Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.06 @ 14:37:48 Player: Phosphophyllite Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (742) 742 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 3508 Bonus ------- Follower Combat Kills 221 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 304/400 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Warm (124) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Seismic Detector > --- WEAPON (2) ------- Gatling Laser KE Penetrator > --- INVENTORY (10) --- Deuterium Engine Improved Signal Interpreter Improved Particle Charger System Shield Phasing AFG Beamcaster Bore Cannon Heavy Rocket Launcher Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Seismic Detector Reactive Plating > --- WEAPON ----------- KE Penetrator Bore Cannon > --- INVENTORY -------- Deuterium Engine Improved Flight Unit Improved Signal Interpreter Particle Charger Improved Particle Charger System Shield Phasing AFG Gatling Laser Ripper CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Reactive Plating Weapon Beam Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 8 10 3 5 . 2 5 Power 5 | 1 2 1 1 . . . Engine 5 | 1 2 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 3 . . . . 2 Treads 4 | . 2 . . . . 2 Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 3 2 1 2 . . . Device 5 | 2 1 1 1 . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 13 | 2 3 1 2 . 2 3 Energy Gun 6 | 2 . . 2 . 1 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 2 | . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 6 | . 2 . . . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 2 | . 2 . . . . . Highest Loss Streak 4 | . 1 . . . . 4 To Critical Strikes . | . . . . . . . Average Backups 9 | 4 8 8 9 10 9 9 Power 1 | . 1 1 1 1 1 1 Propulsion 2 | 2 4 2 2 3 1 . Utility 2 | . . 3 3 3 3 4 Weapon 3 | 1 2 1 3 3 4 3 Tool/Special . | . . . . . . . Unused Backups 23 | . . 5 3 . 5 10 Power 1 | . . . 1 . . . Propulsion 6 | . . 3 . . 2 1 Utility 10 | . . 2 1 . . 7 Weapon 6 | . . . 1 . 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 98 Engine 11 | . 14 14 11 11 11 11 Treads 21 | . 17 28 22 22 22 21 Leg 1 | . 9 . . . . . Device 19 | . 14 14 22 22 22 22 Storage 11 | . 14 14 11 11 11 11 Protection 7 | . . . 10 11 11 10 Energy Gun 9 | . 14 . 4 11 10 10 Energy Cannon 11 | . 11 27 16 11 8 . Slashing Weapon 1 | . . . . . 2 2 Peak Build Rating 30 | 9 8 11 19 19 26 30 Average Rating 17 | 6 7 10 17 19 22 27 On Entrance 12 | . 7 8 11 19 19 26 Naked Turns . | . . . . . . . Heaviest Build 44 | 15 21 26 37 36 38 44 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 2 | 1 1 . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 669 | 280 198 30 50 6 20 85 Remotely . | . . . . . . . Salvage Created 1241 | 136 554 263 105 . . 183 Parts 63 | 11 23 18 5 . . 6 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 8 9 . . . 3 Guns 5 | . 3 . . . . 2 Cannons 13 | . 4 9 . . . . Classes Destroyed 10 | 2 4 1 . . . 3 Worker 1 | . 1 . . . . . Tunneler 4 | 3 . 1 . . . . Hauler 3 | . 1 . 2 . . . Recycler 2 | 1 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 6 | . . 6 . . . . Grunt 11 | . 8 3 . . . . Brawler 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Best Kill Streak 6 | 2 3 6 1 . . 2 Combat Bots Only 5 | . 3 5 . . . 2 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 162 | . 51 31 . . . 80 Missed 41 | . 12 9 . . . 20 Hits 121 | . 39 22 . . . 60 Melee 10 | . . . . . . 10 Projectile 111 | . 39 22 . . . 50 AOE 2 | . 2 . . . . . Critical Strikes 4 | . . . . . . 4 Damage Taken 1709 | . 525 165 . . . 1019 Core 175 | . 56 23 . . . 96 Absorbed by Shields . | . . . . . . . Ignored by Resistances 494 | . 152 48 . . . 294 Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 95 | 10 44 16 11 . . 14 Largest 2 | 2 2 2 2 . . 2 Hottest 155 | 100 110 120 120 . . 155 Shots Fired 183 | 20 81 32 22 . . 28 Gun 97 | 20 47 7 . . . 23 Cannon 79 | . 27 25 22 . . 5 Launcher . | . . . . . . . Special 7 | . 7 . . . . . Kinetic 27 | . 10 . . . . 17 Thermal 156 | 20 71 32 22 . . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 6 13 7 8 . . 13 Robot Miss Streak 3 | 1 2 2 1 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 135 | 14 60 24 17 . . 20 Core Hits 54 | 5 24 11 2 . . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 8 | 1 4 . . . . 3 Burn 5 | 1 4 . . . . . Destroy 3 | . . . . . . 3 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2296 | 172 877 399 295 . . 553 Guns 1216 | 172 508 49 . . . 487 Cannons 1080 | . 369 350 295 . . 66 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 440 | . 95 . . . . 345 Thermal 1856 | 172 782 399 295 . . 208 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 . Average Corruption 4 | . . . 4 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 4 1 3 . Message Errors 4 | . . . 3 . 1 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | 156 444 336 81 . 230 204 Average Temperature 119 | 64 158 117 33 . 104 71 Received Heat Transfer 684 | . 300 27 . . . 357 Effects 5 | . 4 . . . . 1 Shutdowns 2 | . 2 . . . . . Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 . . . . 1 Combat Hostiles 2 | . 1 . . . . 1 Parts Melted 15 | 3 5 2 1 . . 4 Heat Transferred 4798 | 592 2294 888 629 . . 395 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 110 | 10 80 110 92 86 . . Initial . | . . . . . . . Average 22 | 1 15 36 21 73 . . Influence Increases 898 | 20 274 225 99 126 . 154 Destroy 0b10 Robot/C 600 | . 160 180 60 100 . 100 Destroy 0b10 Robot/NC 70 | 20 30 5 10 . . 5 Destroy Leader 142 | . 58 40 24 20 . . Allied During Kill 30 | . . . 5 6 . 19 Successful Hack 19 | . 19 . . . . . Destroy Structure 7 | . 7 . . . . . Lose Combat Pursuer 30 | . . . . . . 30 Influence Decreases 898 | 20 274 225 99 60 66 154 Entered New Map 66 | . . . . . 66 . Time Decay 713 | 20 254 225 99 40 . 75 Lost Part 45 | . 20 . . . . 25 Lost Ally 74 | . . . . 20 . 54 Squads Dispatched 3 | . 1 1 . . . 1 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 13 8 4 5 . 15 Peak Tracking Total 8 | . 4 3 2 2 . 8 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 7 1 2 . . . Terminals 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 17 1 3 . . . Successful 9 | . 8 1 . . . . Failed 12 | . 9 . 3 . . . Catastrophic 6 | . 4 . 2 . . . Database Lockouts . | . . . . . . . Manual 20 | . 16 . 3 . 1 . Terminals 15 | . 12 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . Terminals 3 | . 3 . . . . . Botnet 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 8 | . 6 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 6 | . . 3 3 3 6 6 Highest-Rated Group 179 | . . 40 40 40 179 179 Highest-Rated Ally 40 | . . 16 16 16 40 40 Total Orders . | . . . . . . . Ally Attacks 75 | . . . 14 20 . 41 Total Damage 1050 | . . . 139 207 . 704 Kills 11 | . . . 3 5 . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 5038 | 105 971 616 469 90 2459 328 Terrain 65 | 65 . . . . . . Structural 460 | . 416 44 . . . . Seismic 4513 | 40 555 572 469 90 2459 328 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5137 | 204 971 616 469 90 2459 328 Spaces Moved 2908 | 123 476 345 263 48 1512 141 Core 7 | 7 . . . . . . Treads 2625 | . 316 345 263 48 1512 141 Legs 276 | 116 160 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 157 | 118 147 160 160 160 160 189 Slowest Speed 330 | 120 190 160 160 160 160 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 69 49 34 10 88 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 4 2 Spaces Dug 7 | . 7 . . . . . Terrain Destroyed 7 | . 7 . . . . . Melee . | . . . . . . . Projectile 7 | . 7 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3264 | 158 647 380 293 61 1553 172 Wait 156 | 11 100 4 . 14 26 1 Move 2902 | 122 475 344 262 47 1511 141 Hop . | . . . . . . . Pick Up 40 | 7 9 6 8 . 6 4 Fast Attach 9 | 6 1 . 1 . 1 . Attach 6 | 1 2 1 2 . . . Detach . | . . . . . . . Swap 22 | 1 10 2 2 . 1 6 Drop 33 | . 6 7 7 . 7 6 Fire 95 | 10 44 16 11 . . 14 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 629 | -10/Materials | Identified exit to Mines 875 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Entered Mines 1206 | -10/Mines | Met a Derelict bent on vengeance 1239 | -10/Mines | Discovered new exit (range 12) 1241 | -10/Mines | Met a Derelict shopkeep closing up shop 1377 | -10/Mines | Found a hidden stash of uninstalled traps 1481 | -10/Mines | Discovered new exit (range 9) 1624 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1642 | -10/Mines | Learned Materials garrison access intel 1659 | -10/Mines | Assembled infested the area 1664 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1792 | -10/Mines | Entered Materials 1792 | -9/Materials | Accompanied by 3 allies 1792 | -9/Materials | Evolved 2 slots: Utility x2 2086 | -9/Materials | Discovered new exit (range 4) 2251 | -9/Materials | Discovered new exit (range 6) 2261 | -9/Materials | Entered Mines 2261 | -9/Mines | Accompanied by 3 allies 2347 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2351 | -9/Mines | Entered Zion 2351 | -7/Zion | Accompanied by 2 allies 2420 | -7/Zion | Received a visual enhancement algorithm 2421 | -7/Zion | Ran a visual enhancement algorithm 2504 | -7/Zion | Discovered new exit (range 15) 2629 | -7/Zion | System corruption cleaned by Quarantine Array 2685 | -7/Zion | Learned Factory stockpile data 2797 | -7/Zion | Learned location of Quarantine (-2) 3181 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3197 | -7/Zion | Found CR-A16's Pointy Stick 4118 | -7/Zion | Met Imprinter 4154 | -7/Zion | Imprinted 4156 | -7/Zion | Declared Zion's savior 4638 | -7/Zion | Found Prototype Device 4810 | -7/Zion | Entered Proximity Caves 4810 | -6/Proximity Caves | Accompanied by 6 allies 4935 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5119 | -6/Proximity Caves | Lost 4 allies 5138 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05089_ Destroyed Lgt. Antimatter Reactor. 05089_ G-67 Veteran suffers critical hit (Destroy). 05089_ Destroyed Field Laser. 05089_ G-67 Veteran knocked back. 05094_ Slug penetrates G-67 Veteran. 05094_ HV Slug penetrates Wall. 05100_ Acquired 35 matter. 05104_ Lgt. Treads destroyed. 05116_ Slug penetrates Wall. 05119_ Slug penetrates I-36 Angel. 05124_ Critical hit (Burn: +37). 05127_ I-36 Angel suffers critical hit (Burn). 05128_ Reactive Plating destroyed. 05129_ Slug penetrates I-36 Angel. 05132_ Com. Battery melted. 05132_ Power Amplifier melted. 05132_ I-36 Angel destroyed. 05135_ Overheating: Energy bleed (-58). 05135_ Hvy. Ion Engine destroyed. 05138_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# ##????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????## #????????????????????????? | | ???????????????????## ##??????????####??????????? | | ???????????????????# #?????????? ???????????? | | ???????????????????# #?????##### #????????????? | | ???????????????????# #?????# ??????????????? | | ?????????????????### #?????# ???????????????? | | ?????????????????# ####??# #????????????????? | | ?????????????????# #### #?###?????#??????? | | ?????????????????# ## #### #??????? | | ?????????????????# #??????? | | ????????????????##[! ## ##??????????? | | ????????????????# =%[ ### ##??????????? | | ????????###?????##### ### ###????????? | | ????????# ########### !% [ ##???????? | | ?????????# g ! [*%[ ##??????? | | ????????## g g! =%! %##?????? | | ????????# ### #### gg = %!* " #?????? | | ????????# #?# #??## % [ ! ## #????? | | ????????## #?# #???## l## ####?? ?????? | | ?????????# #???## @ ## ####?????? ?????? | | ????????? #####???# ######?????????????????? | | ????????## ##???????# ##??????????????????????? | | ?????????####????????# g##???????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????#########= #????????????????????????? | | ?????????????# %!%|##???????????????????????? | | ?????????????# ###% ### #???????????????????????? | | ???????????????#" % =# #???????????????????????? | | ???????????????#" = !%#= ########????????????????? | | ???????????????#" # =% #???????????????? | | ???????????????#" ## #??????????????? | | ???????????????#" " ##### #?????????????? | | ???????????????#""""" # #????????????????????? | | ???????????????######## #####????????????????????? | | ?????????????????????? #????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Remote Datajack | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Matter Filter | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerConstructBay Manual? 0 Play Time 01:01:08 Cumulative 30.5 hours Start 2025.07.06 @ 10:21:34 End 2025.07.06 @ 14:37:48 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 38 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 716e3e2f-a1b3-41e9-ae5f-942772d1f1fb