Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.22 @ 13:58:57 Player: ktur Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (234) 1170 Value Destroyed (8824) 8824 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (1563) 1563 TOTAL SCORE: 19557 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 1091 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1164 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (27) Movement Core (1150) Ox22 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Transport Network Coupler Improved Targeting Computer Experimental Targeting Computer Core Analyzer Centrium Heavy Armor Plating > --- WEAPON (6) ------- Coil Gun > --- INVENTORY (20) --- F-cell Engine Advanced Energy Well (500) High-capacity Matter Pod (200) Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Kinecellerator Improved Kinecellerator Improved Transmission Jammer Experimental ECM Suite Graphene Brace Advanced Hacking Suite Experimental Hacking Suite Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Transport Network Coupler Experimental Targeting Computer Core Analyzer Graphene Brace Experimental Thermal Shield > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Power Maul > --- INVENTORY -------- F-cell Engine F-cell Engine Flexi-carbon Leg Advanced Heat Sink Advanced Energy Well High-capacity Matter Pod Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Kinecellerator Improved Kinecellerator Improved Transmission Jammer Experimental ECM Suite Advanced Hacking Suite Experimental Hacking Suite Transdimensional Reconstructor Force Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 126] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Enhanced Flexi-carbon Leg Utility Advanced Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . . . . . . 1 Utility 6 | . . . 2 1 . . . . 1 . . . . 1 . . . . 1 Weapon 4 | . . 2 . 1 . . . . . . . . . 1 . . . . . Parts Attached 240 | 6 3 17 30 11 . 4 15 2 24 1 10 3 6 21 10 8 20 8 41 Power 15 | 1 . 2 1 1 . . . 1 2 . . . . 1 . . 3 . 3 Engine 9 | 1 . 2 1 . . . . 1 2 . . . . . . . 1 . 1 Core 1 | . . . . 1 . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . . 2 . 2 Propulsion 35 | 2 . 3 7 1 . . 4 1 5 . . . . 4 . . 3 . 5 Treads 22 | 2 . 3 5 1 . . 4 1 5 . . . . 1 . . . . . Leg 13 | . . . 2 . . . . . . . . . . 3 . . 3 . 5 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 66 | 1 3 1 9 2 . . 4 . 3 1 5 . . 9 4 4 3 2 15 Device 41 | . 1 . 2 . . . 1 . 1 1 5 . . 8 4 3 1 2 12 Storage 7 | 1 1 . 3 . . . 1 . . . . . . 1 . . . . . Processor 8 | . . . 2 2 . . 1 . 1 . . . . . . . . . 2 Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . Protection 9 | . 1 1 2 . . . 1 . . . . . . . . 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 . 11 13 7 . 4 7 . 14 . 5 3 6 7 6 4 11 6 18 Energy Gun 37 | . . 3 4 2 . 1 1 . 7 . 2 3 . 1 . . 2 1 10 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 69 | 2 . 8 9 4 . 2 5 . 7 . 2 . 5 5 4 4 8 3 1 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . 6 Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 11 | . . . . 1 . 1 1 . . . 1 . 1 . 2 . 1 2 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 3 2 . . . . . 4 . . . . 3 . . 4 . 3 Corrupted Parts 2 | . . . . . . . . 1 1 . . . . . . . . . . System Corruption 7 | . . . . . . . . 2 5 . . . . . . . . . . Parts Lost 57 | . . 5 3 1 . . . . 3 . 4 . 4 1 2 3 . 1 30 Power 4 | . . 1 . 1 . . . . . . . . . . . . . . 2 Propulsion 11 | . . 1 1 . . . . . . . 2 . 1 . . 1 . . 5 Utility 12 | . . 1 1 . . . . . 1 . 1 . . 1 . 2 . 1 4 Weapon 30 | . . 2 1 . . . . . 2 . 1 . 3 . 2 . . . 19 Highest Loss Streak 18 | . . 3 1 1 . . . . 2 . 2 . 4 1 1 1 . 1 18 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 94 | . 95 98 99 92 100 100 99 100 99 100 95 56 81 88 99 97 67 99 87 Engine 4 | . 14 10 9 3 . . . 6 6 6 6 6 6 . . . . . . Core 1 | . . . . 3 7 7 7 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 3 5 5 5 5 4 Treads 11 | . 28 21 15 14 15 15 15 15 20 20 16 6 1 1 . . . . . Leg 3 | . . . 2 . . . . . . . . . . 8 17 15 14 17 19 Device 8 | . 2 . 4 7 7 7 6 . 4 12 12 13 13 15 17 12 10 10 16 Storage 7 | . 14 11 13 11 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 16 | . . . 9 12 23 23 18 23 20 20 20 20 20 17 17 17 17 17 16 Protection 3 | . 7 10 9 . . . 4 7 . . . . . . . 2 5 5 1 Energy Gun 7 | . . 8 . 14 15 14 . . 12 20 20 2 15 6 . . . . 10 Ballistic Gun 25 | . 28 35 35 22 23 23 36 38 20 13 12 1 17 25 34 35 2 34 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 32 42 49 47 44 44 67 71 72 73 79 79 82 93 87 92 92 88 112 Greatest Support 113 | 40 40 40 46 46 46 46 46 46 76 76 76 28 28 76 76 76 86 80 113 Greatest Overweight (x) 27 | . . 2 2 1 . . 1 1 1 . 2 2 27 23 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . 1 . . . 2 10 1 1 1 . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 14 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 12 14 14 14 15 15 15 19 19 19 18 19 17 19 19 19 19 20 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 15 20 20 20 19 18 20 17 20 20 18 20 20 15 Class Distribution -------------------- 48% | Gunner 16% | Scavenger-Executioner 16% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Executioner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 7973 | 219 111 706 914 237 119 144 150 296 854 56 230 . 310 666 446 602 208 265 1440 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11881 | . 181 1018 1058 415 51 148 . 320 1735 74 581 . 293 1265 736 451 227 176 3152 Parts 528 | . 15 72 54 19 4 12 . 13 67 5 14 . 14 51 34 28 . 10 116 Haulers Intercepted 16 | . . 2 3 1 . . . . 5 . . . . 2 . . . . 3 Recyclers Shooed 12 | . . 1 1 . . . . . 5 . . . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 174 | . . . . . 4 11 4 38 . 5 14 . 28 . 33 26 . 11 . Prevented 8 | . . . . . . . . 8 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 185 | . 8 22 21 6 2 7 . 6 19 3 12 . 5 9 16 11 . 3 35 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 175 | . 8 22 21 6 2 7 . 6 19 3 12 . 5 9 16 11 . 3 25 Cannons 9 | . . . . . . . . . . . . . . . . . . . 9 Classes Destroyed 18 | . 2 6 2 1 . . . 2 1 . 1 . . . . . . . 3 Worker 6 | . . 2 2 . . . . . 2 . . . . . . . . . . Builder 5 | . . . . . . . . . 2 . . . . . . . . . 3 Hauler 16 | . . 2 3 1 . . . . 5 . . . . 2 . . . . 3 Recycler 12 | . . . 1 . . . . . 2 . . . . 4 . . . . 5 Minesweeper 2 | . . . . . . . . 1 . . . . 1 . . . . . . Operator 2 | . . 1 . . . . . . . . . . . 1 . . . . . Watcher 5 | . . 3 . 2 . . . . . . . . . . . . . . . Swarmer 64 | . 6 7 8 . 2 7 . 2 3 3 1 . . 4 9 7 . . 5 Grunt 74 | . 2 10 8 2 . . . 2 11 . 8 . 3 . 6 2 . 2 18 Brawler 3 | . . 1 . . . . . 1 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . 1 . . . . . . . . . . . Sentry 14 | . . 4 3 1 . . . . 1 . 1 . 1 1 1 . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 Hunter 11 | . . . 2 2 . . . . . . . . 1 2 . 1 . . 3 Programmer 12 | . . . . 1 . . . . 3 . 1 . . 2 . . . 1 4 Behemoth 2 | . . . . . . . . . . . 1 . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 7 5 3 2 4 . 3 8 3 4 . 2 4 7 3 . 1 8 Combat Bots Only 7 | . 3 7 4 3 2 4 . 3 6 3 4 . 2 4 7 3 . 1 6 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 . 2 2 2 1 . 1 2 2 2 . 1 3 Gunslinging 1 | . . . . . 1 1 . 1 1 1 . . . 1 1 1 . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Damage Taken 13953 | . 179 928 990 446 92 301 . 513 838 86 420 . 509 331 564 717 . 326 6713 Core 1888 | . 29 158 122 30 13 43 . 30 62 . 4 . 92 17 17 68 . 39 1164 Absorbed by Shields 428 | . . . . . . . . . . . 153 . 136 139 . . . . . Core Remaining (%) 82 | 100 88 60 77 . . . . 83 . . . . 81 . . . . 85 . Volleys Fired 433 | . 20 49 63 16 3 8 . 17 48 2 17 . 13 36 15 19 . 7 100 Largest 6 | . 2 4 4 5 5 5 . 5 5 5 5 . 5 6 6 6 . 6 6 Hottest 306 | . 40 122 92 179 189 189 . 115 261 261 261 . 261 306 165 165 . 158 305 Shots Fired 1754 | . 40 176 251 80 15 40 . 86 235 10 77 . 59 134 86 114 . 42 309 Gun 1673 | . 40 176 251 80 15 40 . 86 235 10 77 . 59 119 86 114 . 42 243 Cannon 66 | . . . . . . . . . . . . . . . . . . . 66 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 15 | . . . . . . . . . . . . . . 15 . . . . . Kinetic 1378 | . 40 146 251 48 9 24 . 86 170 4 30 . 25 106 86 114 . 42 197 Thermal 376 | . . 30 . 32 6 16 . . 65 6 47 . 34 28 . . . . 112 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 7 10 15 13 3 5 . 19 17 18 20 . 20 12 17 15 . 16 26 Robot Miss Streak 16 | . 2 6 3 2 6 16 . 3 5 2 5 . 2 8 4 5 . 2 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 43 | . 1 5 4 1 1 3 . 3 4 1 . . 1 3 6 3 . 1 6 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 . 1 1 1 . . 1 1 2 1 . 1 1 Shots Hit Robots 1190 | . 29 103 167 47 7 24 . 58 180 5 59 . 50 83 55 72 4 28 219 Core Hits 690 | . 16 48 53 19 6 21 . 21 147 10 68 . 49 48 32 24 . 11 117 Critical Kills 20 | . . . 1 . . 1 . 2 1 . . . . . 1 1 . . 13 Critical Parts Destroyed 25 | . 1 . . . . . . . 1 . . . . 2 . . 1 . 20 Critical Strikes 62 | . 1 1 1 2 1 2 . 2 2 . 1 . 1 3 1 1 2 1 40 Burn 14 | . . 1 . 2 1 1 . . . . 1 . 1 . . . . . 7 Destroy 43 | . 1 . 1 . . 1 . 2 2 . . . . 2 1 1 . 1 31 Smash 4 | . . . . . . . . . . . . . . . . . 2 . 2 Sever 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 25 | . . . . 2 . 1 1 . . . 2 . 1 . 2 . 4 5 7 Impact 25 | . . . . 2 . 1 1 . . . 2 . 1 . 2 . 4 5 7 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22057 | . 217 1270 2315 796 118 390 . 875 3388 85 1301 . 1038 1606 1187 1444 376 578 5073 Guns 20405 | . 217 1239 2300 784 115 390 . 875 3372 85 1301 . 1038 1479 1187 1444 . 578 4001 Cannons 690 | . . . . . . . . . . . . . . . . . . . 690 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 735 | . . . . . . . . . . . . . . . . . 376 . 359 Ramming 100 | . . 31 15 12 3 . . . 16 . . . . . . . . . 23 Kinetic 14834 | . 217 1001 2300 430 74 233 . 875 1884 . 314 . 276 1302 1187 1444 . 578 2719 Thermal 6388 | . . 238 . 354 41 157 . . 1488 85 987 . 762 304 . . . . 1972 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 735 | . . . . . . . . . . . . . . . . . 376 . 359 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 2 6 6 8 8 8 1 1 1 1 1 10 Average Corruption 4 | . . . . . . . . 2 5 6 6 8 8 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 197 | . . . . . . . . 9 34 13 32 11 67 2 10 10 3 3 3 Message Errors 44 | . . . . . . . . . 8 6 11 1 13 1 2 2 . . . Matter Fused 43 | . . . . . . . . 2 7 3 6 3 16 1 1 1 . 1 2 Heat Flow Errors 26 | . . . . . . . . 3 4 1 3 1 8 . . 4 1 1 . Energy Discharges 34 | . . . . . . . . 2 6 3 4 1 10 . 4 1 2 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 23 | . . . . . . . . 1 3 . 2 3 10 . 1 2 . 1 . Data Loss (major) 12 | . . . . . . . . . 1 . 3 2 4 . 2 . . . . Misfires 9 | . . . . . . . . 1 3 . 1 . 4 . . . . . . Alerts 2 | . . . . . . . . . . . 1 . 1 . . . . . . Weapon Failures 3 | . . . . . . . . . 2 . . . 1 . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 409 | . . 8 . . . . . . . . . . . . . . 265 . 136 Projectiles 26 | . . . . . . . . . . . . . . . . . 26 . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 383 | . . 8 . . . . . . . . . . . . . . 239 . 136 Knockbacks 11 | . . 1 1 . . . . . . . . . . . . . . . 9 Impact 4 | . . 1 1 . . . . . . . . . . . . . . . 2 Kinetic 5 | . . . . . . . . . . . . . . . . . . . 5 Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 20 | . . 3 6 1 3 . . . 6 . . . . . . . . . 1 Targets Rammed 23 | . . 3 6 1 3 . . . 6 . . . . . . . . . 4 Kicked 3 | . . . . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 12 475 260 198 196 198 . 264 243 198 300 86 383 270 87 282 200 519 468 Average Temperature 104 | . 6 138 87 85 112 115 . 92 101 110 110 56 109 50 29 100 108 246 93 Received Heat Transfer 2756 | . 36 327 297 192 . . . 171 222 . 79 . 113 . 144 72 . 48 1055 Effects 22 | . . 14 . . . . . . . . . . 1 1 . . . 6 . Shutdowns 4 | . . 2 . . . . . . . . . . . . . . . 2 . Energy Bleed 7 | . . 3 . . . . . . . . . . 1 . . . . 3 . Interference 7 | . . 6 . . . . . . . . . . . 1 . . . . . Matter Decay 2 | . . 1 . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . 1 . . . . . . . . . . . . . . 1 . 5 Impact Corruptions 22 | . . 1 . . . . . . . . . . . . . . 18 . 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . . 1 . 2 . . . . 2 . . . . . . . . . 12 Heat Transferred 10280 | . . 666 . 851 148 370 . . 1278 87 1030 . 884 603 . . . . 4363 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Peak Influence 634 | . 265 322 327 303 . . . . 634 . . . . 208 . . . . 515 Initial 189 | . . 27 88 144 . . . . 189 . . . . . . . . . . Average 237 | . 104 189 200 165 . . . . 426 . . . . 45 . . . . 317 Maximum Alert Level 2 | . 1 1 1 1 . . . . 2 . . . . 1 . . . . 2 Low Security (%) 46 | 100 86 49 52 83 . . . . 3 . . . . 96 . . . . 16 Level 1 33 | . 13 50 47 16 . . . . 25 . . . . 3 . . . . 59 Level 2 19 | . . . . . . . . . 71 . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 2 6 7 . . . 1 6 . . . 1 1 . . . . 8 Investigation 5 | . 1 . 2 1 . . . . . . . . 1 . . . . . . Extermination 5 | . . . . 1 . . . . 2 . . . . 1 . . . . 1 Reinforcement 11 | . 1 2 . 1 . . . . 3 . . . . . . . . . 4 Assault 2 | . . . . . . . . 1 1 . . . . . . . . . . Garrison 11 | . . . 4 4 . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . 3 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 2 4 . . . . . . 4 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 285 | . 12 28 28 9 3 6 . 22 38 3 13 . 13 11 16 15 . 7 61 Peak Tracking Total 13 | . 4 5 5 3 2 3 . 13 5 3 3 . 5 4 5 4 . 9 11 Tactical Retreats 16 | . 1 1 2 . . . . 1 2 . 2 . . . . 2 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . . . 1 1 . . . . 1 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 18 | . . . 2 . . . . . 7 . . . 1 5 1 . . . 2 Max in Single Turn 5 | . . . 1 . . . . . 5 . . . 1 2 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 22 | . 1 2 3 2 . . . . 3 . . 4 1 . 1 . 4 . 1 Terminals 7 | . . 2 2 1 . . . . . . . . 1 . 1 . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 Total Hacks 85 | . 1 4 5 4 . . . . 14 . . 29 4 . 4 . 17 . 3 Successful 74 | . 1 3 3 2 . . . . 10 . . 29 4 . 4 . 17 . 1 Failed 10 | . . . 2 2 . . . . 4 . . . . . . . . . 2 Catastrophic 2 | . . . . 1 . . . . . . . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . Manual 42 | . 1 4 1 . . . . . 27 . . . . 2 . . . . 7 Terminals 18 | . . 4 4 2 . . . . . . . . 4 . 4 . . . . Fabricators 6 | . . . . 2 . . . . 4 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . 9 . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . 3 Terminal Hacks 60 | . . 3 2 1 . . . . . . . 29 4 . 4 . 17 . . Record 25 | . . . 1 . . . . . . . . 11 4 . 4 . 5 . . Part Schematic 14 | . . . . . . . . . . . . 10 . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . 1 1 . . . . . . . . 3 . . . . 4 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . 8 . . . . . . . . . . Insert Component 6 | . . . . . . . . . 6 . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . 1 2 2 . . . . 2 . . . 1 . 1 . . . . Full Trace Events 2 | . . . . 1 . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . . . 14 . 15 . . 10 . . . . 4 . 10 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . 1 2 . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . 1 2 . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 3 3 3 1 1 Autooverrided 4 | . . . . . . . . . . . . . . . 1 2 . 1 . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 19 | . . . . . . . 4 2 5 . . . 1 . 1 2 . 1 3 Largest Group 5 | . . . . . . . 4 5 5 . . . 1 1 . 1 . 1 3 Highest-Rated Group 380 | . . . . . . . 155 176 380 . . . 96 96 . 30 . 47 288 Highest-Rated Ally 96 | . . . . . . . 40 40 85 . . . 96 96 . 30 . 47 96 Zionite Dispatches 3 | . . . . . . . . . 2 . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . Light 2 | . . . . . . . . . 1 . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 183 | . . . . . . . . 66 63 . . . 27 . 2 2 . . 23 Total Damage 5418 | . . . . . . . . 1890 1727 . . . 1051 . 18 12 . . 720 Kills 36 | . . . . . . . . 17 10 . . . 7 . . . . . 2 Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . 1 . 1 . . 1 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 4 . . . . . . . . . 1 Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 18918 | 72 494 1208 1564 742 333 494 2646 940 1750 545 1060 286 2179 821 862 1024 478 463 957 Spaces Moved 7789 | 41 260 456 605 338 198 285 1233 346 719 329 456 88 319 280 413 491 286 217 429 Core 119 | 5 . . . . . . . . . . . . 104 10 . . . . . Treads 5466 | 36 260 456 507 338 198 285 1233 346 719 329 456 88 215 . . . . . . Legs 2204 | . . . 98 . . . . . . . . . . 270 413 491 286 217 429 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 163 163 163 320 320 190 190 190 120 190 110 Average Speed 213 | 146 160 196 209 194 160 160 211 244 207 163 212 320 669 226 190 190 145 190 120 Slowest Speed 1400 | 160 160 320 320 240 160 160 245 245 250 163 320 320 1400 1200 190 190 190 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 41 40 45 11 38 50 90 59 30 52 62 72 54 12 64 64 60 38 12 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 16 | . 1 . 1 . . . 2 . 6 . 1 1 1 . . . 3 . . Known Exits Taken 4 | . . . . 1 . . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 17 | . . . . . 1 4 4 1 . 2 1 . 1 . 2 1 . . . Spaces Dug 12 | . . . . 1 . 1 . . . . 2 . . . 1 . . 5 2 Terrain Destroyed 66 | . . . . 1 . 1 . . 18 . 3 . . 7 12 15 . 7 2 Melee 12 | . . . . 1 . 1 . . . . 2 . . . 1 . . 5 2 Projectile 36 | . . . . . . . . . . . 1 . . 7 11 15 . 2 . AOE 18 | . . . . . . . . . 18 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 9036 | 51 307 667 749 373 204 298 1270 394 859 334 504 95 344 389 451 546 339 237 625 Wait 271 | . 8 109 10 3 1 . . 4 31 2 19 . 3 27 6 23 . . 25 Move 7770 | 40 259 455 604 337 197 284 1232 345 718 328 455 87 318 279 412 490 285 216 429 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 98 | 5 13 13 11 . . . 11 2 12 . 1 . 2 10 2 1 9 . 6 Fast Attach 106 | 5 3 13 9 8 . . 5 1 8 . 1 3 . 13 3 1 14 1 18 Attach 55 | 1 . 3 9 1 . . 4 1 7 1 3 . 6 2 1 2 2 . 12 Detach 9 | . . . 1 1 . . . . . . . 2 1 2 . . 1 . 1 Swap 81 | . . 2 12 2 . 4 6 . 9 . 6 . . 6 6 5 5 7 11 Drop 139 | . 4 20 24 2 . 1 11 3 18 1 . 3 . 14 3 5 19 1 10 Fire 433 | . 20 49 63 16 3 8 . 17 48 2 17 . 13 36 15 19 . 7 100 Melee 25 | . . . . 2 . 1 1 . . . 2 . 1 . 2 . 4 5 7 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . . . . . . 3 Crush 19 | . . 3 6 1 3 . . . 6 . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 2 . . . . . . . . . 2 Rewire 22 | . . . . . . . . 21 . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x3) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Weapon x2 579 | -9/Materials | Central database locked down 681 | -9/Materials | Destroyed 7 combat bots 973 | -9/Materials | Build established: Tank 1212 | -9/Materials | Lost 3 parts (1n2w) 1501 | -9/Materials | Build established: Scavenger-Tank 1732 | -9/Materials | Discovered new exit (range 16) 1775 | -9/Materials | Entered another Materials area 1775 | -8/Materials | Evolved 2 slots: Utility x2 2251 | -8/Materials | Garrison activated, responded to threat 2774 | -8/Materials | Build established: Scavenger-Gunner 2804 | -8/Materials | Garrison activated, responded to threat 3323 | -8/Materials | Discovered new exit (range 10) 3339 | -8/Materials | Entered Factory 3339 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3360 | -7/Factory | Build established: Gunner 3374 | -7/Factory | Garrison activated, responded to threat 3664 | -7/Factory | Garrison activated, responded to threat 3925 | -7/Factory | Identified exit to Lower Caves 4081 | -7/Factory | Entered Lower Caves 4308 | -7/Lower Caves | Learned location of 1 exit from Factory 4390 | -7/Lower Caves | Discovered new exit (range 16) 4414 | -7/Lower Caves | Entered another Lower Caves area 4493 | -7/Lower Caves | Spotted B-75 Beast 4893 | -7/Lower Caves | Discovered new exit (range 5) 4908 | -7/Lower Caves | Entered Zion 5121 | -7/Zion | Discovered new exit (range 12) 5593 | -7/Zion | Given the Hacking Drone Bay 5936 | -7/Zion | Learned Factory terminal intel 6345 | -7/Zion | Learned location of Data Miner (-6) 6362 | -7/Zion | Learned location of Armory (-4) 6885 | -7/Zion | Imprinted 6888 | -7/Zion | Declared Zion's savior 7218 | -7/Zion | Found Prototype Processor 7221 | -7/Zion | Found Prototype Processor 7225 | -7/Zion | Found Prototype Hackware 7228 | -7/Zion | Found Prototype Processor 7236 | -7/Zion | Found Prototype Processor 7273 | -7/Zion | Found Prototype Processor 7554 | -7/Zion | Entered Proximity Caves 7554 | -6/Proximity Caves | Accompanied by 4 allies 7588 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8455 | -6/Proximity Caves | Discovered new exit (range 14) 8494 | -6/Proximity Caves | Entered Factory 8494 | -6/Factory | Accompanied by 3 allies 8494 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8495 | -6/Factory | Identified exit to Factory 8496 | -6/Factory | Loaded intel: 26 terminal locations 8892 | -6/Factory | Retrieved Zion intel report: Emergency Access 8948 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8949 | -6/Factory | Zion Heavy squad teleported in 8974 | -6/Factory | Zion Light squad teleported in 9558 | -6/Factory | Spotted B-75 Beast 9570 | -6/Factory | Allies destroyed B-75 Beast 9656 | -6/Factory | Retrieved Zion intel report: Component Schematics 9834 | -6/Factory | Retrieved Zion intel report: Main Access 9894 | -6/Factory | First assault squad dispatched 9904 | -6/Factory | Build established: Scavenger-Gunner 10009 | -6/Factory | Terminal network hard line cut 10051 | -6/Factory | Identified Exp. Melee Analysis Suite 10051 | -6/Factory | Identified Exp. Targeting Computer (x2) 10051 | -6/Factory | Identified Spectral Analyzer (x2) 10051 | -6/Factory | Identified Exp. Hacking Suite 10194 | -6/Factory | Discovered new exit (range 10) 10244 | -6/Factory | Entered Lower Caves 10378 | -6/Lower Caves | Learned location of 1 exit from Factory 10770 | -6/Lower Caves | Discovered new exit (range 11) 10789 | -6/Lower Caves | Entered another Lower Caves area 10789 | -6/Lower Caves | Discovered exit to Factory (range 7) 11346 | -6/Lower Caves | Spotted B-75 Beast 11495 | -6/Lower Caves | Destroyed B-75 Beast 11503 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11798 | -6/Lower Caves | Discovered new exit (range 13) 11849 | -6/Lower Caves | Entered Data Miner 11849 | -6/Data Miner | Discovered new exit (range 6) 11862 | -6/Data Miner | Build established: Gunner 11913 | -6/Data Miner | Met Data Miner 11990 | -6/Data Miner | Learned location of Section 7 (-2) 11990 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12041 | -6/Data Miner | Received God Mode back door access code from Data Miner 12135 | -6/Data Miner | Entered Proximity Caves 12460 | -5/Proximity Caves | Escorted by Enhanced Grunt 12468 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12648 | -5/Proximity Caves | Learned location of 1 exit from Factory 12849 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12901 | -5/Proximity Caves | Lost 4 parts (1n3w) 12920 | -5/Proximity Caves | Learned Armory garrison access intel 12920 | -5/Proximity Caves | Learned location of 1 exit from Research 14118 | -5/Proximity Caves | Discovered exit to Factory (range 15) 14314 | -5/Proximity Caves | Entered Factory 14314 | -5/Factory | Accompanied by 1 ally 14314 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14315 | -5/Factory | Identified exit to Upper Caves 14315 | -5/Factory | Identified exit to Factory 14530 | -5/Factory | Found Prototype Device 14531 | -5/Factory | Identified Exp. Thermal Shield 14806 | -5/Factory | Build established: Scavenger-Executioner 15098 | -5/Factory | Discovered exit to Factory (range 15) 15135 | -5/Factory | Entered Upper Caves 15266 | -5/Upper Caves | Destroyed 7 combat bots 15334 | -5/Upper Caves | Learned Research trap positions 15334 | -5/Upper Caves | Learned 8 Factory zone layouts 15334 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15583 | -5/Upper Caves | Encountered a Warlord checkpoint 15952 | -5/Upper Caves | Discovered new exit (range 14) 15997 | -5/Upper Caves | Entered another Upper Caves area 16007 | -5/Upper Caves | Discovered exit to Factory (range 9) 16472 | -5/Upper Caves | Spotted B-75 Beast 16614 | -5/Upper Caves | Encountered a Warlord checkpoint 16882 | -5/Upper Caves | Destroyed B-75 Beast 17016 | -5/Upper Caves | Discovered new exit (range 3) 17021 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17021 | -5/Upper Caves | Entered Zhirov 17021 | -5/Zhirov | Discovered new exit (range 4) 17087 | -5/Zhirov | Met Zhirov 17129 | -5/Zhirov | Learned location of Quarantine (-2) 17129 | -5/Zhirov | Learned location of Testing (-3) 17129 | -5/Zhirov | Learned location of Command (-1) 17140 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17169 | -5/Zhirov | Found Alien Artifact 17169 | -5/Zhirov | Identified Integrated Reactor 17169 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17344 | -5/Zhirov | Build established: Mutant 17366 | -5/Zhirov | Found Alien Artifact 17499 | -5/Zhirov | Entered Proximity Caves 17743 | -4/Proximity Caves | Build established: Scavenger-Executioner 17762 | -4/Proximity Caves | Spotted B-86 Titan 17959 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17962 | -4/Proximity Caves | Entered Factory 17962 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17963 | -4/Factory | Identified exit to Research 18075 | -4/Factory | Garrison activated, responded to threat 18147 | -4/Factory | Lost 4 parts (4w) 18261 | -4/Factory | Garrison activated, responded to threat 18438 | -4/Factory | Lost 3 parts (3w) 18506 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 18507 | -4/Factory | Zion Light squad teleported in 18567 | -4/Factory | Found Prototype Device 18568 | -4/Factory | Identified Exp. ECM Suite 18710 | -4/Factory | Garrison activated, responded to threat 18718 | -4/Factory | Build established: Scavenger-Gunner 18814 | -4/Factory | Cargo convoy interrupted 18817 | -4/Factory | Spotted Executioner 18833 | -4/Factory | Incoming assault squad redirected 18842 | -4/Factory | Found Prototype Protection 18842 | -4/Factory | Identified Centrium Heavy Armor Plating 18851 | -4/Factory | Core integrity fell below 50% 18874 | -4/Factory | Core integrity fell below 20% 18898 | -4/Factory | Destroyed Executioner 18911 | -4/Factory | System corruption reached 10% 18919 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 18902_ R-10 Processor collects Prototype Leg. 18902_ P-70 Sage resets R-10 Processor, system corruption cleaned. 18903_ Acquired 4 matter. 18903_ U-05 Engineer destroyed. 18904_ Slug penetrates G-67 Veteran. 18904_ G-67 Veteran destroyed. 18904_ Slug penetrates Wall. 18905_ Acquired 4 matter. 18905_ R-10 Processor collects Unknown Engine. 18907_ Acquired 4 matter. 18908_ System corrupted: Matter fused (-10). 18908_ Acquired 10 matter. 18908_ R-10 Processor collects Exp. Heat Sink. 18909_ Acquired 4 matter. 18910_ Slammed into P-70 Sage. 18913_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 18914_ P-70 Sage destroyed. 18914_ R-10 Processor collects Terrain Scanner. 18917_ R-10 Processor collects Mic. Fission Core. 18919_ Critical hit (Burn: +37). 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[ #???? ????????????? | | ????????????????# !?! #????? ???????????? | | ????????????????# ?? ? #?????? ??????????? | | ????????????????#??? ? #???????###?????????? | | ???????????????????? ] ? ????????????????????? | | ????????????????????#####??##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????A?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 33 Energy Capacity 825 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Power Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Adv. Weight Redist. System | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Field Laser | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Antimatter Reactor | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Antimatter Cannon | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Exp. Cesium-ion Thruster | -4/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeSegregatorCleaver Manual? 0 Play Time 01:20:37 Cumulative 590.7 hours Start 2022.11.22 @ 12:34:13 End 2022.11.22 @ 13:58:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 536 Rogue 536 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa8b0d6f-c231-4429-a2aa-83482ef9aaf4