Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 15:30:40 Player: spruce Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (102) 510 Value Destroyed (3075) 3075 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (1024) 1024 TOTAL SCORE: 10029 Bonus ------- Pacifist 200 High Alert Combat Kills 430 Follower Combat Kills 138 Met Zhirov 300 Friendly Fire -44 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Point Defense Array System Shield Advanced System Shield Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Falx > --- INVENTORY -------- Enhanced Nuclear Core Structural Scanner Advanced Terrain Scanner Layered Light Armor Plating Reflective Plating Improved Shield Generator Hacking Suite Advanced System Shield Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Hacking Suite Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Falx Energy Gun Advanced Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Falx Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 . . 4 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 1 . . . . Utility 7 | . . 2 2 . . 2 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 103 | 6 4 15 . 21 2 12 10 19 1 1 12 Power 9 | 1 . 2 . 1 . 1 1 . . 1 2 Engine 3 | 1 . 1 . 1 . . . . . . . Core 5 | . . 1 . . . 1 1 . . 1 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 25 | 2 . 2 . 7 1 3 3 6 . . 1 Treads 2 | . . . . . . . . 2 . . . Leg 17 | . . 2 . 5 1 3 2 4 . . . Wheel 3 | 2 . . . . . . . . . . 1 Hover 3 | . . . . 2 . . 1 . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 3 6 . 6 . 5 3 6 . . 4 Device 13 | . . 2 . 2 . 2 1 3 . . 3 Storage 3 | 1 2 . . . . . . . . . . Processor 3 | . 1 . . . . 2 . . . . . Hackware 2 | . . . . 2 . . . . . . . Protection 13 | . . 4 . 2 . 1 2 3 . . 1 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 5 . 7 1 3 3 7 1 . 5 Energy Gun 19 | 1 1 2 . 7 1 . 1 5 . . 1 Energy Cannon 5 | . . 2 . . . . 1 . . . 2 Ballistic Gun 3 | 1 . . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 3 . 1 . . . 1 1 Parts Lost 54 | . . 7 . 6 1 4 . 20 . . 16 Power 4 | . . 1 . . . . . 1 . . 2 Propulsion 17 | . . 1 . 2 . 2 . 9 . . 3 Utility 23 | . . 4 . 2 1 2 . 5 . . 9 Weapon 10 | . . 1 . 2 . . . 5 . . 2 Highest Loss Streak 15 | . . 6 . 4 1 3 . 15 . . 10 Average Slot Usage (%) 82 | . 97 79 81 94 90 84 89 79 55 56 61 Engine 3 | . 14 6 . 4 9 . . . . . . Core 3 | . . 3 9 4 . 5 5 3 . 2 2 Treads 2 | . . . . . . . . 1 11 11 8 Leg 11 | . . 7 18 14 18 14 18 16 . . . Wheel 2 | . 28 12 . . . . . . . . 3 Device 6 | . . 4 18 13 . 10 5 4 5 5 7 Storage 7 | . 19 11 9 9 9 6 5 5 5 5 4 Processor 11 | . 6 11 9 9 9 19 17 15 11 11 10 Hackware 9 | . . . . 8 18 13 11 11 11 11 6 Protection 5 | . . 3 . 8 9 . 9 7 . . 2 Energy Gun 8 | . 14 3 9 17 18 6 1 1 . . 2 Energy Cannon 1 | . . 5 . . . . 3 3 . . . Ballistic Gun 1 | . 14 3 . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . 4 3 1 5 5 2 Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 73 | 13 73 55 46 54 53 52 62 62 38 45 70 Greatest Support 75 | 26 26 26 20 32 32 60 75 75 46 46 46 Greatest Overweight (x) 17 | 1 2 12 2 5 1 3 1 17 . . 4 Average Overweight (x) 1 | . 1 1 2 2 1 . . . . . . Largest Inventory Capacity 20 | 6 20 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 14 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | . 6 12 11 12 12 12 12 12 12 12 12 Average Carried 10 | . 3 8 11 10 12 11 11 11 9 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | . 6 11 11 12 12 12 12 9 12 12 3 Class Distribution -------------------- 51% | Hacker-Mutant 22% | Scavenger-Mutant 16% | Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Assassin | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Matter Collected 1356 | 239 . 213 . 230 20 132 160 232 50 . 80 Remotely . | . . . . . . . . . . . . Salvage Created 4097 | . . 602 . 1526 303 466 269 844 53 . 34 Parts 215 | . . 42 . 83 14 23 9 36 5 . 3 Haulers Intercepted 6 | . . 2 . 4 . . . . . . . Recyclers Shooed 6 | . . 2 . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 17 5 . . Prevented 16 | . . . . . . . . 14 2 . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 72 | . . 13 . 20 3 9 3 15 4 . 5 Melee 2 | . . 1 . . . . 1 . . . . Guns 36 | . . 4 . 20 3 5 . 4 . . . Cannons 7 | . . 6 . . . . . 1 . . . AOE 19 | . . . . . . 4 . 6 4 . 5 Classes Destroyed 15 | . . 7 . 3 1 . 1 3 . . . Worker 6 | . . 1 . 3 . 2 . . . . . Builder 6 | . . . . 4 2 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 6 | . . 2 . 4 . . . . . . . Recycler 5 | . . . . 2 3 . . . . . . Operator 2 | . . 1 . 1 . . . . . . . Drone 3 | . . . . . 3 . . . . . . Watcher 4 | . . 2 . 1 . 1 . . . . . Swarmer 22 | . . 5 . . . 3 . 5 4 . 5 Grunt 23 | . . 5 . 11 . 4 1 2 . . . Brawler 3 | . . . . 1 . 1 . 1 . . . Duelist 3 | . . . . . . . . 3 . . . Sentry 16 | . . 3 . 8 . 1 2 2 . . . Hunter 1 | . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 11 | . . 4 . 6 3 11 1 4 4 . 5 Combat Bots Only 8 | . . 4 . 4 1 8 1 4 4 . 5 Max Kills in Single Turn 3 | . . 1 . 2 1 2 1 2 3 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . 2 3 . 2 Melee 1 | . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Damage Taken 7527 | . . 1413 . 839 34 979 407 2034 113 12 1696 Core 1676 | . . 374 . 90 . 224 24 222 33 . 709 Absorbed by Shields 74 | . . . . . . . . . . . 74 Core Remaining (%) 72 | 100 100 6 . . 83 73 . . . . . Volleys Fired 295 | . . 55 . 84 19 32 20 63 3 . 19 Largest 2 | . . 2 . 2 2 1 2 2 1 . 2 Hottest 220 | . . 85 . 126 95 50 91 131 30 . 220 Shots Fired 433 | . . 77 . 155 38 32 24 71 3 1 32 Gun 345 | . . 46 . 155 38 28 8 47 . . 23 Cannon 72 | . . 31 . . . . 16 20 . . 5 Launcher 16 | . . . . . . 4 . 4 3 1 4 Special . | . . . . . . . . . . . . Kinetic 62 | . . 24 . . . 22 4 . . . 12 Thermal 220 | . . 53 . 134 . . 4 24 . . 5 Explosive 16 | . . . . . . 4 . 4 3 1 4 Electromagnetic 135 | . . . . 21 38 6 16 43 . . 11 Robot Hit Streak 27 | . . 15 . 27 10 9 6 13 1 . 9 Robot Miss Streak 9 | . . 5 . 2 9 2 2 2 2 . 2 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 327 | . . 67 . 112 21 27 17 57 1 . 25 Core Hits 165 | . . 21 . 52 11 23 6 35 7 . 10 Critical Hits 10 | . . 2 . . 1 1 . . . . 6 Critical Kills 2 | . . 1 . . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . . Melee Attacks 28 | . . 16 . . . 4 3 5 . . . Impact 16 | . . 16 . . . . . . . . . Slashing 12 | . . . . . . 4 3 5 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . 3 . . . . 1 . . . . Combat Hostiles 3 | . . 2 . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8346 | . . 1220 . 2290 442 1075 596 1734 312 . 677 Guns 4545 | . . 286 . 2265 414 553 88 825 . . 114 Cannons 1521 | . . 554 . . . . 376 469 . . 122 Explosions 1687 | . . . . 25 28 479 . 402 312 . 441 Melee 593 | . . 380 . . . 43 132 38 . . . Ramming . | . . . . . . . . . . . . Kinetic 778 | . . 164 . . . 508 48 . . . 58 Thermal 3473 | . . 676 . 2106 28 . 40 501 . . 122 Explosive 1513 | . . . . . . 479 . 281 312 . 441 Electromagnetic 1989 | . . . . 184 414 45 376 914 . . 56 Impact 380 | . . 380 . . . . . . . . . Slashing 213 | . . . . . . 43 132 38 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 2 . . . . . . 11 11 11 19 Average Corruption 10 | . 2 . . . . . . 10 11 11 11 Corruption Purged . | . . . . . . . . . . . . Effects 63 | . 2 . . . . . . 17 18 10 16 Message Errors 20 | . 1 . . . . . . 4 6 3 6 Matter Fused 8 | . . . . . . . . . 2 3 3 Heat Flow Errors 5 | . . . . . . . . 1 3 . 1 Energy Discharges 7 | . . . . . . . . 5 1 . 1 Data Loss (minor) 1 | . 1 . . . . . . . . . . Data Loss (major) 4 | . . . . . . . . . 2 2 . Misfires 1 | . . . . . . . . . . 1 . Misdirections 9 | . . . . . . . . 2 3 1 3 Targeting Errors 6 | . . . . . . . . 3 1 . 2 Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 145 | . . 72 . . 24 7 . 29 . . 13 Projectiles 13 | . . 10 . . . . . 3 . . . Explosions 56 | . . . . . 24 7 . 12 . . 13 Melee 76 | . . 62 . . . . . 14 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 271 | . . . . . 34 125 . 73 . 12 27 Shots 9 | . . . . . 1 4 . 2 . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 574 | . . 574 . 250 150 4 234 221 114 . 276 Average Temperature 82 | . . 135 . 56 50 4 72 75 67 . 78 Received Heat Transfer 1578 | . . 408 . 441 . 198 81 351 . . 99 Effects 10 | . . 5 . 5 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . Interference 6 | . . 1 . 5 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 3 . . . Combat Hostiles 5 | . . . . . . . 2 3 . . . Parts Fried 16 | . . 4 . . 1 . 3 8 . . . Impact Corruptions 5 | . . 5 . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 19 | . . 6 . 8 . . . 5 . . . Heat Transferred 6293 | . . 1295 . 4046 50 . 74 753 . . 75 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Peak Influence 1333 | . 10 267 110 538 545 1333 762 . . . . Initial 1091 | . . 3 95 46 209 1091 555 . . . . Average 392 | . 8 143 101 263 398 1140 641 . . . . Maximum Alert Level 4 | . . 1 . 2 2 4 3 . . . . Low Security (%) 33 | 100 100 68 100 44 . . . . . . . Level 1 23 | . . 31 . 33 33 . . . . . . Level 2 30 | . . . . 22 66 . 89 . . . . Level 3 6 | . . . . . . 49 10 . . . . Level 4 5 | . . . . . . 50 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 3 . 2 3 . . . . Investigation 1 | . . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . 1 1 . . 3 . . . . Assault 2 | . . . . . . 2 . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . . . 1 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . . 27 1 29 29 12 8 17 4 . 17 Peak Tracking Total 10 | . . 7 2 4 4 5 3 9 4 . 10 Tactical Retreats 7 | . . 3 . . . . 2 2 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Traps Triggered 4 | . 1 . . 1 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . . 1 2 . 2 . . 1 . Max in Single Turn 1 | . . . . 1 1 . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Machines Accessed 31 | . 1 2 . 8 10 1 4 1 . 4 . Terminals 17 | . 1 2 . 7 2 1 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 77 | . 3 4 . 26 15 2 9 1 . 17 . Successful 57 | . 3 3 . 14 11 1 7 1 . 17 . Failed 20 | . . 1 . 12 4 1 2 . . . . Catastrophic 3 | . . 1 . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 3 4 . 16 12 1 4 . . . . Terminals 49 | . 3 4 . 25 6 2 9 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . . . . . 9 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 36 | . 1 2 . 8 1 1 5 1 . 17 . Record 5 | . . . . . . . . . . 5 . Part Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . 4 . Open Door 3 | . . . . 2 . . . 1 . . . Level Access Points 2 | . . 1 . 1 . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 6 | . 1 . . 1 1 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 19 | . 2 1 . 5 9 . 2 . . . . Terminals 11 | . 2 1 . 5 1 . 2 . . . . Track 3 | . 1 . . 1 . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Botnet 7 | . 1 1 . 4 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . Tunnel 8 | . . . . . 8 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 12 | . . 1 . 7 1 1 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Total Allies 4 | . . . . 3 . . 1 . . . . Largest Group 3 | . . . . 3 . . 1 1 . . . Highest-Rated Group 93 | . . . . 93 . . 10 9 . . . Highest-Rated Ally 31 | . . . . 31 . . 10 9 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 52 | . . . . 52 . . . . . . . Total Damage 777 | . . . . 777 . . . . . . . Kills 7 | . . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . 4 . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Turns Passed 5440 | 56 129 672 44 1195 689 406 401 908 367 229 344 Spaces Moved 2827 | 56 114 316 25 461 404 197 211 491 221 139 192 Core 86 | 13 . 7 . . . . . 13 . . 53 Treads 579 | . . . . . . . . 80 221 139 139 Legs 1797 | . . 104 25 458 404 197 211 398 . . . Wheels 362 | 43 114 205 . . . . . . . . . Hover 3 | . . . . 3 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 180 150 155 120 120 120 160 160 50 Average Speed 153 | 85 102 140 180 190 155 153 147 146 160 160 140 Slowest Speed 900 | 100 110 650 180 296 155 210 150 900 160 160 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 38 | 4 24 31 5 84 94 6 8 62 44 60 35 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 11 | . . . . . 8 . . . . 3 . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . . . 3 1 . 4 Spaces Dug 6 | . . . . . . 1 2 3 . . . Terrain Destroyed 116 | . . . . 3 4 16 2 44 11 . 36 Melee 6 | . . . . . . 1 2 3 . . . Projectile 1 | . . . . . . 1 . . . . . AOE 109 | . . . . 3 4 14 . 41 11 . 36 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Total 3448 | 61 125 444 24 628 430 262 269 589 232 148 236 Wait 78 | . . 21 . 25 2 2 18 6 4 . . Move 2816 | 55 113 315 24 460 403 196 210 490 220 138 192 Hop . | . . . . . . . . . . . . Pick Up 66 | . 5 13 . 19 2 9 3 3 4 4 4 Fast Attach 55 | 6 4 10 . 8 . 3 6 10 . 1 7 Attach 32 | . . 5 . 9 . 7 . 3 1 1 6 Detach 5 | . 1 . . 1 . 2 . . . . 1 Swap 18 | . . . . 4 2 2 4 6 . . . Drop 55 | . 2 9 . 18 2 5 5 3 . 4 7 Fire 295 | . . 55 . 84 19 32 20 63 3 . 19 Melee 28 | . . 16 . . . 4 3 5 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -5/Factory (discovered 5 exits: [*Fac] / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 5) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Utility x2 368 | -9/Materials | Identified exit to Mines 412 | -9/Materials | Build established: Mutant 435 | -9/Materials | Identified exit to Materials 539 | -9/Materials | Core integrity fell below 50% 570 | -9/Materials | Lost 6 parts (1p1n3u1w) 708 | -9/Materials | Core integrity fell below 20% 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Utility x2 858 | -8/Materials | Discovered new exit (range 15) 902 | -8/Materials | Entered Storage 972 | -8/Storage | Build established: Scavenger-Mutant 1080 | -8/Storage | Lost 4 parts (2n1u1w) 1126 | -8/Storage | Allied Derelicts emerged from ambush trap array 1258 | -8/Storage | Garrison activated, responded to threat 1368 | -8/Storage | Identified exit to Factory 1977 | -8/Storage | Used back door to open Recycling access 1977 | -8/Storage | Discovered new exit (range 5) 1995 | -8/Storage | Build established: Hacker-Mutant 2097 | -8/Storage | Entered Recycling 2111 | -8/Recycling | Spotter reported a threat 2130 | -8/Recycling | Spotter reported a threat 2167 | -8/Recycling | Spotter reported a threat 2172 | -8/Recycling | Spotter reported a threat 2172 | -8/Recycling | Spotter reported a threat 2198 | -8/Recycling | Spotter reported a threat 2220 | -8/Recycling | Spotter reported a threat 2226 | -8/Recycling | Spotter reported a threat 2251 | -8/Recycling | Spotter reported a threat 2271 | -8/Recycling | Spotter reported a threat 2279 | -8/Recycling | Spotter reported a threat 2287 | -8/Recycling | Spotter reported a threat 2304 | -8/Recycling | Spotter reported a threat 2331 | -8/Recycling | Spotter reported a threat 2333 | -8/Recycling | Spotter reported a threat 2356 | -8/Recycling | Spotter reported a threat 2384 | -8/Recycling | Spotter reported a threat 2403 | -8/Recycling | Spotter reported a threat 2409 | -8/Recycling | Spotter reported a threat 2416 | -8/Recycling | Spotter reported a threat 2425 | -8/Recycling | Spotter reported a threat 2455 | -8/Recycling | Spotter reported a threat 2500 | -8/Recycling | Spotter reported a threat 2523 | -8/Recycling | Spotter reported a threat 2529 | -8/Recycling | Spotter reported a threat 2553 | -8/Recycling | Spotter reported a threat 2625 | -8/Recycling | Spotter reported a threat 2649 | -8/Recycling | Spotter reported a threat 2649 | -8/Recycling | Spotter reported a threat 2663 | -8/Recycling | Spotter reported a threat 2663 | -8/Recycling | Spotter reported a threat 2716 | -8/Recycling | Spotter reported a threat 2743 | -8/Recycling | Spotter reported a threat 2744 | -8/Recycling | Spotter reported a threat 2763 | -8/Recycling | Discovered new exit (range 15) 2786 | -8/Recycling | Entered Factory 2786 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3121 | -6/Factory | Lost 3 parts (1n2u) 3136 | -6/Factory | First assault squad dispatched 3146 | -6/Factory | Discovered new exit (range 20) 3146 | -6/Factory | Destroyed 8 combat bots 3187 | -6/Factory | Identified exit to Factory 3192 | -6/Factory | Entered another Factory area 3192 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3254 | -5/Factory | Identified exit to Upper Caves 3254 | -5/Factory | Identified exit to Extension 3391 | -5/Factory | Discovered new exit (range 6) 3593 | -5/Factory | Entered Upper Caves 3593 | -5/Upper Caves | Accompanied by 1 ally 3594 | -5/Upper Caves | Encountered a Warlord checkpoint 3608 | -5/Upper Caves | Spotted B-75 Beast 3676 | -5/Upper Caves | Destroyed B-75 Beast 3764 | -5/Upper Caves | Learned Factory emergency access door positions 3838 | -5/Upper Caves | Build established: Scavenger-Mutant 3988 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4088 | -5/Upper Caves | Discovered new exit (range 19) 4137 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4207 | -5/Upper Caves | System corruption reached 10% 4257 | -5/Upper Caves | Build established: Hacker-Mutant 4320 | -5/Upper Caves | Lost 15 parts (1p5n5u4w) 4491 | -5/Upper Caves | Identified exit to Upper Caves 4501 | -5/Upper Caves | Entered another Upper Caves area 4670 | -5/Upper Caves | Encountered a Warlord checkpoint 4856 | -5/Upper Caves | Discovered new exit (range 8) 4867 | -5/Upper Caves | Identified exit to Zhirov 4868 | -5/Upper Caves | Entered Zhirov 4868 | -5/Zhirov | Discovered new exit (range 3) 4897 | -5/Zhirov | Met Zhirov 4939 | -5/Zhirov | Found Alien Artifact 4939 | -5/Zhirov | Identified Integrated Reactor 4939 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4961 | -5/Zhirov | Found Alien Artifact 5054 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5095 | -5/Zhirov | Identified exit to Proximity Caves 5097 | -5/Zhirov | Entered Proximity Caves 5360 | -4/Proximity Caves | Spotted B-86 Titan 5398 | -4/Proximity Caves | Identified Transdimensional Reconstructor 5398 | -4/Proximity Caves | Warped through subspace 5398 | -4/Proximity Caves | Spotted B-86 Titan 5399 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 5399 | -4/Proximity Caves | Core integrity fell below 50% 5429 | -4/Proximity Caves | Lost 10 parts (1p3n4u2w) 5430 | -4/Proximity Caves | Core integrity fell below 20% 5439 | -4/Proximity Caves | Discovered new exit (range 16) 5441 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05427_ UPS8OJ%HGNIFIQSL&IA 05432_ Hacking Suite destroyed. 05432_ Lgt. Fission Core destroyed. 05432_ System corrupted by crushing effect (+2). 05432_ System corrupted by crushing effect (+1). 05433_ Slug penetrates Reinforced Barrier. 05434_ Dropped Hvy. Neutron Cannon. 05435_ Imp. Terrain Scan Processor destroyed. 05435_ System corrupted by crushing effect (+5). 05436_ Penetrated by Slug. 05436_ Slug penetrates Reinforced Barrier. 05438_ Penetrated by Slug. 05438_ Adv. Signal Interpreter destroyed. 05439_ EXIT=FOUND 05439_ Penetrated by Slug. 05441_ Triggered Alarm Trap. 05441_ An alarm sounds. 05441_ ALERT: Alarm triggered, dispatching investigation squad. 05441_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###???????########?????????????#????????????? | | ???? ??????#! ]]]#??????????? "????????????? | | ????? ?????#! ] #?????????? "????????????? | | ??? ? ????#! [[[[#???????? "????????????? | | ??" ## #####b######+#####g """#?????????? | | ??" h #?????????? | | ?? h < #?????????? | | ?? bb @ #?????????? | | ??? ## ###### ###+###### "????????????? | | ??? ????????# # ?????? "????????????? | | ??????????????# # #??????? "????????????? | | ??????????????# # #????????? "????????????? | | ??????????????# # #???????????#????????????? | | ??????????????# # #????????????????????????? | | ??????????????# # #????????????????????????? | | ??????????????# # #????????????????????????? | | #????????###### #######????????????????????????? | | #????????# #?????????????????????????? | | #????????# #?????????????????????????? | | #????????# #?????????????????????????? | | #????????# #?????????????????????????? | | ########## """" #?????????????????????????? | | """" ??????????????????????? | | """" ?????????????????????? | | ########## """" #####?????????????????????? | | #####????# #?????????????????????????? | | #???? #?????????????????????????? | | ##??## #?????????????????????????? | | #???# #?????????????????????????? | | !/! ##???###### ## ###?????????????????????????? | | !!* #?????????? #??#???????????????????????????? | | ! #?????????? #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferSkeletonShifter Manual? 0 Play Time 00:46:54 Cumulative 189.9 hours Start 2020.09.22 @ 14:42:07 End 2020.09.22 @ 15:30:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 10 Types 2/3/0/1/1/3/0/0/0 Lore% 92 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a8faa64-46be-4da9-ab80-c476f5a6acbe