Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 23:48:51 Player: Nebula avali Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (1780) 1780 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 9070 Bonus ------- Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (280) Ox2 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg > --- UTILITY (10) ----- Advanced Signal Interpreter Graphene Brace Wardrone Bay (1/1) > --- WEAPON (3) ------- Vortex Shotgun Vortex Shotgun RU-N14's Throwing Claymores v3 > --- INVENTORY (5) ---- Active Sensor Suite Vortex Cannon (26) Power Maul Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Advanced Signal Interpreter Graphene Brace Wardrone Bay > --- WEAPON ----------- Vortex Shotgun Vortex Shotgun RU-N14's Throwing Claymores v3 > --- INVENTORY -------- Active Sensor Suite Vortex Cannon Power Maul [Rating: 160] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Improved Treads Leg Makeshift Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Graphene Brace Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Vortex Shotgun Energy Gun Vortex Shotgun Energy Cannon Vortex Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Slots Evolved 12 | . . . 2 2 2 . 2 2 2 . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 8 | . . . 1 1 2 . 1 1 2 . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 81 | . 7 3 6 15 4 9 9 13 8 . 7 . Power 7 | . . 1 2 2 . 2 . . . . . . Engine 5 | . . 1 2 1 . 1 . . . . . . Core 2 | . . . . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | . 4 1 2 7 . 1 4 4 . . 2 . Treads 4 | . 2 . 1 . . 1 . . . . . . Leg 4 | . . . . 2 . . . . . . 2 . Wheel . | . . . . . . . . . . . . . Hover 10 | . 2 1 1 4 . . 1 1 . . . . Flight 7 | . . . . 1 . . 3 3 . . . . Utility 31 | . 1 1 1 2 3 3 3 8 8 . 1 . Device 15 | . . . . . 1 1 2 3 7 . 1 . Storage 1 | . . . . . . . . 1 . . . . Processor 9 | . . 1 1 . 2 . 1 3 1 . . . Hackware 2 | . . . . . . 1 . 1 . . . . Protection 4 | . 1 . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | . 2 . 1 4 1 3 2 1 . . 4 . Energy Gun 2 | . . . . . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 1 | . . . . 1 . . . . . . . . Ballistic Cannon 8 | . 2 . 1 3 1 1 . . . . . . Launcher 3 | . . . . . . 1 1 1 . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . 1 1 . 4 . Parts Lost 43 | . . 1 . 11 . 8 6 4 12 . . 1 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 17 | . . 1 . 6 . 2 3 4 1 . . . Utility 18 | . . . . 2 . 3 2 . 11 . . . Weapon 6 | . . . . 2 . 3 1 . . . . . Highest Loss Streak 11 | . . 1 . 10 . 7 3 2 11 . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | . 7 7 7 7 3 3 2 2 2 3 3 3 Power . | . 1 1 . . 1 1 . . . . . . Propulsion . | . 2 1 1 1 . . . . . . . . Utility 1 | . 2 3 3 2 1 1 1 1 1 1 1 1 Weapon 1 | . 1 1 2 2 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 29 | . 9 2 4 6 . 4 2 . . . . 2 Power 6 | . 1 2 . . . 3 . . . . . . Propulsion 6 | . 4 . 2 . . . . . . . . . Utility 8 | . 2 . 1 3 . 1 . . . . . 1 Weapon 9 | . 2 . 1 3 . . 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 98 99 99 91 83 72 33 55 32 15 48 52 Engine 7 | . 14 14 11 7 . . . . . . 9 10 Leg 6 | . 19 . . . 15 9 . . . . 9 10 Hover 8 | . 7 27 32 21 . . 4 1 . . . . Flight 1 | . . . . . . . 1 12 2 . . . Device 6 | . . . . . 2 8 10 15 13 5 8 10 Storage 5 | . 14 14 11 9 7 4 . . . . . . Processor 11 | . . 6 21 18 26 23 13 21 13 10 6 5 Protection 2 | . 12 8 . 7 . 3 . . . . . . Energy Gun 4 | . 12 . . . . . . . . . 9 10 Ballistic Gun 1 | . 12 . . 8 . . . . . . . . Ballistic Cannon 8 | . 3 28 22 18 23 14 . . . . . . Special Weapon 1 | . . . . . . . . . . . 2 5 Peak Build Rating 160 | . 12 13 18 27 26 35 27 61 63 18 160 160 Average Rating 57 | . 8 12 17 23 23 25 21 40 34 18 120 160 On Entrance 29 | 6 6 12 13 18 17 26 17 20 49 18 18 160 Avg Prop Armor Cover (%) 15 | . . . . . . . 17 15 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 14 19 19 23 31 26 34 9 3 6 1 87 83 Greatest Support 46 | 20 46 14 21 21 20 20 12 17 13 3 40 40 Greatest Overweight (x) 4 | . 2 2 1 4 1 2 1 . 1 . 2 2 Average Overweight (x) . | . . 1 . 1 1 . . . . . . 2 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 4 8 5 5 5 5 5 5 Average Carried 5 | . 7 7 7 7 3 5 4 4 4 5 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 8 4 4 5 5 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 28% | Tank 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Tank | -4/Warlord Tank | -3/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Matter Collected 1775 | 200 19 183 241 413 . 149 226 6 82 . 249 7 Remotely . | . . . . . . . . . . . . . Salvage Created 1283 | . 106 96 368 516 . 108 35 22 . . . 32 Parts 92 | . 5 11 22 38 . 7 3 6 . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Combat Hostiles Destroyed 44 | . 2 7 8 13 . 4 2 5 . . . 3 Melee 2 | . . . . . . . 2 . . . . . Guns 3 | . 1 . . 2 . . . . . . . . Cannons 29 | . . 7 8 11 . 3 . . . . . . AOE 10 | . 1 . . . . 1 . 5 . . . 3 Classes Destroyed 9 | . 1 1 4 3 . . . . . . . . Recycler 3 | . . . 1 2 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . Swarmer 19 | . . 5 . 4 . 1 2 5 . . . 2 Grunt 15 | . 2 2 5 5 . 1 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 5 | . . . 2 1 . 1 . . . . . 1 Specialist 2 | . . . . 2 . . . . . . . . Heavy 2 | . . . . 1 . 1 . . . . . . Best Kill Streak 6 | . 2 3 3 6 . 2 2 5 . . . 3 Combat Bots Only 5 | . 2 3 3 4 . 2 2 5 . . . 3 Max Kills in Single Turn 4 | . 1 1 2 1 . 1 1 4 . . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . . . 1 . 4 . . . 2 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Hostile Shots Fired 671 | . 4 39 19 103 . 152 96 30 118 2 80 28 Missed 226 | . 2 9 7 27 . 51 45 13 44 1 19 8 Hits 445 | . 2 30 12 76 . 101 51 17 74 1 61 20 Melee 2 | . . . . . . . . . . . 2 . Projectile 443 | . 2 30 12 76 . 101 51 17 74 1 59 20 Critical Strikes 13 | . . . . 4 . 1 1 . 3 . 3 1 Actively Blocked 9 | . . . . 1 . . 1 . 3 . 3 1 Part Disruptions 1 | . . . . . . . . 1 . . . . Damage Taken 7609 | . 21 272 158 1298 . 1601 605 376 1577 21 1374 306 Core 2428 | . 8 36 15 253 . 518 337 86 1048 21 71 35 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 58 | . 2 6 . 50 . . . . . . . . Regen/Repaired (Parts) 35 | . . . . . . . . 14 . . 21 . Core Remaining (%) 72 | 100 . 82 96 54 . 26 60 91 . . . . Volleys Fired 97 | . 15 13 15 36 . 14 . 2 . . . 2 Largest 3 | . 2 2 2 3 . 3 . 1 . . . 1 Hottest 111 | . 66 66 66 107 . 111 . 43 . . . . Shots Fired 223 | . 27 27 30 103 . 32 . 2 . . . 2 Gun 56 | . 25 . . 31 . . . . . . . . Cannon 162 | . 2 27 30 72 . 31 . . . . . . Launcher 3 | . . . . . . 1 . 2 . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 207 | . 16 27 30 103 . 31 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 4 | . . . . . . . . 2 . . . 2 Electromagnetic 12 | . 11 . . . . 1 . . . . . . Robot Hit Streak 18 | . 4 4 6 18 . 14 . 4 . . . 6 Robot Miss Streak 4 | . 3 3 2 4 . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 136 | . 11 14 19 60 . 24 5 1 . . . 2 Core Hits 73 | . 2 8 11 28 . 9 1 7 2 . . 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . . . 3 . 1 . . . . . . Blast 4 | . . . . 3 . 1 . . . . . . Melee Attacks 13 | . . . . . . . 9 3 1 . . . Impact 13 | . . . . . . . 9 3 1 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4324 | . 168 291 405 1479 . 649 240 526 43 . . 523 Guns 578 | . 131 . . 447 . . . . . . . . Cannons 2300 | . . 291 405 1032 . 572 . . . . . . Explosions 1054 | . 37 . . . . 77 . 526 . . . 414 Melee 240 | . . . . . . . 240 . . . . . Ramming 43 | . . . . . . . . . 43 . . . Kinetic 2808 | . 61 291 405 1479 . 572 . . . . . . Thermal 37 | . 37 . . . . . . . . . . . Explosive 940 | . . . . . . . . 526 . . . 414 Electromagnetic 147 | . 70 . . . . 77 . . . . . . Impact 240 | . . . . . . . 240 . . . . . Slashing 109 | . . . . . . . . . . . . 109 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . 1 . 1 1 . Average Corruption 1 | . 2 2 . . . . . 1 . 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . 1 6 . . . . . . . . 1 . Message Errors 2 | . . 2 . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . 1 . Energy Discharges 2 | . . 2 . . . . . . . . . . Data Loss (minor) 2 | . 1 1 . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 109 | . . . . 3 . 17 27 32 . . . 30 Projectiles 50 | . . . . 3 . 17 . . . . . 30 Explosions 32 | . . . . . . . . 32 . . . . Melee 27 | . . . . . . . 27 . . . . . Knockbacks 24 | . . 5 2 14 . 3 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 22 | . . 5 2 12 . 3 . . . . . . Secondary 2 | . . . . 2 . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . 12 17 . . . Shots 1 | . . . . . . . . 1 . . . . Rammed 15 | . . . . . . . . . 15 . . . Targets Rammed 16 | . . . . . . . . . 15 . 1 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 346 | . 12 99 78 346 . . . . . . 253 . Average Temperature 79 | . 6 32 23 116 . . . . . . 112 . Received Heat Transfer 1194 | . 12 69 63 360 . 249 24 18 120 . 270 9 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Maximum Alert Level 1 | . . . . 1 . . . . . . . . Low Security (%) 98 | . 100 100 100 87 100 100 100 100 100 . . . Level 1 1 | . . . . 12 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 212 | . 69 63 145 212 90 40 154 197 130 . . . Initial 90 | . . 2 . 53 90 . 25 50 74 . . . Average 41 | . 15 18 37 110 41 18 27 52 52 . . . Influence Increases 1895 | . 131 179 266 462 . 110 234 258 195 . . 60 Destroy 0b10 Robot/C 880 | . 40 140 160 260 . 80 40 100 . . . 60 Destroy 0b10 Robot/NC 30 | . . . 10 20 . . . . . . . . Destroy Leader 154 | . 10 20 50 54 . . 10 10 . . . . Successful Hack 31 | . 17 . . 4 . . 4 6 . . . . Select Force Hacks 60 | . 30 . 30 . . . . . . . . . Disable Machine 240 | . 30 . 15 45 . . 15 120 15 . . . Destroy Structure 50 | . 4 4 1 19 . . . 22 . . . . Lose Combat Pursuer 450 | . . 15 . 60 . 30 165 . 180 . . . Influence Decreases 1895 | . 124 186 137 392 199 60 180 210 222 47 78 60 Entered New Map 472 | . . 5 . 76 109 . 25 54 78 47 78 . Time Decay 1114 | . 124 181 137 206 90 . 100 126 90 . . 60 Lost Part 309 | . . . . 110 . 60 55 30 54 . . . Squads Dispatched 15 | . 2 . 2 3 . 1 4 1 2 . . . Investigation 3 | . 1 . 2 . . . . . . . . . Extermination 3 | . . . . . . . 1 1 1 . . . Reinforcement 9 | . 1 . . 3 . 1 3 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Distress Signals 3 | . 1 . . 1 . . . . 1 . . . Communications Jammed 3 | . . . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . . . 3 . . . Times Spotted 137 | . 7 9 10 21 . 10 21 13 22 3 17 4 Peak Tracking Total 15 | . 2 3 2 6 . 5 8 7 10 4 15 3 Tactical Retreats 14 | . . 1 . 1 . 2 6 . 4 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Traps Triggered 3 | . 1 . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Machines Disabled 16 | . 2 . 1 3 . . 1 8 1 . . . Max in Single Turn 4 | . 1 . 1 1 . . 1 4 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Machines Accessed 14 | . 3 . 2 2 1 . 1 2 . . 3 . Terminals 7 | . 2 . 1 2 1 . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 32 | . 4 . 4 4 1 . 3 12 . . 4 . Successful 19 | . 3 . 2 2 1 . 1 6 . . 4 . Failed 13 | . 1 . 2 2 . . 2 6 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 3 . 5 4 . . . 4 . . . . Terminals 15 | . 3 . 3 4 1 . . 4 . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 8 | . . . . . . . . 8 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 1 . . . 1 . . . . . 4 . Record 2 | . . . . . . . . . . . 2 . Open Door 2 | . . . . . . . . . . . 2 . Open DSF 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . 5 . . . . Scan Component 3 | . . . . . . . . 3 . . . . Repair 2 | . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 2 2 . . . 1 . . . . Terminals 5 | . 1 . 1 2 . . . 1 . . . . Botnet 5 | . 1 . 1 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 2 . 1 1 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . Time 106 | . . . . . . . . 106 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Active Infowar (turns) 685 | . . . . . . . 165 389 131 . . . Sensors 537 | . . . . . . . 37 389 111 . . . Traps 128 | . . . . . . . 128 . . . . . Cloaking 16 | . . . . . . . . 2 14 . . . Jamming 15 | . . . . . . . . . 15 . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches 8 | . . . . . . . . . 8 . . . Drone Recoveries 5 | . . . . . . . . . 5 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Turns Passed 4960 | . 490 551 422 433 217 186 399 389 245 7 1116 505 Spaces Moved 3852 | 1 329 410 348 203 108 117 604 596 343 14 600 179 Core 502 | . . . . 4 . 77 32 . 225 14 150 . Treads 8 | . 7 . . . . 1 . . . . . . Legs 1009 | 1 227 . . 5 108 39 . . . . 450 179 Wheels . | . . . . . . . . . . . . . Hover 1532 | . 95 410 348 194 . . 485 . . . . . Flight 801 | . . . . . . . 87 596 118 . . . Fastest Speed 29 | 120 116 116 52 112 190 50 29 34 40 50 50 280 Average Speed 106 | 120 119 116 100 120 190 103 55 35 47 50 178 280 Slowest Speed 280 | 120 180 180 136 250 190 260 100 40 100 50 280 280 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 6 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 60 83 34 23 2 86 20 16 16 4 71 44 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 62 | . 3 4 . 17 . . . 11 . . . 27 Melee . | . . . . . . . . . . . . . Projectile 21 | . . 4 . 17 . . . . . . . . AOE 41 | . 3 . . . . . . 11 . . . 27 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Upp War Pro Total 4505 | . 404 459 395 316 119 157 644 757 419 13 641 181 Wait 331 | . 25 31 4 36 6 . 17 136 48 . 28 . Move 3830 | . 328 409 347 202 107 116 603 585 341 13 600 179 Hop 5 | . . . . . . . . 4 1 . . . Pick Up 48 | . 14 1 11 10 2 5 2 2 . . 1 . Fast Attach 51 | . 4 . 1 5 2 5 8 11 8 . 7 . Attach 26 | . 1 2 3 8 2 2 1 5 2 . . . Detach 11 | . . . 1 . . 1 1 5 2 . 1 . Swap 14 | . 2 1 3 5 . 2 . 1 . . . . Drop 65 | . 15 2 10 14 . 12 3 3 2 . 4 . Fire 97 | . 15 13 15 36 . 14 . 2 . . . 2 Melee 13 | . . . . . . . 9 3 1 . . . Ram 14 | . . . . . . . . . 14 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / DSF) -7/DSF -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 229 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Entered Mines 778 | -10/Mines | Discovered new exit (range 6) 805 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -9/Materials | Discovered new exit (range 3) 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1748 | -8/Materials | Build established: Gunner 1872 | -8/Materials | Discovered new exit (range 7) 1892 | -8/Materials | Lost 10 parts (1p5n2u2w) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Utility x2 1973 | -7/Factory | Discovered new exit (range 13) 1996 | -7/Factory | Identified exit to Storage 2114 | -7/Factory | Identified exit to DSF 2114 | -7/Factory | Entered DSF 2154 | -7/DSF | Additional patrols routed to DSF 2195 | -7/DSF | Found Prototype Device 2252 | -7/DSF | Core integrity fell below 50% 2287 | -7/DSF | Discovered new exit (range 14) 2300 | -7/DSF | Lost 7 parts (2n3u2w) 2300 | -7/DSF | Entered Factory 2300 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2521 | -6/Factory | Build established: Mutant 2655 | -6/Factory | Fabricated Imp. Reaction Control System? 2689 | -6/Factory | Discovered new exit (range 16) 2694 | -6/Factory | Identified exit to Factory 2699 | -6/Factory | Entered another Factory area 2699 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2730 | -5/Factory | Lost 3 parts (2n1u) 2757 | -5/Factory | Discovered new exit (range 11) 2760 | -5/Factory | Identified exit to Factory 2790 | -5/Factory | Repaired Graphene Brace 2834 | -5/Factory | Repaired Power Maul 3088 | -5/Factory | Entered another Factory area 3088 | -4/Factory | Evolved 2 slots: Utility x2 3182 | -4/Factory | Spotted B-86 Titan 3231 | -4/Factory | Core integrity fell below 50% 3266 | -4/Factory | Lost 11 parts (1n10u) 3300 | -4/Factory | Lost 3 allies 3314 | -4/Factory | Core integrity fell below 20% 3327 | -4/Factory | Discovered new exit (range 13) 3333 | -4/Factory | Identified exit to Upper Caves 3333 | -4/Factory | Entered Upper Caves 3337 | -4/Upper Caves | Learned 8 Research zone layouts 3339 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3339 | -4/Upper Caves | Identified exit to Warlord 3340 | -4/Upper Caves | Entered Warlord 3368 | -4/Warlord | System corruption cleaned by Quarantine Array 3522 | -4/Warlord | Visited the Vortex Lab 3526 | -4/Warlord | Warlord's base attacked by MAIN.C 3534 | -4/Warlord | Found Prototype Energy Gun 3534 | -4/Warlord | Identified Vortex Shotgun 3538 | -4/Warlord | Found Vortex Shotgun 3545 | -4/Warlord | Found Prototype Energy Cannon 3545 | -4/Warlord | Identified Vortex Cannon 3548 | -4/Warlord | Found Vortex Cannon 3715 | -4/Warlord | Found Prototype Device 3715 | -4/Warlord | Identified Wardrone Bay 3831 | -4/Warlord | Build established: Tank 3876 | -4/Warlord | Warlord forces counterattacked 3921 | -4/Warlord | Found Prototype Special Weapon 3921 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 4201 | -4/Warlord | Warlord base infiltrated, sounded retreat 4391 | -4/Warlord | Discovered new exit (range 14) 4397 | -4/Warlord | Met Warlord 4426 | -4/Warlord | Spotted Striker 4426 | -4/Warlord | Spotted Striker 4453 | -4/Warlord | Identified exit to Proximity Caves 4456 | -4/Warlord | Entered Proximity Caves 4470 | -3/Proximity Caves | Lost 4 allies 4587 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4936 | -3/Proximity Caves | Spotted B-86 Titan 4961 | -3/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 04588_ Destroyed Xenon Bombardment Thruster. 04588_ S-43 Plague destroyed. 04590_ Penetrated by Slug. 04590_ Slug penetrates Wall. 04590_ Y-72 Warden destroyed. 04590_ S-43 Plague destroyed. 04593_ JP-W6C(k) breaks down the debris. 04594_ The unstable cave ceiling collapses. 04598_ Acquired 1 matter. 04603_ Acquired 3 matter. 04605_ The unstable cave ceiling collapses. 04610_ JP-W6C(k) breaks down the debris. 04625_ The unstable cave ceiling collapses. 04782_ Searching scrap... 04782_ Found Dynamic Insulation System. 04782_ Found Lyr. Light Armor Plating. 04782_ Found 47 Matter. 04943_ Slug penetrates Wall. 04961_ Backup Power III destroyed. Map ----- +----------------------------------------------------+ | ?????##???? #???????????## ## #????# #???? | | ??????????? ???????????## ?###????# #???? ? | | ??????????? ???????????##????????# #??? ?? | | ??????????? ## ????????????????????# #??? #?? | | ???????????? ##? ????????????????????# #??? #?? | | ????????????##????????????????????????# #### ##? | | ?????????????????????????????????????## ## | | ??????????????????????????????????#### # | | ??????????????????????????????????# | | ?????????????????????????????? ""# | | ???????????????? ?????????"" "# | | ??????????????? #????????# $"# | | ???????????????? #???????## "# ## | | ?????????????? BB #??????##"" " ##?? | | ?????? ??????? BB #####?# ##???? | | ??????# ??????? ?# ? ####?? | | ??????# ??????# ?# ? #?? | | ???????# ????## # #? #?? | | ???????# ??## ;# #?? ## ### #?? | | ???????# ?# ;; #??? ### ##?? #?? | | ????????# ## "; ##?? #?# # #???? #?? | | ????????# ;;# ##?# #### ## ##???? ?? | | ????????# ;;# ### ###### #?????? ? | | ??????????# ;; ## #?## ####???# | | ???????????# #??# ##???## | | ????????????# @ #???# #????? | | ????????????#### ### % ###### ##????? | | ???????????????#%%#?# % ##?????? | | ???????????????# #?# #??????? | | ???????????????## #?# ## ###### ##??????? | | ????????????????###?# #### #????## ##???????? | | ????????????????????# #??#####?????#####????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Recoil Reduction 2 Energy Filtering 50 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Reaction Control System | x2 | -6/Factory | Preloaded Repaired ---------- Power Maul | 90% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em I Have A Map? I Laugh At Your Crits Protector That Tickles Window Shopping Challenges ------------ None Game ------ Seed SpikedThunderBoomstick Manual? 0 Play Time 00:55:08 Cumulative 74.4 hours Start 2026.08.18 @ 22:54:11 End 2026.08.18 @ 23:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 125 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea198b19-29fc-4f98-81fa-9cac21f74003