Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 23:02:20 Player: aihara Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (5989) 5989 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 11227 Bonus ------- High Alert Combat Kills 191 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 67/100 System Corruption 29% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Trap Scanner Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Improved Melee Analysis Suite Improved Kinecellerator > --- WEAPON ----------- Heavy Laser Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Fusion Compressor Fusion Compressor Fusion Compressor Micro Fission Core Micro Fission Core Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Hypervelocity Gauss Cannon Heavy Rocket Launcher [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . 1 . 1 . . 2 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 131 | 6 9 11 1 19 7 6 39 33 Power 26 | 1 2 1 . 2 2 1 9 8 Engine 17 | 1 2 1 . 1 2 1 6 3 Core 9 | . . . . 1 . . 3 5 Reactor . | . . . . . . . . . Propulsion 31 | 2 2 1 . 5 1 4 9 7 Treads 15 | . 2 1 . 5 1 4 1 1 Leg 12 | 2 . . . . . . 4 6 Wheel 4 | . . . . . . . 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 2 2 . 7 1 . 10 8 Device 14 | . 1 2 . 1 1 . 5 4 Storage 5 | 1 1 . . 1 . . 1 1 Processor 7 | . . . . 2 . . 3 2 Hackware . | . . . . . . . . . Protection 5 | . . . . 3 . . 1 1 Artifact . | . . . . . . . . . Weapon 43 | 2 3 7 1 5 3 1 11 10 Energy Gun 19 | . 1 3 . 3 . . 6 6 Energy Cannon 3 | . . . . 1 2 . . . Ballistic Gun 4 | 2 . 1 . . . . 1 . Ballistic Cannon 7 | . . 2 . . . . 2 3 Launcher 6 | . 1 1 1 . 1 1 1 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 2 1 . . Corrupted Parts 2 | . . . . . . . 1 1 System Corruption 20 | . . . . . . . 15 5 Parts Lost 75 | . 2 1 . 4 1 2 30 35 Power 12 | . 1 . . . 1 . 3 7 Propulsion 21 | . . . . . . 2 8 11 Utility 18 | . 1 . . 3 . . 6 8 Weapon 24 | . . 1 . 1 . . 13 9 Highest Loss Streak 14 | . 1 1 . 3 1 1 12 14 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 9 | 4 7 7 7 7 9 9 10 10 Power 1 | . . . . . 1 1 3 4 Propulsion 2 | 3 3 3 2 2 2 1 3 2 Utility . | . . . . . 1 2 . . Weapon 3 | . 4 4 4 4 3 3 2 2 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . 1 . 2 3 1 4 1 Power 6 | . . . . . 2 1 2 1 Propulsion 2 | . . . . 2 . . . . Utility 1 | . . . . . 1 . . . Weapon 3 | . . 1 . . . . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 93 98 100 96 99 98 84 82 Engine 7 | . 14 11 11 6 7 7 3 4 Core 1 | . . . . 2 . . 1 5 Treads 19 | . 25 22 22 26 30 28 11 . Leg 2 | . 1 . . . . . . 18 Wheel 1 | . . . . . . . 6 . Device 11 | . 8 21 22 9 7 7 12 12 Storage 8 | . 14 11 11 9 7 7 6 4 Processor 9 | . . . . 7 15 15 15 9 Protection 1 | . . . . 7 . . 2 2 Energy Gun 10 | . 10 12 20 13 13 3 6 6 Energy Cannon 4 | . . . . 4 9 16 4 . Ballistic Gun 1 | . 11 . . . . . . . Ballistic Cannon 2 | . . 9 . . . . 2 8 Launcher 4 | . 4 10 10 3 5 3 1 . Slashing Weapon 1 | . . . . 5 . 5 2 . Peak Build Rating 71 | 6 8 19 18 38 50 49 61 71 Average Rating 38 | 4 7 16 16 32 43 46 53 59 On Entrance 25 | . 6 8 17 16 38 46 49 48 Avg Prop Armor Cover (%) 4 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 11 15 30 27 35 46 46 76 90 Greatest Support 104 | 20 40 43 43 63 80 104 104 65 Greatest Overweight (x) 23 | 1 . . . . . 1 23 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 10 10 20 20 Average Capacity 11 | 7 8 8 8 8 10 10 16 13 Most Carried 18 | 6 8 8 8 10 10 10 18 15 Average Carried 9 | 4 7 7 7 7 9 9 12 10 Final Capacity 20 | 8 8 8 8 10 10 10 20 5 Final Carried 10 | 6 8 7 8 10 10 10 10 . Class Distribution -------------------- 28% | Gunner 25% | Mutant 17% | Skirmisher 13% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 4041 | 226 205 321 138 400 276 205 1205 1065 Remotely . | . . . . . . . . . Salvage Created 6869 | . 211 701 147 874 766 1116 1365 1689 Parts 333 | . 17 41 12 55 49 48 62 49 Haulers Intercepted 2 | . . 1 . . . 1 . . Recyclers Shooed 3 | . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 125 | . 8 14 6 20 15 19 21 22 Melee 5 | . . . . 1 . 4 . . Guns 41 | . 4 5 2 10 4 1 7 8 Cannons 32 | . . 4 . 1 4 7 7 9 AOE 37 | . 4 5 4 7 7 6 2 2 Classes Destroyed 16 | . 3 4 2 1 3 1 1 1 Worker 15 | . 1 . . . 3 . 4 7 Builder 9 | . . . . 1 2 2 2 2 Tunneler 2 | . . . 1 . . . 1 . Hauler 2 | . . 1 . . . 1 . . Recycler 8 | . . 2 . . 1 1 1 3 Mechanic 1 | . . . . . 1 . . . Operator 2 | . . 1 . 1 . . . . Watcher 2 | . . . . . 1 . 1 . Swarmer 17 | . 3 3 4 4 . 3 . . Grunt 70 | . 5 9 1 9 11 12 10 13 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . . 1 1 Sentry 17 | . . 2 . 7 2 3 3 . Hunter 6 | . . . . . . 1 3 2 Programmer 11 | . . . . . 2 . 4 5 Assembled 1 | . . . 1 . . . . . Best Kill Streak 10 | . 4 5 4 6 10 9 4 6 Combat Bots Only 8 | . 3 4 4 6 4 8 3 4 Max Kills in Single Turn 3 | . 2 3 2 2 3 2 2 3 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . 2 1 2 1 2 1 1 1 Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Hostile Shots Fired 1209 | . 59 58 5 114 97 111 476 289 Missed 378 | . 17 19 2 31 41 47 155 66 Hits 831 | . 42 39 3 83 56 64 321 223 Melee 17 | . . . . . . . 10 7 Projectile 814 | . 42 39 3 83 56 64 311 216 AOE 2 | . . . . . . . 2 . Critical Strikes 28 | . . . . 3 1 1 8 15 Part Disruptions 3 | . . . . . . . 1 2 Damage Taken 13306 | . 769 639 51 1104 705 859 5051 4128 Core 2321 | . 187 166 . 108 62 101 694 1003 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 84 | . . . . . . . 84 . Regen/Repaired (Parts) 592 | . 216 . . 123 76 . . 177 Core Remaining (%) 59 | 100 25 . 58 80 . 76 18 . Volleys Fired 293 | . 26 26 17 40 22 25 77 60 Largest 4 | . 2 3 3 3 4 4 3 4 Hottest 259 | . 120 137 201 140 254 259 213 245 Shots Fired 705 | . 49 75 28 97 73 78 158 147 Gun 378 | . 40 31 14 76 37 12 93 75 Cannon 219 | . . 20 . 4 23 53 51 68 Launcher 91 | . 3 24 3 17 13 13 14 4 Special 17 | . 6 . 11 . . . . . Kinetic 139 | . 32 20 . . . . 19 68 Thermal 258 | . 14 5 18 16 19 50 91 45 Explosive 48 | . 3 . 1 17 13 . 10 4 Electromagnetic 260 | . . 50 9 64 41 28 38 30 Robot Hit Streak 25 | . 9 7 5 11 12 6 25 19 Robot Miss Streak 10 | . 4 10 2 4 3 5 2 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 452 | . 22 39 6 73 45 47 121 99 Core Hits 291 | . 15 39 8 40 41 37 56 55 Critical Kills 7 | . . . . . . 1 . 6 Critical Parts Destroyed 24 | . . . . . . . 3 21 Critical Strikes 47 | . 1 1 . 5 . 1 7 32 Burn 7 | . 1 1 . 2 . . 2 1 Meltdown 1 | . . . . . . 1 . . Destroy 19 | . . . . . . . . 19 Blast 4 | . . . . . . . 1 3 Corrupt 3 | . . . . 2 . . . 1 Smash 11 | . . . . . . . 3 8 Sever 2 | . . . . 1 . . 1 . Melee Attacks 47 | . . . . 9 . 7 11 20 Impact 28 | . . . . . . . 8 20 Slashing 19 | . . . . 9 . 7 3 . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 1 . . 2 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15974 | 4 423 1202 288 1917 2504 1727 3899 4010 Guns 4336 | . 234 186 72 848 565 175 1215 1041 Cannons 3714 | . . 343 . 103 415 773 1090 990 Explosions 5974 | . 181 670 207 703 1524 616 963 1110 Melee 1790 | . . . . 263 . 163 495 869 Ramming 160 | 4 8 3 9 . . . 136 . Kinetic 1855 | . 172 343 . . . . 350 990 Thermal 4100 | . 62 129 68 330 483 889 1536 603 Explosive 4025 | . 181 . 88 518 1397 . 731 1110 Electromagnetic 4044 | . . 727 123 806 624 675 651 438 Impact 1264 | . . . . . . . 395 869 Slashing 526 | . . . . 263 . 163 100 . Piercing . | . . . . . . . . . Highest Corruption 30 | . 3 1 2 . . 3 30 29 Average Corruption 7 | . 3 1 1 . . 1 12 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . 11 1 5 . . 4 40 24 Message Errors 17 | . 2 . 1 . . 2 10 2 Matter Fused 9 | . . . 1 . . 1 5 2 Heat Flow Errors 15 | . 3 . . . . . 7 5 Energy Discharges 14 | . 1 1 2 . . 1 5 4 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 2 | . 1 . . . . . 1 . Data Loss (minor) 9 | . 2 . . . . . 5 2 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 4 | . 1 . . . . . 2 1 Alerts 4 | . 1 . 1 . . . . 2 Misdirections 3 | . . . . . . . 1 2 Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 1173 | . . 19 6 78 123 9 248 690 Projectiles 41 | . . . . . 23 3 3 12 Explosions 270 | . . 19 6 36 100 6 48 55 Melee 862 | . . . . 42 . . 197 623 Knockbacks 29 | . . 2 . . . . 6 21 Impact 12 | . . . . . . . 4 8 Kinetic 15 | . . 2 . . . . 1 12 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 471 | . 4 136 . 29 9 89 165 39 Shots 22 | . . 10 . 2 1 3 4 2 Rammed 25 | . 1 1 5 . 1 . 16 1 Targets Rammed 26 | 1 1 1 5 . 1 . 16 1 Kicked 1 | 1 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 684 | . 265 194 138 249 404 228 399 684 Average Temperature 104 | . 49 62 33 101 108 34 90 222 Received Heat Transfer 3159 | . 246 210 . 414 339 219 1020 711 Effects 59 | . . . . 4 2 . 4 49 Shutdowns 13 | . . . . . . . 1 12 Energy Bleed 3 | . . . . . 1 . . 2 Interference 10 | . . . . 4 . . . 6 Matter Decay 7 | . . . . . 1 . 2 4 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 7 | . . . . . . . 1 6 Damage (major) 15 | . . . . . . . . 15 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 14 | . . . . 1 . . 5 8 Combat Hostiles 6 | . . . . 1 . . 3 2 Parts Fried 27 | . . . . 5 3 1 5 13 Impact Corruptions 29 | . . . . . . . 9 20 Robots Melted 4 | . . . . . . 1 2 1 Combat Hostiles 4 | . . . . . . 1 2 1 Parts Melted 23 | . . . . 1 1 6 10 5 Heat Transferred 6966 | . 222 298 74 718 618 1347 2616 1073 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 15 | . . 5 1 3 1 4 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Maximum Alert Level 2 | . . 1 . 1 2 2 1 2 Low Security (%) 63 | 100 100 92 100 33 47 14 76 55 Level 1 27 | . . 7 . 66 34 51 23 22 Level 2 8 | . . . . . 18 34 . 21 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 531 | . 126 273 148 352 449 531 262 495 Initial 226 | . . 14 106 . 94 172 226 122 Average 166 | . 34 120 65 215 197 362 147 197 Influence Increases 4631 | . 221 595 127 666 624 601 842 955 Destroy 0b10 Robot/C 2480 | . 160 280 100 400 300 380 420 440 Destroy 0b10 Robot/NC 205 | . 5 20 5 10 40 20 45 60 Destroy Leader 578 | . 30 62 10 110 82 92 122 70 Successful Hack 105 | . 2 24 . 25 23 7 18 6 Disable Machine 345 | . . 105 . 30 105 45 15 45 Destroy Structure 408 | . 24 44 12 91 59 27 57 94 Lose Combat Pursuer 510 | . . 60 . . 15 30 165 240 Influence Decreases 4270 | . 185 358 397 461 451 483 1091 844 Entered New Map 916 | . . 22 167 3 114 209 273 128 Time Decay 2662 | . 174 326 230 418 327 254 557 376 Lost Part 692 | . 11 10 . 40 10 20 261 340 Squads Dispatched 36 | . 1 1 . 3 7 4 13 7 Investigation 14 | . 1 . . 1 3 3 2 4 Extermination 8 | . . . . . 3 . 3 2 Reinforcement 10 | . . 1 . 2 1 1 4 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 1 Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 12 | . 2 1 . 1 . 1 1 6 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 200 | . 11 31 7 25 17 24 38 47 Peak Tracking Total 9 | . 4 6 4 7 4 7 5 9 Tactical Retreats 26 | . . 3 1 . 1 2 6 13 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 6 | . 1 . 1 . . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 23 | . . 7 . 2 7 3 1 3 Max in Single Turn 3 | . . 3 . 1 3 1 1 2 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 28 | . 1 1 1 3 5 2 9 6 Terminals 12 | . . . . 1 4 2 4 1 Fabricators 3 | . . . . . . . . 3 Repair Stations 4 | . 1 . . 1 1 . . 1 Recycling Units 3 | . . . . . . . 2 1 Scanalyzers 4 | . . 1 . 1 . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 76 | . 5 4 1 12 16 4 18 16 Successful 43 | . 5 2 1 8 7 1 12 7 Failed 31 | . . 1 . 4 9 3 5 9 Catastrophic 4 | . . . . . 1 1 1 1 Database Lockouts 2 | . . 1 . . . . 1 . Manual 1 | . . . . 1 . . . . Terminals 28 | . . . . 3 11 4 7 3 Fabricators 6 | . . . . . . . . 6 Repair Stations 19 | . 5 . . 5 5 . . 4 Recycling Units 5 | . . . . . . . 2 3 Scanalyzers 16 | . . 4 . 4 . . 8 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . . . 1 1 4 1 3 2 Record 1 | . . . . . . . . 1 Part Schematic 1 | . . . . . 1 . . . Open Door 2 | . . . 1 . . 1 . . Open DSF 3 | . . . . . 1 . 2 . Level Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . Transport Status 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 14 | . 5 . . 4 3 . . 2 Scan Component 8 | . 3 . . 2 2 . . 1 Repair 6 | . 2 . . 2 1 . . 1 Recycling Unit Hacks 3 | . . . . . . . 2 1 Report Inventory 2 | . . . . . . . 2 . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 11 | . . 2 . 3 . . 6 . Retrieve Study 11 | . . 2 . 3 . . 6 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . . 1 . 1 5 2 5 5 Full Trace Events 12 | . . . . 1 3 2 2 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . 2 . . . . 6 . Parts Repaired 6 | . 2 . . 2 1 . . 1 Time 312 | . 52 . . 140 70 . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Active Infowar (turns) 3782 | . 502 834 498 302 . . 714 932 Terrain 73 | . . . . . . . 73 . Structural 2136 | . 502 834 498 302 . . . . Traps 312 | . . . . . . . . 312 Seismic 1261 | . . . . . . . 641 620 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 8141 | 61 822 834 498 1154 1414 544 1681 1133 Spaces Moved 3954 | 42 384 448 252 542 748 241 878 419 Core 19 | 13 . . . . . . 2 4 Treads 2961 | . 371 448 252 542 748 241 353 6 Legs 483 | 29 13 . . . . . 32 409 Wheels 491 | . . . . . . . 491 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 170 162 100 100 Average Speed 160 | 108 158 160 160 168 170 167 138 185 Slowest Speed 1200 | 190 160 160 160 170 170 250 1200 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . 2 . . . . 1 . . Cave-ins Triggered 2 | . 1 . . . . . 1 . Exploration Rate (%) 32 | 4 52 44 54 37 20 51 21 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 9 | . 6 . 3 . . . . . Terrain Destroyed 416 | . 26 53 12 92 79 28 59 67 Melee . | . . . . . . . . . Projectile 25 | . 6 . 3 . . 10 4 2 AOE 390 | . 20 53 9 92 79 18 55 64 Terrain Rammed 1 | . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Total 4992 | 54 534 505 295 682 837 311 1162 612 Wait 371 | . 102 9 15 46 37 21 92 49 Move 3947 | 42 383 447 251 541 747 240 877 419 Hop . | . . . . . . . . . Pick Up 69 | 6 5 4 2 9 6 4 25 8 Fast Attach 53 | 6 4 1 . 6 3 . 18 15 Attach 48 | . 1 3 . 3 3 3 22 13 Detach 6 | . . 1 . . 1 . 2 2 Swap 89 | . 9 9 4 16 10 7 14 20 Drop 42 | . 2 4 1 12 7 4 7 5 Fire 293 | . 26 26 17 40 22 25 77 60 Melee 47 | . . . . 9 . 7 11 20 Ram 17 | . 1 . . . . . 16 . Kick . | . . . . . . . . . Crush 10 | . 1 1 5 . 1 . 1 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Met a group of wandering Federalists 99 | -10/Materials | Crushed by falling debris 258 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 5) 364 | -10/Materials | Discovered new exit (range 11) 674 | -10/Materials | Discovered new exit (range 15) 786 | -10/Materials | Repaired Lgt. Treads 814 | -10/Materials | Repaired Lgt. Treads 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1183 | -9/Materials | Build established: Skirmisher 1304 | -9/Materials | Discovered new exit (range 8) 1619 | -9/Materials | Central database locked down 1718 | -9/Materials | Entered Mines 1768 | -9/Mines | Discovered new exit (range 6) 1901 | -9/Mines | Learned Materials interactive machine intel 1949 | -9/Mines | Excavation squad dispatched 1949 | -9/Mines | A large section of the Mines collapsed 2046 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2216 | -9/Mines | Entered Materials 2216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -8/Materials | Loaded intel: 19 interactive machine locations 2301 | -8/Materials | Identified exit to Factory 2585 | -8/Materials | Lost 3 parts (3u) 2892 | -8/Materials | Repaired Prc. Shock Rifle 2958 | -8/Materials | Build established: Mutant 2969 | -8/Materials | Repaired Prc. Shock Rifle 3370 | -8/Materials | Entered Factory 3370 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3676 | -7/Factory | Build established: Gunner 4312 | -7/Factory | Repaired Prc. Shock Rifle 4694 | -7/Factory | Discovered new exit (range 4) 4737 | -7/Factory | Identified exit to Storage 4784 | -7/Factory | Entered Storage 4958 | -7/Storage | Destroyed 8 combat bots 5164 | -7/Storage | Discovered new exit (range 9) 5327 | -7/Storage | Identified exit to Factory 5328 | -7/Storage | Entered Factory 5328 | -6/Factory | Evolved 2 slots: Utility x2 5460 | -6/Factory | Allied Derelicts emerged from ambush trap array 5617 | -6/Factory | Central database locked down 5782 | -6/Factory | Discovered new exit (range 6) 5827 | -6/Factory | Identified exit to Factory 6088 | -6/Factory | Crushed by falling debris 6119 | -6/Factory | Lost 12 parts (1p4n2u5w) 6144 | -6/Factory | Garrison activated, responded to threat 6193 | -6/Factory | System corruption reached 10% 6262 | -6/Factory | Lost 6 parts (1p3u2w) 6377 | -6/Factory | Discovered exit to Factory (range 10) 6387 | -6/Factory | Garrison activated, responded to threat 6652 | -6/Factory | Core integrity fell below 50% 6669 | -6/Factory | Build established: Scavenger-Gunner 6778 | -6/Factory | Lost 3 parts (1p2w) 6944 | -6/Factory | System corruption reached 30% 7009 | -6/Factory | Entered another Factory area 7009 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7218 | -5/Factory | Repaired Magnetic Acceleration Cannon 7680 | -5/Factory | Lost 9 parts (1p2n5u1w) 7933 | -5/Factory | System corruption reached 10% 8011 | -5/Factory | Lost 10 parts (3p2n2u3w) 8040 | -5/Factory | Core integrity fell below 50% 8130 | -5/Factory | Core integrity fell below 20% 8142 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08100_ Carbon-fiber Leg destroyed. 08114_ System corrupted: Heat flow error (+226). 08120_ Flexi-carbon Leg destroyed. 08129_ System corrupted: Heat flow error (+257). 08129_ Slug penetrates Wall. 08132_ Lgt. Fission Core destroyed. 08135_ Destroyed Imp. Target Analyzer. 08135_ P-70 Sage system corrupted by crushing effect. 08135_ P-70 Sage knocked back. 08135_ Slug penetrates Wall. 08135_ Adv. Heat Sink destroyed. 08135_ Slug penetrates Wall. 08135_ Med. Treads destroyed. 08138_ Slug penetrates Wall. 08139_ Hvy. Mace destroyed. 08139_ Slammed into P-70 Sage. 08140_ Med. Treads destroyed. 08141_ Wall collapses. 08142_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | ###??????###########????????????????????????????? | | # #??????# #????????????????????????????? | | # #??????#= #????????????????????????????? | | # ##?????# #?########???????????????????? | | # #?????# """ """ #?# #???????????????????? | | # #??????# """ """ #?# """ #?????????????????+#+ | | # #??????# """ """ #?# """ #????????????????# | | # #??????# #?# """ #????????????????# | | #????????# #?# #???????????????????? | | !#????????#+###+#####?# #???????????????????? | | ########### ## #########/###???????????????????? | | % %%% ! " % % hp#??????????????????? ? | | #####*######## ########@ #??????????????????# | | #####/###????#####??????## #??????????????????# | | =%! #????????????????# #??????????????????# | | = #????????????????# #??????????????????# | | "" %= #????????????????# #??????????????????+ | | "" ! +????????????????# #??????????????????# | | # ???????????????# ##?????????? ??????# | | # ??????? ?????## #################### | | "" #? "????"""?????## ^ | | "" #??"""" """" #####% !! | | #??"""" """" + =% %= | | " # """" """" ##### """" "" " "" """" "" | | S"" # ????# """" """" """" """" "" | | "" # = ???# """" """" """" """" "" | | #+####?###### #### """" """" """" """" "" | | ?? = [ """" """" """" """" "" | | ?? = """ """" """" """" "" | | ?? % = """ """" """" """" "" | | ??? = % | | ??? | | ????####+### # +############+############" | | ?????????? ### ??????????? ?????????#"" | | ????????? ???# ! ????????? ???????### | | ?????????? ????# ???????# ???????? | | ?????????? ??????# """???????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 39 Energy Capacity 505 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -10/Materials Lgt. Treads | 25% | -10/Materials Prc. Shock Rifle | 13% | -8/Materials Prc. Shock Rifle | 32% | -8/Materials Prc. Shock Rifle | 5% | -7/Factory Magnetic Acceleration Cannon | 1% | -5/Factory Studied --------- Shock Bomb Launcher | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Arc Projector | -6/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Great Axe | -6/Factory | Hacked Ion Cannon | -6/Factory | Hacked Hvy. Particle Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Omniscient Cartographer Unlikely Earthworm Challenges ------------ None Game ------ Seed PointLightBrace Manual? 0 Play Time 02:02:17 Cumulative 24.1 hours Start 2026.09.18 @ 19:24:01 End 2026.09.18 @ 23:02:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 0095a2f1-201a-4897-8768-22a82df259d1