Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 20:34:54 Player: DONGSPRAYER9000 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1888) 1888 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-146) -146 TOTAL SCORE: 6362 Bonus ------- Friendly Fire -146 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 132/320 System Corruption 0% Temperature Critical (528) Movement Rolling (120) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Cooled Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Wheel Wheel Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (7) ------- Variable Charge Gun Mini Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Advanced Heat Sink Huge Storage Unit Huge Storage Unit Kinecellerator Improved Reaction Control System Battle Cannon Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Proton Cannon High-powered Shotgun Battle Cannon Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Angular Momentum Engine Light Fission Core Wheel Wheel Compact Wheel Advanced Heat Sink Huge Storage Unit Huge Storage Unit Kinecellerator Improved Reaction Control System Heavy Armor Plating Variable Charge Gun Datajack [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 2 | . . . 1 . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . Utility 1 | . . . . . . . . 1 . Weapon 5 | . . . 1 1 1 . . 1 1 Parts Attached 81 | 9 5 7 17 8 2 11 3 8 11 Power 15 | 1 . 2 4 1 . 4 . . 3 Engine 13 | 1 . 2 4 . . 4 . . 2 Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 4 1 1 4 . 3 3 Treads . | . . . . . . . . . . Leg 6 | 2 . 1 . . . . . 3 . Wheel 13 | . . . 4 1 1 4 . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 3 2 1 2 2 . . 1 2 2 Device 2 | 2 . . . . . . . . . Storage 7 | 1 2 . 1 2 . . . 1 . Processor 2 | . . 1 1 . . . . . . Hackware 1 | . . . . . . . 1 . . Protection 3 | . . . . . . . . 1 2 Artifact . | . . . . . . . . . . Weapon 32 | 3 3 3 7 4 1 3 2 3 3 Energy Gun 5 | . . 1 2 . . . . . 2 Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 16 | 3 2 1 3 4 1 1 . 1 . Ballistic Cannon 8 | . . 1 1 . . 2 2 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 1 | . . . 1 . . . . . . Parts Lost 24 | . . 1 6 . . 9 . 1 7 Power 6 | . . 1 1 . . 3 . . 1 Propulsion 7 | . . . 3 . . 2 . . 2 Utility 2 | . . . . . . 1 . . 1 Weapon 9 | . . . 2 . . 3 . 1 3 Highest Loss Streak 7 | . . 1 4 . . 6 . 1 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 95 86 97 99 88 86 84 84 Engine 11 | . 14 10 13 16 7 11 15 13 10 Core 1 | . . . . 1 7 2 . . 5 Leg 12 | . 28 28 5 . . . . 7 16 Wheel 10 | . . . 12 25 29 25 23 12 . Storage 11 | . 21 15 11 16 15 11 7 7 5 Processor 4 | . . 12 11 1 . . . . . Protection 1 | . . . . . . . . 5 4 Energy Cannon 1 | . . . 4 . . . . . 4 Ballistic Gun 18 | . 22 20 19 34 38 28 7 4 4 Ballistic Cannon 11 | . . 6 5 . . 6 26 32 26 Naked Turns . | . . . . . . . . . . Heaviest Build 158 | 13 21 28 43 110 112 116 115 158 109 Greatest Support 54 | 20 20 20 32 42 52 54 54 54 45 Greatest Overweight (x) 8 | . 1 1 8 2 2 4 2 3 2 Average Overweight (x) 1 | . . . 1 1 2 2 1 1 1 Largest Inventory Capacity 25 | 8 10 10 15 25 25 25 25 25 20 Average Capacity 17 | 7 9 10 14 17 25 25 25 20 20 Most Carried 24 | 8 8 10 15 16 20 24 14 17 20 Average Carried 12 | 3 6 8 10 13 18 19 11 14 15 Final Capacity 25 | 8 10 10 15 25 25 25 25 20 20 Final Carried 18 | 5 7 10 12 16 18 15 11 16 14 Class Distribution -------------------- 31% | Mutant 29% | Scavenger-Gunner 25% | Executioner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Executioner | -6/Factory Executioner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 2394 | 334 . 475 333 179 109 520 . 99 345 Remotely 31 | 31 . . . . . . . . . Salvage Created 2047 | 115 . 112 564 179 109 567 . 70 331 Parts 115 | 10 . 1 40 18 6 22 . 2 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 40 | . . 3 14 2 1 11 . 3 6 Guns 21 | . . 1 6 2 1 8 . . 3 Cannons 18 | . . 2 7 . . 3 . 3 3 AOE 1 | . . . 1 . . . . . . Classes Destroyed 14 | 2 . 2 7 2 . 1 . . . Worker 4 | . . . 1 2 . . . . 1 Builder 5 | . . . 2 . . . . . 3 Tunneler 2 | 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . 1 . 1 . . . 1 Swarmer 7 | . . . 3 . . . . . 4 Grunt 18 | . . 2 5 1 . 6 . 3 1 Brawler 3 | . . . 1 . . 2 . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 6 | . . . 4 . 1 1 . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 1 | . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . Thug 1 | . . 1 . . . . . . . Best Kill Streak 6 | 2 . 2 5 2 1 6 . 3 2 Combat Bots Only 6 | . . 2 4 1 1 6 . 3 2 Max Kills in Single Turn 2 | 1 . 1 2 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 338 | . . 36 87 2 30 68 . 24 91 Missed 85 | . . 6 26 2 13 11 . 7 20 Damage Taken 5478 | . . 401 983 . 92 1338 . 478 2186 Core 1786 | . . 100 165 . 12 314 . 74 1121 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 60 58 100 . . 53 91 . Volleys Fired 143 | 9 1 27 32 9 7 21 . 8 29 Largest 7 | 2 1 2 3 4 5 5 . 6 7 Hottest 331 | 40 20 68 147 103 126 151 . 256 331 Shots Fired 449 | 18 1 54 84 36 35 92 1 33 95 Gun 303 | 18 1 42 62 36 35 78 . 2 29 Cannon 146 | . . 12 22 . . 14 1 31 66 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 387 | 18 1 53 62 36 35 92 1 33 56 Thermal 31 | . . . 17 . . . . . 14 Explosive . | . . . . . . . . . . Electromagnetic 31 | . . 1 5 . . . . . 25 Robot Hit Streak 10 | 8 9 3 10 4 7 8 . 2 5 Robot Miss Streak 14 | 1 . 2 5 3 3 3 . 3 14 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 3 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 216 | 14 6 15 52 17 15 57 . 8 32 Core Hits 103 | 5 . 8 27 11 5 24 . 6 17 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . 1 . . . 1 . 2 . Destroy 1 | . . 1 . . . . . . . Blast 3 | . . . . . . 1 . 2 . Melee Attacks 6 | . 6 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4422 | 161 11 357 902 226 269 1027 . 428 1041 Guns 2540 | 161 11 156 517 226 269 817 . 29 354 Cannons 1727 | . . 201 247 . . 210 . 382 687 Explosions 155 | . . . 138 . . . . 17 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3415 | 161 11 357 540 226 269 1027 . 411 413 Thermal 424 | . . . 189 . . . . 17 218 Explosive 138 | . . . 138 . . . . . . Electromagnetic 445 | . . . 35 . . . . . 410 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 1 . . 4 4 1 . Average Corruption 1 | . . . 1 . . 2 4 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . 1 . . 3 1 3 . Message Errors 3 | . . . 1 . . 1 . 1 . Heat Flow Errors 2 | . . . . . . 1 . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . . 34 . . . . 36 7 Projectiles 7 | . . . . . . . . . 7 Explosions 70 | . . . 34 . . . . 36 . Melee . | . . . . . . . . . . Knockbacks 15 | . . 2 . . . 3 . 6 4 Impact . | . . . . . . . . . . Kinetic 14 | . . 2 . . . 3 . 5 4 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 300 | . . . 214 . . . . 86 . Shots 3 | . . . 2 . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1171 | . . 82 318 183 168 592 . 1171 986 Average Temperature 239 | . . 58 83 60 72 240 . 627 309 Received Heat Transfer 1272 | . . 180 255 . . 351 . 171 315 Effects 116 | . . . . . . 27 . 29 60 Shutdowns 33 | . . . . . . 5 . 9 19 Energy Bleed 11 | . . . . . . 1 . 1 9 Interference 13 | . . . . . . 6 . 4 3 Matter Decay 15 | . . . . . . 3 . 5 7 Short Circuit 7 | . . . . . . 2 . 2 3 Damage (minor) 12 | . . . . . . 3 . 5 4 Damage (major) 16 | . . . . . . 5 . 3 8 Damage (core) 9 | . . . . . . 2 . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 790 | . . . 407 . . . . 50 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 323 | 15 9 59 323 159 95 . . 207 266 Initial 118 | . 9 3 . 118 28 . . 4 100 Average 104 | 7 9 20 196 97 55 . . 109 181 Maximum Alert Level 1 | . . . 1 . . . . 1 1 Low Security (%) 75 | 100 100 100 28 100 100 . . 99 50 Level 1 24 | . . . 71 . . . . . 49 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . 1 2 . . . 1 1 Investigation 2 | . . . 1 . . . . 1 . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . 2 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . . 5 18 6 2 15 . 4 12 Peak Tracking Total 7 | . . 2 7 2 2 7 . 3 4 Tactical Retreats 2 | . . . . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 12 | . . 1 2 . . . . 6 3 Max in Single Turn 5 | . . 1 2 . . . . 5 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 7 | . . . 3 1 . . . 2 1 Terminals 4 | . . . 1 1 . . . 1 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . . . 9 4 . . . 7 2 Successful 12 | . . . 5 3 . . . 3 1 Failed 10 | . . . 4 1 . . . 4 1 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 3 . . . . . Terminals 13 | . . . 3 4 . . . 4 2 Fabricators 3 | . . . . . . . . 3 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . 1 3 . . . 1 1 Record 2 | . . . 1 1 . . . . . Open DSF 2 | . . . . . . . . 1 1 Unreport Threat 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 3 1 . . . 1 . Full Trace Events 3 | . . . 2 . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . Non-combat 2 | . 2 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . parse_system 1 | . 1 . . . . . . . . no_distress 2 | . 2 . . . . . . . . find_recycling 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 4109 | 155 209 841 633 241 196 623 88 373 750 Spaces Moved 2361 | 102 138 538 332 167 135 417 70 216 246 Core 39 | 32 . . 7 . . . . . . Treads . | . . . . . . . . . . Legs 1098 | 70 138 538 63 . . . . 48 241 Wheels 1224 | . . . 262 167 135 417 70 168 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 108 120 108 108 108 120 Average Speed 143 | 98 136 132 141 111 120 125 121 148 256 Slowest Speed 450 | 120 190 190 450 123 123 150 123 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 16 69 27 16 3 68 10 8 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 7 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . 4 33 . . 7 1 58 7 Melee . | . . . . . . . . . . Projectile 22 | . . 4 1 . . 7 1 2 7 AOE 88 | . . . 32 . . . . 56 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total 2807 | 143 154 611 436 207 154 474 73 250 305 Wait 57 | . . 22 20 . 3 . . 7 5 Move 2352 | 101 137 537 331 166 134 416 69 215 246 Hop . | . . . . . . . . . . Pick Up 102 | 18 3 11 23 15 6 10 . 8 8 Fast Attach . | . . . . . . . . . . Attach 48 | 7 1 1 10 3 2 8 3 6 7 Detach 6 | . 1 . . 1 . 1 . 2 1 Swap 33 | 2 4 6 7 5 . 3 . 2 4 Drop 52 | 6 1 7 13 8 2 7 1 2 5 Fire 143 | 9 1 27 32 9 7 21 . 8 29 Melee 6 | . 6 . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . 8 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered Mines 403 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 459 | -10/Mines | Discovered new exit (range 8) 513 | -10/Mines | Excavation squad dispatched 513 | -10/Mines | A large section of the Mines collapsed 841 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1206 | -10/Mines | Entered Materials 1206 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1410 | -9/Materials | Lost 4 parts (2n2w) 1733 | -9/Materials | Build established: Scavenger-Gunner 1760 | -9/Materials | Discovered new exit (range 16) 1839 | -9/Materials | Entered another Materials area 1839 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1992 | -8/Materials | Discovered new exit (range 15) 2080 | -8/Materials | Entered Factory 2080 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2126 | -7/Factory | Discovered new exit (range 11) 2276 | -7/Factory | Entered Lower Caves 2447 | -7/Lower Caves | Learned location of Zion (-7) 2609 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2688 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 2883 | -7/Lower Caves | Discovered new exit (range 12) 2899 | -7/Lower Caves | Entered another Lower Caves area 2919 | -7/Lower Caves | Discovered new exit (range 5) 2952 | -7/Lower Caves | Build established: Gunner 2987 | -7/Lower Caves | Entered Factory 2987 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3013 | -6/Factory | Identified exit to DSF 3321 | -6/Factory | Discovered new exit (range 15) 3360 | -6/Factory | Entered another Factory area 3360 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3451 | -5/Factory | Identified exit to DSF 3537 | -5/Factory | Build established: Executioner 4095 | -5/Factory | Core integrity fell below 50% 4099 | -5/Factory | Core integrity fell below 20% 4111 | -5/Factory | Core destroyed Last Messages --------------- Overheating: Matter decay (-12). Overheating: System interference. Variable Charge Gun temporarily disabled. Mni. Assault Cannon temporarily disabled. Carbon-fiber Leg destroyed. Overheating: Energy bleed (-19). Overheating: Core damaged (-150). Overheating: Core damaged (-130). Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-15). Wheel broken. Overheating: Short circuit. Variable Charge Gun destroyed. M-13 Machinist repairs G-50 Soldier. Overheating: Mic. Nuclear Core damaged (-8). Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-140). Power failure, Mic. Nuclear Core shutdown. Overheating: Matter decay (-4). Overheating: Core damaged (-160). 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""" #??????????? | | ?????# !#?# #??????????? | | ?????########?##########??????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 510 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Executioner One Hack Too Far Oops Serviceable Loadout Tank Tourist Challenges ------------ None Game ------ Seed FlakExoskeletonLaser Manual? 0 Play Time 00:53:40 Cumulative 2.3 hours Start 2024.04.25 @ 19:36:41 End 2024.04.25 @ 20:34:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7d6de40-0aad-41a5-8166-32cd2b250dc6