Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.01 @ 23:30:07 Player: Catalyst Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (3368) 3368 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (943) 943 TOTAL SCORE: 10826 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 279 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 204/210 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (5) --- Field Propulsion Drive Field Propulsion Drive > --- UTILITY (5) ------ Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser YOLO Cannon Gauss Rifle Axe > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Medium Armor Plating EM Shotgun EM Pulse Cannon Improved EM Pulse Cannon Flak Gun AWS/Gauss XL Autogun Array Rocket Launcher Remote Datajack [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Ripper Energy Gun EM Shotgun Energy Cannon YOLO Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . 1 . . . . 1 Utility 3 | . . . . . 1 1 1 . . . . . Weapon 3 | . . . . . 2 1 . . . . . . Parts Attached 99 | . 1 13 1 4 20 12 7 5 6 2 9 19 Power 11 | . . 3 . . 1 . . 2 1 . 1 3 Engine 5 | . . 2 . . . . . 2 . . . 1 Core 6 | . . 1 . . 1 . . . 1 . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 32 | . . 6 . . 7 4 1 . . 1 3 10 Treads 4 | . . 3 . . 1 . . . . . . . Leg 19 | . . 3 . . 6 4 . . . 1 3 2 Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . 1 . . . . 2 Flight 6 | . . . . . . . . . . . . 6 Utility 17 | . 1 2 1 . 4 2 2 . 1 . 1 3 Device 4 | . . 1 . . 1 . . . . . . 2 Storage 5 | . . 1 1 . 1 1 . . . . 1 . Processor 4 | . 1 . . . 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 1 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | . . 2 . 4 8 6 4 3 4 1 4 3 Energy Gun 8 | . . 1 . 1 2 2 1 . . . 1 . Energy Cannon 9 | . . . . 1 3 1 2 1 . . 1 . Ballistic Gun 9 | . . . . 2 2 2 1 . 2 . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 4 | . . . . . 1 . . . 1 . 1 1 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . 2 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . . 2 Parts Lost 38 | . . 8 . 1 . . . . 2 . 13 14 Power 5 | . . 1 . . . . . . 1 . 2 1 Propulsion 16 | . . 4 . . . . . . 1 . 5 6 Utility 5 | . . . . 1 . . . . . . 2 2 Weapon 12 | . . 3 . . . . . . . . 4 5 Highest Loss Streak 6 | . . 4 . 1 . . . . 1 . 6 6 Average Slot Usage (%) 84 | . 94 85 85 76 80 91 87 93 91 92 96 39 Engine 2 | . 14 10 . . . . . 4 1 . . 1 Core 6 | . . 2 14 14 9 7 6 1 3 6 5 . Treads 8 | . . 7 28 28 8 . . . . . . . Leg 13 | . 28 18 . . 18 22 20 20 19 13 19 3 Hover 2 | . . . . . . . 5 6 6 6 5 4 Device 5 | . . 13 14 3 1 . . . . . . 3 Storage 13 | . 14 14 14 14 9 15 13 13 13 13 16 5 Processor 6 | . 8 . . . 5 7 12 13 13 13 13 12 Protection 2 | . . . . . 7 7 6 6 6 6 2 . Energy Gun 2 | . 14 3 . 1 5 6 6 1 . . 3 1 Energy Cannon 3 | . . . . 4 8 12 3 3 5 . 2 . Ballistic Gun 3 | . 14 . . 9 5 5 4 4 2 6 2 . Slashing Weapon 5 | . . . . . . 2 6 15 17 20 15 2 Special Melee Weapon 4 | . . 12 14 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 13 13 14 23 40 52 76 75 76 76 61 61 43 Greatest Support 53 | 20 20 40 40 40 40 53 53 53 53 50 53 50 Greatest Overweight (x) 4 | . . 2 . . 4 2 1 1 1 1 2 1 Average Overweight (x) . | . . . . . 1 1 . . 1 1 . . Largest Inventory Capacity 16 | 6 6 6 10 10 10 16 16 16 16 16 16 16 Average Capacity 11 | 6 6 6 7 10 10 16 16 16 16 16 16 9 Most Carried 16 | 6 6 6 10 10 10 16 16 16 16 9 9 10 Average Carried 9 | 6 5 4 6 9 9 10 15 15 14 8 7 5 Final Capacity 16 | 6 6 6 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 6 5 6 10 10 10 16 16 14 9 7 7 2 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1641 | 200 . 205 30 126 389 86 174 110 73 . 175 73 Remotely . | . . . . . . . . . . . . . Salvage Created 3299 | . . 146 . 595 806 164 484 453 156 . 308 187 Parts 148 | . . 2 . 33 37 10 17 22 12 . 6 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 12 7 . 17 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 83 | . . 6 . 16 16 4 10 10 9 . 6 6 Melee 15 | . . 2 . . . . . 4 5 . 3 1 Guns 34 | . . 4 . 13 8 3 3 1 1 . 1 . Cannons 13 | . . . . 2 1 1 3 1 1 . 1 3 AOE 20 | . . . . 1 7 . 3 4 2 . 1 2 Classes Destroyed 13 | . . 2 . 4 4 . 1 1 1 . . . Builder 2 | . . . . . 2 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 21 | . . . . 6 . 3 . 3 7 . . 2 Grunt 36 | . . 1 . 9 11 . 6 2 . . 4 3 Brawler 3 | . . . . 1 1 . . . . . 1 . Sentry 8 | . . . . . 3 1 1 1 . . 1 1 Hunter 1 | . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . 3 . . . . . Master Thief 2 | . . . . . . . . . 2 . . . Assembled 5 | . . 5 . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . Butcher 3 | . . . . . . . . 3 . . . . Best Kill Streak 8 | . . 2 . 4 8 4 3 4 4 . 3 3 Combat Bots Only 6 | . . 2 . 3 6 4 3 4 4 . 3 3 Max Kills in Single Turn 3 | . . 1 . 2 3 1 2 3 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 1 3 . 1 3 2 . 1 1 Melee 2 | . . 1 . . . . . 1 2 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Damage Taken 6059 | . . 881 . 201 154 339 234 308 764 . 1054 2124 Core 1463 | . . 127 . 45 25 14 12 26 80 . 125 1009 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 31 95 98 . . . . 71 . Volleys Fired 144 | . . 31 . 21 21 9 16 4 10 4 7 21 Largest 4 | . . 2 . 1 4 4 3 3 2 1 3 1 Hottest 208 | . . 60 . 100 163 205 173 208 128 30 182 69 Shots Fired 230 | . . 32 . 54 28 23 30 7 14 4 17 21 Gun 165 | . . 32 . 52 16 18 26 4 8 . 5 4 Cannon 47 | . . . . 2 11 5 4 3 6 . 5 11 Launcher 12 | . . . . . 1 . . . . . 5 6 Special 6 | . . . . . . . . . . 4 2 . Kinetic 110 | . . 1 . 52 12 9 15 2 8 . . 11 Thermal 45 | . . . . 2 7 . 11 5 6 . 10 4 Explosive 11 | . . . . . . . . . . . 5 6 Electromagnetic 58 | . . 31 . . 9 14 4 . . . . . Robot Hit Streak 32 | . . 6 . 32 16 19 26 5 2 3 6 15 Robot Miss Streak 11 | . . 6 . 2 2 2 2 2 11 2 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Autonomous 34 | . . . . 34 . . . . . . . . Shots Hit Robots 221 | . . 20 4 50 19 20 24 14 23 3 20 24 Core Hits 152 | . . 14 . 23 29 10 16 11 14 . 18 17 Critical Hits 3 | . . . . 1 . . . 1 . . 1 . Critical Kills 2 | . . . . . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Melee Attacks 64 | . . 2 4 . . 3 4 8 23 1 14 5 Impact . | . . . . . . . . . . . . . Slashing 58 | . . . . . . 3 4 8 23 1 14 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . 3 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 1 7 . 3 1 Damage Inflicted 9964 | . . 222 . 1589 1564 441 1434 1129 1698 . 708 1179 Guns 3075 | . . 200 . 1212 649 228 475 89 71 . 76 75 Cannons 2255 | . . . . 253 172 95 582 369 341 . 76 367 Explosions 3167 | . . . . 124 743 . 377 400 724 . 217 582 Melee 1444 | . . . . . . 118 . 271 562 . 339 154 Ramming 23 | . . 22 . . . . . . . . . 1 Kinetic 2602 | . . . . 1212 588 108 210 46 71 . . 367 Thermal 4768 | . . . . 377 883 . 1186 812 1065 . 152 293 Explosive 581 | . . . . . . . . . . . 217 364 Electromagnetic 546 | . . 200 . . 93 215 38 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1444 | . . . . . . 118 . 271 562 . 339 154 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . 4 4 4 . . 3 3 3 3 3 . Average Corruption 3 | . . 4 4 4 . . 2 3 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 103 | . . 18 26 17 . . 1 11 13 5 12 . Message Errors 24 | . . 3 8 4 . . . 3 3 . 3 . Matter Fused 28 | . . 5 9 4 . . . 4 2 2 2 . Heat Flow Errors 20 | . . 3 4 2 . . 1 2 2 1 5 . Energy Discharges 12 | . . 3 3 3 . . . 2 1 . . . Data Loss (minor) 13 | . . 4 2 1 . . . . 4 1 1 . Targeting Errors 6 | . . . . 3 . . . . 1 1 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 545 | . . . . . 79 53 129 69 173 . 8 34 Projectiles 402 | . . . . . 79 . 112 56 119 . 2 34 Explosions 34 | . . . . . . . 17 . 11 . 6 . Melee 109 | . . . . . . 53 . 13 43 . . . Knockbacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 5 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 204 | . . 4 . . . . . 44 156 . . . Shots 4 | . . . . . . . . 1 3 . . . Rammed 14 | . . 13 . . . . . . . . . 1 Targets Rammed 16 | . . 15 . . . . . . . . . 1 Kicked 1 | . . 1 . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 515 | . . 233 228 135 192 198 319 226 129 259 515 7 Average Temperature 81 | . . 62 98 30 49 112 96 68 48 100 168 4 Received Heat Transfer 1451 | . . 176 . 102 54 48 45 57 . . 438 531 Effects 2 | . . . . . . . 1 . . . 1 . Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . 2 . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . . . 2 1 . 3 1 1 . . . Heat Transferred 4846 | . . . . 320 955 . 1195 820 960 . 298 298 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . 4 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 499 | . 29 75 . 384 499 337 394 . . . . 286 Initial 194 | . . 9 . . 91 194 57 . . . . 33 Average 150 | . 14 13 . 248 290 199 204 . . . . 135 Maximum Alert Level 2 | . . . . 1 2 1 1 . . . . 1 Low Security (%) 64 | 100 100 100 . 31 32 47 50 . . . . 74 Level 1 32 | . . . . 68 37 52 49 . . . . 25 Level 2 3 | . . . . . 30 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 4 . 3 . . . 1 2 Investigation 4 | . . . . . 1 . 1 . . . . 2 Extermination 2 | . . . . . . . 2 . . . . . Reinforcement 3 | . . . . . 3 . . . . . . . Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 5 | . . . . . 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 1 14 . 19 19 4 12 11 19 . 24 33 Peak Tracking Total 12 | . 1 2 . 4 6 4 4 4 5 . 12 12 Tactical Retreats 30 | . . 7 . 5 3 . 1 . 7 . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . . 1 2 . . . . . . Indirectly 1 | . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . 2 . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . 3 . . . . . . . . . 1 Triggered 3 | . . . . . . . . 2 . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 10 | . . . . 1 2 . 3 . . . 1 3 Max in Single Turn 3 | . . . . 1 1 . 3 . . . 1 2 Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . 2 . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 25 | . 1 . 3 . 3 4 4 . . 3 1 6 Terminals 13 | . 1 . . . 3 3 2 . . . . 4 Fabricators 3 | . . . . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 94 | . 3 . 33 . 7 7 8 . . 23 1 12 Successful 76 | . 3 . 33 . 2 3 5 . . 23 1 6 Failed 18 | . . . . . 5 4 3 . . . . 6 Catastrophic 2 | . . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 1 . 2 . 7 4 6 . . . . 8 Terminals 27 | . 3 . . . 7 5 5 . . . . 7 Fabricators 6 | . . . . . . . 1 . . . . 5 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 2 . . . . . Terminal Hacks 67 | . 3 . 33 . 1 2 3 . . 23 1 1 Record 39 | . . . 32 . . . . . . 6 1 . Part Schematic 7 | . . . . . . . . . . 7 . . Robot Schematic 7 | . . . . . . . . . . 7 . . Robot Analysis 2 | . 1 . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . . . . . . . 3 . . Level Access Points 2 | . 1 . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 1 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . Unauthorized Hacks 6 | . . . . . 1 . 1 . . . . 4 Terminals 4 | . . . . . 1 . . . . . . 3 Assimilate 2 | . . . . . . . . . . . . 2 Disrupt 2 | . . . . . 1 . . . . . . 1 Fabricators 2 | . . . . . . . 1 . . . . 1 Siphon 1 | . . . . . . . . . . . . 1 Overload 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 2 3 3 . . . . 6 Full Trace Events 2 | . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 7 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 6 | . . 1 3 . . . . . . 1 1 . Non-combat 3 | . . . 3 . . . . . . . . . Combat 3 | . . 1 . . . . . . . 1 1 . Robot Hacks Applied 8 | . . 1 3 . . . . . . 3 1 . parse_system 8 | . . 1 3 . . . . . . 3 1 . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 2 | . . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 94 | . . . . . . . . . . . 94 26 Highest-Rated Ally 94 | . . . . . . . . . . . 94 26 Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . 23 . Total Damage 879 | . . . . . . . . . . . 879 . Kills 7 | . . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 Derelict Logs Recovered 6 | . . 1 . 2 . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 7994 | 5 126 1307 1239 719 551 546 529 843 735 222 693 479 Spaces Moved 4757 | 5 102 636 762 398 262 292 304 515 408 137 433 503 Core 45 | . . 2 . . . . . . . . . 43 Treads 1365 | . . 195 762 398 10 . . . . . . . Legs 2947 | 5 102 439 . . 252 292 304 515 408 137 433 60 Wheels . | . . . . . . . . . . . . . Hover 204 | . . . . . . . . . . . . 204 Flight 196 | . . . . . . . . . . . . 196 Fastest Speed 34 | 120 120 120 160 160 150 123 123 123 153 153 123 34 Average Speed 142 | 120 120 132 160 160 170 165 145 152 153 154 146 63 Slowest Speed 240 | 120 120 160 160 160 240 180 153 153 155 155 180 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 27 85 92 73 35 11 14 66 49 80 53 19 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . 1 1 1 . . . . 1 1 . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . 1 . . . 1 . . 1 . Spaces Dug 8 | . . . . . . . 4 . 3 1 . . Terrain Destroyed 321 | . . . . 40 67 . 47 35 79 1 21 31 Melee 8 | . . . . . . . 4 . 3 1 . . Projectile 28 | . . . . 15 10 . . . 3 . . . AOE 285 | . . . . 25 57 . 43 35 73 . 21 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Total 5693 | 4 106 1062 782 462 346 329 349 551 466 143 461 632 Wait 507 | . 1 345 . 31 16 6 8 11 26 . . 63 Move 4734 | 4 101 635 761 397 261 291 303 514 407 136 432 492 Hop 5 | . . . . . . . . . . . . 5 Pick Up 60 | . 1 10 7 4 9 2 6 2 2 . 2 15 Fast Attach 33 | . 1 2 . 1 9 2 2 3 2 . 3 8 Attach 45 | . . 8 . 3 5 5 3 1 2 2 4 12 Detach 14 | . . 2 . 1 . 4 1 1 1 . 1 3 Swap 22 | . . 3 1 . 6 5 2 1 2 . 2 . Drop 62 | . 2 6 9 4 19 2 4 8 . . . 8 Fire 144 | . . 31 . 21 21 9 16 4 10 4 7 21 Melee 47 | . . 2 4 . . 3 4 6 14 1 10 3 Ram 4 | . . 3 . . . . . . . . . 1 Kick 6 | . . 6 . . . . . . . . . . Crush 6 | . . 6 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 4 | . . 3 . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Identified exit to Materials 124 | -10/Materials | Discovered new exit (range 6) 132 | -10/Materials | Entered Mines 156 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 159 | -10/Mines | Found Prototype Device 160 | -10/Mines | Identified Exp. Sensor Array 174 | -10/Mines | Assembled infested the area 245 | -10/Mines | Discovered exit to Materials (range 13) 262 | -10/Mines | Lost 4 parts (1p1n2w) 312 | -10/Mines | Build established: Mutant 606 | -10/Mines | Found a hidden stash of uninstalled traps 632 | -10/Mines | Discovered exit to Materials (range 5) 1105 | -10/Mines | Core integrity fell below 50% 1185 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1423 | -10/Mines | Learned location of Zion (-7) 1431 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1433 | -10/Mines | Discovered new exit (range 5) 1439 | -10/Mines | Entered Exiles 1481 | -10/Exiles | Met 8R-AWN 1507 | -10/Exiles | Met EX-HEX 1607 | -10/Exiles | Met EX-DEC 1680 | -10/Exiles | Visited The Gauntlet 1991 | -10/Exiles | Met EX-BIN 2010 | -10/Exiles | Aligned with FarCom system 2012 | -10/Exiles | Given EX-Vault access code 2116 | -10/Exiles | Opened EX-Vault 2126 | -10/Exiles | Found Prototype Ballistic Gun 2135 | -10/Exiles | Found Prototype Ballistic Gun 2196 | -10/Exiles | Identified AWS/Gauss 2196 | -10/Exiles | Identified XL Autogun Array 2228 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2507 | -10/Exiles | Found YOLO Cannon 2646 | -10/Exiles | Discovered new exit (range 12) 2678 | -10/Exiles | Stole three prototypes: YOLO Cannon, AWS/Gauss, XL Autogun Array 2678 | -10/Exiles | Entered Mines 3052 | -9/Mines | Learned Materials security intel 3113 | -9/Mines | Discovered new exit (range 11) 3333 | -9/Mines | Discovered new exit (range 9) 3397 | -9/Mines | Entered Materials 3397 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3903 | -8/Materials | Discovered new exit (range 16) 3948 | -8/Materials | Entered Factory 3948 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3950 | -7/Factory | FarCom data flow suspended 4246 | -7/Factory | Build established: Scavenger-Tank 4330 | -7/Factory | Identified exit to Lower Caves 4419 | -7/Factory | Discovered new exit (range 10) 4494 | -7/Factory | Entered another Factory area 4494 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4590 | -6/Factory | Identified exit to Factory 4590 | -6/Factory | Identified exit to Lower Caves 4590 | -6/Factory | Identified exit to Extension 4677 | -6/Factory | Build established: Mutant 5023 | -6/Factory | Entered Lower Caves 5043 | -6/Lower Caves | Learned location of 1 exit from Factory 5236 | -6/Lower Caves | Ambushed by wild Derelicts 5565 | -6/Lower Caves | Build established: Scavenger-Mutant 5608 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5776 | -6/Lower Caves | Identified exit to Lower Caves 5866 | -6/Lower Caves | Entered another Lower Caves area 5899 | -6/Lower Caves | Build established: Mutant 6515 | -6/Lower Caves | Spotted PZ-XCL(f) 6515 | -6/Lower Caves | Spotted VJ-682(f) 6516 | -6/Lower Caves | Spotted 3I-2U9(f) 6516 | -6/Lower Caves | Spotted VS-LZG(f) 6517 | -6/Lower Caves | Encountered a Master Thief 6517 | -6/Lower Caves | Encountered a Master Thief 6517 | -6/Lower Caves | Encountered a Master Thief 6517 | -6/Lower Caves | Encountered a Master Thief 6517 | -6/Lower Caves | Spotted SJ-P4M(f) 6518 | -6/Lower Caves | Encountered a Master Thief 6519 | -6/Lower Caves | Broken AWS/Gauss stolen by Master Thief 6525 | -6/Lower Caves | Destroyed VJ-682(f) 6526 | -6/Lower Caves | XL Autogun Array stolen by Master Thief 6532 | -6/Lower Caves | YOLO Cannon stolen by Master Thief 6540 | -6/Lower Caves | Lyr. Medium Armor Plating stolen by Master Thief 6542 | -6/Lower Caves | Destroyed PZ-XCL(f) 6570 | -6/Lower Caves | Discovered new exit (range 3) 6599 | -6/Lower Caves | Identified exit to Data Miner 6601 | -6/Lower Caves | Entered Data Miner 6601 | -6/Data Miner | Discovered new exit (range 6) 6622 | -6/Data Miner | Met Data Miner 6683 | -6/Data Miner | Learned location of Section 7 (-2) 6683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6720 | -6/Data Miner | Received God Mode back door access code from Data Miner 6819 | -6/Data Miner | Identified exit to Proximity Caves 6823 | -6/Data Miner | Entered Proximity Caves 6824 | -5/Proximity Caves | Build established: Scavenger-Mutant 6937 | -5/Proximity Caves | Escorted by Enhanced Grunt 7007 | -5/Proximity Caves | Found Alien Artifact 7174 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 7445 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7457 | -5/Proximity Caves | Discovered exit to Factory (range 21) 7491 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 7502 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7516 | -5/Proximity Caves | Entered Factory 7516 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7517 | -5/Factory | Identified exit to Factory 7546 | -5/Factory | Lost 4 parts (2n1u1w) 7552 | -5/Factory | Incoming investigation squad redirected 7628 | -5/Factory | Identified Dimensional Node Initializer 7628 | -5/Factory | Initialized slip node 7673 | -5/Factory | Lost 6 parts (3n3w) 7802 | -5/Factory | Incoming investigation squad redirected 7815 | -5/Factory | Core integrity fell below 50% 7823 | -5/Factory | Lost 3 parts (1p1u1w) 7871 | -5/Factory | Core integrity fell below 20% 7918 | -5/Factory | Lost 3 parts (1n1u1w) 7947 | -5/Factory | Build established: Mutant 7995 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- B-48 Gladiator Tier: 4 B-48 Gladiators are better armored than the B-36, replace the hammer with a slightly more damaging mace, and like other B-series brawlers are only dispatched in coordination with grunts. 07961_ Administrator 6a reports 0b10 security level has risen to 1. 07962_ Dropped Lgt. Fission Core. 07963_ Acquired Lgt. Fission Core. 07972_ Slug penetrates Power Conduit. 07973_ Acquired Mic. Nuclear Core. 07974_ K-01 Serf cleans the Power Conduit. 07974_ Administrator 6a destroyed. 07974_ Slug penetrates Power Conduit. 07982_ Acquired Hvy. Plasma Cannon. 07985_ Slug penetrates Wall. 07986_ Penetrated by Slug. 07986_ Field Propulsion Drive destroyed. 07993_ O-24 Administrator distress signal alerts nearby ally. 07993_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07995_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | ! #?????????????????????????????????????? | | #????????????###??????????????????????? | | #???????????? ??????????????????????? | | #???????????? ??????????????????????? | | #???????????? ??????????????????????? | | #????????????#h#??????????????????????? | | #????????????# #??????????????????????? | | #????#########;####???????????????????? | | #????# #???????????????????? | | #????# @ ###### #????????????? | | #????# k + +????????????? | | #####+########### #####???????????????? | | # #???????????????????? | | # #???????????????????? | | + ! //[ #???????????????????? | | # /[ #???????????????????? | | # /[ #???????????????????? | | ############+##+# #???????????????????? | | #??????????# #???????????????????? | | """" #??????????# #???????????????????? | | "S"" #??????????##############???????????????????? | | " "" #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | [ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Exp. Terrain Scan Processor | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed MiniShockThruster Manual? 0 Play Time 01:27:21 Cumulative 40.1 hours Start 2021.05.01 @ 21:40:34 End 2021.05.01 @ 23:30:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 1 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b17b9c0-9c70-4b05-8cc7-4bc3d205f0fc