Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 22:29:29 Player: leiavoia Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (103) 515 Value Destroyed (4019) 4019 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1353) 1353 TOTAL SCORE: 12327 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 762 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Friendly Fire -953 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Transmission Jammer Combat Drone Bay (2/2) Hacking Drone Bay (1/1) Wave Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Medium Treads Spiked Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON ----------- Vortex Rail Slug Cannon RU-N14's Throwing Claymores Makeshift Axe > --- INVENTORY -------- High-capacity Storage Unit Makeshift Trap Scanner Long-range Terrain Scanner Makeshift Transmission Jammer Authchip [Device] Long-range Tractor Beam Combat Drone Bay Hacking Drone Bay Wave Gun Heavy Beamcaster Heavy Phase Cannon Flak Gun Enhanced Gauss Cannon Rocket Launcher GAL Module [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Gauss Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . Utility 6 | . . 1 2 . . . . . 1 . . . . 2 . . . Weapon 2 | . . 1 . . . . . . 1 . . . . . . . . Parts Attached 149 | 2 8 11 17 11 3 12 . 2 5 . 3 10 12 23 2 5 23 Power 9 | . 1 1 1 . . . . . . . . . . 2 . 1 3 Engine 4 | . 1 1 1 . . . . . . . . . . . . . 1 Core 3 | . . . . . . . . . . . . . . 1 . 1 1 Reactor 2 | . . . . . . . . . . . . . . 1 . . 1 Propulsion 35 | 2 2 2 2 3 . 4 . . . . . . 5 4 . 1 10 Treads 16 | 1 . . . 1 . 2 . . . . . . 2 2 . 1 7 Leg 1 | . . . . . . . . . . . . . . . . . 1 Wheel 16 | 1 2 2 2 2 . 2 . . . . . . 3 2 . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 48 | . 2 3 5 4 1 4 . 1 3 . 1 5 3 12 1 . 3 Device 18 | . . 1 1 2 . 2 . . 2 . 1 2 1 6 . . . Storage 2 | . 1 1 . . . . . . . . . . . . . . . Processor 7 | . . . 2 . 1 . . . 1 . . . 1 . . . 2 Hackware 4 | . . . . 1 . . . . . . . . . 3 . . . Protection 17 | . 1 1 2 1 . 2 . 1 . . . 3 1 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 57 | . 3 5 9 4 2 4 . 1 2 . 2 5 4 5 1 3 7 Energy Gun 5 | . . . 1 . . . . . . . . 1 . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . 5 2 . . . . . 1 . . . 1 1 . 2 . Ballistic Cannon 11 | . 1 . 1 2 1 1 . . 1 . . . 1 2 . . 1 Launcher 7 | . 1 . 1 . . 2 . . . . 1 . 1 . . . 1 Special Weapon 5 | . . . . . . . . . . . . 2 . 1 . 1 1 Impact Weapon 8 | . 1 . 4 2 1 . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . 1 . . 1 2 1 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . . . . . . 3 1 . . . 1 Parts Lost 38 | . 1 1 4 . . . . . . . 2 . 1 6 . 1 22 Power 4 | . . . 1 . . . . . . . . . . 2 . . 1 Propulsion 13 | . . . . . . . . . . . . . 1 2 . . 10 Utility 7 | . . . 1 . . . . . . . 2 . . 1 . . 3 Weapon 13 | . 1 1 2 . . . . . . . . . . 1 . 1 7 Highest Loss Streak 13 | . 1 1 3 . . . . . . . 1 . 1 4 . 1 13 Average Slot Usage (%) 92 | . 90 100 98 92 92 91 92 92 93 93 90 92 91 93 91 93 87 Engine 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 1 . . 1 Treads 2 | . 11 . . . . . . . . . . . 5 1 5 5 6 Wheel 17 | . 16 22 17 23 23 22 23 23 20 20 20 20 13 16 11 11 7 Device 11 | . . 11 17 14 7 7 15 11 13 13 10 5 6 13 17 17 13 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 Processor 15 | . . . 9 7 14 15 15 15 20 20 20 20 20 17 17 17 19 Hackware 1 | . . . . 6 7 5 . . . . . . . 1 2 . . Protection 3 | . 5 11 7 . . . . 3 . . . 5 4 4 2 5 3 Energy Gun 1 | . 10 . 5 7 2 . . . . . . . . . . . 2 Ballistic Gun 6 | . 2 29 10 . . . . . 6 6 6 6 7 5 5 9 7 Ballistic Cannon 9 | . 8 . 3 8 15 14 15 15 13 13 13 13 8 7 5 5 3 Special Weapon 1 | . . . . . . . . . . . . . 3 3 1 3 2 Impact Weapon 1 | . 2 1 6 5 4 3 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 6 6 5 5 4 3 5 1 2 Naked Turns 4 | . . . . . . . . . . . . . . . . . 4 Heaviest Build 138 | 11 21 99 105 106 106 107 103 107 111 111 111 118 113 138 127 132 132 Greatest Support 52 | 10 26 28 24 52 52 52 52 52 52 52 52 52 52 52 40 40 47 Greatest Overweight (x) 10 | 1 1 4 10 2 2 3 1 2 2 2 2 2 9 3 3 3 4 Average Overweight (x) 2 | 1 . 2 4 1 1 1 1 1 2 2 2 2 2 2 2 3 2 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 8 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 7 20 24 24 25 24 25 25 24 25 25 24 24 24 24 24 22 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Class Distribution -------------------- 52% | Assassin 18% | Skirmisher 5% | Scavenger-Assassin 4% | Mutant 3% | Derelict-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Assassin | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Commander-Skirmisher | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 3764 | 200 131 563 199 98 227 120 . 165 208 2 196 20 473 508 249 106 299 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4802 | . 260 764 377 96 175 . . 137 174 95 204 . 975 512 325 99 609 Parts 203 | . 21 49 20 8 1 . . 11 3 2 9 . 20 19 10 6 24 Haulers Intercepted 9 | . 1 4 1 1 . . . . 1 . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . 1 . . . . 3 17 . 22 . 7 5 112 Prevented 19 | . . . . . . . . . . 1 . . 2 . . . 16 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 81 | . 8 17 6 1 . 1 . . 2 . 6 . 6 12 7 2 13 Melee 1 | . . . . . . . . . . . . . . . 1 . . Guns 34 | . 1 16 4 . . . . . 1 . 2 . 1 4 1 1 3 Cannons 23 | . 3 . . 1 . 1 . . 1 . 2 . 3 6 2 . 4 AOE 23 | . 4 1 2 . . . . . . . 2 . 2 2 3 1 6 Classes Destroyed 20 | . 4 2 2 . . 1 . 1 . . 1 . 4 2 . 1 2 Worker 6 | . 1 3 . 1 . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . Hauler 9 | . 1 4 1 1 . . . . 1 . . . . 1 . . . Recycler 2 | . . . 1 . . . . . 1 . . . . . . . . Watcher 4 | . . 1 . 1 . . . . . . . . . 2 . . . Swarmer 23 | . 3 7 . . . . . . 2 . 4 . . 4 3 . . Grunt 18 | . 5 5 3 . . . . . . . . . . 2 2 1 . Brawler 2 | . . . . . . . . . . . . . 1 1 . . . Duelist 2 | . . . . . . . . . . . . . 1 . 1 . . Protector 2 | . . . . . . . . . . . . . 2 . . . . Sentry 11 | . . 5 2 1 . . . . . . 1 . 1 . 1 . . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . Specialist 3 | . . . 1 . . . . . . . . . . 2 . . . Hunter 1 | . . . . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . . 1 . . 2 . . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . Samaritan 4 | . . . . . . . . 3 . . . . . . 1 . . Thug 6 | . . . . . . . . . . . . . . . . . 6 Savage 1 | . . . . . . . . . . . . . . . . . 1 Bouncer 1 | . . . . . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . . . . . . . . . . 2 Commander 1 | . . . . . . . . . . . . . . . . . 1 Troll 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 4 11 4 3 . 1 . . 3 . 3 . 3 4 3 1 11 Combat Bots Only 11 | . 4 8 3 1 . 1 . . 2 . 3 . 3 4 3 1 11 Max Kills in Single Turn 3 | . 2 2 1 1 . 1 . 1 1 . 2 . 1 2 3 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . 2 1 1 . . . . . . . 2 . 1 1 3 1 2 Melee 1 | . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 8650 | . 356 534 539 125 36 529 . . 45 . 264 . 621 936 132 243 4290 Core 1338 | . 50 54 110 34 . . . . 14 . 5 . 54 85 . 56 876 Absorbed by Shields 29 | . . . . . . . . . . . . . . . . . 29 Reduced by Siege Mode 12 | . . . . . . . . . . . . . . . . . 12 Core Remaining (%) 88 | 100 80 86 80 . . . . 95 . . . . 91 . . . . Volleys Fired 216 | . 21 44 18 9 . 7 . . 10 . 9 . 17 35 10 6 30 Largest 4 | . 2 3 3 3 . 3 . . 3 . 4 . 4 3 3 3 3 Hottest 162 | . 75 69 112 137 . 122 . . 124 . 157 . 138 128 90 113 162 Shots Fired 559 | . 39 122 44 26 . 19 . . 30 . 29 . 64 89 21 13 63 Gun 326 | . 20 116 40 9 . . . . 10 . 9 . 30 33 10 7 42 Cannon 189 | . 15 . 1 17 . 12 . . 20 . 18 . 30 47 10 5 14 Launcher 24 | . 4 6 3 . . 7 . . . . 2 . 1 . . . 1 Special 20 | . . . . . . . . . . . . . 3 9 1 1 6 Kinetic 456 | . 17 116 34 17 . 12 . . 30 . 27 . 60 80 20 12 31 Thermal 4 | . . . . . . . . . . . . . . . . . 4 Explosive 44 | . 4 6 3 . . 7 . . . . 2 . 4 9 1 1 7 Electromagnetic 34 | . 18 . 7 9 . . . . . . . . . . . . . Entropic 21 | . . . . . . . . . . . . . . . . . 21 Robot Hit Streak 15 | . 8 12 11 8 . 3 . . 5 . 11 . 11 15 9 3 8 Robot Miss Streak 8 | . 3 4 3 5 . 2 . . 5 . 8 . 3 2 3 3 6 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . 1 1 Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 419 | . 20 65 34 17 3 11 . 4 25 3 19 . 76 67 18 7 50 Core Hits 254 | . 18 36 17 13 2 5 . 3 15 1 11 . 41 28 13 6 45 Critical Kills 7 | . . 2 1 . . . . . . . . . . 2 . . 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 1 . . 1 Critical Strikes 29 | . . 2 1 2 . 1 . . 1 . 1 . 3 13 . 1 4 Destroy 8 | . . 2 1 . . . . . . . . . . 3 . . 2 Blast 15 | . . . . 2 . 1 . . 1 . 1 . 2 7 . 1 . Sever 5 | . . . . . . . . . . . . . 1 3 . . 1 Detonate 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 179 | . 1 . 9 23 6 9 . 4 9 6 5 . 49 26 9 6 17 Impact 39 | . 1 . 9 23 6 . . . . . . . . . . . . Slashing 134 | . . . . . . 9 . 4 9 6 5 . 49 26 9 . 17 Piercing 6 | . . . . . . . . . . . . . . . . 6 . Sneak Attacks 11 | . 1 . . . . . . 4 2 . . . . 1 3 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18268 | . 591 1289 911 393 255 417 . 506 746 306 558 . 4206 2618 1066 377 4029 Guns 3997 | . 158 984 455 90 . . . . 121 . 83 . 283 640 161 77 945 Cannons 3361 | . 129 . . 303 . 213 . . 370 . 229 . 584 1002 202 75 254 Explosions 4334 | . 274 305 456 . . 204 . . . . 123 . 432 608 274 189 1469 Melee 6031 | . 30 . . . 255 . . 506 255 306 123 . 2819 209 391 . 1137 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 6562 | . 148 984 386 303 . 213 . . 491 . 312 . 867 1642 363 152 701 Thermal 157 | . 110 . . . . . . . . . . . . . . . 47 Explosive 4187 | . 164 305 456 . . 204 . . . . 123 . 432 608 274 189 1432 Electromagnetic 335 | . 139 . 69 90 . . . . . . . . . . . . 37 Impact 285 | . 30 . . . 255 . . . . . . . . . . . . Slashing 6291 | . . . . . . . . 506 255 306 123 . 2907 368 429 36 1361 Piercing . | . . . . . . . . . . . . . . . . . . Entropic 451 | . . . . . . . . . . . . . . . . . 451 Highest Corruption 2 | . . . . . . . . . 1 1 1 1 . 2 2 2 2 Average Corruption 1 | . . . . . . . . . 1 1 1 1 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . 2 . 1 . 8 6 8 1 Message Errors 12 | . . . . . . . . . . 1 . 1 . 3 2 4 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 . 2 . Energy Discharges 7 | . . . . . . . . . . 1 . . . 3 1 2 . Data Loss (minor) 4 | . . . . . . . . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1182 | . 6 . . . 85 . . 67 79 190 . . 587 89 47 . 32 Projectiles 76 | . . . . . . . . . 17 . . . . 54 5 . . Explosions 65 | . 6 . . . . . . . . . . . . 27 . . 32 Melee 1041 | . . . . . 85 . . 67 62 190 . . 587 8 42 . . Knockbacks 20 | . 1 . . 2 . . . . 1 . 1 . 2 7 1 1 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 19 | . 1 . . 2 . . . . 1 . 1 . 2 6 1 1 4 Secondary 1 | . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 168 | . 121 16 . . . 31 . . . . . . . . . . . Shots 5 | . 3 1 . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 334 | . 153 25 42 179 . 208 . . 63 . 86 . 158 334 . 199 69 Average Temperature 61 | . 67 8 17 79 . 95 . . 25 . 27 . 65 135 . 88 40 Received Heat Transfer 1476 | . 105 189 153 30 18 60 . . . . 21 . 27 54 18 9 792 Effects 1 | . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 9 | . . . . . . . . . . . . . . . . . 9 Longest Duration 9 | . . . . . . . . . . . . . . . . . 9 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 224 | . 150 . . . . . . . . . . . . . . . 74 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 545 | . 260 545 447 112 . . . . 131 . . . . 460 . . . Initial 212 | . . 109 212 112 . . . . . . . . . 91 . . . Average 238 | . 124 355 365 32 . . . . 75 . . . . 281 . . . Maximum Alert Level 2 | . 1 2 2 . . . . . . . . . . 2 . . . Low Security (%) 39 | 100 76 18 . 100 . . . . 100 . . . . 13 . . . Level 1 45 | . 23 41 46 . . . . . . . . . . 84 . . . Level 2 15 | . . 39 53 . . . . . . . . . . 1 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 1 2 2 . . . . 2 . . . . 3 . . . Investigation 3 | . 1 . . . . . . . 1 . . . . 1 . . . Extermination 3 | . . . . 1 . . . . 1 . . . . 1 . . . Reinforcement 6 | . 1 1 2 1 . . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 18 | . 2 5 . . . . . . . . . . 10 . . . 1 Communications Jammed 11 | . . . . . . . . . . . . . . 11 . . . Distress Signals 8 | . . . . . . . . . . . . . . 8 . . . Times Spotted 179 | . 13 28 10 3 1 1 . . 3 . 12 . 10 21 10 3 64 Peak Tracking Total 32 | . 4 6 5 1 5 1 . . 3 . 7 . 3 6 5 2 32 Tactical Retreats 10 | . 1 1 1 . . . . . . . 3 . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 2 | . 1 . . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . 2 . 1 . . . . . . 12 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 11 | . 1 . 2 1 . . . . . . . . 1 2 1 . 3 Max in Single Turn 1 | . 1 . 1 1 . . . . . . . . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 21 | . 3 . 3 2 . . 4 . 1 . . . 1 3 . . 4 Terminals 7 | . 3 . 2 2 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . 2 . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Total Hacks 69 | . 8 . 13 4 . . 29 . 2 . . . 1 6 . . 6 Successful 55 | . 3 . 8 2 . . 29 . 1 . . . 1 5 . . 6 Failed 14 | . 5 . 5 2 . . . . 1 . . . . 1 . . . Catastrophic 2 | . . . 1 . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 15 | . 3 . 6 . . . . . . . . 1 . 5 . . . Terminals 20 | . 8 . 8 4 . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 2 . . . . 5 . . . Repair Stations 5 | . . . 5 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Terminal Hacks 43 | . 1 . 4 2 . . 29 . . . . . 1 . . . 6 Record 17 | . . . . . . . 11 . . . . . 1 . . . 5 Part Schematic 12 | . . . . . . . 12 . . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 . . . . 4 . . . Load Schematic 3 | . . . . . . . . . 1 . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . 3 1 . . . . 1 . . . . 1 . . . Full Trace Events 3 | . 1 . . . . . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . Authchips 2 | . . . . . . . . . . . . . . 2 . . . Time 160 | . . . . . . . . . . . . . . 160 . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . 11 . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . Time 83 | . . . 83 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . 2 . 5 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Total Allies 13 | . . . . . . . . 1 . . . 4 . 1 2 . 5 Largest Group 8 | . . . . . . . . 1 1 1 . 4 4 3 3 3 8 Highest-Rated Group 471 | . . . . . . . . 95 95 95 . 148 148 113 192 192 471 Highest-Rated Ally 113 | . . . . . . . . 95 95 95 . 38 38 113 113 113 113 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 146 | . . . . . . . . . 6 10 . . 40 39 7 9 35 Total Damage 4299 | . . . . . . . . . 231 350 . . 508 620 462 269 1859 Kills 23 | . . . . . . . . . 2 . . . 3 4 3 1 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 2 2 . 1 . 1 1 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 11445 | 3 347 736 411 520 672 707 176 702 267 651 540 1319 747 1188 796 618 1045 Spaces Moved 7509 | 1 273 400 160 341 573 591 135 440 168 514 400 1025 446 605 527 403 507 Core 61 | . . . . . . . . . . . . . . . . . 61 Treads 59 | . . . . . . 2 . . . . . . . . . . 57 Legs . | . . . . . . . . . . . . . . . . . . Wheels 7389 | 1 273 400 160 341 573 589 135 440 168 514 400 1025 446 605 527 403 389 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 95 90 90 145 108 108 108 108 108 123 123 123 123 123 120 125 140 50 Average Speed 124 | 95 93 133 148 110 113 109 108 115 123 123 123 123 125 128 138 140 146 Slowest Speed 330 | 95 95 145 230 123 123 330 108 123 123 123 123 123 225 140 140 140 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 2 48 34 21 14 72 79 76 56 6 77 63 91 58 22 69 58 63 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . 1 . . . . 2 . . . . 1 Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 19 | . . . . . 2 3 . 1 . 1 2 4 1 . 1 4 . Spaces Dug 93 | . . . 7 16 . 9 . . 5 3 4 . 14 23 5 3 4 Terrain Destroyed 558 | . 30 32 23 17 . 38 . . 5 3 21 . 42 143 26 26 152 Melee 93 | . . . 7 16 . 9 . . 5 3 4 . 14 23 5 3 4 Projectile 90 | . . . . 1 . 2 . . . . 4 . . 16 8 4 55 AOE 375 | . 30 32 16 . . 27 . . . . 13 . 28 104 13 19 93 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Total 8985 | 4 323 516 284 422 582 623 165 628 198 527 422 1085 549 925 563 436 733 Wait 668 | . 9 16 58 16 . . 31 179 . 8 4 33 14 217 . 9 74 Move 7492 | . 272 399 159 340 572 590 134 439 167 513 399 1024 445 604 526 402 507 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 108 | . 7 29 14 10 . 3 . 2 4 . 1 8 4 12 1 3 10 Fast Attach 31 | . 3 2 2 1 1 1 . . . . . 4 4 2 1 1 9 Attach 44 | 2 . 4 7 2 . 1 . . 2 . . 2 3 10 1 . 10 Detach 2 | . . 1 . . . . . . . . . . 1 . . . . Swap 75 | . 5 5 8 8 2 10 . 2 3 . 3 4 6 11 . 4 4 Drop 91 | 2 5 16 9 13 1 2 . 2 3 . 1 10 6 8 1 5 7 Fire 216 | . 21 44 18 9 . 7 . . 10 . 9 . 17 35 10 6 30 Melee 179 | . 1 . 9 23 6 9 . 4 9 6 5 . 49 26 9 6 17 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 79 | . . . . . . . . . . . . . . . 14 . 65 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 4) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 548 | -9/Materials | Destroyed 8 combat bots 774 | -9/Materials | Build established: Skirmisher 1032 | -9/Materials | Discovered new exit (range 16) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x2 1318 | -8/Materials | Lost 3 parts (1p2w) 1390 | -8/Materials | Repaired Arm. Wheel 1449 | -8/Materials | Repaired Imp. Assault Rifle 1460 | -8/Materials | Discovered new exit (range 20) 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Propulsion x2 1558 | -7/Factory | Build established: Assassin 2007 | -7/Factory | Discovered new exit (range 5) 2018 | -7/Factory | Entered Lower Caves 2129 | -7/Lower Caves | Learned Factory terminal intel 2189 | -7/Lower Caves | Learned Factory trap positions 2198 | -7/Lower Caves | Build established: Skirmisher 2418 | -7/Lower Caves | Encountered a Warlord checkpoint 2538 | -7/Lower Caves | Build established: Assassin 2616 | -7/Lower Caves | Discovered new exit (range 17) 2688 | -7/Lower Caves | Identified exit to Lower Caves 2690 | -7/Lower Caves | Entered another Lower Caves area 2761 | -7/Lower Caves | Learned Factory non-interactive machine intel 3168 | -7/Lower Caves | Spotted B-75 Beast 3174 | -7/Lower Caves | Learned location of 1 exit from Factory 3301 | -7/Lower Caves | Destroyed B-75 Beast 3373 | -7/Lower Caves | Discovered new exit (range 11) 3384 | -7/Lower Caves | Identified exit to Data Miner 3397 | -7/Lower Caves | Entered Data Miner 3397 | -7/Data Miner | Discovered new exit (range 6) 3414 | -7/Data Miner | Met Data Miner 3446 | -7/Data Miner | Learned location of Section 7 (-3) 3446 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3467 | -7/Data Miner | Received God Mode back door access code from Data Miner 3570 | -7/Data Miner | Identified exit to Proximity Caves 3573 | -7/Data Miner | Entered Proximity Caves 3634 | -6/Proximity Caves | Build established: Skirmisher 3979 | -6/Proximity Caves | Escorted by Enhanced Grunt 4087 | -6/Proximity Caves | Learned 4 Factory zone layouts 4156 | -6/Proximity Caves | Discovered new exit (range 15) 4273 | -6/Proximity Caves | Identified exit to Factory 4275 | -6/Proximity Caves | Entered Factory 4275 | -6/Factory | Accompanied by 1 ally 4275 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4276 | -6/Factory | Identified exit to Lower Caves 4278 | -6/Factory | Loaded intel: 125 trap records 4279 | -6/Factory | Loaded intel: 241 non-interactive machine locations 4280 | -6/Factory | Loaded intel: 28 terminal locations 4446 | -6/Factory | Build established: Assassin 4542 | -6/Factory | Entered Lower Caves 4542 | -6/Lower Caves | Accompanied by 1 ally 4543 | -6/Lower Caves | Encountered a Warlord checkpoint 4557 | -6/Lower Caves | Spotted B-75 Beast 5023 | -6/Lower Caves | Learned Factory emergency access door positions 5169 | -6/Lower Caves | Discovered new exit (range 5) 5192 | -6/Lower Caves | Identified exit to Lower Caves 5193 | -6/Lower Caves | Entered another Lower Caves area 5195 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5217 | -6/Lower Caves | Discovered new exit (range 8) 5301 | -6/Lower Caves | Encountered a Warlord checkpoint 5690 | -6/Lower Caves | Discovered new exit (range 14) 5732 | -6/Lower Caves | Identified exit to Zion 5733 | -6/Lower Caves | Entered Zion 5826 | -6/Zion | Discovered new exit (range 19) 5837 | -6/Zion | Learned location of Extension (-6) 5903 | -6/Zion | System corruption cleaned by Quarantine Array 6020 | -6/Zion | Received a visual enhancement algorithm 6048 | -6/Zion | Learned Factory emergency access door positions 6184 | -6/Zion | Given the Hacking Drone Bay 6192 | -6/Zion | Found Prototype Device 6267 | -6/Zion | Learned location of Warlord (-5) 6305 | -6/Zion | Learned Factory emergency access door positions 6325 | -6/Zion | Identified Hacking Drone Bay 6329 | -6/Zion | Found GAL Module 6530 | -6/Zion | Given A8's code to call for help 6561 | -6/Zion | Found Prototype Special Weapon 6561 | -6/Zion | Identified RU-N14's Throwing Claymores 6564 | -6/Zion | Found RU-N14's Throwing Claymores 6567 | -6/Zion | Found RU-N14's Throwing Claymores 6796 | -6/Zion | Imprinted 6799 | -6/Zion | Declared Zion's savior 7014 | -6/Zion | Identified exit to Proximity Caves 7052 | -6/Zion | Entered Proximity Caves 7052 | -5/Proximity Caves | Accompanied by 4 allies 7061 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7327 | -5/Proximity Caves | Learned location of 1 exit from Factory 7356 | -5/Proximity Caves | Found Alien Artifact 7356 | -5/Proximity Caves | Identified Dimensional Node Initializer 7356 | -5/Proximity Caves | Initialized slip node 7654 | -5/Proximity Caves | Discovered new exit (range 16) 7791 | -5/Proximity Caves | Identified exit to Factory 7799 | -5/Proximity Caves | Entered Factory 7799 | -5/Factory | Accompanied by 3 allies 7799 | -5/Factory | Evolved 2 slots: Utility x2 7800 | -5/Factory | Identified exit to Factory 8214 | -5/Factory | Lost 4 parts (1p1n1u1w) 8315 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 8401 | -5/Factory | Fabricated Combat Drone Bay (x1) 8755 | -5/Factory | Zion hero teleported in (CL-ANK) 8981 | -5/Factory | Discovered new exit (range 4) 8984 | -5/Factory | Identified exit to Upper Caves 8987 | -5/Factory | Entered Upper Caves 8987 | -5/Upper Caves | Accompanied by 1 ally (CL-ANK) 9263 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9411 | -5/Upper Caves | Identified exit to Upper Caves 9783 | -5/Upper Caves | Entered another Upper Caves area 9783 | -5/Upper Caves | Accompanied by 3 allies (CL-ANK) 9888 | -5/Upper Caves | Build established: Derelict-Assassin 10290 | -5/Upper Caves | Discovered new exit (range 19) 10348 | -5/Upper Caves | Encountered a Warlord checkpoint 10392 | -5/Upper Caves | Identified exit to Warlord 10401 | -5/Upper Caves | Entered Warlord 10401 | -5/Warlord | Accompanied by 3 allies (CL-ANK) 10448 | -5/Warlord | Build established: Derelict-Skirmisher 10457 | -5/Warlord | System corruption cleaned by Quarantine Array 10519 | -5/Warlord | Learned Research stockpile data 10522 | -5/Warlord | Learned Research security intel 10522 | -5/Warlord | Learned Research scanalyzer intel 10677 | -5/Warlord | Visited the Vortex Lab 10679 | -5/Warlord | Warlord's base attacked by MAIN.C 10688 | -5/Warlord | Found Prototype Energy Gun 10691 | -5/Warlord | Found Prototype Energy Gun 10864 | -5/Warlord | Build established: Commander-Skirmisher 10902 | -5/Warlord | Attacked by Warlord forces 10959 | -5/Warlord | Identified Vortex Rail (x2) 11029 | -5/Warlord | Warlord forces counterattacked 11060 | -5/Warlord | Crushed by falling debris 11124 | -5/Warlord | Spotted JT-09C(g) 11124 | -5/Warlord | Spotted QK-M4Z(L) 11140 | -5/Warlord | Destroyed QK-M4Z(L) 11144 | -5/Warlord | Destroyed JT-09C(g) 11206 | -5/Warlord | Destroyed 11 combat bots 11209 | -5/Warlord | Lost 9 parts (1p4n1u3w) 11354 | -5/Warlord | Warlord base infiltrated, sounded retreat 11369 | -5/Warlord | Spotted Striker 11389 | -5/Warlord | Released all parts (8) 11393 | -5/Warlord | Core integrity fell below 50% 11408 | -5/Warlord | Spotted Striker 11439 | -5/Warlord | Spotted Executioner 11441 | -5/Warlord | Spotted Executioner 11443 | -5/Warlord | Core integrity fell below 20% 11446 | -5/Warlord | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 11393_ Acquired Arm. Treads. 11396_ Acquired 16 matter. 11409_ Striker suffers critical hit (Destroy). 11411_ Critical hit (Burn: +37). 11415_ Arm. Treads destroyed. 11431_ Acquired Arm. Medium Treads. 11433_ Acquired 10 matter. 11434_ Acquired Flexi-carbon Leg. 11438_ E-15 Imp destroyed. 11440_ Arm. Treads destroyed. 11443_ Propulsion Shielding fries itself beyond repair. 11443_ Critical hit (Burn: +37). 11444_ Cesium-ion Thruster fries itself beyond repair. 11444_ Flexi-carbon Leg destroyed. 11444_ Penetrated by Slug. 11444_ Slug penetrates Earth. 11445_ Propulsion Shielding fries itself beyond repair. 11445_ Penetrated by Slug. 11445_ Slug penetrates Blast Doors. 11446_ Arm. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ??##??????#########??????????????????????????????? | | ??# #?????#"""""""#??????????????????????????????? | | ?##""##???#"""X"""#??????????????????????????????? | | ?# #???#"X X"#??????????????????????????????? | | ?# #???#"" ""#??????????????????????????????? | | ?# #???#"" ""#??????????????????????????????? | | ?# ##??### ###??????????????????????????????? | | ?###"+"########+"###?????????????????????????????? | | ?###" % #?????????????????????????????? | | ## #" % #?????????????????????????????? | | #?????????????????????????????? | | #### ! ^ ^ #???????????????????? ????????? | | ???#!% """ ^""" #????????????????????? ???????? | | ?# # % "" """ #?????????????????????# ??????? | | ?# "% " """ ##????????????????????# ??###? | | ?### % "#????????????????????? ?? | | ###" !% #??????????????????????? ### | | ### % g #?????""????????????????? | | #?###+######## "######""#?????????????????# | | #????????????# "## ##""#?????????????????# | | #????????????# ;### #""#??????????????????# | | #????????????#% # ## ##""###?#???????????????# | | #?????????####! ;;;K ;;""#;#;#????????????????# | | #?????????#%= %* ; " ############??????# | | ##?????????# %* ggggE!e """""#??????? | | #??#+####+##%! g/=% =g!=@ % """""""""#?####?# | | #### %%[=E=%g %=ggxgg%%%gg ### ### | | " # % % %]i!ggigg%% %%!%%g %% + | | " ## !%=% !%! %%] %% %=%% % % % ^+ | | ## !%%%== = ! [%= %%%% % #### | | "[[!%=%=#=% % =*% """""""#??## | | % /%%=*%!*!! % ; "" """""""""#???# | | % %%!%[[ # # "" ";;;#########???# # | | %%%[%= #### ! #;#;#;#""########???????????# # | | %%%% ????#]%%#######""#?????????????????? # | | %% "##+?????# #?????#""#????????????????? ## | | %% ???????# #?????#""#????????????????? ##? | | !! ???????# #??????""????????????????? ??? | | * ????????#####????????????????????????? ??? | | ?????????????????????????????????????# #??? | | # ??????????????????????????????????????# ???? | | # ??????????????????????????????????????# ???? | | #?##??????????????????????????????????????? ???? | | %?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Armor Coverage 400 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 17 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Reclamation Unit | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed DamperRocketField Manual? 0 Play Time 02:22:24 Cumulative 467.6 hours Start 2021.11.05 @ 20:00:11 End 2021.11.05 @ 22:29:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 60 Adventurer 31 Explorer 0 Win Type - Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f806c513-b3b6-4634-8604-f86d1c1f4d04