Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 00:51:59 Player: HourglassMan Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2319) 2319 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5194 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 125/300 Energy 128/200 System Corruption 8% Temperature Cool (6) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Advanced Heat Sink Medium Storage Unit Propulsion Shielding > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (10) --- High-capacity Matter Pod (0) Improved Utility Shielding Shield Generator Field Laser Remote Datajack Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Wheel Antigrav System Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer > --- WEAPON ----------- Arc Projector Improved Light Cannon Axe > --- INVENTORY -------- Micro Nuclear Core Medium Storage Unit High-capacity Matter Pod Propulsion Shielding Improved Utility Shielding Shield Generator Field Laser Remote Datajack Welding Torch [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 113 | 8 5 18 10 38 34 Power 16 | 1 1 1 2 4 7 Engine 8 | 1 1 1 2 2 1 Core 8 | . . . . 2 6 Reactor . | . . . . . . Propulsion 35 | 3 1 4 4 15 8 Treads 3 | 1 . . . 2 . Leg 25 | 2 1 4 3 10 5 Wheel 2 | . . . 1 . 1 Hover 1 | . . . . . 1 Flight 4 | . . . . 3 1 Utility 26 | 1 2 7 1 8 7 Device 13 | . 2 4 1 4 2 Storage 4 | 1 . 1 . 1 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 8 | . . 2 . 3 3 Artifact . | . . . . . . Weapon 36 | 3 1 6 3 11 12 Energy Gun 11 | 1 1 2 2 3 2 Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 . 4 1 5 2 Ballistic Cannon 6 | . . . . 3 3 Launcher 2 | . . . . . 2 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 57 | . . 8 5 17 27 Power 8 | . . 1 1 2 4 Propulsion 23 | . . 3 2 8 10 Utility 10 | . . 3 . 3 4 Weapon 16 | . . 1 2 4 9 Highest Loss Streak 14 | . . 4 5 10 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 96 96 89 92 90 Engine 5 | . 14 10 10 2 1 Core 5 | . . . . 6 11 Treads 1 | . . . . 1 4 Leg 21 | . 28 32 17 20 17 Wheel 2 | . . . 8 1 1 Flight 4 | . . . . 7 8 Device 10 | . 10 11 9 13 7 Storage 9 | . 14 11 11 9 7 Protection 4 | . . 8 11 2 4 Energy Gun 5 | . 2 7 15 5 . Ballistic Gun 15 | . 24 13 5 17 14 Ballistic Cannon 2 | . . . . 4 1 Peak Build Rating 41 | 6 9 10 17 29 41 Average Rating 20 | 4 7 8 13 22 33 On Entrance 10 | . 6 7 5 17 29 Naked Turns . | . . . . . . Heaviest Build 60 | 14 15 21 23 35 60 Greatest Support 49 | 20 20 30 25 40 49 Greatest Overweight (x) 9 | 2 . 1 4 9 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 8 | 1 7 7 6 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 8 6 10 10 6 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Scavenger-Tank 25% | Scavenger-Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2408 | 266 226 219 87 940 670 Remotely 597 | . . . . 597 . Salvage Created 2336 | . 256 232 156 932 760 Parts 116 | . 14 17 6 39 40 Haulers Intercepted . | . . . . . . Recyclers Shooed 12 | . . 1 2 2 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 7 8 2 24 15 Melee 5 | . . . . . 5 Guns 36 | . 7 8 2 12 7 Cannons 13 | . . . . 12 1 AOE 2 | . . . . . 2 Classes Destroyed 10 | . 2 1 1 3 3 Worker 4 | . . . . 1 3 Recycler 2 | . . . 1 . 1 Mechanic 1 | . . . . . 1 Swarmer 11 | . 2 5 . 4 . Grunt 35 | . 5 2 2 15 11 Duelist 1 | . . . . . 1 Sentry 4 | . . 1 . 3 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Heavy 1 | . . . . 1 . Best Kill Streak 10 | . 2 3 2 10 6 Combat Bots Only 9 | . 2 3 1 9 3 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 787 | . 49 107 37 274 320 Missed 195 | . 10 32 8 76 69 Damage Taken 8170 | . 444 836 443 2673 3774 Core 1506 | . 114 130 130 429 703 Absorbed by Shields 127 | . . . . . 127 Redirected to Shielding 91 | . . 12 28 51 . Ignored by Resistances 7 | . . . . 7 . Regen/Repaired (Parts) 63 | . . 23 . 40 . Core Remaining (%) 52 | 100 54 . 35 22 . Volleys Fired 199 | . 28 34 21 67 49 Largest 3 | . 2 2 2 3 3 Hottest 137 | . 60 76 76 137 91 Shots Fired 436 | . 56 56 33 201 90 Gun 355 | . 56 56 33 148 62 Cannon 72 | . . . . 53 19 Launcher 6 | . . . . . 6 Special 3 | . . . . . 3 Kinetic 361 | . 53 42 12 175 79 Thermal 58 | . 3 14 21 20 . Explosive 6 | . . . . . 6 Electromagnetic 8 | . . . . 6 2 Robot Hit Streak 13 | . 5 13 7 13 8 Robot Miss Streak 11 | . 3 3 3 11 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 283 | . 34 36 22 119 72 Core Hits 142 | . 13 15 8 68 38 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 7 | . 2 1 . 2 2 Burn 1 | . . 1 . . . Destroy 3 | . 2 . . . 1 Blast 2 | . . . . 2 . Sever 1 | . . . . . 1 Melee Attacks 24 | . . . . . 24 Impact . | . . . . . . Slashing 24 | . . . . . 24 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5568 | . 401 383 286 2329 2169 Guns 3494 | . 396 366 286 1720 726 Cannons 1040 | . . . . 609 431 Explosions 379 | . . . . . 379 Melee 633 | . . . . . 633 Ramming 22 | . 5 17 . . . Kinetic 3953 | . 384 218 62 2153 1136 Thermal 491 | . 12 148 224 107 . Explosive 379 | . . . . . 379 Electromagnetic 90 | . . . . 69 21 Impact . | . . . . . . Slashing 633 | . . . . . 633 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 5 | . . . . . 5 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 230 | . . . . 6 224 Projectiles 73 | . . . . 6 67 Explosions 65 | . . . . . 65 Melee 92 | . . . . . 92 Knockbacks 19 | . . . . 11 8 Impact . | . . . . . . Kinetic 16 | . . . . 9 7 Secondary 3 | . . . . 2 1 Self-Inflicted Damage 306 | . . . . . 306 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed 4 | . 1 3 . . . Kicked 4 | . 1 3 . . . Crushed . | . . . . . . Highest Temperature 402 | . 2 87 176 135 402 Average Temperature 105 | . 2 36 87 37 144 Received Heat Transfer 2928 | . 210 198 231 864 1425 Effects 4 | . . . . . 4 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1263 | . 25 422 557 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 364 | . 280 364 77 360 244 Initial 154 | . . 118 72 . 154 Average 131 | . 166 200 49 152 110 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 69 | 100 50 55 100 58 82 Level 1 30 | . 49 44 . 41 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 2 . 4 2 Investigation 6 | . 3 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 1 . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 3 2 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 15 24 2 58 19 Peak Tracking Total 12 | . 5 6 2 12 8 Tactical Retreats 13 | . 2 6 . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . . . 2 3 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 5 3 1 2 3 Terminals 6 | . 4 . . . 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . 1 . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 43 | . 15 12 1 10 5 Successful 29 | . 7 10 1 7 4 Failed 14 | . 8 2 . 3 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 14 . . . 4 Fabricators 1 | . . . . . 1 Repair Stations 12 | . . 6 . 6 . Recycling Units 2 | . 1 1 . . . Scanalyzers 9 | . . 5 . 4 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 6 . 1 . 4 Record 6 | . 3 . . . 3 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 6 . 3 . Scan Component 5 | . . 3 . 2 . Repair 4 | . . 3 . 1 . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 7 | . . 3 . 4 . Insert Component 4 | . . 2 . 2 . Analyze 3 | . . 1 . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 2 . 2 3 Full Trace Events 5 | . 2 1 . 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 3 . 1 . Time 104 | . . 78 . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . Part Schematics Acquired 3 | . . 1 . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4343 | 79 373 478 602 1772 1039 Spaces Moved 2294 | 53 222 267 436 882 434 Core 23 | 11 . . 2 2 8 Treads 30 | 6 . . . 24 . Legs 1990 | 36 222 267 294 798 373 Wheels 140 | . . . 140 . . Hover 53 | . . . . . 53 Flight 58 | . . . . 58 . Fastest Speed 50 | 50 120 120 115 120 100 Average Speed 148 | 122 120 120 121 165 175 Slowest Speed 600 | 190 120 190 260 600 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 31 28 80 64 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . 2 16 Melee . | . . . . . . Projectile 6 | . . . . 2 4 AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2823 | 64 276 370 475 1054 584 Wait 86 | . 1 40 1 21 23 Move 2289 | 52 221 266 435 881 434 Hop . | . . . . . . Pick Up 53 | 2 9 4 7 20 11 Fast Attach 54 | 8 4 2 7 18 15 Attach 36 | . . 7 3 14 12 Detach 9 | 2 2 1 . 3 1 Swap 23 | . 1 9 . 6 7 Drop 46 | . 9 4 1 24 8 Fire 199 | . 28 34 21 67 49 Melee 24 | . . . . . 24 Ram . | . . . . . . Kick 4 | . 1 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 3) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -9/Materials | Build established: Scavenger-Mutant 797 | -9/Materials | Lost 4 parts (1n2u1w) 824 | -9/Materials | Repaired Aluminum Leg 824 | -9/Materials | Repaired Aluminum Leg 850 | -9/Materials | Repaired Lgt. Assault Rifle? 914 | -9/Materials | Discovered new exit (range 15) 919 | -9/Materials | Discovered new exit (range 12) 931 | -9/Materials | Entered Mines 959 | -9/Mines | Learned location of Zion (-6) 962 | -9/Mines | Lost 4 parts (1p2n1u) 985 | -9/Mines | Core integrity fell below 50% 1002 | -9/Mines | Met a Derelict bent on vengeance 1037 | -9/Mines | Lost 5 parts (1p2n2w) 1083 | -9/Mines | Discovered new exit (range 13) 1197 | -9/Mines | Discovered new exit (range 10) 1217 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1533 | -9/Mines | Entered Materials 1533 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1604 | -8/Materials | Repaired Core Shielding? 1869 | -8/Materials | Build established: Scavenger-Gunner 2379 | -8/Materials | Destroyed 9 combat bots 2379 | -8/Materials | Lost 5 parts (1p3n1w) 2529 | -8/Materials | Core integrity fell below 50% 2592 | -8/Materials | Lost 10 parts (1p4n2u3w) 3073 | -8/Materials | Build established: Scavenger-Tank 3123 | -8/Materials | Discovered new exit (range 9) 3305 | -8/Materials | Entered Factory 3305 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4107 | -7/Factory | Lost 14 parts (3p4n3u4w) 4150 | -7/Factory | Core integrity fell below 50% 4337 | -7/Factory | Core integrity fell below 20% 4344 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- R-06 Scavenger collects Med. Storage Unit. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Imp. Grenade Launcher destroyed. Destroyed Imp. Grenade Launcher. U-05 Engineer lays Concrete. Axe destroyed. R-06 Scavenger collects Sml. Storage Unit. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. R-06 Scavenger collects Com. Wheel. U-05 Engineer lays Concrete. 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"#??# * | | ????????????????????+ ????# """#??# | | ??????????????????????????# """"#??# | | ??????????????????????????# """"#??# ! | | ??????????????????????????# """"#??# | | ??????????????????????????# """"#??# | | ??????????????????????????# #??# | | ??????????????????????????###########??# | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Universal Adapter Challenges ------------ None Game ------ Seed EncryptedEnergyRecalibrator Manual? 0 Play Time 00:54:19 Cumulative 14.1 hours Start 2024.08.14 @ 23:54:24 End 2024.08.15 @ 00:51:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 441040b4-a97b-4cf6-a522-4f3bef4bde36