Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 22:13:47

Player: Cracklepappy

Result: Destroyed by W3-AQJ(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (259)     1295
Value Destroyed (9747)     9747
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (836)                836
              TOTAL SCORE: 16498

 Bonus
-------
High Alert Combat Kills    1658
Follower Combat Kills      375
Entered Garrisons          400
Destroyed Z-Imprinter      1000
Friendly Fire              -2597

 Cogmind 
---------
Core Integrity             0/700
Matter                     254/300
Energy                     180/180
System Corruption          2%
Temperature                Cool (23)
Movement                   Walking (239) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                Multi-Deuterium Engine
>               --- PROPULSION (4) ---
                Carbon-VSS Exoskeleton
>               --- UTILITY (4) ------
        Armored Scrap Engine
         Medium Storage Unit
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                Rocket Array
                Shotgun Accelerated Assault Con/C
>               --- INVENTORY (10) ---
   Experimental Heat Sink
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
                Encrypted Comm Array
       Advanced Targeting Computer
                Transmission Jammer
     Long-range Tractor Beam
           Mini Assault Cannon
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Multi-Deuterium Engine
>               --- PROPULSION -------
                Carbon-VSS Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
                Transmission Jammer
>               --- WEAPON -----------
           Mini Assault Cannon
                Shotgun Accelerated Assault Con/C
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Cooling System
                Coolant Injector
         Medium Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Graphene Brace
                Hacking Suite
     Long-range Tractor Beam
           Mini Assault Cannon
           Mini Assault Cannon
          Heavy Missile Launcher
       Advanced Datajack
                Plasma Cutter
                Powered Hammer
[Rating: 83]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Rocket Array
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   4   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             217  | 6   37  11  27  35  15  31  7   9   13  9   .   5   12  
  Power                    12   | 1   3   1   3   3   .   1   .   .   .   .   .   .   .   
    Engine                 11   | 1   3   1   3   3   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   5   2   9   13  1   .   .   .   .   .   .   .   .   
    Treads                 30   | 1   5   2   8   13  1   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   4   2   2   9   2   10  3   3   4   4   .   2   6   
    Device                 33   | .   2   2   .   5   1   7   2   3   2   4   .   1   4   
    Storage                6    | 1   2   .   .   .   1   1   .   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   2   3   .   1   1   .   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   121  | 2   25  6   13  10  12  20  4   6   9   5   .   3   6   
    Energy Gun             9    | 1   .   .   1   .   .   3   .   2   .   1   .   .   1   
    Energy Cannon          14   | .   .   .   3   6   1   3   .   .   .   .   .   .   1   
    Ballistic Gun          29   | 1   15  .   6   .   7   .   .   .   .   .   .   .   .   
    Ballistic Cannon       27   | .   10  3   2   .   .   3   1   1   2   2   .   .   3   
    Launcher               18   | .   .   .   1   4   4   2   1   .   2   .   .   3   1   
    Special Weapon         4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   
    Impact Weapon          17   | .   .   1   .   .   .   7   2   3   2   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   2   .   4   1   3   .   1   .   2   6   
Parts Lost                 11   | .   3   3   .   .   2   2   .   .   .   .   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   2   2   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   2   .   .   2   1   .   .   .   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   98  99  99  100 70  52  51  52  53  52  51  47  49  
  Engine                   8    | .   13  14  10  11  10  1   7   2   7   7   7   7   7   
  Treads                   13   | .   26  28  28  33  12  4   7   .   .   .   .   .   .   
  Wheel                    1    | .   1   .   4   .   3   .   .   .   .   .   .   .   .   
  Device                   11   | .   12  14  11  9   11  14  7   14  14  14  13  7   9   
  Storage                  9    | .   14  14  11  11  11  7   7   7   7   7   7   7   7   
  Protection               1    | .   .   .   10  4   1   .   .   .   .   .   .   2   3   
  Energy Cannon            4    | .   .   .   7   21  2   6   3   3   1   3   .   .   .   
  Ballistic Gun            7    | .   15  15  10  .   15  .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   12  11  3   .   .   1   8   3   6   5   7   7   12  
  Impact Weapon            2    | .   .   .   .   .   .   5   2   6   5   5   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 12  52  52  59  64  64  74  81  81  74  49  55  60  60  
  Greatest Support         165  | 10  40  40  60  60  76  141 165 165 94  50  31  27  27  
  Greatest Overweight (x)  5    | 1   3   1   5   1   3   1   .   .   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  10  10  10  10  
  Average Capacity         17   | 7   18  20  20  20  18  18  20  20  19  10  10  10  10  
  Most Carried             20   | 8   20  20  20  20  20  20  20  20  20  10  10  10  10  
  Average Carried          16   | 4   17  19  19  19  14  18  19  19  19  10  10  9   9   
  Final Capacity           20   | 8   20  20  20  20  10  20  20  20  10  10  10  10  10  
  Final Carried            20   | 8   19  20  20  20  9   20  19  19  10  10  10  10  9   
Scrap Engine Consumption   214  | .   .   .   .   .   61  71  21  10  23  6   13  .   9   
  Constructs Created       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Constructs Modified      89   | .   .   .   .   .   20  33  5   8   8   5   7   .   3   

 Class Distribution 
--------------------
 58% | Construct
 28% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
        Construct | -9/Recycling
        Construct | -7/Factory
        Construct | -7/Garrison
        Construct | -7/Factory
        Construct | -7/Garrison
        Construct | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Zion
        Construct | -7/Deep Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -7   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Low  Zio  Dee  
Matter Collected           6760  | 275  1038 279  596  450  902  1161 276  38   685  106  470  34   450  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11953 | 99   850  251  831  2026 1896 2341 1858 103  785  71   467  .    375  
  Parts                    633   | 4    69   18   56   140  77   104  67   4    35   2    30   .    27   
Haulers Intercepted        14    | .    2    .    3    5    .    4    .    .    .    .    .    .    .    
Recyclers Shooed           14    | .    2    .    2    1    9    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    .    16   5    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Combat Hostiles Destroyed  187  | .   19  8   15  39  11  42  22  1   17  1   9   .   3   
  Melee                    6    | .   .   1   .   .   .   5   .   .   .   .   .   .   .   
  Guns                     25   | .   3   3   9   .   10  .   .   .   .   .   .   .   .   
  Cannons                  116  | .   16  4   4   23  1   31  19  .   7   1   9   .   1   
  AOE                      28   | .   .   .   2   13  .   1   3   .   7   .   .   .   2   
Classes Destroyed          23   | 2   6   1   3   3   2   1   1   .   1   .   2   .   1   
  Worker                   8    | .   .   .   2   4   .   2   .   .   .   .   .   .   .   
  Builder                  13   | .   2   2   .   2   3   4   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   3   5   .   4   .   .   .   .   .   .   .   
  Recycler                 19   | 1   2   .   3   1   12  .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   2   .   1   .   1   .   .   .   .   .   
  Swarmer                  33   | .   3   .   7   6   2   4   3   .   8   .   .   .   .   
  Grunt                    71   | .   16  7   3   20  .   12  7   .   3   .   3   .   .   
  Brawler                  3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   1   1   .   1   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   39   | .   .   .   4   9   4   10  8   .   3   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   3   4   1   .   2   .   3   .   .   
  Programmer               13   | .   .   .   .   .   .   10  1   1   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   5   3   7   7   7   5   3   1   4   1   3   .   2   
  Combat Bots Only         5    | .   5   2   3   5   3   4   3   1   4   1   3   .   2   
Max Kills in Single Turn   7    | 1   1   1   3   7   2   2   2   1   4   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   5   .   1   2   .   4   .   .   .   2   
  Melee                    1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Low  Zio  Dee  
Damage Taken               9244  | .    886  609  560  795  562  2897 1094 90   578  115  544  .    514  
  Core                     1191  | .    107  94   108  133  43   235  129  .    120  40   42   .    140  
  Absorbed by Shields      11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Redirected to Shielding  63    | .    .    .    63   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   4397  | .    117  .    112  .    .    2056 576  401  382  142  201  325  85   
Core Remaining (%)         49    | 100  .    19   .    .    29   .    .    .    .    .    .    .    .    
Volleys Fired              716   | 5    98   26   74   78   94   137  85   5    54   8    31   .    21   
  Largest                  2     | 2    2    2    2    2    2    1    2    1    2    1    1    .    1    
  Hottest                  233   | 70   70   70   136  136  129  129  92   154  233  164  75   .    75   
Shots Fired                1076  | 10   196  52   147  148  171  136  96   5    55   8    31   .    21   
  Gun                      393   | 10   98   26   107  .    152  .    .    .    .    .    .    .    .    
  Cannon                   658   | .    98   26   39   143  14   131  94   5    49   8    31   .    20   
  Launcher                 20    | .    .    .    1    5    5    4    2    .    2    .    .    .    1    
  Special                  5     | .    .    .    .    .    .    1    .    .    4    .    .    .    .    
  Kinetic                  721   | 5    196  52   123  .    152  31   69   5    34   3    31   .    20   
  Thermal                  276   | 5    .    .    23   143  4    67   25   .    4    5    .    .    .    
  Explosive                20    | .    .    .    1    5    5    4    2    .    2    .    .    .    1    
  Electromagnetic          58    | .    .    .    .    .    10   33   .    .    15   .    .    .    .    
  Robot Hit Streak         36    | 9    15   8    11   17   18   24   36   17   18   4    12   .    16   
  Robot Miss Streak        9     | .    4    3    9    4    3    4    3    .    3    2    4    .    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           776   | 9    110  40   89   85   120  142  86   7    45   2    24   .    17   
  Core Hits                394   | 3    39   12   40   60   52   58   71   1    23   2    12   .    21   
  Critical Kills           4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    1    1    1    .    .    7    .    1    2    .    .    .    .    
  Critical Strikes         21    | 1    3    1    1    4    .    7    .    1    3    .    .    .    .    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    1    .    .    1    .    .    .    .    .    .    .    
    Blast                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    1    .    .    .    6    .    1    2    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              139   | .    .    9    .    .    .    56   7    24   33   4    .    6    .    
  Impact                   130   | .    .    8    .    .    .    56   7    24   25   4    .    6    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    1    .    .    .    1    .    .    8    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26987 | 107  1687 670  1465 2947 2253 8021 4818 354  1992 120  1254 .    1299 
  Guns                     3507  | 107  714  243  704  .    1739 .    .    .    .    .    .    .    .    
  Cannons                  17712 | .    965  296  648  1805 425  5431 4555 32   1178 120  1254 .    1003 
  Explosions               3047  | .    .    .    112  1111 28   849  263  .    388  .    .    .    296  
  Melee                    2539  | .    .    117  .    .    .    1717 .    322  383  .    .    .    .    
  Ramming                  139   | .    8    14   1    31   61   24   .    .    .    .    .    .    .    
  Kinetic                  12457 | 45   1679 539  963  .    1739 1311 3295 32   597  .    1254 .    1003 
  Thermal                  6678  | 62   .    .    389  1805 46   2953 1260 .    43   120  .    .    .    
  Explosive                2941  | .    .    .    112  1111 28   743  263  .    388  .    .    .    296  
  Electromagnetic          2233  | .    .    .    .    .    379  1273 .    .    581  .    .    .    .    
  Impact                   2539  | .    .    117  .    .    .    1717 .    322  383  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    3    3    15   15   15   15   15   16   16   2    
  Average Corruption       7     | .    .    .    .    2    3    9    15   15   15   15   15   5    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  449   | .    .    .    .    22   107  103  39   23   74   14   41   15   11   
    Message Errors         118   | .    .    .    .    6    33   23   12   9    15   2    10   7    1    
    Matter Fused           125   | .    .    .    .    6    32   30   5    7    23   4    11   3    4    
    Heat Flow Errors       48    | .    .    .    .    1    13   7    6    .    14   .    5    2    .    
    Energy Discharges      51    | .    .    .    .    1    10   13   3    5    10   1    6    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Parts Fused            4     | .    .    .    .    .    1    2    .    .    .    .    1    .    .    
    Data Loss (minor)      49    | .    .    .    .    3    12   13   4    1    8    4    .    2    2    
    Data Loss (major)      15    | .    .    .    .    1    1    3    1    1    1    2    3    1    1    
    Misfires               10    | .    .    .    .    4    2    .    4    .    .    .    .    .    .    
    Alerts                 20    | .    .    .    .    .    3    8    2    .    1    .    5    .    1    
    Misdirections          4     | .    .    .    .    .    .    3    .    .    1    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    1    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1901  | .    2    66   .    49   66   1074 100  164  297  .    83   .    .    
  Projectiles              681   | .    2    .    .    49   47   454  46   .    .    .    83   .    .    
  Explosions               99    | .    .    .    .    .    .    45   54   .    .    .    .    .    .    
  Melee                    1121  | .    .    66   .    .    19   575  .    164  297  .    .    .    .    
Knockbacks                 71    | .    11   1    7    1    1    8    12   1    5    .    11   .    13   
  Impact                   12    | .    .    .    .    1    1    5    .    1    4    .    .    .    .    
  Kinetic                  52    | .    9    1    7    .    .    3    7    .    1    .    11   .    13   
  Secondary                7     | .    2    .    .    .    .    .    5    .    .    .    .    .    .    
Self-Inflicted Damage      178   | .    .    .    24   3    27   32   .    .    .    .    .    .    92   
  Shots                    8     | .    .    .    1    1    1    1    .    .    .    .    .    .    4    
  Rammed                   17    | .    2    3    2    3    6    1    .    .    .    .    .    .    .    
Targets Rammed             20    | .    3    3    2    4    7    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    
Highest Temperature        550   | 27   181  1    312  297  295  250  260  550  381  430  256  179  483  
  Average Temperature      90    | 12   42   1    140  69   102  67   74   173  118  150  99   84   141  
  Received Heat Transfer   2508  | .    483  273  126  312  63   510  309  .    144  45   135  .    108  
  Effects                  19    | .    .    .    4    2    .    .    .    1    6    2    1    .    3    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Interference           11    | .    .    .    3    2    .    .    .    .    4    1    1    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    5    .    .    3    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    3    .    .    3    .    .    .    .    
  Parts Fried              30    | .    .    2    .    .    .    16   .    3    9    .    .    .    .    
  Impact Corruptions       42    | .    .    3    .    .    1    25   .    8    5    .    .    .    .    
Robots Melted              4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Parts Melted             24    | .    .    .    2    16   .    .    5    1    .    .    .    .    .    
  Heat Transferred         5495  | 259  .    .    703  3256 5    65   1044 .    148  15   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -7   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Low  Zio  Dee  
Peak Influence             1588 | 10   170  89   340  752  232  1251 1588 864  1413 829  .    .    .    
  Initial                  894  | .    6    49   .    127  221  252  894  833  302  741  .    .    .    
  Average                  288  | 2    88   31   183  450  61   311  1231 649  884  799  .    .    .    
Maximum Alert Level        4    | .    .    .    1    3    1    4    4    3    4    3    .    .    .    
  Low Security (%)         62   | 100  100  100  47   10   93   52   .    .    .    .    .    .    .    
  Level 1                  11   | .    .    .    52   23   6    21   .    17   10   .    .    .    .    
  Level 2                  11   | .    .    .    .    64   .    15   .    29   21   .    .    .    .    
  Level 3                  8    | .    .    .    .    1    .    4    39   53   37   100  .    .    .    
  Level 4                  5    | .    .    .    .    .    .    6    60   .    30   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    6    1    3    5    .    15   .    1    .    .    .    .    .    
  Investigation            6    | .    4    .    1    1    .    .    .    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    8    .    1    .    .    .    .    .    
  Reinforcement            10   | .    2    .    2    1    .    5    .    .    .    .    .    .    .    
  Assault                  5    | .    .    1    .    3    .    1    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Distress Signals           9    | .   2   .   3   1   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              245  | .   29  10  29  48  6   60  21  3   18  3   10  .   8   
  Peak Tracking Total      6    | .   4   4   4   5   3   6   5   2   4   2   4   .   5   
  Tactical Retreats        8    | .   1   .   2   1   .   3   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Traps Triggered            23   | .   4   1   2   3   .   6   .   .   6   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Machines Disabled          44   | .   .   .   .   1   3   13  7   .   17  2   .   .   1   
  Max in Single Turn       3    | .   .   .   .   1   3   2   2   .   1   1   .   .   1   
  Garrison Relay           7    | .   .   .   .   .   .   .   2   .   5   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Machines Accessed          68   | .   9   2   7   13  10  16  1   6   3   .   1   .   .   
  Terminals                50   | .   6   1   5   11  5   13  1   5   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   2   5   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Total Hacks                157  | .   26  5   16  30  30  29  2   13  5   .   1   .   .   
  Successful               51   | .   9   1   3   11  11  7   1   7   .   .   1   .   .   
  Failed                   106  | .   17  4   13  19  19  22  1   6   5   .   .   .   .   
    Catastrophic           27   | .   3   1   4   4   2   9   .   3   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   11  4   7   15  22  12  .   6   .   .   .   1   .   
  Terminals                113  | .   16  4   12  25  13  25  2   11  5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          32   | .   7   .   2   5   17  1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
Terminal Hacks             30   | .   4   1   1   9   2   5   1   6   .   .   1   .   .   
  Part Schematic           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   4   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   2   2   2   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   1   3   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   .   .   1   3   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   1   6   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   1   6   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         56   | .   8   1   7   10  7   14  1   5   3   .   .   .   .   
  Full Trace Events        6    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   26  .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     46   | .   20  .   .   8   18  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    27   | .   .   .   .   .   .   .   7   .   20  .   .   .   .   
  Machine Destruction      27   | .   .   .   .   .   .   .   7   .   20  .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Low  Zio  Dee  
Total Allies               12   | .    .    3    .    2    2    .    .    .    3    .    .    2    .    
  Largest Group            3    | .    .    2    .    2    2    2    .    .    3    .    .    2    2    
  Highest-Rated Group      192  | .    .    49   .    62   45   45   .    .    96   .    .    192  192  
  Highest-Rated Ally       96   | .    .    31   .    31   27   27   .    .    32   .    .    96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               83   | .    .    7    .    24   .    .    .    .    24   .    .    .    28   
  Total Damage             1944 | .    .    105  .    334  .    .    .    .    1079 .    .    .    426  
  Kills                    15   | .    .    1    .    3    .    .    .    .    6    .    .    .    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Low  Zio  Dee  
Turns Passed               25919 | 78   3491 1719 1135 2141 6398 3955 880  661  1728 384  933  1912 504  
Spaces Moved               13677 | 53   1252 649  485  1031 2871 2803 483  454  1294 234  561  1272 235  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6422  | .    1132 649  304  1031 1288 1500 483  35   .    .    .    .    .    
  Legs                     1678  | .    .    .    .    .    .    .    .    .    10   13   148  1272 235  
  Wheels                   1346  | 48   120  .    181  .    973  .    .    .    24   .    .    .    .    
  Hover                    1700  | .    .    .    .    .    457  301  .    419  273  .    250  .    .    
  Flight                   2526  | .    .    .    .    .    153  1002 .    .    987  221  163  .    .    
  Fastest Speed            43    | 50   95   240  155  160  100  43   127  103  103  74   135  139  139  
  Average Speed            142   | 86   218  240  158  165  147  97   127  104  103  134  146  144  151  
  Slowest Speed            240   | 95   240  240  160  240  240  176  127  127  187  135  152  200  239  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    100  98   42   89   99   69   44   12   83   7    70   81   27   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     10    | .    1    1    .    2    2    .    .    .    .    .    2    2    .    
  Known Exits Taken        4     | .    .    .    1    .    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    .    .    2    2    .    
Spaces Dug                 92    | .    .    .    7    .    14   11   4    16   25   12   .    3    .    
Terrain Destroyed          356   | .    .    .    7    46   59   100  15   18   44   14   25   3    25   
  Melee                    40    | .    .    .    .    .    .    5    4    16   8    4    .    3    .    
  Projectile               89    | .    .    .    .    1    1    29   5    2    5    10   25   .    11   
  AOE                      227   | .    .    .    7    45   58   66   6    .    31   .    .    .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -7   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Low  Zio  Dee  
Total                      18802 | 72   1804 739  717  1327 4871 3805 657  595  1582 288  646  1335 364  
  Wait                     3591  | .    376  20   91   119  1802 709  49   81   129  30   53   48   84   
  Move                     13644 | 52   1251 648  484  1030 2870 2782 482  454  1292 233  560  1271 235  
  Hop                      9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Pick Up                  167   | 9    24   6    15   22   22   38   13   9    5    .    1    1    2    
  Fast Attach              67    | 5    11   .    8    3    1    17   2    4    .    5    .    3    8    
  Attach                   22    | 1    2    3    2    1    4    4    1    .    2    .    .    1    1    
  Detach                   5     | .    .    .    .    .    4    .    .    .    1    .    .    .    .    
  Swap                     128   | .    24   8    17   31   10   10   4    5    11   4    .    1    3    
  Drop                     222   | .    15   4    24   39   39   42   14   13   13   4    1    4    10   
  Fire                     716   | 5    98   26   74   78   94   137  85   5    54   8    31   .    21   
  Melee                    139   | .    .    9    .    .    .    56   7    24   33   4    .    6    .    
  Ram                      3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    3    3    .    4    6    1    .    .    .    .    .    .    .    
  Escape Stasis            42    | .    .    .    .    .    .    .    .    .    42   .    .    .    .    
  Rewire                   18    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Trap                     12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 6 exits: [*Fac x3] / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: [*Fac x3])
-7/Factory
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
    24 | -11/Junkyard   | Discovered new exit (range 16)
    79 | -11/Junkyard   | Entered Materials
   317 | -10/Materials  | Build established: Mutant
   582 | -10/Materials  | Discovered new exit (range 13)
   965 | -10/Materials  | Discovered new exit (range 10)
  1429 | -10/Materials  | Discovered new exit (range 11)
  1490 | -10/Materials  | Discovered new exit (range 15)
  1672 | -10/Materials  | Repaired Lgt. Treads
  2121 | -10/Materials  | Discovered new exit (range 8)
  3570 | -10/Materials  | Entered Mines
  3576 | -10/Mines      | Met a Derelict testing a Signal Generator
  3666 | -10/Mines      | Core integrity fell below 50%
  3787 | -10/Mines      | Learned location of Storage (-9)
  4262 | -10/Mines      | Discovered new exit (range 3)
  4352 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4484 | -10/Mines      | Excavation squad dispatched
  4484 | -10/Mines      | A large section of the Mines collapsed
  4536 | -10/Mines      | Core integrity fell below 20%
  4878 | -10/Mines      | Discovered new exit (range 6)
  5289 | -10/Mines      | Entered Materials
  5289 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5637 | -9/Materials   | Discovered new exit (range 10)
  5799 | -9/Materials   | Identified exit to Mines
  5799 | -9/Materials   | Identified exit to Storage
  6088 | -9/Materials   | Repaired Lgt. Treads
  6125 | -9/Materials   | Discovered new exit (range 14)
  6424 | -9/Materials   | Entered Storage
  6484 | -9/Storage     | Build established: Scavenger-Mutant
  6565 | -9/Storage     | Met a pair of Derelict thieves
  6869 | -9/Storage     | Build established: Mutant
  7224 | -9/Storage     | First assault squad dispatched
  7389 | -9/Storage     | Build established: Scavenger-Mutant
  8002 | -9/Storage     | Learned location of Armory (-4)
  8169 | -9/Storage     | Used back door to open Recycling access
  8169 | -9/Storage     | Discovered new exit (range 5)
  8272 | -9/Storage     | Core integrity fell below 50%
  8565 | -9/Storage     | Entered Recycling
  9541 | -9/Recycling   | Discovered new exit (range 16)
  9863 | -9/Recycling   | Build established: Mutant
  9963 | -9/Recycling   | Found Scrap Engine
 11036 | -9/Recycling   | Build established: Construct
 14963 | -9/Recycling   | Entered Factory
 14963 | -7/Factory     | Accompanied by 2 allies
 14963 | -7/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 15067 | -7/Factory     | Discovered new exit (range 5)
 15170 | -7/Factory     | Discovered new exit (range 15)
 16370 | -7/Factory     | Discovered new exit (range 5)
 17285 | -7/Factory     | System corruption reached 10%
 17318 | -7/Factory     | Discovered new exit (range 4)
 17985 | -7/Factory     | Identified exit to Lower Caves
 18554 | -7/Factory     | Garrison activated, responded to threat
 18563 | -7/Factory     | First assault squad dispatched
 18918 | -7/Factory     | Identified exit to Garrison
 18918 | -7/Factory     | Entered Garrison
 18958 | -7/Garrison    | Triggered checkpoint
 18978 | -7/Garrison    | Garrison Relay disabled
 19307 | -7/Garrison    | Triggered checkpoint
 19364 | -7/Garrison    | Triggered checkpoint
 19390 | -7/Garrison    | Garrison Relay disabled
 19419 | -7/Garrison    | Discovered new exit (range 10)
 19444 | -7/Garrison    | Discovered new exit (range 73)
 19444 | -7/Garrison    | Discovered new exit (range 79)
 19444 | -7/Garrison    | Discovered new exit (range 8)
 19621 | -7/Garrison    | Triggered checkpoint
 19632 | -7/Garrison    | Triggered checkpoint
 19698 | -7/Garrison    | Core integrity fell below 50%
 19798 | -7/Garrison    | Entered Factory
 20459 | -7/Factory     | Identified exit to Garrison
 20459 | -7/Factory     | Entered Garrison
 20580 | -7/Garrison    | Triggered checkpoint
 20641 | -7/Garrison    | Triggered checkpoint
 20700 | -7/Garrison    | Discovered new exit (range 10)
 20732 | -7/Garrison    | Triggered checkpoint
 20805 | -7/Garrison    | Discovered new exit (range 10)
 20934 | -7/Garrison    | Triggered checkpoint
 20999 | -7/Garrison    | Triggered checkpoint
 21016 | -7/Garrison    | Garrison Relay disabled
 21160 | -7/Garrison    | Triggered checkpoint
 21220 | -7/Garrison    | Garrison Relay disabled
 21292 | -7/Garrison    | Discovered new exit (range 13)
 21330 | -7/Garrison    | Triggered checkpoint
 21345 | -7/Garrison    | Garrison Relay disabled
 21524 | -7/Garrison    | Garrison Relay disabled
 21675 | -7/Garrison    | Triggered checkpoint
 21723 | -7/Garrison    | Garrison Relay disabled
 21788 | -7/Garrison    | Triggered checkpoint
 21849 | -7/Garrison    | Spotted B-75 Beast
 21904 | -7/Garrison    | Destroyed B-75 Beast
 22068 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 22187 | -7/Garrison    | Entered Factory
 22325 | -7/Factory     | Discovered exit to Lower Caves (range 4)
 22571 | -7/Factory     | Entered Lower Caves
 22592 | -7/Lower Caves | Met a Warlord Commander
 22593 | -7/Lower Caves | Learned location of Warlord (-4)
 22598 | -7/Lower Caves | Found Encrypted Comm Array
 23228 | -7/Lower Caves | Ambushed by research squad
 23228 | -7/Lower Caves | Core integrity fell below 20%
 23290 | -7/Lower Caves | Learned Factory emergency access door positions
 23498 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 23504 | -7/Lower Caves | Entered Zion
 23523 | -7/Zion        | Given A8's code to call for help
 23558 | -7/Zion        | Discovered new exit (range 15)
 23564 | -7/Zion        | Learned 4 Factory zone layouts
 23691 | -7/Zion        | System corruption cleaned by Quarantine Array
 24326 | -7/Zion        | Visited the Megawrench Repair Shop
 24426 | -7/Zion        | Learned location of Testing (-3)
 24528 | -7/Zion        | Discovered new exit (range 5)
 24529 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 24655 | -7/Zion        | Learned Factory stockpile data
 24756 | -7/Zion        | Found Prototype Launcher
 24756 | -7/Zion        | Identified Rocket Array
 24846 | -7/Zion        | Megawrench repaired 6 parts
 25359 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 25366 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 25416 | -7/Zion        | Entered Deep Caves
 25416 | -7/Deep Caves  | Accompanied by 2 allies
 25592 | -7/Deep Caves  | Attacked by Z-Imprinter
 25604 | -7/Deep Caves  | Destroyed Z-Imprinter
 25645 | -7/Deep Caves  | Found Prototype Protection
 25645 | -7/Deep Caves  | Identified Zio. Weapon Casing
 25732 | -7/Deep Caves  | Found Prototype Device
 25732 | -7/Deep Caves  | Identified Exp. Thermal Shield
 25920 | -7/Deep Caves  | Destroyed by W3-AQJ(z) with Zionite Laser-S

 Last Messages 
---------------
25773_ Enhanced Grunt knocked back. <x2>
25775_ Destroyed Lyr. Medium Armor Plating.
25777_ Machine disabled.
25779_ Enhanced Grunt destroyed.
25784_ Acquired Mni. Assault Cannon.
25795_ Arm. Scrap Engine consumes Prototype Leg.
25795_ System corrupted: Substantial component data lost.
25796_ Arm. Scrap Engine consumes Prototype Leg.
25815_ System corrupted: Matter fused (-5).
25828_ Acquired 95 matter.
25831_ Acquired 57 matter.
25835_ Acquired 7 matter.
25836_ Dropped Graphene Brace.
25841_ System corrupted: Matter fused (-6).
25869_ Scrap Engine modifies Carbon-VSS Exoskeleton:
  Time/Move +39, Energy +6, Max Integrity +108.
25884_ Scrap Engine modifies Multi-Deuterium Engine:
  Supply +13, Storage -94.
25919_ E3-JPL(z) destroyed.
25919_ RQ-QRM(z) destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????####????????????????????? |
| ???????????????????????##   #???###############??? |
| ???????????????????????#  ! #####             ##?? |
| ??????????????????????##[ ! ##                 #?? |
| ????????????????##????# %@=##                  ### |
| ??????????????###       !%!#                     # |
| ??????????????#          *!                        |
| ?????????             zzz                          |
| ?????????                                          |
| ?????????                                          |
| ??????????                                         |
| ??????????                   """""   """"""        |
| ???????????                  """"""""""""""        |
| ???????????                  """"""""""""""        |
| ???????????                  """?"""""??"""        |
| ????????????                 """?????????          |
| ????????????                 """?????????""        |
| ?????????????                "??????????"""        |
| ?????????????                "????????????"        |
| ???????????????              "????????????"        |
| ?????????????????            "?????????????        |
| ????????????????????         ??????????????        |
| ??????????????????????     ?????????????????       |
| ?????????????????????????????????????????????      |
| ??????????????????????????????????????????????     |
| ????????????????????????????????????????????????   |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          31
Energy Capacity            861
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                61
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
     Proton Cannon | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingWardroneBattery
  Manual?         0
Play Time         02:58:15
  Cumulative      516.9 hours
  Start           2023.04.03 @ 18:57:00
  End             2023.04.03 @ 22:13:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          369
  Rogue           369
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/3/1/0/0/1/2/0/0
Lore%             80
Gallery%          91
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c2b37a6-dd0f-4c42-9b30-eb8f008cf1e7