Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 05:38:26

Player: KURIIRI

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (193)     965
Value Destroyed (6730)     6730
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (2080)               2080
              TOTAL SCORE: 16455

 Bonus
-------
High Alert Combat Kills    1118
Follower Combat Kills      40
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/1150
Matter                     295/300
Energy                     158/160
System Corruption          5%
Temperature                Cool (4)
Movement                   Flying (49)
Location                   -4/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
      Light Fission Core
>           --- PROPULSION (6) ---
    Armored Huge Wheel
  Makeshift Hover Unit
            Field Propulsion Drive
            Impulse Thruster
>           --- UTILITY (8) ------
   Enhanced Optical Array
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
>           --- WEAPON (3) -------
            Variable Charge Gun
>           --- INVENTORY (5) ----
   Advanced Weight Redist. System
   Improved Recalibrator
            Plasma Rifle
            Matter Neutralizer
            KE Penetrator

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
    Cooled Cesium-ion Thruster
           Field Propulsion Array
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Melee Analysis Suite
  Advanced Transmission Jammer
  Improved Phase Shifter
           Hacking Suite
>          --- WEAPON -----------
           Dispersion Rifle
           Matter Neutralizer
           Spear
>          --- INVENTORY --------
     Light Fission Core
     Light Fission Core
     Micro Fission Core
  Advanced Weight Redist. System
  Improved Trap Extractor
           Trap Reconfigurator
  Improved Recalibrator
           Plasma Rifle
           Coil Gun
[Rating: 96]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Trap Extractor
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Great Maul
  Energy Gun               Dispersion Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   1   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             232  | 6   11  1   32  .   4   2   26  33  21  21  31  36  8   
  Power                    23   | 1   1   .   4   .   .   .   3   3   1   2   3   4   1   
    Engine                 12   | 1   1   .   4   .   .   .   3   .   .   1   2   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   3   1   1   1   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   3   1   5   .   4   .   6   6   5   1   11  5   5   
    Treads                 7    | .   .   .   4   .   3   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   3   1   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Flight                 36   | .   .   .   1   .   1   .   6   6   5   1   10  4   2   
  Utility                  90   | 1   5   .   6   .   .   .   11  19  9   11  11  17  .   
    Device                 47   | .   1   .   .   .   .   .   5   11  4   7   6   13  .   
    Storage                7    | 1   1   .   1   .   .   .   1   .   1   1   1   .   .   
    Processor              8    | .   1   .   .   .   .   .   1   .   1   1   1   3   .   
    Hackware               8    | .   .   .   1   .   .   .   1   .   1   2   2   1   .   
    Protection             20   | .   2   .   4   .   .   .   3   8   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   2   .   17  .   .   2   6   5   6   7   6   10  2   
    Energy Gun             15   | 1   .   .   3   .   .   .   3   1   1   .   .   5   1   
    Energy Cannon          11   | .   .   .   6   .   .   1   .   .   .   .   .   4   .   
    Ballistic Gun          5    | 1   .   .   1   .   .   .   .   .   .   .   2   .   1   
    Ballistic Cannon       5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   1   .   .   1   2   2   3   4   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          6    | .   .   .   3   .   .   .   1   2   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   2   2   2   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  15   | .   .   .   4   .   .   .   3   4   .   .   3   1   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   24  .   .   .   .   
Parts Lost                 59   | .   1   1   5   .   .   .   3   1   9   6   16  16  1   
  Power                    9    | .   .   .   1   .   .   .   1   .   1   .   3   3   .   
  Propulsion               24   | .   1   1   2   .   .   .   .   .   4   3   7   6   .   
  Utility                  17   | .   .   .   1   .   .   .   1   1   2   2   4   5   1   
  Weapon                   9    | .   .   .   1   .   .   .   1   .   2   1   2   2   .   
  Highest Loss Streak      8    | .   1   1   3   .   .   .   3   1   4   2   8   6   1   
  To Critical Strikes      2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     80   | .   97  99  86  100 99  100 91  87  75  74  68  63  47  
  Engine                   4    | .   14  14  10  11  11  11  8   .   .   4   1   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   6   6   1   4   6   4   
  Treads                   5    | .   .   .   20  33  32  33  .   .   .   .   .   .   .   
  Wheel                    2    | .   28  27  4   .   .   .   .   .   .   .   .   .   4   
  Flight                   19   | .   .   .   .   .   .   .   35  37  31  31  22  15  9   
  Device                   3    | .   1   .   .   .   .   .   1   7   5   6   5   6   .   
  Storage                  7    | .   14  14  10  11  11  11  9   7   4   5   2   4   .   
  Processor                4    | .   2   .   .   .   .   .   1   .   .   5   6   18  17  
  Hackware                 9    | .   .   .   6   11  11  11  17  15  14  11  10  2   .   
  Protection               4    | .   7   14  13  11  11  11  2   2   2   .   3   .   .   
  Energy Gun               1    | .   3   .   .   .   .   .   4   .   1   .   .   3   4   
  Energy Cannon            2    | .   .   .   11  11  11  10  .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   21  28  4   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   3   11  11  11  9   7   2   .   .   .   .   
Peak Build Rating          96   | 6   9   9   22  20  21  21  38  54  53  59  87  96  57  
  Average Rating           39   | 4   7   8   15  20  20  20  33  46  40  45  61  69  52  
  On Entrance              23   | .   6   8   9   20  20  21  21  35  50  43  41  32  20  
Naked Turns                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 14  30  30  41  40  40  40  25  30  33  28  35  33  12  
  Greatest Support         60   | 26  26  32  60  60  60  60  20  26  26  28  46  34  14  
  Greatest Overweight (x)  7    | .   1   1   2   .   1   .   1   1   1   1   7   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  10  10  10  10  10  5   
  Average Capacity         10   | 7   12  15  14  15  15  15  10  10  8   9   7   9   5   
  Most Carried             15   | 1   9   12  15  13  14  14  14  10  10  10  10  10  5   
  Average Carried          8    | .   5   9   12  13  13  14  9   9   6   8   5   9   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  10  10  10  5   10  5   5   
  Final Carried            14   | 1   8   12  13  13  14  14  10  10  10  4   8   5   5   

 Class Distribution 
--------------------
 29% | Hacker-Sprinter
 20% | Mutant
 18% | Scavenger-Mutant
 15% | Sprinter
  5% | Hacker-Mutant
  3% | Trapper-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
  Hacker-Sprinter | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Garrison
 Scavenger-Mutant | -6/Factory
         Sprinter | -5/Factory
         Sprinter | -4/Factory
  Derelict-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Upp  
Matter Collected           3517 | 197  269  231  503  .    .    82   348  464  461  270  249  334  109  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6957 | .    407  147  1127 .    .    67   912  988  971  712  988  544  94   
  Parts                    312  | .    30   5    67   .    .    13   36   28   37   30   35   30   1    
Haulers Intercepted        21   | .    1    .    6    .    .    .    4    2    .    2    4    2    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    1    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Combat Hostiles Destroyed  125  | .   11  7   24  .   .   7   13  18  26  4   10  5   .   
  Melee                    24   | .   .   .   2   .   .   2   1   5   5   .   6   3   .   
  Guns                     10   | .   7   .   .   .   .   .   .   .   1   .   .   2   .   
  Cannons                  23   | .   4   7   12  .   .   .   .   .   .   .   .   .   .   
  AOE                      38   | .   .   .   4   .   .   4   5   6   14  1   4   .   .   
Classes Destroyed          15   | .   7   .   2   .   .   .   3   2   .   1   .   .   .   
  Worker                   10   | .   .   .   1   .   .   .   6   1   .   .   1   1   .   
  Builder                  5    | .   1   .   .   .   .   .   2   2   .   .   .   .   .   
  Tunneler                 3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Hauler                   21   | .   1   .   6   .   .   .   4   2   .   2   4   2   .   
  Recycler                 7    | .   .   .   .   .   .   .   2   2   .   2   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Operator                 7    | .   1   1   1   .   .   .   1   2   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  14   | .   1   .   4   .   .   .   5   2   .   2   .   .   .   
  Swarmer                  47   | .   6   4   6   .   .   7   4   3   15  .   2   .   .   
  Grunt                    40   | .   5   3   12  .   .   .   2   7   7   .   3   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   .   6   .   .   .   6   2   3   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   .   .   1   2   1   3   2   1   .   
  Programmer               8    | .   .   .   .   .   .   .   .   3   .   .   3   2   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   5   5   7   .   .   4   6   8   4   3   5   2   .   
  Combat Bots Only         6    | .   4   5   6   .   .   4   4   5   4   2   5   2   .   
Max Kills in Single Turn   4    | .   2   1   3   .   .   3   2   3   4   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   3   2   2   4   1   4   .   .   
  Melee                    1    | .   .   .   1   .   .   1   1   1   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Upp  
Hostile Shots Fired        949   | .    48   23   96   .    .    15   55   98   243  38   144  154  35   
  Missed                   389   | .    17   5    21   .    .    5    15   44   117  18   69   58   20   
Damage Taken               7982  | .    285  168  1051 .    .    123  565  729  1151 275  1485 1928 222  
  Core                     2841  | .    87   44   124  .    .    64   248  280  360  79   396  1050 109  
  Absorbed by Shields      50    | .    .    .    .    .    .    .    .    15   .    .    35   .    .    
  Redirected to Shielding  129   | .    .    8    18   .    .    .    .    .    .    .    103  .    .    
  Regen/Repaired (Parts)   124   | .    .    .    53   .    .    .    .    44   .    .    .    27   .    
Core Remaining (%)         58    | 100  .    47   .    .    .    53   54   .    8    90   60   .    .    
Volleys Fired              204   | .    35   19   66   .    .    2    11   6    46   10   .    7    2    
  Largest                  2     | .    2    2    2    .    .    1    1    1    1    1    .    2    1    
  Hottest                  193   | .    70   70   136  .    .    33   61   39   65   39   .    193  33   
Shots Fired                331   | .    70   38   131  .    .    2    11   6    46   10   .    15   2    
  Gun                      81    | .    42   .    8    .    .    .    2    .    16   .    .    11   2    
  Cannon                   192   | .    28   38   122  .    .    .    .    .    .    .    .    4    .    
  Launcher                 54    | .    .    .    1    .    .    2    9    6    30   6    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  137   | .    49   38   48   .    .    .    .    .    .    .    .    .    2    
  Thermal                  127   | .    21   .    74   .    .    .    2    .    16   .    .    14   .    
  Explosive                24    | .    .    .    1    .    .    2    9    6    6    .    .    .    .    
  Electromagnetic          39    | .    .    .    8    .    .    .    .    .    24   6    .    1    .    
  Robot Hit Streak         13    | .    6    8    13   .    .    .    2    3    4    3    .    8    2    
  Robot Miss Streak        7     | .    5    2    3    .    .    .    3    3    7    1    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           358   | .    37   18   85   .    .    4    54   38   47   11   29   33   2    
  Core Hits                185   | .    23   9    27   .    .    5    17   23   28   13   22   16   2    
  Critical Kills           7     | .    .    .    2    .    .    .    1    2    2    .    .    .    .    
  Critical Parts Destroyed 34    | .    1    .    6    .    .    2    12   8    5    .    .    .    .    
  Critical Strikes         57    | .    2    2    10   .    .    2    15   10   10   1    4    1    .    
    Burn                   2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    
    Smash                  39    | .    .    .    6    .    .    2    14   10   7    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    3    1    4    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              437   | .    .    .    31   .    .    8    82   77   86   21   50   82   .    
  Impact                   243   | .    .    .    31   .    .    8    82   77   45   .    .    .    .    
  Slashing                 92    | .    .    .    .    .    .    .    .    .    41   21   30   .    .    
  Piercing                 100   | .    .    .    .    .    .    .    .    .    .    .    18   82   .    
  Sneak Attacks            45    | .    .    .    4    .    .    1    17   6    2    3    7    5    .    
    Combat Hostiles        5     | .    .    .    .    .    .    .    2    .    2    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19719 | .    555  347  2658 .    .    442  3861 3128 3798 1024 2498 1360 48   
  Guns                     713   | .    337  .    87   .    .    .    20   .    59   .    .    162  48   
  Cannons                  1829  | .    218  347  1191 .    .    .    .    .    .    .    .    73   .    
  Explosions               4127  | .    .    .    262  .    .    170  540  858  1152 441  704  .    .    
  Melee                    13035 | .    .    .    1118 .    .    272  3301 2270 2587 583  1794 1110 .    
  Ramming                  15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Kinetic                  1305  | .    418  347  492  .    .    .    .    .    .    .    .    .    48   
  Thermal                  1345  | .    137  .    819  .    .    .    20   .    59   79   .    231  .    
  Explosive                3139  | .    .    .    142  .    .    170  540  858  725  .    704  .    .    
  Electromagnetic          880   | .    .    .    87   .    .    .    .    .    427  362  .    4    .    
  Impact                   8358  | .    .    .    1118 .    .    272  3301 2270 1397 .    .    .    .    
  Slashing                 3213  | .    .    .    .    .    .    .    .    .    1190 583  1440 .    .    
  Piercing                 1464  | .    .    .    .    .    .    .    .    .    .    .    354  1110 .    
Highest Corruption         24    | .    .    .    .    .    .    .    .    2    24   2    5    5    5    
  Average Corruption       4     | .    .    .    .    .    .    .    .    1    22   2    2    3    5    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    .    .    .    4    10   6    5    24   9    
    Message Errors         12    | .    .    .    .    .    .    .    .    2    1    2    .    6    1    
    Matter Fused           11    | .    .    .    .    .    .    .    .    .    3    1    .    4    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    2    .    1    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    .    2    1    5    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    1    2    1    1    3    2    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    1    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4150  | .    .    2    595  .    .    127  1481 1123 597  4    129  92   .    
  Projectiles              58    | .    .    2    26   .    .    .    .    30   .    .    .    .    .    
  Explosions               177   | .    .    .    85   .    .    .    16   .    31   .    45   .    .    
  Melee                    3915  | .    .    .    484  .    .    127  1465 1093 566  4    84   92   .    
Knockbacks                 28    | .    2    4    2    .    .    .    6    11   3    .    .    .    .    
  Impact                   19    | .    .    .    .    .    .    .    6    10   3    .    .    .    .    
  Kinetic                  8     | .    2    4    2    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      418   | .    .    .    156  .    .    48   .    37   19   .    152  6    .    
  Shots                    8     | .    .    .    2    .    .    1    .    1    2    .    2    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        390   | .    102  63   390  .    .    .    36   209  261  102  233  381  193  
  Average Temperature      49    | .    21   24   104  .    .    .    13   27   42   32   50   83   87   
  Received Heat Transfer   1476  | .    72   24   363  .    .    .    243  162  258  54   144  117  39   
  Effects                  7     | .    .    .    5    .    .    .    .    1    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Interference           5     | .    .    .    4    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           46    | .    .    .    7    .    .    1    15   14   6    3    .    .    .    
  Combat Hostiles          29    | .    .    .    5    .    .    1    7    7    6    3    .    .    .    
  Parts Fried              65    | .    .    .    13   .    .    2    17   16   14   3    .    .    .    
  Impact Corruptions       107   | .    .    .    14   .    .    5    39   35   14   .    .    .    .    
Robots Melted              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    1    .    5    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         2446  | .    481  .    1321 .    .    .    111  .    148  50   .    335  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Upp  
Peak Influence             2295 | .    265  237  511  118  .    245  570  872  2295 1321 618  323  .    
  Initial                  1204 | .    .    35   92   118  .    .    95   172  551  1204 326  154  .    
  Average                  520  | .    97   182  268  101  .    110  322  586  1499 1056 193  92   .    
Maximum Alert Level        5    | .    1    1    2    .    .    1    2    3    5    4    2    1    .    
  Low Security (%)         38   | 100  94   79   30   100  .    81   14   1    .    .    64   83   .    
  Level 1                  17   | .    5    20   52   .    .    18   45   10   .    .    16   16   .    
  Level 2                  17   | .    .    .    16   .    .    .    40   67   6    1    19   .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    20   16   63   .    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    33   35   .    .    .    
  Level 5                  7    | .    .    .    .    .    .    .    .    .    43   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    1    1    2    .    .    .    1    8    .    6    10   6    .    
  Investigation            14   | .    .    1    1    .    .    .    .    2    .    4    3    3    .    
  Extermination            5    | .    .    .    .    .    .    .    .    2    .    .    1    2    .    
  Reinforcement            6    | .    1    .    1    .    .    .    1    2    .    .    .    1    .    
  Assault                  4    | .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Distress Signals           13   | .   .   .   1   .   .   .   2   2   .   1   3   4   .   
Communications Jammed      33   | .   .   .   .   .   .   .   .   .   .   .   .   33  .   
  Distress Signals         33   | .   .   .   .   .   .   .   .   .   .   .   .   33  .   
Times Spotted              303  | .   20  7   30  .   .   6   18  29  37  22  76  43  15  
  Peak Tracking Total      20   | .   4   3   4   .   .   4   5   6   6   5   20  7   10  
  Tactical Retreats        45   | .   1   .   2   .   .   1   2   2   13  2   10  10  2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Traps Triggered            18   | .   .   .   .   .   .   .   .   2   10  2   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   30   | .   .   .   .   .   .   .   2   4   9   4   7   4   .   
Traps Reconfigurated       86   | .   .   .   .   .   .   .   21  16  5   11  23  10  .   
Traps Extracted            24   | .   .   .   .   .   .   .   .   16  .   4   .   4   .   
  Installed                20   | .   .   .   .   .   .   .   .   6   10  3   1   .   .   
  Triggered                33   | .   .   .   .   .   .   .   2   5   9   4   8   5   .   
Most Traps Carried         10   | .   .   .   .   .   .   .   .   10  10  3   1   4   .   
Objects Rigged             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Machines Disabled          45   | .   1   2   9   .   .   2   6   12  8   .   5   .   .   
  Max in Single Turn       3    | .   1   2   2   .   .   1   2   1   1   .   3   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   1   .   2   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Machines Accessed          81   | .   7   1   8   .   2   .   8   19  2   12  7   15  .   
  Terminals                49   | .   7   .   6   .   .   .   5   12  2   7   4   6   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          8    | .   .   .   1   .   .   .   .   3   .   2   .   2   .   
  Recycling Units          7    | .   .   .   .   .   .   .   1   2   .   1   2   1   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   2   1   .   .   1   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   2   .   2   .   
Total Hacks                241  | .   24  1   24  .   24  .   29  43  6   31  25  34  .   
  Successful               147  | .   17  1   13  .   24  .   20  21  1   21  10  19  .   
  Failed                   93   | .   6   .   11  .   .   .   9   22  5   10  15  15  .   
    Catastrophic           20   | .   1   .   1   .   .   .   .   4   2   2   6   4   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   120  | .   19  .   13  .   1   .   19  21  1   16  15  15  .   
  Terminals                141  | .   24  .   19  .   .   .   20  26  6   21  12  13  .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Repair Stations          19   | .   .   .   2   .   .   .   .   6   .   6   .   5   .   
  Recycling Units          20   | .   .   .   .   .   .   .   2   6   .   2   8   2   .   
  Scanalyzers              23   | .   .   .   3   .   .   .   7   4   .   .   5   4   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   2   .   2   .   
Terminal Hacks             69   | .   8   1   7   .   24  .   7   7   1   10  3   1   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   
  Prototype ID Bank        7    | .   .   .   1   .   .   .   2   2   .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   
  Unreport Threat          13   | .   2   .   3   .   .   .   1   1   .   2   3   1   .   
  Locate Traps             6    | .   .   .   1   .   .   .   .   3   .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       10   | .   .   .   2   .   .   .   .   3   .   2   .   3   .   
  Scan Component           7    | .   .   .   1   .   .   .   .   2   .   2   .   2   .   
  Repair                   3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   2   .   .   .   6   2   .   .   2   4   .   
  Insert Component         7    | .   .   .   1   .   .   .   3   1   .   .   1   1   .   
  Analyze                  9    | .   .   .   1   .   .   .   3   1   .   .   1   3   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   .   2   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   
Unauthorized Hacks         42   | .   9   .   2   .   .   .   7   7   .   7   5   5   .   
  Terminals                29   | .   9   .   1   .   .   .   5   3   .   5   3   3   .   
    Assimilate             7    | .   1   .   .   .   .   .   .   2   .   1   2   1   .   
    Botnet                 15   | .   4   .   1   .   .   .   4   1   .   3   1   1   .   
    Detonate               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   .   .   1   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   2   4   .   2   1   2   .   
    Reject                 5    | .   .   .   .   .   .   .   1   2   .   1   .   1   .   
    Mask                   6    | .   .   .   .   .   .   .   1   2   .   1   1   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Extract                2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   5   .   6   .   .   .   4   17  2   10  7   10  .   
  Full Trace Events        11   | .   .   .   .   .   .   .   .   2   1   4   1   3   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   6   .   .   .   3   .   .   1   4   1   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   179  | .   .   .   .   .   .   .   .   .   .   .   .   179 .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Time                     100  | .   .   .   38  .   .   .   .   22  .   .   .   40  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   1   .   .   .   3   1   .   .   1   1   .   
  Part Schematics Acquired 5    | .   .   .   1   .   .   .   3   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    25   | .   .   .   .   .   .   .   .   3   22  .   .   .   .   
  Machine Destruction      22   | .   .   .   .   .   .   .   .   .   22  .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Total Allies               10   | .   1   .   .   .   .   .   .   2   2   .   4   1   .   
  Largest Group            3    | .   1   .   .   .   .   .   .   1   1   .   3   1   .   
  Highest-Rated Group      80   | .   10  .   .   .   .   .   .   26  80  .   75  10  .   
  Highest-Rated Ally       80   | .   10  .   .   .   .   .   .   26  80  .   65  10  .   
Total Orders               11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  STAY                     6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  FOLLOW                   5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   7   .   9   .   .   
  Total Damage             314  | .   .   .   .   .   .   .   .   .   235 .   79  .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp 
Robot Analysis Total       4    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Upp  
Turns Passed               12979 | 52   733  339  1531 464  349  367  1214 1602 2135 811  1217 1883 282  
Spaces Moved               16082 | 49   561  266  707  287  213  209  1382 3054 3129 1437 2005 2238 545  
  Core                     255   | 3    .    .    5    .    .    .    .    .    .    .    1    230  16   
  Treads                   1159  | .    .    .    450  287  213  209  .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1125  | 46   561  266  252  .    .    .    .    .    .    .    .    .    .    
  Hover                    50    | .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Flight                   13493 | .    .    .    .    .    .    .    1382 3054 3129 1437 2004 1958 529  
  Fastest Speed            14    | 50   90   100  50   160  160  160  26   23   23   20   14   24   39   
  Average Speed            46    | 86   100  100  145  160  160  160  38   23   30   39   27   37   48   
  Slowest Speed            400   | 90   105  115  160  160  240  160  99   26   95   104  400  120  50   
  Overloaded Moves         265   | .    .    .    .    .    .    .    .    .    .    .    69   196  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53    | .    .    .    .    .    .    .    3    8    2    9    20   11   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    91   67   61   76   59   66   80   67   90   40   36   37   63   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    1    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    .    1    .    .    .    1    1    .    .    
Scrap Searched             5     | .    .    2    .    1    .    1    .    .    .    .    .    .    1    
Spaces Dug                 124   | .    .    .    3    .    .    .    21   17   23   11   6    43   .    
Terrain Destroyed          445   | .    .    12   87   .    .    22   102  59   67   11   42   43   .    
  Melee                    124   | .    .    .    3    .    .    .    21   17   23   11   6    43   .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      321   | .    .    12   84   .    .    22   81   42   44   .    36   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Upp  
Total                      20417 | 55   657  299  1019 292  221  223  1898 3800 4100 1618 2551 3127 557  
  Wait                     3007  | .    37   9    135  6    .    3    358  568  591  118  455  727  .    
  Move                     15969 | 48   560  265  706  286  212  208  1375 3037 3123 1420 1967 2217 545  
  Hop                      46    | .    .    .    .    .    .    .    3    8    2    7    17   9    .    
  Pick Up                  102   | 1    7    5    23   .    1    .    16   10   20   2    9    8    .    
  Fast Attach              105   | 6    5    .    18   .    3    .    9    12   7    6    18   14   7    
  Attach                   81    | .    3    1    8    .    1    .    11   6    12   11   12   15   1    
  Detach                   47    | .    1    .    3    .    1    .    5    4    6    7    9    10   1    
  Swap                     47    | .    3    .    6    .    .    2    7    15   2    4    1    7    .    
  Drop                     114   | .    6    .    23   .    3    .    21   21   15   9    7    8    1    
  Fire                     204   | .    35   19   66   .    .    2    11   6    46   10   .    7    2    
  Melee                    437   | .    .    .    31   .    .    8    82   77   86   21   50   82   .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            228   | .    .    .    .    .    .    .    .    30   180  .    .    18   .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Trap                     20    | .    .    .    .    .    .    .    .    6    10   3    1    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x3 / [*Sto] / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res x2 / *Upp / *Ext)
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 15)
    53 | -11/Scrapyard  | Entered Materials
   264 | -10/Materials  | Discovered new exit (range 3)
   286 | -10/Materials  | Central database locked down
   317 | -10/Materials  | Build established: Mutant
   449 | -10/Materials  | Discovered new exit (range 10)
   542 | -10/Materials  | Discovered new exit (range 7)
   649 | -10/Materials  | Discovered new exit (range 10)
   651 | -10/Materials  | Discovered new exit (range 16)
   786 | -10/Materials  | Entered Mines
   786 | -10/Mines      | Accompanied by 1 ally
   831 | -10/Mines      | Core integrity fell below 50%
   925 | -10/Mines      | Discovered new exit (range 15)
   929 | -10/Mines      | Learned location of Storage (-7)
   939 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1023 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1121 | -10/Mines      | Discovered new exit (range 5)
  1122 | -10/Mines      | Assembled infested the area
  1125 | -10/Mines      | Entered Materials
  1125 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1126 | -9/Materials   | Identified exit to Mines
  1280 | -9/Materials   | Lost 3 parts (1p1n1w)
  1408 | -9/Materials   | Discovered new exit (range 16)
  2021 | -9/Materials   | Build established: Scavenger-Mutant
  2485 | -9/Materials   | Repaired Deuterium Engine
  2656 | -9/Materials   | Entered Mines
  2658 | -9/Mines       | Met a Derelict bent on vengeance
  2799 | -9/Mines       | Learned Materials emergency access door positions
  2873 | -9/Mines       | Discovered new exit (range 13)
  3012 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  3021 | -9/Mines       | Discovered new exit (range 15)
  3082 | -9/Mines       | Learned Materials trap positions
  3114 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3114 | -9/Mines       | Discovered new exit (range 5)
  3120 | -9/Mines       | Entered Exiles
  3121 | -9/Exiles      | Identified exit to Mines
  3175 | -9/Exiles      | Met 8R-AWN
  3201 | -9/Exiles      | Met EX-HEX
  3244 | -9/Exiles      | Met EX-BIN
  3266 | -9/Exiles      | Aligned with FarCom system
  3268 | -9/Exiles      | Given EX-Vault access code
  3306 | -9/Exiles      | Opened EX-Vault
  3313 | -9/Exiles      | Found Trap Reconfigurator
  3346 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3391 | -9/Exiles      | Met EX-DEC
  3405 | -9/Exiles      | Learned location of Zion (-7)
  3451 | -9/Exiles      | Discovered exit to Mines (range 12)
  3469 | -9/Exiles      | Left Exiles lab with Trap Reconfigurator
  3469 | -9/Exiles      | Entered Mines
  3828 | -8/Mines       | Discovered new exit (range 6)
  3836 | -8/Mines       | Entered Materials
  3836 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3837 | -8/Materials   | Loaded intel: 22 trap records
  4017 | -8/Materials   | Discovered new exit (range 16)
  4125 | -8/Materials   | Discovered new exit (range 11)
  4190 | -8/Materials   | Build established: Hacker-Sprinter
  4242 | -8/Materials   | Lost 3 parts (1p1u1w)
  4695 | -8/Materials   | Discovered new exit (range 8)
  4847 | -8/Materials   | Identified exit to Factory
  5050 | -8/Materials   | Entered Factory
  5050 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5152 | -7/Factory     | Discovered new exit (range 3)
  5156 | -7/Factory     | Discovered new exit (range 9)
  5158 | -7/Factory     | Identified exit to Factory
  5175 | -7/Factory     | Identified exit to Lower Caves
  5302 | -7/Factory     | Identified exit to Garrison
  5329 | -7/Factory     | Discovered exit to Factory (range 8)
  5685 | -7/Factory     | Discovered exit to Factory (range 11)
  6196 | -7/Factory     | Discovered new exit (range 5)
  6250 | -7/Factory     | First assault squad dispatched
  6272 | -7/Factory     | Repaired Mic. Nuclear Core
  6652 | -7/Factory     | Entered Garrison
  6671 | -7/Garrison    | Build established: Trapper-Sprinter
  6682 | -7/Garrison    | Triggered checkpoint
  6769 | -7/Garrison    | Garrison Relay disabled
  6793 | -7/Garrison    | Garrison Relay disabled
  6915 | -7/Garrison    | Triggered checkpoint
  6915 | -7/Garrison    | Triggered checkpoint
  7150 | -7/Garrison    | Triggered checkpoint
  7151 | -7/Garrison    | Core integrity fell below 50%
  7166 | -7/Garrison    | Build established: Hacker-Sprinter
  7293 | -7/Garrison    | Lost 3 parts (2n1u)
  7334 | -7/Garrison    | Triggered checkpoint
  7393 | -7/Garrison    | Lost 4 parts (1p1n2w)
  7430 | -7/Garrison    | Core integrity fell below 20%
  7518 | -7/Garrison    | Discovered exit to Factory (range 9)
  7583 | -7/Garrison    | Discovered exit to Factory (range 14)
  7605 | -7/Garrison    | Learned Factory security intel
  7607 | -7/Garrison    | Triggered checkpoint
  7614 | -7/Garrison    | Garrison Relay disabled
  7700 | -7/Garrison    | Spotted B-75 Beast
  7717 | -7/Garrison    | Spotted B-75 Beast
  7878 | -7/Garrison    | Discovered exit to Factory (range 14)
  7943 | -7/Garrison    | Triggered checkpoint
  8088 | -7/Garrison    | Triggered checkpoint
  8096 | -7/Garrison    | Triggered checkpoint
  8303 | -7/Garrison    | Rescued a captive Derelict
  8394 | -7/Garrison    | Installed Relay Interface Framework
  8590 | -7/Garrison    | System corruption reached 10%
  8696 | -7/Garrison    | Garrison Relay disabled
  8778 | -7/Garrison    | Garrison Relay disabled
  8787 | -7/Garrison    | Entered Factory
  8787 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8973 | -6/Factory     | Identified exit to Garrison
  9042 | -6/Factory     | Build established: Bothacker-Sprinter
  9406 | -6/Factory     | Build established: Scavenger-Mutant
  9439 | -6/Factory     | Hacking Suite fried by hacking feedback
  9487 | -6/Factory     | First assault squad dispatched
  9542 | -6/Factory     | Discovered new exit (range 5)
  9549 | -6/Factory     | Discovered new exit (range 19)
  9598 | -6/Factory     | Entered another Factory area
  9598 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  9844 | -5/Factory     | Build established: Sprinter
 10382 | -5/Factory     | Assembled infested ambush trap array
 10391 | -5/Factory     | Garrison activated, responded to threat
 10408 | -5/Factory     | Discovered new exit (range 19)
 10564 | -5/Factory     | Garrison activated, responded to threat
 10593 | -5/Factory     | Lost 8 parts (3p4n1u)
 10661 | -5/Factory     | Discovered new exit (range 20)
 10798 | -5/Factory     | Search patrols dispatched
 10810 | -5/Factory     | Cargo convoy interrupted
 10815 | -5/Factory     | Entered another Factory area
 10815 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 10846 | -4/Factory     | Lost 4 parts (2n2u)
 10900 | -4/Factory     | Fabricated Cesium-ion Thruster?
 11179 | -4/Factory     | Spotted B-86 Titan
 11235 | -4/Factory     | Discovered new exit (range 17)
 11349 | -4/Factory     | Identified exit to Research
 11460 | -4/Factory     | Fabricated Adv. Hacking Suite?
 11501 | -4/Factory     | Repaired Cld. Cesium-ion Thruster
 11564 | -4/Factory     | P-70 Sage assimilated allied Technician 7a
 11708 | -4/Factory     | Discovered new exit (range 7)
 11710 | -4/Factory     | Identified exit to Upper Caves
 11845 | -4/Factory     | Cargo convoy interrupted
 11909 | -4/Factory     | Discovered exit to Research (range 5)
 12037 | -4/Factory     | Discovered new exit (range 18)
 12042 | -4/Factory     | Identified exit to Extension
 12087 | -4/Factory     | Lost 3 parts (1p1n1u)
 12389 | -4/Factory     | Hacking Suite fried by hacking feedback
 12570 | -4/Factory     | Build established: Mutant
 12579 | -4/Factory     | Lost 6 parts (2p3n1w)
 12674 | -4/Factory     | Core integrity fell below 50%
 12694 | -4/Factory     | Core integrity fell below 20%
 12698 | -4/Factory     | Entered Upper Caves
 12704 | -4/Upper Caves | Found DCF Scrap (15 items)
 12759 | -4/Upper Caves | Encountered a Warlord checkpoint
 12835 | -4/Upper Caves | Spotted B-86 Titan
 12980 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
12748_ System corrupted: Component data lost.
12759_ LQ-47J(M): "Estimated chance of a MAIN.C
  patrol making it through here: 0%. Unless
  they've got a Behemoth in tow, in which case
  it's probably closer to 100%."
12765_ System corrupted: Heat flow error (+220).
12803_ System corrupted: Matter fused (-8).
12823_ System corrupted: Substantial component
  data lost.
12835_ Imp. Melee Analysis Suite destroyed.
12836_ Acquired 3 matter.
12855_ 18US4&KB8STYZ7QHG|DT<O 
12874_ System corrupted: Matter fused (-9).
12881_ Acquired 17 matter.
12881_ Acquired 15 matter.
12882_ Acquired 5 matter.
12882_ Acquired 2 matter.
12915_ System corrupted: Energy discharge (-43).
12958_ System corrupted: Matter fused (-5).
12978_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#  ####    ##?##  ##     #?????????? |
| ??????????????#          @###         ##?????????? |
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| ???????????????? ""??????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          28
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             225
Resistance: TH             20
Core Shielding             20
Utility Shielding          66
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         5
Melee Accuracy             6
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          12
Relay Coupler Types        1
Relay Coupler Value        28
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Cesium-ion Thruster | -9/Materials | Scanalyzed
         Utility Shielding | -9/Materials | Extracted
              Tractor Beam | -9/Materials | Extracted
   Imp. Targeting Computer | -9/Materials | Extracted
              Lrg. Battery | -9/Materials | Extracted
         Imp. Aluminum Leg | -9/Materials | Extracted
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
   Adv. Targeting Computer | -8/Materials | Scanalyzed
          Imp. VTOL Module | -8/Materials | Scanalyzed
        Adv. Hacking Suite | -6/Factory   | Hacked
                 Hvy. Mace | -5/Factory   | Extracted
               Hvy. Treads | -5/Factory   | Extracted
                 ECM Suite | -5/Factory   | Extracted
      Imp. Remote Datajack | -5/Factory   | Extracted
        Matter Neutralizer | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cesium-ion Thruster | x2 | -4/Factory 
  Adv. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Shoot The Terminal
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              CompositeShadingScrap
  Manual?         0
Play Time         03:45:15
  Cumulative      74.7 hours
  Start           2024.09.09 @ 22:29:33
  End             2024.09.10 @ 05:38:26
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           11
  Adventurer      36
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          47
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ccd2d6c1-01a4-4f82-b998-a22625174114