Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 00:00:29

Player: Bulder

Result: Destroyed by DW-CL1(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 400

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     62/100
System Corruption          0%
Temperature                Warm (153)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
  Light Ion Engine
  Light Ion Engine

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
      Medium Laser
       Light Assault Rifle
>            --- INVENTORY --------
       Light Ion Engine
       Light Ion Engine
             Aluminum Leg
             Hover Unit
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 10  1   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   .   3   
    Treads                 2    | 2   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  1    | .   .   1   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   1   1   
    Device                 3    | 2   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     89   | .   100 72  
  Engine                   13   | .   14  13  
  Leg                      20   | .   28  7   
  Wheel                    3    | .   .   9   
  Device                   8    | .   14  .   
  Storage                  8    | .   14  .   
  Protection               4    | .   .   12  
  Energy Gun               13   | .   14  13  
  Ballistic Gun            13   | .   14  13  
Naked Turns                1    | .   .   1   
Heaviest Build             26   | 12  12  26  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   5   
  Most Carried             8    | 5   6   8   
  Average Carried          1    | 1   5   4   
  Final Capacity           8    | 8   8   5   
  Final Carried            6    | 5   6   3   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           346  | 304 .   42  
  Remotely                 .    | .   .   .   
Salvage Created            28   | 28  .   .   
  Parts                    .    | .   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      1    | .   .   1   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  2    | 2   .   .   
  Guns                     2    | 2   .   .   
Classes Destroyed          1    | 1   .   .   
  Assembled                2    | 2   .   .   
Best Kill Streak           1    | 1   .   .   
  Combat Bots Only         1    | 1   .   .   
Max Kills in Single Turn   1    | 1   .   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        67   | 2   .   65  
  Missed                   13   | 1   .   12  
Damage Taken               941  | 9   .   932 
  Core                     253  | .   .   253 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   267  | 3   .   264 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              14   | 4   .   10  
  Largest                  2    | 2   .   2   
  Hottest                  80   | 70  .   80  
Shots Fired                25   | 8   .   17  
  Gun                      23   | 8   .   15  
  Cannon                   2    | .   .   2   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  12   | 4   .   8   
  Thermal                  13   | 4   .   9   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         18   | 2   .   18  
  Robot Miss Streak        1    | 1   .   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           22   | 5   .   17  
  Core Hits                8    | 4   .   4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Burn                   2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           238  | 51  .   187 
  Guns                     182  | 51  .   131 
  Cannons                  52   | .   .   52  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  4    | .   .   4   
  Kinetic                  81   | 26  .   55  
  Thermal                  153  | 25  .   128 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   .   2   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        423  | 50  .   423 
  Average Temperature      144  | 24  .   221 
  Received Heat Transfer   699  | .   .   699 
  Effects                  2    | .   .   2   
    Shutdowns              1    | .   .   1   
    Interference           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         518  | 74  .   444 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             15   | 15  4   .   
  Initial                  .    | .   .   .   
  Average                  .    | .   3   .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | 3   .   11  
  Peak Tracking Total      8    | 1   .   8   
  Tactical Retreats        1    | 1   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Investigation Status     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               8052 | 7226 515  311  
Spaces Moved               1123 | 880  46   197  
  Core                     25   | 24   .    1    
  Treads                   .    | .    .    .    
  Legs                     942  | 856  46   40   
  Wheels                   156  | .    .    156  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  50   
  Average Speed            121  | 119  120  132  
  Slowest Speed            190  | 120  120  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 107  9    19   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      7787 | 7049 505  233  
  Wait                     6610 | 6140 458  12   
  Move                     1121 | 879  45   197  
  Hop                      .    | .    .    .    
  Pick Up                  19   | 14   1    4    
  Fast Attach              .    | .    .    .    
  Attach                   11   | 7    .    4    
  Detach                   .    | .    .    .    
  Swap                     6    | 3    1    2    
  Drop                     5    | 2    .    3    
  Fire                     14   | 4    .    10   
  Melee                    .    | .    .    .    
  Ram                      1    | .    .    1    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
 3846 | -11/Scrapyard | Assembled infested the area
 7227 | -11/Scrapyard | Entered Materials
 7228 | -10/Materials | Build established: Mutant
 7714 | -10/Materials | Discovered new exit (range 9)
 7742 | -10/Materials | Entered Subcaves
 7927 | -10/Subcaves  | Learned Materials stockpile data
 7938 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 7963 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
 7986 | -10/Subcaves  | Lost 3 allies
 8047 | -10/Subcaves  | Core integrity fell below 50%
 8052 | -10/Subcaves  | Core integrity fell below 20%
 8053 | -10/Subcaves  | Destroyed by DW-CL1(R) with Subdweller Laser

 Last Messages 
---------------
  lore you've uncovered throughout all runs.
08011_ Scrap Shield destroyed.
08034_ Critical hit (Meltdown: +230).
08039_ KU-8R8(R) suffers critical hit (Burn).
08039_ Med. Laser destroyed.
08040_ Critical hit (Meltdown: +220).
08041_ Power failure, Sub. Power Source
  shutdown.
08043_ Overheating: System interference.
08043_ Lgt. Assault Rifle temporarily disabled.
08043_ Sub. Power Source destroyed.
08043_ Hover Unit destroyed.
08045_ KU-8R8(R) destroyed.
08045_ Sub. Monowheel destroyed.
08045_ Critical hit (Destroy).
08045_ Lgt. Assault Rifle destroyed.
08046_ Acquired Sub. Beam Cannon.
08051_ Sub. Beam Cannon destroyed.
08052_ Aluminum Leg destroyed.
08053_ Slammed into IC-VXU(R).

 Map 
-----
+----------------------------------------------------+
| ??????????????####          ###              #??#  |
| ?????????????????##                          #??#  |
| ??????????? ??????###                        #?#   |
| ??????????#   ?????##           ##           ##    |
| ??????????#    ??###           ###   ##            |
| ??????????      ##             #?# ####            |
| ??????????                     #?###?#     !"    # |
| ??????????????#               ##?????#      "  ### |
| ??????????????#          ######??????##       ##?? |
| ?????????????##          #????????????## ""   #### |
| ?????????????#           ##?############""    #    |
| ?????????????##           ##    ##      "          |
| ??????????????##     ##              " ""  #       |
| ???????????????###   ?#     ##       """###"# ##   |
| ?????????????????#  ??#    ##?????   ""#??######   |
| ????????????????   ???#    #????????"##????????#"  |
| ???????????????   ???##    ##??????????????????##  |
| ??????????????   ????#      #???????????????????#  |
| ????????????    ?????#     ##????#?????????????##" |
| ?????????????  ??????#     #???? #???????????"##"" |
| ?????????????????????##    ##??  #?????????? """ " |
| ?????????????????????##     ##   #?????????    ""  |
| ?????????????????????#           #???????       "# |
| ?????????????????????## #R       #????????#     #? |
| ??????????????????????###R #      #???????##  ##?? |
| ???????????????????????#R@R####   #????????###???? |
| ???????????????????????##R R#??## #??????????????? |
| ????????????????????????##R #?????#??????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactAccelerationTerminator
  Manual?         0
Play Time         00:23:39
  Cumulative      2.1 hours
  Start           2024.04.03 @ 23:12:43
  End             2024.04.04 @ 00:00:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6150367c-1c89-4e0e-8da2-0532c80e77de