Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 10:14:05

Player: Flugkiller

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (91)      455
Value Destroyed (2633)     2633
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (3800)               3800
              TOTAL SCORE: 15448

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1382/1600
Matter                     134/300
Energy                     139/150
System Corruption          0%
Temperature                Cool (20)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (8) ---
  Improved VTOL Module
           Nuclear Pulse Array
           Nuclear Pulse Array
           Field Propulsion Array
  Improved Diametric Drive
>          --- UTILITY (13) -----
     Small Storage Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
      Mini Grenade Launcher
     Heavy Pick
>          --- INVENTORY (8) ----
     Light Quantum Reactor
           Q-thruster
           Nova Cannon

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Micro Antimatter Reactor
>           --- PROPULSION -------
   Improved VTOL Module
     Cooled Cesium-ion Thruster
            Nuclear Pulse Array
            Nuclear Pulse Array
            Q-thruster
   Improved Diametric Drive
>           --- UTILITY ----------
   Improved Cooling System
      Small Storage Unit
            Stasis Canceller
  Makeshift Light Armor Plating
    Layered Light Armor Plating
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
   Improved Hacking Suite
   Improved System Shield
   Improved System Shield
   Advanced System Shield
>           --- WEAPON -----------
            Centrium Greatsword
>           --- INVENTORY --------
      Light Quantum Reactor
            Nuclear Pulse Array
            Field Propulsion Array
            Nova Cannon
       Mini Grenade Launcher
[Rating: 136]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   1   .   1   
  Utility                  11   | .   .   .   .   .   3   1   2   .   .   .   .   1   1   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   3   .   1   2   34  22  5   7   1   .   4   4   4   6   1   2   16  
  Power                    13   | 1   .   .   .   1   4   2   .   .   .   .   .   1   .   1   .   .   3   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   1   4   2   .   .   .   .   .   1   .   1   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               41   | 2   1   .   .   .   16  7   .   2   .   .   3   1   2   2   .   1   4   
    Treads                 7    | 2   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   .   .   1   7   .   2   .   .   3   1   2   2   .   1   4   
  Utility                  37   | 1   1   .   1   .   7   8   5   1   .   .   1   1   1   3   1   1   5   
    Device                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               15   | .   .   .   .   .   .   5   2   .   .   .   .   1   1   2   1   1   2   
    Protection             14   | .   .   .   .   .   5   2   3   1   .   .   1   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   .   .   1   7   5   .   4   1   .   .   1   1   .   .   .   4   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   1   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   1   .   .   4   1   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
Parts Lost                 41   | .   .   .   .   .   19  2   .   1   .   .   3   .   .   4   .   3   9   
  Power                    7    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               17   | .   .   .   .   .   8   1   .   1   .   .   1   .   .   3   .   .   3   
  Utility                  12   | .   .   .   .   .   4   .   .   .   .   .   1   .   .   1   .   2   4   
  Weapon                   5    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   .   .   .   .   8   2   .   1   .   .   1   .   .   4   .   7   5   
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   85  85  91  100 84  92  92  93  98  100 96  93  85  91  78  72  82  
  Engine                   1    | .   14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   5   7   7   6   6   6   6   6   5   5   7   8   5   4   
  Treads                   7    | .   28  28  28  28  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   .   29  26  26  26  26  26  29  25  26  17  19  22  
  Storage                  7    | .   14  14  14  14  9   6   6   6   6   6   6   5   5   4   4   4   4   
  Processor                7    | .   .   .   6   14  19  5   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 17   | .   .   .   .   .   .   25  40  40  40  40  33  34  32  37  34  31  32  
  Protection               6    | .   .   .   .   .   7   6   5   6   6   6   8   11  10  5   4   1   6   
  Ballistic Gun            8    | .   28  28  28  28  12  1   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   6   6   6   6   6   6   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   4   4   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 12  27  27  27  28  43  34  18  19  19  19  22  19  22  27  25  25  39  
  Greatest Support         60   | 40  40  40  40  40  60  35  19  21  21  21  22  27  27  35  25  38  53  
  Greatest Overweight (x)  10   | 2   .   .   .   .   10  1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         11   | 7   14  15  15  15  15  8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             15   | 4   8   8   8   12  15  15  8   8   8   8   8   8   8   7   5   7   8   
  Average Carried          9    | 3   6   8   8   10  14  7   7   7   7   8   7   5   7   6   5   6   6   
  Final Capacity           15   | 8   15  15  15  15  15  8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            15   | 4   8   8   8   12  15  7   8   8   8   8   6   8   7   6   5   6   3   

 Class Distribution 
--------------------
 34% | Wizard-Sprinter
 31% | Mutant
 17% | Hacker-Sprinter
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Wizard-Sprinter | -6/Factory
  Wizard-Sprinter | -6/Lower Caves
  Wizard-Sprinter | -6/Lower Caves
  Wizard-Sprinter | -6/Data Miner
  Hacker-Sprinter | -5/Proximity Caves
  Wizard-Sprinter | -5/Factory
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/DSF
  Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Matter Collected           2340 | 208  259  .    .    211  631  229  .    147  114  .    44   .    173  195  .    .    129  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3082 | .    401  .    .    270  1719 90   .    71   53   .    112  .    173  104  .    .    89   
  Parts                    189  | .    31   .    .    18   79   5    .    7    7    .    14   .    6    6    .    .    16   
Haulers Intercepted        4    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    6    4    .    10   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  58   | .   6   .   .   7   23  1   .   2   3   .   11  .   .   .   .   .   5   
  Melee                    12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     22   | .   6   .   .   7   8   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   .   .   .   .   3   .   .   2   3   .   11  .   .   .   .   .   5   
Classes Destroyed          13   | .   5   .   .   2   4   1   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   7    | .   2   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   .   1   5   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  21   | .   .   .   .   4   .   .   .   .   3   .   9   .   .   .   .   .   5   
  Grunt                    27   | .   6   .   .   3   18  .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   .   .   4   11  1   .   2   3   .   5   .   1   1   .   .   6   
  Combat Bots Only         7    | .   4   .   .   4   7   1   .   2   3   .   5   .   .   .   .   .   5   
Max Kills in Single Turn   4    | .   1   .   .   1   4   1   .   1   2   .   2   .   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   1   2   .   2   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        543  | .    46   .    .    15   206  9    18   51   5    .    50   4    4    32   .    2    101  
  Missed                   207  | .    12   .    .    3    57   4    9    24   .    .    27   4    2    18   .    .    47   
Damage Taken               6267 | .    450  .    .    126  2374 308  126  462  100  .    440  69   44   317  .    182  1269 
  Core                     1052 | .    103  .    .    22   382  22   16   130  19   .    93   .    .    47   .    .    218  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  110  | .    .    .    .    .    110  .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   371  | .    .    .    .    .    78   99   81   .    .    .    .    43   70   .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    50   30   96   .    .    .    .    69   100  100  96   .    100  86   
Volleys Fired              204  | .    48   .    .    15   87   6    .    8    2    .    15   7    .    .    .    .    16   
  Largest                  2    | .    2    .    .    2    2    1    .    1    1    .    1    1    .    .    .    .    1    
  Hottest                  88   | .    40   .    .    40   88   25   .    30   30   .    30   30   .    .    .    .    30   
Shots Fired                347  | .    96   .    .    30   165  8    .    8    2    .    15   7    .    .    .    .    16   
  Gun                      290  | .    96   .    .    30   156  8    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 51   | .    .    .    .    .    3    .    .    8    2    .    15   7    .    .    .    .    16   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  286  | .    96   .    .    30   152  8    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                51   | .    .    .    .    .    3    .    .    8    2    .    15   7    .    .    .    .    16   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    10   .    .    11   11   8    .    2    .    .    4    .    .    .    .    .    1    
  Robot Miss Streak        4    | .    4    .    .    1    4    4    .    1    2    .    4    .    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           266  | .    69   .    .    24   148  6    .    2    .    .    8    .    2    3    .    .    4    
  Core Hits                151  | .    21   .    .    12   69   2    .    5    4    .    18   .    1    3    .    .    16   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              181  | .    .    .    .    .    54   46   14   .    .    .    .    .    10   32   .    4    21   
  Impact                   60   | .    .    .    .    .    .    46   14   .    .    .    .    .    .    .    .    .    .    
  Slashing                 119  | .    .    .    .    .    54   .    .    .    .    .    .    .    10   32   .    4    19   
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            13   | .    .    .    .    .    10   1    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7506 | .    902  .    .    278  3426 298  .    249  147  .    863  .    289  270  .    .    784  
  Guns                     2448 | .    902  .    .    278  1156 112  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  54   | .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2187 | .    .    .    .    .    368  .    .    249  147  .    863  .    .    .    .    .    560  
  Melee                    2726 | .    .    .    .    .    1757 186  .    .    .    .    .    .    289  270  .    .    224  
  Ramming                  91   | .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2401 | .    902  .    .    278  1109 112  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  101  | .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2187 | .    .    .    .    .    368  .    .    249  147  .    863  .    .    .    .    .    560  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   186  | .    .    .    .    .    .    186  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2540 | .    .    .    .    .    1757 .    .    .    .    .    .    .    289  270  .    .    224  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    5    9    .    .    .    .    2    .    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    8    10   .    .    .    .    2    .    .    .    .    .    .    
    Message Errors         5    | .    .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    
    Matter Fused           6    | .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               4    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            741  | .    .    .    .    .    332  176  .    .    .    .    59   .    111  .    .    .    63   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               89   | .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    30   
  Melee                    652  | .    .    .    .    .    332  176  .    .    .    .    .    .    111  .    .    .    33   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193  | .    .    .    .    .    17   .    .    5    .    .    19   .    .    .    .    .    152  
  Shots                    10   | .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    7    
  Rammed                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        239  | .    5    .    .    9    239  14   7    34   6    .    8    82   4    39   .    .    36   
  Average Temperature      34   | .    2    .    .    8    70   8    5    13   4    .    4    21   3    19   .    .    19   
  Received Heat Transfer   1716 | .    249  .    .    45   1107 .    36   90   18   .    9    .    .    .    .    .    162  
  Effects                  3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    185  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Peak Influence             625  | .   224 23  .   165 316 203 160 .   .   .   .   580 245 102 18  19  625 
  Initial                  552  | .   .   23  .   .   64  46  99  .   .   .   .   552 228 25  18  13  12  
  Average                  127  | .   65  23  .   108 122 41  104 .   .   .   .   488 114 47  18  8   295 
Maximum Alert Level        2    | .   1   .   .   .   1   1   .   .   .   .   .   2   1   .   .   .   2   
  Low Security (%)         79   | 100 95  100 .   100 84  98  100 .   .   .   .   .   59  100 100 100 26  
  Level 1                  12   | .   4   .   .   .   15  1   .   .   .   .   .   21  40  .   .   .   38  
  Level 2                  7    | .   .   .   .   .   .   .   .   .   .   .   .   78  .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   .   1   3   9   2   .   .   .   .   5   1   3   .   .   1   
  Investigation            14   | .   1   .   .   .   1   6   2   .   .   .   .   3   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   2   2   .   .   .   .   .   1   .   2   .   .   1   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Distress Signals           11   | .   2   .   .   .   5   1   .   .   .   .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   16  .   .   7   47  18  1   20  9   .   32  7   2   19  .   .   37  
  Peak Tracking Total      13   | .   2   .   .   4   7   6   1   11  7   .   11  4   2   13  .   1   13  
  Tactical Retreats        28   | .   1   .   .   .   2   3   .   6   2   .   5   2   .   .   .   1   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Traps Triggered            13   | .   1   .   .   .   4   2   .   .   .   .   .   2   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Machines Accessed          69   | .   1   .   2   1   11  18  8   1   .   .   .   10  6   4   1   .   6   
  Terminals                42   | .   1   .   .   1   7   9   4   .   .   .   .   7   5   2   1   .   5   
  Fabricators              10   | .   .   .   .   .   .   5   2   .   .   .   .   2   .   1   .   .   .   
  Repair Stations          6    | .   .   .   .   .   1   2   1   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                180  | .   2   .   2   2   25  44  23  1   .   .   .   28  16  15  1   .   21  
  Successful               101  | .   .   .   2   .   11  24  16  1   .   .   .   16  10  12  1   .   8   
  Failed                   79   | .   2   .   .   2   14  20  7   .   .   .   .   12  6   3   .   .   13  
    Catastrophic           16   | .   .   .   .   .   6   7   .   .   .   .   .   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   2   .   1   1   14  11  9   .   .   .   .   16  8   8   .   .   12  
  Terminals                122  | .   2   .   .   2   18  20  15  .   .   .   .   21  12  11  1   .   20  
  Fabricators              25   | .   .   .   .   .   .   15  4   .   .   .   .   4   .   2   .   .   .   
  Repair Stations          16   | .   .   .   .   .   2   4   3   .   .   .   .   3   4   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             58   | .   .   .   2   .   6   8   8   1   .   .   .   11  6   8   1   .   7   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      6    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   
  Terminal Index           5    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   1   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     8    | .   .   .   .   .   .   1   2   .   .   .   .   4   .   1   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   8   4   .   .   .   .   2   .   2   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   4   2   .   .   .   .   1   .   1   .   .   .   
  Build                    8    | .   .   .   .   .   .   4   2   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   2   4   3   .   .   .   .   3   4   .   .   .   .   
  Scan Component           9    | .   .   .   .   .   1   2   2   .   .   .   .   2   2   .   .   .   .   
  Repair                   7    | .   .   .   .   .   1   2   1   .   .   .   .   1   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   1   .   .   1   10  15  4   .   .   .   .   10  6   3   .   .   4   
  Full Trace Events        11   | .   .   .   .   .   .   6   2   .   .   .   .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   2   1   2   .   .   .   .   1   .   2   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   4   2   .   .   .   .   1   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   445  | .   .   .   .   .   .   132 190 .   .   .   .   47  .   76  .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   12  10  .   .   .   .   5   .   5   .   .   .   
Parts Repaired             7    | .   .   .   .   .   1   2   1   .   .   .   .   1   2   .   .   .   .   
  Time                     202  | .   .   .   .   .   38  49  44  .   .   .   .   16  55  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             85   | .   .   .   .   85  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   3   .   .   .   3   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Turns Passed               8987  | 178  619  61   330  365  2656 1403 519  281  135  2    229  581  726  482  6    30   384  
Spaces Moved               12059 | 49   258  39   206  189  1508 2444 990  873  472  6    683  822  1199 1275 16   53   977  
  Core                     19    | 15   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1144  | 34   258  39   206  189  418  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1093  | .    .    .    .    .    1086 7    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9803  | .    .    .    .    .    .    2437 990  873  472  6    683  822  1199 1275 16   53   977  
  Fastest Speed            21    | 50   160  160  160  160  120  26   26   26   27   27   27   25   25   22   28   26   21   
  Average Speed            47    | 142  160  160  160  160  139  26   26   26   27   27   27   25   25   22   28   26   23   
  Slowest Speed            550   | 160  160  160  160  160  550  120  26   27   27   27   28   25   25   28   28   28   27   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23    | .    .    .    .    .    .    2    4    .    .    .    .    2    .    5    .    .    10   
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 5    44   14   59   29   76   46   25   95   70   22   76   22   17   19   .    52   25   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    .    1    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    
Spaces Dug                 247   | .    .    .    .    .    .    41   14   32   .    .    11   42   7    23   .    4    73   
Terrain Destroyed          480   | .    .    .    .    .    23   41   14   62   12   .    100  59   7    23   .    4    135  
  Melee                    106   | .    .    .    .    .    .    41   14   .    .    .    .    .    7    23   .    4    17   
  Projectile               4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      370   | .    .    .    .    .    19   .    .    62   12   .    100  59   .    .    .    .    118  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Total                      14574 | 154  367  38   206  223  1828 3111 1218 912  476  5    708  1187 1604 1395 16   59   1067 
  Wait                     1893  | 96   57   .    .    16   99   561  206  19   1    .    7    351  388  59   .    .    33   
  Move                     12000 | 48   257  38   205  188  1507 2439 982  872  471  5    682  817  1198 1265 15   52   959  
  Hop                      18    | .    .    .    .    .    .    2    3    .    .    .    .    2    .    4    .    .    7    
  Pick Up                  66    | 4    1    .    .    2    19   14   5    1    1    .    .    5    1    2    .    1    10   
  Fast Attach              53    | 6    1    .    1    .    22   13   2    .    .    .    .    .    3    1    .    1    3    
  Attach                   48    | .    .    .    .    .    7    9    2    5    1    .    2    3    1    4    1    1    12   
  Detach                   15    | .    1    .    .    .    2    6    .    4    .    .    .    .    1    1    .    .    .    
  Swap                     17    | .    2    .    .    2    5    .    1    2    .    .    2    1    .    1    .    .    1    
  Drop                     44    | .    .    .    .    .    17   15   3    1    .    .    .    1    2    .    .    .    5    
  Fire                     204   | .    48   .    .    15   87   6    .    8    2    .    15   7    .    .    .    .    16   
  Melee                    181   | .    .    .    .    .    54   46   14   .    .    .    .    .    10   32   .    4    21   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / Sto x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 5 exits: *Res x4 / [*Ext])
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
  179 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  665 | -10/Materials      | Discovered new exit (range 5)
  734 | -10/Materials      | Discovered new exit (range 10)
  756 | -10/Materials      | Discovered new exit (range 12)
  798 | -10/Materials      | Entered Mines
  825 | -10/Mines          | Met a Derelict bent on vengeance
  853 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  853 | -10/Mines          | Discovered new exit (range 5)
  859 | -10/Mines          | Entered Exiles
  899 | -10/Exiles         | Met 8R-AWN
  922 | -10/Exiles         | Met EX-HEX
  970 | -10/Exiles         | Met EX-BIN
  989 | -10/Exiles         | Aligned with FarCom system
  991 | -10/Exiles         | Given EX-Vault access code
 1029 | -10/Exiles         | Opened EX-Vault
 1039 | -10/Exiles         | Found Modified TNC
 1072 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1120 | -10/Exiles         | Met EX-DEC
 1127 | -10/Exiles         | Learned location of Zion (-7)
 1176 | -10/Exiles         | Discovered new exit (range 10)
 1189 | -10/Exiles         | Left Exiles lab with Modified TNC
 1189 | -10/Exiles         | Entered Mines
 1190 | -9/Mines           | Met a Derelict testing a Signal Generator
 1447 | -9/Mines           | Found a hidden stash of uninstalled traps
 1450 | -9/Mines           | Learned location of Recycling (-8)
 1545 | -9/Mines           | Discovered new exit (range 6)
 1554 | -9/Mines           | Entered Materials
 1554 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 1555 | -8/Materials       | Identified exit to Storage
 1993 | -8/Materials       | Build established: Scavenger-Mutant
 2468 | -8/Materials       | Destroyed 7 combat bots
 2468 | -8/Materials       | Lost 8 parts (1p3n2u2w)
 2566 | -8/Materials       | Core integrity fell below 50%
 2588 | -8/Materials       | Lost 3 parts (1p1n1u)
 2687 | -8/Materials       | Discovered new exit (range 14)
 3370 | -8/Materials       | Repaired Carbon-fiber Leg
 3446 | -8/Materials       | Discovered new exit (range 3)
 3543 | -8/Materials       | Build established: Mutant
 3569 | -8/Materials       | Discovered new exit (range 13)
 4209 | -8/Materials       | Identified exit to Factory
 4210 | -8/Materials       | Entered Factory
 4210 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4318 | -7/Factory         | Discovered new exit (range 4)
 4393 | -7/Factory         | Discovered new exit (range 15)
 4399 | -7/Factory         | Identified exit to Lower Caves
 4451 | -7/Factory         | Fabricated Hacking Suite?
 4510 | -7/Factory         | Build established: Hacker-Sprinter
 5304 | -7/Factory         | Fabricated Hacking Suite (x1)
 5379 | -7/Factory         | Repaired Imp. VTOL Module
 5427 | -7/Factory         | Repaired Imp. Light Armor Plating
 5479 | -7/Factory         | Fabricated Hacking Suite?
 5491 | -7/Factory         | Fabricated Hacking Suite?
 5527 | -7/Factory         | Crushed by falling debris
 5592 | -7/Factory         | Identified exit to Factory
 5613 | -7/Factory         | Entered another Factory area
 5613 | -6/Factory         | Evolved 2 slots: Utility x2
 5727 | -6/Factory         | Identified exit to Factory
 5910 | -6/Factory         | Fabricated Imp. Hacking Suite?
 5923 | -6/Factory         | Build established: Wizard-Sprinter
 5931 | -6/Factory         | Repaired Lyr. Light Armor Plating
 5996 | -6/Factory         | Discovered new exit (range 15)
 6118 | -6/Factory         | Fabricated Imp. Hacking Suite?
 6132 | -6/Factory         | Entered Lower Caves
 6261 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6272 | -6/Lower Caves     | Identified exit to Lower Caves
 6385 | -6/Lower Caves     | Learned 12 Factory zone layouts
 6413 | -6/Lower Caves     | Entered another Lower Caves area
 6455 | -6/Lower Caves     | Learned Factory stockpile data
 6546 | -6/Lower Caves     | Discovered new exit (range 9)
 6548 | -6/Lower Caves     | Entered Data Miner
 6548 | -6/Data Miner      | Discovered new exit (range 6)
 6550 | -6/Data Miner      | Entered Proximity Caves
 6550 | -5/Proximity Caves | Spotted B-75 Beast
 6615 | -5/Proximity Caves | Learned 8 Factory zone layouts
 6629 | -5/Proximity Caves | Spotter reported a threat
 6695 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6740 | -5/Proximity Caves | Spotter reported a threat
 6777 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 6779 | -5/Proximity Caves | Entered Factory
 6779 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6780 | -5/Factory         | Identified exit to Factory
 6799 | -5/Factory         | Repaired Mni. Grenade Launcher
 7079 | -5/Factory         | Search patrols dispatched
 7206 | -5/Factory         | Fabricated Imp. Hacking Suite?
 7312 | -5/Factory         | Discovered new exit (range 15)
 7360 | -5/Factory         | Entered another Factory area
 7360 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7391 | -4/Factory         | Identified exit to Research
 7648 | -4/Factory         | Discovered new exit (range 15)
 7665 | -4/Factory         | Found Prototype Slashing Weapon
 7665 | -4/Factory         | Identified Centrium Greatsword
 7836 | -4/Factory         | Repaired Imp. VTOL Module
 7863 | -4/Factory         | Repaired Nuclear Pulse Thruster
 8086 | -4/Factory         | Entered Research
 8086 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 8270 | -3/Research        | Identified exit to Testing
 8270 | -3/Research        | Identified exit to Research
 8440 | -3/Research        | Fabricated Cld. Cesium-ion Thruster (x1)
 8568 | -3/Research        | Entered another Research area
 8568 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8573 | -2/Research        | Identified exit to DSF
 8574 | -2/Research        | Entered DSF
 8588 | -2/DSF             | Discovered new exit (range 11)
 8590 | -2/DSF             | Additional patrols routed to DSF
 8604 | -2/DSF             | Entered Access
 8604 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 8617 | -1/Access          | Lost 7 parts (1p3n3u)
 8916 | -1/Access          | Identified exit to Surface
 8927 | -1/Access          | Lost 4 parts (2n1u1w)
 8940 | -1/Access          | Spotted B-99 Colossus
 8988 | ***                | Escaped!

 Last Messages 
---------------
08933_ Stasis Canceller destroyed.
08960_ Penetrated by Slug.
08960_ Nuclear Pulse Array destroyed.
08963_ Acquired Hacking Suite.
08965_ Slug penetrates Door.
08965_ Slug penetrates Wall. <x5>
08970_ Penetrated by Slug.
08973_ K-01 Serf cleans the Longscan Aggregator. <x2>
08975_ Mak. Light Armor Plating destroyed.
08975_ Destroyed Mak. Light Armor Plating.
08975_ Slug penetrates Wall.
08975_ Critical hit (Destroy).
08975_ Lgt. Particle Reactor destroyed.
08975_ Slug penetrates Wall. <x2>
08979_ Acquired Q-thruster.
08983_ K-01 Serf cleans the Terminal. <x2>
08986_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
08987_ The Access Shell folds into the floor.

 Map 
-----
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| ??????????????????????????????????#   """"""  #  ! |
| ??????????????????????????????????#     ""    #### |
| ??????????????????????????????????#     ""    #??? |
| ??????????????????????????????????#           #??? |
| ??????????????????????BB????BB????#           #??? |
| ??????????????????????BB????BB????######+######??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          33
Energy Capacity            230
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             250
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                65
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          66
Defensive Hacking          38

 Item Schematics 
-----------------
         Imp. VTOL Module | -8/Materials | Scanalyzed
            Hacking Suite | -8/Materials | Hacked
           Adv. ECM Suite | -7/Factory   | Scanalyzed
       Imp. Hacking Suite | -6/Factory   | Hacked
        Mic. Nuclear Core | -6/Factory   | Hacked
        Mic. Fission Core | -5/Factory   | Hacked
  Mic. Antimatter Reactor | -3/Research  | Scanalyzed
 Cld. Cesium-ion Thruster | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
            Hacking Suite | x1 | -7/Factory  
            Hacking Suite | x1 | -7/Factory  
            Hacking Suite | x1 | -7/Factory  
            Hacking Suite | x1 | -7/Factory  
       Imp. Hacking Suite | x1 | -6/Factory  
       Imp. Hacking Suite | x1 | -6/Factory  
       Imp. Hacking Suite | x1 | -5/Factory  
 Cld. Cesium-ion Thruster | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedGrenadeFacilitator
  Manual?         0
Play Time         01:50:27
  Cumulative      39.5 hours
  Start           2024.03.19 @ 08:21:05
  End             2024.03.19 @ 10:14:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cbfe75f-8952-4653-ab97-ef2a0415b805