Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 00:51:35 Player: tkc Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1898) 1898 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 4483 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 215 Friendly Fire -41 Cogmind --------- Core Integrity 24/550 Matter 251/300 Energy 22/125 System Corruption 1% Temperature Hot (248) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (5) ---- Medium Storage Unit Particle Gun Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle Heavy Mace > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Light Angular Momentum Engine Improved Treads Wheel Wheel Medium Storage Unit Large Matter Pod Advanced Weight Redist. System Particle Gun Particle Gun EM Pulse Cannon Assault Rifle Rocket Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 82 | 9 2 . 17 54 Power 12 | 1 . . 3 8 Engine 11 | 1 . . 3 7 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 26 | 4 . . 8 14 Treads 12 | 1 . . 4 7 Leg 4 | . . . . 4 Wheel 7 | 3 . . 1 3 Hover . | . . . . . Flight 3 | . . . 3 . Utility 18 | 2 2 . 4 10 Device 3 | 1 1 . 1 . Storage 5 | 1 1 . 2 1 Processor 5 | . . . . 5 Hackware 1 | . . . . 1 Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 26 | 2 . . 2 22 Energy Gun 11 | . . . . 11 Energy Cannon 2 | . . . . 2 Ballistic Gun 9 | 2 . . 1 6 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 33 | . . . . 33 Power 4 | . . . . 4 Propulsion 13 | . . . . 13 Utility 5 | . . . . 5 Weapon 11 | . . . . 11 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 100 100 85 90 Engine 8 | . 14 14 11 7 Treads 11 | . 14 14 9 11 Leg 3 | . . . . 4 Wheel 7 | . 14 14 10 6 Device 4 | . 14 14 11 1 Storage 10 | . 14 14 11 9 Processor 12 | . . . . 17 Hackware 1 | . . . . 1 Protection 4 | . . . 8 3 Energy Gun 7 | . . . . 10 Energy Cannon 2 | . . . . 3 Ballistic Gun 12 | . 28 28 19 7 Impact Weapon 2 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 40 | 13 18 18 25 40 Greatest Support 60 | 20 16 16 20 60 Greatest Overweight (x) 7 | 1 1 1 7 3 Average Overweight (x) 1 | . . 1 . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 12 | 7 9 10 10 14 Most Carried 15 | 8 8 8 10 15 Average Carried 11 | 6 8 8 9 12 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 8 8 8 10 4 Class Distribution -------------------- 55% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1899 | 451 51 . 452 945 Remotely . | . . . . . Salvage Created 2582 | 216 104 . 152 2110 Parts 141 | 28 4 . 15 94 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 2 . 3 38 Guns 34 | . 2 . 1 31 Cannons 1 | . . . . 1 AOE 7 | . . . 2 5 Classes Destroyed 12 | 3 1 . 4 4 Worker 5 | 1 . . . 4 Builder 4 | . . . 1 3 Tunneler 7 | 7 . . . . Hauler 3 | . . . 1 2 Recycler 2 | 1 . . . 1 Operator 1 | . . . . 1 Watcher 4 | . . . 1 3 Swarmer 7 | . . . 2 5 Grunt 28 | . 2 . 1 25 Sentry 5 | . . . . 5 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 7 | 5 2 . 4 7 Combat Bots Only 6 | . 2 . 2 6 Max Kills in Single Turn 4 | 1 1 . 4 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4192 | . 71 . 213 3908 Core 574 | . 15 . 33 526 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . . 50 Regen/Repaired (Parts) 27 | . . . . 27 Core Remaining (%) 95 | 100 . 94 91 . Volleys Fired 214 | 21 11 . 10 172 Largest 3 | 2 2 . 2 3 Hottest 170 | 40 40 . 53 170 Shots Fired 471 | 42 22 . 20 387 Gun 422 | 42 22 . 15 343 Cannon 36 | . . . . 36 Launcher 13 | . . . 5 8 Special . | . . . . . Kinetic 219 | 42 22 . 15 140 Thermal 201 | . . . . 201 Explosive 1 | . . . . 1 Electromagnetic 50 | . . . 5 45 Robot Hit Streak 16 | 5 7 . 6 16 Robot Miss Streak 4 | 4 3 . 2 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 318 | 24 12 . 12 270 Core Hits 132 | 10 6 . 8 108 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . . . . 14 Burn 12 | . . . . 12 Destroy 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks 5 | . . . . 5 Impact 5 | . . . . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6113 | 299 148 . 391 5275 Guns 4116 | 299 148 . 149 3520 Cannons 719 | . . . . 719 Explosions 987 | . . . 242 745 Melee 291 | . . . . 291 Ramming . | . . . . . Kinetic 1903 | 299 148 . 149 1307 Thermal 2707 | . . . 129 2578 Explosive 177 | . . . . 177 Electromagnetic 1035 | . . . 113 922 Impact 291 | . . . . 291 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 1 Average Corruption 1 | . . . 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . 14 15 Message Errors 9 | . . . 3 6 Matter Fused 5 | . . . 2 3 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 5 | . . . 5 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . 1 3 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 168 | . . . . 168 Projectiles 31 | . . . . 31 Explosions . | . . . . . Melee 137 | . . . . 137 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 199 | . . . 27 172 Shots 10 | . . . 2 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 588 | . 2 . 217 588 Average Temperature 151 | . 2 . 63 155 Received Heat Transfer 1806 | . 39 . 75 1692 Effects 43 | . . . . 43 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . . . 4 Interference 12 | . . . . 12 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 6 | . . . . 6 Damage (major) 10 | . . . . 10 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions 6 | . . . . 6 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 11 | . . . . 11 Heat Transferred 6542 | . . . 100 6442 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 3 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 814 | 45 130 50 387 814 Initial 163 | . 29 50 19 163 Average 328 | 12 85 50 124 465 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 34 | 100 100 100 78 3 Level 1 30 | . . . 21 41 Level 2 28 | . . . . 44 Level 3 6 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . . 3 11 Investigation 5 | . . . 1 4 Extermination . | . . . . . Reinforcement 8 | . . . 2 6 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . . . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 5 . 12 71 Peak Tracking Total 8 | . 3 . 6 8 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 8 | . . . 4 4 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 11 | . 1 . 4 6 Terminals 8 | . 1 . 4 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 44 | . 7 . 16 21 Successful 29 | . 5 . 10 14 Failed 15 | . 2 . 6 7 Catastrophic 4 | . 1 . 2 1 Database Lockouts . | . . . . . Manual 24 | . 7 . 9 8 Terminals 31 | . 7 . 16 8 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 10 | . . . . 10 Garrison Access . | . . . . . Terminal Hacks 14 | . 2 . 9 3 Record 2 | . . . 2 . Robot Analysis 2 | . . . 2 . Level Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . . 1 Scanalyzer Index 2 | . 1 . . 1 Garrison Index 1 | . . . . 1 Alert Level 2 | . . . 2 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . . 9 Insert Component 4 | . . . . 4 Analyze 5 | . . . . 5 Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Assimilate 2 | . 1 . 1 . Botnet 1 | . 1 . . . Disrupt 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 . 4 6 Full Trace Events 4 | . . . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . . 4 Part Schematics Acquired 4 | . . . . 4 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 2 1 . Largest Group 2 | . . 2 2 2 Highest-Rated Group 44 | . . 44 44 41 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 38 | . . . 29 9 Total Damage 514 | . . . 412 102 Kills 10 | . . . 8 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3248 | 224 117 216 614 2077 Spaces Moved 1562 | 149 71 186 330 826 Core 7 | 5 . . 2 . Treads 489 | . . . 171 318 Legs 93 | . . . . 93 Wheels 952 | 144 71 186 136 415 Hover . | . . . . . Flight 21 | . . . 21 . Fastest Speed 50 | 50 100 115 115 115 Average Speed 146 | 92 108 115 166 158 Slowest Speed 400 | 100 115 115 400 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 6 16 56 35 73 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 50 | . . . 11 39 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 49 | . . . 11 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2078 | 190 90 188 375 1235 Wait 143 | . 5 3 . 135 Move 1558 | 148 70 185 329 826 Hop . | . . . . . Pick Up 42 | 11 . . 5 26 Fast Attach 33 | 5 1 . 7 20 Attach 25 | 3 . . 2 20 Detach 5 | . . . 2 3 Swap 24 | 1 1 . 8 14 Drop 29 | 1 2 . 12 14 Fire 214 | 21 11 . 10 172 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 413 | -10/Mines | Found a hidden stash of uninstalled traps 442 | -10/Mines | Discovered new exit (range 10) 543 | -10/Mines | Discovered new exit (range 6) 558 | -10/Mines | Entered Materials 558 | -9/Materials | Accompanied by 2 allies 558 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1054 | -9/Materials | Discovered new exit (range 15) 1128 | -9/Materials | Discovered new exit (range 13) 1131 | -9/Materials | Identified exit to Materials 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Accompanied by 2 allies 1172 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1333 | -8/Materials | Lost 3 parts (2n1w) 1793 | -8/Materials | Lost 7 parts (1p1n2u3w) 1884 | -8/Materials | Repaired Broken Cld. Ion Engine 2109 | -8/Materials | Core integrity fell below 50% 2145 | -8/Materials | Build established: Scavenger-Mutant 2154 | -8/Materials | Lost 6 parts (1p2n1u2w) 2602 | -8/Materials | Core integrity fell below 20% 2697 | -8/Materials | Build established: Scavenger-Gunner 2947 | -8/Materials | Discovered new exit (range 20) 3118 | -8/Materials | Build established: Mutant 3172 | -8/Materials | First assault squad dispatched 3249 | -8/Materials | Self-destructed Last Messages --------------- 03174_ Terminal disabled. 03182_ System corrupted: Hvy. Ion Engine rejected. 03190_ Connecting with Terminal... 03202_ Acquired Unknown Engine. 03202_ Identified Lgt. Deuterium Engine. 03203_ Dropped Lgt. Deuterium Engine. 03209_ Acquired Hcp. Matter Pod. 03210_ Dropped Lrg. Matter Pod. 03221_ C-30 ARC bursts open, deploying its payload. 03221_ G-47 Trooper unfolds itself. 03221_ I-25 Savior unfolds itself. 03229_ Critical hit (Burn: +37). 03231_ Terminal disabled. 03234_ Rocket Launcher destroyed. 03235_ Com. Wheel destroyed. 03240_ Cld. Ion Engine destroyed. 03241_ EM Pulse Cannon destroyed. 03245_ Lrg. Storage Unit destroyed. 03245_ Imp. Treads destroyed. 03249_ System corrupted: Heat flow error (+159). 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Ion Engine | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdDrainedCutter Manual? 0 Play Time 01:01:31 Cumulative 29.9 hours Start 2022.07.07 @ 23:49:58 End 2022.07.08 @ 00:51:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 23 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b21db335-7437-401a-9995-44da250fef3d