Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 21:19:09 Player: bschuck Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (795) 795 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3220 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 450/480 System Corruption 18% Temperature Critical (593) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Small Storage Unit Medium Reactive Plating EM Disruption Field Dynamic Insulation System > --- WEAPON (4) ------- Particle Gun Gauss Cannon Gauss Cannon > --- INVENTORY (8) ---- Advanced Visual Processing Unit Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Microactuators Medium Reactive Plating > --- WEAPON ----------- Light Assault Rifle Minigun Minigun Gauss Cannon > --- INVENTORY -------- Light Treads Advanced Visual Processing Unit Improved Terrain Scan Processor EM Disruption Field Dynamic Insulation System Particle Gun Gauss Cannon Gauss Cannon [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Minigun Energy Gun Shock Rifle Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Slashing Weapon Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . 1 1 Parts Attached 42 | 5 7 1 10 19 Power 8 | 1 2 . 3 2 Engine 7 | 1 2 . 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 3 . 1 3 Treads 3 | 1 . . 1 1 Leg 6 | 1 3 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 . 2 6 Device 4 | . . . 1 3 Storage 3 | 1 1 . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 15 | 1 1 1 4 8 Energy Gun 5 | 1 . 1 2 1 Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 . 1 4 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 2 . 2 13 Power 4 | . 1 . 1 2 Propulsion 4 | . 1 . . 3 Utility 5 | . . . 1 4 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . 2 . 1 7 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 4 5 6 6 6 Power . | . . 2 . . Propulsion 1 | 2 2 2 1 . Utility 2 | . . 1 2 3 Weapon 2 | 1 1 1 1 2 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 86 100 94 90 Engine 12 | . 13 14 10 13 Core 3 | . . . 6 3 Treads 3 | . . . 5 2 Leg 12 | . 22 28 12 11 Device 5 | . . . 7 5 Storage 17 | . 24 28 18 15 Processor 2 | . . . 6 . Protection 3 | . . . . 5 Energy Gun 8 | . 14 23 17 2 Ballistic Gun 14 | . 10 4 6 20 Ballistic Cannon 2 | . . . . 5 Slashing Weapon 1 | . . . 2 . Peak Build Rating 35 | 4 7 9 21 35 Average Rating 22 | 2 6 8 17 30 On Entrance 8 | . 4 7 9 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 77 | 10 15 17 32 77 Greatest Support 40 | 10 20 20 40 40 Greatest Overweight (x) 14 | 1 1 . 1 14 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 7 7 7 8 8 Average Carried 6 | 4 5 6 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 6 6 8 2 Class Distribution -------------------- 42% | Scavenger-Tank 25% | Mutant 14% | Skirmisher 8% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 774 | 192 124 . 209 249 Remotely . | . . . . . Salvage Created 1006 | . 113 . 537 356 Parts 76 | . 10 . 45 21 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 23 | . 4 . 12 7 Guns 21 | . 4 . 12 5 Cannons 2 | . . . . 2 Classes Destroyed 7 | . 2 . 3 2 Builder 1 | . . . 1 . Recycler 1 | . . . 1 . Swarmer 8 | . 2 . 6 . Grunt 7 | . 2 . . 5 Brawler 1 | . . . . 1 Sentry 6 | . . . 6 . Programmer 1 | . . . . 1 Best Kill Streak 9 | . 3 . 9 3 Combat Bots Only 6 | . 3 . 6 3 Max Kills in Single Turn 3 | . 1 . 3 2 Gunslinging 2 | . . . 2 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 215 | . 64 . 56 95 Missed 53 | . 11 . 21 21 Hits 162 | . 53 . 35 74 Melee 19 | . . . . 19 Projectile 143 | . 53 . 35 55 Critical Strikes 5 | . . . 1 4 Damage Taken 3001 | . 494 . 481 2026 Core 932 | . 97 . 47 788 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 61 91 . Volleys Fired 76 | . 17 . 28 31 Largest 4 | . 2 . 3 4 Hottest 170 | . 70 . 126 170 Shots Fired 209 | . 34 . 72 103 Gun 189 | . 34 . 72 83 Cannon 20 | . . . . 20 Launcher . | . . . . . Special . | . . . . . Kinetic 111 | . 17 . 18 76 Thermal 50 | . 17 . 15 18 Explosive . | . . . . . Electromagnetic 48 | . . . 39 9 Robot Hit Streak 11 | . 3 . 11 5 Robot Miss Streak 9 | . 4 . 9 5 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . 2 2 Max Gunslinging Chain 2 | . 1 . 2 1 Shots Hit Robots 103 | . 15 . 37 51 Core Hits 48 | . 8 . 20 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 4 . 3 1 Burn 8 | . 4 . 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1718 | . 165 . 527 1026 Guns 1447 | . 165 . 527 755 Cannons 271 | . . . . 271 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 905 | . 66 . 82 757 Thermal 403 | . 99 . 156 148 Explosive . | . . . . . Electromagnetic 410 | . . . 289 121 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . . 29 Message Errors 8 | . . . . 8 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 4 | . . . . 4 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 28 | . . . . 28 Projectiles 28 | . . . . 28 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 617 | . 178 . 491 617 Average Temperature 201 | . 89 . 154 258 Received Heat Transfer 702 | . 135 . 117 450 Effects 55 | . . . 5 50 Shutdowns 17 | . . . 3 14 Energy Bleed 6 | . . . . 6 Interference 4 | . . . 1 3 Matter Decay 4 | . . . 1 3 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . . 4 Damage (major) 11 | . . . . 11 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 1665 | . 592 . 629 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 . 89 100 Level 1 3 | . . . 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 210 | . 65 . 210 82 Initial 82 | . . . 9 82 Average 35 | . 25 . 75 18 Influence Increases 650 | . 109 . 330 211 Destroy 0b10 Robot/C 460 | . 80 . 240 140 Destroy 0b10 Robot/NC 10 | . . . 10 . Destroy Leader 110 | . 10 . 80 20 Successful Hack 4 | . 4 . . . Disable Machine 15 | . . . . 15 Destroy Structure 6 | . . . . 6 Lose Combat Pursuer 45 | . 15 . . 30 Influence Decreases 648 | . 54 37 166 391 Entered New Map 136 | . . 27 9 100 Time Decay 390 | . 44 10 147 189 Lost Part 122 | . 10 . 10 102 Squads Dispatched 4 | . 2 . . 2 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 7 . 13 11 Peak Tracking Total 5 | . 5 . 4 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 3 | . 1 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 1 . 3 . Successful 2 | . 1 . 1 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Recycle Component 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 631 | . . . 517 114 Optics 511 | . . . 397 114 Seismic 428 | . . . 428 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 1749 | 68 151 26 518 986 Spaces Moved 664 | 48 73 20 225 298 Core 25 | 18 . . . 7 Treads 135 | . . . 73 62 Legs 504 | 30 73 20 152 229 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 215 | 111 122 120 180 288 Slowest Speed 750 | 120 190 120 190 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 10 | 4 17 2 23 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 840 | 63 103 22 285 367 Wait . | . . . . . Move 660 | 47 72 19 224 298 Hop . | . . . . . Pick Up 43 | 10 6 1 14 12 Fast Attach 2 | . . . . 2 Attach 41 | 5 6 1 12 17 Detach 2 | 1 . . 1 . Swap 1 | . 1 . . . Drop 15 | . 1 1 6 7 Fire 76 | . 17 . 28 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Entered Subcaves 221 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 239 | -10/Subcaves | Discovered new exit (range 6) 246 | -10/Subcaves | Entered Materials 246 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 760 | -8/Materials | Discovered new exit (range 4) 764 | -8/Materials | Entered Factory 764 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 937 | -7/Factory | Lost 5 parts (1n2u2w) 1256 | -7/Factory | Build established: Scavenger-Tank 1699 | -7/Factory | Core integrity fell below 50% 1702 | -7/Factory | System corruption reached 10% 1713 | -7/Factory | Core integrity fell below 20% 1751 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Energy bleed (-67). Dropped Lgt. Assault Rifle. Overheating: Matter decay (-17). Power failure, Rnf. Deuterium Engine shutdown. K-01 Serf collects debris. K-01 Serf destroyed. Acquired 23 matter. System corrupted: Matter fused (-6). Minigun destroyed. System corrupted by crushing effect (+5). System corrupted: Gauss Cannon jammed. Overheating: Matter decay (-4). Power failure, Rnf. Deuterium Engine shutdown. Power failure, Imp. Deuterium Engine shutdown. Slug penetrates B-48 Gladiator. Slug penetrates Wall. EM Disruption Field broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Overheating: Core damaged (-112). 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