Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:37:28
Player: Gimcond
Result: Destroyed by P-70 Sage with Tesla Rifle
Performance
-------------
Evolutions (5) 2500
Regions Visited (7) 1400
Robots Destroyed (39) 195
Value Destroyed (1289) 1289
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (687) 687
TOTAL SCORE: 6111
Bonus
-------
High Alert Combat Kills 11
Follower Combat Kills 76
Met Imprinter 300
Was Imprinted 300
Cogmind
---------
Core Integrity 0/1000
Matter 300/300
Energy 99/100
System Corruption 18%
Temperature Cool (0)
Movement Core (50)
Location -5/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (6) ---
(None)
> --- UTILITY (5) ------
Advanced Visual Processing Unit
Enhanced Optical Array
> --- WEAPON (4) -------
(None)
> --- INVENTORY (5) ----
Core Shielding
GAL Module
Peak State
------------
> --- POWER ------------
Light Deuterium Engine
Light Angular Momentum Engine
> --- PROPULSION -------
Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
> --- UTILITY ----------
Small Storage Unit
Advanced Visual Processing Unit
Enhanced Optical Array
Improved Medium Armor Plating
Hacking Drone Bay
> --- WEAPON -----------
Storm Laser
> --- INVENTORY --------
Improved Titanium Leg
Particle Charger
Core Shielding
GAL Module
[Rating: 66]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility Small Storage Unit
Device Hacking Drone Bay
Storage Small Storage Unit
Processor Advanced Visual Processing Unit
Protection Improved Medium Armor Plating
Weapon Light Assault Rifle
Energy Gun Plasma Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mass Driver
Launcher Grenade Launcher
Build | -11 -10 -9 -9 -7 -6 -6 -5
------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Slots Evolved 10 | . . 2 . . . 6 2
Power 1 | . . . . . . 1 .
Propulsion 4 | . . 2 . . . 1 1
Utility 3 | . . . . . . 3 .
Weapon 2 | . . . . . . 1 1
Parts Attached 45 | 6 2 2 . 6 1 10 18
Power 6 | 1 . 1 . . 1 1 2
Engine 6 | 1 . 1 . . 1 1 2
Core . | . . . . . . . .
Reactor . | . . . . . . . .
Propulsion 14 | 2 . 1 . 2 . 1 8
Treads . | . . . . . . . .
Leg 14 | 2 . 1 . 2 . 1 8
Wheel . | . . . . . . . .
Hover . | . . . . . . . .
Flight . | . . . . . . . .
Utility 12 | 1 1 . . 1 . 5 4
Device 5 | . . . . 1 . 3 1
Storage 1 | 1 . . . . . . .
Processor 3 | . 1 . . . . 1 1
Hackware . | . . . . . . . .
Protection 3 | . . . . . . 1 2
Artifact . | . . . . . . . .
Weapon 13 | 2 1 . . 3 . 3 4
Energy Gun 4 | . . . . . . 2 2
Energy Cannon 3 | . . . . 1 . 1 1
Ballistic Gun 4 | 2 . . . 2 . . .
Ballistic Cannon 1 | . . . . . . . 1
Launcher 1 | . 1 . . . . . .
Special Weapon . | . . . . . . . .
Impact Weapon . | . . . . . . . .
Slashing Weapon . | . . . . . . . .
Piercing Weapon . | . . . . . . . .
Special Melee Weapon . | . . . . . . . .
Unidentified Prototypes 2 | . . . . 1 . . 1
Corrupted Parts 2 | . . . . . . . 2
System Corruption 6 | . . . . . . . 6
Parts Lost 24 | . . 1 2 . 5 1 15
Power 3 | . . . . . 1 . 2
Propulsion 11 | . . . 2 . 2 . 7
Utility 4 | . . . . . . 1 3
Weapon 6 | . . 1 . . 2 . 3
Highest Loss Streak 10 | . . 1 2 . 3 1 10
To Critical Strikes 1 | . . . . . . . 1
Average Slot Usage (%) 73 | . 97 83 72 82 81 62 56
Engine 8 | . 14 11 11 11 9 6 4
Leg 22 | . 28 31 28 29 30 6 15
Device 6 | . . . . 3 11 16 5
Storage 8 | . 14 11 11 11 11 6 4
Processor 7 | . 12 11 11 7 . 5 10
Protection 1 | . . . . . . 1 3
Energy Gun 3 | . . . . . . 12 4
Energy Cannon 5 | . . . . 7 10 5 1
Ballistic Gun 7 | . 16 11 11 12 9 . .
Naked Turns . | . . . . . . . .
Heaviest Build 43 | 12 14 14 11 20 25 31 43
Greatest Support 95 | 20 20 30 30 47 47 20 95
Greatest Overweight (x) 1 | . . . 1 1 . 1 1
Average Overweight (x) . | . . . . . . . .
Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8
Average Capacity 7 | 6 8 8 8 8 8 8 7
Most Carried 8 | 5 6 7 6 8 8 8 8
Average Carried 6 | 2 4 6 6 7 7 6 3
Final Capacity 8 | 8 8 8 8 8 8 8 5
Final Carried 8 | 2 6 6 6 7 8 8 2
Class Distribution
--------------------
62% | Mutant
14% | Tank
12% | Gunner
5% | Scavenger-Tank
4% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -7/Zion
Mutant | -6/Proximity Caves
Gunner | -6/Factory
Tank | -5/Factory
Resources | -11 -10 -9 -9 -7 -6 -6 -5
----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Matter Collected 977 | 144 123 66 . 33 214 58 339
Remotely . | . . . . . . . .
Salvage Created 1140 | . 42 144 . . 179 28 747
Parts 81 | . 10 17 . . 10 3 41
Haulers Intercepted . | . . . . . . . .
Recyclers Shooed 3 | . . 1 . . . . 2
Parts Field Recycled . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Parts Self-Destructed 16 | . . . . . 16 . .
Prevented 1 | . . . . . 1 . .
Kills | -11 -10 -9 -9 -7 -6 -6 -5
------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Combat Hostiles Destroyed 33 | . 6 10 . . 4 . 13
Guns 15 | . 2 6 . . . . 7
Cannons 9 | . . . . . 4 . 5
AOE 8 | . 4 4 . . . . .
Classes Destroyed 9 | . 1 4 . . . . 4
Worker 1 | . . . . . . . 1
Builder 2 | . . . . . . . 2
Operator 1 | . . 1 . . . . .
Watcher 2 | . . 1 . . . 1 .
Swarmer 15 | . 6 7 . . 2 . .
Grunt 11 | . . 2 . . 1 . 8
Sentry 3 | . . 1 . . 1 . 1
Hunter 1 | . . . . . . . 1
Programmer 3 | . . . . . . . 3
Best Kill Streak 8 | . 6 8 . . 3 1 4
Combat Bots Only 7 | . 6 7 . . 3 . 4
Max Kills in Single Turn 4 | . 2 4 . . 1 1 2
Gunslinging . | . . . . . . . .
Exploded 3 | . 2 3 . . . . .
Melee . | . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . .
Combat | -11 -10 -9 -9 -7 -6 -6 -5
-------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Hostile Shots Fired 451 | . 15 41 25 . 111 27 232
Missed 167 | . 9 12 11 . 50 4 81
Damage Taken 4571 | . 86 347 175 . 716 305 2942
Core 1359 | . 9 132 44 . 133 31 1010
Absorbed by Shields 76 | . . . . . . 76 .
Core Remaining (%) 78 | 100 96 . . . 22 96 .
Volleys Fired 83 | . 7 20 2 . 11 4 39
Largest 3 | . 2 2 1 . 2 3 3
Hottest 250 | . 50 50 20 . 85 230 250
Shots Fired 141 | . 12 34 2 . 22 12 59
Gun 70 | . 7 20 2 . 11 8 22
Cannon 52 | . . . . . 11 4 37
Launcher 19 | . 5 14 . . . . .
Special . | . . . . . . . .
Kinetic 67 | . 7 20 2 . 11 . 27
Thermal 35 | . . . . . 11 12 12
Explosive 19 | . 5 14 . . . . .
Electromagnetic 20 | . . . . . . . 20
Robot Hit Streak 10 | . 4 9 1 . 9 7 10
Robot Miss Streak 30 | . 4 2 1 . 3 2 30
Penetration Max . | . . . . . . . .
Secondary Targets . | . . . . . . . .
Shots Hit Robots 89 | . 6 19 1 . 13 8 42
Core Hits 82 | . 6 24 . . 8 3 41
Critical Kills . | . . . . . . . .
Critical Parts Destroyed . | . . . . . . . .
Critical Strikes 1 | . . . . . . . 1
Blast 1 | . . . . . . . 1
Melee Attacks . | . . . . . . . .
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Sneak Attacks . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Follow-up Attacks . | . . . . . . . .
Damage Inflicted 3004 | . 293 547 8 . 255 232 1669
Guns 933 | . 32 112 8 . 40 129 612
Cannons 1287 | . . . . . 215 85 987
Explosions 709 | . 256 435 . . . . 18
Melee . | . . . . . . . .
Ramming 75 | . 5 . . . . 18 52
Kinetic 851 | . 32 112 8 . 40 . 659
Thermal 953 | . . . . . 215 214 524
Explosive 691 | . 256 435 . . . . .
Electromagnetic 434 | . . . . . . . 434
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Highest Corruption 17 | . . . . . . 2 17
Average Corruption 3 | . . . . . . 1 3
Corruption Purged . | . . . . . . . .
Corruption Blocked . | . . . . . . . .
Effects 22 | . . . . . . . 22
Message Errors 4 | . . . . . . . 4
Matter Fused 3 | . . . . . . . 3
Heat Flow Errors 2 | . . . . . . . 2
Energy Discharges 5 | . . . . . . . 5
Parts Rejected 1 | . . . . . . . 1
Data Loss (minor) 1 | . . . . . . . 1
Data Loss (major) 3 | . . . . . . . 3
Misdirections 3 | . . . . . . . 3
Overload Shots . | . . . . . . . .
Overflow Damage 12 | . 9 3 . . . . .
Projectiles . | . . . . . . . .
Explosions 12 | . 9 3 . . . . .
Melee . | . . . . . . . .
Knockbacks 8 | . . . . . . . 8
Impact . | . . . . . . . .
Kinetic 6 | . . . . . . . 6
Secondary 2 | . . . . . . . 2
Self-Inflicted Damage 129 | . 38 21 . . . . 70
Shots 5 | . 2 1 . . . . 2
Rammed 5 | . . . . . . . 5
Targets Rammed 22 | . 1 . . . . 11 10
Kicked 17 | . 1 . . . . 11 5
Crushed . | . . . . . . . .
Highest Temperature 517 | . 10 17 . . 210 517 451
Average Temperature 132 | . 7 4 . . 90 259 149
Received Heat Transfer 944 | . . 99 20 . 153 12 660
Effects 7 | . . . . . . 2 5
Shutdowns 2 | . . . . . . 1 1
Energy Bleed 2 | . . . . . . . 2
Interference 1 | . . . . . . . 1
Short Circuit 1 | . . . . . . . 1
Damage (minor) 1 | . . . . . . 1 .
Siege Activations . | . . . . . . . .
Robots Corrupted 1 | . . . . . . . 1
Combat Hostiles 1 | . . . . . . . 1
Parts Fried 1 | . . . . . . . 1
Impact Corruptions . | . . . . . . . .
Robots Melted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Melted 2 | . . . . . . 1 1
Heat Transferred 1421 | . . . . . 296 400 725
Parts Sabotaged . | . . . . . . . .
Parts Stolen . | . . . . . . . .
Parts Stripped . | . . . . . . . .
Power Chain Reactions . | . . . . . . . .
Alert | -11 -10 -9 -9 -7 -6 -6 -5
------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Peak Influence 474 | . 199 474 184 . . 25 436
Initial 184 | . . 83 184 . . 25 5
Average 81 | . 122 334 180 . . 12 62
Maximum Alert Level 2 | . . 2 . . . . 2
Low Security (%) 87 | 100 100 24 100 . . 100 89
Level 1 9 | . . 50 . . . . 9
Level 2 2 | . . 25 . . . . .
Level 3 . | . . . . . . . .
Level 4 . | . . . . . . . .
Level 5 . | . . . . . . . .
High Security . | . . . . . . . .
Max Security . | . . . . . . . .
Squads Dispatched 9 | . 1 . . . . 1 7
Investigation . | . . . . . . . .
Extermination 3 | . . . . . . 1 2
Reinforcement 6 | . 1 . . . . . 5
Assault . | . . . . . . . .
Garrison . | . . . . . . . .
Intercept . | . . . . . . . .
Searches Triggered 1 | . . . . . . . 1
Construction Impeded 1 | . . . . . . . 1
Haulers Reinforced 1 | . . . . . . . 1
Active Scanning Responses . | . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . .
Stealth | -11 -10 -9 -9 -7 -6 -6 -5
--------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Distress Signals 6 | . . 2 . . . 1 3
Communications Jammed . | . . . . . . . .
Distress Signals . | . . . . . . . .
Times Spotted 102 | . 9 12 9 . 13 3 56
Peak Tracking Total 24 | . 3 5 9 . 6 3 24
Tactical Retreats 9 | . . . . . 2 . 7
Traps | -11 -10 -9 -9 -7 -6 -6 -5
------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Traps Triggered 1 | . . . . . . . 1
Indirectly . | . . . . . . . .
Trap Hack Attempts . | . . . . . . . .
Triggered . | . . . . . . . .
Disarmed . | . . . . . . . .
Reprogrammed . | . . . . . . . .
Reused . | . . . . . . . .
Traps Extracted . | . . . . . . . .
Installed . | . . . . . . . .
Triggered . | . . . . . . . .
Machines | -11 -10 -9 -9 -7 -6 -6 -5
---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Machines Disabled 5 | . . 1 . . . 1 3
Max in Single Turn 3 | . . 1 . . . 1 3
Machines Repaired . | . . . . . . . .
Machines Dismantled . | . . . . . . . .
Machines Sabotaged . | . . . . . . . .
Overloaded Fab Kills . | . . . . . . . .
Hacking | -11 -10 -9 -9 -7 -6 -6 -5
--------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Machines Accessed 8 | . 2 3 . . . 1 2
Terminals 6 | . 2 2 . . . 1 1
Fabricators 1 | . . . . . . . 1
Repair Stations . | . . . . . . . .
Recycling Units 1 | . . 1 . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Total Hacks 11 | . 2 6 . . . 1 2
Successful 5 | . 1 4 . . . . .
Failed 6 | . 1 2 . . . 1 2
Catastrophic . | . . . . . . . .
Database Lockouts . | . . . . . . . .
Manual 4 | . . . . 1 . . 3
Terminals 8 | . 2 4 . . . 1 1
Fabricators 1 | . . . . . . . 1
Repair Stations . | . . . . . . . .
Recycling Units 2 | . . 2 . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Terminal Hacks 4 | . 1 3 . . . . .
Record 1 | . . 1 . . . . .
Terminal Index 1 | . 1 . . . . . .
Alert Level 1 | . . 1 . . . . .
Zone Layout 1 | . . 1 . . . . .
Fabricator Hacks . | . . . . . . . .
Repair Station Hacks . | . . . . . . . .
Recycling Unit Hacks 1 | . . 1 . . . . .
Report Inventory 1 | . . 1 . . . . .
Scanalyzer . | . . . . . . . .
Garrison Access Hacks . | . . . . . . . .
Unauthorized Hacks . | . . . . . . . .
Terminals . | . . . . . . . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Data Cores Recovered . | . . . . . . . .
Used . | . . . . . . . .
Hacking Detections 2 | . . 1 . . . . 1
Full Trace Events . | . . . . . . . .
Feedback Events . | . . . . . . . .
Feedback Blocked . | . . . . . . . .
Robot Schematics Acquired . | . . . . . . . .
Robots Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Robot Build Rating . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Part Build Rating . | . . . . . . . .
Parts Repaired . | . . . . . . . .
Time . | . . . . . . . .
Parts Recycled . | . . . . . . . .
Recycled Matter . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Retrieved Components . | . . . . . . . .
Parts Scanalyzed . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Damaged . | . . . . . . . .
Bothacking | -11 -10 -9 -9 -7 -6 -6 -5
------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac
Used RIF Installer . | . . . . . . . .
Robots Hacked . | . . . . . . . .
Non-combat . | . . . . . . . .
Combat . | . . . . . . . .
Robot Hacks Applied . | . . . . . . . .
Relay Couplers Released . | . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . .
Robots Rewired . | . . . . . . . .
Allies Hacked . | . . . . . . . .
Hacks Repelled . | . . . . . . . .
Allies | -11 -10 -9 -9 -7 -6 -6 -5
-------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Total Allies 5 | . . . . 4 . . 1
Largest Group 4 | . . . . 4 4 . 1
Highest-Rated Group 156 | . . . . 156 156 . 35
Highest-Rated Ally 41 | . . . . 41 41 . 35
Zionite Dispatches 1 | . . . . . . . 1
Demo 1 | . . . . . . . 1
Total Orders . | . . . . . . . .
Ally Attacks 37 | . . . . . 35 . 2
Total Damage 626 | . . . . . 505 . 121
Kills 5 | . . . . . 5 . .
Allies Corrupted . | . . . . . . . .
Allies Melted 1 | . . . . . 1 . .
Intel | -11 -10 -9 -9 -7 -6 -6 -5
------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Robot Analysis Total . | . . . . . . . .
Derelict Logs Recovered 2 | . . . . 1 1 . .
Drone Launches 1 | . . . . 1 . . .
Drone Recoveries . | . . . . . . . .
Exploration | -11 -10 -9 -9 -7 -6 -6 -5
------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Turns Passed 6255 | 57 275 320 71 2116 970 934 1512
Spaces Moved 4216 | 51 208 223 55 1588 740 446 905
Core 154 | 25 . . . . . . 129
Treads . | . . . . . . . .
Legs 4062 | 26 208 223 55 1588 740 446 776
Wheels . | . . . . . . . .
Hover . | . . . . . . . .
Flight . | . . . . . . . .
Fastest Speed 50 | 50 120 120 120 120 125 130 50
Average Speed 139 | 85 120 120 125 132 126 197 147
Slowest Speed 200 | 120 120 120 190 190 130 200 200
Overloaded Moves . | . . . . . . . .
Propulsion Burnouts . | . . . . . . . .
Robots Hopped . | . . . . . . . .
Cave-ins Triggered . | . . . . . . . .
Exploration Rate (%) 33 | 3 33 27 8 87 80 10 19
Regions Visited 7
Branch Regions 3
Pre-discovered Areas 2 | . . . . 2 . . .
Known Exits Taken . | . . . . . . . .
Unknown Exits Taken 7 | 1 1 1 1 1 1 1 .
Scrap Searched 2 | . . . . 2 . . .
Spaces Dug . | . . . . . . . .
Terrain Destroyed 110 | . 35 67 . . . . 8
Melee . | . . . . . . . .
Projectile 8 | . . . . . . . 8
AOE 102 | . 35 67 . . . . .
Terrain Rammed . | . . . . . . . .
Walls Destroyed . | . . . . . . . .
Machines Disabled . | . . . . . . . .
Actions | -11 -10 -9 -9 -7 -6 -6 -5
--------- Run | Yrd Mat Mat Min Zio Pro Fac Fac
Total 4424 | 64 222 245 56 1606 754 479 998
Wait 2 | . . . . . . . 2
Move 4209 | 50 207 222 54 1587 739 445 905
Hop . | . . . . . . . .
Pick Up 45 | 8 5 1 . 7 2 8 14
Fast Attach . | . . . . . . . .
Attach 36 | 6 1 1 . 4 . 7 17
Detach 3 | . . . . 1 . . 2
Swap 9 | . 1 1 . 2 1 3 1
Drop 15 | . . . . 5 1 1 8
Fire 83 | . 7 20 2 . 11 4 39
Melee . | . . . . . . . .
Ram 5 | . . . . . . . 5
Kick 17 | . 1 . . . . 11 5
Crush . | . . . . . . . .
Escape Stasis . | . . . . . . . .
Rewire . | . . . . . . . .
Trap . | . . . . . . . .
Miscellaneous . | . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
History
---------
Turn | Location | Event
5 | -11/Scrapyard | Discovered new exit (range 14)
58 | -11/Scrapyard | Entered Materials
308 | -10/Materials | Build established: Mutant
315 | -10/Materials | Discovered new exit (range 15)
333 | -10/Materials | Entered another Materials area
333 | -9/Materials | Evolved 2 slots: Propulsion x2
448 | -9/Materials | Destroyed 7 combat bots
645 | -9/Materials | Discovered new exit (range 7)
653 | -9/Materials | Entered Mines
658 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
663 | -9/Mines | Assembled infested the area
724 | -9/Mines | Entered Zion
819 | -7/Zion | Found GAL Module
978 | -7/Zion | Learned location of Quarantine (-3)
1401 | -7/Zion | Imprinted
1403 | -7/Zion | Declared Zion's savior
1618 | -7/Zion | Learned Factory emergency access door positions
1873 | -7/Zion | Found Prototype Energy Gun
2174 | -7/Zion | Given the Hacking Drone Bay
2180 | -7/Zion | Found Prototype Device
2181 | -7/Zion | Identified Hacking Drone Bay
2789 | -7/Zion | Discovered new exit (range 13)
2840 | -7/Zion | Entered Proximity Caves
2840 | -6/Proximity Caves | Accompanied by 5 allies
3018 | -6/Proximity Caves | Spotted B-75 Beast
3056 | -6/Proximity Caves | Allies destroyed B-75 Beast
3239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
3269 | -6/Proximity Caves | Learned Factory emergency access door positions
3647 | -6/Proximity Caves | Attracted the attention of an 0b10 base
3669 | -6/Proximity Caves | Core integrity fell below 50%
3724 | -6/Proximity Caves | Lost 3 parts (1p2n)
3802 | -6/Proximity Caves | Discovered new exit (range 5)
3810 | -6/Proximity Caves | Entered Factory
3810 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
4513 | -6/Factory | Build established: Gunner
4732 | -6/Factory | Discovered new exit (range 6)
4744 | -6/Factory | Entered another Factory area
4744 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
4894 | -5/Factory | Identified Storm Laser
5191 | -5/Factory | Build established: Tank
5340 | -5/Factory | Zion Demo squad teleported in
5837 | -5/Factory | Build established: Scavenger-Tank
6186 | -5/Factory | System corruption reached 10%
6201 | -5/Factory | Core integrity fell below 50%
6213 | -5/Factory | Core integrity fell below 20%
6216 | -5/Factory | Lost 10 parts (1p6n1u2w)
6226 | -5/Factory | Spotted B-75 Beast
6244 | -5/Factory | Search patrols dispatched
6256 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle
Last Messages
---------------
06199_ Slug penetrates Wall.
06200_ Slug penetrates K-01 Serf.
06204_ Slug penetrates Wall.
06209_ Slammed into U-05 Engineer.
06212_ Detecting system override signal.
06212_ Knocked back.
06214_ Slammed into K-01 Serf.
06216_ System corrupted: Energy discharge (-29).
06217_ Slammed into K-01 Serf.
06237_ Slammed into T-07 Excavator.
06244_ ALERT: Heightened foreign activity
detected, multiple search patrols dispatched.
06245_ WXEQ#J7B&XZR/ Q9XO=J|V WYS CGOL ZA BE5C
06247_ Slammed into K-01 Serf.
06247_ K-01 Serf destroyed.
06248_ O-24 Administrator: "IFF HANDSHAKE
FAILED. SECURING TERMINAL."
06255_ ALERT: Hostiles spotted, dispatching
reinforcements to Terminal F011.
[Achievement: 5k Club]
Map
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| #??????????????????# p #????????? |
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| ######????????############+#######????????? |
| # ! ########## !*] # * +????????????? |
| /% !*] # =% #????????????? |
| ####### # ########## !*] # #????????????? |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 40
Energy Generation 19
Energy Capacity 290
Matter Stores 300
Matter Capacity 300
Sight Range 22
Terrain Scan Density 10
Armor Coverage 225
Core Shielding 20
Evasion (%) 55
Targeting Accuracy 5
Particle Charging 15
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
5k Club
I Survived The Infestation
I'm Back, Baby!
Made in Tau Ceti IV
Power Corrupts
Robot Respite
Serviceable Loadout
System Compromised
The One
Challenges
------------
None
Game
------
Seed MassDirtyDisintegrator
Manual? 0
Play Time 01:03:05
Cumulative 4.3 hours
Start 2024.04.06 @ 13:31:18
End 2024.04.06 @ 14:37:28
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 11
Rogue 11
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 13
Gallery% 9
Achievement% 9
Wizard Run 0
Options
---------
Layout 2
ASCII 1
Keyboard 0
Movement Arrows
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 50x44
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 32a14971-a4ed-4b32-932a-773f9f83a23b