Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 16:34:28 Player: McFluffinkins Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (2975) 2975 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 7098 Bonus ------- High Alert Combat Kills 183 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 250/265 System Corruption 0% Temperature Critical (531) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (20) --- High-capacity Storage Unit Structural Scanner Improved Sensor Array ECM Suite Reaction Control System Core Shielding Improved Propulsion Shielding Improved Utility Shielding Insulated Plating Hacking Suite Hacking Suite Chronowheel Particle Gun Heavy Particle Cannon Blade Saw Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Deuterium Engine High-capacity Storage Unit Structural Scanner Improved Sensor Array ECM Suite Reaction Control System Core Shielding Improved Propulsion Shielding Improved Utility Shielding Insulated Plating Hacking Suite Hacking Suite Chronowheel Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher Improved Datajack Blade Saw [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . . . . 1 Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 126 | 8 20 6 40 8 . . 44 Power 20 | 1 1 1 6 2 . . 9 Engine 17 | 1 1 . 6 1 . . 8 Core 3 | . . 1 . 1 . . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 3 1 13 1 . . 10 Treads 25 | 2 3 1 8 1 . . 10 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 4 | . . . 4 . . . . Flight 1 | . . . 1 . . . . Utility 19 | 2 4 1 6 1 . . 5 Device 4 | 1 1 . 1 . . . 1 Storage 2 | 1 1 . . . . . . Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 11 | . 1 1 5 1 . . 3 Artifact . | . . . . . . . . Weapon 57 | 3 12 3 15 4 . . 20 Energy Gun 15 | 3 8 . 3 1 . . . Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 17 | . 2 2 6 2 . . 5 Ballistic Cannon 3 | . . . 1 . . . 2 Launcher 11 | . 1 1 3 1 . . 5 Special Weapon 3 | . 1 . 2 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 22 | . . . 11 2 . . 9 Power 5 | . . . 2 . . . 3 Propulsion 6 | . . . 2 . . . 4 Utility 5 | . . . 3 1 . . 1 Weapon 6 | . . . 4 1 . . 1 Highest Loss Streak 10 | . . . 10 2 . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 93 99 100 100 98 Engine 13 | . 14 1 20 12 11 11 17 Core 6 | . . 12 . 9 11 11 9 Treads 23 | . 27 28 17 22 22 22 25 Device 2 | . 1 . 8 . . . 1 Storage 11 | . 13 14 11 11 11 11 9 Protection 15 | . 8 14 13 21 22 22 16 Energy Gun 5 | . 21 . 7 . . . . Ballistic Gun 13 | . 3 14 10 20 22 22 9 Launcher 2 | . 2 12 2 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 79 | 13 56 58 69 69 66 66 79 Greatest Support 63 | 40 40 40 43 43 43 43 63 Greatest Overweight (x) 17 | 1 1 1 17 1 1 1 3 Average Overweight (x) 1 | . . 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 20 Most Carried 20 | 8 20 17 20 20 20 20 20 Average Carried 16 | 4 10 16 15 16 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 17 15 19 20 20 20 15 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2523 | 270 281 149 770 124 . 10 919 Remotely . | . . . . . . . . Salvage Created 3708 | 204 363 288 1307 214 . . 1332 Parts 244 | 8 38 17 86 11 . . 84 Haulers Intercepted 8 | . 1 . 3 . . . 4 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 83 | . 10 13 28 7 . . 25 Melee 1 | . . . . . . . 1 Guns 29 | . 8 5 8 5 . . 3 Cannons 13 | . . . 3 . . . 10 AOE 39 | . 2 8 16 2 . . 11 Classes Destroyed 12 | 3 6 . 1 . . . 2 Worker 12 | 1 . 1 2 . . . 8 Builder 9 | . 1 . 1 . . . 7 Tunneler 3 | 3 . . . . . . . Hauler 8 | . 1 . 3 . . . 4 Recycler 7 | 1 . 1 3 . . . 2 Mechanic 1 | . . . . . . . 1 Operator 4 | . 2 . 2 . . . . Watcher 9 | . 2 . 3 . . . 4 Swarmer 33 | . 6 9 10 4 . . 4 Grunt 39 | . 4 4 12 3 . . 16 Duelist 1 | . . . . . . . 1 Sentry 10 | . . . 6 . . . 4 Best Kill Streak 12 | 3 4 5 12 12 . . 12 Combat Bots Only 10 | . 4 3 10 7 . . 5 Max Kills in Single Turn 5 | 1 2 3 5 2 . . 5 Gunslinging 1 | . 1 . . . . . . Exploded 5 | . 2 2 5 1 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 504 | . 69 48 177 30 . . 180 Missed 140 | . 23 12 48 15 . . 42 Damage Taken 5346 | . 435 372 1871 149 . . 2519 Core 956 | . 71 52 246 27 . . 560 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 89 | . . . 50 5 . . 34 Regen/Repaired (Parts) 110 | . 110 . . . . . . Core Remaining (%) 60 | 100 . 50 . . . 31 . Volleys Fired 253 | 10 33 19 90 14 . . 87 Largest 2 | 2 2 2 2 2 . . 2 Hottest 150 | 80 130 130 88 85 . . 150 Shots Fired 451 | 20 56 35 158 26 . . 156 Gun 298 | 20 47 27 125 24 . . 55 Cannon 89 | . . . 6 . . . 83 Launcher 56 | . 6 8 22 2 . . 18 Special 8 | . 3 . 5 . . . . Kinetic 172 | . 20 19 43 14 . . 76 Thermal 104 | . 19 8 15 . . . 62 Explosive 56 | . 6 8 22 2 . . 18 Electromagnetic 119 | 20 11 . 78 10 . . . Robot Hit Streak 16 | 7 6 5 16 10 . . 8 Robot Miss Streak 5 | 2 2 3 3 2 . . 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 267 | 13 33 17 99 16 . . 89 Core Hits 197 | 6 22 18 55 9 . . 87 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 . 1 1 . . . Destroy 1 | . . . . 1 . . . Blast 1 | . . . 1 . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9206 | 258 685 719 2566 344 . 15 4619 Guns 2763 | 192 354 204 1206 231 . . 576 Cannons 1488 | . . . 85 . . . 1403 Explosions 4838 | 66 301 510 1231 113 . . 2617 Melee 19 | . . . . . . . 19 Ramming 54 | . 30 5 . . . 15 4 Kinetic 1736 | . 92 160 417 163 . . 904 Thermal 1746 | 66 251 44 310 . . . 1075 Explosive 4511 | . 186 510 1085 113 . . 2617 Electromagnetic 1140 | 192 126 . 754 68 . . . Impact . | . . . . . . . . Slashing 19 | . . . . . . . 19 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 243 | . 44 . 8 . . . 191 Projectiles 15 | . . . . . . . 15 Explosions 228 | . 44 . 8 . . . 176 Melee . | . . . . . . . . Knockbacks 3 | . 1 . . . . . 2 Impact 1 | . 1 . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 469 | . . 61 204 31 . . 173 Shots 15 | . . 3 6 1 . . 5 Rammed 10 | . 5 1 . . . 3 1 Targets Rammed 10 | . 5 1 . . . 3 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 602 | 72 258 312 282 137 . . 602 Average Temperature 120 | 28 56 112 59 67 . . 177 Received Heat Transfer 1788 | . 87 42 633 . . . 1026 Effects 65 | . . . 2 . . . 63 Shutdowns 24 | . . . . . . . 24 Energy Bleed 7 | . . . . . . . 7 Interference 14 | . . . 2 . . . 12 Matter Decay 5 | . . . . . . . 5 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 12 | 4 1 . 6 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 2 1 1 . . . 1 Heat Transferred 2917 | 100 421 111 694 . . . 1591 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 1 . 3 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 664 | 25 412 216 503 318 . . 664 Initial 156 | . 16 . 70 156 . . . Average 164 | 11 146 82 213 249 . . 251 Maximum Alert Level 2 | . 2 1 2 1 . . 2 Low Security (%) 65 | 100 66 77 62 34 . 100 47 Level 1 25 | . 30 22 26 65 . . 26 Level 2 8 | . 2 . 11 . . . 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 6 . . . 4 Investigation 4 | . . . 4 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 14 13 35 5 . . 39 Peak Tracking Total 6 | . 5 3 6 4 . . 5 Tactical Retreats 4 | . 1 . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . 1 2 Triggered 1 | . . . . . . . 1 Most Traps Carried 4 | . . . . 4 4 3 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 15 | . 5 3 3 . . . 4 Max in Single Turn 5 | . 5 3 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 16 | . 5 . 4 . 5 . 2 Terminals 8 | . 3 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 84 | . 17 . 12 . 50 . 5 Successful 69 | . 9 . 6 . 50 . 4 Failed 15 | . 8 . 6 . . . 1 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 7 . . . 7 . . Terminals 27 | . 11 . 11 . . . 5 Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 64 | . 5 . 5 . 50 . 4 Record 54 | . 3 . 2 . 49 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 Locate Traps 2 | . 1 . 1 . . . . Transport Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Zone Layout 2 | . 1 . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 8 | . 4 . 3 . . . 1 Full Trace Events 4 | . 1 . 3 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 10162 | 144 1696 1164 2306 574 1624 978 1676 Spaces Moved 3785 | 72 739 455 691 215 677 403 533 Core 66 | 21 . . 45 . . . . Treads 3719 | 51 739 455 646 215 677 403 533 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 Average Speed 239 | 131 201 240 282 240 240 240 248 Slowest Speed 900 | 160 240 240 900 240 240 240 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 4 90 90 41 47 92 83 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 486 | . 113 38 138 18 . . 179 Melee . | . . . . . . . . Projectile 20 | . 2 . . . . . 18 AOE 466 | . 111 38 138 18 . . 161 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4434 | 100 890 494 881 249 678 412 730 Wait 40 | . 29 2 8 . . . 1 Move 3778 | 71 738 454 690 214 676 402 533 Hop . | . . . . . . . . Pick Up 130 | 10 38 5 34 8 1 3 31 Fast Attach 8 | 2 4 . 1 . . . 1 Attach 55 | 5 4 4 19 5 . . 18 Detach 1 | . . . 1 . . . . Swap 63 | 1 12 2 20 3 . . 25 Drop 92 | 1 27 7 18 5 1 3 30 Fire 253 | 10 33 19 90 14 . . 87 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . 5 1 . . . 3 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . . 1 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 145 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 8) 625 | -10/Materials | Repaired Lgt. Treads 1346 | -10/Materials | Discovered new exit (range 9) 1772 | -10/Materials | Discovered new exit (range 15) 1841 | -10/Materials | Entered Mines 1965 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2083 | -10/Mines | Learned location of Storage (-7) 2472 | -10/Mines | Discovered new exit (range 7) 2527 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2957 | -10/Mines | Discovered new exit (range 5) 3005 | -10/Mines | Entered Materials 3005 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3006 | -9/Materials | Identified exit to Mines 3187 | -9/Materials | Destroyed 10 combat bots 3335 | -9/Materials | Lost 10 parts (1p2n3u4w) 4043 | -9/Materials | Build established: Scavenger-Mutant 4165 | -9/Materials | Discovered new exit (range 12) 4221 | -9/Materials | Core integrity fell below 50% 4678 | -9/Materials | Build established: Mutant 5311 | -9/Materials | Entered Mines 5379 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5385 | -9/Mines | Destroyed 7 combat bots 5679 | -9/Mines | Discovered new exit (range 8) 5711 | -9/Mines | Build established: Scavenger-Mutant 5823 | -9/Mines | Found a hidden stash of uninstalled traps 5873 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5873 | -9/Mines | Discovered new exit (range 5) 5885 | -9/Mines | Entered Exiles 5924 | -9/Exiles | Discovered new exit (range 15) 5981 | -9/Exiles | Met 8R-AWN 6020 | -9/Exiles | Met EX-HEX 6113 | -9/Exiles | Met EX-DEC 6171 | -9/Exiles | Learned location of Zion (-6) 6257 | -9/Exiles | Discovered new exit (range 10) 6436 | -9/Exiles | Visited The Gauntlet 7049 | -9/Exiles | Met EX-BIN 7093 | -9/Exiles | Aligned with FarCom system 7095 | -9/Exiles | Given EX-Vault access code 7232 | -9/Exiles | Opened EX-Vault 7268 | -9/Exiles | Found Chronowheel 7322 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7509 | -9/Exiles | Left Exiles lab with Chronowheel 7509 | -9/Exiles | Entered Mines 8456 | -8/Mines | Discovered new exit (range 5) 8487 | -8/Mines | Entered Materials 8487 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 9551 | -8/Materials | Build established: Mutant 9918 | -8/Materials | Garrison activated, responded to threat 10154 | -8/Materials | Core integrity fell below 50% 10159 | -8/Materials | Core integrity fell below 20% 10164 | -8/Materials | Core destroyed Last Messages --------------- 10149_ Power failure, Imp. Ion Engine shutdown. 10149_ Overheating: Energy bleed (-63). 10149_ U-05 Engineer lays Concrete. 10151_ Dropped Broken Lgt. Treads. 10151_ U-05 Engineer lays Concrete. 10152_ Overheating: Energy bleed (-46). 10152_ Lgt. Ion Engine destroyed. 10152_ U-05 Engineer builds a Wall. 10153_ Overheating: Matter decay (-52). 10154_ Power failure, Imp. Ion Engine shutdown. 10154_ Overheating: Core damaged (-71). 10155_ U-05 Engineer destroyed. 10156_ Lgt. Nuclear Core destroyed. 10157_ Rocket Launcher broken. 10157_ Overheating: Short circuit. 10158_ Overheating: Core damaged (-93). 10158_ Arm. Treads destroyed. 10159_ Overheating: Core damaged (-77). 10162_ Dropped Broken Rocket Launcher. 10164_ Overheating: Core damaged (-55). 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