Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:37:28

Player: Gimcond

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (39)      195
Value Destroyed (1289)     1289
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (687)                687
              TOTAL SCORE: 6111

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      76
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
  Enhanced Optical Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Core Shielding
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Medium Armor Plating
           Hacking Drone Bay
>          --- WEAPON -----------
           Storm Laser
>          --- INVENTORY --------
  Improved Titanium Leg
           Particle Charger
           Core Shielding
           GAL Module
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   .   3   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   
Parts Attached             45   | 6   2   2   .   6   1   10  18  
  Power                    6    | 1   .   1   .   .   1   1   2   
    Engine                 6    | 1   .   1   .   .   1   1   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   .   2   .   1   8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   1   .   2   .   1   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   .   1   .   5   4   
    Device                 5    | .   .   .   .   1   .   3   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   .   .   3   .   3   4   
    Energy Gun             4    | .   .   .   .   .   .   2   2   
    Energy Cannon          3    | .   .   .   .   1   .   1   1   
    Ballistic Gun          4    | 2   .   .   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   .   .   .   6   
Parts Lost                 24   | .   .   1   2   .   5   1   15  
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               11   | .   .   .   2   .   2   .   7   
  Utility                  4    | .   .   .   .   .   .   1   3   
  Weapon                   6    | .   .   1   .   .   2   .   3   
  Highest Loss Streak      10   | .   .   1   2   .   3   1   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     73   | .   97  83  72  82  81  62  56  
  Engine                   8    | .   14  11  11  11  9   6   4   
  Leg                      22   | .   28  31  28  29  30  6   15  
  Device                   6    | .   .   .   .   3   11  16  5   
  Storage                  8    | .   14  11  11  11  11  6   4   
  Processor                7    | .   12  11  11  7   .   5   10  
  Protection               1    | .   .   .   .   .   .   1   3   
  Energy Gun               3    | .   .   .   .   .   .   12  4   
  Energy Cannon            5    | .   .   .   .   7   10  5   1   
  Ballistic Gun            7    | .   16  11  11  12  9   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 12  14  14  11  20  25  31  43  
  Greatest Support         95   | 20  20  30  30  47  47  20  95  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             8    | 5   6   7   6   8   8   8   8   
  Average Carried          6    | 2   4   6   6   7   7   6   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 2   6   6   6   7   8   8   2   

 Class Distribution 
--------------------
 62% | Mutant
 14% | Tank
 12% | Gunner
  5% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Gunner | -6/Factory
   Tank | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Matter Collected           977  | 144 123 66  .   33  214 58  339 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1140 | .   42  144 .   .   179 28  747 
  Parts                    81   | .   10  17  .   .   10  3   41  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   16  .   .   
  Prevented                1    | .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  33   | .   6   10  .   .   4   .   13  
  Guns                     15   | .   2   6   .   .   .   .   7   
  Cannons                  9    | .   .   .   .   .   4   .   5   
  AOE                      8    | .   4   4   .   .   .   .   .   
Classes Destroyed          9    | .   1   4   .   .   .   .   4   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   
  Swarmer                  15   | .   6   7   .   .   2   .   .   
  Grunt                    11   | .   .   2   .   .   1   .   8   
  Sentry                   3    | .   .   1   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   6   8   .   .   3   1   4   
  Combat Bots Only         7    | .   6   7   .   .   3   .   4   
Max Kills in Single Turn   4    | .   2   4   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        451  | .    15   41   25   .    111  27   232  
  Missed                   167  | .    9    12   11   .    50   4    81   
Damage Taken               4571 | .    86   347  175  .    716  305  2942 
  Core                     1359 | .    9    132  44   .    133  31   1010 
  Absorbed by Shields      76   | .    .    .    .    .    .    76   .    
Core Remaining (%)         78   | 100  96   .    .    .    22   96   .    
Volleys Fired              83   | .    7    20   2    .    11   4    39   
  Largest                  3    | .    2    2    1    .    2    3    3    
  Hottest                  250  | .    50   50   20   .    85   230  250  
Shots Fired                141  | .    12   34   2    .    22   12   59   
  Gun                      70   | .    7    20   2    .    11   8    22   
  Cannon                   52   | .    .    .    .    .    11   4    37   
  Launcher                 19   | .    5    14   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  67   | .    7    20   2    .    11   .    27   
  Thermal                  35   | .    .    .    .    .    11   12   12   
  Explosive                19   | .    5    14   .    .    .    .    .    
  Electromagnetic          20   | .    .    .    .    .    .    .    20   
  Robot Hit Streak         10   | .    4    9    1    .    9    7    10   
  Robot Miss Streak        30   | .    4    2    1    .    3    2    30   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           89   | .    6    19   1    .    13   8    42   
  Core Hits                82   | .    6    24   .    .    8    3    41   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3004 | .    293  547  8    .    255  232  1669 
  Guns                     933  | .    32   112  8    .    40   129  612  
  Cannons                  1287 | .    .    .    .    .    215  85   987  
  Explosions               709  | .    256  435  .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  75   | .    5    .    .    .    .    18   52   
  Kinetic                  851  | .    32   112  8    .    40   .    659  
  Thermal                  953  | .    .    .    .    .    215  214  524  
  Explosive                691  | .    256  435  .    .    .    .    .    
  Electromagnetic          434  | .    .    .    .    .    .    .    434  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    2    17   
  Average Corruption       3    | .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    .    22   
    Message Errors         4    | .    .    .    .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misdirections          3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            12   | .    9    3    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               12   | .    9    3    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    6    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      129  | .    38   21   .    .    .    .    70   
  Shots                    5    | .    2    1    .    .    .    .    2    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             22   | .    1    .    .    .    .    11   10   
  Kicked                   17   | .    1    .    .    .    .    11   5    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        517  | .    10   17   .    .    210  517  451  
  Average Temperature      132  | .    7    4    .    .    90   259  149  
  Received Heat Transfer   944  | .    .    99   20   .    153  12   660  
  Effects                  7    | .    .    .    .    .    .    2    5    
    Shutdowns              2    | .    .    .    .    .    .    1    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    1    
  Heat Transferred         1421 | .    .    .    .    .    296  400  725  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Peak Influence             474  | .   199 474 184 .   .   25  436 
  Initial                  184  | .   .   83  184 .   .   25  5   
  Average                  81   | .   122 334 180 .   .   12  62  
Maximum Alert Level        2    | .   .   2   .   .   .   .   2   
  Low Security (%)         87   | 100 100 24  100 .   .   100 89  
  Level 1                  9    | .   .   50  .   .   .   .   9   
  Level 2                  2    | .   .   25  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   .   1   7   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   2   
  Reinforcement            6    | .   1   .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Distress Signals           6    | .   .   2   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              102  | .   9   12  9   .   13  3   56  
  Peak Tracking Total      24   | .   3   5   9   .   6   3   24  
  Tactical Retreats        9    | .   .   .   .   .   2   .   7   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          5    | .   .   1   .   .   .   1   3   
  Max in Single Turn       3    | .   .   1   .   .   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          8    | .   2   3   .   .   .   1   2   
  Terminals                6    | .   2   2   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                11   | .   2   6   .   .   .   1   2   
  Successful               5    | .   1   4   .   .   .   .   .   
  Failed                   6    | .   1   2   .   .   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   .   .   3   
  Terminals                8    | .   2   4   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   3   .   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Total Allies               5    | .   .   .   .   4   .   .   1   
  Largest Group            4    | .   .   .   .   4   4   .   1   
  Highest-Rated Group      156  | .   .   .   .   156 156 .   35  
  Highest-Rated Ally       41   | .   .   .   .   41  41  .   35  
Zionite Dispatches         1    | .   .   .   .   .   .   .   1   
  Demo                     1    | .   .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   35  .   2   
  Total Damage             626  | .   .   .   .   .   505 .   121 
  Kills                    5    | .   .   .   .   .   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   
Drone Launches             1    | .   .   .   .   1   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               6255 | 57   275  320  71   2116 970  934  1512 
Spaces Moved               4216 | 51   208  223  55   1588 740  446  905  
  Core                     154  | 25   .    .    .    .    .    .    129  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4062 | 26   208  223  55   1588 740  446  776  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  125  130  50   
  Average Speed            139  | 85   120  120  125  132  126  197  147  
  Slowest Speed            200  | 120  120  120  190  190  130  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    33   27   8    87   80   10   19   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          110  | .    35   67   .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    8    
  AOE                      102  | .    35   67   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      4424 | 64   222  245  56   1606 754  479  998  
  Wait                     2    | .    .    .    .    .    .    .    2    
  Move                     4209 | 50   207  222  54   1587 739  445  905  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  45   | 8    5    1    .    7    2    8    14   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   36   | 6    1    1    .    4    .    7    17   
  Detach                   3    | .    .    .    .    1    .    .    2    
  Swap                     9    | .    1    1    .    2    1    3    1    
  Drop                     15   | .    .    .    .    5    1    1    8    
  Fire                     83   | .    7    20   2    .    11   4    39   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    5    
  Kick                     17   | .    1    .    .    .    .    11   5    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 14)
   58 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  315 | -10/Materials      | Discovered new exit (range 15)
  333 | -10/Materials      | Entered another Materials area
  333 | -9/Materials       | Evolved 2 slots: Propulsion x2
  448 | -9/Materials       | Destroyed 7 combat bots
  645 | -9/Materials       | Discovered new exit (range 7)
  653 | -9/Materials       | Entered Mines
  658 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  663 | -9/Mines           | Assembled infested the area
  724 | -9/Mines           | Entered Zion
  819 | -7/Zion            | Found GAL Module
  978 | -7/Zion            | Learned location of Quarantine (-3)
 1401 | -7/Zion            | Imprinted
 1403 | -7/Zion            | Declared Zion's savior
 1618 | -7/Zion            | Learned Factory emergency access door positions
 1873 | -7/Zion            | Found Prototype Energy Gun
 2174 | -7/Zion            | Given the Hacking Drone Bay
 2180 | -7/Zion            | Found Prototype Device
 2181 | -7/Zion            | Identified Hacking Drone Bay
 2789 | -7/Zion            | Discovered new exit (range 13)
 2840 | -7/Zion            | Entered Proximity Caves
 2840 | -6/Proximity Caves | Accompanied by 5 allies
 3018 | -6/Proximity Caves | Spotted B-75 Beast
 3056 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3269 | -6/Proximity Caves | Learned Factory emergency access door positions
 3647 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3669 | -6/Proximity Caves | Core integrity fell below 50%
 3724 | -6/Proximity Caves | Lost 3 parts (1p2n)
 3802 | -6/Proximity Caves | Discovered new exit (range 5)
 3810 | -6/Proximity Caves | Entered Factory
 3810 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4513 | -6/Factory         | Build established: Gunner
 4732 | -6/Factory         | Discovered new exit (range 6)
 4744 | -6/Factory         | Entered another Factory area
 4744 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 4894 | -5/Factory         | Identified Storm Laser
 5191 | -5/Factory         | Build established: Tank
 5340 | -5/Factory         | Zion Demo squad teleported in
 5837 | -5/Factory         | Build established: Scavenger-Tank
 6186 | -5/Factory         | System corruption reached 10%
 6201 | -5/Factory         | Core integrity fell below 50%
 6213 | -5/Factory         | Core integrity fell below 20%
 6216 | -5/Factory         | Lost 10 parts (1p6n1u2w)
 6226 | -5/Factory         | Spotted B-75 Beast
 6244 | -5/Factory         | Search patrols dispatched
 6256 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06199_ Slug penetrates Wall.
06200_ Slug penetrates K-01 Serf.
06204_ Slug penetrates Wall.
06209_ Slammed into U-05 Engineer.
06212_ Detecting system override signal.
06212_ Knocked back.
06214_ Slammed into K-01 Serf.
06216_ System corrupted: Energy discharge (-29).
06217_ Slammed into K-01 Serf.
06237_ Slammed into T-07 Excavator.
06244_ ALERT: Heightened foreign activity
  detected, multiple search patrols dispatched.
06245_ WXEQ#J7B&XZR/ Q9XO=J|V WYS CGOL ZA BE5C
06247_ Slammed into K-01 Serf.
06247_ K-01 Serf destroyed.
06248_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
06255_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F011.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????###############????????? |
| ??????????????????????????#             #????????? |
| ??????????????????????????#             #????????? |
| ??????????????????????????#             #????????? |
| ###########################             #????????? |
|   """                     ;             #????????? |
|   "Y"                     #             #????????? |
|   " "                     #             #????????? |
|                          @/             #????????? |
|        ####################             #????????? |
|        #??????????????????#     p       #????????? |
|        #??????????????????#     s       #????????? |
|        ######????????############+#######????????? |
|         # ! ##########  !*]   #  *  +????????????? |
|                      /% !*]   # =%  #????????????? |
| ####### #   ##########  !*]   #     #????????????? |
| ??????#### ##????????#        /     +????????????? |
| ?????????# #?????????#     ]  #     #????????????? |
| ?????????# #?????????#]       #     #????????????? |
| ?????????# #?????????#        #     #????????????? |
| ?????????# #?????????# !      #     #????????????? |
| ?????????# #?????????#    !   #     #????????????? |
| ?????????# #?????????##########     #????????????? |
| ?????????# #??????????????????#     #????????????? |
| ?????????# #??????????????????#     #????????????? |
| ?????????# #??????????????????#     #????????????? |
| ?????????# #??????????????????#     #????????????? |
| ?????????# #??????????????????      #????????????? |
| ?????????# #??????????????????      #????????????? |
| ########## #??????????????????      #????????????? |
|  |         #??????????????????      #????????????? |
|   ######## #?????????????????       #????????????? |
| ?????????# #?????????????????###+####????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Survived The Infestation
I'm Back, Baby!
Made in Tau Ceti IV
Power Corrupts
Robot Respite
Serviceable Loadout
System Compromised
The One

 Challenges 
------------
None

 Game 
------
Seed              MassDirtyDisintegrator
  Manual?         0
Play Time         01:03:05
  Cumulative      4.3 hours
  Start           2024.04.06 @ 13:31:18
  End             2024.04.06 @ 14:37:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32a14971-a4ed-4b32-932a-773f9f83a23b