Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 13:23:30 Player: BlackCaro Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (97) 485 Value Destroyed (2680) 2680 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (2257) 2257 TOTAL SCORE: 13302 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 288/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Advanced ECM Suite Drone Bay (2/2) Stasis Projector Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Experimental Cooling System Medium Storage Unit Structural Scanner Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Maneuvering Thrusters Maneuvering Thrusters Phase Redirector Hacking Suite Advanced Recalibrator > --- WEAPON ----------- Improved Matter Neutralizer Lance > --- INVENTORY -------- Light Quantum Reactor Nuclear Pulse Array Q-thruster Improved Q-thruster Advanced Shield Generator Advanced Datajack Stasis Projector [Rating: 130] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Impulse Thruster Array Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Impulse Thruster Array Utility Advanced Terrain Scan Processor Device Power Amplifier Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Redirector Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Stasis Projector Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . Utility 15 | . . 1 1 2 1 2 . . 2 2 . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 201 | 9 6 22 36 28 18 8 . . 3 12 3 11 7 36 2 Power 25 | 2 1 4 3 2 2 2 . . 1 . 1 2 . 5 . Engine 13 | 2 1 4 3 . . . . . 1 . . 1 . 1 . Core 7 | . . . . 2 2 2 . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . 1 . 4 . Propulsion 40 | 2 1 8 8 11 2 2 . . . 3 . 1 . 1 1 Treads 1 | . . . . 1 . . . . . . . . . . . Leg 13 | 2 . 5 5 . 1 . . . . . . . . . . Wheel 9 | . . 3 3 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . 1 . . 8 . 2 . . . 3 . 1 . 1 1 Utility 94 | 3 2 4 11 12 8 3 . . 2 8 . 8 7 25 1 Device 53 | 1 . 1 3 4 6 3 . . 1 7 . 8 1 17 1 Storage 8 | 1 2 1 2 . . . . . . 1 . . . 1 . Processor 15 | 1 . 1 2 3 2 . . . . . . . 2 4 . Hackware 6 | . . . . 1 . . . . . . . . 3 2 . Protection 11 | . . 1 4 4 . . . . 1 . . . . 1 . Artifact 1 | . . . . . . . . . . . . . 1 . . Weapon 42 | 2 2 6 14 3 6 1 . . . 1 2 . . 5 . Energy Gun 17 | 1 1 3 9 . 2 . . . . . . . . 1 . Energy Cannon 6 | . . . 4 . . 1 . . . . 1 . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . . 3 1 2 3 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 3 | . . . . 1 . . . . . . 1 . . 1 . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . 1 . Unidentified Prototypes 10 | . . 2 2 2 . . . . . 2 1 . 1 . . Parts Lost 65 | . . 5 10 1 6 . . . . 4 3 1 2 27 6 Power 11 | . . 1 . 1 . . . . . . 2 . . 7 . Propulsion 12 | . . 2 3 . 2 . . . . 1 . . . 2 2 Utility 31 | . . 1 4 . 2 . . . . 3 1 1 2 14 3 Weapon 11 | . . 1 3 . 2 . . . . . . . . 4 1 Highest Loss Streak 7 | . . 4 3 1 3 . . . . 4 2 1 2 7 6 Average Slot Usage (%) 85 | . 92 81 88 92 85 80 88 88 84 88 87 84 89 79 51 Engine 3 | . 14 10 9 5 . . . . 3 4 2 . . . . Core 3 | . . . . 1 8 8 11 11 6 4 4 4 4 1 . Reactor 1 | . . . . . . . . . . . . 2 4 5 . Leg 4 | . 24 14 15 1 4 1 . . . . . . . . . Wheel 6 | . . 12 15 17 4 1 . . . . . . . . . Flight 6 | . 4 3 . 5 16 11 11 11 10 9 9 8 8 7 3 Device 19 | . 14 7 10 15 17 24 29 29 31 33 32 33 29 17 12 Storage 4 | . 11 5 9 5 . . . . . 2 4 4 4 5 5 Processor 13 | . . 5 3 8 21 17 17 17 15 14 14 13 19 19 21 Hackware 4 | . . . . 1 6 5 5 5 5 4 4 4 9 12 6 Protection 4 | . . 3 7 12 . . . . . 4 4 3 . 2 . Energy Gun 4 | . 11 13 12 5 2 . . . . . . . . . . Energy Cannon 2 | . . . 5 5 . . 5 5 5 . 3 4 4 1 . Slashing Weapon 1 | . . . . . 1 5 5 5 5 4 3 . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . 4 4 3 . Naked Turns 25 | . . . . . . . . . . . . . . . 25 Heaviest Build 54 | 14 18 24 41 44 21 28 28 28 38 40 46 54 53 54 22 Greatest Support 54 | 20 20 36 36 52 17 40 40 40 40 47 47 54 54 54 27 Greatest Overweight (x) 4 | . . 1 3 1 1 . . . . 1 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 14 10 4 4 4 4 4 8 8 8 8 8 8 Average Capacity 7 | 5 7 6 9 8 4 4 4 4 4 6 8 8 8 8 6 Most Carried 10 | 2 8 8 10 10 4 4 4 4 4 7 8 8 8 8 4 Average Carried 6 | 1 4 5 8 8 3 3 4 4 3 5 7 7 7 7 2 Final Capacity 10 | 6 4 8 10 4 4 4 4 4 4 8 8 8 8 8 4 Final Carried 10 | 2 4 8 10 4 4 4 4 4 4 7 8 8 7 2 4 Class Distribution -------------------- 23% | Ninja 18% | Mutant 15% | Scavenger-Mutant 12% | Hacker-Ninja 8% | Scavenger-Ninja 7% | Scout 5% | Infiltrator-Ninja 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Testing Infiltrator-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Scavenger-Scout | -1/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Matter Collected 2307 | 185 . 449 430 273 81 142 145 . . . . 180 128 294 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3395 | 51 . 743 1009 435 139 142 50 . . . . 180 128 518 . Parts 207 | 6 . 52 43 37 10 5 2 . . . . 5 4 43 . Haulers Intercepted 9 | . . 2 3 3 . . . . . . . . 1 . . Recyclers Shooed 4 | . . . 1 . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Combat Hostiles Destroyed 53 | . . 17 18 7 5 . . . . . . . . 6 . Melee 6 | . . . . . . . . . . . . . . 6 . Guns 16 | . . 3 12 . 1 . . . . . . . . . . Cannons 4 | . . . 4 . . . . . . . . . . . . AOE 27 | . . 14 2 7 4 . . . . . . . . . . Classes Destroyed 14 | 1 . 8 3 . 2 . . . . . . . . . . Worker 2 | . . . . . 1 . . . . . . . . 1 . Builder 9 | . . 3 . 2 . . . . . . . 2 . 2 . Tunneler 6 | 2 . . . 1 1 . . . . . . . . 2 . Hauler 9 | . . 2 3 3 . . . . . . . . 1 . . Recycler 6 | . . 3 . 1 . 1 . . . . . 1 . . . Operator 2 | . . 1 . . . . . . . . . . 1 . . Watcher 8 | . . 2 1 2 1 . . . . . . . . 2 . Swarmer 16 | . . 2 2 7 3 . . . . . . . . 2 . Grunt 23 | . . 13 9 . 1 . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 7 | . . 2 4 . . . . . . . . . . 1 . Hunter 1 | . . . 1 . . . . . . . . . . . . Programmer 4 | . . . . . 1 . . . . . . . . 3 . Decomposer 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 12 | 2 . 12 4 5 3 1 . . . . . 2 1 3 . Combat Bots Only 7 | . . 7 4 4 3 . . . . . . . . 2 . Max Kills in Single Turn 4 | 1 . 4 2 4 1 1 1 . . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 4 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Damage Taken 8059 | . . 769 1526 88 543 167 44 . 46 452 166 93 365 2425 1375 Core 2524 | . . 252 266 15 113 . . . . 114 . . 164 550 1050 Absorbed by Shields 138 | . . . . . . . . . 6 . 4 . 16 57 55 Core Remaining (%) 85 | 100 100 37 51 97 86 . . 100 100 . 91 . 88 . . Volleys Fired 160 | 3 . 42 73 12 21 4 . . . . . . . 4 1 Largest 2 | 2 . 2 2 2 2 1 . . . . . . . 1 1 Hottest 136 | 60 . 112 136 124 111 90 . . . . . . . 94 50 Shots Fired 258 | 6 . 70 129 22 22 4 . . . . . . . 4 1 Gun 194 | 6 . 53 110 10 13 . . . . . . . . 2 . Cannon 32 | . . . 18 10 . 4 . . . . . . . . . Launcher 29 | . . 17 1 2 9 . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . 2 1 Kinetic 10 | 3 . 7 . . . . . . . . . . . . . Thermal 173 | . . 26 118 10 13 4 . . . . . . . 2 . Explosive 29 | . . 17 1 2 9 . . . . . . . . . . Electromagnetic 43 | 3 . 20 10 10 . . . . . . . . . . . Robot Hit Streak 28 | 3 . 11 28 4 6 1 . . . . . . . 4 5 Robot Miss Streak 4 | 1 . 4 2 4 2 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 224 | 4 . 47 101 12 16 4 2 . . . . 5 5 27 1 Core Hits 146 | 2 . 40 37 21 23 1 1 . . . . 3 3 14 1 Critical Hits 3 | . . . . . . . . . . . . . . 3 . Critical Kills 2 | . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 127 | . . . . 2 8 10 2 3 2 12 4 12 8 64 . Impact . | . . . . . . . . . . . . . . . . Slashing 38 | . . . . . 6 10 2 3 2 12 3 . . . . Piercing 89 | . . . . 2 2 . . . . . 1 12 8 64 . Sneak Attacks 23 | . . . . 1 1 3 2 . . . . 4 1 11 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9848 | 40 . 1926 2054 782 1142 778 190 . . . . 477 264 2187 8 Guns 2389 | 40 . 515 1472 101 205 . . . . . . . . 56 . Cannons 558 | . . . 377 140 . 41 . . . . . . . . . Explosions 3326 | . . 1411 205 452 832 426 . . . . . . . . . Melee 3567 | . . . . 89 105 311 190 . . . . 477 264 2131 . Ramming 8 | . . . . . . . . . . . . . . . 8 Kinetic 61 | 12 . 49 . . . . . . . . . . . . . Thermal 2741 | . . 294 1618 101 205 467 . . . . . . . 56 . Explosive 2869 | . . 1411 205 421 832 . . . . . . . . . . Electromagnetic 602 | 28 . 172 231 171 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 501 | . . . . . . 311 190 . . . . . . . . Piercing 3066 | . . . . 89 105 . . . . . . 477 264 2131 . Highest Corruption 8 | . . . 1 . . . . . . 3 4 1 3 7 8 Average Corruption 2 | . . . 1 . . . . . . 2 3 1 1 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 38 | . . . 9 . . . . . . 1 3 . 1 21 3 Message Errors 9 | . . . 2 . . . . . . . 1 . . 4 2 Matter Fused 3 | . . . . . . . . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . . . . . . 1 . . 2 . Energy Discharges 9 | . . . 2 . . . . . . . 1 . 1 5 . Data Loss (minor) 9 | . . . 4 . . . . . . 1 . . . 3 1 Targeting Errors 5 | . . . 1 . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 977 | . . 2 26 . 37 336 77 . . . . 140 6 353 . Projectiles 31 | . . . 26 . . 5 . . . . . . . . . Explosions 220 | . . 2 . . 37 181 . . . . . . . . . Melee 726 | . . . . . . 150 77 . . . . 140 6 353 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . 59 . 26 . 126 . . . . . . . . 3 Shots 7 | . . 3 . 2 . 2 . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 431 | . . 261 431 57 212 159 . . . . 196 . . 230 1 Average Temperature 86 | . . 60 114 28 69 78 . . . . 110 . . 74 1 Received Heat Transfer 1088 | . . 318 585 . 111 . . . 8 9 12 18 18 9 . Effects 3 | . . 1 1 . . . . . . . . . . 1 . Energy Bleed 3 | . . 1 1 . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . 3 . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 4 . 1 . . . . . . . . . . Heat Transferred 4992 | . . 629 3367 222 450 250 . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Peak Influence 544 | 10 37 544 423 256 344 257 . . 98 143 116 67 119 136 8 Average Influence 139 | 3 16 329 296 138 224 92 . . 89 75 46 14 31 56 4 Maximum Alert Level 2 | . . 2 2 1 1 1 . . . . . . . . . Low Security (%) 70 | 100 100 27 6 70 43 96 . . 100 100 100 100 100 100 100 Level 1 25 | . . 31 88 29 56 3 . . . . . . . . . Level 2 4 | . . 41 4 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 4 3 1 7 3 . . . 2 3 2 3 2 . Investigation 9 | . . 1 1 . . 1 . . . 1 3 . 2 . . Extermination 8 | . . . . 1 2 1 . . . 1 . 1 . 2 . Reinforcement 10 | . . 3 2 . 2 1 . . . . . 1 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Distress Signals 15 | . . 5 5 . . . . . . 1 1 . . 3 . Communications Jammed 31 | . . . . . 1 . . . . 17 . 4 8 1 . Distress Signals 31 | . . . . . 1 . . . . 17 . 4 8 1 . Times Spotted 255 | . 2 34 37 12 23 3 2 . 1 20 21 17 16 50 17 Peak Tracking Total 14 | . 2 9 9 4 7 3 2 . 1 14 13 9 8 13 11 Tactical Retreats 39 | . . 2 3 . 8 . . . . 4 4 3 2 12 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Traps Triggered 13 | . . . . . 1 . . . . 1 1 . 1 5 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Machines Disabled 16 | . . 4 2 4 . 4 . . . 1 . . 1 . . Max in Single Turn 4 | . . 1 1 2 . 4 . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Machines Accessed 53 | . 2 3 5 6 2 3 . . . 7 5 4 10 6 . Terminals 34 | . 1 2 4 1 . 2 . . . 3 3 4 9 5 . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 7 | . . . 1 2 1 . . . . 2 1 . . . . Recycling Units 7 | . 1 1 . 2 1 1 . . . 1 . . . . . Scanalyzers 3 | . . . . 1 . . . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 121 | . 6 7 14 14 4 11 . . . 12 13 8 21 11 . Successful 68 | . 3 4 9 9 2 7 . . . 5 8 5 11 5 . Failed 53 | . 3 3 5 5 2 4 . . . 7 5 3 10 6 . Catastrophic 8 | . 1 . . . . . . . . 2 1 . 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . . . 1 . . 2 . . . 3 . 1 7 1 . Terminals 72 | . 3 4 8 2 . 7 . . . 5 7 8 19 9 . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 23 | . . . 6 7 2 . . . . 5 3 . . . . Recycling Units 16 | . 3 3 . 3 2 4 . . . 1 . . . . . Scanalyzers 7 | . . . . 2 . . . . . . 3 . 2 . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . Terminal Hacks 37 | . 1 2 5 2 . 4 . . . 2 4 5 9 3 . Open Door 2 | . . . . . . . . . . . . 1 1 . . Level Access Points 2 | . . . . . . . . . . . . . 2 . . Branch Access Points 5 | . 1 1 . . . 1 . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . . 1 . 1 . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 3 | . . . 1 . . . . . . . 1 . 1 . . Unreport Threat 5 | . . . . . . . . . . . 1 1 2 1 . Locate Traps 6 | . . 1 2 1 . . . . . . 1 . 1 . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . 1 . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . 4 3 2 . . . . 3 1 . . . . Scan Component 8 | . . . 2 2 1 . . . . 2 1 . . . . Repair 5 | . . . 2 1 1 . . . . 1 . . . . . Recycling Unit Hacks 7 | . 2 2 . 2 . 1 . . . . . . . . . Report Inventory 5 | . 1 1 . 2 . 1 . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . . . Scanalyzer 6 | . . . . 2 . . . . . . 3 . 1 . . Insert Component 3 | . . . . 1 . . . . . . 1 . 1 . . Analyze 3 | . . . . 1 . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . . . . . . 4 . . . . . . 2 2 . Terminals 3 | . . . . . . 1 . . . . . . 1 1 . Assimilate 2 | . . . . . . 1 . . . . . . 1 . . Disrupt 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . 1 . . Hacking Detections 45 | . 2 3 2 5 2 2 . . . 6 5 4 8 6 . Full Trace Events 9 | . . 1 1 . . 1 . . . 1 3 . 2 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 1 1 . . . . 1 . . . . . Time 113 | . . . 58 13 14 . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . 3 1 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . 1 . . . . . . . . 2 . GOTO 1 | . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . . Drone Launches 6 | . . . . . 2 . . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Turns Passed 7290 | 87 135 601 1092 939 550 395 224 61 146 639 230 355 381 1328 127 Spaces Moved 10400 | 55 123 500 650 1048 918 662 500 145 277 1211 364 594 846 2349 158 Core 35 | 6 . . . . . . . . . . . . . . 29 Treads . | . . . . . . . . . . . . . . . . Legs 429 | 49 78 112 190 . . . . . . . . . . . . Wheels 1308 | . . 157 460 691 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8628 | . 45 231 . 357 918 662 500 145 277 1211 364 594 846 2349 129 Fastest Speed 32 | 50 50 50 90 32 32 34 37 37 37 37 37 37 37 37 40 Average Speed 49 | 112 94 80 107 74 42 39 37 37 37 37 37 37 37 37 43 Slowest Speed 250 | 120 120 140 210 100 124 49 37 37 37 120 37 37 37 40 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 105 | . . 5 . 2 6 . . . . 30 7 9 15 24 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 27 32 37 26 26 19 60 16 5 25 55 11 52 43 24 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . . . . . Spaces Dug 70 | . . . . 1 7 9 . 3 2 10 1 4 1 32 . Terrain Destroyed 225 | . . 74 4 8 43 43 . 3 2 10 1 4 1 32 . Melee 68 | . . . . 1 7 7 . 3 2 10 1 4 1 32 . Projectile 2 | . . . . . . 2 . . . . . . . . . AOE 155 | . . 74 4 7 36 34 . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Acc Gar Total 12003 | 70 145 624 913 1194 1031 779 535 147 316 1351 445 702 887 2653 211 Wait 823 | . . 33 113 49 55 86 32 . 32 135 69 77 14 128 . Move 10193 | 54 122 489 649 1043 906 661 499 144 276 1158 349 577 817 2302 147 Hop 87 | . . 5 . 2 5 . . . . 22 7 7 13 22 4 Pick Up 97 | 3 5 15 16 16 6 3 1 . 2 6 3 5 3 9 4 Fast Attach 114 | 7 2 11 18 13 8 4 . . 1 8 . 11 5 25 1 Attach 51 | 1 2 5 6 9 7 3 . . 1 4 1 . 1 10 1 Detach 39 | 1 5 4 4 7 6 1 . . . 2 . 1 . 7 1 Swap 37 | 1 2 6 12 7 3 1 . . 1 . 2 . 1 1 . Drop 128 | . 7 14 22 34 5 6 1 . 1 4 1 12 7 11 3 Fire 160 | 3 . 42 73 12 21 4 . . . . . . . 4 1 Melee 127 | . . . . 2 8 10 2 3 2 12 4 12 8 64 . Ram 3 | . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 141 | . . . . . . . . . . . 9 . 18 68 46 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . 1 . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Com / Gar) -1/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 423 | -9/Materials | Destroyed 7 combat bots 470 | -9/Materials | Lost 4 parts (1p2n1u) 517 | -9/Materials | Core integrity fell below 50% 690 | -9/Materials | Identified exit to Mines 690 | -9/Materials | Identified exit to Storage 797 | -9/Materials | Discovered new exit (range 8) 824 | -9/Materials | Entered another Materials area 824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -8/Materials | Lost 3 parts (1n2w) 1329 | -8/Materials | Lost 3 parts (1n1u1w) 1475 | -8/Materials | Build established: Scavenger-Mutant 1795 | -8/Materials | Repaired Lgt. Armor Plating 1828 | -8/Materials | Repaired Arm. Wheel 1837 | -8/Materials | Discovered new exit (range 11) 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Utility x2 2151 | -7/Factory | Repaired Lgt. Armor Plating 2597 | -7/Factory | Build established: Skirmisher 2854 | -7/Factory | Discovered new exit (range 3) 2855 | -7/Factory | Entered another Factory area 2855 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2912 | -6/Factory | Garrison activated, responded to threat 3046 | -6/Factory | Lost 3 parts (1n1u1w) 3051 | -6/Factory | Repaired Mic. Nuclear Core 3387 | -6/Factory | Discovered new exit (range 11) 3392 | -6/Factory | Identified exit to Factory 3396 | -6/Factory | Build established: Scout 3405 | -6/Factory | Entered another Factory area 3405 | -5/Factory | Evolved 2 slots: Utility x2 3525 | -5/Factory | Identified exit to Upper Caves 3800 | -5/Factory | Entered Upper Caves 3842 | -5/Upper Caves | Build established: Ninja 3901 | -5/Upper Caves | Learned Factory emergency access door positions 3908 | -5/Upper Caves | Spotted B-75 Beast 4009 | -5/Upper Caves | Learned location of Armory (-3) 4021 | -5/Upper Caves | Discovered new exit (range 11) 4023 | -5/Upper Caves | Identified exit to Upper Caves 4024 | -5/Upper Caves | Entered another Upper Caves area 4059 | -5/Upper Caves | Discovered new exit (range 22) 4085 | -5/Upper Caves | Identified exit to Factory 4085 | -5/Upper Caves | Entered Factory 4085 | -4/Factory | Evolved 2 slots: Utility x2 4106 | -4/Factory | Discovered new exit (range 24) 4231 | -4/Factory | Identified exit to Research 4231 | -4/Factory | Entered Research 4231 | -3/Research | Evolved 2 slots: Utility x2 4425 | -3/Research | Identified exit to Armory 4425 | -3/Research | Identified exit to Testing 4543 | -3/Research | Repaired Nuclear Pulse Array 4644 | -3/Research | Spotted B-86 Titan 4816 | -3/Research | Spotted B-86 Titan 4870 | -3/Research | Entered Testing 4882 | -3/Testing | Lost 4 parts (1n3u) 5096 | -3/Testing | Discovered new exit (range 11) 5100 | -3/Testing | Identified exit to Research 5100 | -3/Testing | Entered Research 5100 | -2/Research | Spotted B-90 Cyclops 5100 | -2/Research | Evolved 2 slots: Utility x2 5452 | -2/Research | Discovered new exit (range 9) 5455 | -2/Research | Identified exit to Quarantine 5455 | -2/Research | Entered Quarantine 5487 | -2/Quarantine | Found Alien Artifact 5487 | -2/Quarantine | Identified Phase Redirector 5517 | -2/Quarantine | Build established: Infiltrator-Ninja 5674 | -2/Quarantine | Met incapacitated Sigix Warrior 5674 | -2/Quarantine | Lockdown squad dispatched 5679 | -2/Quarantine | Spotted Lightning 5688 | -2/Quarantine | Spotted Lightning 5691 | -2/Quarantine | Spotted Lightning 5710 | -2/Quarantine | Identified exit to Access 5836 | -2/Quarantine | Entered Access 5836 | -1/Access | Evolved 2 slots: Utility x2 5934 | -1/Access | Build established: Hacker-Ninja 5960 | -1/Access | Identified exit to Command 6209 | -1/Access | Found Enh. Force Lance 6408 | -1/Access | Lost 4 parts (1p3u) 6459 | -1/Access | Lost 3 parts (2u1w) 6564 | -1/Access | Spotted B-99 Colossus 6629 | -1/Access | Lost 7 parts (2p5u) 6937 | -1/Access | Build established: Scavenger-Ninja 7158 | -1/Access | Identified exit to Garrison 7164 | -1/Access | Entered Garrison 7193 | -1/Garrison | Lost 7 parts (2p1n1u3w) 7261 | -1/Garrison | Core integrity fell below 50% 7261 | -1/Garrison | Spotted B-99 Colossus 7266 | -1/Garrison | Released all parts (11) 7278 | -1/Garrison | Core integrity fell below 20% 7291 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07266_ Released Visual Processing Unit. 07266_ Released Adv. Signal Interpreter. 07266_ Released Adv. Visual Processing Unit. 07266_ Released Adv. ECM Suite. 07267_ Acquired Adv. ECM Suite. 07267_ Penetrated by Slug. 07267_ Slug penetrates Wall. 07267_ Penetrated by Slug. 07279_ Triggered Stasis Trap. 07279_ A bubble of rippling energy engulfs the area. 07279_ Field strength at 94. 07279_ Field strength at 88. 07280_ Field strength at 82. 07281_ Field strength at 70. 07282_ Field strength at 58. 07283_ Field strength at 40. 07284_ Field strength at 22. 07285_ Field strength at 10. 07285_ Stasis field depleted. 07288_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ????????????????????????????# #??????# #????????? | | ???????????????????????????##"#####??# #????????? | | ???????????????????????????# !#""#### #????????? | | ???????????????????????????# + # #????????? | | ???????????????????????????# ! + + #????????? | | ???????????????????????????#|| #!!#### #????????? | | ???????????????????????????##### #??# #????????? | | ???????????????????????????????# #??# #????????? | | ???????????????????????????????# #??# #????????# | | ???????????????????????????????# #??# #????????# | | ?????????????????###############//####++########## | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????# ####### #################### | | ?????????????????# ????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #####"""####???????? | | ???????????????????????????# ???? | | ?????????????????#?????????# ???? | | ???????????#""""## ???????# ##### #####??????? | | ?????????? ####### #??????""#?????????? | | ?????????? s ps s #??????????????????? | | ?????????? ss #??????????????????? | | ???????????? ## ####@#####??????????????????? | | ???????????????????????##s#??????????????????????? | | ???????????????????????#s #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 685 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Power Amplification 40 Heat Shielding 100 Armor Coverage 375 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 8 Particle Charging 15 Stasis Canceling 2 Offensive Hacking 48 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -7/Factory | Scanalyzed Nuclear Pulse Array | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed SpreadMagneticShockpuncher Manual? 0 Play Time 03:06:10 Cumulative 40.0 hours Start 2020.03.07 @ 00:52:11 End 2020.03.07 @ 13:23:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 72f795e8-d887-4f2c-a37c-d37ed1e4cfa5