Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 03:07:21 Player: ErikJake Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (96) 480 Value Destroyed (2218) 2218 Prototype IDs (11) 220 Alien Tech Used (2) 400 Bonus (338) 338 TOTAL SCORE: 10956 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 164 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Transmission Jammer Advanced ECM Suite Ion Cannon Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Q-thruster Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Quantum Shading Machine Experimental Optical Array Long-range Sensor Array Improved Signal Interpreter Stasis Canceller Layered Light Armor Plating Point Defense Array Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Guard > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Impulse Thruster Array Advanced Transmission Jammer Advanced ECM Suite Ion Cannon Katana [Rating: 161] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . 2 . 1 . 1 . 1 . 1 . . Utility 11 | . . 2 . . 2 1 . 1 1 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 148 | 6 11 7 27 16 12 6 5 9 4 8 11 4 5 17 Power 25 | 1 1 1 4 1 4 . 1 1 2 3 1 . 3 2 Engine 14 | 1 1 1 4 1 2 . . 1 2 1 . . . . Core 5 | . . . . . 2 . 1 . . . 1 . 1 . Reactor 6 | . . . . . . . . . . 2 . . 2 2 Propulsion 38 | 2 1 . 9 6 1 1 1 3 . 1 3 1 1 8 Treads . | . . . . . . . . . . . . . . . Leg 15 | 2 1 . 9 3 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 23 | . . . . 3 1 1 1 3 . 1 3 1 1 8 Utility 53 | 1 3 4 5 4 3 5 3 4 2 3 6 3 1 6 Device 24 | . 1 2 1 1 2 4 . 1 1 1 3 3 1 3 Storage 3 | 1 1 . . 1 . . . . . . . . . . Processor 12 | . . 1 2 2 1 . 1 2 . . 2 . . 1 Hackware 6 | . . . . . . . 1 1 . 1 1 . . 2 Protection 8 | . 1 1 2 . . 1 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 2 6 2 9 5 4 . . 1 . 1 1 . . 1 Energy Gun 10 | 2 3 1 4 . . . . . . . . . . . Energy Cannon 3 | . 1 . . 2 . . . . . . . . . . Ballistic Gun 6 | . . . . 2 2 . . 1 . 1 . . . . Ballistic Cannon 4 | . . . 3 1 . . . . . . . . . . Launcher 4 | . 2 1 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 . 2 . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 1 . . . 1 . 4 . 2 2 Parts Lost 61 | . 1 3 8 10 . 3 1 3 1 . 1 3 . 27 Power 12 | . . 2 1 2 . 1 . 1 1 . . . . 4 Propulsion 19 | . . . 2 5 . . . 2 . . 1 . . 9 Utility 20 | . . . 1 1 . 2 1 . . . . 3 . 12 Weapon 10 | . 1 1 4 2 . . . . . . . . . 2 Highest Loss Streak 12 | . 1 2 2 6 . 3 1 3 1 . 1 2 . 12 To Critical Strikes 2 | . . . . 1 . . . . . . . . . 1 Average Slot Usage (%) 89 | . 97 98 96 80 82 95 87 93 84 99 94 87 90 63 Engine 6 | . 14 10 9 7 2 . . 2 5 5 1 . . . Core 1 | . . . . . 3 5 6 . . . 2 4 3 2 Leg 11 | . 28 22 20 17 . . . . . . . . . . Flight 14 | . . . . 1 30 33 33 35 31 33 30 30 30 18 Device 11 | . 5 18 11 3 14 17 20 15 10 14 11 11 17 13 Storage 8 | . 14 11 11 9 7 6 6 5 5 4 4 4 4 3 Processor 10 | . . 11 15 23 15 11 4 6 10 9 9 8 8 6 Hackware 3 | . . . . . . . 2 7 10 9 11 13 13 12 Protection 4 | . 5 3 6 . . 6 6 5 5 9 9 6 4 2 Energy Gun 5 | . 22 10 7 1 . . . . . . . . . . Energy Cannon 1 | . 4 11 1 2 . . . . . . . . . . Ballistic Gun 1 | . . . . 3 2 6 . 5 . 3 1 . . . Ballistic Cannon 1 | . . . 9 1 . . . . . . . . . . Slashing Weapon 3 | . . . 3 9 4 6 6 5 5 4 4 4 4 3 Peak Build Rating 161 | 6 9 11 14 24 37 50 52 56 64 91 117 124 144 161 Average Rating 41 | 4 7 10 12 15 31 47 47 51 55 81 102 121 133 113 On Entrance 50 | . 6 9 8 14 24 33 40 52 51 58 85 117 123 138 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 46 | 12 20 21 26 21 22 25 26 27 30 37 41 42 45 46 Greatest Support 78 | 20 20 20 26 40 20 25 26 31 30 37 46 43 53 78 Greatest Overweight (x) 12 | 1 . 1 2 6 1 . . 7 . . . . 12 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 10 7 10 10 10 9 10 10 Average Carried 8 | 1 7 9 9 9 9 9 9 5 7 9 9 7 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 8 10 10 8 6 10 10 9 9 10 4 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Mutant 11% | Hacker-Scout 7% | Hacker-Ninja 7% | Ninja 6% | Scavenger-Ninja 5% | Scout 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scout | -7/Factory Ninja | -6/Factory Ninja | -6/Extension Assassin | -5/Factory Hacker-Ninja | -4/Factory Scavenger-Ninja | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Matter Collected 2023 | 219 146 85 599 213 76 . 26 190 123 31 150 35 50 80 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3541 | . 446 314 1047 203 72 . 50 106 553 31 443 39 72 165 Parts 205 | . 24 20 65 6 12 . 5 7 18 3 18 8 11 8 Haulers Intercepted 3 | . . . 2 . . . . . . . 1 . . . Recyclers Shooed 4 | . 2 . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 52 | . 12 9 27 4 . . . . . . . . . . Guns 10 | . 4 1 3 2 . . . . . . . . . . Cannons 24 | . 3 4 15 2 . . . . . . . . . . AOE 16 | . 5 3 8 . . . . . . . . . . . Classes Destroyed 14 | . 3 3 5 1 2 . . . . . . . . . Worker 10 | . . . . . 1 . . 2 3 . 2 . 1 1 Builder 8 | . . 1 . . 1 . . . 2 . 1 2 1 . Tunneler 4 | . . . . . 2 . . 1 . . . . . 1 Hauler 3 | . . . 2 . . . . . . . 1 . . . Recycler 7 | . . . 1 . . . . . 3 . 2 . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 6 | . . . 2 . . . 1 . 1 1 . . 1 . Watcher 5 | . 1 . 2 . . . 1 1 . . . . . . Swarmer 13 | . 6 3 4 . . . . . . . . . . . Grunt 21 | . 6 4 11 . . . . . . . . . . . Brawler 3 | . . 1 2 . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Sentry 11 | . . 1 8 2 . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . Best Kill Streak 7 | . 4 4 7 1 2 . 1 1 7 1 2 1 2 1 Combat Bots Only 6 | . 3 3 6 1 . . . . . . . . . . Max Kills in Single Turn 3 | . 3 3 3 1 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 755 | . 48 49 124 107 7 1 75 8 6 2 31 38 . 259 Missed 326 | . 17 17 37 24 4 . 44 2 3 1 18 21 . 138 Damage Taken 8271 | . 415 325 1180 1199 16 275 465 246 44 83 307 458 . 3258 Core 2665 | . 94 55 197 356 10 82 147 48 . . 36 26 . 1614 Absorbed by Shields 56 | . . . . . . . 56 . . . . . . . Redirected to Shielding 68 | . 15 17 36 . . . . . . . . . . . Core Remaining (%) 79 | 100 62 . 37 35 98 . 73 95 100 . 97 . 98 . Volleys Fired 192 | . 33 19 74 55 10 . . . . 1 . . . . Largest 2 | . 2 2 2 1 1 . . . . 1 . . . . Hottest 125 | . 125 125 104 60 20 . . . . 20 . . . . Shots Fired 317 | . 68 38 145 55 10 . . . . 1 . . . . Gun 180 | . 55 17 64 33 10 . . . . 1 . . . . Cannon 122 | . 8 19 73 22 . . . . . . . . . . Launcher 15 | . 5 2 8 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 118 | . . . 66 41 10 . . . . 1 . . . . Thermal 162 | . 41 36 71 14 . . . . . . . . . . Explosive 15 | . 5 2 8 . . . . . . . . . . . Electromagnetic 22 | . 22 . . . . . . . . . . . . . Robot Hit Streak 24 | . 6 10 24 11 6 . . . . . . . . . Robot Miss Streak 4 | . 4 4 2 2 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 282 | . 38 24 113 43 10 . 3 7 13 3 9 4 3 12 Core Hits 114 | . 21 11 43 10 5 . 2 3 8 1 6 2 . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . 7 . . . . . . 1 1 . . . Burn 4 | . 1 . 3 . . . . . . . . . . . Blast 4 | . . . 4 . . . . . . . . . . . Sever 2 | . . . . . . . . . . 1 1 . . . Melee Attacks 234 | . . . 2 9 8 10 11 25 24 45 28 19 10 43 Impact . | . . . . . . . . . . . . . . . Slashing 234 | . . . 2 9 8 10 11 25 24 45 28 19 10 43 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 39 | . . . 2 1 3 . . 6 10 1 5 3 3 5 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9708 | . 941 589 2825 736 303 . 149 453 795 154 927 505 471 860 Guns 1565 | . 426 178 644 280 37 . . . . . . . . . Cannons 2022 | . 145 235 1245 397 . . . . . . . . . . Explosions 1261 | . 370 176 715 . . . . . . . . . . . Melee 4818 | . . . 181 59 266 . 149 453 795 154 927 505 471 858 Ramming 42 | . . . 40 . . . . . . . . . . 2 Kinetic 1594 | . . . 1156 401 37 . . . . . . . . . Thermal 1794 | . 372 413 733 276 . . . . . . . . . . Explosive 1261 | . 370 176 715 . . . . . . . . . . . Electromagnetic 199 | . 199 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4818 | . . . 181 59 266 . 149 453 795 154 927 505 471 858 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . 5 . . . 2 8 8 . . . . . . 1 Average Corruption 3 | . 1 . . . 2 8 8 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 27 | . 12 . . . . . 14 . . . . . . 1 Message Errors 4 | . 2 . . . . . 2 . . . . . . . Matter Fused 3 | . . . . . . . 3 . . . . . . . Heat Flow Errors 5 | . 3 . . . . . 2 . . . . . . . Energy Discharges 4 | . 3 . . . . . 1 . . . . . . . Parts Rejected 3 | . 1 . . . . . 1 . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 . . . . . . . Data Loss (major) 3 | . 1 . . . . . 2 . . . . . . . Misfires 2 | . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1325 | . 24 . 139 19 47 . . 112 122 . 119 105 346 292 Projectiles . | . . . . . . . . . . . . . . . Explosions 42 | . 24 . 18 . . . . . . . . . . . Melee 1283 | . . . 121 19 47 . . 112 122 . 119 105 346 292 Knockbacks 2 | . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . 60 23 35 . . . . . . . . . . 1 Shots 5 | . 2 1 2 . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 10 | . . . 9 . . . . . . . . . . 1 Kicked 9 | . . . 9 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 375 | . 285 180 195 64 7 . 273 24 60 190 375 224 . 315 Average Temperature 82 | . 82 65 31 27 5 . 64 12 18 42 138 70 . 143 Received Heat Transfer 1077 | . 189 75 453 135 . 9 126 9 9 . . 63 . 9 Effects 7 | . 1 . . . . . . . . . 5 1 . . Shutdowns 2 | . . . . . . . . . . . 2 . . . Energy Bleed 3 | . 1 . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . Parts Melted 7 | . 2 2 3 . . . . . . . . . . . Heat Transferred 4403 | . 962 888 2109 444 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Peak Influence 765 | . 218 428 765 392 133 80 397 198 273 390 265 321 340 551 Initial 287 | . . 89 176 287 51 29 24 110 56 143 219 137 180 204 Average 233 | . 76 206 513 251 56 51 132 117 154 286 154 206 274 317 Maximum Alert Level 3 | . 1 2 3 1 . . 1 . 1 1 1 1 1 2 Low Security (%) 51 | 100 80 47 6 44 100 100 73 100 74 30 60 48 11 . Level 1 33 | . 19 44 22 55 . . 26 . 25 69 39 51 88 75 Level 2 10 | . . 8 45 . . . . . . . . . . 24 Level 3 4 | . . . 25 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 2 7 1 1 . 1 3 2 2 1 2 . 3 Investigation 6 | . 1 1 . 1 . . . . 1 1 . . . 1 Extermination 3 | . . . . . . . . . 1 . 1 . . 1 Reinforcement 12 | . . 1 2 . 1 . 1 3 . 1 . 2 . 1 Assault 2 | . . . 2 . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Distress Signals 20 | . 3 2 1 2 1 . 4 . . . 3 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 252 | . 19 14 40 12 9 7 24 9 6 12 23 16 4 57 Peak Tracking Total 16 | . 4 5 6 4 5 4 10 6 4 6 9 10 4 16 Tactical Retreats 44 | . . 3 3 1 2 1 7 3 2 2 5 2 . 13 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . 3 . . . 1 . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Machines Disabled 11 | . 6 1 . . . . . 1 . . . . 3 . Max in Single Turn 2 | . 2 1 . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Machines Accessed 54 | . 9 1 6 2 5 1 5 1 4 2 6 3 5 4 Terminals 50 | . 8 1 6 2 5 . 5 1 4 2 6 2 5 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . 1 Total Hacks 110 | . 26 3 10 7 7 1 10 2 12 3 10 4 7 8 Successful 54 | . 17 2 5 2 2 . 6 1 5 . 5 3 5 1 Failed 55 | . 8 1 5 5 5 1 4 1 7 3 5 1 2 7 Catastrophic 11 | . 2 . 1 1 1 . 1 . . 1 1 1 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 8 | . 4 . . . 1 . . . . . . 1 . 2 Terminals 105 | . 25 3 10 7 7 . 10 2 12 3 10 3 7 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 1 . 2 Terminal Hacks 52 | . 16 2 5 2 2 . 6 1 5 . 5 2 5 1 Record 8 | . 6 . . . . . . . . . . . 2 . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . . 2 . . . 1 . . . . . . . Level Access Points 3 | . . . . 1 . . . . . . 1 . 1 . Branch Access Points 6 | . 1 . . 1 . . 1 . . . . 1 1 1 Emergency Access Points 3 | . 1 . . . . . . 1 . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . Locate Traps 6 | . 1 . 1 . . . 1 . 2 . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 4 | . 1 1 . . 1 . . . 1 . . . . . Zone Layout 6 | . . 1 1 . . . 3 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 1 . . 1 . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 30 | . 4 1 4 2 3 1 2 . 1 2 5 1 1 3 Full Trace Events 8 | . 3 1 . 1 . . . . 1 1 . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Total Allies 11 | . . . 10 . . . 1 . . . . . . . Largest Group 10 | . . . 10 5 . . 1 . . . . . . . Highest-Rated Group 88 | . . . 88 40 . . 31 . . . . . . . Highest-Rated Ally 31 | . . . 16 8 . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 69 | . . . 40 17 . . 12 . . . . . . . Total Damage 742 | . . . 405 166 . . 171 . . . . . . . Kills 9 | . . . 5 3 . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Turns Passed 6719 | 67 1040 357 1258 802 450 95 415 454 278 276 315 215 184 513 Spaces Moved 7862 | 53 638 157 569 459 818 162 840 546 534 452 651 511 390 1082 Core 135 | 14 . . . 27 . . . 10 . . . . 1 83 Treads . | . . . . . . . . . . . . . . . Legs 1728 | 39 638 157 569 325 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5999 | . . . . 107 818 162 840 536 534 452 651 511 389 999 Fastest Speed 12 | 50 120 120 120 34 31 28 28 25 25 22 22 26 22 12 Average Speed 55 | 103 120 183 160 137 34 28 28 34 26 22 24 26 24 27 Slowest Speed 650 | 120 120 190 260 350 101 28 28 400 31 22 26 26 650 101 Overloaded Moves 19 | . . . . . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . . . . 1 Exploration Rate (%) 33 | 4 87 15 61 42 19 5 77 17 15 11 57 19 41 32 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 132 | . . . . 7 3 6 4 17 11 31 15 13 4 21 Terrain Destroyed 229 | . 16 8 73 7 3 6 4 17 11 31 15 13 4 21 Melee 132 | . . . . 7 3 6 4 17 11 31 15 13 4 21 Projectile 1 | . . . 1 . . . . . . . . . . . AOE 96 | . 16 8 72 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Tes Res Qua Acc Total 9543 | 62 846 188 763 565 964 195 1003 772 636 558 759 553 458 1221 Wait 931 | . 145 . 51 11 107 14 117 189 65 45 51 18 46 72 Move 7844 | 52 637 156 568 458 813 161 839 545 533 451 650 510 389 1082 Hop 2 | . . . . . 2 . . . . . . . . . Pick Up 75 | 4 13 4 14 10 2 2 2 2 5 5 7 2 3 . Fast Attach 50 | 6 2 . 7 3 5 3 2 2 3 1 3 1 4 8 Attach 62 | . 2 4 7 10 5 3 3 6 1 4 5 3 1 8 Detach 22 | . . . 2 2 6 1 1 2 2 1 4 . . 1 Swap 38 | . 7 3 13 3 2 . . 1 . 3 3 . . 3 Drop 57 | . 7 2 16 4 4 1 2 . 3 2 8 . 5 3 Fire 192 | . 33 19 74 55 10 . . . . 1 . . . . Melee 234 | . . . 2 9 8 10 11 25 24 45 28 19 10 43 Ram 1 | . . . . . . . . . . . . . . 1 Kick 9 | . . . 9 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 26 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 460 | -10/Materials | Central database locked down 478 | -10/Materials | Discovered new exit (range 6) 869 | -10/Materials | Discovered new exit (range 12) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Utility x2 1389 | -9/Materials | Discovered new exit (range 9) 1465 | -9/Materials | Entered Storage 1872 | -9/Storage | Garrison activated, responded to threat 1915 | -9/Storage | Build established: Scavenger-Mutant 2265 | -9/Storage | First assault squad dispatched 2281 | -9/Storage | Core integrity fell below 50% 2425 | -9/Storage | Discovered new exit (range 16) 2541 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2624 | -9/Storage | Identified exit to Materials 2717 | -9/Storage | Lost 4 allies 2723 | -9/Storage | Entered Materials 2723 | -8/Materials | Accompanied by 5 allies 2723 | -8/Materials | Evolved 2 slots: Propulsion x2 2940 | -8/Materials | Lost 3 allies 3184 | -8/Materials | Lost 6 parts (1p4n1w) 3378 | -8/Materials | Core integrity fell below 50% 3454 | -8/Materials | Identified exit to Factory 3525 | -8/Materials | Entered Factory 3525 | -7/Factory | Evolved 2 slots: Utility x2 3651 | -7/Factory | Discovered new exit (range 3) 3703 | -7/Factory | Discovered new exit (range 19) 3974 | -7/Factory | Identified exit to Factory 3975 | -7/Factory | Entered another Factory area 3975 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4023 | -6/Factory | Discovered new exit (range 20) 4068 | -6/Factory | Crushed by falling debris 4070 | -6/Factory | Entered Extension 4099 | -6/Extension | Lost 3 parts (1p2u) 4106 | -6/Extension | Spotted B-75 Beast 4275 | -6/Extension | Rescued a captive Derelict 4320 | -6/Extension | Identified exit to Cetus 4441 | -6/Extension | Spotted B-75 Beast 4443 | -6/Extension | Build established: Ninja 4468 | -6/Extension | Discovered new exit (range 15) 4472 | -6/Extension | Identified exit to Factory 4485 | -6/Extension | Entered Factory 4485 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4533 | -5/Factory | Lost 3 parts (1p2n) 4874 | -5/Factory | Discovered new exit (range 12) 4915 | -5/Factory | Discovered new exit (range 15) 4921 | -5/Factory | Identified exit to Factory 4939 | -5/Factory | Entered another Factory area 4939 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5110 | -4/Factory | Discovered new exit (range 8) 5110 | -4/Factory | Discovered new exit (range 6) 5111 | -4/Factory | Identified exit to Research 5116 | -4/Factory | Identified exit to Upper Caves 5177 | -4/Factory | Build established: Hacker-Ninja 5217 | -4/Factory | Entered Research 5217 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5488 | -3/Research | Discovered new exit (range 18) 5492 | -3/Research | Identified exit to Testing 5493 | -3/Research | Entered Testing 5537 | -3/Testing | Identified exit to Research 5542 | -3/Testing | Found Prototype Processor 5542 | -3/Testing | Identified Exp. Targeting Computer 5808 | -3/Testing | Entered Research 5808 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5927 | -2/Research | Spotted B-90 Cyclops 5932 | -2/Research | Identified exit to Quarantine 6023 | -2/Research | Entered Quarantine 6045 | -2/Quarantine | Identified exit to Access 6052 | -2/Quarantine | Found Sigix Corpse 6062 | -2/Quarantine | Found Alien Reactor 6062 | -2/Quarantine | Identified Matter Drive 6160 | -2/Quarantine | Found Alien Artifact 6207 | -2/Quarantine | Entered Access 6207 | -1/Access | Evolved 2 slots: Utility x2 6207 | -1/Access | Identified Subatomic Replicator 6269 | -1/Access | Build established: Hacker-Scout 6340 | -1/Access | Identified exit to Command 6365 | -1/Access | Used Subatomic Replicator to replicate Cld. Q-thruster 6457 | -1/Access | Search patrols dispatched 6486 | -1/Access | Energy Cycler disabled 6514 | -1/Access | Lost 12 parts (2p4n5u1w) 6605 | -1/Access | Crushed by falling debris 6647 | -1/Access | Spotted B-99 Colossus 6647 | -1/Access | Spotted B-99 Colossus 6649 | -1/Access | Core integrity fell below 50% 6684 | -1/Access | Core integrity fell below 20% 6704 | -1/Access | Lost 10 parts (2p3n4u1w) 6720 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06655_ C-30 ARC bursts open, deploying its payload. 06655_ S-43 Plague unfolds itself. 06656_ Slug penetrates Wall. 06656_ Penetrated by Slug. 06673_ Cld. Q-thruster destroyed. 06676_ Slammed into A-15 Conveyor. 06678_ Slug penetrates Wall. 06678_ Penetrated by Slug. 06679_ A-15 Conveyor destroyed. 06679_ Penetrated by Slug. 06700_ Slug penetrates Wall. 06705_ U-05 Engineer lays Concrete. 06707_ ALERT: Rogue bot located, Programmers report to Access Zone 1S. 06707_ U-05 Engineer lays Concrete. 06711_ Slug penetrates Door. 06711_ Penetrated by Slug. 06711_ U-05 Engineer lays Concrete. 06713_ Adv. Quantum Shading Machine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????####?????????????????????# | | ????????????????""""????# ##????????????????????# | | ???????????????? ??## ####?????????????????# | | ???????????????? # ###???????????????# | | ???????????????? ## ##???????????????# | | ???????????????? ?### # # ################# | | ???????????????? ?# u # ## | | ???????????????? ??# # *## | | ???????????????? ??# # !! ## | | ????????????????# #?#### # !! ## | | ????????????????# ### # ## | | ????????????????# ## s#p # ## | | ????????????????# ###s@# "/##+###"## | | ???############## #?# # / + | | ???# # #?#### # %### | | ???# # #????# # * #?# | | ???#"" # #????# # #?? | | ???#"" #%% #????# # #?? | | ???#"" #% #????#####+#"###### = ### | | ???#T " / #????????# | | ???#"" """ # #????????# | | ???#"" """ # ##???????# | | ???#"" " # "######### | | ???# # # # | | ???# # # # | | ???# # # ! # | | ???#####/######## + # ##+############ | | ???????# ???????# # + #?????????????? | | ???############## # " # #?????????????? | | ???# ]]!# # """ # #?????????????? | | ???# ]!!# # """ # #?????????????? | | ????? " ]!!# # " # #?????????????? | | ?????? """ # ########## #?????????????? | | ????? """ #! #???????????"?? | | ???# " !"% #??????????""?? | | ???# #= #???????? "??? | | ???# # #??????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Additional Mass Support 25 Corruption Containment 12 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 65 Targeting Accuracy 5 Offensive Hacking 38 Defensive Hacking 12 Item Schematics ----------------- Titanium Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Subatomic Replicator Achievements -------------- Alien Tech Knowing Is Half The Battle Prolific Hacker Rockin' Loadout Significant Disruption Challenges ------------ None Game ------ Seed KineticFocalField Manual? 0 Play Time 02:35:18 Cumulative 33.6 hours Start 2025.03.21 @ 13:13:22 End 2025.04.01 @ 03:07:21 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34298015-532e-47a9-b4ac-c5c402b87e19