Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 09:19:43 Player: BrainTooSmol Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (6336) 6336 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1773) 1773 TOTAL SCORE: 13134 Bonus ------- High Alert Combat Kills 604 Follower Combat Kills 102 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 250/290 System Corruption 1% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (3) ------- Particle Gun Particle Gun Beamcaster > --- INVENTORY (15) --- Improved Deuterium Engine Cryofiber Web Improved Heat Sink Superbattery (1500) Particle Charger Improved Shield Generator Relay Coupler [Heavy] (12) Autogun High-powered Shotgun Heavy Mass Driver Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun Chainsword > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Cryofiber Web Improved Heat Sink Superbattery Particle Charger Particle Charger Hardened Light Armor Plating Improved Shield Generator Relay Coupler [Heavy] Particle Gun Autogun Autogun High-powered Shotgun [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 138 | 6 8 1 17 2 . 7 17 40 9 . 31 Power 17 | 1 1 . 2 . . . 2 7 1 . 3 Engine 10 | 1 . . 1 . . . 2 4 . . 2 Core 7 | . 1 . 1 . . . . 3 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 2 1 4 . . . 1 4 1 . 5 Treads 1 | . . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 19 | 2 2 1 3 . . . 1 4 1 . 5 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 2 . 1 . . . 6 6 1 . 16 Device 21 | . . . 1 . . . 5 4 . . 11 Storage 2 | 1 1 . . . . . . . . . . Processor 6 | . 1 . . . . . 1 2 . . 2 Hackware 2 | . . . . . . . . . 1 . 1 Protection 2 | . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 3 . 10 2 . 7 8 23 6 . 7 Energy Gun 18 | . 3 . 7 . . . . 1 2 . 5 Energy Cannon 21 | . . . . . . 1 6 13 1 . . Ballistic Gun 10 | 2 . . 2 1 . 3 . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 13 | . . . 1 1 . 3 2 6 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 3 1 . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 2 . . 1 Parts Lost 40 | . 2 1 3 . . 1 5 12 4 . 12 Power 5 | . . . . . . . . 3 . . 2 Propulsion 14 | . 2 1 1 . . . 2 3 1 . 4 Utility 7 | . . . . . . . 1 2 . . 4 Weapon 14 | . . . 2 . . 1 2 4 3 . 2 Highest Loss Streak 7 | . 1 1 1 . . 1 2 6 2 . 7 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 96 | . 89 98 99 100 100 98 98 97 91 92 90 Engine 4 | . 9 . 3 11 11 11 8 4 . . 2 Core 3 | . 4 14 7 . . . . 2 7 7 4 Wheel 15 | . 24 26 17 22 22 22 17 14 6 7 9 Device 19 | . . . 11 11 11 11 26 25 15 15 13 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 Processor 15 | . 7 14 11 11 11 11 9 18 23 23 18 Hackware 1 | . . . . . . . . . 6 7 7 Energy Gun 9 | . 15 28 30 22 22 19 . . 13 15 21 Energy Cannon 13 | . . . . . . 1 26 21 2 . . Ballistic Gun 1 | . 12 . 2 11 11 9 . . 3 7 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 10 31 31 37 38 35 39 50 57 46 38 46 Greatest Support 28 | 26 26 26 26 24 24 24 24 24 28 28 28 Greatest Overweight (x) 4 | . 3 3 3 1 1 1 4 3 3 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 14 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 13 12 15 14 14 14 14 12 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 14 13 15 15 15 14 15 12 15 15 12 Class Distribution -------------------- 54% | Gunner 15% | Mutant 14% | Skirmisher 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Matter Collected 1784 | 189 50 20 207 5 . 112 253 512 121 . 315 Remotely . | . . . . . . . . . . . . Salvage Created 5549 | . 356 93 898 5 . 136 1009 1613 682 . 757 Parts 279 | . 23 9 56 1 . 12 56 81 15 . 26 Haulers Intercepted 9 | . 1 . 3 . . . 3 2 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 118 | . 6 5 21 1 . 11 17 34 9 . 14 Melee 1 | . . . . . . . . 1 . . . Guns 49 | . 6 5 19 . . 3 . . 3 . 13 Cannons 47 | . . . . . . . 12 29 6 . . AOE 20 | . . . 2 1 . 8 5 4 . . . Classes Destroyed 15 | . 7 1 3 . . 1 1 2 . . . Worker 2 | . 1 . . . . . 1 . . . . Builder 2 | . 1 . 1 . . . . . . . . Tunneler 2 | . . . 1 . . . . 1 . . . Hauler 9 | . 1 . 3 . . . 3 2 . . . Recycler 2 | . 1 . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 9 | . 1 . 3 . . . 3 2 . . . Swarmer 25 | . . 3 2 1 . 8 4 3 4 . . Grunt 60 | . 6 2 13 . . 2 8 17 5 . 7 Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 . . . . Sentry 15 | . . . 5 . . . 2 3 . . 5 Specialist 2 | . . . . . . . 2 . . . . Hunter 4 | . . . . . . . . 2 . . 2 Programmer 9 | . . . . . . . . 9 . . . Best Kill Streak 6 | . 5 3 5 1 . 4 6 4 5 . 3 Combat Bots Only 5 | . 2 3 3 1 . 4 4 4 5 . 3 Max Kills in Single Turn 4 | . 3 1 2 1 . 2 4 2 1 . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . . . 1 1 . 2 3 2 . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Hostile Shots Fired 615 | . 29 23 53 . . 14 103 137 22 19 215 Missed 203 | . 7 5 14 . . 3 36 37 10 8 83 Damage Taken 5635 | . 337 206 535 . . 128 1102 1724 185 154 1264 Core 1213 | . 109 63 131 . . 52 149 369 17 49 274 Absorbed by Shields 103 | . . . . . . . . 91 . . 12 Regen/Repaired (Parts) 214 | . . . 48 . . . 87 79 . . . Core Remaining (%) 64 | 100 . 31 . . . 54 72 . . . . Volleys Fired 254 | . 32 11 36 1 . 11 33 67 17 2 44 Largest 3 | . 2 2 3 3 . 3 3 3 3 3 3 Hottest 225 | . 130 130 195 118 . 118 225 223 224 153 205 Shots Fired 648 | . 65 19 103 3 . 17 90 178 41 4 128 Gun 357 | . 65 19 100 2 . 10 . 1 28 4 128 Cannon 269 | . . . . . . . 87 169 13 . . Launcher 22 | . . . 3 1 . 7 3 8 . . . Special . | . . . . . . . . . . . . Kinetic 70 | . 48 . 9 . . 4 . . 5 2 2 Thermal 526 | . 17 19 69 . . . 87 170 36 2 126 Explosive 22 | . . . 3 1 . 7 3 8 . . . Electromagnetic 30 | . . . 22 2 . 6 . . . . . Robot Hit Streak 54 | . 13 7 18 . . 7 20 41 54 1 19 Robot Miss Streak 6 | . 5 3 6 . . 1 3 3 1 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 2 . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . 1 Shots Hit Robots 452 | . 45 15 73 . . 8 53 119 61 1 77 Core Hits 343 | . 34 20 105 1 . 16 35 71 26 1 34 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . . 3 4 . 5 Burn 5 | . . . . . . . . . . . 5 Sever 7 | . . . . . . . . 3 4 . . Melee Attacks 53 | . . . . . . . . 10 39 . 4 Impact . | . . . . . . . . . . . . Slashing 53 | . . . . . . . . 10 39 . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11998 | . 690 176 1437 36 . 711 1740 3725 2223 28 1232 Guns 3477 | . 412 176 1246 . . 61 . . 336 14 1232 Cannons 4482 | . . . . . . . 1350 2835 297 . . Explosions 2215 | . 278 . 191 36 . 650 390 670 . . . Melee 1810 | . . . . . . . . 220 1590 . . Ramming 14 | . . . . . . . . . . 14 . Kinetic 393 | . 238 . 43 . . 9 . . 59 14 30 Thermal 7607 | . 452 176 1018 . . . 1350 2835 574 . 1202 Explosive 1828 | . . . 105 36 . 650 390 647 . . . Electromagnetic 346 | . . . 271 . . 52 . 23 . . . Impact . | . . . . . . . . . . . . Slashing 1810 | . . . . . . . . 220 1590 . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . 1 1 1 1 Average Corruption 1 | . 2 2 . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . . . Effects 69 | . 3 6 . . . . . 48 4 . 8 Message Errors 24 | . 2 2 . . . . . 17 . . 3 Matter Fused 15 | . . . . . . . . 11 2 . 2 Heat Flow Errors 5 | . . 1 . . . . . 3 1 . . Energy Discharges 9 | . . 1 . . . . . 6 1 . 1 Data Loss (minor) 8 | . . 1 . . . . . 6 . . 1 Data Loss (major) 3 | . . . . . . . . 2 . . 1 Misfires 3 | . 1 . . . . . . 2 . . . Alerts 2 | . . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 344 | . 208 . . . . 31 20 64 21 . . Projectiles 48 | . . . . . . . 20 28 . . . Explosions 275 | . 208 . . . . 31 . 36 . . . Melee 21 | . . . . . . . . . 21 . . Knockbacks 1 | . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 196 | . 78 . 38 . . . . 73 . 7 . Shots 4 | . 1 . 2 . . . . 1 . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 381 | . 246 366 313 21 . 21 272 104 294 90 381 Average Temperature 112 | . 101 170 92 14 . 9 105 36 119 52 116 Received Heat Transfer 2055 | . 144 93 195 . . 54 369 645 45 96 414 Effects 8 | . . 3 . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . 1 Interference 3 | . . 2 . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 24 | . . . 1 . . . 3 10 1 . 9 Heat Transferred 12180 | . 370 220 1270 . . . 1998 3976 1164 . 3182 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Peak Influence 1230 | . 189 183 395 211 . 301 345 715 1230 645 1170 Initial 645 | . . 73 70 153 . . 117 53 500 645 451 Average 311 | . 89 166 212 200 . 203 165 170 902 645 793 Maximum Alert Level 4 | . . . 1 1 . 1 1 3 4 2 4 Low Security (%) 54 | 100 100 100 48 17 . 22 78 71 . . . Level 1 19 | . . . 51 82 . 77 21 18 . . . Level 2 10 | . . . . . . . . 8 13 100 45 Level 3 11 | . . . . . . . . . 71 . 35 Level 4 3 | . . . . . . . . . 14 . 18 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 1 . . . 2 19 . 2 . Investigation 7 | . 1 . . . . . . 6 . . . Extermination 9 | . . . . . . . . 9 . . . Reinforcement 6 | . . . 1 . . . 2 2 . 1 . Assault 1 | . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Distress Signals 4 | . . . 1 . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | . 10 5 28 . . 8 23 50 12 4 25 Peak Tracking Total 7 | . 5 3 6 . . 4 5 6 3 3 7 Tactical Retreats 5 | . . . . . . 1 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Traps Triggered 11 | . 1 . . . . . . 3 3 . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Disabled 23 | . 2 . 1 . . . 1 5 6 . 8 Max in Single Turn 2 | . 2 . 1 . . . 1 2 1 . 2 Garrison Relay 5 | . . . . . . . . . 2 . 3 Phase Generator 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Accessed 51 | . 9 . 6 . 2 . 7 21 3 1 2 Terminals 27 | . 7 . 3 . . . 4 8 3 . 2 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 6 | . . . 2 . . . 1 3 . . . Recycling Units 9 | . 2 . 1 . . . 1 5 . . . Scanalyzers 3 | . . . . . . . 1 2 . . . Garrison Access 3 | . . . . . . . . 2 . 1 . Total Hacks 118 | . 22 . 10 . 5 . 22 49 5 1 4 Successful 63 | . 14 . 5 . 5 . 12 23 1 1 2 Failed 55 | . 8 . 5 . . . 10 26 4 . 2 Catastrophic 11 | . 2 . 4 . . . . 4 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 8 . 3 . 1 . 7 9 . . . Terminals 65 | . 17 . 5 . . . 13 21 5 . 4 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 16 | . . . 4 . . . 5 7 . . . Recycling Units 14 | . 5 . 1 . . . 1 7 . . . Scanalyzers 10 | . . . . . . . 3 7 . . . Garrison Access 7 | . . . . . . . . 6 . 1 . Terminal Hacks 24 | . 7 . 1 . 5 . 3 5 1 . 2 Record 4 | . . . . . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . 1 . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . Security Stations 1 | . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 10 | . . . 3 . . . 4 3 . . . Scan Component 6 | . . . 2 . . . 2 2 . . . Repair 4 | . . . 1 . . . 2 1 . . . Recycling Unit Hacks 11 | . 4 . 1 . . . 1 5 . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 9 | . 2 . 1 . . . 1 5 . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 8 | . . . . . . . 2 6 . . . Insert Component 4 | . . . . . . . 1 3 . . . Analyze 4 | . . . . . . . 1 3 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks 7 | . 3 . . . . . 2 2 . . . Terminals 7 | . 3 . . . . . 2 2 . . . Assimilate 3 | . 1 . . . . . . 2 . . . Botnet 4 | . 2 . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 6 . 4 . . . 6 14 2 . 1 Full Trace Events 9 | . 1 . . . . . . 6 2 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 2 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . 2 1 . . . Time 165 | . . . 38 . . . 89 38 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 213 | . 213 . . . . . . . . . . Retrieved Matter 219 | . 219 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 3 . . . Part Schematics Acquired 3 | . . . . . . . 1 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . 10 . 10 Machine Destruction 17 | . . . . . . . . . 7 . 10 Programmers 3 | . . . . . . . . . 3 . . Attached 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total Allies 7 | . 1 . . 1 . . . 2 . . 3 Largest Group 3 | . 1 . . 1 1 . . 1 . . 3 Highest-Rated Group 71 | . 10 . . 31 31 . . 10 . . 71 Highest-Rated Ally 31 | . 10 . . 31 31 . . 10 . . 31 Total Orders 4 | . 2 . . . . . . 2 . . . STAY 3 | . 1 . . . . . . 2 . . . FOLLOW 1 | . 1 . . . . . . . . . . Ally Attacks 18 | . . . . 3 . . . . . . 15 Total Damage 412 | . . . . 20 . . . . . . 392 Kills 5 | . . . . 1 . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Turns Passed 13162 | 57 621 250 1147 213 276 351 1647 5863 1170 34 1533 Spaces Moved 7350 | 44 445 181 704 188 262 240 809 2836 799 23 819 Core 3 | 3 . . . . . . . . . . . Treads 9 | . . . 9 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 7338 | 41 445 181 695 188 262 240 809 2836 799 23 819 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 105 105 105 105 105 105 115 115 105 Average Speed 114 | 86 100 105 113 105 105 105 119 120 115 115 111 Slowest Speed 240 | 90 125 125 240 105 105 105 150 135 135 115 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 74 45 57 51 62 50 43 53 69 1 71 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . 1 . . . . . Spaces Dug 35 | . . . 7 . . 13 . 15 . . . Terrain Destroyed 359 | . 35 . 37 5 . 69 54 84 . . 75 Melee 4 | . . . . . . . . 4 . . . Projectile 28 | . . . . . . . 27 1 . . . AOE 327 | . 35 . 37 5 . 69 27 79 . . 75 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total 11476 | 59 562 221 976 200 263 323 1419 5134 953 27 1339 Wait 3461 | 8 62 29 197 8 . 63 549 2141 51 1 352 Move 7341 | 43 444 180 703 187 261 239 808 2836 798 23 819 Hop . | . . . . . . . . . . . . Pick Up 63 | 2 10 . 12 1 1 1 7 14 11 . 4 Fast Attach 47 | 6 7 . 5 . . . 3 10 1 . 15 Attach 41 | . . 1 7 . . 3 5 10 4 . 11 Detach 9 | . 3 . 1 . . 1 . . . . 4 Swap 50 | . 1 . 5 2 . 4 9 20 4 . 5 Drop 54 | . 3 . 10 1 1 1 5 18 4 . 11 Fire 254 | . 32 11 36 1 . 11 33 67 17 2 44 Melee 53 | . . . . . . . . 10 39 . 4 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . 8 24 . 31 Rewire 39 | . . . . . . . . . . . 39 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 5) 446 | -10/Materials | Identified exit to Mines 527 | -10/Materials | Discovered new exit (range 13) 679 | -10/Materials | Entered Mines 689 | -10/Mines | Core integrity fell below 50% 840 | -10/Mines | Learned location of Zion (-7) 907 | -10/Mines | Discovered new exit (range 10) 929 | -10/Mines | Entered Materials 929 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -9/Materials | Repaired Lgt. Nuclear Core 1219 | -9/Materials | Build established: Gunner 1333 | -9/Materials | Discovered new exit (range 16) 1930 | -9/Materials | Identified exit to Mines 2076 | -9/Materials | Entered Mines 2097 | -9/Mines | Received a Mining Laser from a helpful Derelict 2176 | -9/Mines | Discovered new exit (range 15) 2279 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2279 | -9/Mines | Discovered new exit (range 5) 2289 | -9/Mines | Entered Exiles 2289 | -9/Exiles | Accompanied by 1 ally 2315 | -9/Exiles | Met 8R-AWN 2333 | -9/Exiles | Met EX-HEX 2373 | -9/Exiles | Met EX-BIN 2388 | -9/Exiles | Aligned with FarCom system 2389 | -9/Exiles | Given EX-Vault access code 2424 | -9/Exiles | Opened EX-Vault 2431 | -9/Exiles | Found Superbattery 2454 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2487 | -9/Exiles | Met EX-DEC 2553 | -9/Exiles | Discovered new exit (range 14) 2565 | -9/Exiles | Left Exiles lab with Superbattery 2565 | -9/Exiles | Entered Mines 2894 | -8/Mines | Build established: Skirmisher 2899 | -8/Mines | Discovered new exit (range 10) 2916 | -8/Mines | Entered Materials 2916 | -8/Materials | Evolved 2 slots: Utility x2 3096 | -8/Materials | Repaired Hvy. Ion Engine 3135 | -8/Materials | Repaired Hvy. Particle Cannon 3318 | -8/Materials | Discovered new exit (range 15) 3660 | -8/Materials | Discovered new exit (range 15) 4549 | -8/Materials | Discovered new exit (range 4) 4563 | -8/Materials | Entered Factory 4563 | -7/Factory | Evolved 2 slots: Utility x2 4907 | -7/Factory | Build established: Gunner 5809 | -7/Factory | Garrison activated, responded to threat 5925 | -7/Factory | Cargo convoy interrupted 7399 | -7/Factory | Identified exit to Lower Caves 7987 | -7/Factory | Repaired Hvy. Particle Cannon 10163 | -7/Factory | First assault squad dispatched 10259 | -7/Factory | Core integrity fell below 50% 10295 | -7/Factory | Lost 6 parts (2p1n1u2w) 10426 | -7/Factory | Identified exit to Garrison 10426 | -7/Factory | Entered Garrison 10536 | -7/Garrison | Warlord forces raided the area 10550 | -7/Garrison | Triggered checkpoint 10570 | -7/Garrison | Triggered checkpoint 10670 | -7/Garrison | Triggered checkpoint 10684 | -7/Garrison | Triggered checkpoint 10690 | -7/Garrison | Triggered checkpoint 10772 | -7/Garrison | Triggered checkpoint 10867 | -7/Garrison | Discovered new exit (range 11) 10877 | -7/Garrison | Installed Relay Interface Framework 10916 | -7/Garrison | Garrison Relay disabled 10932 | -7/Garrison | Triggered checkpoint 11000 | -7/Garrison | Build established: Scavenger-Gunner 11203 | -7/Garrison | Discovered new exit (range 10) 11238 | -7/Garrison | Garrison Relay disabled 11339 | -7/Garrison | Build established: Mutant 11398 | -7/Garrison | Triggered checkpoint 11440 | -7/Garrison | Discovered new exit (range 11) 11596 | -7/Garrison | Entered Factory 11630 | -7/Factory | Identified exit to Garrison 11630 | -7/Factory | Entered Garrison 11686 | -7/Garrison | Triggered checkpoint 11745 | -7/Garrison | Garrison Relay disabled 11753 | -7/Garrison | Build established: Scavenger-Gunner 11993 | -7/Garrison | Phase Generator disabled 12027 | -7/Garrison | Garrison Relay disabled 12045 | -7/Garrison | Heavy support dispatched to Factory 12344 | -7/Garrison | Triggered checkpoint 12487 | -7/Garrison | Discovered new exit (range 5) 12554 | -7/Garrison | Triggered checkpoint 12584 | -7/Garrison | Garrison Relay disabled 12615 | -7/Garrison | Core integrity fell below 20% 12654 | -7/Garrison | Lost 3 parts (1p1n1u) 12862 | -7/Garrison | H-XX Assembler disabled 12884 | -7/Garrison | Found Prototype Device 12884 | -7/Garrison | Identified Active Sensor Suite 12958 | -7/Garrison | Triggered checkpoint 12996 | -7/Garrison | Triggered checkpoint 13066 | -7/Garrison | Lost 7 parts (3n2u2w) 13111 | -7/Garrison | Learned Factory security intel 13163 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13049_ Acquired 44 matter. 13050_ Acquired 15 matter. 13054_ Acquired Imp. Heat Sink. 13056_ Acquired 10 matter. 13062_ Acquired Imp. Heat Sink. 13065_ Acquired Beamcaster. 13066_ Acquired 20 matter. 13111_ Connecting with Garrison Terminal... Data stored: Factory security intel. >>Download(Security) Retrieving Factory security records... Downloaded coordinate data. 13119_ X-62 Marksman springs to life. 13120_ System corrupted: Matter fused (-10). 13120_ X-62 Marksman springs to life. 13120_ Penetrated by Slug. 13120_ X-62 Marksman springs to life. 13122_ Penetrated by Slug. 13163_ S-27 Virus suffers critical hit (Burn). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????#"#"""""" | | ?????????????????????????????????????????#" """""" | | ?????????????????????????????????????????#" "" " | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????##" | | ?????????????????????????????????????????#!!" | | ?????????????????????????#???????????????#= " | | ????????????????????????? ???????????????#! " | | ?????????????????????"??? ???????????????#*!" | | ????????????????????? ??? ???????????????#### | | ????????????????????? ??# #?????????????????### ## | | ????????????????????? ??# #???????????????????# ## | | ????????????????????? ??# ###?????????????????# ## | | ?????????Y??????????# ### #T???#####??????????# ## | | ???????????????????? ??? #??????????# ## | | ???????????????????? ? ???? #??????????# ## | | ???????????????????? ? ???? #??????????# ## | | ????????????????????# #?# #????# #??????##### ## | | ????????????????????# #?#@#????# #??????# | | ????????????????????# #?#s#????# #??????# | | ????????????????????# ###s###### #??????# ##### | | ????????????????????# s #??????# #???# | | ???????????????Y????# ########## #??????# #???# | | ????????????????????# #????????# #??????# ##### | | ????????????????????# #????????# #??????# | | ????????????????????# #????????# ######## ##### | | ??????????????????### #????????# ## ## #???# | | ??????????????????# #????????# ## =## ##??# | | ??????????????????###x########## ^ * % #### | | ????????????????????# xxx ^^ [ | | ????????????????????####### #### %^^ #### | | ??????????????????????????# #??#% =## ## #??? | | ???????????????Y??????????# #### ## ## ###? | | ??????????????????????????# #? | | ??????????????????????????#### *% =#? | | ?????????????????????????????# [%## | | ?????????????????????????????# [%= | | ?????????????????????????????### ## ## ### | | ?????????????????????########### ## ## ###% | | ?????????????????????# | | ?????????????????????# ^ | | ?????????????????????# ######## = | | ???????"] ????????# #??????## ###""""##" #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Remodeling Troublemaker Challenges ------------ None Game ------ Seed PlatingSlugDevice Manual? 0 Play Time 02:17:30 Cumulative 22.9 hours Start 2024.04.04 @ 06:55:57 End 2024.04.04 @ 09:19:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72711b6e-d3b7-4362-9115-1c0a3349c6ff