Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 13:08:07 Player: Joel Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2610) 2610 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (776) 776 TOTAL SCORE: 7436 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 435 Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 86/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Trap Extractor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Phase Shifter Shock Rifle Lightning Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Trap Extractor > --- WEAPON ----------- Heavy Laser Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Phase Shifter Hardlight Generator Improved Shield Generator Drone Bay Shock Rifle Lightning Gun Proton Missile Launcher Rocket Launcher Rocket Launcher [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Slots Evolved 8 | . . 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 2 . . . . . 1 Utility 3 | . . . . 2 . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 105 | 7 12 4 . 8 13 8 31 22 Power 21 | 1 5 . . 1 3 2 6 3 Engine 13 | 1 5 . . 1 1 1 1 3 Core 8 | . . . . . 2 1 5 . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 2 . 2 5 3 13 4 Treads 29 | 2 2 2 . 1 5 3 13 1 Leg 4 | . . . . 1 . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 2 . . 2 . 2 5 6 Device 5 | . . . . . . . 1 4 Storage 6 | 1 1 . . 1 . . 2 1 Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . . 1 . 2 2 . Artifact . | . . . . . . . . . Weapon 33 | 3 3 2 . 3 5 1 7 9 Energy Gun 20 | 1 3 2 . 3 4 1 2 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 . . . . 1 . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . 1 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 59 | . 1 . . 6 4 1 21 26 Power 9 | . . . . 1 1 . 4 3 Propulsion 18 | . . . . 3 . . 7 8 Utility 10 | . . . . . . . 5 5 Weapon 22 | . 1 . . 2 3 1 5 10 Highest Loss Streak 16 | . 1 . . 5 3 1 9 16 Average Slot Usage (%) 92 | . 96 100 100 89 97 99 89 78 Engine 7 | . 14 11 11 8 1 1 4 7 Core 3 | . . . . . 7 7 6 2 Treads 29 | . 28 44 44 27 34 36 28 16 Leg 1 | . . . . 4 . . . 5 Device 1 | . . . . . . . 3 6 Storage 16 | . 14 11 11 18 18 18 19 19 Processor 7 | . 11 11 11 9 9 9 2 3 Protection 2 | . . . . 4 9 9 2 . Energy Gun 10 | . 15 22 22 17 14 8 4 1 Ballistic Gun 9 | . 12 . . . 1 9 13 12 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 13 27 27 27 46 47 49 74 88 Greatest Support 86 | 40 46 86 86 86 86 66 80 50 Greatest Overweight (x) 23 | 2 . . . 1 1 . 23 16 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 22 | 6 10 10 10 16 16 16 22 22 Average Capacity 14 | 5 6 10 10 16 16 16 19 21 Most Carried 16 | 4 6 9 10 10 13 16 16 14 Average Carried 9 | 2 5 5 9 8 9 15 12 12 Final Capacity 22 | 6 10 10 10 16 16 16 22 10 Final Carried 16 | 4 6 9 10 9 13 16 11 8 Class Distribution -------------------- 49% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Hauler-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Matter Collected 1801 | 200 303 50 . 55 141 113 531 408 Remotely . | . . . . . . . . . Salvage Created 2975 | . 651 50 216 233 676 150 529 470 Parts 163 | . 44 1 9 10 34 9 26 30 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . . . . . 1 . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Combat Hostiles Destroyed 59 | . 12 1 4 6 11 3 13 9 Guns 55 | . 12 1 3 6 11 3 12 7 AOE 3 | . . . . . . . 1 2 Classes Destroyed 12 | . 5 . 1 1 2 . 2 1 Worker 7 | . 3 . . . 3 . 1 . Builder 3 | . . . . . . . 2 1 Tunneler 2 | . . . 2 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 11 | . 3 . . 2 . . 4 2 Grunt 31 | . 9 1 4 3 4 2 5 3 Brawler 1 | . . . . . . . . 1 Sentry 10 | . . . . 1 5 1 2 1 Hunter 4 | . . . . . 2 . 1 1 Programmer 2 | . . . . . . . 1 1 Best Kill Streak 6 | . 4 1 3 3 6 2 5 2 Combat Bots Only 4 | . 3 1 2 3 3 2 4 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Damage Taken 8201 | . 571 32 257 421 908 327 2743 2942 Core 1644 | . 96 11 46 101 78 17 440 855 Absorbed by Shields 83 | . . . . . . . . 83 Core Remaining (%) 69 | 100 61 . 85 . . 64 37 . Volleys Fired 227 | . 45 4 17 28 42 13 50 28 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 175 | . 90 90 112 112 112 93 149 175 Shots Fired 463 | . 88 8 34 44 78 22 129 60 Gun 459 | . 88 8 34 44 78 22 126 59 Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . 3 1 Special . | . . . . . . . . . Kinetic 202 | . 44 . . . 4 13 98 43 Thermal 180 | . . . 34 32 66 9 28 11 Explosive 4 | . . . . . . . 3 1 Electromagnetic 77 | . 44 8 . 12 8 . . 5 Robot Hit Streak 22 | . 8 4 15 15 22 14 11 9 Robot Miss Streak 4 | . 4 1 1 4 1 1 4 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 5 | . 1 . . 1 1 . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 1 Shots Hit Robots 334 | . 54 6 29 33 63 18 90 41 Core Hits 135 | . 25 1 9 13 30 8 28 21 Critical Hits 3 | . 1 . . . . . 1 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6382 | . 951 82 404 522 944 338 1968 1173 Guns 5566 | . 791 82 404 522 934 338 1623 872 Cannons . | . . . . . . . . . Explosions 801 | . 155 . . . . . 345 301 Melee . | . . . . . . . . . Ramming 15 | . 5 . . . 10 . . . Kinetic 2710 | . 379 . . . 22 214 1401 694 Thermal 2282 | . 155 . 404 349 800 124 334 116 Explosive 534 | . . . . . . . 233 301 Electromagnetic 841 | . 412 82 . 173 112 . . 62 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 1 1 3 2 Average Corruption 1 | . . . . . 1 1 2 1 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . . 4 3 4 Message Errors 7 | . . . . . . 3 . 4 Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . 13 . . . . . 8 29 Projectiles . | . . . . . . . . . Explosions 50 | . 13 . . . . . 8 29 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 113 | . 35 . . . . . 34 44 Shots 3 | . 1 . . . . . 1 1 Rammed 4 | . 1 . . . 3 . . . Targets Rammed 6 | . 1 . 1 . 4 . . . Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . Highest Temperature 790 | . 210 102 451 314 252 186 790 259 Average Temperature 138 | . 59 56 231 167 89 68 323 99 Received Heat Transfer 1881 | . 240 18 147 207 261 135 693 180 Effects 41 | . . . 3 5 . . 32 1 Shutdowns 6 | . . . 1 . . . 5 . Energy Bleed 7 | . . . . 1 . . 6 . Interference 5 | . . . . 4 . . . 1 Matter Decay 3 | . . . . . . . 3 . Short Circuit 5 | . . . . . . . 5 . Damage (minor) 4 | . . . . . . . 4 . Damage (major) 10 | . . . 2 . . . 8 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . 2 . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 11 | . . . 1 3 6 . 1 . Heat Transferred 5198 | . 200 . 1036 888 2035 199 605 235 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Peak Influence 745 | . 218 163 188 194 435 745 680 388 Average Influence 280 | . 78 124 112 111 225 664 545 265 Maximum Alert Level 3 | . 1 . . . 2 3 2 1 Low Security (%) 50 | 100 99 100 100 100 27 . . 37 Level 1 21 | . . . . . 70 11 7 62 Level 2 23 | . . . . . 2 31 92 . Level 3 4 | . . . . . . 57 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 4 2 . 3 2 . 3 4 Investigation 4 | . . . . . . . 2 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 7 | . 4 2 . . 1 . . . Assault . | . . . . . . . . . Garrison 5 | . . . . 3 1 . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Distress Signals 5 | . 1 2 . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 26 7 4 12 21 12 16 16 Peak Tracking Total 5 | . 3 4 2 3 3 4 4 5 Tactical Retreats 11 | . 2 . . 3 2 1 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Traps Triggered 5 | . . . . . 3 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Machines Disabled 11 | . . . . . 2 . 7 2 Max in Single Turn 4 | . . . . . 1 . 4 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Machines Accessed 15 | . 2 2 . 2 3 . 3 3 Terminals 9 | . 1 2 . 2 2 . 1 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . 1 1 Total Hacks 36 | . 2 4 . 9 8 . 7 6 Successful 21 | . 1 2 . 5 5 . 5 3 Failed 15 | . 1 2 . 4 3 . 2 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 24 | . 1 4 . 9 6 . 2 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 4 | . . . . . 2 . 1 1 Terminal Hacks 12 | . 1 2 . 5 4 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 2 | . . . . 2 . . . . Maintenance Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 3 | . . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 Scan Component 2 | . . . . . . . . 2 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . . 2 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 2 . 1 1 . 2 3 Full Trace Events 3 | . . . . . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 26 | . . . . . . . . 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 9 1 . Highest-Rated Group 173 | . . . . . 173 157 25 . Highest-Rated Ally 29 | . . . . . 29 29 25 . Total Orders . | . . . . . . . . . Ally Attacks 96 | . . . . . 33 63 . . Total Damage 1296 | . . . . . 471 825 . . Kills 22 | . . . . . 6 16 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Turns Passed 5456 | 92 1439 284 152 301 730 450 1202 806 Spaces Moved 2564 | 54 787 158 62 113 343 239 483 325 Core 42 | 8 . . . . . . 26 8 Treads 2388 | 46 787 158 62 113 343 239 457 183 Legs 134 | . . . . . . . . 134 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 150 Average Speed 171 | 145 160 160 160 162 162 160 198 189 Slowest Speed 1200 | 160 160 160 160 180 180 160 1200 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 96 19 17 10 53 41 13 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | . 13 . . . . . 100 21 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 2 2 AOE 130 | . 13 . . . . . 98 19 Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Total 3192 | 64 883 180 80 185 434 288 617 461 Wait 219 | . 15 11 . 34 22 19 43 75 Move 2556 | 53 786 157 61 112 342 238 482 325 Hop . | . . . . . . . . . Pick Up 55 | 4 10 4 1 3 9 4 10 10 Fast Attach 22 | 6 4 . . 3 . 1 2 6 Attach 46 | . 1 2 . 4 6 1 19 13 Detach 1 | . . . . . . . 1 . Swap 37 | 1 7 2 . 1 7 6 10 3 Drop 23 | . 14 . . . 2 6 . 1 Fire 227 | . 45 4 17 28 42 13 50 28 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . 1 . 1 . 4 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 4) 1006 | -10/Materials | Discovered new exit (range 10) 1210 | -10/Materials | Discovered new exit (range 16) 1332 | -10/Materials | Discovered new exit (range 10) 1435 | -10/Materials | Discovered new exit (range 7) 1532 | -10/Materials | Entered another Materials area 1532 | -9/Materials | Evolved 2 slots: Propulsion x2 1541 | -9/Materials | Identified exit to Mines 1816 | -9/Materials | Entered Mines 1823 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1852 | -9/Mines | Met a Derelict bent on vengeance 1910 | -9/Mines | Learned Materials security intel 1922 | -9/Mines | Discovered new exit (range 10) 1968 | -9/Mines | Entered Materials 1968 | -8/Materials | Evolved 2 slots: Utility x2 1982 | -8/Materials | Discovered new exit (range 13) 2034 | -8/Materials | Garrison activated, responded to threat 2117 | -8/Materials | Lost 5 parts (1p2n2w) 2269 | -8/Materials | Entered Storage 2415 | -8/Storage | Lost 3 parts (1p2w) 2867 | -8/Storage | Garrison activated, responded to threat 2899 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2984 | -8/Storage | Identified exit to Garrison 2999 | -8/Storage | Entered Garrison 2999 | -8/Garrison | Accompanied by 9 allies 3050 | -8/Garrison | Triggered checkpoint 3098 | -8/Garrison | Triggered checkpoint 3168 | -8/Garrison | Triggered checkpoint 3168 | -8/Garrison | Triggered checkpoint 3244 | -8/Garrison | Triggered checkpoint 3383 | -8/Garrison | Build established: Scavenger-Mutant 3430 | -8/Garrison | Discovered new exit (range 13) 3449 | -8/Garrison | Entered Factory 3449 | -7/Factory | Accompanied by 1 ally 3449 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3703 | -7/Factory | Lost 4 parts (1p2n1w) 3955 | -7/Factory | Lost 9 parts (1p1n4u3w) 4380 | -7/Factory | Build established: Scavenger-Gunner 4603 | -7/Factory | Discovered new exit (range 3) 4607 | -7/Factory | Core integrity fell below 50% 4651 | -7/Factory | Entered another Factory area 4651 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4663 | -6/Factory | Lost 5 parts (1p2n1u1w) 4946 | -6/Factory | Repaired Lrg. Storage Unit 5065 | -6/Factory | Lost 9 parts (1p4n4w) 5377 | -6/Factory | Garrison activated, responded to threat 5423 | -6/Factory | Core integrity fell below 50% 5451 | -6/Factory | Core integrity fell below 20% 5457 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05430_ U-05 Engineer lays Concrete. 05433_ Penetrated by Slug. 05435_ U-05 Engineer lays Concrete. 05437_ Penetrated by Slug. 05437_ Shock Rifle tumbles out of recycling unit. 05437_ Penetrated by Slug. 05437_ Flexi-carbon Leg tumbles out of recycling unit. 05437_ U-05 Engineer lays Concrete. 05440_ Penetrated by Slug. 05440_ U-05 Engineer lays Concrete. 05441_ Lrg. Storage Unit destroyed. 05441_ Drone Bay destroyed. 05441_ Hardlight Generator destroyed. 05442_ U-05 Engineer lays Concrete. 05443_ Penetrated by Slug. 05445_ U-05 Engineer lays Concrete. 05446_ Penetrated by Slug. 05447_ U-05 Engineer lays Concrete. 05450_ Penetrated by Slug. 05450_ U-05 Engineer lays Concrete. 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""??????????? | | ????????????????????## ^% # ""??????????? | | ????????????????????# s + ????????????? | | ????????????????????# % ^ #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# h #????????????????? | | ????????????????????# %"""" #????????????????? | | ????????????? #### % """" #????????????????? | | ??????????????" + """ #????????????????? | | ?????????????????# u """ #???????### ###### | | ?????????????????# """" #????? | | ?????????????????# """" ##### | | ?????????????????####### % | | ???????????????????????# "" " %% | | ??????##############???# """" | | ??????# ##### """" ###### | | ??????# !# """" #???????? | | ??????# # """" #??????????? | | ??????# # """" #???????????????#? | | ??????# # #????????????????? | | ??????# """" """" + """" #????????????????? | | ??????# """" """" # """" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force The More The Merrier Challenges ------------ None Game ------ Seed ShrapnelReflectiveShredder Manual? 0 Play Time 00:49:04 Cumulative 21.7 hours Start 2019.12.29 @ 12:18:57 End 2019.12.29 @ 13:08:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12c17127-df44-43c2-8d80-d0f67856a4c8