Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 19:26:39

Player: OctagonalPrism

Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy"

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (148)     740
Value Destroyed (4487)     4487
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (119)                119
              TOTAL SCORE: 8446

 Bonus
-------
High Alert Combat Kills    119
Follower Combat Kills      45
Met Imprinter              300
Friendly Fire              -345

 Cogmind 
---------
Core Integrity             0/700
Matter                     202/300
Energy                     15/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Improved Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
  Advanced Treads
  Improved Targeting Computer
           Matter Filter
           Shield Generator

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Cooling System
      Large Storage Unit
   Improved Targeting Computer
   Improved Medium Armor Plating
    Layered Medium Armor Plating
>           --- WEAPON -----------
            Plasma Rifle
            Beamcaster
            Neutron Cannon
            Slug Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
    Armored Treads
   Advanced Treads
   Improved Targeting Computer
            Matter Filter
   Improved Light Armor Plating
            Hardlight Generator
            Shield Generator
            Mobile Refinery Mk. CCLXVII
   Enhanced Autogun
            Slug Cannon
      Heavy Missile Launcher
  Precision Grenade Launcher
            Plasma Flamer
            CR-A16's Pointy Stick
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             102  | 6   12  21  15  7   15  2   24  
  Power                    13   | 1   2   3   2   1   2   .   2   
    Engine                 12   | 1   2   3   2   1   2   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               23   | 2   5   5   4   1   1   .   5   
    Treads                 23   | 2   5   5   4   1   1   .   5   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  22   | 1   3   1   4   2   3   1   7   
    Device                 10   | .   1   .   2   2   3   .   2   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   .   1   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   1   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   12  5   3   9   1   10  
    Energy Gun             13   | 1   1   4   2   1   3   1   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   1   
    Ballistic Gun          16   | 1   1   6   3   1   2   .   2   
    Ballistic Cannon       8    | .   .   .   .   1   2   .   5   
    Launcher               4    | .   .   .   .   .   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   1   .   1   .   2   
  Corrupted Parts          4    | .   1   1   .   .   .   .   2   
    System Corruption      13   | .   1   5   .   .   .   .   7   
Parts Lost                 28   | .   2   4   1   1   4   1   15  
  Power                    3    | .   1   .   .   .   .   .   2   
  Propulsion               3    | .   1   .   .   .   .   .   2   
  Utility                  9    | .   .   1   .   .   2   .   6   
  Weapon                   13   | .   .   3   1   1   2   1   5   
  Highest Loss Streak      12   | .   2   2   1   1   2   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  90  97  84  92  99  98  
  Engine                   7    | .   10  11  9   7   7   7   5   
  Treads                   17   | .   27  22  18  14  15  15  14  
  Device                   14   | .   4   .   8   16  23  23  21  
  Storage                  8    | .   14  11  9   7   7   7   7   
  Processor                8    | .   .   7   17  15  7   7   7   
  Protection               4    | .   6   2   .   .   .   6   7   
  Energy Gun               13   | .   13  8   16  6   14  14  14  
  Energy Cannon            1    | .   .   4   .   .   .   .   1   
  Ballistic Gun            12   | .   14  21  17  9   13  7   6   
  Ballistic Cannon         3    | .   .   .   .   5   1   7   6   
Peak Build Rating          59   | 6   9   23  37  42  49  50  59  
  Average Rating           35   | 4   7   15  31  38  43  49  50  
  On Entrance              25   | .   6   7   23  33  42  46  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             79   | 14  30  40  46  56  52  59  79  
  Greatest Support         51   | 40  40  40  44  51  51  40  48  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  15  
  Most Carried             15   | .   4   12  12  12  15  10  15  
  Average Carried          9    | .   2   8   10  11  11  9   12  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            11   | .   4   11  11  11  10  9   5   

 Class Distribution 
--------------------
 59% | Scavenger-Gunner
 20% | Gunner
 16% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  
Matter Collected           3206 | 195  325  524  747  102  582  134  597  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5858 | .    857  1445 1808 369  537  192  650  
  Parts                    309  | .    46   94   94   13   17   8    37   
Haulers Intercepted        7    | .    1    4    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    12   8    2    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Combat Hostiles Destroyed  99   | .   14  26  27  6   15  6   5   
  Guns                     80   | .   13  24  27  2   8   3   3   
  Cannons                  12   | .   .   1   .   4   3   2   2   
  AOE                      6    | .   1   1   .   .   4   .   .   
Classes Destroyed          18   | .   7   2   4   .   .   .   5   
  Worker                   4    | .   2   1   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Hauler                   7    | .   1   4   2   .   .   .   .   
  Recycler                 6    | .   1   .   3   2   .   .   .   
  Operator                 3    | .   1   1   1   .   .   .   .   
  Watcher                  7    | .   1   3   3   .   .   .   .   
  Swarmer                  14   | .   3   1   .   .   7   3   .   
  Grunt                    63   | .   12  21  18  5   4   3   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   4   4   1   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   
  Zionite                  21   | .   .   .   .   .   .   .   21  
  Tinkerer                 3    | .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   1   .   .   
  Savage                   3    | .   .   .   .   .   3   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   1   
  Mutant                   3    | .   .   .   .   .   .   .   3   
Best Kill Streak           9    | .   4   5   6   8   8   3   9   
  Combat Bots Only         8    | .   3   5   6   3   8   3   3   
Max Kills in Single Turn   3    | .   2   2   2   1   3   1   2   
  Gunslinging              1    | .   .   1   1   .   1   .   .   
  Exploded                 2    | .   1   1   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  
Hostile Shots Fired        605   | .    70   101  95   57   63   25   194  
  Missed                   189   | .    21   29   27   19   28   6    59   
Damage Taken               7230  | .    595  914  1224 355  701  304  3137 
  Core                     1048  | .    87   118  122  21   32   60   608  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    26   24   .    .    .    .    .    
  Regen/Repaired (Parts)   238   | .    42   .    .    196  .    .    .    
Core Remaining (%)         78    | 100  65   70   77   .    .    .    .    
Volleys Fired              288   | .    50   59   76   15   21   10   57   
  Largest                  4     | .    2    4    4    3    4    4    4    
  Hottest                  288   | .    60   137  172  165  223  223  288  
Shots Fired                887   | .    100  176  263  45   62   38   203  
  Gun                      728   | .    100  146  263  30   45   26   118  
  Cannon                   154   | .    .    30   .    15   12   12   85   
  Launcher                 5     | .    .    .    .    .    5    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  496   | .    50   118  152  33   34   23   86   
  Thermal                  308   | .    .    30   111  12   23   15   117  
  Explosive                5     | .    .    .    .    .    5    .    .    
  Electromagnetic          78    | .    50   28   .    .    .    .    .    
  Robot Hit Streak         25    | .    9    23   16   11   25   9    14   
  Robot Miss Streak        5     | .    5    4    3    2    1    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    1    5    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    .    
Shots Hit Robots           552   | .    61   103  190  34   38   21   105  
  Core Hits                256   | .    30   52   76   16   29   8    45   
  Critical Kills           1     | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    3    
  Critical Strikes         20    | .    1    2    4    1    2    2    8    
    Burn                   12    | .    .    .    4    1    1    2    4    
    Destroy                4     | .    .    .    .    .    .    .    4    
    Blast                  1     | .    .    .    .    .    1    .    .    
    Corrupt                3     | .    1    2    .    .    .    .    .    
Melee Attacks              2     | .    .    2    .    .    .    .    .    
  Impact                   2     | .    .    2    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11192 | .    999  1787 3231 886  1267 521  2501 
  Guns                     8000  | .    860  1371 3159 453  614  335  1208 
  Cannons                  2456  | .    .    335  .    433  338  186  1164 
  Explosions               736   | .    139  81   72   .    315  .    129  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  5697  | .    414  1056 1886 657  599  259  826  
  Thermal                  4347  | .    139  416  1273 229  353  262  1675 
  Explosive                315   | .    .    .    .    .    315  .    .    
  Electromagnetic          833   | .    446  315  72   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    5    .    .    10   10   10   
  Average Corruption       8     | .    1    5    .    .    10   10   8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  139   | .    1    21   .    .    55   31   31   
    Message Errors         34    | .    .    7    .    .    13   6    8    
    Matter Fused           34    | .    .    4    .    .    16   7    7    
    Heat Flow Errors       14    | .    1    1    .    .    8    3    1    
    Energy Discharges      15    | .    .    2    .    .    5    1    7    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      15    | .    .    3    .    .    5    4    3    
    Data Loss (major)      10    | .    .    2    .    .    2    6    .    
    Misfires               8     | .    .    1    .    .    3    3    1    
    Weapon Failures        8     | .    .    1    .    .    2    1    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            61    | .    1    .    .    .    1    .    59   
  Projectiles              59    | .    .    .    .    .    .    .    59   
  Explosions               2     | .    1    .    .    .    1    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    1    2    1    4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    1    2    1    3    
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      292   | .    56   39   36   .    69   .    92   
  Shots                    7     | .    1    1    1    .    2    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        617   | .    166  389  617  1    376  149  432  
  Average Temperature      101   | .    44   90   119  1    111  49   118  
  Received Heat Transfer   1942  | .    267  462  486  141  216  108  262  
  Effects                  17    | .    .    3    7    .    .    .    7    
    Shutdowns              4     | .    .    1    2    .    .    .    1    
    Energy Bleed           7     | .    .    2    3    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    1    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Melted             6     | .    .    .    1    .    .    1    4    
  Heat Transferred         8063  | .    200  642  3071 609  835  696  2010 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    2    1    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Peak Influence             635  | .   162 520 635 240 .   .   .   
  Initial                  237  | .   .   63  81  237 .   .   .   
  Average                  192  | .   76  181 296 213 .   .   .   
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   
  Low Security (%)         62   | 100 100 68  41  26  .   .   .   
  Level 1                  27   | .   .   28  27  73  .   .   .   
  Level 2                  10   | .   .   3   30  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   4   7   1   .   .   .   
  Investigation            12   | .   2   4   5   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Distress Signals           3    | .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              163  | .   19  37  38  7   17  6   39  
  Peak Tracking Total      11   | .   5   6   7   4   6   3   11  
  Tactical Retreats        8    | .   .   1   6   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Traps Triggered            6    | .   2   .   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Machines Disabled          7    | .   .   2   2   .   .   .   3   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Machines Accessed          28   | .   8   10  6   2   1   1   .   
  Terminals                18   | .   5   6   5   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   
  Recycling Units          5    | .   2   2   1   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                80   | .   23  31  20  4   1   1   .   
  Successful               48   | .   12  23  9   2   1   1   .   
  Failed                   32   | .   11  8   11  2   .   .   .   
    Catastrophic           2    | .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   7   11  8   .   .   1   1   
  Terminals                51   | .   16  15  18  1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   3   .   .   .   
  Recycling Units          11   | .   4   5   2   .   .   .   .   
  Scanalyzers              11   | .   .   11  .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   4   8   6   .   1   1   .   
  Record                   1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Recycling Unit Index     2    | .   1   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   2   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   2   .   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   2   2   1   .   .   .   .   
  Report Inventory         5    | .   2   2   1   .   .   .   .   
Scanalyzer                 9    | .   .   9   .   .   .   .   .   
  Insert Component         5    | .   .   5   .   .   .   .   .   
  Analyze                  4    | .   .   4   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   4   4   2   .   .   .   .   
  Terminals                5    | .   2   2   1   .   .   .   .   
    Botnet                 4    | .   2   1   1   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   2   1   .   .   .   .   
    Tunnel                 5    | .   2   2   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         18   | .   6   6   4   2   .   .   .   
  Full Trace Events        10   | .   2   4   4   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   
  Time                     64   | .   26  .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Total Allies               6    | .   1   .   .   .   .   .   5   
  Largest Group            5    | .   1   .   .   .   .   .   5   
  Highest-Rated Group      248  | .   16  .   .   .   .   .   248 
  Highest-Rated Ally       96   | .   16  .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   2   .   .   .   .   .   5   
  Total Damage             186  | .   17  .   .   .   .   .   169 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   2   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  
Turns Passed               9032 | 66   953  1361 1216 546  1430 735  2725 
Spaces Moved               3873 | 40   451  669  528  189  728  282  986  
  Core                     5    | 5    .    .    .    .    .    .    .    
  Treads                   3868 | 35   451  669  528  189  728  282  986  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  157  157  250  245  
  Average Speed            199  | 146  160  160  177  236  183  250  249  
  Slowest Speed            250  | 160  160  160  237  237  250  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    59   60   49   7    83   50   87   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     8    | .    2    2    1    .    2    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             9    | .    .    .    .    .    5    2    2    
Spaces Dug                 2    | .    .    2    .    .    .    .    .    
Terrain Destroyed          58   | .    5    6    .    4    35   4    4    
  Melee                    2    | .    .    2    .    .    .    .    .    
  Projectile               13   | .    .    .    .    4    1    4    4    
  AOE                      43   | .    5    4    .    .    34   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  
Total                      4558 | 45   577  823  672  251  779  293  1118 
  Wait                     199  | .    45   50   35   38   .    .    31   
  Move                     3866 | 39   450  668  527  188  727  281  986  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  28   | .    3    10   5    2    3    .    5    
  Fast Attach              45   | 6    9    5    3    3    7    1    11   
  Attach                   18   | .    .    2    3    2    4    1    6    
  Detach                   13   | .    .    .    2    1    4    .    6    
  Swap                     39   | .    3    14   9    2    4    .    7    
  Drop                     42   | .    1    13   12   .    7    .    9    
  Fire                     288  | .    50   59   76   15   21   10   57   
  Melee                    2    | .    .    2    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   18   | .    16   .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   27 | -11/Scrapyard  | Discovered new exit (range 16)
   67 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  631 | -10/Materials  | Discovered new exit (range 8)
  675 | -10/Materials  | Identified exit to Mines
  787 | -10/Materials  | Repaired EM Pulse Gun
  996 | -10/Materials  | Discovered new exit (range 15)
 1020 | -10/Materials  | Entered another Materials area
 1020 | -9/Materials   | Evolved 2 slots: Weapon x2
 1984 | -9/Materials   | Discovered new exit (range 15)
 1994 | -9/Materials   | Build established: Gunner
 2381 | -9/Materials   | Entered another Materials area
 2381 | -8/Materials   | Evolved 2 slots: Utility x2
 2726 | -8/Materials   | Discovered new exit (range 13)
 3158 | -8/Materials   | Discovered new exit (range 16)
 3597 | -8/Materials   | Entered Factory
 3597 | -7/Factory     | Evolved 2 slots: Utility x2
 3931 | -7/Factory     | Repaired Arm. Treads
 4016 | -7/Factory     | Discovered new exit (range 11)
 4143 | -7/Factory     | Entered Lower Caves
 4155 | -7/Lower Caves | Ambushed by wild Derelicts
 4167 | -7/Lower Caves | System corruption reached 10%
 4234 | -7/Lower Caves | Build established: Scavenger-Gunner
 4398 | -7/Lower Caves | Learned location of Zion (-7)
 5334 | -7/Lower Caves | Destroyed 8 combat bots
 5370 | -7/Lower Caves | Discovered new exit (range 10)
 5573 | -7/Lower Caves | Entered another Lower Caves area
 5596 | -7/Lower Caves | Discovered new exit (range 9)
 5996 | -7/Lower Caves | Encountered a Warlord checkpoint
 6271 | -7/Lower Caves | Discovered new exit (range 15)
 6308 | -7/Lower Caves | Entered Zion
 6451 | -7/Zion        | Given the Hacking Drone Bay
 6468 | -7/Zion        | Discovered new exit (range 14)
 6611 | -7/Zion        | System corruption cleaned by Quarantine Array
 6678 | -7/Zion        | Given A8's code to call for help
 7034 | -7/Zion        | Received a hallucinogenic algorithm
 7161 | -7/Zion        | Met Imprinter
 7525 | -7/Zion        | Found CR-A16's Pointy Stick
 7569 | -7/Zion        | Learned Factory emergency access door positions
 8122 | -7/Zion        | Found Prototype Device
 8216 | -7/Zion        | Gained Derelict followers
 8351 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 8356 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 8460 | -7/Zion        | Attacked by Zionites
 9003 | -7/Zion        | 1C-UTU came to Zion's defense
 9029 | -7/Zion        | Core integrity fell below 50%
 9032 | -7/Zion        | Core integrity fell below 20%
 9033 | -7/Zion        | Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy"

 Last Messages 
---------------
1C-UTU follow-up attacks with Prototype Slashing
  Weapon.
Hrd. Medium Armor Plating severed.
Acquired Slug Cannon.
Slug Cannon destroyed.
1C-UTU follow-up attacks with Prototype Slashing
  Weapon.
Neutron Cannon destroyed.
Arm. Treads destroyed.
Enh. Autogun destroyed.
JQ-DNT(z) emerges from the Twisted Machinery.
1C-UTU follow-up attacks with Prototype Slashing
  Weapon.
Arm. Treads severed.
System corrupted: Component data lost.
JQ-DNT(z) pulls a Mak. Sword out of the Twisted
  Machinery.
Acquired Arm. Treads.
Lrg. Storage Unit destroyed.
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
  Particle Cannon | -9/Materials | Scanalyzed
   Imp. Heat Sink | -9/Materials | Scanalyzed
           Hammer | -9/Materials | Scanalyzed
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
Monster

 Challenges 
------------
None

 Game 
------
Seed              ArmoredHeatBuckler
  Manual?         0
Play Time         01:05:27
  Cumulative      91.8 hours
  Start           2024.08.30 @ 18:23:38
  End             2024.08.30 @ 19:26:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e06b3946-f7df-4654-a222-a86d8a8737fd