Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.16 @ 15:17:01 Player: Scyralis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (2913) 2913 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 7047 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 48 Friendly Fire -149 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 19/100 System Corruption 18% Temperature Cool (27) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Recoil Stabilizer System Shield > --- WEAPON (2) ------- Shock Rifle Mining Claw > --- INVENTORY (4) ---- Improved EM Pulse Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Core Analyzer Hardened Medium Armor Plating Improved Trap Extractor Improved Field Recycling Unit > --- WEAPON ----------- Minigun Flak Gun > --- INVENTORY -------- Medium Treads Compact Matter Pod System Shield Recalibrator Shock Rifle Cooled Pulse Rifle Phase Cannon High-powered Shotgun Improved Datajack Mining Claw [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Compact Matter Pod Device Advanced Heat Sink Storage Compact Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Mining Claw Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . 2 . . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 117 | 8 12 1 6 5 54 24 6 1 . Power 24 | 1 2 . 1 2 15 3 . . . Engine 10 | 1 2 . . 2 4 1 . . . Core 14 | . . . 1 . 11 2 . . . Reactor . | . . . . . . . . . . Propulsion 31 | 3 4 . 2 . 17 5 . . . Treads 5 | . . . . . . 5 . . . Leg 12 | 2 4 . 2 . 4 . . . . Wheel 1 | 1 . . . . . . . . . Hover 10 | . . . . . 10 . . . . Flight 3 | . . . . . 3 . . . . Utility 24 | 2 3 . 2 1 6 6 3 1 . Device 7 | . 2 . . . 1 2 1 1 . Storage 5 | 1 1 . . . 2 . 1 . . Processor 5 | 1 . . 1 . 1 2 . . . Hackware 2 | . . . . . . 1 1 . . Protection 5 | . . . 1 1 2 1 . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 3 1 1 2 16 10 3 . . Energy Gun 14 | . 3 . 1 . 4 5 1 . . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 9 | 2 . . . 1 3 2 1 . . Ballistic Cannon 5 | . . . . . 5 . . . . Launcher 2 | . . . . . 2 . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . 1 . . 1 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 5 | . . . . . 3 1 1 . . Parts Lost 23 | . 1 2 . 3 9 2 5 . 1 Power 5 | . . . . 1 2 1 1 . . Propulsion 2 | . . . . . 2 . . . . Utility 7 | . . . . 1 2 1 2 . 1 Weapon 9 | . 1 2 . 1 3 . 2 . . Highest Loss Streak 4 | . 1 2 . 3 3 1 4 . 1 Average Slot Usage (%) 90 | . 96 94 98 98 90 98 71 33 35 Engine 7 | . 14 14 . 9 7 5 5 . . Core 5 | . . . 11 . 8 7 3 . . Treads 5 | . . . . . . 20 14 . . Leg 9 | . 28 28 22 22 4 . . . . Hover 6 | . . . . . 15 1 . . . Device 6 | . 4 14 11 . 5 9 10 2 7 Storage 13 | . 14 14 11 11 14 15 12 7 4 Processor 9 | . 9 . 11 11 9 12 5 . . Protection 6 | . . . 11 20 6 5 3 . . Energy Gun 5 | . 16 17 9 . 2 5 2 7 7 Energy Cannon 1 | . . . . . 1 3 . . . Ballistic Gun 5 | . 8 . . 9 5 4 8 . . Ballistic Cannon 1 | . . . . . 4 . . . . Slashing Weapon 3 | . . 5 11 11 3 . 1 7 7 Naked Turns 16 | . . . . . . . 16 . . Heaviest Build 77 | 10 17 18 20 24 62 77 77 7 7 Greatest Support 60 | 20 20 20 26 26 33 60 60 3 3 Greatest Overweight (x) 16 | . . . . . 16 1 15 2 2 Average Overweight (x) . | . . . . . 1 . . 1 1 Largest Inventory Capacity 12 | 6 8 8 8 8 12 12 12 4 4 Average Capacity 9 | 5 7 8 8 8 10 12 9 4 4 Most Carried 11 | 3 3 3 3 4 11 11 11 3 2 Average Carried 5 | . . 2 1 2 6 7 7 1 2 Final Capacity 12 | 6 8 8 8 8 12 12 4 4 4 Final Carried 10 | . 3 3 3 2 8 10 . 2 2 Class Distribution -------------------- 76% | Mutant 15% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Matter Collected 2356 | 290 180 5 60 51 1492 278 . . . Remotely . | . . . . . . . . . . Salvage Created 4310 | 85 345 274 141 193 2164 1108 . . . Parts 263 | 6 16 14 10 27 137 53 . . . Haulers Intercepted 6 | . 2 . . . 4 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled 9 | . . . . . . 8 1 . . Retrieved Matter 89 | . . . . . . 89 . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 58 | . 6 2 4 6 29 11 . . . Melee 5 | . . 1 . 1 3 . . . . Guns 33 | . 6 1 4 2 12 8 . . . Cannons 17 | . . . . 3 11 3 . . . AOE 3 | . . . . . 3 . . . . Classes Destroyed 13 | 2 3 1 2 . 4 1 . . . Worker 27 | . 1 2 2 3 14 5 . . . Builder 15 | . . 2 . 2 7 4 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 6 | . 2 . . . 4 . . . . Recycler 10 | 1 . 1 . . 3 5 . . . Mechanic 1 | . . . . . 1 . . . . Operator 3 | . . . . . 3 . . . . Watcher 4 | . . . 1 . 2 1 . . . Swarmer 13 | . . . 4 6 . 3 . . . Grunt 38 | . 6 2 . . 25 5 . . . Sentry 4 | . . . . . 3 1 . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 6 | 2 5 6 4 6 6 5 . . . Combat Bots Only 5 | . 3 1 4 4 5 4 . . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 . . . Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Damage Taken 4449 | . 399 126 75 275 2044 1078 281 . 171 Core 1331 | . 56 12 27 56 476 458 183 . 63 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 72 . 79 13 . . . . Volleys Fired 284 | 3 40 13 12 16 134 57 4 . 5 Largest 2 | 2 2 2 1 1 2 2 2 . 1 Hottest 159 | 40 90 90 56 56 104 159 75 . 50 Shots Fired 478 | 6 77 25 12 16 224 105 8 . 5 Gun 321 | 6 77 25 12 10 104 74 8 . 5 Cannon 146 | . . . . . 115 31 . . . Launcher 5 | . . . . . 5 . . . . Special 6 | . . . . 6 . . . . . Kinetic 205 | 6 21 . . 6 146 21 5 . . Thermal 233 | . 56 25 12 10 48 82 . . . Explosive . | . . . . . . . . . . Electromagnetic 40 | . . . . . 30 2 3 . 5 Robot Hit Streak 63 | 5 30 15 25 5 26 63 20 . 9 Robot Miss Streak 4 | . 2 1 1 2 4 3 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 409 | 5 65 30 13 16 195 74 7 . 4 Core Hits 246 | 3 19 11 6 10 148 43 5 . 1 Critical Hits 2 | . . . . . 1 1 . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 59 | . . 7 4 11 21 6 . . 10 Impact . | . . . . . . . . . . Slashing 54 | . . 7 4 11 21 1 . . 10 Piercing . | . . . . . . . . . . Sneak Attacks 18 | . . 2 2 4 5 5 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8727 | 57 793 508 309 432 4750 1700 105 . 73 Guns 4175 | 57 793 274 173 54 1585 1061 105 . 73 Cannons 2644 | . . . . . 2095 549 . . . Explosions 393 | . . . . . 393 . . . . Melee 1441 | . . 234 136 325 673 73 . . . Ramming 21 | . . . . . 4 17 . . . Kinetic 2807 | 57 207 . . 26 2228 186 103 . . Thermal 3598 | . 586 274 173 81 1094 1390 . . . Explosive 71 | . . . . . 71 . . . . Electromagnetic 789 | . . . . . 680 34 2 . 73 Impact . | . . . . . . . . . . Slashing 1441 | . . 234 136 325 673 73 . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . 1 1 . . 1 3 14 14 18 Average Corruption 3 | . 1 1 . . 1 2 10 14 15 Corruption Purged . | . . . . . . . . . . Effects 46 | . . . . . 6 15 9 3 13 Message Errors 8 | . . . . . 1 5 1 . 1 Matter Fused 5 | . . . . . . . 3 1 1 Heat Flow Errors 7 | . . . . . . 3 2 1 1 Energy Discharges 5 | . . . . . 3 1 1 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 2 . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . 1 2 Targeting Errors 11 | . . . . . 2 3 1 . 5 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 375 | . . 89 29 30 227 . . . . Projectiles 25 | . . . . . 25 . . . . Explosions 17 | . . . . . 17 . . . . Melee 333 | . . 89 29 30 185 . . . . Knockbacks 22 | . . . . . 22 . . . . Impact . | . . . . . . . . . . Kinetic 22 | . . . . . 22 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 265 | . . . . . 265 . . . . Shots 6 | . . . . . 6 . . . . Rammed 4 | . . . . . 1 3 . . . Targets Rammed 5 | . . . . . 2 3 . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 704 | . 348 7 . 6 534 704 321 200 108 Average Temperature 168 | . 105 3 . 3 184 176 193 115 35 Received Heat Transfer 1629 | . 297 96 . . 981 147 . . 108 Effects 61 | . . . . . 27 34 . . . Shutdowns 20 | . . . . . 9 11 . . . Energy Bleed 7 | . . . . . 3 4 . . . Interference 12 | . . . . . 6 6 . . . Matter Decay 5 | . . . . . 3 2 . . . Short Circuit 4 | . . . . . 2 2 . . . Damage (minor) 3 | . . . . . 1 2 . . . Damage (major) 3 | . . . . . . 3 . . . Damage (core) 7 | . . . . . 3 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 3 1 2 . 1 3 . . . Heat Transferred 7078 | . 1644 731 444 259 1780 2220 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Peak Influence 682 | 10 209 58 164 212 682 558 130 49 19 Average Influence 248 | 3 97 28 85 146 320 393 112 49 15 Maximum Alert Level 2 | . 1 . . 1 2 2 . . . Low Security (%) 46 | 100 97 100 100 58 31 . 100 100 100 Level 1 27 | . 2 . . 41 26 54 . . . Level 2 26 | . . . . . 42 45 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 . 2 . 9 4 . . 1 Investigation 10 | . 3 . 1 . 3 2 . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . . . 1 . 3 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Distress Signals 5 | . . . 1 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 10 2 8 7 57 14 6 . 3 Peak Tracking Total 6 | . 3 2 5 4 6 3 6 . 3 Tactical Retreats 8 | . . . . . 8 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Traps Triggered 4 | . 1 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Disabled 30 | . . . . . 14 16 . . . Max in Single Turn 5 | . . . . . 5 4 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Accessed 16 | . 3 . 2 . 8 2 . . 1 Terminals 10 | . 2 . 2 . 4 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . 1 . . . 1 1 . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 52 | . 9 . 7 . 26 7 . . 3 Successful 37 | . 6 . 7 . 21 2 . . 1 Failed 15 | . 3 . . . 5 5 . . 2 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 6 . 7 . 15 3 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units 9 | . 3 . . . 2 4 . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 24 | . 4 . 7 . 11 1 . . 1 Record 11 | . 3 . 2 . 6 . . . . Robot Schematic 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 3 | . . . 1 . 2 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 3 | . . . . . 3 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . . . 2 1 . . . Retrieve Matter 2 | . 1 . . . 1 . . . . Retrieve Components 3 | . 1 . . . 1 1 . . . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . 7 2 . . 1 Full Trace Events 12 | . 2 . 1 . 6 2 . . 1 Feedback Events 4 | . 1 . . . 1 1 . . 1 Corruption 4 | . 1 . . . 1 1 . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 65 | . 65 . . . . . . . . Retrieved Components 19 | . 10 . . . . 9 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . Non-combat 2 | . . . . . . 2 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . . . no_distress 3 | . . . . . . 3 . . . find_chute 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 1 . . . . Highest-Rated Group 39 | . . . . 39 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . 10 2 . . . . Total Damage 84 | . . . . 41 43 . . . . Kills 2 | . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Turns Passed 4053 | 68 426 106 183 428 1502 953 209 77 101 Spaces Moved 1962 | 42 224 39 109 290 684 344 130 65 35 Core 166 | 6 . . . . 1 . 59 65 35 Treads 358 | . . . . . . 287 71 . . Legs 888 | 19 224 39 109 290 207 . . . . Wheels 17 | 17 . . . . . . . . . Hover 529 | . . . . . 472 57 . . . Flight 4 | . . . . . 4 . . . . Fastest Speed 42 | 50 120 120 120 120 42 102 50 100 100 Average Speed 134 | 101 120 120 120 120 130 174 146 113 130 Slowest Speed 850 | 120 120 120 120 120 850 190 800 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 26 | 3 35 10 17 53 44 11 85 2 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . 1 . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 14 | . . . 1 2 2 . . . 9 Terrain Destroyed 208 | . . . 1 2 159 37 . . 9 Melee 14 | . . . 1 2 2 . . . 9 Projectile . | . . . . . . . . . . AOE 194 | . . . . . 157 37 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total 2801 | 63 306 59 141 327 1030 597 142 68 68 Wait 182 | . 1 . . . 45 118 . . 18 Move 1953 | 41 223 38 108 289 683 344 129 64 34 Hop . | . . . . . . . . . . Pick Up 119 | 9 17 . 7 4 55 23 1 3 . Fast Attach . | . . . . . . . . . . Attach 73 | 8 3 1 3 3 29 19 6 1 . Detach 8 | . . . . . 1 6 1 . . Swap 44 | . 9 . 3 2 25 5 . . . Drop 73 | 2 13 . 4 2 35 16 1 . . Fire 284 | 3 40 13 12 16 134 57 4 . 5 Melee 59 | . . 7 4 11 21 6 . . 10 Ram 1 | . . . . . 1 . . . . Kick 1 | . . . . . 1 . . . . Crush 3 | . . . . . . 3 . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 495 | -10/Materials | Entered Mines 564 | -10/Mines | Discovered new exit (range 9) 601 | -10/Mines | Entered Materials 601 | -9/Materials | Evolved 2 slots: Utility x2 645 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Entered Mines 840 | -9/Mines | Lost 3 parts (1p1u1w) 935 | -9/Mines | Learned location of 1 exit from Materials 1206 | -9/Mines | Discovered new exit (range 5) 1212 | -9/Mines | Entered Materials 1212 | -8/Materials | Accompanied by 1 ally 1212 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1213 | -8/Materials | Identified exit to Factory 1219 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1260 | -8/Materials | Repaired Core Shielding 1587 | -8/Materials | Garrison activated, responded to threat 1726 | -8/Materials | Core integrity fell below 50% 1818 | -8/Materials | Lost 3 parts (1p1n1u) 2231 | -8/Materials | Garrison activated, responded to threat 2333 | -8/Materials | Core integrity fell below 20% 2594 | -8/Materials | Discovered exit to Factory (range 15) 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Evolved 2 slots: Utility x2 3472 | -7/Factory | Core integrity fell below 50% 3667 | -7/Factory | Sucked down chute 3667 | -7/Factory | Entered Waste 3682 | -7/Waste | EMP discharged 3698 | -7/Waste | Spotted C-40 Crusher 3710 | -7/Waste | Spotted C-40 Crusher 3736 | -7/Waste | Spotted C-40 Crusher 3762 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3775 | -7/Waste | Spotted C-40 Crusher 3779 | -7/Waste | Spotted C-40 Crusher 3782 | -7/Waste | EMP discharged 3782 | -7/Waste | System corruption reached 10% 3794 | -7/Waste | Spotted C-40 Crusher 3809 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3815 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3818 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3820 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3822 | -7/Waste | Core integrity fell below 20% 3851 | -7/Waste | Lost 4 parts (2u2w) 3853 | -7/Waste | Discovered new exit (range 12) 3868 | -7/Waste | Found Prototype Device 3869 | -7/Waste | Identified Exp. Sensor Array 3876 | -7/Waste | Entered Factory 3930 | -7/Factory | Discovered new exit (range 15) 3953 | -7/Factory | Entered Storage 4022 | -7/Storage | Crushed by falling debris 4054 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Tier: 2 Schematic downloaded. Feedback: System corruption (+1%). 03967_ ALERT: Suspicious activity at Terminal S003. Dispatching Investigation squad. 03978_ System corrupted: Heat flow error (+141). 03995_ System corrupted: Matter fused (-6). 03998_ U-05 Engineer builds a Wall. 03998_ System corrupted: Mining Claw targeting data glitched. 04013_ System corrupted: Component data lost. 04022_ The unstable cave ceiling collapses. 04022_ Crushed by falling debris. 04022_ Com. Matter Pod destroyed. 04022_ System corrupted by crushing effect (+3). 04024_ System corrupted: Mining Claw targeting data glitched. 04030_ System corrupted: Component data lost. 04045_ LGRLGWJITSM,OYUVSV5 I=ZYFQIHCJGUM2ZZ:CW# 04045_ System corrupted: Shock Rifle targeting data glitched. 04047_ U-05 Engineer builds a Wall. 04049_ System corrupted: Shock Rifle targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????#####????????? | | ??????????????????????????# #????????? | | ????????????????########### #????????? | | ????????????????# # #????????? | | ??????????####### """"" # #????????? | | ??????????# # ""T"" @# #????????? | | ??????????# ##### u g g #????????? | | ??????????###???# """ """g# #????????? | | ????????????????# """ """ # #????????? | | ????????????????# """ """ + #????????? | | ????????????????# u # #????????? | | ????????????????########### #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????? #????????? | | ??????????????????????????? +????????? | | ??????????????????????????? #????????? | | ??????????????????????????? +????????? | | ??????????????????????????? #????????? | | ??????????????????????????? ?????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 54 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Com. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerQuantumBoosters Manual? 0 Play Time 00:35:20 Cumulative 11.3 hours Start 2020.06.16 @ 14:42:20 End 2020.06.16 @ 15:17:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8ef519d5-ac57-4fe0-98a8-8d1ea70d93e8