Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.18 @ 02:53:18 Player: poppyj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3635) 3635 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 9033 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 607 Entered Garrisons 200 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Deuterium Engine Light Treads Improved Power Shielding System Restoration Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Visual Processing Unit Hardlight Generator System Shield > --- WEAPON ----------- Heavy Particle Gun Particle Cannon Plasma Cannon Coil Gun Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Carbon-fiber Leg Huge Storage Unit Improved Signal Interpreter Improved Reaction Control System Improved Power Shielding Hardened Medium Armor Plating Hardlight Generator Remote Shield System Restoration Module Advanced Beam Cannon Heavy Plasma Cannon Mini Grenade Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . . 2 . 2 . . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 3 | . . . . . 1 . . . 2 Weapon 3 | . . . 1 . 1 . . . 1 Parts Attached 91 | 5 4 3 5 4 27 12 4 . 27 Power 12 | 1 . 1 . . 3 1 2 . 4 Engine 9 | 1 . 1 . . 1 1 2 . 3 Core 2 | . . . . . 2 . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 . . 1 . 5 6 . . 8 Treads 1 | . . . . . . . . . 1 Leg 17 | 2 . . . . 5 5 . . 5 Wheel . | . . . . . . . . . . Hover 3 | . . . 1 . . . . . 2 Flight 1 | . . . . . . 1 . . . Utility 25 | 1 1 2 1 2 9 1 2 . 6 Device 12 | . 1 2 1 2 2 . 1 . 3 Storage 6 | 1 . . . . 4 1 . . . Processor 1 | . . . . . . . . . 1 Hackware 2 | . . . . . 1 . 1 . . Protection 4 | . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . Weapon 32 | 1 3 . 3 2 10 4 . . 9 Energy Gun 9 | . 3 . . . 5 . . . 1 Energy Cannon 13 | . . . 3 2 2 2 . . 4 Ballistic Gun 3 | 1 . . . . 1 . . . 1 Ballistic Cannon 4 | . . . . . 2 1 . . 1 Launcher 2 | . . . . . . 1 . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 1 1 . 3 . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 24 | . . . . . 2 . . . 22 Power 2 | . . . . . . . . . 2 Propulsion 7 | . . . . . 1 . . . 6 Utility 7 | . . . . . 1 . . . 6 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 9 | . . . . . 1 . . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 88 100 99 89 96 97 100 100 78 Engine 8 | . 14 14 11 11 5 9 9 9 5 Leg 23 | . 28 28 22 22 24 24 27 27 17 Hover 1 | . . . 10 1 . . . . . Device 9 | . 7 14 11 11 8 9 9 9 9 Storage 9 | . 14 14 11 11 9 9 9 9 5 Processor 1 | . . . . . . . . . 6 Hackware 3 | . . . . . 8 . 5 9 3 Protection 1 | . . . . . . 9 3 . . Energy Gun 12 | . 19 28 . . 15 18 18 18 5 Energy Cannon 16 | . . . 32 33 16 12 18 18 12 Ballistic Gun 1 | . 4 . . . 3 . . . 2 Ballistic Cannon 1 | . . . . . . 5 . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 12 17 17 24 24 101 48 48 47 65 Greatest Support 66 | 20 20 20 20 20 44 51 51 51 66 Greatest Overweight (x) 17 | . . . 3 7 2 15 . . 17 Average Overweight (x) . | . . . 2 1 . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 8 14 15 15 14 Most Carried 15 | 4 7 8 8 8 8 15 15 15 15 Average Carried 10 | 1 5 7 7 8 7 11 14 14 13 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 5 Final Carried 15 | 3 7 7 8 8 8 15 15 15 5 Class Distribution -------------------- 32% | Hacker-Gunner 18% | Mutant 13% | Hacker-Tank 12% | Gunner 10% | Tank 5% | Skirmisher 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hacker-Gunner | -8/Materials Tank | -8/Storage Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Recycling Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Matter Collected 1480 | 259 40 17 52 49 392 180 91 . 400 Remotely 40 | . 40 . . . . . . . . Salvage Created 3947 | 76 107 178 245 49 1082 830 314 168 898 Parts 210 | 2 11 16 20 6 46 53 10 8 38 Haulers Intercepted 3 | . . . . . 2 1 . . . Recyclers Shooed 4 | 1 . . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 81 | . 3 8 7 4 18 14 7 3 17 Guns 36 | . 3 8 . . 11 7 4 2 1 Cannons 39 | . . . 7 4 7 6 3 1 11 AOE 3 | . . . . . . 1 . . 2 Classes Destroyed 12 | 1 1 1 2 . 2 2 1 . 2 Worker 4 | . . . . . . 3 . . 1 Hauler 3 | . . . . . 2 1 . . . Recycler 1 | 1 . . . . . . . . . Watcher 5 | . . . 1 . 2 2 . . . Swarmer 16 | . . 6 3 4 . 2 1 . . Grunt 33 | . 3 2 2 . 10 9 3 . 4 Brawler 4 | . . . . . . 1 2 . 1 Duelist 3 | . . . . . . . . . 3 Protector 1 | . . . . . . . . . 1 Sentry 19 | . . . 2 . 6 2 . 3 6 Hunter 2 | . . . . . 2 . . . . Programmer 3 | . . . . . . . 1 . 2 Best Kill Streak 6 | 1 3 3 4 4 5 5 5 1 6 Combat Bots Only 6 | . 3 3 4 4 4 4 5 1 6 Max Kills in Single Turn 2 | 1 2 1 1 1 2 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Damage Taken 4749 | . 33 164 244 239 604 142 203 . 3120 Core 1315 | . . 29 124 140 86 63 11 . 862 Absorbed by Shields 1484 | . . . . . . . . . 1484 Redirected to Shielding 16 | . . . . . 16 . . . . Regen/Repaired (Parts) 193 | . . . . . . 193 . . . Core Remaining (%) 73 | 100 . 88 . 34 . . . 70 . Volleys Fired 151 | 3 2 15 11 6 37 21 15 4 37 Largest 5 | 1 2 2 3 3 4 4 4 4 5 Hottest 286 | 20 112 112 204 204 252 264 264 264 286 Shots Fired 504 | 3 4 30 33 18 136 84 54 16 126 Gun 234 | 3 4 30 . . 80 45 27 8 37 Cannon 265 | . . . 33 18 56 38 27 8 85 Launcher 3 | . . . . . . 1 . . 2 Special 2 | . . . . . . . . . 2 Kinetic 45 | 3 . . . . 5 10 . . 27 Thermal 444 | . 4 30 33 18 131 73 54 16 85 Explosive 3 | . . . . . . 1 . . 2 Electromagnetic 10 | . . . . . . . . . 10 Robot Hit Streak 21 | 3 3 5 18 7 21 14 10 10 16 Robot Miss Streak 4 | . 1 3 1 2 4 3 1 2 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 307 | 3 3 18 21 11 86 39 36 3 87 Core Hits 163 | 2 3 9 9 4 39 36 12 3 46 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 22 | . 1 3 . . 9 3 2 . 4 Burn 18 | . 1 3 . . 9 3 2 . . Meltdown 3 | . . . . . . . . . 3 Destroy 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7200 | 39 68 347 458 233 1798 1050 796 98 2313 Guns 3117 | 39 68 340 . . 1127 560 442 42 499 Cannons 3629 | . . . 451 226 657 394 354 20 1527 Explosions 356 | . . . . . . 86 . . 270 Melee . | . . . . . . . . . . Ramming 98 | . . 7 7 7 14 10 . 36 17 Kinetic 616 | 39 . . . . 30 135 . . 412 Thermal 6051 | . 68 340 451 226 1754 819 796 62 1535 Explosive 283 | . . . . . . 86 . . 197 Electromagnetic 152 | . . . . . . . . . 152 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 6 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . . 7 Message Errors 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . 5 11 . . . . Projectiles 16 | . . . . 5 11 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . 1 . . . 1 . 1 . Impact 2 | . . 1 . . . . . 1 . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . 3 . . 1 . . . Targets Rammed 22 | . . 1 3 1 4 3 . 4 6 Kicked 18 | . . 1 . 1 4 2 . 4 6 Crushed . | . . . . . . . . . . Highest Temperature 749 | . 114 111 695 749 533 546 489 123 654 Average Temperature 178 | . 59 33 245 389 166 138 210 72 183 Received Heat Transfer 1419 | . 24 33 54 . 360 54 81 . 813 Effects 59 | . . . 9 21 5 5 6 . 13 Shutdowns 13 | . . . 3 3 1 1 2 . 3 Energy Bleed 4 | . . . . . 1 . . . 3 Interference 13 | . . . 3 1 2 3 2 . 2 Matter Decay 6 | . . . . 3 . . 1 . 2 Short Circuit 8 | . . . 1 4 1 . 1 . 1 Damage (minor) 2 | . . . 1 . . . . . 1 Damage (major) 9 | . . . . 8 . . . . 1 Damage (core) 4 | . . . 1 2 . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Melted 30 | . . 1 2 . 13 2 4 . 8 Heat Transferred 12393 | . 222 962 814 407 3996 1778 1621 111 2482 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Peak Influence 787 | 5 81 261 234 172 468 601 787 370 215 Initial 344 | . 2 26 85 51 56 114 344 302 74 Average 201 | 2 34 180 132 166 182 283 616 276 66 Maximum Alert Level 3 | . . 1 1 . 2 2 3 1 1 Low Security (%) 61 | 100 100 41 88 100 70 35 . 17 98 Level 1 27 | . . 58 11 . 24 40 15 82 1 Level 2 8 | . . . . . 5 24 57 . . Level 3 2 | . . . . . . . 26 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . 2 4 . . 8 Investigation 5 | . 1 . 1 . 1 1 . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 2 | . . . . . 1 . . . 1 Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Distress Signals 5 | . . . . . 2 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 3 11 10 4 32 23 21 3 25 Peak Tracking Total 8 | . 3 3 5 4 7 6 8 1 7 Tactical Retreats 4 | . . 2 1 . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Machines Disabled 11 | . . . 1 1 1 2 1 1 4 Max in Single Turn 2 | . . . 1 1 1 1 1 1 2 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Machines Accessed 35 | . 2 . 4 1 10 4 1 10 3 Terminals 22 | . 1 . 4 1 7 1 1 5 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . . 2 . . . Recycling Units 7 | . 1 . . . 1 . . 5 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 155 | . 10 . 15 3 71 17 2 27 10 Successful 102 | . 7 . 10 2 49 12 1 19 2 Failed 52 | . 2 . 5 1 22 5 1 8 8 Catastrophic 6 | . . . 2 . 1 . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . Manual 26 | . 3 . 2 . 14 . 1 2 4 Terminals 96 | . 7 . 15 3 40 6 2 19 4 Fabricators 6 | . . . . . . . . . 6 Repair Stations 8 | . . . . . . 8 . . . Recycling Units 14 | . 3 . . . 3 . . 8 . Scanalyzers 21 | . . . . . 21 . . . . Garrison Access 10 | . . . . . 7 3 . . . Terminal Hacks 57 | . 4 . 10 2 23 4 1 12 1 Record 16 | . 2 . 4 1 4 1 . 4 . Robot Schematic 2 | . . . . . . . . 2 . Prototype ID Bank 3 | . . . 1 . 2 . . . . Open DSF 1 | . . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . Emergency Access Points 3 | . . . . . 2 . 1 . . Terminal Index 1 | . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 3 | . . . 1 . . 1 . 1 . Locate Traps 5 | . . . 1 . 3 1 . . . Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 4 | . 1 . 1 . 1 . . 1 . Maintenance Status 2 | . . . . . 2 . . . . Security Status 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . . . . 1 . Investigation Status 2 | . . . 1 . . . . 1 . Reinforcement Status 2 | . . . . . 2 . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 5 | . . . . . 2 1 . 2 . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 3 | . . . . . . 3 . . . Repair 3 | . . . . . . 3 . . . Recycling Unit Hacks 13 | . 3 . . . 3 . . 7 . Recycle Component 1 | . 1 . . . . . . . . Process 3 | . 1 . . . . . . 2 . Report Inventory 7 | . 1 . . . 1 . . 5 . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 21 | . . . . . 21 . . . . Insert Component 10 | . . . . . 10 . . . . Analyze 11 | . . . . . 11 . . . . Garrison Access Hacks 4 | . . . . . 2 2 . . . Unlock Access 2 | . . . . . 1 1 . . . Coupler Status 2 | . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 2 . 4 1 8 4 . 6 3 Full Trace Events 8 | . 1 . 1 . 2 3 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 10 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . Time 114 | . . . . . . 114 . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 122 | . 67 . . . . . . 55 . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed 10 | . . . . . 10 . . . . Part Schematics Acquired 10 | . . . . . 10 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Total Allies 12 | . . . . 2 . 10 . . . Largest Group 10 | . . . . 2 2 10 9 . . Highest-Rated Group 173 | . . . . 52 52 173 154 . . Highest-Rated Ally 31 | . . . . 31 31 29 29 . . Total Orders . | . . . . . . . . . . Ally Attacks 138 | . . . . . 8 34 96 . . Total Damage 1773 | . . . . . 83 471 1219 . . Kills 22 | . . . . . 2 6 14 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Turns Passed 5020 | 78 196 391 516 241 870 575 378 734 1041 Spaces Moved 2725 | 71 148 277 178 109 508 290 242 488 414 Core 63 | 36 . . . 2 . 3 . . 22 Treads 1 | . . . . . . . . . 1 Legs 2465 | 35 148 277 7 104 508 286 242 488 370 Wheels . | . . . . . . . . . . Hover 195 | . . . 171 3 . . . . 21 Flight 1 | . . . . . . 1 . . . Fastest Speed 50 | 50 120 120 120 190 120 126 130 130 50 Average Speed 151 | 84 120 120 254 195 128 157 130 130 202 Slowest Speed 930 | 120 120 120 260 400 263 930 130 130 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 15 78 16 28 51 39 33 91 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 18 | . . . . . . 12 . 2 4 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . 2 . 2 4 AOE 10 | . . . . . . 10 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Total 3255 | 86 164 309 211 122 641 349 270 577 526 Wait 110 | . . . 8 . . . . 80 22 Move 2717 | 70 147 276 177 108 507 290 241 487 414 Hop . | . . . . . . . . . . Pick Up 102 | 8 8 7 5 1 35 17 5 1 15 Fast Attach . | . . . . . . . . . . Attach 47 | 5 4 2 2 . 9 4 . . 21 Detach 5 | . 2 . . . 1 . . . 2 Swap 44 | . . 1 3 4 18 8 4 . 6 Drop 57 | . 1 7 2 2 30 6 5 1 3 Fire 151 | 3 2 15 11 6 37 21 15 4 37 Melee . | . . . . . . . . . . Ram 4 | . . . 3 . . 1 . . . Kick 18 | . . 1 . 1 4 2 . 4 6 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison -8/Recycling -6/Factory History --------- Turn | Location | Event 37 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 7) 218 | -10/Materials | Central database locked down 275 | -10/Materials | Entered Mines 329 | -10/Mines | Build established: Mutant 456 | -10/Mines | Learned Materials trap positions 494 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 497 | -10/Mines | Found Prototype Device 499 | -10/Mines | Identified Exp. Sensor Array 645 | -10/Mines | Discovered new exit (range 6) 651 | -10/Mines | Learned location of Storage (-8) 666 | -10/Mines | Entered Materials 666 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 667 | -9/Materials | Loaded intel: 18 trap records 981 | -9/Materials | Discovered new exit (range 13) 1098 | -9/Materials | Build established: Gunner 1182 | -9/Materials | Entered Mines 1198 | -9/Mines | Core integrity fell below 50% 1219 | -9/Mines | Identified exit to Materials 1423 | -9/Mines | Entered Materials 1423 | -8/Materials | Accompanied by 2 allies 1423 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1428 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1842 | -8/Materials | Build established: Hacker-Gunner 2214 | -8/Materials | Identified exit to Garrison 2258 | -8/Materials | Discovered new exit (range 13) 2293 | -8/Materials | Entered Storage 2424 | -8/Storage | Repaired Titanium Leg 2443 | -8/Storage | Repaired Titanium Leg 2532 | -8/Storage | Repaired Carbon-fiber Leg 2573 | -8/Storage | Build established: Tank 2652 | -8/Storage | Garrison activated, responded to threat 2809 | -8/Storage | Discovered new exit (range 15) 2811 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2868 | -8/Storage | Identified exit to Garrison 2868 | -8/Storage | Entered Garrison 2868 | -8/Garrison | Accompanied by 9 allies 2912 | -8/Garrison | Triggered checkpoint 2960 | -8/Garrison | Triggered checkpoint 3011 | -8/Garrison | Discovered new exit (range 13) 3068 | -8/Garrison | Triggered checkpoint 3079 | -8/Garrison | Garrison Relay disabled 3246 | -8/Garrison | Entered Recycling 3389 | -8/Recycling | Build established: Hacker-Gunner 3932 | -8/Recycling | Discovered new exit (range 16) 3980 | -8/Recycling | Entered Factory 3980 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4215 | -6/Factory | Garrison activated, responded to threat 4286 | -6/Factory | Build established: Hacker-Tank 4654 | -6/Factory | Lost 8 parts (1p3n2u2w) 4894 | -6/Factory | Lost 3 parts (1u2w) 4992 | -6/Factory | Core integrity fell below 50% 5016 | -6/Factory | Core integrity fell below 20% 5021 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier misfires. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Gravmag System destroyed. Hvy. Plasma Cannon destroyed. P-60 Hacker resets G-50 Soldier, system corruption cleaned. ALERT: Cargo convoy en route, clear transfer corridor. Imp. Reaction Control System destroyed. K-01 Serf cleans the Megafabricator. U-05 Engineer repairs door. K-01 Serf cleans the Megafabricator. Connecting with Terminal... ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. Jacked G-50 Soldier... QQWIP1OPD3E#WNO4, G|UHE/ 1DO Jacked L-41 Fighter... >>parse_system Reading system data... Remote Datajack severed. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# """T""" #??????????????????? | | ????????????????????# g!|@g #??????????????????? | | ????????????????????# ""pl"" #??????????????????? | | ????????????????????# "" "" #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """Y#??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????##+##+################???????? | | ?????????????????????# #???????? | | ????????????????????## = #???????? | | ????????????????????+ ! #???????? | | ????????????????????## #???????? | | ?????????????????????# ######### | | ?????????????????????# ######### # | | ?????????????????????# # " # | | ??????????????????? # # # | | ????????????????? + # # ] | | ????????????????""""""""" # + # | | ?????????????????"""""""" # #^ % # | | ?????????????????"""""""" # #* # | | ?????????????????????"""" # ?# # | | ????????????????????????" # ?# #####+### | | ????????????????????????" # ??# | | ???????????????????????? # ??# %* | | ???????????????????????? # ???# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Concussive RPG | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -8/Recycling | Hacked H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeWeaponSuite Manual? 0 Play Time 01:28:28 Cumulative 15.8 hours Start 2023.10.18 @ 01:18:46 End 2023.10.18 @ 02:53:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 20 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a96f410d-3450-4503-9ac4-e1586b8bcd9f