5   
    Engine                 14   | .   1   3   4   5   .   .   1   
    Core                   7    | .   .   .   1   .   .   2   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 1   3   4   3   4   .   2   3   
    Treads                 2    | .   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  18   | 1   3   2   3   4   .   2   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 1   1   7   12  1   .   4   4   
    Device                 15   | .   1   4   5   .   .   2   3   
    Storage                4    | 1   .   2   .   .   .   1   .   
    Processor              4    | .   .   .   2   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   5   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   41   | 1   3   7   8   5   .   9   8   
    Energy Gun             18   | .   1   4   6   2   .   2   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          18   | 1   2   3   2   3   .   6   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   
Parts Lost                 64   | .   1   8   21  4   .   12  18  
  Power                    14   | .   .   3   4   .   .   2   5   
  Propulsion               12   | .   .   1   2   3   .   2   4   
  Utility                  18   | .   .   3   10  .   .   3   2   
  Weapon                   20   | .   1   1   5   1   .   5   7   
  Highest Loss Streak      10   | .   1   4   9   3   .   6   10  
  To Critical Strikes      2    | .   .   1   1   .   .   .   .   
Average Slot Usage (%)     87   | .   92  97  93  97  100 92  74  
  Engine                   6    | .   12  9   9   14  15  1   .   
  Core                     5    | .   .   .   5   .   .   12  7   
  Treads                   2    | .   .   16  .   .   .   .   .   
  Wheel                    9    | .   26  4   16  13  15  9   3   
  Device                   14   | .   13  20  16  7   7   13  14  
  Storage                  8    | .   14  11  9   7   7   7   7   
  Processor                13   | .   .   .   6   23  23  15  21  
  Protection               5    | .   .   11  11  7   7   6   .   
  Energy Gun               6    | .   6   14  12  8   7   5   1   
  Ballistic Gun            8    | .   17  7   5   13  15  16  2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   5   
  Launcher                 1    | .   .   .   .   .   .   .   5   
Peak Build Rating          44   | 3   7   20  33  41  41  43  44  
  Average Rating           28   | 2   6   16  24  40  41  39  32  
  On Entrance              22   | .   3   7   14  33  41  41  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             71   | 7   15  34  57  59  59  67  71  
  Greatest Support         40   | 16  32  40  32  32  20  20  26  
  Greatest Overweight (x)  22   | 1   .   1   2   5   2   19  22  
  Average Overweight (x)   2    | .   .   .   1   2   2   3   8   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  20  20  
  Average Capacity         15   | 7   8   9   15  15  15  16  20  
  Most Carried             20   | 6   8   14  15  15  15  20  20  
  Average Carried          10   | 3   6   9   12  14  15  14  9   
  Final Capacity           20   | 8   8   15  15  15  15  20  20  
  Final Carried            20   | 6   8   14  15  15  15  20  7   

 Class Distribution 
--------------------
 59% | Scavenger-Gunner
 26% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Matter Collected           2102 | 195 150 348 331 153 .   515 410 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3148 | .   225 883 684 237 .   801 318 
  Parts                    193  | .   19  48  59  11  .   44  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           7    | .   2   2   1   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   20  
  Prevented                2    | .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  62   | .   9   19  15  5   .   8   6   
  Guns                     57   | .   8   17  15  5   .   8   4   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      2    | .   1   .   .   .   .   .   1   
Classes Destroyed          13   | .   2   4   4   .   .   2   1   
  Worker                   10   | .   .   1   2   2   .   5   .   
  Builder                  4    | .   .   .   .   .   .   4   .   
  Recycler                 9    | .   1   3   1   .   .   4   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   
  Swarmer                  19   | .   9   4   3   3   .   .   .   
  Cutter                   3    | .   .   .   3   .   .   .   .   
  Grunt                    17   | .   .   11  2   .   .   .   4   
  Sentry                   9    | .   .   4   .   2   .   2   1   
  Specialist               6    | .   .   .   4   .   .   2   .   
  Hunter                   5    | .   .   .   2   .   .   3   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Heavy                    2    | .   .   .   1   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   6   4   5   3   .   6   2   
  Combat Bots Only         6    | .   6   3   4   3   .   3   2   
Max Kills in Single Turn   2    | .   1   1   2   1   .   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        655  | .    47   137  150  77   .    93   151  
  Missed                   194  | .    14   39   47   32   .    29   33   
Damage Taken               6638 | .    263  1182 1814 393  .    1149 1837 
  Core                     1226 | .    57   161  299  84   .    191  434  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  98   | .    .    31   19   29   .    19   .    
Core Remaining (%)         70   | 100  77   59   45   .    .    .    .    
Volleys Fired              221  | 4    29   65   52   12   .    39   20   
  Largest                  3    | 1    2    2    2    3    .    3    3    
  Hottest                  198  | 20   60   126  108  114  .    133  198  
Shots Fired                457  | 4    41   128  91   36   .    111  46   
  Gun                      440  | 4    41   128  91   36   .    109  31   
  Cannon                   12   | .    .    .    .    .    .    .    12   
  Launcher                 5    | .    .    .    .    .    .    2    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  246  | 4    36   48   41   24   .    77   16   
  Thermal                  166  | .    .    80   20   12   .    32   22   
  Explosive                5    | .    .    .    .    .    .    2    3    
  Electromagnetic          40   | .    5    .    30   .    .    .    5    
  Robot Hit Streak         16   | .    4    12   11   13   .    16   16   
  Robot Miss Streak        9    | 4    4    8    6    2    .    9    6    
  Penetration Max          1    | .    .    .    1    .    .    1    .    
  Secondary Targets        12   | .    2    5    2    .    .    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    1    
Shots Hit Robots           297  | .    16   81   67   27   .    76   30   
  Core Hits                177  | .    16   31   35   14   .    64   17   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    2    3    1    .    .    .    
    Burn                   4    | .    .    1    2    1    .    .    .    
    Destroy                3    | .    1    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5717 | .    277  1426 1254 428  .    1624 708  
  Guns                     5128 | .    185  1418 1182 428  .    1446 469  
  Cannons                  101  | .    .    .    .    .    .    .    101  
  Explosions               480  | .    92   .    72   .    .    178  138  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    8    .    .    .    .    .    
  Kinetic                  2395 | .    153  354  471  238  .    998  181  
  Thermal                  2478 | .    92   1064 380  190  .    448  304  
  Explosive                316  | .    .    .    .    .    .    178  138  
  Electromagnetic          520  | .    32   .    403  .    .    .    85   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            45   | .    7    .    6    .    .    4    28   
  Projectiles              16   | .    .    .    .    .    .    .    16   
  Explosions               29   | .    7    .    6    .    .    4    12   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    34   .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        556  | .    20   217  48   12   .    63   556  
  Average Temperature      116  | .    15   59   12   9    .    28   310  
  Received Heat Transfer   1610 | .    6    417  126  96   .    120  845  
  Effects                  12   | .    .    .    .    .    .    .    12   
    Shutdowns              5    | .    .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    .    .    
  Parts Melted             8    | .    .    3    2    2    .    .    1    
  Heat Transferred         5493 | .    150  2331 914  481  .    1010 607  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Peak Influence             316  | .   167 311 316 185 34  145 .   
  Initial                  116  | .   .   42  116 50  19  23  .   
  Average                  91   | .   50  123 182 58  24  65  .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         89   | 100 100 79  65  100 100 100 .   
  Level 1                  10   | .   .   20  34  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   3   5   .   .   6   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            14   | .   1   3   5   .   .   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Distress Signals           7    | .   1   3   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              96   | .   14  26  17  9   6   14  10  
  Peak Tracking Total      6    | .   5   4   4   3   6   3   4   
  Tactical Retreats        5    | .   1   .   .   1   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Traps Triggered            6    | .   1   1   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Disabled          2    | .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Accessed          1    | .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                2    | .   .   .   .   .   .   2   .   
  Successful               1    | .   .   .   .   .   .   1   .   
  Failed                   1    | .   .   .   .   .   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               5741 | 83   530  875  612  592  125  991  1933 
Spaces Moved               2639 | 67   370  389  318  362  114  585  434  
  Core                     152  | 11   .    .    .    .    .    15   126  
  Treads                   270  | .    .    270  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   2217 | 56   370  119  318  362  114  570  308  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  105  110  110  110  110  
  Average Speed            174  | 95   100  151  116  119  110  143  420  
  Slowest Speed            1150 | 100  100  170  130  155  110  1000 1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    44   25   24   9    76   17   59   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    2    .    7    .    .    1    18   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      27   | .    2    .    7    .    .    1    17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Total                      3384 | 82  497 555 471 494 113 661 511 
  Wait                     290  | .   75  46  42  92  .   1   34  
  Move                     2633 | 66  369 388 317 362 113 584 434 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  96   | 9   12  20  27  10  .   16  2   
  Fast Attach              13   | .   .   4   .   7   .   1   1   
  Attach                   77   | 3   7   11  23  7   .   11  15  
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     22   | .   1   6   5   1   .   5   4   
  Drop                     27   | .   4   11  5   3   .   4   .   
  Fire                     221  | 4   29  65  52  12  .   39  20  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   4   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   34 | -11/Scrapyard  | Discovered new exit (range 15)
   84 | -11/Scrapyard  | Entered Materials
  304 | -10/Materials  | Build established: Mutant
  557 | -10/Materials  | Discovered new exit (range 16)
  614 | -10/Materials  | Entered another Materials area
  614 | -9/Materials   | Evolved 2 slots: Utility x2
 1330 | -9/Materials   | Lost 4 parts (1p1n1u1w)
 1472 | -9/Materials   | Discovered new exit (range 16)
 1489 | -9/Materials   | Entered another Materials area
 1489 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1643 | -8/Materials   | Lost 6 parts (2p1n2u1w)
 1782 | -8/Materials   | Lost 4 parts (1p2u1w)
 1886 | -8/Materials   | Core integrity fell below 50%
 1912 | -8/Materials   | Build established: Scavenger-Mutant
 1919 | -8/Materials   | Lost 9 parts (1p1n4u3w)
 2081 | -8/Materials   | Discovered new exit (range 11)
 2101 | -8/Materials   | Entered Factory
 2101 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2366 | -7/Factory     | Lost 3 parts (2n1w)
 2496 | -7/Factory     | Build established: Scavenger-Gunner
 2693 | -7/Factory     | Sucked down chute
 2693 | -7/Factory     | Entered Waste
 2713 | -7/Waste       | Spotted C-40 Crusher
 2719 | -7/Waste       | Spotted C-40 Crusher
 2726 | -7/Waste       | Spotted C-40 Crusher
 2727 | -7/Waste       | Spotted C-40 Crusher
 2729 | -7/Waste       | Spotted C-40 Crusher
 2770 | -7/Waste       | Spotted C-40 Crusher
 2808 | -7/Waste       | Discovered new exit (range 10)
 2818 | -7/Waste       | Entered Factory
 2918 | -7/Factory     | Lost 5 parts (2n2u1w)
 2957 | -7/Factory     | Lost 6 parts (2p1u3w)
 3705 | -7/Factory     | Cargo convoy interrupted
 3786 | -7/Factory     | Discovered new exit (range 9)
 3809 | -7/Factory     | Entered Lower Caves
 3821 | -7/Lower Caves | Spotted B-75 Beast
 3939 | -7/Lower Caves | Learned Factory terminal intel
 3991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4065 | -7/Lower Caves | Core integrity fell below 50%
 4072 | -7/Lower Caves | Encountered a Warlord checkpoint
 4102 | -7/Lower Caves | Lost 7 parts (2p1n1u3w)
 4280 | -7/Lower Caves | Core integrity fell below 20%
 4331 | -7/Lower Caves | Lost 10 parts (3p3n1u3w)
 5742 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04780_ 4B-YDJ(k) breaks down the debris. <x2>
04796_ Acquired 1 matter.
04811_ 4B-YDJ(k) breaks down the debris.
04854_ Acquired 9 matter.
04950_ System corrupted: Component data lost.
04988_ 4B-YDJ(k) breaks down the debris. <x4>
05188_ OPYU WMDRKP: 8CEEJUTJVOUJKJ&7KESVFP,AV
05211_ System corrupted: Matter fused (-7).
05211_ Acquired 2 matter. <x2>
05233_ Acquired 3 matter.
05248_ 4B-YDJ(k) breaks down the debris. <x*>
05636_ System corrupted: Heat flow error (+258).
05647_ 4B-YDJ(k) breaks down the debris. <x2>
05667_ System corrupted: FCS attempts to trigger
  Hvy. Missile Launcher.
05667_ System corrupted: Hvy. Missile Launcher
  misfires.
05667_ Destroyed Wheel.
05667_ 4B-YDJ(k) destroyed.
05728_ S-27 Virus springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????####????? |
| ????????????????????????????????????????##  ##???? |
| ????????????????????????????????????????#  % ##### |
| ???????????????????????????????????????##%  %% %%  |
| ??????????????????????????????????????##  % %  % % |
| ??????????????????????????????????????#      %#### |
| ??????????????????????????????????????##    %  %   |
| ???????????????????????????????????????##   %      |
| ????????????????????????????????????????##   % % # |
| ?????????????????????????????????????????## %   ## |
| ???????????????????????????????????########%  % ## |
| ????????????????????????####?????###    % %%%    # |
| ????????????????????????   #???? %##  #        %   |
| ????????????????????????   #????%     #%%  % %   % |
| ?????????????????#+####?#s #???     ??##   ####    |
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| ???????????????????    "#  ###  ?????????????##    |
| ?????????????????????  "#  #  #???? ?????????#     |
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| ???????????#????????????# %   %  %##?????##     %  |
| ???????????#  ##  #  ####   ###   #?????##%%% %    |
| ???????????#               ##??? ##????##          |
| ???????????#               #?????####??#   %   %## |
| ???????????#             %##?????## #####   %%%##? |
| ???????????##     %      %%##???##    ###%%  %##?? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             450
Core Shielding             20
Power Shielding            33
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         11
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionDamperReplicator
  Manual?         0
Play Time         00:36:54
  Cumulative      36.9 hours
  Start           2025.04.25 @ 19:17:40
  End             2025.04.25 @ 19:53:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e22bd73-41d7-4201-b89e-4b717ad89c45