Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 16:12:54 Player: kiul Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3291) 3291 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 8244 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 918/1000 Matter 300/300 Energy 525/525 System Corruption 8% Temperature Cool (36) Movement Rolling (160) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Graphene Brace High-powered Tractor Beam > --- WEAPON (3) ------- Heavy Phase Cannon Enhanced Autogun > --- INVENTORY (25) --- Heavy Deuterium Engine Light Angular Momentum Engine Armored Medium Treads Armored Huge Wheel Armored Huge Wheel Energy Well (350) Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Hacking Suite Shock Rifle Enhanced Autogun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Heavy Reactive Plating Graphene Brace High-powered Tractor Beam > --- WEAPON ----------- Heavy Phase Cannon Enhanced Autogun Precision Rocket Launcher > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Armored Medium Treads Armored Huge Wheel Armored Huge Wheel Energy Well Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Hacking Suite Shock Rifle Enhanced Autogun Improved Proton Missile Launcher [Rating: 83] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Heavy Reactive Plating Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Launcher Precision Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 6 | . . . 2 . 2 2 . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 57 | 8 3 1 7 8 2 20 1 . 7 Power 10 | 1 . 1 2 1 . 4 . . 1 Engine 6 | 1 . 1 2 . . 2 . . . Core 4 | . . . . 1 . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 9 | 4 . . 2 1 . 1 1 . . Treads . | . . . . . . . . . . Leg 3 | 2 . . 1 . . . . . . Wheel 6 | 2 . . 1 1 . 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 3 . 3 3 2 10 . . 4 Device 10 | . 1 . 1 3 1 1 . . 3 Storage 3 | 1 2 . . . . . . . . Processor 4 | . . . . . 1 2 . . 1 Hackware . | . . . . . . . . . . Protection 9 | . . . 2 . . 7 . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 . . . 3 . 5 . . 2 Energy Gun 5 | 1 . . . 2 . 2 . . . Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 3 | 1 . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 . . . Parts Lost 25 | . . 1 2 1 . 13 . 1 7 Power 4 | . . 1 . . . 3 . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 12 | . . . 1 . . 6 . . 5 Weapon 7 | . . . . 1 . 4 . 1 1 Highest Loss Streak 5 | . . 1 2 1 . 5 . 1 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 16 | 1 2 2 6 14 19 20 21 22 20 Power 2 | . 1 . 2 3 3 2 2 2 2 Propulsion 2 | . . . . 3 4 3 2 2 2 Utility 7 | . . 1 . 4 8 8 13 13 12 Weapon 4 | . 1 1 3 3 4 5 4 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . . . . 2 . 3 . . 14 Power 2 | . . . . . . . . . 2 Propulsion 6 | . . . . . . 3 . . 3 Utility 6 | . . . . . . . . . 6 Weapon 5 | . . . . 2 . . . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 86 100 87 96 97 90 82 75 81 Engine 8 | . 14 14 11 9 7 7 11 11 9 Core 3 | . . . . 6 7 4 . . 1 Wheel 12 | . 28 28 15 18 15 7 11 11 11 Device 11 | . . 14 12 9 13 13 11 11 11 Storage 7 | . 14 14 11 9 7 6 5 5 5 Processor 11 | . . . . . 5 18 17 17 16 Protection 9 | . . . 8 18 15 10 5 5 5 Energy Gun 8 | . 14 14 11 18 15 8 5 2 . Energy Cannon 1 | . . . . . . . . . 5 Ballistic Gun 7 | . 14 14 11 9 7 6 5 1 4 Launcher 2 | . . . . . . 3 5 5 5 Peak Build Rating 83 | 6 7 7 16 34 41 67 74 74 83 Average Rating 47 | 5 6 6 11 26 39 58 74 69 76 On Entrance 31 | . 6 7 7 16 33 41 67 74 66 Avg Prop Armor Cover (%) 9 | . . . 9 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 165 | 11 87 87 103 115 118 155 154 154 165 Greatest Support 56 | 32 32 32 32 28 28 28 56 56 56 Greatest Overweight (x) 5 | . 2 2 5 4 4 5 2 2 2 Average Overweight (x) 3 | . . 2 3 3 4 4 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 25 25 25 25 Most Carried 25 | 2 3 3 10 22 22 25 24 24 23 Average Carried 17 | 1 2 2 6 14 19 22 23 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 3 2 10 20 22 25 24 24 20 Class Distribution -------------------- 63% | Gunner 22% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 1740 | 240 68 43 157 115 . 646 1 . 470 Remotely 234 | . . 43 32 . . . . . 159 Salvage Created 4197 | . 85 43 425 213 . 2361 35 . 1035 Parts 193 | . 8 5 18 12 . 93 4 . 53 Haulers Intercepted 8 | . 1 . 1 1 . 3 . . 2 Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 60 | . 1 3 6 2 . 29 5 . 14 Guns 32 | . 1 3 6 2 . 19 . . 1 Cannons 4 | . . . . . . . . . 4 AOE 23 | . . . . . . 10 5 . 8 Classes Destroyed 15 | . 3 . 4 . . 8 . . . Worker 6 | . . . . . . 2 . . 4 Builder 6 | . . . . . . 4 . . 2 Hauler 8 | . 1 . 1 1 . 3 . . 2 Recycler 4 | . . . 1 . . 2 . . 1 Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . . . . . 1 . . 1 Watcher 4 | . 1 . . 2 . . . . 1 Swarmer 13 | . 1 3 . . . 4 5 . . Grunt 28 | . . . 4 2 . 15 . . 7 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . . 2 . . . Sentry 6 | . . . 1 . . 4 . . 1 Hunter 4 | . . . . . . 1 . . 3 Programmer 5 | . . . . . . 2 . . 3 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 10 | . 2 3 2 3 . 10 5 . 9 Combat Bots Only 6 | . 1 3 2 2 . 6 5 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 . 3 3 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 3 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 367 | . 9 21 34 2 . 201 5 3 92 Missed 119 | . 3 2 11 . . 74 2 1 26 Hits 248 | . 6 19 23 2 . 127 3 2 66 Melee 8 | . . . 1 . . 5 . 2 . Projectile 240 | . 6 19 22 2 . 122 3 . 66 AOE 3 | . . . . . . 3 . . . Critical Strikes 9 | . . . 1 . . 4 . 2 2 Actively Blocked 1 | . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 4282 | . 47 150 330 26 . 2366 24 69 1270 Core 600 | . . 47 53 . . 418 . . 82 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 46 | . . . 27 . . 19 . . . Ignored by Resistances 347 | . . . . . . 28 19 47 253 Core Remaining (%) 86 | 100 . 81 86 100 100 50 . . . Volleys Fired 159 | . 9 5 26 6 . 77 2 . 34 Largest 3 | . 2 2 2 3 . 3 3 . 3 Hottest 165 | . 60 60 60 133 . 165 148 . 158 Shots Fired 392 | . 18 10 47 18 . 210 6 . 83 Gun 317 | . 18 10 47 18 . 187 4 . 33 Cannon 40 | . . . . . . 6 . . 34 Launcher 35 | . . . . . . 17 2 . 16 Special . | . . . . . . . . . . Kinetic 159 | . 9 5 26 6 . 78 2 . 33 Thermal 155 | . 9 5 21 6 . 78 2 . 34 Explosive 18 | . . . . . . . 2 . 16 Electromagnetic 60 | . . . . 6 . 54 . . . Robot Hit Streak 26 | . 3 2 6 7 . 26 . . 24 Robot Miss Streak 4 | . 4 3 2 1 . 3 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 275 | . 7 4 32 12 . 162 . . 58 Core Hits 198 | . 5 3 15 8 . 111 5 . 51 Critical Kills 2 | . . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 4 | . . . 1 . . 2 . . 1 Burn 1 | . . . . . . 1 . . . Meltdown 1 | . . . . . . . . . 1 Destroy 2 | . . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9523 | . 83 65 433 234 . 4703 495 . 3510 Guns 3948 | . 83 65 390 234 . 2830 . . 346 Cannons 1035 | . . . . . . 68 . . 967 Explosions 4497 | . . . . . . 1805 495 . 2197 Melee . | . . . . . . . . . . Ramming 43 | . . . 43 . . . . . . Kinetic 1603 | . 49 42 216 57 . 893 . . 346 Thermal 3332 | . 34 23 174 52 . 2082 . . 967 Explosive 2635 | . . . . . . 172 495 . 1968 Electromagnetic 1910 | . . . . 125 . 1556 . . 229 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 2 2 4 . . 3 . . 8 Average Corruption 2 | . 2 2 3 . . 2 . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . 1 1 . . 21 . . 1 Message Errors 5 | . . 1 . . . 4 . . . Matter Fused 9 | . . . 1 . . 8 . . . Energy Discharges 3 | . . . . . . 3 . . . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 2 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 301 | . . . 3 . . 120 4 . 174 Projectiles 26 | . . . . . . . . . 26 Explosions 272 | . . . . . . 120 4 . 148 Melee 3 | . . . 3 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 153 | . . . 21 . . 100 . . 32 Shots 7 | . . . . . . 4 . . 3 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 245 | . . . 2 124 . 245 . . 81 Average Temperature 76 | . . . 2 58 . 91 . . 27 Received Heat Transfer 783 | . . . 156 18 . 483 . . 126 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . 1 . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . 6 . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 13 | . . . . . . 12 . . 1 Heat Transferred 5324 | . 75 50 400 111 . 3689 . . 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 6 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . . . . 2 1 . 2 Low Security (%) 66 | 100 100 100 100 100 100 37 17 100 64 Level 1 16 | . . . . . . 24 82 . 23 Level 2 17 | . . . . . . 37 . . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 558 | . 61 70 55 47 . 519 328 111 558 Initial 210 | . . 12 23 . . . 210 111 28 Average 153 | . 20 30 20 5 . 280 250 78 148 Influence Increases 2372 | . 75 70 193 71 . 1057 148 . 758 Destroy 0b10 Robot/C 1200 | . 20 60 120 40 . 580 100 . 280 Destroy 0b10 Robot/NC 155 | . 10 . 10 15 . 65 . . 55 Destroy Leader 284 | . 14 10 32 16 . 126 10 . 76 Disable Machine 300 | . . . . . . 195 . . 105 Destroy Structure 343 | . 1 . 1 . . 61 38 . 242 Partial Spotted 30 | . . . 15 . . 15 . . . Lose Combat Pursuer 60 | . 30 . 15 . . 15 . . . Influence Decreases 1890 | . 44 41 253 71 . 626 261 277 317 Entered New Map 497 | . . 19 37 . . . 221 207 13 Time Decay 1161 | . 44 20 203 64 . 496 40 60 234 Lost Part 232 | . . 2 13 7 . 130 . 10 70 Squads Dispatched 20 | . . . . 1 . 12 . . 7 Investigation 1 | . . . . . . . . . 1 Extermination 5 | . . . . . . 4 . . 1 Reinforcement 13 | . . . . 1 . 7 . . 5 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . . . . 4 . . 2 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 4 3 10 4 . 36 3 6 33 Peak Tracking Total 13 | . 3 3 2 3 . 5 5 6 13 Tactical Retreats 3 | . 1 . 1 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 7 | . 1 . 3 . . 1 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 20 | . . . . . . 13 . . 7 Max in Single Turn 4 | . . . . . . 2 . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 4025 | 84 142 56 516 543 109 1621 98 123 733 Spaces Moved 2318 | 70 93 31 271 329 67 809 70 95 483 Core 5 | 5 . . . . . . . . . Treads . | . . . . . . . . . . Legs 13 | 13 . . . . . . . . . Wheels 2300 | 52 93 31 271 329 67 809 70 95 483 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 130 130 140 155 155 130 130 130 Average Speed 147 | 100 113 130 156 150 155 164 130 130 130 Slowest Speed 175 | 120 130 130 175 155 155 175 130 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 23 | 4 23 10 34 24 2 34 4 79 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 235 | . . . . . . 60 30 . 145 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 1 . . 5 AOE 229 | . . . . . . 59 30 . 140 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total 2631 | 80 111 37 311 364 72 960 74 94 528 Wait 22 | . 2 1 . . . 19 . . . Move 2310 | 69 92 30 270 328 66 808 70 94 483 Hop . | . . . . . . . . . . Pick Up 52 | 3 1 . 6 14 4 21 1 . 2 Fast Attach 15 | 5 3 . 3 1 . 2 . . 1 Attach 30 | 1 . 1 1 2 2 16 1 . 6 Detach 4 | . 2 . . . . 2 . . . Swap 18 | 2 . . 4 6 . 5 . . 1 Drop 20 | . 2 . . 7 . 10 . . 1 Fire 159 | . 9 5 26 6 . 77 2 . 34 Melee . | . . . . . . . . . . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 6) 227 | -10/Materials | Entered Mines 274 | -10/Mines | Discovered new exit (range 4) 283 | -10/Mines | Entered Materials 283 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 490 | -9/Materials | Discovered new exit (range 16) 768 | -9/Materials | Discovered new exit (range 16) 799 | -9/Materials | Entered another Materials area 799 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 888 | -8/Materials | Discovered new exit (range 16) 1099 | -8/Materials | Build established: Tank 1342 | -8/Materials | Entered Factory 1342 | -7/Factory | Evolved 2 slots: Utility x2 1446 | -7/Factory | Discovered new exit (range 3) 1451 | -7/Factory | Entered another Factory area 1451 | -6/Factory | Evolved 2 slots: Utility x2 1645 | -6/Factory | Build established: Gunner 1653 | -6/Factory | Garrison activated, responded to threat 1762 | -6/Factory | Lost 3 parts (1p2u) 2315 | -6/Factory | Lost 5 parts (1p3u1w) 2378 | -6/Factory | Found Hvy. Reactive Plating 3005 | -6/Factory | Discovered new exit (range 11) 3072 | -6/Factory | Entered another Factory area 3072 | -5/Factory | Evolved 2 slots: Propulsion x2 3170 | -5/Factory | Sucked down chute 3170 | -5/Factory | Entered Waste 3176 | -5/Waste | Spotted C-40 Crusher 3180 | -5/Waste | Spotted C-40 Crusher 3183 | -5/Waste | Spotted C-40 Crusher 3203 | -5/Waste | Spotted C-40 Crusher 3225 | -5/Waste | Spotted C-40 Crusher 3229 | -5/Waste | Spotted C-40 Crusher 3238 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3278 | -5/Waste | Discovered new exit (range 12) 3293 | -5/Waste | Entered Factory 3993 | -5/Factory | Crushed by falling debris 4024 | -5/Factory | Lost 3 parts (3u) 4026 | -5/Factory | Cargo convoy interrupted 4026 | -5/Factory | Self-destructed Last Messages --------------- 04025_ P-70 Sage unfolds itself. 04025_ H-66 Slayer unfolds itself. 04025_ M-28 Smith unfolds itself. 04025_ Penetrated by Slug. 04025_ C-45 Heavy ARC bursts open, deploying its payload. 04025_ P-70 Sage unfolds itself. 04025_ X-77 Beamer unfolds itself. 04025_ H-66 Slayer unfolds itself. 04025_ X-77 Beamer unfolds itself. 04025_ I-47 Archangel unfolds itself. 04025_ Prc. Rocket Launcher destroyed. 04025_ Hvy. Reactive Plating destroyed. 04025_ Penetrated by Slug. 04025_ Arm. Huge Wheel destroyed. 04025_ Slug penetrates P-70 Sage. 04025_ K-01 Serf destroyed. 04026_ Acquired 100 matter. 04026_ Acquired 13 matter. 04026_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04026_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????# R #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????+ +???????????????????? | | ?????????????????????#A #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#xi #???????????????????? | | ?????????????#########%x #???????????????????? | | ???????????? xhphi #???????????????????? | | ????????????? xp= #???????????????????? | | ??????????????? o%* #???????????????????? | | ????????????????? m ! #???????????????????? | | ??????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????###@#######????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????#####+##+##????????????????? | | ??????????????????H???+ #??????????????"??? | | ??????????????????????###### #######? ??? ""?? | | ??????????????????????# ??# ## ## ""? """? | | ??????????????????????# ?# # """? | | ??????????????????????# ?# # ?? | | ??????????????????????# ?+ # ???? | | ??????????????????????# # ## ????? | | ??????????????????????# # [#=# #?????? | | ??????????????????????# # !### #?????? | | ??????????????????????# # ### #?? ??? | | ??????????????????????# ! ### # "?? | | ??????????????????????##### + ????? | | ???????????????????????#### ##### #?????? | | ??????????????????????## # # # ??????? | | ??????????############# # [ # ??????? | | ????? * ## #?????? | | ????????????####### # ### #?????? | | ??????????????????# ## # #?? #?????? | | ??????????????????######## # ## ###?# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 40 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 45 Targeting Accuracy 16 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniGyrokineticWand Manual? 0 Play Time 00:33:54 Cumulative 54.3 hours Start 2026.02.16 @ 15:26:24 End 2026.02.16 @ 16:12:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3dc360d-5249-430f-9b03-f75a1d6fba87