Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 05:28:34 Player: Fangrelle Result: Destroyed by EMP Trap Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1116) 1116 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4236 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 276/280 System Corruption 1% Temperature Cool (2) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (10) --- Cooled Ion Engine High-capacity Matter Pod (200) Hacking Suite System Shield System Restoration Module PSU Rigger Precision Beam Rifle Enhanced Autogun Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core High-capacity Matter Pod High-powered Tractor Beam PSU Rigger Precision Beam Rifle Ion Cannon Datajack Axe [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 54 | . 18 4 . 5 27 Power 6 | . 2 . . 1 3 Engine 4 | . 2 . . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | . 5 1 . . 4 Treads 6 | . 4 . . . 2 Leg . | . . . . . . Wheel 3 | . 1 1 . . 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 12 | . 3 1 . 1 7 Device 1 | . . . . . 1 Storage 3 | . 2 . . . 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 6 | . 1 1 . 1 3 Artifact . | . . . . . . Weapon 26 | . 8 2 . 3 13 Energy Gun 8 | . 5 . . . 3 Energy Cannon 8 | . 2 2 . . 4 Ballistic Gun 7 | . 1 . . 3 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 26 | . 5 3 . 2 16 Power 3 | . . . . 1 2 Propulsion 5 | . 1 1 . . 3 Utility 6 | . . 1 . 1 4 Weapon 12 | . 4 1 . . 7 Highest Loss Streak 14 | . 2 3 . 2 14 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 85 | . 85 99 71 99 71 Engine 12 | . 13 14 14 13 6 Treads 18 | . 22 20 14 14 11 Wheel 7 | . 4 7 14 14 2 Device 1 | . . . . . 7 Storage 13 | . 14 14 14 14 7 Processor 1 | . . . . . 7 Protection 9 | . 3 14 14 14 4 Energy Gun 7 | . 14 6 . . 9 Energy Cannon 9 | . 9 21 . . 2 Ballistic Gun 3 | . 1 . . 28 4 Peak Build Rating 28 | . 9 10 9 10 28 Average Rating 9 | . 7 9 8 9 18 On Entrance 8 | 6 6 9 10 9 10 Naked Turns . | . . . . . . Heaviest Build 56 | 11 54 56 48 48 54 Greatest Support 40 | 20 40 40 20 20 40 Greatest Overweight (x) 3 | . 3 2 2 2 2 Average Overweight (x) 1 | . 1 1 2 2 . Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 18 | . 19 20 20 20 11 Most Carried 19 | . 12 13 19 18 14 Average Carried 10 | . 5 11 17 16 8 Final Capacity 20 | 8 20 20 20 20 10 Final Carried 19 | 6 12 12 19 15 10 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 774 | 200 144 153 . 78 199 Remotely . | . . . . . . Salvage Created 1527 | . 697 193 . 88 549 Parts 103 | . 46 23 . 3 31 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 4 | . 1 . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 15 11 . 4 7 Melee 2 | . . . . . 2 Guns 20 | . 11 2 . 4 3 Cannons 13 | . 2 9 . . 2 AOE 1 | . 1 . . . . Classes Destroyed 9 | . 7 . . . 2 Worker 3 | . 1 1 . . 1 Builder 1 | . 1 . . . . Hauler 2 | . 1 . . . 1 Recycler 1 | . . . . . 1 Operator 2 | . 1 . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 17 | . 3 11 . 3 . Grunt 19 | . 12 . . 1 6 Sentry 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 . 3 3 Combat Bots Only 3 | . 3 3 . 3 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 378 | . 105 99 . 53 121 Missed 109 | . 34 28 . 16 31 Damage Taken 3253 | . 825 563 . 399 1466 Core 751 | . 63 84 . 42 562 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 44 | . 44 . . . . Core Remaining (%) 62 | 100 . . . 24 . Volleys Fired 195 | . 78 31 . 19 67 Largest 2 | . 2 2 . 2 2 Hottest 200 | . 108 136 . 40 200 Shots Fired 328 | . 131 47 . 38 112 Gun 251 | . 115 7 . 38 91 Cannon 75 | . 16 40 . . 19 Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 124 | . 16 . . 38 70 Thermal 152 | . 70 40 . . 42 Explosive . | . . . . . . Electromagnetic 52 | . 45 7 . . . Robot Hit Streak 16 | . 8 4 . 12 16 Robot Miss Streak 5 | . 4 5 . 1 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 202 | . 79 17 . 31 75 Core Hits 90 | . 33 12 . 10 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2828 | . 1179 371 . 253 1025 Guns 1821 | . 883 36 . 248 654 Cannons 702 | . 172 335 . . 195 Explosions 122 | . 122 . . . . Melee 140 | . . . . . 140 Ramming 19 | . 2 . . 5 12 Kinetic 764 | . 87 . . 248 429 Thermal 1494 | . 715 335 . . 444 Explosive . | . . . . . . Electromagnetic 411 | . 375 36 . . . Impact . | . . . . . . Slashing 140 | . . . . . 140 Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . 12 8 4 3 . Message Errors 10 | . 4 3 1 2 . Matter Fused 6 | . 3 2 . 1 . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 2 | . 1 1 . . . Parts Fused 1 | . 1 . . . . Data Loss (minor) 5 | . 1 1 3 . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots . | . . . . . . Rammed 5 | . 1 . . 2 2 Targets Rammed 5 | . 1 . . 2 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 479 | . 324 479 . 54 287 Average Temperature 106 | . 86 176 . 31 65 Received Heat Transfer 1443 | . 435 . . 135 873 Effects 5 | . . 5 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 4 | . 3 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 4 2 . . 1 Heat Transferred 2815 | . 1396 555 . . 864 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 274 | . 274 157 . 90 129 Initial 7 | . . 7 . . 5 Average 45 | . 65 23 . 51 41 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | . 94 100 . 100 100 Level 1 2 | . 5 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 29 12 . 9 20 Peak Tracking Total 8 | . 3 3 . 5 8 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 16 | . 10 . 2 . 4 Terminals 11 | . 7 . . . 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 39 . 6 . 8 Successful 31 | . 22 . 6 . 3 Failed 22 | . 17 . . . 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 38 | . 29 . 1 . 8 Terminals 36 | . 28 . . . 8 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 . 6 . 1 Record 5 | . . . 5 . . Robot Analysis 4 | . 4 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . Report Inventory 4 | . 4 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 11 . . . 2 Terminals 12 | . 10 . . . 2 Assimilate 3 | . 2 . . . 1 Botnet 7 | . 6 . . . 1 Operators 1 | . 1 . . . . Skim 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 9 . . . 4 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 4 | . 4 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5989 | . 1943 1700 1050 447 849 Spaces Moved 2024 | 1 637 578 327 120 361 Core 59 | . . . . . 59 Treads 1901 | . 577 578 327 120 299 Legs 38 | 1 37 . . . . Wheels 26 | . 23 . . . 3 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 240 320 320 50 Average Speed 254 | 120 241 279 320 320 159 Slowest Speed 320 | 120 320 320 320 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 2 94 99 72 29 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . 11 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 11 | . 11 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2528 | . 911 617 333 150 517 Wait 184 | . 158 . . 1 25 Move 2019 | . 636 577 326 119 361 Hop . | . . . . . . Pick Up 36 | . 10 4 5 1 16 Fast Attach 24 | . 12 . . 1 11 Attach 23 | . 2 4 . 3 14 Detach 4 | . 1 . 2 . 1 Swap 7 | . 4 . . 1 2 Drop 26 | . 9 1 . 3 13 Fire 195 | . 78 31 . 19 67 Melee 5 | . . . . . 5 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 3 | . 1 . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 10) 1024 | -10/Materials | Discovered new exit (range 12) 1103 | -10/Materials | Discovered new exit (range 16) 1319 | -10/Materials | Discovered new exit (range 14) 1597 | -10/Materials | Discovered new exit (range 11) 1725 | -10/Materials | Repaired Ion Engine 1750 | -10/Materials | Discovered new exit (range 6) 1944 | -10/Materials | Entered Mines 1990 | -10/Mines | Discovered new exit (range 8) 2117 | -10/Mines | Learned Materials security intel 2141 | -10/Mines | Discovered new exit (range 9) 2693 | -10/Mines | Core integrity fell below 50% 2717 | -10/Mines | Lost 3 parts (1n1u1w) 3250 | -10/Mines | Discovered new exit (range 5) 3628 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3628 | -10/Mines | Discovered new exit (range 5) 3644 | -10/Mines | Entered Exiles 3728 | -10/Exiles | Met 8R-AWN 3780 | -10/Exiles | Met EX-HEX 3901 | -10/Exiles | Met EX-BIN 3952 | -10/Exiles | Aligned with FarCom system 3956 | -10/Exiles | Given EX-Vault access code 4029 | -10/Exiles | Opened EX-Vault 4052 | -10/Exiles | Found PSU Rigger 4117 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4213 | -10/Exiles | Met EX-DEC 4652 | -10/Exiles | Discovered new exit (range 11) 4694 | -10/Exiles | Left Exiles lab with PSU Rigger 4694 | -10/Exiles | Entered Mines 5070 | -9/Mines | Build established: Scavenger-Mutant 5109 | -9/Mines | Discovered new exit (range 10) 5116 | -9/Mines | Assembled infested the area 5141 | -9/Mines | Entered Materials 5141 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5346 | -8/Materials | Core integrity fell below 50% 5370 | -8/Materials | Lost 14 parts (2p2n4u6w) 5419 | -8/Materials | Core integrity fell below 20% 5990 | -8/Materials | Destroyed by EMP Trap Last Messages --------------- 05921_ Dropped Prc. Beam Rifle. 05922_ Acquired Prototype Ballistic Gun. 05922_ Identified Enh. Autogun. 05923_ Dropped Enh. Autogun. 05924_ Dropped Cld. Ion Engine. 05924_ Acquired Enh. Autogun. 05927_ Acquired Prc. Beam Rifle. 05930_ Dropped Datajack. 05931_ Acquired Cld. Ion Engine. 05939_ Connecting with Terminal... 05939_ R-06 Scavenger collects Datajack. 05960_ U-05 Engineer works on Pressure Siphon. 05963_ K-01 Serf collects debris. 05965_ U-05 Engineer builds a Door. 05966_ U-05 Engineer works on Pressure Siphon. 05976_ U-05 Engineer completes Pressure Siphon. 05978_ K-01 Serf collects debris. 05979_ K-01 Serf cleans the Repair Station. 05990_ Triggered EMP Trap. 05990_ A bubble of electromagnetic force engulfs the area. 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