Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 20:13:52 Player: yua241 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1447) 1447 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4887 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 393/850 Matter 115/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Medium Armor Plating Component Analysis Suite > --- WEAPON (3) ------- Shotgun Gauss Rifle > --- INVENTORY (10) --- Micro Nuclear Core Wheel Wheel Sensor Array Advanced Sensor Array Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Targeting Computer Medium Reactive Plating Component Analysis Suite > --- WEAPON ----------- Medium Laser High-powered Shotgun Coil Gun > --- INVENTORY -------- Wheel Sensor Array Improved Medium Armor Plating Shotgun Gauss Rifle Rocket Launcher Rocket Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 4 | . . . 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 37 | 5 . 8 6 4 14 Power 6 | 1 . 1 1 . 3 Engine 4 | 1 . 1 . . 2 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 1 3 1 2 Treads . | . . . . . . Leg 9 | 2 . 1 3 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 . 1 1 2 4 Device 3 | . . 1 . . 2 Storage 2 | 1 . . . . 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | 1 . 5 1 1 5 Energy Gun 4 | 1 . 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 2 . 1 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 19 | . . 1 1 3 14 Power 4 | . . 1 . . 3 Propulsion 7 | . . . 1 2 4 Utility 3 | . . . . . 3 Weapon 5 | . . . . 1 4 Highest Loss Streak 9 | . . 1 1 3 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 82 | . 71 76 98 89 72 Engine 4 | . 14 10 5 . 1 Core 3 | . . . 3 7 3 Leg 22 | . 28 22 34 26 12 Device 9 | . . 10 9 7 10 Storage 8 | . 14 11 9 7 7 Processor 9 | . . . 9 15 13 Protection 2 | . . . . 1 4 Energy Gun 11 | . 14 17 18 11 3 Ballistic Gun 9 | . . 3 9 10 12 Peak Build Rating 39 | 5 5 9 18 25 39 Average Rating 19 | 3 5 7 15 21 29 On Entrance 10 | . 5 5 9 18 25 Naked Turns . | . . . . . . Heaviest Build 44 | 10 10 16 20 41 44 Greatest Support 45 | 20 20 30 45 45 35 Greatest Overweight (x) 9 | 2 . . . 1 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 Most Carried 8 | 4 3 8 8 8 8 Average Carried 6 | 2 3 5 6 7 7 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 8 | 3 3 6 8 8 7 Class Distribution -------------------- 35% | Skirmisher 30% | Gunner 30% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1235 | 174 . 233 212 69 547 Remotely . | . . . . . . Salvage Created 1936 | . . 322 446 146 1022 Parts 116 | . . 17 31 15 53 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . . 2 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 28 | . . 10 9 1 8 Guns 24 | . . 7 9 1 7 AOE 4 | . . 3 . . 1 Classes Destroyed 12 | . . 4 4 1 3 Worker 5 | . . . . . 5 Builder 3 | . . . . 2 1 Recycler 8 | . . 1 1 1 5 Operator 1 | . . . 1 . . Watcher 3 | . . 1 2 . . Swarmer 9 | . . 6 3 . . Grunt 6 | . . 4 2 . . Brawler 1 | . . . 1 . . Sentry 3 | . . . 2 1 . Specialist 2 | . . . . . 2 Hunter 4 | . . . 1 . 3 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . . 6 3 2 5 Combat Bots Only 5 | . . 5 3 1 1 Max Kills in Single Turn 2 | . . 2 2 2 1 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 337 | . . 42 37 54 204 Missed 91 | . . 17 7 21 46 Damage Taken 2968 | . . 248 419 193 2108 Core 538 | . . 18 51 12 457 Absorbed by Shields . | . . . . . . Ignored by Resistances 342 | . . . . . 342 Regen/Repaired (Parts) 57 | . . . 57 . . Core Remaining (%) 96 | 100 100 95 90 98 . Volleys Fired 140 | . . 23 28 10 79 Largest 3 | . . 2 3 3 3 Hottest 123 | . . 73 123 123 105 Shots Fired 327 | . . 43 84 27 173 Gun 320 | . . 40 84 27 169 Cannon . | . . . . . . Launcher 7 | . . 3 . . 4 Special . | . . . . . . Kinetic 212 | . . 20 28 14 150 Thermal 108 | . . 20 56 13 19 Explosive 7 | . . 3 . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . . 7 13 14 17 Robot Miss Streak 4 | . . 4 3 1 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 232 | . . 27 61 22 122 Core Hits 109 | . . 18 30 11 50 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 12 | . . 2 5 1 4 Burn 9 | . . 2 5 1 1 Destroy 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3936 | . . 620 834 334 2148 Guns 3316 | . . 378 834 324 1780 Cannons . | . . . . . . Explosions 594 | . . 242 . . 352 Melee . | . . . . . . Ramming 26 | . . . . 10 16 Kinetic 2477 | . . 216 369 188 1704 Thermal 970 | . . 162 465 136 207 Explosive 418 | . . 242 . . 176 Electromagnetic 45 | . . . . . 45 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 4 . 6 Average Corruption 3 | . . . 4 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 9 . 10 Message Errors 2 | . . . 1 . 1 Matter Fused 4 | . . . 2 . 2 Energy Discharges 4 | . . . 1 . 3 Data Loss (minor) 3 | . . . 1 . 2 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 6 | . . 4 . . 2 Projectiles . | . . . . . . Explosions 6 | . . 4 . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 222 | . . 29 . . 193 Shots 6 | . . 1 . . 5 Rammed . | . . . . . . Targets Rammed 3 | . . . . 2 1 Kicked 3 | . . . . 2 1 Crushed . | . . . . . . Highest Temperature 343 | . . 49 343 126 120 Average Temperature 67 | . . 21 90 57 48 Received Heat Transfer 255 | . . 54 108 12 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 2 5 . . Heat Transferred 3245 | . . 629 1739 481 396 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 374 | . 15 374 217 113 312 Initial 157 | . . 5 157 53 . Average 79 | . 1 62 123 74 63 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 93 | 100 100 87 97 100 89 Level 1 6 | . . 12 2 . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 2 2 . 6 Investigation 2 | . . 1 1 . . Extermination 3 | . . . . . 3 Reinforcement 4 | . . 1 1 . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 2 17 17 3 13 Peak Tracking Total 5 | . 2 5 3 2 4 Tactical Retreats 8 | . . 4 1 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 1 . . 10 Max in Single Turn 4 | . . 1 . . 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . . 2 5 3 2 Terminals 9 | . . 2 3 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . . 6 13 3 3 Successful 9 | . . 2 5 1 1 Failed 16 | . . 4 8 2 2 Catastrophic 3 | . . 1 1 1 . Database Lockouts . | . . . . . . Manual 5 | . . 2 2 1 . Terminals 19 | . . 6 8 2 3 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 2 2 1 1 Open DSF 2 | . . . . 1 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . 2 5 2 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3652 | 75 69 606 1091 400 1411 Spaces Moved 1688 | 61 58 294 611 216 448 Core 54 | 22 . . . . 32 Treads . | . . . . . . Legs 1634 | 39 58 294 611 216 416 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 144 | 102 120 120 120 134 206 Slowest Speed 500 | 150 120 120 120 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 20 27 45 7 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . 25 . . 56 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 80 | . . 25 . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2631 | 73 57 505 912 304 780 Wait 700 | . . 170 244 65 221 Move 1683 | 60 57 293 610 215 448 Hop . | . . . . . . Pick Up 50 | 8 . 8 15 6 13 Fast Attach . | . . . . . . Attach 34 | 5 . 8 6 4 11 Detach 4 | . . 3 1 . . Swap 3 | . . . . . 3 Drop 14 | . . . 8 2 4 Fire 140 | . . 23 28 10 79 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 7) 145 | -10/Materials | Entered another Materials area 145 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 656 | -9/Materials | Discovered new exit (range 20) 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 811 | -8/Materials | Repaired Aluminum Leg 1059 | -8/Materials | Build established: Gunner 1824 | -8/Materials | Discovered new exit (range 16) 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Utility x2 1849 | -7/Factory | Identified exit to DSF 2082 | -7/Factory | Lost 3 parts (2n1w) 2117 | -7/Factory | Discovered new exit (range 16) 2242 | -7/Factory | Entered another Factory area 2242 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -6/Factory | Identified exit to DSF 2359 | -6/Factory | Build established: Skirmisher 3248 | -6/Factory | Lost 9 parts (1p2n2u4w) 3642 | -6/Factory | Core integrity fell below 50% 3653 | -6/Factory | Self-destructed Last Messages --------------- 03600_ U-05 Engineer builds a Wall. 03601_ K-01 Serf collects debris. 03601_ U-05 Engineer lays Concrete. 03604_ U-05 Engineer builds a Door. 03604_ K-01 Serf collects debris. 03606_ U-05 Engineer lays Concrete. 03608_ K-01 Serf collects debris. 03609_ ALERT: Cargo convoy en route, clear transfer corridor. 03609_ U-05 Engineer lays Concrete. 03610_ U-05 Engineer builds a Wall. 03610_ U-05 Engineer lays Concrete. 03611_ K-01 Serf collects debris. 03612_ U-05 Engineer lays Concrete. 03613_ U-05 Engineer builds a Wall. 03613_ U-05 Engineer lays Concrete. 03616_ ZNB#9ONOJRFRGCZ&59N8><= 03616_ U-05 Engineer lays Concrete. 03644_ Slug penetrates Scanalyzer. 03647_ Slug penetrates G-50 Soldier. 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" " "#??????? | | ########??#???????????# ""####"###"###??????? | | ######### ##### ??# #??###??##????????? | | % ?# #?????????????????? | | ?#######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentFieldCycler Manual? 0 Play Time 00:28:29 Cumulative 11.6 hours Start 2025.04.16 @ 22:33:32 End 2025.04.17 @ 20:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea61064c-c5c6-40bb-bc5a-3b4aaf3ebd15