Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 00:15:54 Player: Olafz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (149) 745 Value Destroyed (4768) 4768 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2596) 2596 TOTAL SCORE: 16509 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 1177 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -100 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 58/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Makeshift System Shield > --- WEAPON (3) ------- Kinetic Spear > --- INVENTORY (5) ---- Fission Core Vortex Rifle (15) Signal Generator Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating System Shield System Guard > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Improved Airjet Cooled Aerolev Unit Improved VTOL Module Heavy Beamcaster [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Surge Thruster Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Kinetic Spear Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 Utility 6 | . . . 2 . . . . 2 . . . . . . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 199 | . 3 . 23 3 2 12 26 34 2 . 1 6 1 3 25 2 5 24 8 2 4 6 7 Power 33 | . . . 3 1 . 3 3 6 . . . . 1 1 3 . 2 6 4 . . . . Engine 7 | . . . 3 1 . . . . . . . . . . 2 . . 1 . . . . . Core 24 | . . . . . . 3 3 6 . . . . 1 1 1 . 1 4 4 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Propulsion 59 | . 1 . 8 2 . 3 8 12 . . . 1 . . 9 . . 10 1 . . 2 2 Treads 7 | . . . 2 . . . 4 1 . . . . . . . . . . . . . . . Leg 32 | . 1 . 6 2 . 3 4 11 . . . 1 . . 4 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . 5 . . 4 . . . . . Flight 11 | . . . . . . . . . . . . . . . . . . 6 1 . . 2 2 Utility 52 | . 1 . 3 . 2 2 4 9 1 . . 1 . 1 8 2 2 5 3 2 1 3 2 Device 24 | . 1 . 2 . . . 4 6 1 . . . . 1 2 1 . 1 2 1 1 . 1 Storage 4 | . . . . . 1 . . . . . . . . . 1 . . 2 . . . . . Processor 11 | . . . . . 1 2 . 1 . . . . . . 3 . . 1 . 1 . 2 . Hackware 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . Protection 10 | . . . 1 . . . . 2 . . . 1 . . . 1 2 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | . 1 . 9 . . 4 11 7 1 . 1 4 . 1 5 . 1 3 . . 3 1 3 Energy Gun 30 | . . . 6 . . 1 9 5 . . . 2 . . 2 . 1 1 . . 2 . 1 Energy Cannon 4 | . . . . . . . . 2 . . 1 1 . . . . . . . . . . . Ballistic Gun 8 | . 1 . 2 . . 2 2 . . . . . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . 1 . . 1 . . . . . . . . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . 2 2 . . . . . . 3 . . 3 . . 1 . . Parts Lost 76 | . . . 9 2 . 2 10 14 . . 5 . . 3 5 . . 2 4 . 3 5 12 Power 11 | . . . 3 . . . 2 1 . . . . . . 1 . . 1 1 . . 1 1 Propulsion 28 | . . . 1 . . . 5 7 . . 2 . . 2 2 . . . 1 . . 3 5 Utility 21 | . . . 1 1 . 1 1 3 . . 1 . . 1 1 . . 1 2 . 2 1 5 Weapon 16 | . . . 4 1 . 1 2 3 . . 2 . . . 1 . . . . . 1 . 1 Highest Loss Streak 8 | . . . 3 1 . 1 4 7 . . 5 . . 3 4 . . 1 2 . 3 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 76 85 74 99 95 83 100 100 98 89 84 42 73 67 91 95 91 91 89 72 46 Engine 2 | . 14 14 8 7 11 . . . . . . . . . 1 . 3 . . . . . . Core 5 | . . . . . . 10 8 6 7 7 7 7 10 3 1 5 1 7 5 11 11 6 1 Treads 4 | . . . 6 18 . . 17 10 . . . . . . . . . . . . . . . Leg 15 | . 28 28 15 3 22 22 15 15 30 30 29 23 20 13 3 . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 19 17 17 3 . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . 18 23 23 23 18 5 Device 15 | . 14 14 14 13 11 11 15 19 23 23 23 23 20 12 8 5 5 5 14 15 17 6 4 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 3 . . . . 5 5 5 5 3 Processor 10 | . . . . . 8 21 10 4 7 7 7 7 6 6 13 17 17 19 17 22 19 17 19 Hackware 1 | . . . . . . . . . . . . . . . 7 5 5 5 1 . . 2 5 Protection 3 | . . . 3 11 11 . . 2 7 7 6 4 6 . . 2 15 13 3 . . . . Energy Gun 6 | . 14 14 10 8 . 4 14 11 6 . . 3 6 1 . . 4 2 . . . . . Energy Cannon 1 | . . . . . . . . 1 7 7 7 7 6 . . . . . . . . . . Ballistic Gun 3 | . 13 14 7 11 . 16 3 . . . . . . . 3 5 5 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 9 5 5 5 4 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 6 11 11 10 11 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 14 15 15 21 18 47 55 55 62 63 63 68 66 71 71 25 16 54 54 28 28 28 28 19 Greatest Support 80 | 20 20 20 40 40 23 28 80 80 56 56 56 46 46 46 42 33 33 50 30 28 28 28 22 Greatest Overweight (x) 16 | . 1 . 1 1 2 2 4 16 1 1 1 1 1 3 3 . 1 1 . . . . 3 Average Overweight (x) . | . . . . . . 1 . 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 10 10 10 10 Average Capacity 14 | . 8 8 8 8 14 20 20 20 20 20 20 20 20 11 5 5 5 5 10 10 10 10 8 Most Carried 20 | . 6 7 8 8 8 16 20 20 20 20 20 19 17 20 5 4 5 9 10 10 10 10 10 Average Carried 12 | . 6 6 7 6 7 12 16 18 20 20 20 17 17 11 4 3 4 5 9 10 9 9 8 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 5 5 5 5 10 10 10 10 10 5 Final Carried 20 | 6 6 7 8 7 8 16 20 20 20 20 20 17 17 5 4 4 5 9 10 10 10 10 3 Class Distribution -------------------- 46% | Scavenger-Mutant 14% | Scavenger-Sprinter 14% | Skirmisher 13% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Matter Collected 2960 | 200 16 57 333 149 . 303 385 412 67 8 24 103 . . 319 . 110 232 93 23 . 101 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5918 | . 31 93 918 180 . 320 1191 1633 . . . 188 . . 415 . . 515 89 105 . 202 38 Parts 307 | . 2 4 59 14 . 25 65 81 . . . 7 . . 13 . . 13 6 7 . 7 4 Haulers Intercepted 6 | . . . 1 . . . 1 . . . . . . . 1 . . 3 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . 13 . . . . . . 3 6 . 2 . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 119 | . 1 4 23 7 . 11 20 28 . . . 5 . . 4 . . 3 4 2 . 5 2 Melee 18 | . . . . . . 1 . . . . . . . . 2 . . 3 4 2 . 5 1 Guns 88 | . 1 4 21 7 . 10 20 24 . . . . . . . . . . . . . . 1 Cannons 6 | . . . . . . . . 2 . . . 4 . . . . . . . . . . . AOE 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 1 1 4 1 . 1 2 1 . . . 1 . . 1 . . . . . . 1 . Worker 8 | . . . . . . . 2 6 . . . . . . . . . . . . . . . Builder 7 | . . . 1 . . 1 1 1 . . . . . . 3 . . . . . . . . Hauler 6 | . . . 1 . . . 1 . . . . . . . 1 . . 3 . . . . . Recycler 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Drone 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . Watcher 4 | . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . . Swarmer 31 | . . 3 6 4 . 7 2 . . . . 2 . . . . . . 4 . . 1 2 Grunt 61 | . 1 1 15 2 . 2 13 20 . . . 2 . . 2 . . 3 . . . . . Duelist 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Sentry 10 | . . . 2 . . . 5 1 . . . . . . 1 . . . . . . 1 . Hunter 4 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . 3 . . . . . . 1 . . . . 2 . . . Wasp 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 1 3 5 4 . 4 4 8 . . . 3 . . 3 . . 2 3 2 . 2 1 Combat Bots Only 4 | . 1 3 4 4 . 4 3 3 . . . 3 . . 2 . . 2 3 2 . 2 1 Max Kills in Single Turn 3 | . 1 1 3 2 . 1 1 1 . . . 1 . . 1 . . 1 1 1 . 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . 1 . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Hostile Shots Fired 1106 | . 10 25 140 25 . 44 116 246 . . 26 12 . 2 107 . . 26 44 6 1 26 250 Missed 378 | . 5 9 43 7 . 14 22 73 . . 3 4 . . 48 . . 8 17 4 . 9 112 Damage Taken 11430 | . 52 204 1203 254 . 374 1318 2759 . . 664 151 . 111 818 . 23 359 456 39 267 424 1954 Core 2684 | . 32 44 188 39 . 80 205 173 . . 231 . . 56 86 . . 46 148 19 84 94 1159 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 208 | . . . . . . . . . . . . . . . . . . 86 20 . . . 102 Regen/Repaired (Parts) 201 | . . . . . . . . . . . . . . . . . 108 67 . . 26 . . Core Remaining (%) 62 | 100 . 69 . . . 23 62 . . . . 42 . . 83 . . . . . . 60 . Volleys Fired 350 | . 8 14 76 11 . 23 71 126 . . 3 15 . . 1 . . . . . . . 2 Largest 2 | . 2 2 2 2 . 2 2 2 . . 2 2 . . 1 . . . . . . . 1 Hottest 136 | . 70 70 90 79 . 51 121 136 . . 130 136 . . 28 . . . . . . . 40 Shots Fired 634 | . 16 28 136 22 . 41 140 217 . . 6 24 . . 2 . . . . . . . 2 Gun 584 | . 16 28 132 22 . 41 140 192 . . . 9 . . 2 . . . . . . . 2 Cannon 46 | . . . . . . . . 25 . . 6 15 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Kinetic 164 | . 8 14 62 11 . 41 26 . . . . . . . 2 . . . . . . . . Thermal 440 | . 8 14 46 11 . . 114 217 . . 6 24 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 28 | . . . 28 . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 14 | . 2 3 12 5 . 4 12 14 . . 4 11 . . . . . . . . . . 2 Robot Miss Streak 11 | . 5 6 11 4 . 2 4 3 . . 1 4 . . . . . . . . . . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 17 | . . 1 3 3 . 2 3 5 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 481 | . 7 12 97 11 . 28 91 150 . . 5 13 . . 20 . . 16 11 3 . 12 5 Core Hits 219 | . 3 6 45 8 . 15 48 66 . . . 5 . . 3 . . 4 3 2 . 8 3 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . 5 . . 1 . . . . . Critical Strikes 31 | . . . 5 . . 1 5 12 . . . . . . 6 . . 1 . . . 1 . Burn 22 | . . . 5 . . . 5 12 . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . . 6 . . 1 . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 184 | . . . . . . 3 . . 1 . . . . . 64 . . 39 23 7 15 20 12 Impact 73 | . . . . . . . . . . . . . . . 64 . . 8 1 . . . . Slashing 4 | . . . . . . 3 . . 1 . . . . . . . . . . . . . . Piercing 107 | . . . . . . . . . . . . . . . . . . 31 22 7 15 20 12 Sneak Attacks 9 | . . . . . . . . . . . . . . . 5 . . 4 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . 2 . . 2 4 . . 2 1 Damage Inflicted 10929 | . 88 152 1549 188 . 524 1622 3091 . . 137 306 . . 887 . . 991 469 155 . 551 219 Guns 6709 | . 88 150 1346 188 . 465 1622 2737 . . . 53 . . . . . . . . . . 60 Cannons 738 | . . . . . . . . 348 . . 137 253 . . . . . . . . . . . Explosions 192 | . . . 192 . . . . . . . . . . . . . . . . . . . . Melee 3271 | . . . . . . 59 . . . . . . . . 887 . . 991 469 155 . 551 159 Ramming 9 | . . 2 1 . . . . 6 . . . . . . . . . . . . . . . Kinetic 1668 | . 24 100 681 99 . 465 299 . . . . . . . . . . . . . . . . Thermal 5479 | . 64 50 425 89 . . 1323 3085 . . 137 306 . . . . . . . . . . . Explosive 159 | . . . 159 . . . . . . . . . . . . . . . . . . . . Electromagnetic 283 | . . . 283 . . . . . . . . . . . . . . . . . . . . Impact 1175 | . . . . . . . . . . . . . . . 887 . . 239 49 . . . . Slashing 59 | . . . . . . 59 . . . . . . . . . . . . . . . . . Piercing 2037 | . . . . . . . . . . . . . . . . . . 752 420 155 . 551 159 Entropic 60 | . . . . . . . . . . . . . . . . . . . . . . . 60 Highest Corruption 15 | . . . 1 1 1 1 1 6 6 6 6 6 . 5 15 . . . . . 9 14 . Average Corruption 4 | . . . 1 1 1 1 1 4 6 6 6 6 . 5 9 . . . . . 9 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 187 | . . . 3 3 5 8 7 55 22 14 5 19 . 2 33 . . . . . 4 7 . Message Errors 35 | . . . . . . 2 1 12 7 . 1 2 . . 9 . . . . . 1 . . Matter Fused 58 | . . . 1 . 2 2 2 17 8 3 1 7 . . 10 . . . . . 1 4 . Heat Flow Errors 21 | . . . . 1 2 2 2 2 2 2 1 3 . . 2 . . . . . 1 1 . Energy Discharges 16 | . . . . . . . 1 5 1 2 1 2 . . 3 . . . . . . 1 . Parts Rejected 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . 1 . . . . 5 3 3 . 3 . . 6 . . . . . . 1 . Data Loss (major) 15 | . . . 1 1 . 1 1 4 . 3 . 1 . 1 2 . . . . . . . . Misfires 5 | . . . . 1 . . . 2 . . 1 . . . 1 . . . . . . . . Alerts 8 | . . . . . . . . 3 1 1 . 1 . 1 . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 698 | . . . 41 . . . . . . . . 3 . . 334 . . 270 43 . . 7 . Projectiles 65 | . . . . . . . . . . . . 3 . . . . . 62 . . . . . Explosions 41 | . . . 41 . . . . . . . . . . . . . . . . . . . . Melee 592 | . . . . . . . . . . . . . . . 334 . . 208 43 . . 7 . Knockbacks 8 | . . . . . . . . . . . . . . . 5 . . 2 1 . . . . Impact 7 | . . . . . . . . . . . . . . . 5 . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 138 | . . . 138 . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Targets Rammed 6 | . . 1 1 . . 1 . 3 . . . . . . . . . . . . . . . Kicked 5 | . . 1 1 . . 1 . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 36 153 90 229 265 198 373 210 246 232 196 187 . . 268 . . 337 2 2 160 118 . Average Temperature 63 | . 15 54 24 70 113 57 102 26 115 114 99 78 . . 97 . . 91 2 2 18 13 . Received Heat Transfer 2679 | . 30 81 351 30 . 81 630 888 . . . 90 . . 114 . 9 135 99 . 9 54 78 Effects 6 | . . . . . . . 2 . . . . . . . . . . 4 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Matter Decay 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . 4 . . 3 . . . . . Impact Corruptions 19 | . . . . . . . . . . . . . . . 14 . . 5 . . . . . Robots Melted 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . Parts Melted 32 | . . . 3 . . . 4 24 . . . 1 . . . . . . . . . . . Heat Transferred 12665 | . 185 148 1420 222 . . 3293 6713 . . 73 611 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Peak Influence 2002 | . 72 142 471 304 . 164 200 416 . . . . 900 315 217 22 7 2002 . . . . 336 Initial 900 | . . 27 . 164 . . . 83 . . . . 900 315 210 2 7 . . . . . 300 Average 200 | . 33 42 298 237 . 51 73 101 . . . . 900 302 143 9 6 1348 . . . . 313 Maximum Alert Level 5 | . . . 2 1 . . 1 2 . . . . 3 1 1 . . 5 . . . . 1 Low Security (%) 73 | . 100 100 25 23 . 100 99 84 . . . . . . 58 100 100 14 . . . . . Level 1 16 | . . . 33 76 . . . 14 . . . . . 100 41 . . 6 . . . . 100 Level 2 3 | . . . 40 . . . . 1 . . . . . . . . . 3 . . . . . Level 3 1 | . . . . . . . . . . . . . 100 . . . . 3 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . 12 . . . . . Level 5 3 | . . . . . . . . . . . . . . . . . . 59 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . 5 . . 1 4 12 . . . . . . 4 . . 13 . . . . 2 Investigation 23 | . . . 3 . . 1 4 7 . . . . . . 1 . . 5 . . . . 2 Extermination 4 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . Reinforcement 12 | . 1 . 2 . . . . 2 . . . . . . 2 . . 5 . . . . . Assault 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Distress Signals 9 | . . . 1 . . . 3 2 . . . . . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 8 4 34 7 . 11 30 38 . . 3 10 . 5 12 . 1 25 17 3 5 14 14 Peak Tracking Total 10 | . 3 2 7 4 . 3 6 5 . . 2 3 . 5 6 . 1 10 7 1 5 8 10 Tactical Retreats 16 | . . 1 . . . . . 1 . . 2 . . . 2 . . 2 5 . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Traps Triggered 8 | . 1 . 1 . . . 1 1 . . . . 1 . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 . 3 . . . . . . . . 9 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Machines Disabled 7 | . . . 3 . . 1 . . . . . . . . . . . 3 . . . . . Max in Single Turn 2 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Machines Accessed 52 | . 2 . 4 . 1 1 8 9 . . . . . . 7 1 . 6 . . 10 1 2 Terminals 28 | . 2 . 4 . . 1 6 5 . . . . . . 4 1 . 3 . . . 1 1 Fabricators 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . . 1 . . 1 . . . . 1 Total Hacks 136 | . 9 . 11 . 1 2 19 21 . . . . . . 16 4 . 23 . . 20 1 9 Successful 73 | . 5 . 5 . 1 . 6 10 . . . . . . 11 2 . 10 . . 20 1 2 Failed 63 | . 4 . 6 . . 2 13 11 . . . . . . 5 2 . 13 . . . . 7 Catastrophic 19 | . . . 3 . . 1 4 4 . . . . . . 3 . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 3 . 11 . 1 2 13 12 . . 2 . . . 9 4 . 15 . . . . 1 Terminals 87 | . 9 . 11 . . 2 16 12 . . . . . . 13 4 . 14 . . . 1 5 Fabricators 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . Scanalyzers 9 | . . . . . . . . 5 . . . . . . . . . 4 . . . . . Garrison Access 11 | . . . . . . . 1 3 . . . . . . 1 . . 2 . . . . 4 Terminal Hacks 42 | . 3 . 1 . 1 . 2 3 . . . . . . 5 1 . 4 . . 20 1 1 Record 24 | . . . . . . . . 1 . . . . . . . . . 3 . . 18 1 1 Prototype ID Bank 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . Unreport Threat 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . Insert Component 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Unauthorized Hacks 19 | . 2 . 3 . . . 3 3 . . . . . . 3 1 . 3 . . . . 1 Terminals 17 | . 2 . 3 . . . 3 2 . . . . . . 3 1 . 2 . . . . 1 Botnet 17 | . 2 . 3 . . . 3 2 . . . . . . 3 1 . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Jam 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . 3 . . 1 6 7 . . . . . . 2 1 . 6 . . . 1 2 Full Trace Events 24 | . 1 . 3 . . 1 6 6 . . . . . . 1 . . 4 . . . . 2 Feedback Events 4 | . . . 1 . . . 1 . . . . . . . 1 . . 1 . . . . . Corruption 4 | . . . 1 . . . 1 . . . . . . . 1 . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Time 25 | . . . . . . . . . . . . . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Total Allies 20 | . . . . . . . . . . . . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . . . . . . . . . . . . 20 19 . . . . . Highest-Rated Group 781 | . . . . . . . . . . . . . . . . . 781 735 . . . . . Highest-Rated Ally 50 | . . . . . . . . . . . . . . . . . 50 50 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 287 | . . . . . . . . . . . . . . . . . 30 257 . . . . . Total Damage 7703 | . . . . . . . . . . . . . . . . . 771 6932 . . . . . Kills 48 | . . . . . . . . . . . . . . . . . 1 47 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 3 . 1 . . . . 2 . . 2 . . . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Turns Passed 12880 | . 211 491 661 236 557 1181 1151 2389 727 496 213 834 100 115 970 42 377 551 315 492 336 292 143 Spaces Moved 9929 | 1 152 366 274 122 317 561 463 902 374 259 105 406 52 108 1210 86 265 989 617 345 1135 640 180 Core 183 | . . . . . . . . 31 . . . . . 58 25 . . . . . . . 69 Treads 929 | . . . 69 96 . . 324 440 . . . . . . . . . . . . . . . Legs 3487 | 1 152 366 205 26 317 561 139 431 374 259 105 406 52 50 43 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1570 | . . . . . . . . . . . . . . . 1142 86 265 77 . . . . . Flight 3760 | . . . . . . . . . . . . . . . . . . 912 617 345 1135 640 111 Fastest Speed 22 | 120 120 120 120 120 120 190 120 122 192 192 192 193 193 50 38 45 45 27 24 24 24 22 27 Average Speed 98 | 120 120 120 135 152 175 190 176 207 192 192 192 193 193 89 54 45 62 30 26 24 24 24 41 Slowest Speed 850 | 120 190 120 240 190 260 260 400 850 192 192 195 193 193 200 200 45 101 108 27 24 24 27 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 2 30 89 33 42 77 93 39 27 56 51 10 62 3 79 30 3 90 33 71 50 94 80 7 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 4 | . . 1 . 1 . . . . . . . 1 . . . . . . . 1 . . . Known Exits Taken 4 | . 1 . 1 . . . . . 1 . . . . . 1 . . . . . . . . Unknown Exits Taken 15 | 1 . 1 . 1 1 1 1 1 . 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 17 | . . . . 2 . 3 . . 2 . 1 3 . . . . . . 2 1 . 3 . Spaces Dug 70 | . . . . . . . . . 1 . . . . . 32 . . 11 2 2 15 1 6 Terrain Destroyed 96 | . . . 22 . . . . 2 1 . 1 . . . 32 . . 11 2 2 15 1 7 Melee 70 | . . . . . . . . . 1 . . . . . 32 . . 11 2 2 15 1 6 Projectile 4 | . . . . . . . . 2 . . 1 . . . . . . . . . . . 1 AOE 22 | . . . 22 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Total 12108 | . 162 389 421 154 320 624 659 1201 382 258 111 431 53 130 1413 89 476 1195 742 744 1176 748 230 Wait 1268 | . . 8 36 6 . 20 66 98 5 . 3 5 . 12 98 . 199 104 92 393 16 81 26 Move 9906 | . 151 365 273 121 316 560 462 901 373 258 104 405 52 107 1209 86 264 988 616 344 1134 639 178 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 72 | . . 1 1 4 . 4 16 18 . . . . . . 4 . 3 14 3 . 2 1 1 Fast Attach 96 | . 3 . 11 3 1 3 9 12 . . . 1 1 1 19 1 4 15 1 2 2 4 3 Attach 58 | . . . 4 . . 2 9 11 . . . 3 . 2 5 1 . 8 5 . 2 2 4 Detach 42 | . . . . 2 1 1 4 . . . . . . 6 6 1 1 10 4 . 2 2 2 Swap 46 | . . . 9 . 1 7 8 11 2 . 1 2 . . 1 . 1 1 2 . . . . Drop 103 | . . . 10 7 1 . 14 21 1 . . . . 2 11 . 4 24 1 . 3 1 3 Fire 350 | . 8 14 76 11 . 23 71 126 . . 3 15 . . 1 . . . . . . . 2 Melee 160 | . . . . . . 3 . . 1 . . . . . 59 . . 31 18 5 15 18 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . 1 1 . . 1 . 2 . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 16) 172 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Entered Mines 293 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 295 | -10/Mines | Found Prototype Device 303 | -10/Mines | Build established: Mutant 318 | -10/Mines | Learned location of Zion (-7) 482 | -10/Mines | Learned Materials security intel 505 | -10/Mines | Discovered new exit (range 15) 506 | -10/Mines | Discovered new exit (range 12) 580 | -10/Mines | Learned Materials emergency access door positions 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Utility x2 900 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Lost 3 parts (1u2w) 1028 | -9/Materials | Identified Exp. Sensor Array 1364 | -9/Materials | Entered Mines 1397 | -9/Mines | Build established: Scavenger-Mutant 1450 | -9/Mines | Learned location of Recycling (-8) 1529 | -9/Mines | Discovered new exit (range 15) 1540 | -9/Mines | Core integrity fell below 50% 1595 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1595 | -9/Mines | Discovered new exit (range 5) 1600 | -9/Mines | Entered Exiles 1630 | -9/Exiles | Met 8R-AWN 1651 | -9/Exiles | Met EX-HEX 1684 | -9/Exiles | Met EX-BIN 1701 | -9/Exiles | Aligned with FarCom system 1702 | -9/Exiles | Given EX-Vault access code 1731 | -9/Exiles | Opened EX-Vault 1743 | -9/Exiles | Found 0b10 Alert Chip 1768 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1881 | -9/Exiles | Met EX-DEC 1919 | -9/Exiles | Visited The Gauntlet 2120 | -9/Exiles | Discovered new exit (range 12) 2157 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2157 | -9/Exiles | Entered Mines 2528 | -8/Mines | Build established: Skirmisher 3291 | -8/Mines | Discovered new exit (range 5) 3338 | -8/Mines | Entered Materials 3338 | -8/Materials | Evolved 2 slots: Propulsion x2 3648 | -8/Materials | Build established: Scavenger-Skirmisher 3697 | -8/Materials | Lost 4 parts (1n1u2w) 3759 | -8/Materials | Lost 3 parts (1p2n) 4454 | -8/Materials | Identified exit to Storage 4459 | -8/Materials | Discovered new exit (range 6) 4489 | -8/Materials | Entered Factory 4489 | -7/Factory | Evolved 2 slots: Utility x2 4796 | -7/Factory | Build established: Skirmisher 5383 | -7/Factory | Lost 7 parts (1p2n3u1w) 5609 | -7/Factory | Build established: Scavenger-Mutant 5668 | -7/Factory | Lost 3 parts (2n1w) 6127 | -7/Factory | Found Powered Armor 6635 | -7/Factory | Discovered new exit (range 18) 6878 | -7/Factory | Entered Lower Caves 7089 | -7/Lower Caves | Identified exit to Lower Caves 7605 | -7/Lower Caves | Entered another Lower Caves area 7722 | -7/Lower Caves | Encountered a Warlord checkpoint 7799 | -7/Lower Caves | Spotted B-75 Beast 8085 | -7/Lower Caves | Discovered new exit (range 8) 8101 | -7/Lower Caves | Entered Zion 8203 | -7/Zion | Received a hallucinogenic algorithm 8243 | -7/Zion | Attacked by Zionites 8272 | -7/Zion | Discovered new exit (range 18) 8293 | -7/Zion | 12-ASH came to Zion's defense 8312 | -7/Zion | Core integrity fell below 50% 8314 | -7/Zion | Entered Proximity Caves 8344 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 8410 | -6/Proximity Caves | Spotter reported a threat 8420 | -6/Proximity Caves | Learned Factory non-interactive machine intel 8428 | -6/Proximity Caves | Spotted B-75 Beast 8435 | -6/Proximity Caves | Spotter reported a threat 8556 | -6/Proximity Caves | Spotter reported a threat 8688 | -6/Proximity Caves | Spotter reported a threat 8869 | -6/Proximity Caves | Spotter reported a threat 8921 | -6/Proximity Caves | Spotter reported a threat 9016 | -6/Proximity Caves | Discovered new exit (range 18) 9148 | -6/Proximity Caves | Entered Factory 9148 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9149 | -6/Factory | Loaded intel: 249 non-interactive machine locations 9248 | -6/Factory | Sucked down chute 9248 | -6/Factory | Entered Waste 9262 | -6/Waste | Spotted C-40 Crusher 9263 | -6/Waste | EMP discharged 9301 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9323 | -6/Waste | Spotted C-40 Crusher 9324 | -6/Waste | Spotted C-40 Crusher 9330 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9331 | -6/Waste | Spotted C-40 Crusher 9331 | -6/Waste | Spotted C-40 Crusher 9345 | -6/Waste | Spotted C-40 Crusher 9351 | -6/Waste | Discovered new exit (range 13) 9361 | -6/Waste | Lost 3 parts (2n1u) 9363 | -6/Waste | EMP discharged 9363 | -6/Waste | System corruption reached 10% 9363 | -6/Waste | Entered Factory 9594 | -6/Factory | Build established: Mutant 9819 | -6/Factory | Discovered new exit (range 14) 9969 | -6/Factory | Spotted B-75 Beast 10132 | -6/Factory | Lost 4 parts (1p2n1u) 10330 | -6/Factory | Discovered new exit (range 8) 10333 | -6/Factory | Identified exit to Factory 10333 | -6/Factory | Entered another Factory area 10333 | -5/Factory | Evolved 2 slots: Utility x2 10375 | -5/Factory | Sucked down chute 10375 | -5/Factory | Entered Waste 10376 | -5/Waste | Joined by Warlord forces that had cleared the area 10398 | -5/Waste | Build established: Scavenger-Mutant 10509 | -5/Waste | Discovered new exit (range 12) 10725 | -5/Waste | A Compactor rumbled back to life 10725 | -5/Waste | Spotted C-40 Crusher 10731 | -5/Waste | Allies destroyed C-40 Crusher 10742 | -5/Waste | Identified exit to Factory 10752 | -5/Waste | Entered Factory 10752 | -5/Factory | Accompanied by 19 allies 10876 | -5/Factory | Garrison activated, responded to threat 10906 | -5/Factory | Lost 7 allies 11052 | -5/Factory | First assault squad dispatched 11091 | -5/Factory | Repaired Imp. Surge Thruster 11117 | -5/Factory | Assembled infested ambush trap array 11226 | -5/Factory | Lost 3 allies 11300 | -5/Factory | Discovered new exit (range 4) 11303 | -5/Factory | Entered Upper Caves 11396 | -5/Upper Caves | Build established: Scavenger-Sprinter 11480 | -5/Upper Caves | Learned Factory trap positions 11614 | -5/Upper Caves | Discovered new exit (range 16) 11617 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11618 | -5/Upper Caves | Entered another Upper Caves area 11636 | -5/Upper Caves | Discovered new exit (range 18) 12108 | -5/Upper Caves | Discovered new exit (range 8) 12109 | -5/Upper Caves | Learned Factory security intel 12110 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12110 | -5/Upper Caves | Entered Warlord 12119 | -5/Warlord | System corruption cleaned by Quarantine Array 12161 | -5/Warlord | Found Signal Generator 12199 | -5/Warlord | Visited the Vortex Lab 12219 | -5/Warlord | Met Warlord 12221 | -5/Warlord | Warlord's base attacked by MAIN.C 12332 | -5/Warlord | Crushed by falling debris 12363 | -5/Warlord | Lost 3 parts (2u1w) 12365 | -5/Warlord | Found Prototype Energy Gun 12365 | -5/Warlord | Identified Vortex Rifle 12439 | -5/Warlord | Opened side exit 12444 | -5/Warlord | Discovered new exit (range 9) 12446 | -5/Warlord | Entered Proximity Caves 12461 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12528 | -4/Proximity Caves | Spotter reported a threat 12530 | -4/Proximity Caves | Attacked by a faux Warlord 12552 | -4/Proximity Caves | Learned Research stockpile data 12552 | -4/Proximity Caves | Spotter reported a threat 12617 | -4/Proximity Caves | Learned Research stockpile data 12722 | -4/Proximity Caves | System corruption reached 10% 12729 | -4/Proximity Caves | Discovered new exit (range 16) 12738 | -4/Proximity Caves | Entered Factory 12738 | -4/Factory | Evolved 2 slots: Propulsion x2 12739 | -4/Factory | Identified exit to Extension 12740 | -4/Factory | Loaded intel: 86 trap records 12820 | -4/Factory | Lost 4 parts (1p3n) 12839 | -4/Factory | Core integrity fell below 50% 12871 | -4/Factory | Core integrity fell below 20% 12881 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates L-61 Swordsman. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Impulse Thruster destroyed. Kinetic Spear destroyed. Adv. Weight Redist. System destroyed. Slug penetrates S-27 Virus. S-27 Virus destroyed. Slug penetrates Wall. L-61 Swordsman destroyed. Imp. Core Shielding destroyed. Slug penetrates H-77 Assassin. Slug penetrates Wall. Slug penetrates G-67 Veteran. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. 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" / #?????????????????? | | ????????????????????? ?" #?????????????????? | | ???????????????????? ?? +?????????????????? | | ??????????????????????? ^^^^#?????????????????? | | ??????????????????????? ^ ^ #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 39 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 375 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Below Explorer Safety First Challenges ------------ None Game ------ Seed ThiefMicrowarpSheargun Manual? 0 Play Time 02:58:37 Cumulative 59.1 hours Start 2024.04.14 @ 21:58:54 End 2024.04.16 @ 00:15:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 130 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba41c960-ada7-4493-ba13-b6cf4d5cede5