Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.06 @ 20:47:16 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3686) 3686 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 9046 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 1114/1150 Matter 194/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Layered Heavy Armor Plating Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Layered Heavy Armor Plating Improved System Backup Module > --- WEAPON ----------- Plasma Cannon Cooled Particle Cannon > --- INVENTORY -------- Neutrino Core Advanced Power Amplifier Improved Heat Sink Improved Coolant Injector Improved Sensor Array Improved Sensor Array Improved Sensor Array Experimental Sensor Array Weapon Cycler Weapon Cycler Weapon Cycler Layered Heavy Armor Plating Layered Heavy Armor Plating Plasma Cannon Plasma Cannon Advanced Plasma Cannon Neutron Cannon Enhanced Gauss Cannon Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 89] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Heavy Armor Plating Weapon Minigun Energy Gun Electrolaser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . . Utility 9 | . . 1 1 2 1 2 2 . Weapon . | . . . . . . . . . Parts Attached 123 | 6 8 14 18 21 5 45 4 2 Power 8 | 1 . 1 1 1 1 2 . 1 Engine 4 | 1 . 1 1 . 1 . . . Core 4 | . . . . 1 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 2 3 3 2 6 . 1 Treads . | . . . . . . . . . Leg 19 | 2 . 2 3 3 2 6 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 43 | 1 4 4 5 5 1 19 4 . Device 20 | . 3 1 . 1 . 13 2 . Storage 8 | 1 1 1 3 1 . 1 . . Processor 5 | . . . 1 1 . 1 2 . Hackware . | . . . . . . . . . Protection 10 | . . 2 1 2 1 4 . . Artifact . | . . . . . . . . . Weapon 53 | 2 4 7 9 12 1 18 . . Energy Gun 20 | 1 1 4 4 6 . 4 . . Energy Cannon 8 | . . . . . . 8 . . Ballistic Gun 9 | 1 1 1 2 2 . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 16 | . 2 2 3 4 1 4 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . . Parts Lost 12 | . . . . 3 . 5 . 4 Power 1 | . . . . . . 1 . . Propulsion 6 | . . . . 1 . 3 . 2 Utility 2 | . . . . . . . . 2 Weapon 3 | . . . . 2 . 1 . . Highest Loss Streak 4 | . . . . 2 . 2 . 4 Average Slot Usage (%) 94 | . 90 98 100 99 100 91 88 61 Engine 4 | . 14 11 9 4 5 1 . . Core 2 | . . . . 2 . 3 5 4 Leg 28 | . 28 33 36 29 33 25 21 17 Device 8 | . 4 16 . 7 6 11 15 9 Storage 15 | . 14 11 18 15 13 17 15 14 Processor 9 | . . . 6 15 13 11 14 15 Protection 6 | . . 5 11 7 13 5 5 . Energy Gun 5 | . 13 10 8 6 5 1 . . Energy Cannon 3 | . . . . . . 6 10 . Ballistic Gun 5 | . 13 10 9 6 6 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 126 | 13 26 31 51 83 103 126 116 89 Greatest Support 100 | 20 20 33 52 52 66 100 80 80 Greatest Overweight (x) 2 | . 1 . 1 1 1 2 1 1 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 24 | 6 10 10 16 18 18 24 24 24 Average Capacity 18 | 5 6 10 15 16 18 24 24 22 Most Carried 24 | 1 10 10 16 18 18 24 24 24 Average Carried 18 | . 6 9 15 16 17 23 22 21 Final Capacity 24 | 6 10 10 16 18 18 24 24 4 Final Carried 24 | 1 10 10 16 18 18 24 24 4 Class Distribution -------------------- 30% | Hauler-Skirmisher 28% | Mutant 23% | Scavenger-Skirmisher 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Mutant | -4/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Matter Collected 2443 | 213 100 344 337 456 178 815 . . Remotely . | . . . . . . . . . Salvage Created 4040 | . 167 607 524 843 105 1794 . . Parts 213 | . 25 37 34 49 7 61 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 86 | . 9 15 13 19 5 25 . . Guns 34 | . 3 9 8 12 . 2 . . Cannons 14 | . . . . . . 14 . . AOE 37 | . 6 6 5 7 5 8 . . Classes Destroyed 9 | . 5 2 . 1 1 . . . Worker 4 | . 1 . 1 2 . . . . Builder 4 | . 2 1 . . . 1 . . Recycler 9 | . . 2 1 2 . 4 . . Watcher 14 | . 3 3 1 2 1 4 . . Swarmer 42 | . 8 9 6 7 4 8 . . Grunt 14 | . 1 2 3 5 . 3 . . Sentry 15 | . . 4 4 3 . 4 . . Hunter 5 | . . . . . 1 4 . . Programmer 10 | . . . . 4 . 6 . . Best Kill Streak 12 | . 10 12 4 9 4 6 . . Combat Bots Only 10 | . 7 10 4 8 4 5 . . Max Kills in Single Turn 4 | . 2 3 3 3 2 4 . . Gunslinging . | . . . . . . . . . Exploded 4 | . 2 2 3 3 2 4 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Damage Taken 4367 | . 115 327 307 1006 108 2378 . 126 Core 522 | . 23 62 41 100 15 245 . 36 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 90 84 92 85 98 75 . . Volleys Fired 269 | . 20 36 37 48 15 113 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 178 | . 60 88 88 94 88 178 . . Shots Fired 493 | . 34 66 71 89 26 207 . . Gun 331 | . 29 62 68 79 20 73 . . Cannon 128 | . . . . . . 128 . . Launcher 34 | . 5 4 3 10 6 6 . . Special . | . . . . . . . . . Kinetic 150 | . 14 30 36 40 12 18 . . Thermal 294 | . . 32 32 39 8 183 . . Explosive 34 | . 5 4 3 10 6 6 . . Electromagnetic 15 | . 15 . . . . . . . Robot Hit Streak 23 | . 5 13 23 17 12 15 . . Robot Miss Streak 3 | . 3 2 2 2 2 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 367 | . 19 50 54 70 16 158 . . Core Hits 201 | . 18 26 29 47 10 71 . . Critical Hits 1 | . . . . . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11351 | . 740 1285 1186 2079 717 5344 . . Guns 4457 | . 199 837 809 1070 225 1317 . . Cannons 2750 | . . . . . . 2750 . . Explosions 4125 | . 541 448 377 1009 492 1258 . . Melee . | . . . . . . . . . Ramming 19 | . . . . . . 19 . . Kinetic 1836 | . 109 442 467 428 107 283 . . Thermal 5352 | . . 395 342 713 118 3784 . . Explosive 3850 | . 541 448 377 938 492 1054 . . Electromagnetic 294 | . 90 . . . . 204 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 4 . 14 . . Average Corruption 6 | . . . . 1 . 7 . . Corruption Purged 6 | . . . . . . 6 . . Effects 81 | . . . . 6 . 75 . . Message Errors 19 | . . . . 1 . 18 . . Matter Fused 12 | . . . . . . 12 . . Heat Flow Errors 6 | . . . . . . 6 . . Energy Discharges 13 | . . . . 2 . 11 . . Data Loss (minor) 7 | . . . . 1 . 6 . . Data Loss (major) 3 | . . . . . . 3 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 4 | . . . . . . 4 . . Targeting Errors 13 | . . . . 1 . 12 . . Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots 1 | . . . . . . 1 . . Overflow Damage 380 | . 43 31 24 15 . 267 . . Projectiles 64 | . . . . . . 64 . . Explosions 316 | . 43 31 24 15 . 203 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 104 | . 9 . 7 18 . 70 . . Shots 5 | . 1 . 1 1 . 2 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . Kicked 2 | . . . . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 355 | . . 209 196 186 142 355 . . Average Temperature 95 | . . 69 51 60 66 139 . . Received Heat Transfer 816 | . . 111 99 270 . 336 . . Effects 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 25 | . . 1 3 3 . 18 . . Heat Transferred 8567 | . . 851 740 1308 259 5409 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Peak Influence 544 | . 375 544 429 385 232 374 37 25 Initial 162 | . . 63 129 102 162 74 37 10 Average 169 | . 118 353 326 151 131 132 37 9 Maximum Alert Level 2 | . 1 2 2 1 1 1 . . Low Security (%) 65 | 100 80 17 7 74 93 74 100 100 Level 1 30 | . 19 30 84 25 6 25 . . Level 2 4 | . . 51 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 1 7 2 4 . . Investigation 4 | . . . . 3 . 1 . . Extermination 5 | . . . . 2 . 3 . . Reinforcement 5 | . . . 1 2 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 2 | . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Distress Signals 6 | . 1 1 2 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 14 20 21 27 8 38 . 4 Peak Tracking Total 7 | . 7 5 4 4 4 6 . 4 Tactical Retreats 5 | . 1 . 2 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Traps Triggered 6 | . . . . 1 . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Machines Disabled 14 | . 2 . . 5 1 6 . . Max in Single Turn 5 | . 1 . . 5 1 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Machines Accessed 29 | . 7 2 4 6 7 3 . . Terminals 23 | . 7 2 4 4 4 2 . . Fabricators 5 | . . . . 2 2 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 80 | . 18 5 13 19 17 8 . . Successful 38 | . 9 3 5 7 9 5 . . Failed 42 | . 9 2 8 12 8 3 . . Catastrophic 7 | . 2 . 2 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual 44 | . 12 5 9 8 8 2 . . Terminals 64 | . 18 5 13 12 12 4 . . Fabricators 14 | . . . . 7 3 4 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 8 2 4 1 4 . . . Part Schematic 6 | . 2 . 2 . 2 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . Terminal Index 4 | . 1 1 . 1 1 . . . Fabricator Index 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 9 | . . . . 4 1 4 . . Load Schematic 5 | . . . . 3 1 1 . . Build 4 | . . . . 1 . 3 . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 1 1 1 2 3 1 . . Terminals 9 | . 1 1 1 2 3 1 . . Assimilate 1 | . . . . . 1 . . . Botnet 7 | . 1 1 1 2 1 1 . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 2 4 6 7 3 . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 2 . 2 . 2 . . . Parts Built 3 | . . . . 1 . 2 . . Matter 672 | . . . . 102 . 570 . . Time 355 | . . . . 51 . 304 . . Total Part Build Rating 11 | . . . . 1 . 10 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 26 | . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . 26 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Turns Passed 6795 | 48 446 458 919 1099 755 2714 251 105 Spaces Moved 4072 | 33 294 267 619 699 467 1484 160 49 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 4068 | 29 294 267 619 699 467 1484 160 49 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 120 Average Speed 138 | 111 124 120 123 126 150 153 150 130 Slowest Speed 180 | 120 150 120 150 150 150 180 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 59 33 49 24 15 36 5 39 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . . . . . . 18 . . Terrain Destroyed 262 | . 44 50 29 63 3 73 . . Melee . | . . . . . . . . . Projectile 10 | . . . . . . 10 . . AOE 252 | . 44 50 29 63 3 63 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Total 4761 | 41 340 347 711 830 498 1729 172 93 Wait 133 | 2 6 8 6 34 4 37 3 33 Move 4065 | 32 293 266 618 698 466 1483 160 49 Hop . | . . . . . . . . . Pick Up 88 | 1 10 10 18 17 5 23 3 1 Fast Attach 26 | 6 1 3 1 1 . 12 1 1 Attach 37 | . . 5 7 8 4 10 2 1 Detach 3 | . . . . . . . 1 2 Swap 60 | . 7 6 10 12 1 23 1 . Drop 78 | . 3 13 14 12 3 26 1 6 Fire 269 | . 20 36 37 48 15 113 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 405 | -10/Materials | Destroyed 7 combat bots 422 | -10/Materials | Discovered new exit (range 13) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 630 | -9/Materials | Destroyed 10 combat bots 702 | -9/Materials | Discovered new exit (range 15) 777 | -9/Materials | Discovered new exit (range 11) 907 | -9/Materials | Discovered new exit (range 15) 924 | -9/Materials | Identified exit to Mines 924 | -9/Materials | Identified exit to Storage 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1243 | -8/Materials | Discovered new exit (range 18) 1872 | -8/Materials | Entered Factory 1872 | -7/Factory | Evolved 2 slots: Utility x2 2160 | -7/Factory | Build established: Skirmisher 2661 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2944 | -7/Factory | Destroyed 8 combat bots 2949 | -7/Factory | Discovered new exit (range 16) 2970 | -7/Factory | Identified exit to Factory 2971 | -7/Factory | Entered another Factory area 2971 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -6/Factory | Build established: Scavenger-Skirmisher 3538 | -6/Factory | Discovered new exit (range 17) 3572 | -6/Factory | Identified exit to Factory 3726 | -6/Factory | Entered another Factory area 3726 | -5/Factory | Evolved 2 slots: Utility x2 3908 | -5/Factory | Fabricated Exp. Sensor Array (x1) 4036 | -5/Factory | Build established: Hauler-Skirmisher 4062 | -5/Factory | Fabricated Exp. Sensor Array? 5550 | -5/Factory | Build established: Scavenger-Skirmisher 5726 | -5/Factory | System corruption reached 10% 6352 | -5/Factory | Discovered new exit (range 20) 6389 | -5/Factory | Build established: Hauler-Skirmisher 6439 | -5/Factory | Identified exit to Factory 6440 | -5/Factory | Entered another Factory area 6440 | -4/Factory | Evolved 2 slots: Utility x2 6691 | -4/Factory | Sucked down chute 6691 | -4/Factory | Entered Waste 6714 | -4/Waste | Spotted C-40 Crusher 6763 | -4/Waste | Spotted C-40 Crusher 6763 | -4/Waste | Spotted C-40 Crusher 6772 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6772 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6775 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6784 | -4/Waste | Spotted C-40 Crusher 6784 | -4/Waste | Spotted C-40 Crusher 6795 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6796 | -4/Waste | Self-destructed Last Messages --------------- 06694_ Dropped Cld. Particle Cannon. 06696_ Acquired Flexi-carbon Leg. 06697_ Dropped Imp. Heat Sink. 06699_ Dropped Imp. Sensor Array. 06705_ Acquired Broken Enh. Nova Cannon. 06772_ Hcp. Storage Unit crushed. 06772_ Flexi-carbon Leg crushed. 06772_ Imp. Sensor Array crushed. 06772_ Adv. Plasma Cannon crushed. 06772_ Tiamat Missile Launcher crushed. 06772_ Flexi-carbon Leg crushed. 06772_ Weapon Cycler crushed. 06775_ Flexi-carbon Leg crushed. 06775_ Neutrino Core crushed. 06776_ Flexi-carbon Leg crushed. 06776_ Hardcell Cannon crushed. 06780_ Neutrino Core crushed. 06795_ Lrg. Storage Unit crushed. 06795_ Flexi-carbon Leg crushed. 06795_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ??????????gg?????????????????????????????????????? | | ?????????dggd????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????######??????????????????????? | | ?????????? #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????#* #??????# #??????????????????????? | | ????????## #??????# #??????????????????????? | | ???????? #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????? #??????# = #??????????????????????? | | ?????????# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #???????????#??????????? | | #??# #??????#CC !#????????? #??????????? | | #### #??????#CC]!######## #?????????CC | | ! #??????# *!@CC #?????????CC | | !! * #??????# ]CCCC #??????????? | | * #??????# CC #??????????? | | #??????#CC #??????????? | | #### #??????#CC ######## #??????????? | | #??# #??????# #????????? #??????????? | | #??# #??????# #???????????#??????????? | | #######??# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# CC #??????????????????????? | | ???????# CC #??????????????????????? | | ???????# #??????????????????????? | | ???????# " !!! #??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# ! #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# !#??????# #??????????????????????? | | ?????????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Exp. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleDecoderComputer Manual? 0 Play Time 02:45:00 Cumulative 92.0 hours Start 2021.08.05 @ 22:39:32 End 2021.08.06 @ 20:47:16 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 4 Adventurer 29 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23152b68-615a-4956-b66b-e6bf4aed358b