Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 19:26:39 Player: OctagonalPrism Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy" Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (148) 740 Value Destroyed (4487) 4487 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 8446 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 45 Met Imprinter 300 Friendly Fire -345 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 15/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Advanced Treads Improved Targeting Computer Matter Filter Shield Generator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Beamcaster Neutron Cannon Slug Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Advanced Treads Improved Targeting Computer Matter Filter Improved Light Armor Plating Hardlight Generator Shield Generator Mobile Refinery Mk. CCLXVII Enhanced Autogun Slug Cannon Heavy Missile Launcher Precision Grenade Launcher Plasma Flamer CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 102 | 6 12 21 15 7 15 2 24 Power 13 | 1 2 3 2 1 2 . 2 Engine 12 | 1 2 3 2 1 2 . 1 Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 23 | 2 5 5 4 1 1 . 5 Treads 23 | 2 5 5 4 1 1 . 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 1 4 2 3 1 7 Device 10 | . 1 . 2 2 3 . 2 Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 1 . . . 1 Hackware . | . . . . . . . . Protection 7 | . 1 . 1 . . 1 4 Artifact . | . . . . . . . . Weapon 44 | 2 2 12 5 3 9 1 10 Energy Gun 13 | 1 1 4 2 1 3 1 . Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 16 | 1 1 6 3 1 2 . 2 Ballistic Cannon 8 | . . . . 1 2 . 5 Launcher 4 | . . . . . 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 1 . 2 Corrupted Parts 4 | . 1 1 . . . . 2 System Corruption 13 | . 1 5 . . . . 7 Parts Lost 28 | . 2 4 1 1 4 1 15 Power 3 | . 1 . . . . . 2 Propulsion 3 | . 1 . . . . . 2 Utility 9 | . . 1 . . 2 . 6 Weapon 13 | . . 3 1 1 2 1 5 Highest Loss Streak 12 | . 2 2 1 1 2 1 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 91 90 97 84 92 99 98 Engine 7 | . 10 11 9 7 7 7 5 Treads 17 | . 27 22 18 14 15 15 14 Device 14 | . 4 . 8 16 23 23 21 Storage 8 | . 14 11 9 7 7 7 7 Processor 8 | . . 7 17 15 7 7 7 Protection 4 | . 6 2 . . . 6 7 Energy Gun 13 | . 13 8 16 6 14 14 14 Energy Cannon 1 | . . 4 . . . . 1 Ballistic Gun 12 | . 14 21 17 9 13 7 6 Ballistic Cannon 3 | . . . . 5 1 7 6 Peak Build Rating 59 | 6 9 23 37 42 49 50 59 Average Rating 35 | 4 7 15 31 38 43 49 50 On Entrance 25 | . 6 7 23 33 42 46 50 Naked Turns . | . . . . . . . . Heaviest Build 79 | 14 30 40 46 56 52 59 79 Greatest Support 51 | 40 40 40 44 51 51 40 48 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 Most Carried 15 | . 4 12 12 12 15 10 15 Average Carried 9 | . 2 8 10 11 11 9 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 11 | . 4 11 11 11 10 9 5 Class Distribution -------------------- 59% | Scavenger-Gunner 20% | Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 3206 | 195 325 524 747 102 582 134 597 Remotely . | . . . . . . . . Salvage Created 5858 | . 857 1445 1808 369 537 192 650 Parts 309 | . 46 94 94 13 17 8 37 Haulers Intercepted 7 | . 1 4 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 12 8 2 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 99 | . 14 26 27 6 15 6 5 Guns 80 | . 13 24 27 2 8 3 3 Cannons 12 | . . 1 . 4 3 2 2 AOE 6 | . 1 1 . . 4 . . Classes Destroyed 18 | . 7 2 4 . . . 5 Worker 4 | . 2 1 1 . . . . Builder 1 | . . 1 . . . . . Hauler 7 | . 1 4 2 . . . . Recycler 6 | . 1 . 3 2 . . . Operator 3 | . 1 1 1 . . . . Watcher 7 | . 1 3 3 . . . . Swarmer 14 | . 3 1 . . 7 3 . Grunt 63 | . 12 21 18 5 4 3 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 9 | . . 4 4 1 . . . Hunter 2 | . . . 2 . . . . Heavy 1 | . . . 1 . . . . Zionite 21 | . . . . . . . 21 Tinkerer 3 | . . . . . . . 3 Thug 1 | . . . . . 1 . . Savage 3 | . . . . . 3 . . Martyr 1 | . . . . . . . 1 Fireman 1 | . . . . . . . 1 Mutant 3 | . . . . . . . 3 Best Kill Streak 9 | . 4 5 6 8 8 3 9 Combat Bots Only 8 | . 3 5 6 3 8 3 3 Max Kills in Single Turn 3 | . 2 2 2 1 3 1 2 Gunslinging 1 | . . 1 1 . 1 . . Exploded 2 | . 1 1 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 605 | . 70 101 95 57 63 25 194 Missed 189 | . 21 29 27 19 28 6 59 Damage Taken 7230 | . 595 914 1224 355 701 304 3137 Core 1048 | . 87 118 122 21 32 60 608 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 26 24 . . . . . Regen/Repaired (Parts) 238 | . 42 . . 196 . . . Core Remaining (%) 78 | 100 65 70 77 . . . . Volleys Fired 288 | . 50 59 76 15 21 10 57 Largest 4 | . 2 4 4 3 4 4 4 Hottest 288 | . 60 137 172 165 223 223 288 Shots Fired 887 | . 100 176 263 45 62 38 203 Gun 728 | . 100 146 263 30 45 26 118 Cannon 154 | . . 30 . 15 12 12 85 Launcher 5 | . . . . . 5 . . Special . | . . . . . . . . Kinetic 496 | . 50 118 152 33 34 23 86 Thermal 308 | . . 30 111 12 23 15 117 Explosive 5 | . . . . . 5 . . Electromagnetic 78 | . 50 28 . . . . . Robot Hit Streak 25 | . 9 23 16 11 25 9 14 Robot Miss Streak 5 | . 5 4 3 2 1 2 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 1 5 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 552 | . 61 103 190 34 38 21 105 Core Hits 256 | . 30 52 76 16 29 8 45 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 20 | . 1 2 4 1 2 2 8 Burn 12 | . . . 4 1 1 2 4 Destroy 4 | . . . . . . . 4 Blast 1 | . . . . . 1 . . Corrupt 3 | . 1 2 . . . . . Melee Attacks 2 | . . 2 . . . . . Impact 2 | . . 2 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11192 | . 999 1787 3231 886 1267 521 2501 Guns 8000 | . 860 1371 3159 453 614 335 1208 Cannons 2456 | . . 335 . 433 338 186 1164 Explosions 736 | . 139 81 72 . 315 . 129 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5697 | . 414 1056 1886 657 599 259 826 Thermal 4347 | . 139 416 1273 229 353 262 1675 Explosive 315 | . . . . . 315 . . Electromagnetic 833 | . 446 315 72 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 5 . . 10 10 10 Average Corruption 8 | . 1 5 . . 10 10 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 139 | . 1 21 . . 55 31 31 Message Errors 34 | . . 7 . . 13 6 8 Matter Fused 34 | . . 4 . . 16 7 7 Heat Flow Errors 14 | . 1 1 . . 8 3 1 Energy Discharges 15 | . . 2 . . 5 1 7 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 15 | . . 3 . . 5 4 3 Data Loss (major) 10 | . . 2 . . 2 6 . Misfires 8 | . . 1 . . 3 3 1 Weapon Failures 8 | . . 1 . . 2 1 4 Overload Shots . | . . . . . . . . Overflow Damage 61 | . 1 . . . 1 . 59 Projectiles 59 | . . . . . . . 59 Explosions 2 | . 1 . . . 1 . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 1 2 1 4 Impact . | . . . . . . . . Kinetic 7 | . . . . 1 2 1 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 292 | . 56 39 36 . 69 . 92 Shots 7 | . 1 1 1 . 2 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 617 | . 166 389 617 1 376 149 432 Average Temperature 101 | . 44 90 119 1 111 49 118 Received Heat Transfer 1942 | . 267 462 486 141 216 108 262 Effects 17 | . . 3 7 . . . 7 Shutdowns 4 | . . 1 2 . . . 1 Energy Bleed 7 | . . 2 3 . . . 2 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 6 | . . . 1 . . 1 4 Heat Transferred 8063 | . 200 642 3071 609 835 696 2010 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 1 . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Peak Influence 635 | . 162 520 635 240 . . . Initial 237 | . . 63 81 237 . . . Average 192 | . 76 181 296 213 . . . Maximum Alert Level 2 | . . 2 2 1 . . . Low Security (%) 62 | 100 100 68 41 26 . . . Level 1 27 | . . 28 27 73 . . . Level 2 10 | . . 3 30 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 4 7 1 . . . Investigation 12 | . 2 4 5 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 163 | . 19 37 38 7 17 6 39 Peak Tracking Total 11 | . 5 6 7 4 6 3 11 Tactical Retreats 8 | . . 1 6 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 6 | . 2 . 3 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 7 | . . 2 2 . . . 3 Max in Single Turn 1 | . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 28 | . 8 10 6 2 1 1 . Terminals 18 | . 5 6 5 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 5 | . 2 2 1 . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 80 | . 23 31 20 4 1 1 . Successful 48 | . 12 23 9 2 1 1 . Failed 32 | . 11 8 11 2 . . . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 28 | . 7 11 8 . . 1 1 Terminals 51 | . 16 15 18 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 6 | . 3 . . 3 . . . Recycling Units 11 | . 4 5 2 . . . . Scanalyzers 11 | . . 11 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 4 8 6 . 1 1 . Record 1 | . . . . . . 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . 1 . . . . . Recycling Unit Index 2 | . 1 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . 2 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 5 | . 2 2 1 . . . . Report Inventory 5 | . 2 2 1 . . . . Scanalyzer 9 | . . 9 . . . . . Insert Component 5 | . . 5 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 4 4 2 . . . . Terminals 5 | . 2 2 1 . . . . Botnet 4 | . 2 1 1 . . . . Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 2 1 . . . . Tunnel 5 | . 2 2 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used 1 | . . 1 . . . . . Hacking Detections 18 | . 6 6 4 2 . . . Full Trace Events 10 | . 2 4 4 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 64 | . 26 . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . 1 . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies 6 | . 1 . . . . . 5 Largest Group 5 | . 1 . . . . . 5 Highest-Rated Group 248 | . 16 . . . . . 248 Highest-Rated Ally 96 | . 16 . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 7 | . 2 . . . . . 5 Total Damage 186 | . 17 . . . . . 169 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 9032 | 66 953 1361 1216 546 1430 735 2725 Spaces Moved 3873 | 40 451 669 528 189 728 282 986 Core 5 | 5 . . . . . . . Treads 3868 | 35 451 669 528 189 728 282 986 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 157 157 250 245 Average Speed 199 | 146 160 160 177 236 183 250 249 Slowest Speed 250 | 160 160 160 237 237 250 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 59 60 49 7 83 50 87 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . 2 2 1 . 2 . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 5 2 2 Spaces Dug 2 | . . 2 . . . . . Terrain Destroyed 58 | . 5 6 . 4 35 4 4 Melee 2 | . . 2 . . . . . Projectile 13 | . . . . 4 1 4 4 AOE 43 | . 5 4 . . 34 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 4558 | 45 577 823 672 251 779 293 1118 Wait 199 | . 45 50 35 38 . . 31 Move 3866 | 39 450 668 527 188 727 281 986 Hop . | . . . . . . . . Pick Up 28 | . 3 10 5 2 3 . 5 Fast Attach 45 | 6 9 5 3 3 7 1 11 Attach 18 | . . 2 3 2 4 1 6 Detach 13 | . . . 2 1 4 . 6 Swap 39 | . 3 14 9 2 4 . 7 Drop 42 | . 1 13 12 . 7 . 9 Fire 288 | . 50 59 76 15 21 10 57 Melee 2 | . . 2 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 18 | . 16 . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 8) 675 | -10/Materials | Identified exit to Mines 787 | -10/Materials | Repaired EM Pulse Gun 996 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Weapon x2 1984 | -9/Materials | Discovered new exit (range 15) 1994 | -9/Materials | Build established: Gunner 2381 | -9/Materials | Entered another Materials area 2381 | -8/Materials | Evolved 2 slots: Utility x2 2726 | -8/Materials | Discovered new exit (range 13) 3158 | -8/Materials | Discovered new exit (range 16) 3597 | -8/Materials | Entered Factory 3597 | -7/Factory | Evolved 2 slots: Utility x2 3931 | -7/Factory | Repaired Arm. Treads 4016 | -7/Factory | Discovered new exit (range 11) 4143 | -7/Factory | Entered Lower Caves 4155 | -7/Lower Caves | Ambushed by wild Derelicts 4167 | -7/Lower Caves | System corruption reached 10% 4234 | -7/Lower Caves | Build established: Scavenger-Gunner 4398 | -7/Lower Caves | Learned location of Zion (-7) 5334 | -7/Lower Caves | Destroyed 8 combat bots 5370 | -7/Lower Caves | Discovered new exit (range 10) 5573 | -7/Lower Caves | Entered another Lower Caves area 5596 | -7/Lower Caves | Discovered new exit (range 9) 5996 | -7/Lower Caves | Encountered a Warlord checkpoint 6271 | -7/Lower Caves | Discovered new exit (range 15) 6308 | -7/Lower Caves | Entered Zion 6451 | -7/Zion | Given the Hacking Drone Bay 6468 | -7/Zion | Discovered new exit (range 14) 6611 | -7/Zion | System corruption cleaned by Quarantine Array 6678 | -7/Zion | Given A8's code to call for help 7034 | -7/Zion | Received a hallucinogenic algorithm 7161 | -7/Zion | Met Imprinter 7525 | -7/Zion | Found CR-A16's Pointy Stick 7569 | -7/Zion | Learned Factory emergency access door positions 8122 | -7/Zion | Found Prototype Device 8216 | -7/Zion | Gained Derelict followers 8351 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8356 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8460 | -7/Zion | Attacked by Zionites 9003 | -7/Zion | 1C-UTU came to Zion's defense 9029 | -7/Zion | Core integrity fell below 50% 9032 | -7/Zion | Core integrity fell below 20% 9033 | -7/Zion | Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy" Last Messages --------------- 1C-UTU follow-up attacks with Prototype Slashing Weapon. Hrd. Medium Armor Plating severed. Acquired Slug Cannon. Slug Cannon destroyed. 1C-UTU follow-up attacks with Prototype Slashing Weapon. Neutron Cannon destroyed. Arm. Treads destroyed. Enh. Autogun destroyed. JQ-DNT(z) emerges from the Twisted Machinery. 1C-UTU follow-up attacks with Prototype Slashing Weapon. Arm. Treads severed. System corrupted: Component data lost. JQ-DNT(z) pulls a Mak. Sword out of the Twisted Machinery. Acquired Arm. Treads. Lrg. Storage Unit destroyed. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #????#""#"#"#"#""#""" # # | | ??????????????????# ##????#""""""#""""""""" | | ?????????????????### "##?###""" """"""" """ | | ??????????###????#"" """"###"""" " | | ?????????##""????## ""#"#""#" | | ?????????#""##?###"" """""""" "" | | ?????????#"""###"""" "" """ | | ?????????" X""##"""" """" """"" | | ?????????# """""" """" """"" """"#""" | | ????????## """"""" # "" "#""" """""""" | | ????????" 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""""""### ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Monster Challenges ------------ None Game ------ Seed ArmoredHeatBuckler Manual? 0 Play Time 01:05:27 Cumulative 91.8 hours Start 2024.08.30 @ 18:23:38 End 2024.08.30 @ 19:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e06b3946-f7df-4654-a222-a86d8a8737fd